RA and EM get their dukes up in my mind.(Anyone got aspirin?)

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All right we're gonna start off by giving the rules that I allowed you tiny mortals to create

Originally Posted by Fat Ragnarokalex
reposting my challange with a couple tweaks

6v6 Brawl
1.5 Day DQ/3 for Ref
2 Recovers/0 Chills
ASB Arena for simplicity for ref, if ref would like to do something more complicated then it is their choice
3 Subs per team per round, the 3 must be split amongst your mons as either specific chance substitutions for a single mon, or broad KO subs that can affect multiple mons.

Also items being on or at least set to training would be appreciated
OK, let's do this!

Items = On
Abilities = One

there they are for you.

Now the Prey!

Team Ragnarokalex

Ragnarokalex said:

Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 30 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift

Pain Split
Endure

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport


Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 4


Attacks: 30 Total
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen
Thunderbolt
Discharge
Thunder

Fire Punch
Ice Punch
Cross Chop
Counter
Endure

Helping Hand

Protect
Psychic
Wild Charge
Earthquake
Rock Slide
Taunt
Earthquake
Reflect
Brick Break
Torment
Bide
Dig


Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
Type: Innate
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:(Dreamworld)
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 1


Attacks: 32 Total
Water Gun
Lock on
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Ice Beam
Soak
Octazooka
Gunk Shot
Constrict
Wring Out
Lock On

Water Spout
Rock Blast
Thunder Wave

Acid Spray
Endure
Bounce
Seed Bomb

Flamethrower
Psychic
Protect
Energy Ball
Surf
Brine
Scald
Hidden Power Ghost (7)
Payback
Substitute
Dive


Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 31 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant
Pain Split
Perish Song
Payback

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Snatch

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse
Protect
Energy Ball
Torment
Thunder Wave
Toxic


Syclant (Nyri) Female
Nature:
Brave
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer:
Type: Innate
This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW):
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 102 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
DC: 5/5
MC: 0


Attacks: 25 Total
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Icicle Crash
X-Scissor
Ice Punch

Superpower
Earth Power
String Shot
Counter
Endure

Acrobatics
Struggle Bug
Rock Slide
Taunt
Dig
Swagger
U-Turn
Water Pulse


Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 1
DC: 5/5

Attacks: 27 Total
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split
Curse
Overheat
Inferno

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic
Flamethrower
Sunny Day
Solar Beam
Protect
Safeguard
Team Elevator Music

Elevator Music said:
Sorry, I just got updates approved, so can I send this instead??


Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 35

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-O-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Fire Blast
Nasty Plot
Inferno
Extrasensory

Hypnosis(*)
Disable(*)
Heat Wave(*)
Hex
Spite

Reflect
Bide
Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)
Toxic
SolarBeam
Dig
Psyshock
Flame Charge
Double Team
Protect

Pain Split
Magic Coat
Endure


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 34

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Safeguard
Aqua Ring

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
DragonBreath
Haze

Endure
Ice Beam(*)
Double Team(*)
Scald(*)
Protect
Dragon Tail
Toxic
Light Screen
Rest
Hidden Power (Electric, 7)
Substitute

Mud-Slap
Icy Wind


Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 44

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
DragonBreath
Stone Edge
Sand Tomb
Iron Tail
Crunch
Curse
Autotomize
Double-Edge

Rock Blast
Heavy Slam
Stealth Rock
Block

Bide
Fissure
Skull Bash
Taunt
Earthquake
Dragon Tail
Dig
Protect
Roar
Toxic
Swagger
Explosion
Bulldoze
Torment

Aqua Tail
Endure
Magnet Rise
Body Slam


Togekiss [Togekissu] F
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 54

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard
Baton Pass
After You
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash

Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight
Future Sight

Zap Cannon
Detect
Water Pulse
Endure
Silver Wind
Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect
Psyshock
Telekinesis
Swagger
Hyper Beam
Psychic

Tri Attack
Counter
Magic Coat
Softboiled
Uproar
Body Slam
Mimic
Ominous Wind
Heal Bell
Signal Beam
Air Cutter


Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 31

MC: 1
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw

Shadow Sneak
Curse
Drain Punch
Counter
Mach Punch
Wide Guard

Toxic
Protect
Rest
Bulk Up
Torment
Rock Slide
Earthquake

Pain Split
Ice Punch
Focus Punch


Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 32

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Agility
Pin Missile
Poison Jab
Bug Bite
Cross Poison

Disable
Toxic Spikes
Twineedle
Electroweb
Baton Pass
Night Slash
Rage Powder
Pursuit

Endure
Hone Claws
Protect
Dig
Double Team
Struggle Bug
Flash
Substitute

Bounce
The starting Arena shall be one I made just tonight!

The Inner Sanctum!!

You will first post what you're taking and what you're giving up: you each have your own set

Dream Sword

Power of the Warrior
Invincible Courage
A sword of terrible destruction
Is this the power you seek?


Choosing this as your weapon will give you +2 ATK and you don't flinch ever, along with you're crits deal an extra 6 not 3.
Choosing to give this weapon up gives you a -2 to ATK and you cannot crit


Dream Staff

Power of the Mystic
Inner Strength
A staff of wonder and ruin
Is this the power you seek?


Choosing this as your weapon will give you +2 SP.ATK and all of your hit chances and effect chances go up by 15%
Choosing to give up this weapon reduces your SP.ATK by 2 and your effect chances go down by 10%


Dream Shield

Power of the Guardian
Kindness to aid friends
A shield to repel all
Is this the power you seek?


Choosing this as your weapon will give you +2 DEF and the ability to use Reflect, Light Screen and Mirror Coat as a STAB move.
Choosing to give up this weapon will Give you -2 DEF and you're able to be critted 3 times as often.


All effects are permanent

After you choose you fight like normal

EM
RA
TRG

GOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGO!
 
OK posting so I don't lose this but also it's one ability so:

Ninetales will use Drought
Milotic will use Marvel Scale
Steelix will use Sturdy
Togekiss will use Super Luck
Revenankh will use Shed Skin
Ariados will use Swarm

and then I'll PM everything else?
 


Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:100
Energy:100%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:100
Energy:100%
Speed: 95
stat boosts:none
status effects:none



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:100%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:100%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician@Enigma Berry
HP:100
Energy:100%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:90
Energy:100%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS



Kyukon (Ninetales)
HP:100
Energy:100%
Speed: 115(+15% Evasion)
stat boosts:none
status effects:none



Mirokarosu (Milotic)
HP:100
Energy:100%
Speed: 81
stat boosts:none
status effects:none



Haganeiru (Steelix)
HP:100
Energy:100%
Speed: 30
stat boosts:none
status effects:none



Togekissu (Togekiss)
HP:100
Energy:100%
Speed: 80
stat boosts:none
status effects:none



(Revenankh)
HP:100
Energy:100%
Speed: 56(-10% Evasion)
stat boosts:none
status effects:none


Ariadosu (Ariados)
HP:100
Energy:100%
Speed: 40
stat boosts:none
status effects:none


Kyukon
Amalia
Nyri
Tahlzara
Zakireth
Hacketia
Mirokarosu
Togekissu
Revenankh
Ariadosu
Feralyn
Haganeiru


Ragnarokalex said:
I will be accepting the power of the Dream Staff
I will give up the power of the Dream Sword

Porygon: Hyper Beam Togekiss - Swift Togekiss, Ninetails, Ariados

Electivire: Light Screen Syclant, Porygon, Octillery - Brick Break Steelix
IF Octillery is targetted by Solar Beam, Bodyblock him and push actions down

Octillery: Water Spout Ninetails, Togekiss, Steelix - Water Spout Ninetails, Togekiss, Steelix

Mismagius: Power Gem Togekiss - Power Gem Togekiss
IF Ariados is ordered to use Struggle Bug, use Confuse Ray on it, but only once

Syclant: Struggle Bug - Struggle Bug
If targeted by a fire move A1, switch that action to Dig targetting Ninetails

Chandelure: Shadow Ball Ninetails - Shadow Ball Ninetails
VS

Elevator Music said:
OK I choose the sword and give up the shield!

Actions-
Ninetales: Heat Wave (Syclant/Electivire/Porygon-Z) ~ Heat Wave (Syclant/Electivire/Porygon-Z)
Milotic: Water Gun+Hydro Pump (Chandelure) ~ cooldown
Steelix: Heavy Slam (Syclant) ~ Heavy Slam (Syclant)
Togekiss: Flamethrower (Syclant) ~ Follow Me
Revenankh: Hammer Arm (Porygon-Z) ~ Drain Punch (Porygon-Z)
Ariados: Struggle Bug ~ Struggle Bug

IF (Syclant faints) THEN (redirect to Porygon-Z)
IF (Porygon-Z faints) THEN (redirect to Chandelure)



The sun is shining bright from Ninetails Drought

Ninetails uses Heat Wave ->
To Hit Syclant <9000, 9632 Hit, 30 Damage, - 6 Energy
To Crit Syclant <625, 657, no
To Burn Scylant <1000,8395, no
To Hit Electivire <9000, 3475 Hit-14 Damage,
To Crit Electivire <625, 3287, no
To Burn Electivire <1000, 5839, no
To Hit Porygon-Z <9000, 4895 Hit-14 Damage, ]
To Crit Porygon-Z <625, 5766, no
To Burn Porygon-Z <1000, 4632, no
Mismagius uses Confuse Ray -> Ariados was intensely confused, -5 Energy
Duration 2-4, 4
Syclant digs underground
Electivire uses Light Screen -> Syclant, Octillery, Porygon-Z are protected, -8 Energy
Chandelure uses Shadow Ball -> 20 Damage, -5 Energy
-2 Hp from Life Orb (self)
To Crit <1875, 1276, no Gave up Sword
To Lower Sp.D <2500, 4862, no
Porygon-Z uses Hyper Beam -> 27 Damage -10 Energy
To Crit <1875, 479, no Gave up Sword
Milotic uses Aqua Cannon -> 35 Damage, -21 Energy
To Hit <9000, 5837, yes
To Crit <625, 2923, no
Togekiss uses Flamethrower -> misses
Revenankh uses Hammer Arm -> 26 Damage ,-6 Energy
To Hit <9000, , 3425, yes
To Crit <625, 2072, no
Ariados hits itself in confusion -> 11 Damage 3 Energy
Hit Self <5000, 1275 yes
Octillery uses Rape everyone -> Ninetails loses 24 HP, Togekiss loses 18 HP, Steelix loses 26 HP, -9 Energy
To Crit Ninetails <1875, 8441, no
To Crit Togekiss <1875, 5230, no
To Crit Steelix <1875, 4371, no
Steelix uses Heavy Slam -> misses, -10 Energy
Syclant uses Dig -> Ninetails loses 13 HP, -10 Energy
To Crit <1875, 6278 no

Togekiss uses Follow Me -> - 8 Energy
Ninetails uses Heat Wave ->
To Hit Syclant <9000, 9122, yes, 19 Damage, - 10 Energy
To Crit Syclant <625, 9035, no,
To Burn Scylant <1000,5623, no
To Hit Electivire <9000, 3168, yes, 14 Damage,
To Crit Electivire <625, 3390, no
To Burn Electivire <1000, 6269, no
To Hit Porygon-Z <9000, 5588, yes, 9 Damage,
To Crit Porygon-Z <625, 7554, no
To Burn Porygon-Z <1000, 6088, no
Mismagius uses Power Gem -> 19 Damage, -5 Energy
To Crit <1875, 7812, no
Syclant uses Struggle Bug ->
Ninetails loses 8 HP -1 SpA
Togekiss loses 8 HP -1 SpA
Steelix loses 9 HP -1 SpA
Revenankh loses 8 HP -1 SpA
Ariados loses 8 HP -1 SpA
Milotic loses 10 HP -1 SpA
Electivire uses Brick Break -> 8 Damage, -6 Energy
To Crit <1875, 5921, no
Chandelure uses Shadow Ball ->20 Damage, -9 Energy misses
-2 HP (from self)
To Crit <1875, 4534, no
To Lower Sp.D <2500, 7785, no
Porygon-Z uses Swift -> -3 Energy
To Crit Ninetails <1875, 4830, no - 20 Damage
To Crit Togekiss <1875, 6666, no - 20 Damage
To Crit Ariados <1875, 2176, no - 23 Damage
Milotic Rests
Revenankh uses Drain Punch -> 22 Damage, -11 Energy
To Crit <625, 868, no
+11 HP
Ariados hits itself in confusion ->11 Damage 3 Energy
Hit Self <5000, 529 yes
Ariados snaps out of confusion
Octillery uses Round 2 Rape Fest -> no crits Gave up Sword
To Crit Ninetails <1875, 987, no, 30 Damage
To Crit Togekiss <1875, 1690, no, 21 Damage
To Crit Steelix <1875, 5805, no, 26 Damage
Steelix uses Heavy Slam -> misses, -14 Energy
Syclant uses Dig -> Ninetails loses 13 HP, -14 Energy
To Crit <1875, 5201, no





Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:29
Energy:87%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:72
Energy:86%
Speed: 95
stat boosts:none
status effects:none



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:91%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:90%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician@Enigma Berry
HP:71
Energy:90%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:53
Energy:86%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Kyukon (Ninetales)
HP: 11
Energy: 86%
Speed: 115(+15% Evasion)
stat boosts:none
status effects:none



Mirokarosu (Milotic)
HP:90
Energy:79%
Speed: 81
stat boosts:none
status effects:none



Haganeiru (Steelix)
HP:39
Energy:90%
Speed: 30
stat boosts:none
status effects:none



Togekissu (Togekiss)
HP:KO
Energy:KO%
Speed: 80
stat boosts:none
status effects:none



(Revenankh)
HP:92
Energy:83%
Speed: 56(-10% Evasion)
stat boosts:none
status effects:none


Ariadosu (Ariados)
HP:48
Energy:97%
Speed: 40
stat boosts:none
status effects:none


Next Arena
Destiny Island!
all moves cost 2 less from the relaxed air about the island.
 
didn't notice this before among other things, but he gave up the sword, so he can't crit. also like i said on irc when you hit yourself in confusion the counter is lowered to 1, not lowered by 1. i have no idea if any of that matters, but ...
 
sorry, im a pedantic asshole etc etc etc, but at least i know it so thats a step right??
(its 1:50 in the morning and im procrastinating hardcore... so yeah sorry!!)

like i said, ariados should snap out of confusion at the beginning of a2, because
Confusion Stage lowers by 1 at the beginning of the Pokemon's action until it hits 0. When the confusion counter hits 0, the Pokemon snaps out of confusion and attacks normally.

When a Pokemon hits itself in confusion or receives 16 or more damage from a single attack, its Confusion stage is lowered to a minimum value of 1. Confusion is removed if the Pokemon is switched out.
also, missed this stuff before because i didnt have time to fully analyze shit (had to do the work im still procrastinating...), BUT:

- syclant should have used struggle bug a2, as its sub was only for a1
- electivire's brick break should have damaged togekiss less because follow me weakens redirected contact attacks
- chandelure should have targetted togekiss a2 with shadow ball since togekiss used follow me and was still alive
- syclant should have 20 more hp because of engima berry activating on the heat waves

edit: also octillery's water spout did more damage to ninetales/togekiss a2 than a1, dunno which is correct since i didnt calc, though a2's needs to be recalculated anyways because of struggle bug hitting

edit2: im fine with that though im in no rush, so its up to you!
 
I agree with everything but the confusion thing, it stating that it is lowered to a minimum of one mearly means that the confusion counter cannot be lowered below 1, however it doesnt state wether it is lowered by one, nor does the stage being stopped at one make any amount of sense at all, I'm not arguing wether the stage is lowered to 1 or 2 or whatever, mearly that we need to get this thing completely revamped because the wording now makes absolutely no sense at all.

Also on a completely different note, Kevin went to bed and i was curious if you are bothered by me logging in and fixing the calcs myself, I don't want to mess with it if you have any problem with it at all though.
 
this still isn't completely fixed ?_? alex did you finish or not?
(by that i mean like syclant should have been hit by heavy slam a2 since it wasnt digging, my mons should have -1 spa, etc)
 
whoops, forgot the heavy slam, and i was just keeping track of the -spa mentally cause i was too tired to edit it in. Ill make Kevin edit it in when he gets home in like 20 minutes
 


Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:29
Energy:87%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:72
Energy:86%
Speed: 95
stat boosts:none
status effects:none



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:91%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:90%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician@Enigma Berry
HP:71
Energy:90%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:53
Energy:86%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Kyukon (Ninetales)
HP: 11
Energy: 86%
Speed: 115(+15% Evasion)
stat boosts:none
status effects:none



Mirokarosu (Milotic)
HP:90
Energy:79%
Speed: 81
stat boosts:none
status effects:none



Haganeiru (Steelix)
HP:39
Energy:90%
Speed: 30
stat boosts:none
status effects:none




(Revenankh)
HP:92
Energy:83%
Speed: 56(-10% Evasion)
stat boosts:none
status effects:none


Ariadosu (Ariados)
HP:48
Energy:97%
Speed: 40
stat boosts:none
status effects:none


Kyukon
Amalia
Nyri
Tahlzara
Zakireth
Hacketia
Mirokarosu
Revenankh
Ariadosu
Feralyn
Haganeiru


Ragnarokalex said:
Porygon: Pain Split Revenankh - Hyper Beam Milotic

Electivire: Wild Charge Ninetails - Psychic Revenankh

Octillery: Water Spout Steelix, Ariados, Revenankh - Water Spout Ninetails, Revenankh, Steelix
IF Ninetails uses Pain Split targeting you, use Protect that action, but only once

Syclant: Earth Power Steelix - Earth Power Revenankh

Mismagius: Energy Ball Steelix - Shadow Ball Revenankh
IF Ninetails uses Pain Split targeting you, use Protect that action, but only once.
IF Ninetails uses Endure A1, switch first action to Toxic targetting it

Chandelure: Fire Blast Ariados - Solar Beam Milotic

VS

Elevator Music said:
Ninetales: Pain Split (Octillery) ~ Confuse Ray (Chandelure)
IF (Octillery uses Protect a1) THEN (Target Mismagius instead)

Milotic: Light Screen (Milotic/Ninetales/Steelix) ~ Confuse Ray (Electivire)

Steelix: Iron Tail (Syclant) ~ Fire Fang (Syclant)
IF (Porygon-Z uses Endure a1) THEN (Use Bind (Porygon-Z) a1 and push actions back)


Revenankh: Mach Punch+Drain Punch (Porygon-Z)

Ariados: Shadow Sneak+Night Slash (Chandelure)



Revenankh uses Draining Fist -> 25 Damage ,-29 Energy
To Crit <625 (8849) nope
+8 HP

Ariados uses Hidden Claw-> 19 Damage -16 Energy
To Crit <625,(9211), no

Ninetails uses Pain Split ->(Octillery), -32 Energy
Pain Split was protected against

Mismagius uses Protect-> Protected against Pain Split, -7 Energy

Syclant uses Earth Power, 19 Damage, -7 Energy
To Lower Sp.D <2500, 4792, no

Electivire uses Wild Charge -> Ninetails, KO! 16 Damage to Ninetails, 5 Damage to Electivire, -9 Energy

Chandelure uses Fire Blast->Ariados 43 Damage, -7 Energy
-2 Hp from Life Orb (self)
To Hit <9500, (5839)
Hit
To Burn <2500,(4707)

Porygon-Z uses Pain Split->
Porygon goes to 29 and Revenankh goes to 75
-30 Energy

Milotic uses Light Screen-> (Milotic/Ninetales/Steelix)
-7 Energy

Octillery Protect...nothing to Protect against!!!, -7 Energy

Steelix uses Iron Tail -> Syclant loses 25 HP, -6 Energy
To Hit, <8500, 8493




Mismagius uses Shadow Ball -> Revenankh loses 25 HP, -5 Energy
To Lower Sp.D <2500, 7137 no

Syclant uses Earth Power -> Revenankh loses 13 HP, -6 Energy
To Lower Sp.D <2500, 678 yes

Electivire uses Psychic -> Revenankh loses 17 HP, -6 Energy
To Lower Sp.D <2500, 9274, no

Chandelure uses Solar Beam -> Milotic loses 22, -8 Energy
-2 HP (from self)

Porygon-Z uses Hyper Beam -> Milotic loses 22 HP, -9 Energy

Milotic uses Confuse Ray -> Electivire is Severely confused, -5 Energy

Revenankh Rests

Ariados Rests

Octillery uses Water Spout-> Steelix loses 24 HP KO, Revenankh loses 24 HP KO, -9 Energy

Steelix uses Fire Fang -> Syclant loses 23 HP, -5 Energy
To Burn 1000- 9876 no





Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:29
Energy:48%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:63
Energy:71%
Speed: 95
stat boosts:none
status effects:Confused(3)



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:75%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:78%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician
HP:23
Energy:77%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:32
Energy:71%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Kyukon (Ninetales)
HP: KO
Energy: KO
Speed: 115(+15% Evasion)
stat boosts:none
status effects:none



Mirokarosu (Milotic)
HP:66
Energy:72%
Speed: 81
stat boosts:Light Screen(5a)
status effects:none



Haganeiru (Steelix)
HP:KO
Energy:KO%
Speed: 30
stat boosts: none
status effects:none




(Revenankh)
HP:KO
Energy:KO%
Speed: 56(-10% Evasion)
stat boosts:none
status effects:none


Ariadosu (Ariados)
HP:5
Energy:78%
Speed: 40
stat boosts:none
status effects:none



I'm seeing............. ............... ...................... ..................... .......................... A brightly light area...................It seems as though no matter what everything here always finds it's mark......I'm guessing that means all attacks enjoy a large 20% accuracy boost!
 
oh i forgot to mention, i went and fixed the damage totals, so theyre all correct, so unless there is something else, the round should be correct
 


Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:29
Energy:48%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:63
Energy:71%
Speed: 95
stat boosts:none
status effects:Confused(3)



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:75%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:78%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician
HP:23
Energy:77%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:32
Energy:71%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




Mirokarosu (Milotic)
HP:66
Energy:72%
Speed: 81
stat boosts:Light Screen(5a)
status effects:none



Ariadosu (Ariados)
HP:5
Energy:78%
Speed: 40
stat boosts:none
status effects:none


Amalia
Nyri
Tahlzara
Zakireth
Hacketia
Mirokarosu
Ariadosu
Feralyn


Chandelure - Heat Wave - Willowisp Milotic

Porygon - Swift - Hyper Beam Milotic
IF Ariados is still up A2, use swift that action as well

Electivire - Wild Charge+ Wild Charge Combo Milotic - Cooldown
IF Milotic uses Protect A1, switch to Wild Charge - Wild Charge

Mismagius - Thunderbolt Milotic - Thunderbolt Milotic
IF Milotic uses Endure A1, use Toxic til it hits

Syclant - Acrobatics Milotic - Ice Shard Milotic

Octillery - Water Spout x2


VS

Ariados: Sucker Punch (Chandelure) ~ Shadow Sneak (Chandelure)
Milotic: Brine (Chandelure) ~ Brine (Chandelure)
IF (Porygon Z uses Pain Split) THEN (Use Protect and push actions back (once))


IF (Chandelure faints) THEN (Redirect to Porygon Z)
[/B][/QUOTE]



Mismagius uses Thunderbolt-> 24 damage, -7 energy

Nyri uses Acrobatics-13 damage, 7 energy

Electivire uses Insane Charge -> 44.25 damage, 44 Energy
KO

Chandelure uses Heat Wave>32.25, -6 energy
-2 Hp from Life Orb (self)
KO

RAGNAROKALEX WINS!





Hacketia the Porygon-Z~Adaptability@Silk Scarf
HP:29
Energy:48%
Speed: 90
stat boosts:none
status effects:none



Tahlzara the Electivire~Vital Spirit@Exp. Share
HP:63
Energy:27%
Speed: 95
stat boosts:none
status effects:Confused(3)



Feralyn the Octillery~Sniper@Durin Berry
HP:100
Energy:75%
Speed: 38(-10% Evasion)
stat boosts:none
status effects:none



Amalia the Mismagius~Levitate@Expert Belt
HP:90
Energy:71%
Speed: 105
stat boosts:none
status effects:none



Nyri the Syclant~Technician
HP:23
Energy:70%
Speed: 102(-10% Evasion)
stat boosts:none
status effects:none


Zakireth the Chandelure~Flame Body@Life Orb
HP:32
Energy:65%
Speed: 92(+10% Evasion)
stat boosts:none
status effects:none

VS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Dead!


Rewards:

ME:13 UC

RA:3 CC

Zakireth gets 2 KOC
Feralyn gets 3 KOC
Tahlzara gets 1 KOC
3 MC to all your guys cause i'm lazy


EM: 3 CC

3 MC to all your guys
 
chandelure should probably have fainted since electivires combo should have negative priority and ariados sucker punch should have weakened it for milotic to faint it

'but whatever'
 
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