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Completed Ragnarokalex vs LupusAter in Crash Ball

Discussion in 'ASB' started by Objection, Mar 29, 2013.

  1. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Arena: Crash Ball

    Crash Ball (open)
    [​IMG]

    The battle takes place in an unusual arena designed for another game. The arena allows for digging, flying, seismic moves and weather, but lacks the natural elements for water, grass and rock sources.

    In this arena, the pokemon are riding special hovercrafts located in goals around the edges of the arena. The arena is divided into a goal for each team and the middle. At the end of each round, a ball is added to the middle of the arena and directed towards one of the goals at random. At the end of each action, balls that are already in play will move to a different part of the arena depending on where they are at the moment.
    • Balls that are in the middle will move to their designated goal areas.
    • Balls that are already at their designated goal areas that are successfully blocked in that action will move to the middle and be directed towards a different goal (chosen at random if more than one different goal is available). Fast balls, however, will instead move straight to their newly chosen goal areas.
    • Balls that are already at their designated goal areas that are not blocked in that action will go through the goal and be removed from play.
    Each active pokemon that isn't KO'd has blocking potential equal to ((Speed / 2) + 2 ^ (Size Class - 1))%. If, however, a pokemon uses a contact move or is suspending a damaging evasive move in the action, its blocking potential is 0%. For example, a neutral-natured Wailord's blocking potential is (60/2 + 2^6) = 94% while a neutral-natured Blaziken's blocking potential is (80/2 + 2^2) = 44%.

    Every ball that threatens to go through a team's goal has a chance of being blocked equal to the highest blocking potential on that team (halved versus fast balls and capped at 95%). If the Wailord in the above example used, say, Water Spout or Chill, then the team's blocking potential in that action would be 94%. If the Wailord used something like Bounce or Rollout but the Blaziken used something like Flamethrower, then the team's blocking potential in that action would be 44%. If Wailord used Bounce and Blaziken used Hi Jump Kick, then the team's blocking potential would be 0%. This passive blocking chance is only applied to those balls that are not dealt with by one of these other methods:
    • The Block Ball command will block one ball for 6 energy. This command will prioritise blocking fast balls first. If there are none, its energy cost is reduced by 3. This command has 0 priority and cannot be encored or prevented by any moves except Taunt. It is, however, subject to consecutive use energy penalty and cannot be used in a combo.
    • The Kick Ball command will block one ball for 7 energy. This command will prioritise blocking regular balls first. A regular ball that is blocked with this command becomes a fast ball. If there is more than one possible goal the blocked ball could be redirected to, the user of this command can specify which goal to direct the blocked ball to. This command has 0 priority and cannot be encored or prevented by any moves. It is, however, subject to consecutive use energy penalty and cannot be used in a combo.
    • Quick Guard automatically blocks all fast balls not blocked by either of the above commands.
    • Wide Guard automatically blocks all balls not blocked by Quick Guard or either of the arena-specific commands above.
    In the event that a ball is not blocked and it goes through a team's goal, all active pokemon on that team will be zapped by a bolt of energy and have their current and maximum HP and energy reduced by 10. Reductions to maximum HP and energy cannot be removed by any means, including switching out.


    Team Ragnarokalex

    Malspar the Infernape (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 38 Total
    Acrobatics
    Aerial Ace
    Blast Burn
    Brick Break
    Close Combat
    Counter
    Dig
    Earthquake
    Ember
    Encore
    Fake Out
    Feint
    Fire Punch
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Punch
    Fury Swipes
    Grass Knot
    Helping Hand
    Leer
    Mach Punch
    Magic Coat
    Nasty Plot
    Overheat
    Scratch
    Shadow Claw
    Slack Off
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Taunt
    Thunder Punch
    Torment
    Toxic
    Will o Wisp

    Aerza the Lucario (open)

    [​IMG]
    *Thanks to Simonsays for the sprite*
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 36 Total
    Aura Sphere
    Blaze Kick
    Bone Rush
    Bullet Punch
    Close Combat
    Counter
    Dark Pulse
    Detect
    Dig
    Dragon Pulse
    Drain Punch
    Earthquake
    Endure
    Extreme Speed
    Feint
    Focus Punch
    Force Palm
    Foresight
    Heal Pulse
    Helping Hand
    Hi Jump Kick
    Ice Punch
    Magnet Rise
    Metal Claw
    Metal Sound
    Payback
    Protect
    Quick Attack
    Reversal
    Screech
    Sky Uppercut
    Substitute
    Swagger
    Swords Dance
    Thunder Punch
    Zen Headbutt

    Armstrong the Golurk (open)

    [​IMG]
    Golurk [Armstrong]
    Nature:
    Quiet
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist:
    Type: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard (DW):
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: 32 Total
    Brick Break
    Bulldoze
    Curse
    Defense Curl
    Drain Punch
    Dynamicpunch
    Earthquake
    Earth Power
    Fire Punch
    Focus Blast
    Focus Punch
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Ice Beam
    Ice Punch
    Iron Defense
    Magnitude
    Mega Punch
    Mud Slap
    Pound
    Protect
    Psychic
    Rest
    Rock Slide
    Rollout
    Shadow Ball
    Shadow Punch
    Sleep Talk
    Stone Edge
    Toxic

    Arlin the Slowking (open)

    [​IMG]
    SlowKing (Arlin) Male
    Nature:
    Relaxed
    Type:
    Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo:
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW):
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-) (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 26 Total
    Confusion
    Counter
    Curse
    Disable
    Flamethrower
    Future Sight
    Grass Knot
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (TBD)
    Ice Beam
    Light Screen
    Magic Coat
    Mud Sport
    Nasty Plot
    Power Gem
    Psychic
    Safeguard
    Scald
    Slack Off
    Swagger
    Tackle
    Water Gun
    Yawn
    Zen Headbutt


    Team LupusAter

    Fenris the Houndoom (open)

    [​IMG]
    Houndoom(*) [Fenris] (M)
    Nature: Rash
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 +
    SpD: Rank 2 -
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Ember(*)
    Howl (*)
    Smog(*)
    Roar(*)
    Bite(*)
    Odor Sleuth(*)
    Beat Up(*)
    Nasty Plot
    Flamethrower
    Crunch
    Thunder Fang
    Inferno
    Foul Play
    Fire Fang
    Embargo

    Will-O-Wisp(*)
    Fire Spin(*)
    Sucker Punch(*)
    Counter
    Feint

    Shadow Ball(*)
    Sludge Bomb(*)
    Flame Charge(*)
    Dark Pulse
    Taunt
    Solarbeam
    Sunny Day
    Hidden Power (Electric, 7)
    Snarl
    Protect
    Torment
    Fire Blast
    Double Team

    Swift



    Tyr the Scraggy (open)

    [​IMG]
    Scraggy Tyr (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    6/6 EC
    0 MC
    5/5 DC

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Focus Punch
    Chip Away
    Facade
    Rock Climb

    Fire Punch
    Ice Punch
    Thunderpunch
    Fake Out

    Dragon Claw
    Stone Edge
    Protect
    Drain Punch
    Poison Jab
    Dig
    Taunt
    Substitute
    Zen Headbutt
    Super Fang


    Hraesvelgr the Braviary (open)
    [​IMG]
    Braviary Hraesvelgr (M)
    Nature: Adamant
    Type: Normal/Flying
    Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Abilities:
    Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force:(Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant:(DW locked)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 110
    Atk: Rank 6 +
    Def: Rank 3
    SpA: Rank 1 -
    SpD: Rank 3
    Spe: 80
    Spe: 61
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    6/6 EC
    0 MC
    2/5 DC

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Brave Bird
    Crush Claw
    Sky Drop
    Tailwind
    Superpower
    Thrash

    Shadow Claw
    U-Turn
    Rock Tomb


    Thrym the Tyranitar (open)

    [​IMG]
    Tyranitar Thrym (M)
    Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type:
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Glyph of Crunch: Raises the base power of Crunch by 1

    Stats:
    HP: 110
    Atk: Rank 6 +
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3 -
    Spe: 61

    EC 9/9
    MC 0
    DC 5/5

    Abilities:
    Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse

    Dragon Dance
    Ancient Power
    Iron Head
    Aqua Tail
    Assurance

    Snarl
    Stone Edge
    Earthquake
    Thunderbolt
    Hone Claws
    Ice Beam
    Flamethrower
    Aerial Ace
    Dynamicpunch
    Dragon Tail
    Dig
    Superpower
    Fire Punch
    Ice Punch
    Thunder Punch
    Stealth Rock
    Low Kick
    Protect
    Substitute


    How it's gonna go down in round 1

    • Ragnarokalex sends out his first two pokemon and chooses their items
    • LupusAter does likewise and orders
    • Ragnarokalex orders
    • I ref
    • BALLS OF STEEL
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Malspar the Infernape and Arlin the Slowking take the field!

    [​IMG]@Expert Belt

    [​IMG]@Exp Share
  3. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Hraesvelgr, Tyr, come out! Hraesvelgr will have an Exp. Share, while Tyr will hold an Expert Belt!

    Hraes, Tailwind- Shadow Claw Slowking-Sky Drop Infernape.
    If you get flinched A1, push down.
    If you are Taunted A1, change that action with Rock Tomb Infernape
    Tyr, Fake Out Infernape- Zen Headbutt Infernape- Crunch Slowking.
    If Infernape uses Fake Out A1, target Slowking instead.
  4. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Malspar: Helping hand Arlin - Thunder Punch Hraes - Thunder Punch Hraes

    Arlin: Ice Beam+Ice beam Hraes - cooldown - Counter
  5. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 100 | EN: 100 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: None

    [​IMG]
    Arlin (M) @ Exp. Share
    HP: 100 | EN: 100 | Spe: 26 (-)
    Ranks: 3/4/4/4 | Total: 19
    Size: 3 | Weight: 4 | Block: 17%
    Abilities: Oblivious, Own Tempo, Regenerator
    Other: None

    Team LupusAter

    [​IMG]
    Hraesvelgr (M) @ Exp. Share
    HP: 110 | EN: 100 | Spe: 80
    Ranks: 6/3/1/3 | Total: 20
    Size: 3 | Weight: 3 | Block: 44%
    Abilities: Keen Eye, Sheer Force
    Other: None

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 100 | EN: 100 | Spe: 58
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 31%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: None

    Arena effects

    None

    Flavour

    Welcome everyone to the first of the Crash Bash line of arenas, Crash Ball! Here, Ragnarokalex and LupusAter will have a 4v4 doubles battle. Ragnarokalex begins by sending out Malspar the Infernape and Arlin the Slowking, to which LupusAter responds by sending out Hraesvelgr the Braviary and Tyr the Scrafty. Immediately Tyr snarls intimidatingly at Malspar and Arlin. The Slowking doesn't seem to mind too much at the moment, but Malspar appears slightly wary of this opponent.

    So, instead of jumping straight into battle, Malspar decides to give his ally a Helping Hand. With his morale boosted, Arlin starts building power for something big. Tyr tries to disrupt Malspar with a Fake Out and he manages to strike a weak spot, but unfortunately the Infernape's manoeuvre just went off too quickly to be disrupted. Hraesvelgr attempts to counter Malspar's swiftness by blowing a strong Tailwind to make himself and his ally move even faster. Suddenly, however, the Braviary is engulfed by a gargantuan blue beam of pure coldness as Arlin unleashes his Super Ice Beam! Hraesvelgr is still standing (or flying), but there's no way he could survive another blast like that.

    Following this, Hraesvelgr slashes Arlin with a Shadow Claw ... or should that be a shadow talon? Unfortunately it doesn't hurt Arlin anywhere near as much as the Slowking's attack had hurt. Tyr, on the other hand, focuses his fire on the Infernape and, after channeling energy to his head, rams Malspar and strikes with a Zen Headbutt. Seeing how Arlin is exhausted from that powerful attack earlier and has to cool down, Malspar decides to take matters into his own hands (quite literally) and strikes Hraesvelgr with a ThunderPunch. If the Braviary has anything planned, now would be a good time to say so.

    And it appears the Braviary is saying so. He grabs Malspar in his talons and flies up high with him, leaving just Tyr and Arlin at ground level. The Scrafty decides to strike with his fangs this time and Crunches down on Arlin's body. Arlin, however, was expecting this, and expertly Counters the blow, sending Tyr flying back. Meanwhile, up in the air, Malspar is able to land another ThunderPunch on Hraesvelgr and this is enough to knock him out. This looks like bad news for the Infernape since a drop from that height would really hurt. Fortunately, Malspar gets the idea to grab hold of the Braviary's beaten body and do a barrel roll, resulting in Hraesvelgr being the first one to hit the ground and breaking Malspar's fall.

    As if being one pokemon down wasn't bad enough, a ball has emerged from one of the corners of the arena, and it's heading straight for Team LupusAter's goal! Whichever pokemon LupusAter sends in to replace his fallen companion, it had better be ready to defend its goal in a couple of actions' time.

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 78 | EN: 57 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: -1 attack (permanent)

    [​IMG]
    Arlin (M) @ Exp. Share
    HP: 68 | EN: 54 | Spe: 26 (-)
    Ranks: 3/4/4/4 | Total: 19
    Size: 3 | Weight: 4 | Block: 17%
    Abilities: Oblivious, Own Tempo, Regenerator
    Other: -1 attack (permanent)

    Team LupusAter

    [​IMG]
    Hraesvelgr (M) @ Exp. Share
    HP: KO | EN: 81

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 74 | EN: 85 | Spe: 58 116
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 60%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, Tailwind (4 actions)

    Arena effects

    • Balls:
      • 1 in middle (headed for Team LupusAter)
    • Other:
      • None

    Raw data

    Start of round (open)
    Tyr uses Intimidate
    Malspar's attack is lowered by 1 stage
    Arlin's attack is lowered by 1 stage


    Action 1 (open)
    Turn order: Malspar, Tyr, Hraesvelgr, Arlin

    Malspar uses Helping Hand on Arlin for (4+(10*2.25*2)/2)=26.5 energy
    Arlin's move has its power boosted

    Tyr uses Fake Out on Malspar for 4 energy
    Roll a D16 for crit: 1 - crit
    Malspar takes (4+3+(3-3)*1.5)=7 damage
    Tyr's Fake Outs cannot flinch until it leaves play

    Hraesvelgr uses Tailwind for 9 energy
    Team LupusAter's speed is doubled for 6 actions

    Arlin uses a combo of Ice Beam and Ice Beam on Hraesvelgr for (7+11)*1.75=31.5 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze (20%): 49 - no freeze
    Hraesvelgr takes (10*2.25*2+(4-3)*1.5)*1.5=69.75 damage


    Action 2 (open)
    Turn order: Hraesvelgr, Tyr, Malspar, Arlin

    Hraesvelgr uses Shadow Claw on Arlin for 5 energy
    Roll a D16 for crit (boosted to 2/16): 4 - no crit
    Arlin takes (7+(6-5)+(5-4)*1.5)*1.5=14.25 damage
    Team LupusAter's Tailwind counter drops to 5

    Tyr uses Zen Headbutt on Malspar for 6 energy
    Roll a D100 for accuracy: 34 - hit
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for flinch: 56 - no flinch
    Malspar takes (8+(3-3)*1.5+2)*1.5=15 damage

    Malspar uses ThunderPunch on Hraesvelgr for 6 energy
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for paralysis: 89 - no paralysis
    Hraesvelgr takes (8+(5-3)*1.5+2+2)*1.5+(-1-0)*1.75=20.75 damage

    Arlin cools down


    Action 3 (open)
    Turn order: Hraesvelgr (1), Tyr, Malspar, Hraesvelgr (2), Arlin

    Hraesvelgr uses Sky Drop on Malspar for (4+(4/2)-1)=5 energy
    Hraesvelgr picks up Malspar and flies up high
    Team LupusAter's Tailwind counter drops to 4

    Tyr uses Crunch on Arlin for 5 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for defence drop: 67 - no defence drop
    Arlin takes (8+3+(3-4)*1.5+2)*1.5=17.25 damage

    Malspar uses ThunderPunch on Hraesvelgr for 10 energy
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for paralysis: 16 - no paralysis
    Hraesvelgr takes (8+(5-3)*1.5+2+2)*1.5+(-1-0)*1.75=20.75 damage
    Hraesvelgr is KO'd by the attack
    Malspar lands on the ground unharmed

    Arlin uses Counter for (6+(17.25/2))=14.625 energy
    Tyr takes (17.25*1.5)=25.875 damage


    End of round (open)
    A new ball is added to the arena
    Roll a D2 for initial direction (1 = Ragnarokalex, 2 = LupusAter): 2 - LupusAter


    What you guys do next
    • LupusAter decides which pokemon replaces Hraesvelgr the Braviary and chooses its item
    • Ragnarokalex orders
    • LupusAter orders
    • I ref
  6. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Damn... Thrym, take this Life Orb and get out!
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    [​IMG]
    "Alright team, weve built up some momentum, so lets keep it rolling!"

    Arlin: Heal Pulse Malspar - Yawn Tyr - Slack Off
    IF you are targetted by taunt, Magic Coat that action
    IF flinched, push down

    Malspar: Close Combat Thrym - Willowisp Tyr - Close Combat Thrym
    IF your target is underground when you attack, EQ that action
    IF Tyr uses Protect A2, Feint him that action
  8. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    This should work... it's a shame I cannot block the healing of that damned ape.

    Tyr, Crunch Slowking- Focus Punch Infernape- Protect Tyranitar.
    Thrym, Assurance+Assurance Slowking- cooldown- Aqua Tail Infernape
  9. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 78 | EN: 57 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: -1 attack (permanent), 1 KOC

    [​IMG]
    Arlin (M) @ Exp. Share
    HP: 68 | EN: 54 | Spe: 26 (-)
    Ranks: 3/4/4/4 | Total: 19
    Size: 3 | Weight: 4 | Block: 17%
    Abilities: Oblivious, Own Tempo, Regenerator
    Other: -1 attack (permanent)

    Team LupusAter

    [​IMG]
    Thrym (M) @ Life Orb
    HP: 110 | EN: 100 | Spe: 61 122
    Ranks: 6/4/3/3 | Total: 23
    Size: 4 | Weight: 6 | Block: 69%
    Abilities: Sand Stream, Unnerve
    Other: Tailwind (4 actions)

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 74 | EN: 85 | Spe: 58 116
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 60%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, Tailwind (4 actions)

    Arena effects

    • Balls:
      • Ball A in middle (headed for Team LupusAter)
    • Other:
      • None

    Flavour

    LupusAter decides to withdraw his fallen Braviary and send out in its stead Thrym the Tyranitar. Immediately Thrym whips up a sandstorm that buffets everyone else in the arena, but the stony skin of the Tyranitar only seems to be made stronger by the raging sandstorm.

    Tyr begins this round the same way he ended the last by Crunching down on Arlin. Thrym, on the other hand, builds up a powerful attack and glares menacingly at Arlin. The Slowking decides he wants some help from his ally so provides some help of his own with a Heal Pulse to restore some of Malspar's lost vitality. Malspar leaps into Close Combat with Thrym and seems to strike some of the Tyranitar's weak spots! He'll feel that in the morning. This, however, has left Malspar wide open. Luckily for him, the strong move Thrym was preparing was aimed at the Slowking. Unluckily for Ragnarokalex, this Super Assurance strike struck Arlin's weak spot and this was enough to knock out the Slowking! Meanwhile, the ball that was in the arena gets close to Team LupusAter's goal.

    While Thrym cools down and catches his breath, Tyr begins to focus on a powerful strike of his own. Malspar tries to disrupt it by summoning a Will-O-Wisp and this does strike the Scrafty and leave some nasty burns on him. As a result, although Tyr's Focus Punch successfully struck the Infernape, it wasn't quite as powerful as he had hoped and Tyr had to leave the goal to reach Malspar. Fortunately, the ball that threatened to go through bounced harmlessly off of the Tyranitar and began to roll the other way.

    Seeing no more threat from the ball, Thrym charges towards Malspar and strikes with an Aqua Tail. Malspar tries to retaliate by leaping into Close Combat again but is blocked by a Protective barrier from Tyr. To make matters worse, not only is the ball from earlier now really close to Team Ragnarokalex's goal, but another ball has appeared in the arena and is rolling towards that same goal! Malspar and whichever pokemon will replace the fallen Arlin will have to get ready to defend the goal for the next couple of actions. As if that wasn't enough, Tyr has just shed his current layer of skin and cured himself of the burn that Malspar gave him!

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 49 | EN: 37 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: -1 attack (permanent), 1 KOC, -1 defence (1 more round), -1 special defence (1 more round)

    [​IMG]
    Arlin (M) @ Exp. Share
    HP: KO | EN: 41

    Team LupusAter

    [​IMG]
    Thrym (M) @ Life Orb
    HP: 58 | EN: 52 | Spe: 61 122
    Ranks: 6/4/3/3 | Total: 23
    Size: 4 | Weight: 6 | Block: 69%
    Abilities: Sand Stream, Unnerve
    Other: Tailwind (1 action), 1 KOC

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 64 | EN: 44 | Spe: 58 116
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 60%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, Tailwind (1 action)

    Arena effects

    • Balls:
      • Ball A in Team Ragnarokalex's goal area
      • Ball B in middle (headed for Team Ragnarokalex)
    • Other:
      • Sandstorm (permanent)

    Raw data

    Start of round (open)
    Thrym uses Sand Stream for 10 energy
    The weather changes to sandstorm permanently


    Action 1 (open)
    Turn order: Tyr, Malspar, Arlin, Thrym

    Tyr uses Crunch on Arlin for 9 energy
    Roll a D16 for crit: 15 - no crit
    Roll a D100 for defence drop: 29 - no defence drop
    Arlin takes (8+3+(3-4)*1.5+2)*1.5=17.25 damage

    Malspar uses Close Combat on Thrym for 7 energy
    Roll a D16 for crit: 1 - crit
    Thrym takes (12+3+3+(5-4)*1.5+2)*2.25=48.375 damage
    Malspar's defence and special defence are lowered by 1 stage

    Arlin uses Heal Pulse on Malspar for 13 energy
    Malspar restores 20 HP

    Thrym uses a combo of Assurance and Assurance on Arlin for (7+11)*1.75-1=30.5 energy
    Roll a D16 for crit: 1 - crit
    Arlin takes (10*2.25+3+3+(6-5)+(5-4)*1.5+3)*1.5=51 damage
    Arlin is KO'd by the attack
    Thrym takes 2 Life Orb damage
    Team LupusAter's Tailwind counter drops to 3

    Tyr takes 2 sandstorm damage
    Malspar takes 2 sandstorm damage
    Ball A moves to Team LupusAter's goal area


    Action 2 (open)
    Turn order: Tyr (1), Thrym, Malspar, Tyr(2)

    Tyr uses Focus Punch for 9 energy
    Tyr is tightening its focus

    Thrym cools down
    Team LupusAter's Tailwind counter drops to 2

    Malspar uses Will-O-Wisp on Tyr for 6 energy
    Roll a D100 for accuracy: 1 - hit
    Tyr is burned

    Tyr unleashes Focus Punch on Malspar
    Roll a D16 for crit: 14 - no crit
    Malspar takes (15+3+(3-3)*1.5-3)+(0--1)*1.75=16.75 damage

    Tyr takes 2 sandstorm damage
    Malspar takes 2 sandstorm damage
    Tyr takes 2 burn damage
    Roll a D100 for Ball A block (69%): 33 - block
    Ball A moves to the middle and heads towards Team Ragnarokalex


    Action 3 (open)
    Turn order: Thrym, Tyr, Malspar

    Thrym uses Aqua Tail on Malspar for 7 energy
    Roll a D100 for accuracy: 86 - hit
    Roll a D16 for crit: 12 - no crit
    Malspar takes (9+(6-5)+(5-3)*1.5+3)*1.5+(0--1)*1.75=25.75 damage
    Thrym takes 2 Life Orb damage
    Team LupusAter's Tailwind counter drops to 1

    Tyr uses Protect on Thrym for 7 energy
    Tyr is protecting Thrym from attacks

    Malspar uses Close Combat on Thrym for 7 energy
    Thrym would take (12+3+(5-4)*1.5+2)*2.25+(-1-0)*1.75=39.875 damage
    Tyr cockblocks Malspar for (39.875/2.5)=15.95 energy

    Tyr takes 2 sandstorm damage
    Malspar takes 2 sandstorm damage
    Tyr takes 2 burn damage
    Ball A moves to Team Ragnarokalex's goal area


    End of round (open)
    Roll a D3 for Tyr's Shed Skin (1 = remove status): 1 - status removed

    A new ball is added to the arena
    Roll a D2 for initial direction (1 = Ragnarokalex, 2 = LupusAter): 1 - Ragnarokalex


    What you guys do next
    • Ragnarokalex decides which pokemon replaces Arlin the Slowking and chooses its item
    • LupusAter orders
    • Ragnarokalex orders
    • I ref
    • Maybe one of the two balls might go into somebody's goal
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
  11. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Objection, did you roll for Tyr's chance of activating Shed Skin? I can't see that anywhere in your calcs...

    ObjEDIT: Thanks for pointing that out. Just rolled for Shed Skin. You got lucky.
  12. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Now we should keep our momentum going...

    Thrym, Aqua Tail Infernape- Crunch Infernape- Aqua Tail Infernape
    If Infernape uses Helping Hand and you do not have a Substitute up and you haven't used Substitute the action before, use Substitute (15)and push down.
    If Infernape uses Helping Hand and you do not have a Substitute up and you have used Substitute the action before, use Protect and push down.
    Tyr, Zen Headbutt Infernape- Payback Infernape- Crunch Infernape.
    If Infernape uses Helping Hand and you do not have a Substitute up and you haven't used Substitute the action before, use Substitute (15)and push down.
    If Infernape uses Helping Hand and you do not have a Substitute up and you have used Substitute the action before, use Protect and push down.
    KO sub for both:IF your target is KOed, attack the other.
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Infernape: Fake Out Tyranitar - Drain Punch Tyranitar - Close Combat Scrafty

    Amrstrong: Dynamic Punch Tyranitar - Dynamic Punch Scrafty - Brick Break Scrafty
  14. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 49 | EN: 37 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: -1 attack (permanent), 1 KOC, -1 defence (1 more round), -1 special defence (1 more round)

    [​IMG]
    Armstrong (U) @ Life Orb
    HP: 100 | EN: 100 | Spe: 47 (-)
    Ranks: 5/3/3/3 | Total: 18
    Size: 5 | Weight: 7 | Block: 39.5%
    Abilities: Iron Fist, Klutz, No Guard
    Other: None

    Team LupusAter

    [​IMG]
    Thrym (M) @ Life Orb
    HP: 58 | EN: 52 | Spe: 61 122
    Ranks: 6/4/3/3 | Total: 23
    Size: 4 | Weight: 6 | Block: 69%
    Abilities: Sand Stream, Unnerve
    Other: Tailwind (1 action), 1 KOC

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 64 | EN: 44 | Spe: 58 116
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 60%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, Tailwind (1 action)

    Arena effects

    • Balls:
      • Ball A in Team Ragnarokalex's goal area
      • Ball B in middle (headed for Team Ragnarokalex)
    • Other:
      • Sandstorm (permanent)

    Flavour

    Ragnarokalex chooses to have Armstrong the Golurk replace the fallen Arlin. Malspar rolls a natural 20 on initiative and strikes Thrym with a Fake Out that disrupts the Tyranitar's attack. Trying to make up for the lost attack, Tyr rams Malspar with a Zen Headbutt while Armstrong plants a well-aimed DynamicPunch right in Thrym's weak spot! The Tyranitar appears dazed as well as low on vitality, but that doesn't remain true for much longer. The Infernape, still in melee with Thrym, knocks him out with a Drain Punch and siphons the last of his vitality. Tyr attempts to knock him out by delivering Payback but Malspar is able to withstand the blow. Meanwhile, seeing how successful the previous DynamicPunch was, the Golurk whacks Tyr with one as well!

    But then Team Ragnarokalex's strategy proves to have some drawbacks. Firstly, in all the chaos, Armstrong dropped its Life Orb in the cockpit of its hovercraft and hasn't been able to find it. Secondly, while Malspar and Armstrong engaged their opponents in melee, the two balls in the arena rolled unhindered into their goal! As each one passes through, a buzzer goes off at that end of the arena and two bolts of energy each zap the Infernape and Golurk.

    As a result, when Malspar leaps into Close Combat with the Scrafty, he lands some good blows but then slumps exhausted in his hovercraft. Seeing this, Tyr focuses on his remaining opponent and Crunches into Armstrong's body, only to be struck by a Brick Breaking blow that nearly knocks him out! As another ball is added to the arena and rolls towards Team Ragnarokalex's goal, can LupusAter pull this back or will Ragnarokalex be the victor today?

    Team Ragnarokalex

    [​IMG]
    Malspar (M) @ Expert Belt
    HP: 11/80 | EN: KO/80
    Other: 2 KOC

    [​IMG]
    Armstrong (U) @ Life Orb
    HP: 60/80 | EN: 54/80 | Spe: 47 (-)
    Ranks: 5/3/3/3 | Total: 18
    Size: 5 | Weight: 7 | Block: 39.5%
    Abilities: Iron Fist, Klutz, No Guard
    Other: None

    Team LupusAter

    [​IMG]
    Thrym (M) @ Life Orb
    HP: KO | EN: 52
    Other: 1 KOC

    [​IMG]
    Tyr (M) @ Expert Belt
    HP: 4 | EN: 27 | Spe: 58
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 31%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, 1 KOC

    Arena effects

    • Balls:
      • Ball C in middle (headed for Team Ragnarokalex)
    • Other:
      • Sandstorm (permanent)

    Raw data

    Action 1 (open)
    Turn order: Malspar, Thrym, Tyr, Armstrong

    Malspar uses Fake Out on Thrym for 4 energy
    Roll a D16 for crit: 2 - no crit
    Thrym takes (4+(5-4)*1.5)*0.67+(-1-0)*1.75=1.935 damage

    Thrym flinches
    Team LupusAter's Tailwind counter drops to 0

    Tyr uses Zen Headbutt on Malspar for 6 energy
    Roll a D100 for accuracy: 90 - hit (barely)
    Roll a D16 for crit: 9 - no crit
    No flinch roll because Malspar has already acted
    Malspar takes (8+(3-3)*1.5+2)*1.5+(0--1)*1.75=16.75 damage
    Malspar's Blaze kicks in

    Armstrong uses DynamicPunch on Thrym for 8 energy
    No accuracy roll due to No Guard
    Roll a D16 for crit: 1 - crit
    Thrym takes (10+3+(5-4)*1.5+2)*2.25=37.125 damage
    Roll a D3 for confusion duration: 2 - 3 actions
    Thrym is confused

    Tyr takes 2 sandstorm damage
    Malspar takes 2 sandstorm damage
    No Ball A block roll because all of Team Ragnarokalex used contact moves
    Ball A goes into Team Ragnarokalex's goal
    Malspar's current and maximum HP and energy are lowered by 10
    Armstrong's current and maximum HP and energy are lowered by 10
    Ball B moves to Team Ragnarokalex's goal area


    Action 2 (open)
    Turn order: Malspar, Thrym, Tyr, Armstrong

    Malspar uses Drain Punch on Thrym for 11 energy
    Roll a D16 for crit: 13 - no crit
    Thrym takes (8+3+(5-4)*1.5+2+2)*2.25+(-1-0)*1.75=35.375 damage
    Thrym is KO'd by the attack
    Thrym only had 18.94 HP left so Malspar restores (18.94/2)=9.47 HP

    Tyr uses Payback on Malspar for 6 energy
    Roll a D16 for crit: 5 - no crit
    Malspar takes (10+3+(3-3)*1.5)*0.67+(0--1)*1.75=6.96 damage

    Armstrong uses DynamicPunch on Tyr for 12 energy
    No accuracy roll due to No Guard
    Roll a D16 for crit: 16 - crit
    Thrym takes (10+(5-5)*1.5+2)*1.5=18 damage
    Roll a D3 for confusion duration: 2 - 3 actions
    Tyr is confused

    Tyr takes 2 sandstorm damage
    Malspar takes 2 sandstorm damage
    No Ball B block roll because all of Team Ragnarokalex used contact moves
    Ball B goes into Team Ragnarokalex's goal
    Malspar's current and maximum HP and energy are lowered by 10
    Armstrong's current and maximum HP and energy are lowered by 10


    Action 3 (open)
    Turn order: Malspar, Tyr, Armstrong

    Malspar uses Close Combat on Tyr for 7 energy
    Roll a D16 for crit: 14 - no crit
    Tyr takes (12+3+(5-5)*1.5+2)*1.5+(-1-0)*1.75=23.75 damage
    Malspar runs out of energy and faints (KOC goes to Tyr)
    Tyr's confusion counter drops to 0

    Tyr snaps out of confusion
    Tyr uses Crunch on Armstrong for 5 energy
    Roll a D16 for crit: 10 - no crit
    Roll a D100 for defence drop: 33 - no defence drop
    Armstrong takes (8+3+(3-3)*1.5+2)*1.5=19.5 damage

    Armstrong uses Brick Break on Tyr for 6 energy
    Roll a D16 for crit: 5 - no crit
    Tyr takes (8+(5-5)*1.5)*1.5=12 damage

    Tyr takes 2 sandstorm damage


    End of round (open)
    A new ball is added to the arena
    Roll a D2 for initial direction (1 = Ragnarokalex, 2 = LupusAter): 1 - Ragnarokalex


    What you guys do next
    • Since both of you have only one pokemon left in reserve, those get sent out automatically
    • Ragnarokalex orders
    • LupusAter orders
    • I ref
  15. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    gogo Lucario with Expert Belt!

    Lucario: Extreme Speed Scrafty - Close Combat Houndoom - Close Combat Houndoom
    IF Scrafty is under the effects of a protective/evasive move , Close combat Houndoom and push down


    Golurk: Dynamic Punch Houndoom - Dynamic Punch Houndoom - Dynamic Punch Houndoom
    IF tormented, switch actions to Hammer Arm Houndoom - Earth Power Houndoom - Drain Punch+Hammer Arm Houndoom, starting on the action you were tormented.
  16. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Well, shit... not a lot we can do.
    Fenris, Inferno Golurk- Dark Pulse Golurk- Dark Pulse Golurk.
    Tyr, Fake Out Lucario*3
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Round 3

    Team Ragnarokalex


    Malspar (M) @ Expert Belt
    HP: 49 | EN: 37 | Spe: 108
    Ranks: 5/3/4/2 | Total: 21
    Size: 3 | Weight: 4 | Block: 58%
    Abilities: Blaze, Iron Fist
    Other: -1 attack (permanent), 1 KOC, -1 defence (1 more round), -1 special defence (1 more round)


    Armstrong (U) @ Life Orb
    HP: 100 | EN: 100 | Spe: 47 (-)
    Ranks: 5/3/3/3 | Total: 18
    Size: 5 | Weight: 7 | Block: 39.5%
    Abilities: Iron Fist, Klutz, No Guard
    Other: None

    Team LupusAter


    Thrym (M) @ Life Orb
    HP: 58 | EN: 52 | Spe: 61 122
    Ranks: 6/4/3/3 | Total: 23
    Size: 4 | Weight: 6 | Block: 69%
    Abilities: Sand Stream, Unnerve
    Other: Tailwind (1 action), 1 KOC


    Tyr (M) @ Expert Belt
    HP: 64 | EN: 44 | Spe: 58 116
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 60%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, Tailwind (1 action)

    Arena effects
    Balls:
    Ball A in Team Ragnarokalex's goal area
    Ball B in middle (headed for Team Ragnarokalex)
    Other:
    Sandstorm (permanent)

    CALCS (open)

    Action One



    Tyr used Fake out
    to crit<625: 4930 nope
    -3 hp

    Lucario used Extremespeed
    -6 Energy
    Tyr was KOd

    Fenris used Inferno
    to hit <5000: 9320 nope
    -6 EN

    Armstrong used Dynamicpunch
    to crit<625 203 yes
    16+3*1.5=28.5 damage
    -8 Energy
    -2hp
    Fenris is confused
    1-3(2) 3 turns of confusion

    Action 2



    Fenris is confused
    <5000 to hit self: 1830
    4+3=7 HP
    - 3 EN

    Lucario used Close Combat.
    to crit<625 1938 nope
    14+3+3*1.5=30 damage
    -7 Energy

    Armstrong used Dynamicpunch
    to crit<625 4802 no
    13+3*1.5=24 damage
    -12 Energy
    -2hp
    Fenris is confused
    1-3(1) 2 turns of confusion


    Action 3
    Fenris used Dark Pulse
    to crit<625 6820 nope
    to flinch <2000 5440 nope
    10+3*1.5=19.5


    Lucario used Close Combat.
    to crit<625 1938 nope
    14+3+3*1.5=30 damage
    -11 Energy

    Fenris fainted

    Team Ragnarokalex


    Lucario (F) @ Expert Belt
    HP: 100/100 | EN: 76/100 | Spe: 76 (-)
    Ranks: 5/3/3/3 | Total: 18
    Size: 5 | Weight: 7 | Block: 39.5%
    Abilities: Inner Focus, Steadfast, Justified
    Other: None


    Armstrong (U) @ Life Orb
    HP: 39/80 | EN: 34/80 | Spe: 47 (-)
    Ranks: 5/3/3/3 | Total: 18
    Size: 5 | Weight: 7 | Block: 39.5%
    Abilities: Iron Fist, Klutz, No Guard
    Other: None

    Team LupusAter


    Fenris (M) @ Life Orb
    HP: KO| Spe: 97
    Ranks: 5/3/3/3 | Total: 18
    Size: 3 | Weight: 4 | Block: 39.5%
    Abilities: Unnerve, Early Bird, Flash Fire
    Other: None


    Tyr (M) @ Expert Belt
    HP: KO| Spe: 58
    Ranks: 3/5/1/4 | Total: 18
    Size: 2 | Weight: 3 | Block: 31%
    Abilities: Moxie, Shed Skin, Intimidate
    Other: Used Fake Out, 1 KOC

    Arena effects


    KOCs:

    Malspar: 2
    Lucario: 2
    Tyr: 1
    Thrym: 1

    Basic counters for all
    3 CC

    Objection gets: 9+1.5=11 UC

    Arlin+1 MC
    Braviary+ 1 MC
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    well inferno shouldve hit because of no guard, but the end result of the match is almost exactly the same, GG Lupas!
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    Thanks for subreffing this The Royal Guard, but by my calcs and assuming the subref payout rules didn't change while I was gone, I should only get FLOOR(9*0.75)=6 UC while you get CEIL(9*0.25)+6/2=3+3=6 UC as well.

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