I was on my long haitus from the ASB, travelling with my Pokemon, having sworn to never battle again until I understood what it really meant to be a Pokemon trainer. During my inner search, I stumbled upon a cave filled with crystals and diamonds. It was a beautiful sight! I sensed an ancient force at work here, which I thought might help me have an epiphany... Little did I know that I was not alone. It wasn't long before I saw that two trainers, my friend Alex and a member of an ancient Royal Guard, were about to battle. They surrounded a huge crystal, the center of the cave. Perhaps Alex had tresspassed and the ancient guard was going to punish him? I had no idea. Hidden from view, I whipped out my journal and started writing down every detail of this battle... Format: 3v3 doubles No switching Items allowed All abilities active Arena: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide This arena is an ancient and wonderous place. The central (and only feature) is an ENORMOUS crystal in the center of the arena 20ft above the ground that glows with a special aura. The crystal mimics a random pokemon type, radiaiting that type(which is completly random) the effect of this glow gives any pokemon of the same type a bonus of one rank (1) to all of it's stats while penalizing any pokemon of a opposite type (ie, fire aura weakens grass, bug, steel, ice) the second effect strengthens any attack of the same type by adding +3 to it's BAP(it weakens attacks of the opposite type ie fire aura weakens fire, bug, steel, ice type moves) the aura switches after every round. The arena consists of a fifty(50) foot prefect circle with no walls, the ground itself is marble meaning, No digging! Going outside this 50 foot arena means a 5 hp reduction. and you're teleported directly under the crystal. the lighting is simulated daylight with the execption of dark which completly darkens the field. hopefully i don't get to many questions about this arena(because I hopefully explained it well). The teams: Ragnarokalex: Gigaseth the Rhyhorn............... (Move your mouse to reveal the content) Gigaseth the Rhyhorn............... (open) Gigaseth the Rhyhorn............... (close) Rhyhorn (Gigaseth) Male Nature: Careful Type: Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightning Rod: Type: Innate These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3(+) Spe: 25 Size Class: 3 Weight Class: 5 Base Rank Total: 14 EC: 0/9 DC: 0/5 MC: 0 Attacks: 12 Total Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Fire Fang Ice Fang Thunder Fang Payback Dig Protect Aerza the Riolu............... (Move your mouse to reveal the content) Aerza the Riolu............... (open) Aerza the Riolu............... (close) Riolu (Aerza) Female Nature: Brave Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (Dreamworld) Type: Innate The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 51 (-) (-10% Evasion) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 4/6 DC: 2/5 MC: 4 Attacks: 14 Total Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Blaze Kick Bullet Punch Sky Uppercut Protect Payback Swagger Malthir the Lairon............... (Move your mouse to reveal the content) Malthir the Lairon............... (open) Malthir the Lairon............... (close) Aron (Malthir) Male Nature: Adamant Type: Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: (Dreamworld) Type: Innate The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 5 (120 kg) Base Rank Total: 16 EC: 5/9 DC: 2/5 MC: 1 Attacks: 17 Total Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Heavy Slam Protect Head Smash Dragon Rush Superpower Dig Aerial Ace Shadow Claw The Royal Guard: Kethzyal the Staryu (Move your mouse to reveal the content) Kethzyal the Staryu (open) Kethzyal the Staryu (close) Kethzyal(Staryu) (Male) Nature: Modest (+ to S.Attack, - to Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Moves:(13) Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift Hydro Pump Power Gem Light Screen Protect Ice Beam Thunder Lasfirlian the Sneasel (Move your mouse to reveal the content) Lasfirlian the Sneasel (open) Lasfirlian the Sneasel (close) <Sneasel> [Lasfirlian] (Male) Nature: Lonely (+1 to Attack, -1 to Def) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Pickpocket:(DW)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 0/6 MC: 0 DC: 0/5 Attacks:(14) Agility Leer Taunt Scratch Screech Fury Swipes Faint Attack Quick Attack Counter Fake Out Crush Claw Protect Shadow Claw Dig Thadural the Rebble (Move your mouse to reveal the content) Thadural the Rebble (open) Thadural the Rebble (close) Thadural [Rebble] [Male] Nature: Modest(+1 S. Attack, -1 Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Moves:(14) Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Earth Power Metal Sound Paleo Wave Protect Fire Blast Energy Ball Alright! Here's how it's going to go down The Royal Guard, since he made the arena, sends out his mons first Ragnarokalex sends out his mons and attacks The Royal Guard attacks I ref and then we'll see what happens... The crystal will glow starting at the end of the first round. The glow will change every turn. LET THE BATTLE BEGIN!