The Royal Guard VS Ragnarokalex
Well, you'll be my little test bunnies so enjoy a very special field
The moonlight shines over the entrance of wide underground arena inside in the middle of the crater caused by a mysterious meteorite, nature has taken its course and is now an underground cave, there is a strange vegetation in bright oranges and purple shadows, the grass is oft, and so is the mosty earth, and a beautiful cascade creates a clear lake in the middle of the crater the odd asteroid created when it collided this place years ago, most of the field is under the earth, with some kind of magic maintaining it sturdy even after repeated earthquakes, but even so the cave is full of light thanks to the exotic lighting, which comes from the hundreds of Clefable gathered there, oh yeah, there are hundreds of these angelic creatures of the cave alreador dancing and singing to the rhythm of the small compass of his magic fingers, this, like the energy released by the meteor has caused the sand has very peculiar properties, first, the gravity is reduced at this location increasing the level of "floating" almost all the pokemon, but it also has an opposite side, Gravity can also be increased, increase chances that everything changes, but those are just some of the effects, in fact any attaque affecting the field in a "ticky" way, will be more powerful than it would under normal conditions, have Clefable wary of floating around, will be nice but also very delicate, and you never know what attacks might come out of them.
The Royal Guard's Team
*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
*Close Combat
*Morning Sun
*Heat Wave
*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 8
DC: 5/5
Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
*Blaze Kick
*Agility
*Vacuum Wave
*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 5
DC: 2/5
Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Counter
Drain Punch
Shadow Sneak
Taunt
Protect
Ice Punch
Rock Slide
<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: 6 (+)
Def: 2 (-)
SpA: 2
SpD: 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 9
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig
<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 9/9
MC: 0
DC: 5/5
Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Glare
Magical Leaf
Mirror Coat
Energy Ball
Protect
Taunt
Light Screen
<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 3 (-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail
Water Spout
Yawn
Mirror Coat
Muddy Water
Scald
Brick Break
Blizzard
Ice Beam
Ragnarokalex's Team
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 26 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume
Gyro Ball
Inferno
Flame Charge
Flamethrower
Swift
Extrasensory
Flame Burst
Foresight
Counter
Fire Blast
Protect
Sunny Day
Dig
Solar Beam
Focus Blast
Overheat
Substitute
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks: 28 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater
Disable
Will o Wisp
Perish Song
Pain Split
Counter
Magic Coat
Endure
Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect
Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 35 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift
Pain Split
Endure
Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport
Rain Dance
Thunder
Blizzard
Substitute
Swagger
Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
DC: 5/5
MC: 0
Attacks: 35 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn
Toxic Spikes
Horn Drill
Disable
Sucker Punch
Counter
Endure
Super Fang
Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment
Bide
Roar
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 6/6
MC: 0
Attacks: 33 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant
Pain Split
Perish Song
Payback
Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell
Snatch
Hypnosis
Magic Coat
Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse
Protect
Energy Ball
Torment
Thunder Wave
Toxic
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
DC: 3/5
MC: 0
Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed
Blaze Kick
Bullet Punch
Sky Uppercut
Protect
Payback
Swagger
Actions:
....So you're up TRG..
- 6v6 Triplets
- FE Pokemon
- 2 / 3 day DQ
- 2 recovers, 5 chills
- 1 Substitue
- Switch = OK
- All abilities
- Items On
Well, you'll be my little test bunnies so enjoy a very special field
The Moonfield
The moonlight shines over the entrance of wide underground arena inside in the middle of the crater caused by a mysterious meteorite, nature has taken its course and is now an underground cave, there is a strange vegetation in bright oranges and purple shadows, the grass is oft, and so is the mosty earth, and a beautiful cascade creates a clear lake in the middle of the crater the odd asteroid created when it collided this place years ago, most of the field is under the earth, with some kind of magic maintaining it sturdy even after repeated earthquakes, but even so the cave is full of light thanks to the exotic lighting, which comes from the hundreds of Clefable gathered there, oh yeah, there are hundreds of these angelic creatures of the cave alreador dancing and singing to the rhythm of the small compass of his magic fingers, this, like the energy released by the meteor has caused the sand has very peculiar properties, first, the gravity is reduced at this location increasing the level of "floating" almost all the pokemon, but it also has an opposite side, Gravity can also be increased, increase chances that everything changes, but those are just some of the effects, in fact any attaque affecting the field in a "ticky" way, will be more powerful than it would under normal conditions, have Clefable wary of floating around, will be nice but also very delicate, and you never know what attacks might come out of them.
Every Move is allowed
(Water, Grass, Ground and Rock Sources)
Moves powered up by the field:
IF Gravity IS NOT in effect (regular effect):
(Water, Grass, Ground and Rock Sources)
Moves powered up by the field:
- Permanent Night (Moves that need light still can use the Moon's as it's the Sun's) but the light surce is still limited
- Due to the relaxing and meditative nature of this place Taunt and Torment have their duration halved against a Psyhic pokemon
- Every non-weather field effect has their duration increased in one round (Rooms, Gravity, Heal Block, Lucky Chant, Safeguard, Tailwind, Screens)
- If any mystic field is in effect psyquic mons will get a 10% flat accuracy boost (+10 acc)
- Psychic mons are not subject to the evasion decrase of -spe natures
- Status moves cost 1 less energy to perform by Psychic mons
- Guard/Power/Skill Swap last an extra round
- Moonlight always restore 35 Hp while Morning Sun does 15 Hp
- Cosmic Power gives a permanent boost
- Wish and Healing Wish restores 10 extra health (+10 Hp)
- Lunar Dance fully restores the pokemon it's given to
- Gravity switches the intensity of itself back and fort (Strong > Weak > Strong)
IF Gravity IS NOT in effect (regular effect):
- Pokemon with the Levitate ability are completely immune to Ground attacks
- Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability
- Pokemon with a WC of 3 or lower can Levitate on Command
- This takes place as soon as the pokemon goes out of the ball, just before it enters the field (so no (T)Spikes
- All pokemon vulnerable to Ground Attacks
- The Acc of every move is Doubled
- All Pokemon have their WC raised by 2
- Pokemon with a WC of 5 (before gaining Weight) or lower have Ground attacks moved to the next level of weekness (2x ressistant goes to neutral, neutral goes to 2x week, etc...) unless they are affected by the normal level of gravity (Flying types and Levitators (both by Ability or Command))
- This in addition to regular effects
The Royal Guard's Team
*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch
*Close Combat
*Morning Sun
*Heat Wave
*Aerial Ace
*Dig
*Wild Charge
*Flame Charge
*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 8
DC: 5/5
Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
*Blaze Kick
*Agility
*Vacuum Wave
*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 5
DC: 2/5
Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Counter
Drain Punch
Shadow Sneak
Taunt
Protect
Ice Punch
Rock Slide
<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Stats:
HP: 100
Atk: 6 (+)
Def: 2 (-)
SpA: 2
SpD: 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 9
DC: 5/5
Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse
Counter
Fake Out
Crush Claw
Ice Punch
Protect
Shadow Claw
Dig
<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 9/9
MC: 0
DC: 5/5
Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain
Glare
Magical Leaf
Mirror Coat
Energy Ball
Protect
Taunt
Light Screen
<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 3 (-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail
Water Spout
Yawn
Mirror Coat
Muddy Water
Scald
Brick Break
Blizzard
Ice Beam
Ragnarokalex's Team
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 26 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume
Gyro Ball
Inferno
Flame Charge
Flamethrower
Swift
Extrasensory
Flame Burst
Foresight
Counter
Fire Blast
Protect
Sunny Day
Dig
Solar Beam
Focus Blast
Overheat
Substitute
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Attacks: 28 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater
Disable
Will o Wisp
Perish Song
Pain Split
Counter
Magic Coat
Endure
Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect
Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 35 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift
Pain Split
Endure
Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport
Rain Dance
Thunder
Blizzard
Substitute
Swagger
Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 9/9
DC: 5/5
MC: 0
Attacks: 35 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn
Toxic Spikes
Horn Drill
Disable
Sucker Punch
Counter
Endure
Super Fang
Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment
Bide
Roar
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 6/6
MC: 0
Attacks: 33 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant
Pain Split
Perish Song
Payback
Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell
Snatch
Hypnosis
Magic Coat
Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse
Protect
Energy Ball
Torment
Thunder Wave
Toxic
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
DC: 3/5
MC: 0
Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed
Blaze Kick
Bullet Punch
Sky Uppercut
Protect
Payback
Swagger
Actions:
- The Royal Guard will send out.
- Ragnarokalex will send out
- Ragnarokalex will issue actions
- The Royal Guard will issue actions
- I will ref
- The Royal Guard will issue actions
- Ragnarokalex will issue actions
- I will ref
- Jump to step three
....So you're up TRG..