Ragnarokalex vs The Royal Guard, Sweet lullaby

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The Royal Guard VS Ragnarokalex


  • 6v6 Triplets
  • FE Pokemon
  • 2 / 3 day DQ
  • 2 recovers, 5 chills
  • 1 Substitue
  • Switch = OK
  • All abilities
  • Items On

Well, you'll be my little test bunnies so enjoy a very special field


The Moonfield

The moonlight shines over the entrance of wide underground arena inside in the middle of the crater caused by a mysterious meteorite, nature has taken its course and is now an underground cave, there is a strange vegetation in bright oranges and purple shadows, the grass is oft, and so is the mosty earth, and a beautiful cascade creates a clear lake in the middle of the crater the odd asteroid created when it collided this place years ago, most of the field is under the earth, with some kind of magic maintaining it sturdy even after repeated earthquakes, but even so the cave is full of light thanks to the exotic lighting, which comes from the hundreds of Clefable gathered there, oh yeah, there are hundreds of these angelic creatures of the cave alreador dancing and singing to the rhythm of the small compass of his magic fingers, this, like the energy released by the meteor has caused the sand has very peculiar properties, first, the gravity is reduced at this location increasing the level of "floating" almost all the pokemon, but it also has an opposite side, Gravity can also be increased, increase chances that everything changes, but those are just some of the effects, in fact any attaque affecting the field in a "ticky" way, will be more powerful than it would under normal conditions, have Clefable wary of floating around, will be nice but also very delicate, and you never know what attacks might come out of them.

Every Move is allowed
(Water, Grass, Ground and Rock Sources)

Moves powered up by the field:

  • Permanent Night (Moves that need light still can use the Moon's as it's the Sun's) but the light surce is still limited
  • Due to the relaxing and meditative nature of this place Taunt and Torment have their duration halved against a Psyhic pokemon
  • Every non-weather field effect has their duration increased in one round (Rooms, Gravity, Heal Block, Lucky Chant, Safeguard, Tailwind, Screens)
  • If any mystic field is in effect psyquic mons will get a 10% flat accuracy boost (+10 acc)
  • Psychic mons are not subject to the evasion decrase of -spe natures
  • Status moves cost 1 less energy to perform by Psychic mons
  • Guard/Power/Skill Swap last an extra round
  • Moonlight always restore 35 Hp while Morning Sun does 15 Hp
  • Cosmic Power gives a permanent boost
  • Wish and Healing Wish restores 10 extra health (+10 Hp)
  • Lunar Dance fully restores the pokemon it's given to
  • Gravity switches the intensity of itself back and fort (Strong > Weak > Strong)

IF Gravity IS NOT in effect (regular effect):

  • Pokemon with the Levitate ability are completely immune to Ground attacks
  • Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability
  • Pokemon with a WC of 3 or lower can Levitate on Command
  • This takes place as soon as the pokemon goes out of the ball, just before it enters the field (so no (T)Spikes
IF Gravity IS in effect:

  • All pokemon vulnerable to Ground Attacks
  • The Acc of every move is Doubled
  • All Pokemon have their WC raised by 2
  • Pokemon with a WC of 5 (before gaining Weight) or lower have Ground attacks moved to the next level of weekness (2x ressistant goes to neutral, neutral goes to 2x week, etc...) unless they are affected by the normal level of gravity (Flying types and Levitators (both by Ability or Command))
  • This in addition to regular effects

The Royal Guard's Team


*<Arcanine> [Korlyam] (Male)
Nature: Naughty
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 4
DC: 5/5

Attacks:(16)
*Leer
*Flame Wheel
*Bite
*Helping Hand
*Take Down
*Roar
*Ember
*Odor Sleuth
*Reversal
Fire Fang
Thunder Fang
Flare Blitz
Crunch

*Close Combat
*Morning Sun
*Heat Wave

*Aerial Ace
*Dig
*Wild Charge
*Flame Charge

*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 8
DC: 5/5
Attacks:(24)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed

*Blaze Kick
*Agility
*Vacuum Wave

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(LOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 5
DC: 2/5

Attacks:(15)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm

Counter
Drain Punch
Shadow Sneak

Taunt
Protect
Ice Punch
Rock Slide

<Weavile> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: 6 (+)
Def: 2 (-)
SpA: 2
SpD: 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 9
DC: 5/5

Attacks:(24)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard
Embargo
Revenge
Metal Claw
Fling
Icy Wind
Nasty Plot
Night Slash
Hone Claws
Dark Pulse

Counter
Fake Out
Crush Claw
Ice Punch

Protect
Shadow Claw
Dig

<Serperior> [Eirlasdar] (Male)
Nature: Modest
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3 (+)
SpD: 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 9/9
MC: 0
DC: 5/5

Attacks:(15)
Leer
Leech Seed
Tackle
Vine Whip
Slam
Leaf Torando
Wrap
Growth
Mega Drain
Leaf Storm
Coil
Giga Drain

Glare
Magical Leaf
Mirror Coat

Energy Ball
Protect
Taunt
Light Screen

<Blastoise> [Sumvin] (Male)
Nature: Rash
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 3 (-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 4/5

Attacks:(15)
Tail Whip
Water Gun
Tackle
Bite
Rapid Spin
Protect
Water Pulse
Bubble
Withdraw
Hydro Pump
Aqua Tail

Water Spout
Yawn
Mirror Coat
Muddy Water

Scald
Brick Break
Blizzard
Ice Beam


Ragnarokalex's Team


Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
DC: 5/5
MC: 0

Attacks: 26 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume
Gyro Ball
Inferno
Flame Charge
Flamethrower
Swift

Extrasensory
Flame Burst
Foresight

Counter

Fire Blast
Protect
Sunny Day
Dig
Solar Beam
Focus Blast
Overheat
Substitute

Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 28 Total
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song

Pain Split
Counter
Magic Coat
Endure

Psychic
Substitute
Venoshock
Taunt
Giga Drain
Torment
Protect

Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 35 Total
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl
Trick Room
Nasty Plot
Swift

Pain Split
Endure

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt
Ice Beam
Dark Pulse
Reflect
Bide
Solar Beam
Toxic
Teleport
Rain Dance
Thunder
Blizzard
Substitute
Swagger

Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Poison Point:
Type: Can be Disabled.
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Dreamworld)
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4 (+)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 35 Total
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Thrash
Chip Away
Earth Power
Megahorn
Toxic Spikes
Horn Drill

Disable
Sucker Punch
Counter

Endure
Super Fang

Protect
Toxic
Venoshock
Ice Beam
Thunderbolt
Substitute
Shadow Ball
Flamethrower
Taunt
Pay Day
Surf
Focus Blast
Torment
Bide
Roar

Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5 (+)
SpD: 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks: 33 Total
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Shadow Ball
Pain Split
Power Gem
Magical Leaf
Lucky Chant
Pain Split
Perish Song
Payback

Nasty Plot
Imprison
Destiny Bond
Endure
Heal Bell

Snatch
Hypnosis
Magic Coat

Taunt
Thunderbolt
Will-O-Wisp
Psychic
Dark Pulse
Protect
Energy Ball
Torment
Thunder Wave
Toxic

Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:(DW)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 3/5
MC: 0


Attacks: 25 Total
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Metal Claw
Dark Pulse
Detect
Bone Rush
Metal Sound
Aura Sphere
Heal Pulse
Close Combat
Swords Dance
Dragon Pulse
Extreme Speed

Blaze Kick
Bullet Punch
Sky Uppercut

Protect
Payback
Swagger


Actions:
  1. The Royal Guard will send out.
  2. Ragnarokalex will send out
  3. Ragnarokalex will issue actions
  4. The Royal Guard will issue actions
  5. I will ref
  6. The Royal Guard will issue actions
  7. Ragnarokalex will issue actions
  8. I will ref
  9. Jump to step three
So you'll now have to battle in my little wannabe gym arena, somewhere magical where all your wishes shall come true, remember two actions per mon, and enjoy, try to use the field as much as you can, it will help to see i it need some fixes, but above all have fun, good luck to both of you :3


....So you're up TRG..
 
Alright, out comes:

Sellian with a Watmel Berry (the fire enhancing one i think, i cant remember if thats what its called, i just know i have one)


Maltia with a Rocky Helmet


And Hacketia with a Silk Scarf

Sellian - Eruption - Eruption

Maltia - Hypnosis+Mean Look Combo Sumvin - Cooldown
IF Protect was used then put up a 15 HP sub and push actions down

Hacketia - Hyper Beam Sumvin - Swift
IF Sumvin uses Protect A1 then put up a 15 HP sub and push actiond down
 

Round 1
"The Power of the Volcano!!!"




Sellian & Maltia & Hacketia

HP: 100 | HP: 090 | HP: 100
En: 100 | En: 100 | En: 100
Watmel Berry | Rocky Helmet | Silk Scarf
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
......|.......+19 acc.....|.............
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


....Sumvim & Naromus & Lasfirlian

HP: 100 | HP: 100 | HP: 100
En: 100 | En: 100 | En: 100
None....|......None.....|....None
Abilities: |.Abilities:.| Abilities:
........Torrent | Inner Focus | Pressure...........
.Rain Dish | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
................Boosts: x.x |.....Boosts:.....|..Boosts: x.x.........
......|.......+12 acc.....|.
......Other: x.x..|..Other: x.x...|..Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.


Hello, and be welcome in this blue-moon night to the battle in our beautiful moon cave, this is an extremely wonderful night for a battle as the moonligh fall all over the place tainting the skin and rocks with a wonderful saphire filter, this pokemon look amazing in this blue coloring don't they.

On one side a pokemon so hot it's burns, a very tricky ghost and a pokemon whose mighty abilities even translate to the physical realm, this seems like a very powerful trio to beat, but don't count the other side out just yet, as a turtle the sie of a tank, a war dog made of steel and one o the fastest ninjas avaible are nothing short on firepower (even when actually, firepower would be incredibly painful against 2/3 of the team)

Bt enough with presentations, let's GO!
Lasfirlian seems to be aproaching the situation carefully since Maltia seems to be going really fast, like, something that shouldn't be happening, this field does strange things to pokes, probably the reason he's floating..., wait, how did he dien't noticed that before, that's wha's screwing with his natural speed, he's having a hard time adjusting so even with a little impulse from fellow companion, Namorus, trowing him a little bit he can make it on time as Maltia creates an illusion made of his own poison to absorb the powerful claws for her, it's amazing how those dark, wait, those shadow claws work, namorus, being a little more adjusted to floating freely thanks to his magnetic and semi-psyquic abilities manages to avoid being fooled by another decoy and so manages to strip Gengar from some of it's precious health, altough at the price of some of it's own by crashing against a wall, nothing a mighty champion can't shrug off, looking at all of this power Sumvin can't do more than to hide in it's shell in fear of being completely destroyed from all the awesomeness he just saw, seeing his intended target protect itself like that Hacketia takes the nexxt best aproach and puts a substitute, just in case he's the target next round, or just to protect himself of random flames coming out of Sellian, who's colour has tranformed itself in a light blue, as shiny as the moon and even more because of the short distance he shots a powerful lava flow against those three warriors, Lasfirlian and Namorus are not happy to see a huge fire explosion coming their way being hit by a huge flow of liquid fire and the former even burried under it, nothing good can come out of this, Namorus manages to jump high and hide inside a crack, avoiding the burning floor but feeling guilty about leaving his friend under a sea of fire butthere's nothig he can do other than seek for revenge, and what's what he's gonna do next...

Maltia seems to have forgotten about Larsfilian, thinking he most have just melt as nothing would have survived into that heat, but he's not that easy to crack, and manages to dig trough the ground appearing right below her and using his newly aquired light levitation he manages to reach to Maltia and cut trough her with his powerul shadow claws (wait, what happened to night slash?), and managing to steal the little helmet that she keept in the inside, mmm, this looks like the kind of this that could really help him survive those powerful attack with his new helmet, Namorus tries to do the same, but blind by the power of revenge doesn't calculate his attack right, as he tries to attack Maltia with his powerful fists but only passes trough it, like his body is made of some rare meterial that feels vaguely like oil, using his fast reflexes, at least he manages to float direactly against Hacketia, hiting her with all the power his mighty fists have, but Hacketia only looks from two meters above as Namorus is hitting a copied versiog of herself made of old windows files, gret move, but the fury was a little misplaced as now Sellian remains untouched, and has had more than enough time to recharge and shot a new wave of destructive material against the now tired duo, who can't do nothing to remove themselves of the way, lucky for the Fire-week team Sumvin activate as he has now gained enough corage to stand against his feared opponents and launching a huge wave of water manages to at least reduce the flames to level who won't murderthe team, sadly being out of that shell makes her the perfect target for Hacketia's incredibly powerful hyper beam, hitting him in his smaller defense and making himself a bit tired in the process, something Sumvim will know a lot of in about a minute as Maltia catches him and puts him down for good or at least two round, that horrible look on her face is granted to give some incredible nightmares, but maintaing you in that state will probably take some of her time and energy, how much will the blue team take adventage of that little time off?, and how much can do such a tired team as team blue?, keep yourself tuned to find out!


::::::::::::::::::::::::::::::::::::::::::::::::::


Sellian & Maltia & Hacketia

HP: 84 |...HP: 31...| HP: 74
En: 79 |...En: 68...| En: 78
Watmel Berry (2) |......None.....|.Silk Scarf...............
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
.....................|.....Tired (1a)....|..Sluggish (1a)
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


....Sumvim & Naromus & Lasfirlian

HP: 43 |...HP: 30...| HP: 36
En: 80 |...En: 88...| En: 86
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
........Torrent | Inner Focus | Pressure...........
.Rain Dish | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
Sleep (2a)....|.......+12 acc.....|..................
................Boosts: x.x |.....Boosts:.....|..Boosts: x.x.........
......|.......+12 acc.....|.
......|...-1 Def (4a)....|.
......|...-1 SpD (4a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


Download Activates!
RNG Roll (Download) [L/N/S]: 3/3 (Sumvim)
Hacketia's Special Attack Rose!
+1 SpA

Sumvim used Protect!
Sumvin created a protective shield!
-13 energy

Maltia used Substitute [15]!
Maltia created a substitute!
-15 Hp
-12 energy

Lasfirlian used Shadow Claw!
RNG Roll (To Crit) [<=1250 Crit]: 8257/10000 (No)
(7 + 5.5) x 1.5 = 18.75 ~ 15 damage (Substitute)
Maltia's Substitute absorbed the attack!
-15 Hp (Substitute)
Maltia's Substitute faded!
-5 energy

Naromus used Shadow Claw!
RNG Roll (To Crit) [<=1250 Crit]: 3299/10000 (No)
(7 + 3) x 1.5 = 15 ~ 30 damage (Maltia)
-3.75 Hp (Rocky Helmet)
-5 energy

Sellian used Eruption!
RNG Roll (To Crit) [<=625 Crit]: 2609/10000 (No) (Lasfirlian)
RNG Roll (To Crit) [<=625 Crit]: 4343/10000 (No) (Namorus)
RNG Roll (To Crit) [<=625 Crit]: 9765/10000 (No) (Sumvin)
(11.25 + 3 + 3) x 1.5 + 4 = 29.875 ~ 29.875 damage (Lasfirlian)
(11.25 + 3 + 4.5) x 1.5 + 4 = 32.125 ~ 35.875 damage (Namorus)
(11.25 + 3 + 3) x 2/3 + 4 = 15.5 ~ 0 damage (Sumvin)
Sumvin protected itself!
-9 energy

Hacketia used Substitute [15]!
Maltia created a substitute!
-15 Hp
-12 energy




Lasfirlian used Shadow Claw!
RNG Roll (To Crit) [<=1250 Crit]: 9609/10000 (No)
(7 + 5.5) x 1.5 = 18.75 ~ 48.75 damage (Maltia)
-4.6875 Hp (Rocky Helmet)
Lasfirlian stole Maltia's Rocky Helmet!
-9 energy

Naromus used Close Combat!
RNG Roll (To Crit) [<=625 Crit]: 691/10000 (No)
(12 + 3 + 1.5) x 1.5 = 24.75 ~ 15 damage (Hacketia)
Hacketia's Substitute absorbed the attack!
-15 Hp (Substitute)
The Substitute faded!
Namorus Defense fall!
-1 Def (4 actions)
Namorus Special Defense fall!
-1 SpD (4 actions)
-7 energy

Sellian used Eruption!
RNG Roll (To Crit) [<=625 Crit]: 4122/10000 (No) (Lasfirlian)
RNG Roll (To Crit) [<=625 Crit]: 4213/10000 (No) (Namorus)
RNG Roll (To Crit) [<=625 Crit]: 3011/10000 (No) (Sumvin)
(11.25 + 3 + 3) x 1.5 + 4 = 29.875 ~ 64.4375 damage (Lasfirlian)
(11.25 + 3 + 4.5) x 1.5 + 1.75 + 4 = 33.875 ~ 69.75 damage (Namorus)
(11.25 + 3 + 3) x 2/3 + 4 = 15.5 ~ 15.5 damage (Sumvin)
-13 energy

Hacketia used Hyper Beam!
RNG Roll (To Hit) [<=9000 Hit]: 7978/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 960/10000 (No)
(15 + 3 + 2 + 4 + 4) x 1.0 + 1.75 = 29.75 ~ 45.25 damage (Sumvin)
-10 energy

Sumvim used Water Spout!
RNG Roll (To Crit) [<=625 Crit]: 2327/10000 (No) (Maltia)
RNG Roll (To Crit) [<=625 Crit]: 5569/10000 (No) (Sellian)
RNG Roll (To Crit) [<=625 Crit]: 5111/10000 (No) (Hacketia)
(6 + 3 + 1.5) x 1.0 = 10.5 ~ 59.25 damage (Maltia)
(6 + 3 + 1.5) x 1.5 = 15.75 ~ 15.75 damage (Sellian)
(6 + 3 + 1.5) x 1.0 = 10.5 ~ 25.5 damage (Hacketia)
-7 energy

Maltia used PsycoHypnosis!
Sumvim fall into Deep Sleep!
Sleep (2 actions)
-20 energy


Total Damage:

Maltia: 59.25 ~ 59 damage
Lasfirlian: 64.4375 ~ 64 damage
Namorus: 69.75 ~ 70 damage
Sellian: 15.75 ~ 16 damage
Hacketia: 25.5 ~ 26 damage
Sumvin: 41.25 ~ 41 damage
.


::::::::::::::::::::::::::::::::::::::::::::::::::

TRL goes first, and then RAlex responds...
.

 

Round 2
"You Can't touch this!"


Sellian & Maltia & Hacketia

HP: 84 |...HP: 31...| HP: 74
En: 79 |...En: 68...| En: 78
Watmel Berry (2) |......None.....|.Silk Scarf.................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x. |x..Status: x.|x Status: x...............
.....................|.....Tired (1a)....|..Sluggish (1a)
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


....Sumvim & Naromus & Lasfirlian

HP: 43 |...HP: 30...| HP: 36
En: 80 |...En: 88...| En: 86
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
........Torrent | Inner Focus | Pressure...........
.Rain Dish | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
Sleep (2a)....|.......+12 acc.....|..................
................Boosts: x.x |.....Boosts:.....|..Boosts: x.x.........
......|.......+12 acc.....|.
......|...-1 Def (4a)....|.
......|...-1 SpD (4a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.


Sumvim Dies...


::::::::::::::::::::::::::::::::::::::::::::::::::


Sellian & Maltia & Hacketia

HP: 84 |...HP: 24...| HP: 74
En: 64 |...En: 56...| En: 68
Watmel Berry (2) |......None.....|.Silk Scarf.................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


....Sumvim & Naromus & Lasfirlian

HP: KO |...HP: 30...| HP: 36.
En: KO |...En: 71...| En: 76.
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
........Torrent | Inner Focus | Pressure...........
.Rain Dish | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
................Boosts: x.x |.....Boosts:.....|..Boosts: x.x.........
......|.......+12 acc.....|.
......|...-1 Def (2a)....|.
......|...-1 SpD (2a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


Maltia is Tired!

Lasfirlian used Dig!
Lasfirlian went underground!

Naromus used Shadow Claw!
RNG Roll (To Crit) [<=1250 Crit]: 4263/10000 (No)
(7 + 3) x 1.5 = 15 ~ 15 damage (Maltia)
-5 energy

Sellian used Fire Blast!
RNG Roll (To Hit) [<=8500 Hit]: 9074/10000 (Miss)
But it Missed!
-7 energy

Hacketia used Swift!
RNG Roll (To Crit) [<=625 Crit]: 2908/10000 (No)
(6 + 3 + 2 + 4 + 4) x 1.0 + 1.75 = 20.75 ~ 20.75 damage (Sumvin)
Sumvin's sleep was lightly disturbed!
-1 action sleep
-3 energy

Sumvim is fast asleep!

Lasfirlian hides underground!
-6 energy




Sellian used Protect!
Sellian created a protective shield!
-18 energy

Maltia used Giga Drain!
RNG Roll (To Crit) [<=625 Crit]: 8509/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 37.25 damage (Sumvin)
+8.25 HP
-12 energy

Lasfirlian used Dig!
Lasfirlian rose to the ground!
(8 + 4) x 1.5 = 18 ~ 0 damage (Sellian)
Sellian protected itself!
-10 energy

Naromus used Dark Pulse!
(8 + 1.5) x 1.0 = 9.5 ~ 0 damage (Sellian)
Sellian protected itself!
-6 energy

Hacketia used Thunderbolt!
RNG Roll (To Crit) [<=625 Crit]: 7386/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 7530/10000 (No)
(10 + 4) x 1.5 + 1.75 = 22.75 ~ 5.75 damage (Sumvin)
-7 energy

Sumvim Fainted!




Total Damage:

Maltia: 6.75 ~ 7 damage
Lasfirlian: 0 ~ 0 damage
Namorus: 0 ~ 0 damage
Sellian: 0 ~ 0 damage
Hacketia: 0 ~ 0 damage
Sumvin: 60 ~ 43 damage [KO!]
.


::::::::::::::::::::::::::::::::::::::::::::::::::

TRL sends mon (& item), then Ragnarokalexsends actions and TLR responds :3
.
 
Sorry
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Sending out Casalimai. no item
 
Sellian - Eruption - Eruption

Maltia - Pain Split Revenankh - Willowisp Revenankh

Hacketia - Shadow Ball Revenankh - Shadow Ball Revenankh
IF Weavile uses Dig and doesnt stay underground, use a Hyper Beam+Swift Combo on it A1
 
Lasfirlian-Fake Out(Sellian)-Night Slash+Faint Attack on Maltia

Casalimai-Protect-Hammer Arm Sellian

Naromus-Close Combat Sellian-Heal Pulse Lasfirlian
 

Round 3
"Smash!"


Sellian & Maltia & Hacketia

HP: 84 |...HP: 24...| HP: 74
En: 64 |...En: 56...| En: 68
Watmel Berry (2) |......None.....|.Silk Scarf.................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


....Sumvim & Naromus & Lasfirlian

HP: KO |...HP: 30...| HP: 36.
En: KO |...En: 71...| En: 76.
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
........Torrent | Inner Focus | Pressure...........
.Rain Dish | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
................Boosts: x.x |.....Boosts:.....|..Boosts: x.x.........
......|.......+12 acc.....|.
......|...-1 Def (2a)....|.
......|...-1 SpD (2a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.


Maltia, well... whatever ghosts do...


::::::::::::::::::::::::::::::::::::::::::::::::::


Sellian & Maltia & Hacketia

HP: 44 |...HP: KO..| HP: 74
En: 57 |...En: KO..| En: 42
Watmel Berry (1) |......None.....|..Silk Scarf................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


Casalimai & Naromus & Lasfirlian

HP: 52 |...HP: 1...| HP: 33...
...En: 67 |...En: 50...| En: 58...
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
..Shed Skin | Inner Focus | Pressure...........
....Air Lock | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
....................Boosts: x |.....Boosts:.....|..Boosts: x.x.........
..-1 Spd (4a)...|.......+12 acc.....|.-1 Def (2a)
......|...-1 Def (2a)....|.
......|...-1 SpD (2a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


Casalimai used Protect!
Casalimai created a protective shield!
-17 energy

Lasfirlian used Fake Out!
RNG Roll (To Crit) [<=1250 Crit]: 2569/10000 (No)
(4 + 4) x 1.0 = 8 ~ 8 damage (Sellian)
-3 energy
Maltia used Pain Split!
Casalimai protected itself!
-31 energy

Naromus used Close Combat!
RNG Roll (To Crit) [<=1250 Crit]: 3791/10000 (No)
(12 + 3 + 1.5) x 1.0 = 16.5 ~ 24.5 damage (Sellian)
Namorus Defense fall!
-1 Def (4 actions)
Namorus Special Defense fall!
-1 SpD (4 actions)
-7 energy

Sellian flinched!

Hacketia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 5196/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 6433/10000 (No)
(8 + 2.5) x 1.5 + 1.75 = 16 ~ 16 damage (Casalimai)
-6 energy




Maltia used Will-o-Wisp!
RNG Roll (To Hit) [<=9400 Hit]: 2871/10000 (No)
Casalimai was burned!
-7 energy

Naromus used Heal Pulse!
Namorus released a healing wave!
Lasfirlian recovered some health!
+20 Hp (Lasfirlian)
-14 energy

Sellian used Eruption!
RNG Roll (To Crit) [<=625 Crit]: 737/10000 (No) (Lasfirlian)
RNG Roll (To Crit) [<=625 Crit]: 1253/10000 (No) (Namorus)
RNG Roll (To Crit) [<=625 Crit]: 4197/10000 (No) (Casalimai)
(6.75 + 3 + 3) x 1.5 + 4 = 23.125 ~ 3.125 damage (Lasfirlian)
(6.75 + 3 + 4.5) x 1.5 + 3.5 + 4 = 28.875 ~ 28.875 damage (Namorus)
(6.75 + 3 + 1.5) x 1.0 + 4 = 15.75 ~ 31.75 damage (Casalimai)
-7 energy

Hacketia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 3915/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 1051/10000 (Yes)
(8 + 2.5) x 1.5 + 1.75 = 16 ~ 47.75 damage (Casalimai)
Casalimai's Special Defense fall!
-1 SpD (4 actions)
-10 energy

Casalimai used Hammer Arm!
RNG Roll (To Hit) [<=9000 Hit]: 7627/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2041/10000 (No)
(10 + 3 + 3) x 1.0 = 16 ~ 40.5 damage (Sellian)
Casalimai's Speed fall!
-1 Spe (4 actions)
-6 energy

Lasfirlian used Night Attack!
RNG Roll (To Crit) [<=1250 Crit]: 7627/10000 (No)
(8 + 6 + 3 + 4.5) x 1.5 = 32.25 ~ 24 damage (Maltia)
-15 energy




Total Damage:

Maltia: 32.25 ~ 24 damage [KO!]
Lasfirlian: 3.125 ~ 3 damage
Namorus: 28.875 ~ 29 damage
Sellian: 40.5 ~ 40 damage
Hacketia: 0 ~ 0 damage
Casalimai: 47.75 ~ 48 damage
.


::::::::::::::::::::::::::::::::::::::::::::::::::

Ragnarokalex (Mon) -> TRG (Actions) -> Ragnarokalex (Actions)
.
 
Amalia: Shadow Ball Casalimai - Power Gem Lasfirlian

Hacketia: Protect - Tri Attack Lasfirlian

Sellian: Inferno+Swift Combo - Cooldown
 

Round 3
"You're sooo Fired"


Sellian & Maltia & Hacketia

HP: 44 |...HP: KO..| HP: 74
En: 57 |...En: KO..| En: 42
Watmel Berry (1) |......None.....|..Silk Scarf................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.....Boosts:.....| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


Casalimai & Naromus & Lasfirlian

HP: 52 |...HP: 1...| HP: 33...
...En: 67 |...En: 50...| En: 58...
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
..Shed Skin | Inner Focus | Pressure...........
....Air Lock | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
....................Boosts: x |.....Boosts:.....|..Boosts: x.x.........
..-1 Spd (4a)...|.......+12 acc.....|.-1 Def (2a)
......|...-1 Def (2a)....|.
......|...-1 SpD (2a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.


With Maltia gone, newcomer Amalia takes the case in her own transparent hands, while shellian shots a set of huge fireballs, each with the power of a supernova, eliminating even the powerful Namorus is a twich, Casalimai meanwhile tries to recover himself while smashing Hacketia into the ground, bue she's too smart and protects itself with an electromagnetic shield making it imposible for his fists to bypass it and making it waste a ton of energy for trying, and with her being the only one remaining, the other pokes better be powerful


::::::::::::::::::::::::::::::::::::::::::::::::::


Sellian & Amalia & Hacketia

HP: 26 |...HP: 90...| HP: 74
En: 57 |...En: 88...| En: 41
Watmel Berry (1) |Exp. Share|..Silk Scarf................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.Boosts:.x.x.| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


Casalimai & Naromus & Lasfirlian

....HP: 31 |..HP: KO...| HP: KO...
....En: 39 |..En: KO...| En: KO...
...............None....|......None.....|..Rocky Helmet
Abilities: |.Abilities:.| Abilities:
..Shed Skin | Inner Focus | Pressure...........
....Air Lock | Steadfast |.Pickpocket...
| Justified |
.......Status: x.x |.Status: x.x.|..Status: x.x
....................Boosts: x |.....Boosts:.....|..Boosts: x.x.........
..-1 Spd (4a)...|.......+12 acc.....|.-1 Def (2a)
......|...-1 Def (2a)....|.
......|...-1 SpD (2a)..|.
......Other: x.x..|..Other: x.x...|..Other: x.x


Casalimai used Endure!
Casalimai is pumping itself!
-15 energy

Hacketia used Protect!
Hacketia created a protective shield!
-19 energy

Lasfirlian used Dig!
Lasfirlian went underground!

Amelia used Shadow Ball!
RNG Roll (To Crit) [<=625 Crit]: 9012/10000 (No)
RNG Roll (-1 SpD) [<=2000 Yes]: 2594/10000 (No)
(8 + 3 + 1.5) x 1.5 = 18.75 ~ 18.75 damage (Casalimai)
-5 energy

Sellian used Hell's Stars!
RNG Roll (To Crit) [<=625 Crit]: 194/10000 (No)
A Critical Hit!
(10 + 4 + 3 + 3 + 3) x 1.5 + 1.75 = 36.25 ~ 0 damage (Namorus)
Namorus endured the hit!
Namorus was burned!
-16 energy

Casalimai used JackHammer!
RNG Roll (To Crit) [<=625 Crit]: 4934/10000 (No)
(10 + 7 + 3 + 3 - 3) x 1.5 = 30 ~ 0 damage (Hacketia)
Hacketia protected itself!
-28 energy

Namorus is hurt by it's burn!
-2 Hp

Namorus Fainted!

Lasfirlian hide underground!


RNG Roll (Shed Skin) [<=3000 Yes]: 5451/10000 (No)

Casalimai is hurt by it's burn!
-2 Hp





Lasfirlian used Dig!
RNG Roll (To Crit) [<=625 Crit]: 7947/10000 (No)
(8 + 4) x 1.5 = 18 ~ 18 damage (Sellian)

Sellian is tired!

Amalia used Power Gem!
RNG Roll (To Crit) [<=625 Crit]: 5765/10000 (No)
(7 + 3) x 1.5 = 15 ~ 15 damage (Lasfirlian)
-7 energy

Hacketia used Tri Attack!
RNG Roll (To Crit) [<=625 Crit]: 6645/10000 (No)
RNG Roll (To Status) [<=2000 Yes]: 1505/10000 (No)
RNG Roll (Status) [B/P]: 5074/10000 (Paralysis)
(8 + 3 + 2 + 4 + 4) x 1.0 + 1.75 = 22.75 ~ 18 damage (Sumvin)
Lasfirlian was paralysed!
-8 energy

Lasfirlian fainted!


Casalimai is tired!

RNG Roll (Shed Skin) [<=3000 Yes]: 1212/10000 (No)

Casalimai's Shed Sking got rid of it's Burn!



Total Damage:

Lasfirlian: 37.75 ~ 33 damage [KO!]
Namorus: 38.25 ~ 1 damage [KO!]
Amalia: 0 ~ 0 damage
Sellian: 18 ~ 18 damage
Hacketia: 0 ~ 0 damage
Casalimai: 20.75 ~ 21 damage
.


::::::::::::::::::::::::::::::::::::::::::::::::::

TRG (Mons) -> Ragnarokalex (Actions) -> TRG (Actions)
.
 
just a side note, Hacketia should be at 15 energy, and Sellian should be at 41.

Hacketia: Psychic Casalimai - Chill

Sellian: Ember+Overheat Eirlasdar - cooldown

Amalia: Protect Sellian - Shadow Ball Casalimai
 
Casalimai: Shadow Punch+SHadow Punch Amalia - Cooldown

Eirlasdar: Protect - Leaf Storm Hacketia

Korlyam: Helping Hand Eirlasdar - Crunch+Close Combat Sellian
 
Alright, subreffing this match.

Sellian & Amalia & Hacketia

HP: 26 |...HP: 90...| HP: 74
En: 41|...En: 88...| En: 15
Watmel Berry (1) |Exp.Share|..Silk Scarf................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.Boosts:.x.x.| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


Casalimai & Eirlasdar & Korlyam

....HP: 31 |..HP:90| HP: 100...
....En: 39 |..En: 100...| En: 100...
...............None....|......None.....|..None
Abilities: |.Abilities:.| Abilities:
..Shed Skin | Overgrow | Intimidate...........
....Air Lock | Contrary |.Flash Fire...
| Justified | Justified
.......Status: x.x |.Status: x.x.|..Status: x.x
....................Boosts: x |.....Boosts:.....|..Boosts: x.x.........
..-1 Spd (4a)...|............|.-1 Def (2a)
......|.......|.
......|.....|.
......Other: x.x..|..Other: x.x...|..Other: x.x

Round 5: Midnight Park

Wow, what a weird format, if I try to erase some weird white periods that have been set, the whole text turns white and unseeable. Oh well, foregoing flavor in favor of quick reffing.

Pre-Round:
Crit Rolls: d16
Other Rolls: d100

Arcanine used Intimidate
[-1 Attack T,M,P]

Speed order
Mismagius
Typhlosion
Arcanine
Porygon-Z
Serperior
Revenankh

Action One
Serperior used Protect
Serperior was protected

Mismagius used Protect on Typhlosion
Typhlosion was protected

Arcanine used Helping hand on Serperior
...What was this supposed to do again?
[-4 Energy]

Porygon-Z used Psychic on Revenankh
To Crit: [1=Yes]=8=No
To Drop Stats: [10>= Yes]=87=No
Damage: [(6+3)+2.5]*1.5=17.25
[17.25 Damage R] [-6.5 Energy P]

Typhlosion used Overheated Embers on Serperior
BAP: 4+14*1.5=25
To Hit: [5>= Miss]=93=Hit
To Crit: [1=yes]=16=No
Damage: [25+3+3]*1.5=46.5
Energy: [3+10]*1.5=19.5
The blow was protected against
[-19.5 Energy T]

Revenankh used Shadow Melee on Mismagius
BAP: 6*2.25=13.5
To Crit: [1=Yes]=12=No
Damage: [13.5+3+4.5]*1.5=31.5
Energy: [4+7]*2=22-1=21
[31.5 Damage M] [-21 Energy R]

Serperior's Protect faded
Energy: 7+(46.5/2.5)=25.6
[-25.6 Energy S]

Typhlosion's protect faded
[-7 Energy M]

Action Two
Typhlosion had to cooldown

Revenankh had to cooldown

Mismagius used Shadow Ball on Revenankh
To Crit: [1=Yes]=3=No
To Drop Stats: [20>= Yes]=77=No
Damage: [8+3+1.5]*1.5=18.75
[18.75 Damage R] [-6 Energy M]
Revenankh fainted!

Porygon-Z Chilled out
[+12 Energy P]

Serperior used Leaf Storm on Porygon-Z
To hit: [10>= Miss]=60=No
To Crit: [1=Yes]=11=No
Damage: [14+3]=17
+2 Special Attack due to Contrary
[17 Damage P] [-8 Energy S]

Arcanine used Dirty Fighting combo on Typhlosion
BAP: 8+12=20
Energy: [8+6]*1.5=21
To Crit: [1=Yes]=15=No
Typing: Fighting
Damage: [20+3]=23
[23 Damage T] [-21 Energy A]

Totals:
Mismagius: 32 Damage, -13 Energy
Typhlosion: 23 Damage, -20 Energy
Arcanine: -25 Energy
Porygon-Z: 21 Energy left, 17 Damage
Serperior: -34 Energy
Revenankh: 36 Damage, FAINT




Sellian & Amalia & Hacketia

HP: 3 |...HP: 58...| HP: 57
En: 21|...En: 88...| En: 21
Watmel Berry (1) |Exp.Share|..Silk Scarf................
Abilities: |.Abilities:.| Abilities:
...............Blaze | Levitate..| Adaptability
Flash Fire...|......................|..Download
...................|......................|.Analytic
.......Status: x.x |.Status: x.x.| Status: x.x.............
................Boosts: x.x |.Boosts:.x.x.| Boosts: x.x......................
...........|.......+19 acc.....|....+1 SpA
Other: x.x..|..Other: x.x...|..Other: x.x......


vs


Casalimai & Eirlasdar & Korlyam

....HP: KO |..HP:90| HP: 100...
....En: 39 |..En: 66...| En: 75...
...............None....|......None.....|..None
Abilities: |.Abilities:.| Abilities:
..Shed Skin | Overgrow | Intimidate...........
....Air Lock | Contrary |.Flash Fire...
| Justified | Justified
.......Status: x.x |.Status: x.x.|..Status: x.x
....................Boosts: x |.....Boosts:.....|..Boosts: x.x.........
..-1 Spd (4a)...|............|.-1 Def (2a)
......|.......|.
......|.....|.
......Other: x.x..|..Other: x.x...|..Other: x.x

Turn order:
Royal Guard sends out next pokemon and orders
Ragnarokalex orders
 
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