Heaven or Hell... ~A mighty stone structure stands tall, piercing the clouds, and shoots straight into the heavens. What it stands for, who built it, and its purpose have been lost to the ages gone by, although many have scaled its heights searching for the answers. None have succeeded to return, let alone reach to its apex. Small insects rustle and flutter among the moss-studded tiles, which deceive the amount of terror and traps these ancient walls hold.~ RULES Battle Type: 2v2 Doubles DQ Time: 1 Day (24 hour period) Restoration: 0 Recoveries/1 Chill Switch: KO Abilities: All Items: One Music: Luna Ascension Arena: Tower of Heaven Tower of Heaven (Move your mouse to reveal the content) Tower of Heaven (open) Tower of Heaven (close) The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower. All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action. For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage. If there's any questions or need clarification on anything, PM me. Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action. Ragnarokalex OO Shorin the Squirtle (Move your mouse to reveal the content) Shorin the Squirtle (open) Shorin the Squirtle (close) Squirtle (Shorin) Male Nature: Modest Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish:(Dreamworld) Type: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: Squirtle HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 1/9 DC: 0/5 MC: 4 Attacks: 17 Total Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Protect Water Pulse Rain Dance Hydro Pump Water Spout Magic Coat Fake Out Yawn Ice Beam Scald Brick Break Sellian the Quilava (Move your mouse to reveal the content) Sellian the Quilava (open) Sellian the Quilava (close) Quilava (Sellian) Male Nature: Modest Type: Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire:(Dreamworld) Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 DC: 2/5 MC: 0 Attacks: 16 Total Tackle Leer Smokescreen Ember Quick Attack Flame Wheel Defense Curl Eruption Lava Plume Extrasensory Flame Burst Foresight Fire Blast Protect Sunny Day Dig VS TheMogRunner OO Scarlet the Vulpix (Move your mouse to reveal the content) Scarlet the Vulpix (open) Scarlet the Vulpix (close) Scarlet the Vulpix Vulpix(*) [Scarlet] (F) Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Personality: Scarlet was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best. Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire:(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (DW) Drought:(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 65 EC:3/6 MC:2 DC:5/5(UNLOCKED!) Attacks: Ember(*) Tail Whip(*) Quick Attack(*) Fire Spin(*) Will-O-Wisp(*) Roar(*) Confuse Ray(*) Imprison(*) Flame Burst(*) Flamethrower(*) Safeguard(*) Extrasensory Energy Ball(*) Hex(*) Psych Up(*) Ominous Wind Toxic(*) Fire Blast(*) Double Team(*) Sunny Day Mint the Petilil (Move your mouse to reveal the content) Mint the Petilil (open) Mint the Petilil (close) Rarity:2 Petilil[Mint](F) Nature:Modest (+1 SpA, -1 Atk) Personality: (to be added) Type:Grass Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (DW)Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED) Stats: Petilil HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:3/6 MC:0 DC:2/5 Attacks: Absorb Growth Leech Seed Sleep Powder Mega Drain Synthesis Magical Leaf Stun Spore Aromatherapy Energy Ball Leaf Storm Charm Healing Wish Ingrain Hidden Power (Fire[Attack:6]) Toxic Dream Eater Solarbeam TheMogRunner attacks first. Ragnarokalex attacks after. Thou shall not use non-damaging commands.