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Completed Ragnarokalex VS TheMogRunner (Ref: Wolfe)

Discussion in 'ASB' started by TheWolfe, Dec 29, 2011.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~A mighty stone structure stands tall, piercing the clouds, and shoots straight into the heavens. What it stands for, who built it, and its purpose have been lost to the ages gone by, although many have scaled its heights searching for the answers. None have succeeded to return, let alone reach to its apex. Small insects rustle and flutter among the moss-studded tiles, which deceive the amount of terror and traps these ancient walls hold.~

    RULES
    Battle Type: 2v2 Doubles
    DQ Time: 1 Day (24 hour period)
    Restoration: 0 Recoveries/1 Chill
    Switch: KO
    Abilities: All
    Items: One
    Music: Luna Ascension
    Arena: Tower of Heaven
    Tower of Heaven (open)
    [​IMG]

    The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.

    All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.

    For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.

    If there's any questions or need clarification on anything, PM me.

    Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.


    Ragnarokalex
    OO
    Shorin the Squirtle (open)

    [​IMG]
    Squirtle (Shorin) Male
    Nature:
    Modest
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish:(Dreamworld)
    Type: Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    Squirtle
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/9
    DC: 0/5
    MC: 4


    Attacks: 17 Total
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse
    Rain Dance
    Hydro Pump

    Water Spout
    Magic Coat
    Fake Out
    Yawn

    Ice Beam
    Scald
    Brick Break

    Sellian the Quilava (open)

    [​IMG]
    Quilava (Sellian) Male
    Nature:
    Modest
    Type:
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire:(Dreamworld)
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16


    EC: 4/9
    DC: 2/5
    MC: 0

    Attacks: 16 Total
    Tackle
    Leer
    Smokescreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl
    Eruption
    Lava Plume

    Extrasensory
    Flame Burst
    Foresight

    Fire Blast
    Protect
    Sunny Day
    Dig

    VS

    TheMogRunner
    OO
    Scarlet the Vulpix (open)
    Scarlet the Vulpix[​IMG]
    Vulpix(*) [Scarlet] (F)

    Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Personality: Scarlet was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    (DW) Drought:(Innate)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 65

    EC:3/6
    MC:2
    DC:5/5(UNLOCKED!)

    Attacks:
    Ember(*)
    Tail Whip(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-O-Wisp(*)
    Roar(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Extrasensory

    Energy Ball(*)
    Hex(*)
    Psych Up(*)
    Ominous Wind

    Toxic(*)
    Fire Blast(*)
    Double Team(*)
    Sunny Day

    Mint the Petilil (open)

    [​IMG]
    Rarity:2
    Petilil[Mint](F)
    Nature:Modest (+1 SpA, -1 Atk)

    Personality: (to be added)

    Type:Grass
    Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: (Innate)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    (DW)Leaf Guard: (Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


    Stats:
    Petilil
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:3/6
    MC:0
    DC:2/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Aromatherapy
    Energy Ball
    Leaf Storm

    Charm
    Healing Wish
    Ingrain

    Hidden Power (Fire[Attack:6])
    Toxic
    Dream Eater
    Solarbeam


    TheMogRunner attacks first.
    Ragnarokalex attacks after.

    Thou shall not use non-damaging commands.
  2. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    I thought this might happen... OK
    Scarlet > Ominous Wind (Quilava) - Energy ball (Squirtle) - Ominous Wind (Quilava)
    Sub, If Quilava tries to dig aim your Ominous wind attack into the hole,but only on A1 and A3
    Mint > Solarbeam (Sqrirtle) - Mega Drain (Sqrirtle) - Solarbeam (Sqrirtle)
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alright you two, were going all out here!

    Sellian: Eruption - Eruption+Eruption Combo - cooldown

    Sorin: Fake out Mint - Protect - Water Spout
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 1!

    Ragnarokalex
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 90 / 90
    EN: 100 / 100
    Effects: Nothing / Nothing
    Status: OK! / OK!
    VS

    TheMogRunner
    OO
    [​IMG][​IMG]
    Scarlet - Vulpix (F) / Mint - Petilil (F)
    HP: 90 / 90
    EN: 100 / 100
    Effects: Nothing / Nothing
    Status: OK! / OK!

    Arena: Tower of Heaven
    Music: Luna Ascension
    Current Laws (open)
    1. Thou shall not use non-damaging commands.


    ORDERS!
    Squirtle: Fake Out @Mint ~ Protect ~ Water Spout
    Quilava: Eruption ~ Eruption + Eruption ~ Cooldown
    Vulpix: Ominous Wind @Quilava ~ Energy Ball @Squirtle ~ Ominous Wind @Quilava
    Petilil: Solarbeam @Squirtle - Mega Drain @Squirtle ~ Solarbeam @Squirtle

    LET'S ROCK!

    As Scarlet lands her fluffy red paws on the surface, the skies turn harsh. The sun blisters high into the sky, sweltering the tower with intense humidity.

    Sorin wastes no time with a burst of air so mighty, it sends Mint crashing so hard into the stone, she sees stars. Sellian continues the momentum by erupting several fireballs empowered by the heat. Scarlet absorbs the fireballs in stride, yet her ally Mint is horribly scorched by the attack. Scarlet counterattacks with a bone-chilling wind upon the Quilava.

    In violation of the law established by the tower, Sorin goes and sets up a protective force field, effortlessly blocking both Grass attack from his foes. Meanwhile, Sellian charges up a stronger, nastier surge of fireballs that horribly immolates the poor Petilil, while Scarlet tries to absorb as much of the impact as possible. As soon as Sorin relinquishes his force field, a mighty bolt of lightning strikes him down harshly.

    Sellian pants after the strenuous series of attacks, while Scarlet releases another dark gust of wind upon her Quilava foe. With Sorin now vulnerable, Mint takes aim with the all available sunlight and blasts the Squirtle with a mighty Solarbeam. Sorin finishes the round with a burst of water upon both Scarlet and Mint. Both shudder at the stream, yet the intensity of the sun's rays sharply reduce its power. All combatants have been worn down from the intense, yet Mint's worst off of all as she struggles to keep her footing.

    May heaven grant you fortune.

    Damage report (open)

    Speed order:
    Quilava > Vulpix > Petilil > Squirtle

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

    Vuplix's Drought intensified the sun's rays!
    Energy: -10

    Action 1
    -Squirtle used Fake Out on Petilil!
    To critical (<=625): 132 (Yes)
    Damage: 6
    Energy: -4

    -Quilava used Eruption!
    Vulpix's Flash Fire raised the power of its Fire-type moves!
    To critical Petilil (<=625): 8904 (No)
    Damage on Petilil: 30
    Energy: -7

    -Vulpix used Ominous Wind on Quilava!
    To critical (<=625): 5312 (No)
    To boost all stats (<=1000): 8004 (No)
    Damage: 6
    Energy: -5

    -Petilil flinched!

    Action 2
    -Squirtle used Protect!
    Energy: -7

    -Vulpix used Energy Ball on Squirtle!
    Squirtle is protecting itself (-5 En)
    Energy: -6

    -Petilil used Mega Drain on Squirtle!
    Squirtle is protecting itself! (-6 En)
    Energy: -8

    -Quilava used Eruption + Eruption!
    It didn't affect Vulpix...
    To critical Petilil (<=625): 7523 (No)
    Damage on Petilil: 49
    Energy: -52

    Squirtle violated a law! (-10 HP)

    Action 3
    -Quilava must recharge!

    -Vulpix used Ominous Wind on Quilava!
    To critical (<=625): 7730 (No)
    To boost all stats (<=1000): 9300 (No)
    Damage: 6
    Energy: -5

    -Petilil used Solarbeam on Squirtle!
    To critical (<=625): 4714
    Damage: 25
    Energy: -7

    -Squirtle used Water Spout!
    To critical Vulpix (<=625): 9657 (No)
    Damage on Vulpix: 10
    To critical Petilil (<=625): 8592 (No)
    Damage on Petilil: 6
    Energy: -7

    HP Left:
    Squirtle: 90 - 10 from A2 - 25 from A3 = 55
    Quilava: 90 - 6 from A1 - 6 from A3 = 78
    Vulpix: 90 - 10 from A3 = 80
    Petilil: 90 - 34 from A1 - 49 from A2 - 6 from A3 = 1

    Energy Left:
    Squirtle: 100 - 4 from A1 - 18 from A2 - 7 from A3 = 71
    Quilava: 100 - 7 from A1 - 52 from A2 = 41
    Vulpix: 100 - 10 from Drought - 5 from A1 - 6 from A2 - 5 from A3 = 74
    Petilil: 100 - 8 from A2 - 7 from A3 = 85


    Ragnarokalex
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 55 / 78
    EN: 71 / 41
    Effects: Nothing / Nothing
    Status: OK! / OK!
    VS

    TheMogRunner
    OO
    [​IMG][​IMG]
    Scarlet - Vulpix (F) / Mint - Petilil (F)
    HP: 80 / 1
    EN: 74 / 85
    Effects: Flash Fire active (+2 to all Fire moves) / Chlorophyll active (60 Spd)
    Status: OK! / OK!


    Arena: Tower of Heaven
    The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency

    Ragnarokalex attacks first.
    TheMogRunner attacks after.


    Thou shall not use a move more than once in a round.
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    oops, forgot to check the abilities there, alright, keep up the pressure you two!

    Shorin: Rain Dance - Fake Out Scarlet - Hydro Pump Scarlet
    IF Scarlet attempts to use an action to change the weather A3 but does not try to change it A2 then swap your orders for A2 and A3

    Sellian: Quick Attack Mint - Dig Scarlet - Extrasensory Scarlet
  6. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Scarlet: Imprison quilava(sunny day, extrasensory, quick attack) - Energy Ball (sqirtle) - Sunny day
    Sub a3 with toxic on quilava if sun is already out
    Mint: try throwing up a wall of sleep powder - healing wish(scarlet) - absorb
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    You need to choose 3 moves that are shared to be targetted with imprison
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    You need to choose 3 moves that are shared to be targetted with imprison
  9. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    That, and the combination you have (Sleep Powder + Dodge) is illegal. Mog, reorder your actions please.
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Also, Dig isn't in Scarlet's movelist, so you can't Imprison it.
  11. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    All corrected
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 2!

    Ragnarokalex
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 55 / 78
    EN: 71 / 41
    Effects: Nothing / Nothing
    Status: OK! / OK!
    VS

    TheMogRunner
    OO
    [​IMG][​IMG]
    Scarlet - Vulpix (F) / Mint - Petilil (F)
    HP: 80 / 1
    EN: 74 / 85
    Effects: Flash Fire active (+2 to all Fire moves) / Chlorophyll active (60 Spd)
    Status: OK! / OK!

    Arena: Tower of Heaven
    The sunlight is strong - All Fire attacks are boosted, solar skills are at maximum efficency
    Music: Luna Ascension
    Current Laws (open)
    1. Thou shall not use non-damaging commands.
    2. Thou shall not use a move more than once in a round.


    ORDERS!
    Squirtle: Rain Dance ~ Fake Out @Vulpix ~ Hydro Pump @Vulpix
    Quilava: Quick Attack @Petilil ~ Dig @Vulpix ~ Extrasensory @Vulpix
    Vulpix: Imprison @Quilava ~ Energy Ball @Squirtle ~ Sunny Day
    Petilil: Sleep Powder ~ Healing Wish @Vulpix ~ Absorb

    LET'S ROCK!

    Sellian quickly rushes in with a fierce tackle that finishes off the poor Petilil before she can think about her maneuver. Undaunted, Scarlet successfully seals off three of Sellian's techniques known to the Vulpix herself, while Shorin utters a prayer of rain to the gods. They answer back with two raging thunderbolts, striking down Scarlet and Shorin in violation of the earlier law.

    With the rain beating down all over the aged structure, Sellian finds a soft mound of earth and tunnels deep within the tower's surface. Meanwhile, Scarlet harnesses the power of the nearby plant life and launches a powerful biochemical orb that painfully stings Shorin all over his body. The hardy Squirtle takes advantage of the weather and launches a massive burst of water from his lungs. It just misses Scarlet by mere inches and splatters all over a wall. Thankfully, his teammate Sellian picks up his slack and he bursts forcefully under Scarlet's paws.

    Helping his ally this time around, Shorin catches Scarlet by surprise with another forceful burst of air sending Scarlet tumbling all over the floor. She loses her focus but not her will to soldier on. Sellian struggles to take action due to the curse inflicted by Scarlet, but is otherwise unharmed this round.

    May heaven grant you fortune.

    Damage report (open)

    Speed order:
    Quilava > Vulpix > Petilil > Squirtle

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.5)

    Action 1
    -Quilava used Quick Attack on Petilil!
    To critical (<=625): 1455 (No)
    Damage: 4
    Energy: -3

    Petilil fainted!

    -Vulpix used Imprison on Quilava!
    Quilava's Sunny Day, Quick Attack, and Extrasensory have been Imprisoned!
    Energy: -8

    -Squirtle used Rain Dance!
    It started to rain!
    Energy: -9

    Vulpix violated a law! (-10 HP)
    Squirtle violated a law! (-10 HP)

    Action 2
    -Quilava dug a hole!
    Energy: -10

    -Vulpix used Energy Ball on Squirtle!
    To critical (<=625): 4963 (No)
    To drop Special Defense (<=1000): 1188 (No)
    Damage: 12
    Energy: -6

    -Squirtle used Hydro Pump on Vulpix!
    To hit (<=8000): 8917 (No)
    Squirtle's attack missed!
    Energy: -7

    -Quilava used Dig on Vulpix!
    To critical (<=625): 4086
    Damage: 12

    Action 3
    -Squirtle used Fake Out on Vulpix!
    To critical (<=625): 8744 (No)
    Damage: 3
    Energy: -4

    -Quilava's Extrasensory was Imprisoned!

    -Vulpix flinched!

    HP Left:
    Squirtle: 55 - 10 from A1 - 12 from A2 = 33
    Quilava: 78
    Vulpix: 80 - 10 from A1 - 12 from A2 - 3 from A3 = 55
    Petilil: 1 - 4 from A1 = -3

    Energy Left:
    Squirtle: 71 - 9 from A1 - 7 from A2 - 4 from A3 = 51
    Quilava: 41 - 3 from A1 - 10 from A2 = 28
    Vulpix: 74 - 8 from A1 - 6 from A2 = 60
    Petilil: 85


    Ragnarokalex
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 33 / 78
    EN: 51 / 28
    Effects: Nothing / Imprisoned (Sunny Day, Quick Attack, Extrasensory - 4 actions)
    Status: OK! / OK!
    VS

    TheMogRunner
    Ox
    [​IMG][​IMG]
    Scarlet - Vulpix (F) / Mint - Petilil (F)
    HP: 55 / 0
    EN: 60 / 85
    Effects: Flash Fire active (+2 to all Fire moves) / Nothing
    Status: OK! / FAINTED - Unable to battle


    Arena: Tower of Heaven
    Rain continues to fall - All Water attacks are boosted, Thunder and Hurricane gain perfect accuracy (3 rounds)

    TheMogRunner attacks first.
    Ragnarokalex attacks after.


    Thou shall not use any command ordered in the previous round.
  13. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    Double team (3 clones) - Toxic (Squirtle) - Fire Blast (Squirtle)

    Why did vulpix flinch?
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Sellian: Dig - Dig - Dig

    Shorin: Surf - Scald - Scald
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    It's cause of Fake Out, Mog. There aren't any rules of how many Pokemon it can flinch as far as I know, only it only flinches once per Pokemon.

    I can get clarification on it. Hang on.

    EDIT: As far as I know from IRC, Fake Out can flinch different Pokemon in a battle as long as it's only used once on any given target.
  16. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    So I should have flinched a2 not a3 so sun should be up, right?
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    I had a sub set up so if u used sunny day 3rd action I would switch the fake out from 2nd actionto 3rd action so sunny day was stopped
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Yup, Alex is right.

    Since Scarlet was ordered to pull off Sunny Day in A3, Shorin used Hydro Pump in A2 and Fake Out in A3.

    The reffing is coming up just now guys.
  19. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    DUEL 3!

    Ragnarokalex
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 33 / 78
    EN: 51 / 28
    Effects: Nothing / Imprisoned (Sunny Day, Quick Attack, Extrasensory - 4 actions)
    Status: OK! / OK!

    VS

    TheMogRunner
    Ox
    [​IMG]
    Scarlet - Vulpix (F)
    HP: 55
    EN: 60
    Effects: Flash Fire active (+2 to all Fire moves)
    Status: OK!

    Arena: Tower of Heaven
    Rain continues to fall - All Water attacks are boosted, Thunder and Hurricane gain perfect accuracy (3 rounds)
    Music: Luna Ascension
    Current Laws (open)
    1. Thou shall not use non-damaging commands.
    2. Thou shall not use a move more than once in a round.
    3. Thou shall not use any command ordered in the previous round.


    ORDERS!
    Squirtle: Surf @Vulpix ~ Scald @Vulpix ~ Scald @Vulpix
    Quilava: Dig @Vulpix ~ Dig @Vulpix ~ Dig @Vulpix
    Vulpix: Double Team ~ Toxic @Squirtle ~ Fire Blast @Squirtle

    LET'S ROCK!

    As Sellian tunnels back down into the familiar earth, the outnumbered Scarlet quickly splits apart into four identical images. However Shorin is more than ready and draws forth a massive tidal wave from the already overflowing pools, banks, and reservoirs. The wave batters down harshly upon Scarlet and wipes away all her images. To add salt to her wounds, Sellian emerges forcefully again, causing the Vulpix to tumble right into a mighty lightning bolt. Sellian isn't innocent and he is too struck down by the divine forces.

    Sellian tunnels back into the ground regardless of any divine wrath and Scarlet releases a nasty surge of toxin clouds that badly poisons Shorin. Unfortunately, this barely phases him and Shorin shoots out steaming hot water that finishes off Scarlet, sending her tumbling across the rain-slicked stones.

    Damage report (open)

    Speed order:
    Quilava > Vulpix > Squirtle

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Quilava dug a hole!
    Energy: -10

    -Vulpix used Double Team!
    Vulpix created 3 images!
    Energy: -12

    -Squirtle used Surf!
    To critical Vulpix (<=625): 6367 (No)
    Damage: 20
    Energy: -6
    Vulpix's Double Team was eliminated!

    -Quilava used Dig on Vulpix!
    To critical (<=625): 4086
    Damage: 12

    Quilava violated a law! (-10 HP)
    Vulpix violated a law! (-10 HP)

    Action 2
    -Quilava dug a hole!
    Energy: -10

    -Vulpix used Toxic on Squirtle!
    To hit (<=9000): 7544 (Yes)
    Squirtle was badly poisoned!
    Energy: -7

    -Squirtle used Scald on Vulpix!
    To critical (<=625): 5231 (No)
    Damage: 21
    Energy: -5

    Vulpix fainted!

    Squirtle was hurt by poison! (-1 HP)
    Quilava violated two laws! (-20 HP)

    HP Left:
    Squirtle: 33 - 1 from poison = 32
    Quilava: 78 - 20 from A2 = 58
    Vulpix: 55 - 42 from A1 - 21 from A2 = -8

    Energy Left:
    Squirtle: 51 - 6 from A1 - 5 from A2 = 40
    Quilava: 28 - 10 from A1 - 10 from A2 = 8
    Vulpix: 60 - 12 from A1 = 48


    VICTORY!
    Ragnarokalex wins the match!
    OO
    [​IMG][​IMG]
    Shorin - Squirtle (M) / Sellian - Quilava (M)
    HP: 32 / 58
    EN: 40 / 8
    Effects: Nothing / Imprisoned (Sunny Day, Quick Attack, Extrasensory - 2 actions)
    Status: BADLY POISONED - 2 damage per action / OK!

    Spoils of battle:
    TheMogRunner:
    -TheMogRunner gains 2 Currency Counters
    -Mint the Petilil gains 1 EC, 2 MC, and 1 DC.
    -Scarlet the Vulpix gains 1 EC and 2 MC.

    Ragnarokalex:
    -Ragnarokalex gains 2 Currency Counters
    -Shorin the Squirtle and Sellian the Quilava gain 1 EC, 2 MC, 1 DC, and 1 KO Counter each.

    TheWolfe:
    -I get 5 Universal Counters​

    Thanks for the match you two. Hope you two had fun playing as much as I had fun reffing this one. Here's to the first completed match of CAPASB of 2012 and for more matches to come!

    The Book of Laws shatters.
  20. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    I wouldn't say that was a good match but good luck in the future!
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Yea sorry about the bad typoe matchups mog, if you would like I think I have 2 other NFEs that would prove a more balanced match, we could give it another shot if u want
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