The rules: Ragnarokalex's Team: Gage the Nidoran (Move your mouse to reveal the content) Gage the Nidoran (open) Gage the Nidoran (close) Nidoran (Gage) Male Nature: Mild Type: Poison: Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle: (Dreamworld) Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Dreamworld) Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 EC: 0/9 MC: 0 DC: 0/5 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Disable Sucker Punch Counter Toxic Venoshock Ice Beam Ryversha the Breezi (Move your mouse to reveal the content) Ryversha the Breezi (open) Ryversha the Breezi (close) Breezi (Ryversha) Female Nature: Bold Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Persistent: Type: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden (Dreamworld) Type:(Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 3 SpD: Rank 2 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Earth Power Wish Disable Toxic Venoshock Reflect Kormahs the Deino (Move your mouse to reveal the content) Kormahs the Deino (open) Kormahs the Deino (close) Deino (Kormahs) Male Nature: Rash Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 38 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Crunch Roar Dark Pulse Earth Power Ice Fang Protect Thunder Wave Work Up TravelLog's Team: Pengwin the Prinplup (Move your mouse to reveal the content) Pengwin the Prinplup (open) Pengwin the Prinplup (close) Prinplup [Pengwin] (M) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Water Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 43 (-) (50/1.15) EC: 4/9 MC: 0 DC: 2/5 Attacks: Pound Growl Bubble Water Sport Peck Bide Bubblebeam Fury Attack Metal Claw Drill Peck Hydro Pump FeatherDance Yawn Mud Sport Brick Break Dig Ice Beam Scald Vercingetorix the Riolu (Move your mouse to reveal the content) Vercingetorix the Riolu (open) Vercingetorix the Riolu (close) Riolu [Vercingetorix] (F) Nature: Lonely (+Atk, -Def) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 1 Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Blaze Kick Crunch Hi Jump Kick Dig Hidden Power (Ice 7) Shadow Claw Javelin the Ferroseed (Move your mouse to reveal the content) Javelin the Ferroseed (open) Javelin the Ferroseed (close) Ferroseed [Javelin] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 8 (10/1.15) (-) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Leech Seed Seed Bomb Worry Seed Payback Thunderbolt Toxic Alright, here we go: All of the Pokemon are automatically sent out, no need to post for that. TravelLog's actions Ragnarokalex's actions I ref I am just going to post this now, since I have to go soon, but please wait until TravelLog's Ferroseed is approved to actually start posting actions.