LF a quick match:
2v2 NFE Training Doubles (Preferably freshmons like mine)
1 sub
1 Day DQ
0 recovers/2 Chills
accepter can pick the rest, although please no Unown Soup :(
[/quote]accepting. 1 ability, training items, 1sub. arena is standard tournament arena
"YEE WITH CLEVER PUNS BEWARE!"
Welcome to the ASB Arena, two combatants face each other in the arena. Rolex...I mean Ragnarokalex and his opponent Woodchuck! Trainers at the ready? Battle!
Welcome to the ASB Arena, two combatants face each other in the arena. Rolex...I mean Ragnarokalex and his opponent Woodchuck! Trainers at the ready? Battle!
Ragnarokalex said:
Turtwig (Siegfried) Male
Nature:
Lonely
Type:
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 4
DC: 2/5
Attacks: 13 Total
Absorb
Bite
Curse
Earth Power
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Superpower
Tackle
Wide Guard
Withdraw
Abra (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.
Stats:
HP: 80
Atk: 0 (-)
Def: 1
SpA: 4
SpD: 2
Spe: 104 (+) (+30% Accuracy & Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
EC: 3/9
DC: 3/5
MC: 0
Attacks: 17 Total
Counter
Double Team
Encore
Endure
Energy Ball
Light Screen
Magic Coat
Psyshock
Reflect
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Teleport
Torment
OK, so i thought they were freshmons lol, havent used these guys in a while :x
Woodchuck said:
Monohm [John Egbert] (Male)
Nature:
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
DragonBreath
Heal Bell
Hydro Pump
Thunderbolt
Thunder Wave
Fire Blast
Total Moves: 14
Lotad [Bilious Slick] (Male)
Nature: Modest (+SpA, -Atk)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam
Counter
Leech Seed
Giga Drain
Toxic
Scald
Protect
Total Moves: 14
Noface [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +5 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 6
DC: 3/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Meteor Mash
Psycho Shift
Will-o-Wisp
Protect
Toxic
Moves: 15
- Ragnarokalex sends out & equips items (if any)
- Woodchuck sends out, equips items (if any) then orders
- Ragnarokalex responds
- I ref
- ???
- PROFIT!!!