ragnarokalex vs ziposaki

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welcome to the asb arena for me reffing yet another match of ragnarokalex's lol. his opponent today is ziposaki, now let's check those rules out.
Hey I havent done one of these yet, so lets give it a shot:

I Challange Ziposaki!!

Just saw you get accepted so I figured a nice beginner match would be fun :)

2v2 Doubles
Beginner Battle
2 Recoveries/ infinite chillls
1 Day DQ
Basic ASB Arena

lemme know if your interested
I accept! You are rather lucky I saw this. Uh, let's see...

Switch=KO
One Ability
Items Disabled


Now we just need a ref...
doubles with one ability, righteo. let's check out the teams then.

ragnarokalex's team:

*Ralts (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis

Will o Wisp*
Confuse Ray*
Shadow Sneak*

Thunder Wave*
Protect*
Safeguard*



*Monohm (Daezara) Female*
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60


EC: 1/9
MC: 1
DC: 1/5

Attacks:
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane

Hydro Pump*
Dragonbreath*
Signal Beam*

Thunder*
Hidden Power Fighting(7)*
Protect*

ziposaki's team:

Natu(*) X (F)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)

Psychic(*)
Shadow Ball(*)
Reflect(*)


Chinchou(*) L (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Water/Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)

Agility(*)
Whirlpool(*)
Shock Wave(*)

Thunderbolt(*)
Scald(*)
Ice Beam (*)


the pokemon are ready and waiting, we just need some commands. firstly ragnarokalex chooses his ability for each poke, then so does ziposaki. ziposaki orders her pokes, then ragnarokalex does; then i ref. let's go!
 
@Tea_Demon: I am a girl, FYI.

A girl steps into the arena, seemingly oblivious to the screaming fans. Her face is stoic, as are the Pokemon trailing her. One is a Psychic Pokemon with small wings, its steps synchronized with hers. It' s expression is the same as hers. The other, an Angler Pokemon, is a lot more animated, absorbing all of the light and tiny electric charges and volts in the air. The girl steps to the trainer's section, her Pokemon scurrying ahead of her. Finally, she speaks.

"X, Shadow Ball thrice on that Ralts," she says, her voice devoid of emotion. "L, Ice Beam three times on that Monohm."


In summary: Natu: Shadow Ball x3 on Ralts
Chinchou: Ice Beam x3 on Monohm


Aren't I so creative with my move choices?
 
Alright Ragnarok we need to slow down that offense, start with a Safeguard to make sure we stay status free, then Confuse Ray on X, and finish with Hypnosis on L. Daezara go on offense and start with Rain Dance, then start the fun with Thunder on X, the Protect against that last Ice Beam so we arent taking quite so much damage.

Ragnarok - Safeguard - Confuse Ray X - Hypnosis L
Daezara - Rain Dance - Thunder X - Protect
 

ralts (ragnarok) M
nature: adamant
hp: 90
energy: 100%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 90
energy: 100%
status: none
boosts: none

natu (x) F
nature: mild
hp: 90
energy: 100%
status: none
boosts: none


chinchou (l) F
nature: modest
hp: 100
energy: 100%
status: none
boosts: none


welcome to the asb arena where this match is about to get under way. x leads us off, generating a ball of shadows and firing it at ragnarok, which does nice damage. her teammate turns to the other opponent, daezara, and shoots a frosty beam of ice at her, doing good damage as well. the other team doesn't seem too concerned about offense just yet, as monohm is busy dancing an ancient rain dance, and ragnarok is setting up a safeguard for his team, protecting them from any bad status thrown their way.

x and l maintain offensive pressure by using the same moves as last round; a shadow ball for ragnarok, and an ice beam for daezara. daezara chooses to retaliate this time, drawing energy from the rain clouds to summon a massive thunder; x takes massive damage, and the static remains in his body: he's paralysed! however, she's fully synchronised with daezara and tries to paralyse her too, but she can't break through the safeguard. ragnarok wants to stick with being tricky and sends an eerie ray at x, which confuses her.

daezara quickly protects herself, sensing something will happen. and sure enough, an ice beam comes flying from l's direction, but it does nothing. ragnarok tries to lull l to sleep with hypnosis, and he's successful. x manages to fight off her paralysis and let loose another shadow ball, dealing good damage to ragnarok again but draining quite a bit of energy.

rain is still pummeling down on the combatants, and the safeguard over ragnarokalex's team remains intact.


ralts (ragnarok) M
nature: adamant
hp: 40
energy: 78%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 57
energy: 70%
status: none
boosts: none

natu (x) F
nature: mild
hp: 63
energy: 70%
status: paralysis (15%), confusion (1)
boosts: none


chinchou (l) F
nature: modest
hp: 100
energy: 67%
status: sleeping (2)
boosts: none

natu -> ralts shadow ball: 568/1000 (no drop); 482/1000 (no crit); ((8+(4-2)*1.5)*1.5) = 16.5 damage rounded to 17, -6 energy
chinchou -> monohm ice beam: 275/1000 (no crit); ((10+(3-2)*1.5)*1.5) = 17.25 damage rounded to 17, -7 energy
monohm rain dance: -10 energy
ralts safeguard: -10 energy
73/90; 73/90; 90/94; 100/93

natu -> ralts shadow ball: 930/1000 (no drop); 545/1000 (no crit); 17 damage, -10 energy
chinchou -> monohm ice beam: 653/1000 (no crit); 17 damage, -11 energy
monohm -> natu thunder: 118/1000 (para); 809/1000 (no crit); ((12+3+(4-2)*1.5)*1.5) = 27 damage, -7 energy
monohm -> chinchou thunder: nothing
ralts -> natu confuse ray: 325/1000 (slight confusion); -5 energy
57/85; 57/83; 63/84 (p:20, c:2); 100/82

monohm protect: -(7+(17/3)) = -12.7 energy rounded to 13
chinchou -> monohm ice beam: 633/1000 (no crit); 17 damage, -15 energy
ralts -> chinchou hypnosis: 862/1000 (hit); 513/1000 (deep sleep); -7 energy
natu -> ralts shadow ball: (idr rolls but the attack was all good); 17 damage, -14 energy
40/78; 57/70; 63/70 (p:15, c:1); 100/67 (s:2)
safeguard (4); rain (4)


ragnarokalex's orders please.
 
Pressed for time

Ragnarok - shadow sneak natu - confuse ray chinchou - shadow sneak natu

Daezara - thunder natu - dragonbreath chinchou - thunder natu
 
I am in an uncreative mood so:

The girl is not swayed and her face remains expressionless.

"X, Shadow Ball thrice on the Ralts. L, Ice Beam thrice on the Monohm."


I am too lazy to find out better moves. So:

In summary: Natu:Shadow Ball x3 on Ralts
Chinchou: Ice Beam x3 on Monohm
 
just a quick note, i thought thunder hits both opponents in doubles which it doesn't, so i recalculated that damage from last round. it's only 4 damage but i thought i'd let you know.


ralts (ragnarok) M
nature: adamant
hp: 40
energy: 78%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 57
energy: 70%
status: none
boosts: none

natu (x) F
nature: mild
hp: 63
energy: 70%
status: paralysis (15%), confusion (1)
boosts: none


chinchou (l) F
nature: modest
hp: 100
energy: 67%
status: sleeping (2)
boosts: none


here we are again at the asb arena, ready for round 2 in this match between ragnarokalex and ziposaki! ragnarok starts us off this time, sneaking through the shadows and striking x for some damage. l is still snoozing away, so he doesn't do much. daezara charges up another thunder with help from the rain and strikes x for massive damage again! x tries to muster another shadow ball but can't; the paralysis is too much for her.

l sleeps on, but she's looking as though she'll wake up any moment now. daezara thinks it's safe to hit her with some dragonbreath though. ragnarok, the tricky bugger he is, sends out another eerie ray, this time confusing the sleeping l. with her opponents distracted by her teammate, x tries to attack but the paralysis keeps her rigid again.

ragnarok once again steps into the shadows and sneaks up to x for some damage. l finally wakes up, and just in time to hit daezara with an ice beam before her teammate is struck by another massively powerful thunder from daezara. x has finally broken the shackles of paralysis though, and summons a ball of shadows to strike ragnarok for some damage.

the rain is still falling relentlessly, and ragnarokalex's team's safeguard is intact.


ralts (ragnarok) M
nature: adamant
hp: 23
energy: 72%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 40
energy: 57%
status: none
boosts: none

natu (x) F
nature: mild
hp: 9
energy: 64%
status: paralysis (10%)
boosts: none


chinchou (l) F
nature: modest
hp: 88
energy: 60%
status: confused (2)
boosts: none

ralts -> natu shadow sneak: 1000/1000 (no crit); (4+(2-1)*1.5)*1.5) = 8.25 damage rounded to 8, -3 energy
chinchou sleeps
monohm -> natu thunder: 912/1000 (no para); 466/1000 (no crit); ((12+3+(4-2)*1.5)*1.5) = 27 damage, -7 energy
natu -> ralts shadow ball: 1000/1000 (no drop); 291/1000 (no crit); 117/1000 (para); 938/1000 (no hurt)
40/75; 57/64; 36/70 (p:15); 100/67 (s:1)

chinchou sleeps
monohm -> chinchou dragonbreath: 346/1000 (no para); 971/1000 (no crit); (6+3+(4-2)*1.5) = 12 damage, -4 energy
ralts -> chinchou confuse ray: 496/1000 (severe confusion); -5 energy
natu -> ralts shadow ball: 848/1000 (no drop); 418/1000 (no crit); 92/1000 (para)
40/70; 57/60; 36/70 (p:15); 88/67 (c:3)

ralts -> natu shadow sneak: 123/1000 (no crit); 8 damage, -3 energy
chinchou -> monohm ice beam: 833/1000 (no crit); 642/1000 (no hurt); ((10+(3-2)*1.5)*1.5) = 17.25 damage rounded to 17, -7 energy
monohm -> natu thunder: 145/1000 (no crit); 27 damage, -7 energy
natu -> ralts shadow ball: 337/1000 (no drop); 668/1000 (no crit); 870/1000 (no para); 17 damage, -6 energy
23/72; 40/57; 9/64 (p:10); 88/60 (c:2)
safeguard (3), rain (3)


ziposaki's move.
 
The girl simply says,"X, Roost then Shadow Ball twice on Ralts. L, you know what to do. Ice Beam thrice on Monohm."

In summary: Natu: Roost, then Shadow Ball x2 on Ralts
Chinchou: Ice Beam x3 on Monohm


You can tell I'm not putting much strategy into this battle.
 
Arrggg so close for a shadow Sneak KO, oh well. Ragnarok, quickly use Willowisp on L, then finish off X with a Psychic, lastly reconfuse L with Confuse Ray, unless for some reason your psychic attack doesnt finish off X, then use Shadow Sneak. Daezara, u start off with a Dragon Breath on L, Then Thunder X, and finish up with another Dragon Breath on L. Daezara, if you get hit with Ice Beams on the first 2 rounds, replace the 2nd Dragon Breath with Protect.

Ragnarok - Willowisp L - Psychic X - Confuse Ray L
Replace Confuse Ray with Shadow Sneak on X if hes still alive by action 3

Dazaera - Dragon Breath L - Thunder X - Dragon Breath L
Replace the last Dragon Breath with Protect if Dazaera has been hit by 2 ice beams already
 

ralts (ragnarok) M
nature: adamant
hp: 23
energy: 72%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 40
energy: 57%
status: none
boosts: none

natu (x) F
nature: mild
hp: 9
energy: 64%
status: paralysis (10%)
boosts: none


chinchou (l) F
nature: modest
hp: 88
energy: 60%
status: confused (2)
boosts: none​


welcome back to the arena for round 3 of this good match between ragnarokalex and ziposaki, and it looks as though l is ready to lead us off this time. she tries to attack, but gets a tad confused, and hurts herself accidentally. oh dear. at least she seems to have snapped out of confusion now. daezara takes this opportunity to let loose some dragonbreath, dealing good damage to l and in fact hitting a critical spot! not very good luck for l there indeed. ragnarok keeps up the pressure on l by summoning a will-o-wisp, but its course is a bit hectic and the attack misses. x manages to shrug off her paralysis and have a bit of a roost, restoring some vital health.

l is determined to make up for the last action's shenanigans and fires a frosty ice beam at daezara, hitting for good damage. but daezara and ragnarok sense a ko here, and team up on x instead; daezara lets loose a mighty thunder and ragnarok blasts her with psychic energy, dealing enough damage to knock out the poor bird.

l maintains the offensive pressure with another ice beam, and the constant damage has taken its toll on daezara; she's not looking so hot. she does manage another dragonbreath though, dealing solid damage to l, and ragnarok fires another eerie confuse ray at l, inflicting severe confusion. here we go again...

it's still raining, but not as heavily now. the safeguard also seems to be fading slightly.


ralts (ragnarok) M
nature: adamant
hp: 23
energy: 56%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 6
energy: 42%
status: none
boosts: none

natu (x) F
nature: mild
hp: KO
energy: KO
status: none
boosts: none


chinchou (l) F
nature: modest
hp: 58
energy: 39%
status: confused (3)
boosts: none​

chinchou -> monohm ice beam: 11/1000 (crit); 169/1000 (hurts)
chinchou self-hurt: (4+(1-2)*1.5) = 2.5 damage rounded to 3, -3 energy
monohm -> chinchou dragonbreath: 539/1000 (no para); 17/1000 (crit); (6+3+3+(4-2)*1.5) = 15 damage, -4 energy
ralts -> chinchou will-o-wisp: 162/1000 (miss); -7 energy
natu roost: 187/1000 (no para); +20 hp, -(9+2) = -11 energy
23/67; 40/53; 29/53 (p:10); 70/57

chinchou -> monohm ice beam: 246/1000 (no crit); 17 damage, -7 energy
monohm -> natu thunder: 241/1000 (no crit); 27 damage, -7 energy
ralts -> natu psychic: 52/1000 (drop); 416/1000 (no crit); ((9+3+(1-2)*1.5)*0.67) = 7.035 damage rounded to 7, -6 energy
23/61; 23/46; KO; 70/50

chinchou -> monohm ice beam: 224/1000 (no crit); 17 damage, -11 energy
monohm -> chinchou dragonbreath: 355/1000 (no para); 819/1000 (no crit); 12 damage, -4 energy
ralts -> chinchou confuse ray: 517/1000 (severe confusion); -5 energy
23/56; 6/42; 58/39 (c:3)
rain (2), safeguard (2)


ragnarokalex's orders please.
 
to tired to post T.T

Ragnarok - Heal Pulse Daezara - Psychic L - Heal Pulse Daezara
If targeted with Thunderbolt or Scald use protect and switch actions one spot to the left

Daezara - Signal Beam L - Dragon Breath L - Signal Beam L
If targeted with Ice Beam on the first or 2nd action use protect to replace that action, but dont use protect twice this round
 
Uh, let's see....

The girl responds, "L, Whirlpool Ralts, then Ice Beam Monohm twice."

In summary: Chinchou:Whirlpool Ralts then Ice Beam x2 Monohm.
 

ralts (ragnarok) M
nature: adamant
hp: 23
energy: 56%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 6
energy: 42%
status: none
boosts: none

chinchou (l) F
nature: modest
hp: 58
energy: 39%
status: confused (3)
boosts: none​


here we are in the asb arena, and this match is really coming to a close now. daezara leads us off with a signal beam, hitting l for some damage. l doesn't seem to mind though, and summons a whirlpool, trapping ragnarok inside it. being trapped in the whirlpool doesn't prevent ragnarok from firing a healing pulse at his teammate, restoring some vital health.

daezara senses danger, and protects herself, which is a good move since l sends another ice beam at her, but it can't break the protection. ragnarok enters l's mind and warps it with psychic powers, doing nice damage and breaking her concentration somewhat.

daezara switches back to offense and fires another signal beam at l, and l tries to retaliate with another ice beam but hurts herself in confusion. that's a pity as it gives ragnarok time to fire another heal pulse at her teammate, and the whirlpool dissipates thanks to l's lack in concentration.

rain is just a drizzle now, and safeguard is hardly there at all.


ralts (ragnarok) M
nature: adamant
hp: 8
energy: 22%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 46
energy: 17%
status: none
boosts: none

chinchou (l) F
nature: modest
hp: 19
energy: 25%
status: none
boosts: none​

monohm -> chinchou signal beam: 307/1000 (no crit); (8+(4-2)*1.5) = 11 damage, -6 energy
chinchou -> ralts whirlpool: 78/1000 (no crit); 687/1000 (no hurt); (4+3+(3-2)*1.5) = 8.5 damage rounded to 9, -4 energy
ralts -> monohm heal pulse: +20 hp, -14 energy
ralts takes 2 damage from whirlpool
12/42 (w:3); 26/36; 47/35 (c:2)

monohm protect: -(7+(17/3)) = -12.7 energy rounded to 13
chinchou -> monohm ice beam: 746/1000 (no hurt); 17 damage, -7 energy
ralts -> chinchou psychic: 960/1000 (no drop); 972/1000 (no crit); (9+3+(1-2)*1.5) = 10.5 damage rounded to 11, -6 energy
ralts takes 2 damage from whirlpool
10/36 (w:1); 26/23; 36/28 (c:1)

monohm -> chinchou signal beam: 219/1000 (no crit); 11 damage, -6 energy
chinchou -> monohm ice beam: 688/1000 (no crit); 49/1000 (hurts)
chinchou confusion: (4+(1-2)*1.5) = 5.5 damage rounded to 6, -3 energy
ralts -> monohm heal pulse: +20 hp, -14 energy
ralts takes 2 damage from whirlpool
8/22; 46/17; 19/25
rain (1), safeguard (1)


ziposaki's turn.
 
The girl says. "L. Thunderbolt to heal yourself, and then Thunderbolt Ralts. If somehow it survives or you survive, Thunderbolt it again. If not and you are still alive, Ice Beam Monohm."

L: Thunderbolt to heal, then Thunderbolt Ralts. If Ralts is still alive, Thunderbolt it again. If not, Ice Beam Monohm.
 

ralts (ragnarok) M
nature: adamant
hp: 8
energy: 22%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 46
energy: 17%
status: none
boosts: none

chinchou (l) F
nature: modest
hp: 19
energy: 25%
status: none
boosts: none​


welcome back to the asb arena for what will surely be the last round of this very good battle. daezara isn't in a hurry and decides to chill, restoring some vital energy. l makes a bold move and thunderbolts herself, but it restores a negligible amount of health. good idea, bad result. ragnarok is feeling tricky, and so he traces volt absorb. will this pay off? we shall see.

daezara shoots out a pulse of sound energy at l; a sonicboom! l isn't concerned by daezara though and thunderbolts ragnarok this time, but with his newly-traced ability he just sucks up some electrical power and restores health instead. he chills out while he's at it, restoring some energy too.

daezara shoots another sonicboom at l, and l tries to thunderbolt ragnarok again but doesn't have enough energy! oh dear, that is a shame. ragnarok coolly smiles and lets loose a psychic blast at l to knock her out and get ragnarokalex the win!


ralts (ragnarok) M
nature: adamant
hp: 15
energy: 28%
status: none
boosts: none


monohm (daezara) F
nature: modest
hp: 46
energy: 11%
status: none
boosts: none

chinchou (l) F
nature: modest
hp: KO
energy: KO
status: none
boosts: none​

monohm chill: +12 energy
chinchou -> chinchou thunderbolt: (9+3+(3-2)*1.5) = 13.5 damage, heals 3.375 health rounded to 3, -6 energy
ralts trace
8/22; 46/29; 22/19

monohm -> chinchou sonicboom: 787/1000 (hit); 10 damage, -7 energy
chinchou -> ralts thunderbolt: 13.5 damage, heals 6.75 health rounded to 7, -10 energy
ralts chill: +12 energy
15/34 (t(volt absorb):5); 46/22; 12/9

monohm -> chinchou sonicboom: 360/1000 (hit); 10 damage, -11 energy
chinchou -> ralts thunderbolt: not enough energy
ralts -> chinchou psychic: 638/1000 (no drop); 598/1000 (no crit); 11 damage, -6 energy
15/28 (t(volt absorb): 4); 46/11; KO


congratulations ragnarokalex on your victory, and well played ziposaki.

prizes:

  • ragnarokalex and ziposaki get 2 tc each.
  • i get 4 ref tokens.
  • ragnarok, daezara, x and l get 1 ec, 2 mc and 1 dc each.
  • ragnarok gets 2 koc.


good game!
 
The girl walks out with a glance or a word. She doesn't look angry or mad. She just looks as she always does: expressionless. However, a piece of paper falls near Alexander, signalling him to read it. The piece of paper reads:


Good game! Sorry for Saki. She's always like this. I don't think I've ever seen her crack a smile or show any expression...Do we really have to do this? Of course! Saki always says to be polite!...Okay, so that's a lie. I read it in this book of good manners for Pokemon. But whatever! Again, good game!

Love, L
&
(Grudgingly) Signed and Transcribed into English
by X, Because L Promised Me Quiet Afterwards
 
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