Ragnarokalex: Ragnarok the Gallade (Move your mouse to reveal the content) Ragnarok the Gallade (open) Ragnarok the Gallade (close) *Gallade (Ragnarok) Male* Nature: Adamant Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified: (Dreamworld) Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Attacks: Growl* Confusion* Teleport* Double Team* Lucky Chant* Magical Leaf* Heal Pulse* Calm Mind* Psychic Hypnosis Leaf Blade Night Slash Slash Swords Dance Fury Cutter Close Combat Psycho Cut Will o Wisp* Confuse Ray* Shadow Sneak* Disable Thunder Wave* Protect* Safeguard* Drain Punch iiMKultra: Hecate the Chandelure (Move your mouse to reveal the content) Hecate the Chandelure (open) Hecate the Chandelure (close) Chandelure [Hecate] (F) Nature: Bold (+Def, -Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 6 SpD: Rank 3 Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Moves: Ember Astonish Minimise Smog Fire Spin Confuse Ray Night Shade Will-O-Wisp Flame Burst Imprison Heat Wave Haze Acid Armor Will-O-Wisp Energy Ball Toxic Hex Psychic Pain Split Protect Flamethrower Curse Inferno Shadow Ball Taunt Telekinesis SolarBeam Your actions mk!