This team utilizes rain to mow down everything in its path, yet be able to stall teams and hit back hard with rain-boosted moves. My first RMT here on Smogon.
~~MY TEAM IN A NUTSHELL~~
~~A CLOSER LOOK~~
*Kermit (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Suggestion by ganj4lf. A Choice Scarf Politoed is a good revenge killer, outspeeding many Pokemon such as opposing Politoed. Hydro Pump is a spamming move and is, I feel, OP while rain-boosted. Ice beam is to take down pesky Dragon-types, and HP grass takes down enemy Water-types such as Starmie who try to take advantage of the rain. Perish Song takes down boosted Pokemon, in which I will use Perish Song then switch out to a wall.
Draco (Dragonite) (M) @ Expert Belt
Trait: Multiscale
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Hurricane
- Thunder
- ExtremeSpeed
- Dragon Pulse
Special Attacker. Hurricane and Thunder both have 100% accuracy in rain, so I try to abuse it as much as possible. I don't really want to lose too much HP over life orb, however, because I want to exploit Multiscale. Extremespeed is a good priority move to take down opponents that have less than 20% HP. Dragon Pulse is the preferable STAB move to hit Pokemon for neutral damage.
*Obesity (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Suggestion by ganj4lf, who said that Chansey is better than Blissey in this team. Wish + Protect helps out my sweepers in battle, and Thunder Wave cripples enemy sweepers that utilize speed such as Venusaur in sun. However, I feel that this set is easily crippled by Substitute Gengar.
*Punchy (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
My Bulk Up wallbreaker. I found that on opposing teams, Spore is a very good move to shut down walls. In this set, I will first use Spore on the said wall, set up with Bulk Up and proceed to Seed Bomb/Drain Punch the opponent.
*Fairy Thingy (Azelf) @ Light Clay
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 Def
Jolly Nature
- Taunt
- U-turn
- Light Screen
- Reflect
Idea from undisputed. He suggested that I increase my defenses, so I decided that I was going for the Dual Screens strategy, I also found out a hole in my team, and that is that I don't have a taunter. Azelf fits perfectly, with maximum EVs assigned to Speed and HP to ensure that it hits first and absorbs the damage taken. Though I'm quite unsure of using Azelf as a Dual Screener due to its low defenses.
Rock Thingy (Forretress) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Rapid Spin
- Stealth Rock
- Gyro Ball
Every good team needs a spinner. And an entry hazard-layer. Forretress fits both jobs perfectly. Gyro Ball hits hard because of its low speed investment. Volt Switch ensures that it carries momentum for the team. I use Shed Shell to escape from enemy Magnezones, as I need to keep my bulky spinner alive.
So, there's my team, so please help me rate and improve on it, and identify any threats to this team!
Note: A star (*) denotes a new change.
~~IMPORTABLE~~
Kermit (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Draco (Dragonite) (M) @ Expert Belt
Trait: Multiscale
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- Thunder
- ExtremeSpeed
- Dragon Pulse
Obesity (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Punchy (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Fairy Thingy (Azelf) @ Light Clay
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 Def
Jolly Nature
- Taunt
- U-turn
- Light Screen
- Reflect
Rock Thingy (Forretress) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Spikes
- Gyro Ball
~~MY TEAM IN A NUTSHELL~~
~~A CLOSER LOOK~~
*Kermit (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Suggestion by ganj4lf. A Choice Scarf Politoed is a good revenge killer, outspeeding many Pokemon such as opposing Politoed. Hydro Pump is a spamming move and is, I feel, OP while rain-boosted. Ice beam is to take down pesky Dragon-types, and HP grass takes down enemy Water-types such as Starmie who try to take advantage of the rain. Perish Song takes down boosted Pokemon, in which I will use Perish Song then switch out to a wall.
Draco (Dragonite) (M) @ Expert Belt
Trait: Multiscale
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Hurricane
- Thunder
- ExtremeSpeed
- Dragon Pulse
Special Attacker. Hurricane and Thunder both have 100% accuracy in rain, so I try to abuse it as much as possible. I don't really want to lose too much HP over life orb, however, because I want to exploit Multiscale. Extremespeed is a good priority move to take down opponents that have less than 20% HP. Dragon Pulse is the preferable STAB move to hit Pokemon for neutral damage.
*Obesity (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Suggestion by ganj4lf, who said that Chansey is better than Blissey in this team. Wish + Protect helps out my sweepers in battle, and Thunder Wave cripples enemy sweepers that utilize speed such as Venusaur in sun. However, I feel that this set is easily crippled by Substitute Gengar.
*Punchy (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
My Bulk Up wallbreaker. I found that on opposing teams, Spore is a very good move to shut down walls. In this set, I will first use Spore on the said wall, set up with Bulk Up and proceed to Seed Bomb/Drain Punch the opponent.
*Fairy Thingy (Azelf) @ Light Clay
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 Def
Jolly Nature
- Taunt
- U-turn
- Light Screen
- Reflect
Idea from undisputed. He suggested that I increase my defenses, so I decided that I was going for the Dual Screens strategy, I also found out a hole in my team, and that is that I don't have a taunter. Azelf fits perfectly, with maximum EVs assigned to Speed and HP to ensure that it hits first and absorbs the damage taken. Though I'm quite unsure of using Azelf as a Dual Screener due to its low defenses.
Rock Thingy (Forretress) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Rapid Spin
- Stealth Rock
- Gyro Ball
Every good team needs a spinner. And an entry hazard-layer. Forretress fits both jobs perfectly. Gyro Ball hits hard because of its low speed investment. Volt Switch ensures that it carries momentum for the team. I use Shed Shell to escape from enemy Magnezones, as I need to keep my bulky spinner alive.
So, there's my team, so please help me rate and improve on it, and identify any threats to this team!
Note: A star (*) denotes a new change.
~~IMPORTABLE~~
Kermit (Politoed) @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Perish Song
Draco (Dragonite) (M) @ Expert Belt
Trait: Multiscale
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- Thunder
- ExtremeSpeed
- Dragon Pulse
Obesity (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Seismic Toss
- Thunder Wave
- Wish
- Protect
Punchy (Breloom) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 212 SDef / 60 Spd
Careful Nature
- Bulk Up
- Spore
- Seed Bomb
- Drain Punch
Fairy Thingy (Azelf) @ Light Clay
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 Def
Jolly Nature
- Taunt
- U-turn
- Light Screen
- Reflect
Rock Thingy (Forretress) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Rapid Spin
- Spikes
- Gyro Ball