Rain Rain Go Away!
Hello, and welcome to my first OU RMT! But please don't be disheartened when I say this is my first RMT. Anyways, rain has always been a personal favorite of mine. I don't know why, maybe its because I always thought Kyogre was the best pokemon of all time at age 6. Back on task, I built this team with the goal of seeing how good Thundurus really is. Also he is probably one of the best rain abusers, so he fit well with my love for rain. This team peaked at 1155 but is now at 1115. I would like to find a way to push it over the cusp of greatness. That is where you guys come in! I would like to know if it's my playing or the team itself that is preventing my team and I to be amongst the best. So, without further ado, my drizzle team!
Politoed@Choice Scarf
Modest- 252 SpA 252 Spd 4 HP
Ability:Drizzle
-Hydro Pump
-Focus Blast
-Ice Beam
-Perish Song
Well this guy is kind of a necessity, right? Anyways, this guy brings the rain that this team abuses, and is my premiere check to Excadrill and other sand sweepers. Come in on a non attacking move, and he is forced to switch out, or prey I miss the pump. Politoed also provides as a solid revenge killer for every other poke, too. The evs are standard for scarftoed and maximize Special Attack and Speed. Modest nature because MOAR Power. Also, Scarf Toed provides some viability to a weather starter, more to say then for ninetails.
Gliscor@Toxic Orb
Impish 244 HP 180 Def 84 Spd
Ability:Poison Heal
-Swords Dance
-Earthquake
-Ice Fang
-Protect
Well, when the team started to lean towards stall, thundurus kinda lost his meaning. So, to give myself a solid physical wall and a way to punch through Blissey, I decided to use a Wall Sweeper Gliscor. Now, since Toxic orb+Poison heal recovers 1/8 as opposed to leftovers 1/16, i opted for the Poison Heal Gliscor. Now, the EV's might seem a little weird, however are actually pretty straightforward. 244 HP is to restore the most HP possible from poison heal, while 84 Spd is to speed creep other semi-fast walls such as other Gliscor and specially defensive Jirachi. Onto the moves, Swords Dance is to boost Gliscor's attack stat to respectable levels giving him the possibility of sweeping. Earthquake if for powerful STAB, while Ice Fang is for coverage. Protect is to scout and to heal up if I need say, 24 more HP to guarantee I live the next Stone Edge from Terrakion. In all and all, I am glad that the raters in the smogon community presented me with this option.
Gastrodon@Leftovers
Calm 252 HP 252 SpD 4Spd
Ability: Storm Drain
-Earth Power
-Ice Beam
-Toxic
-Recover
This little slug is slowly crawling his way to the top of the OU tier because of his ability to counter rain teams with his recently buffed-up ability storm drain. Storm drain now raises Gastrodon's special attack by one stage every time he's hit with a water type move. Between the immunity of water and electric attacks, and his lightness so he isn't hit hard by grass knot, he walls two of the most threatening pokes on rain teams: Rotom-W and Thundurus. Earth Power for STAB and Ice Beam for the flying types immune to earth power. Toxic to get some serious residual damage, and recover for instantaneous recovery. 252 HP to maximize bulk and 252 SpD and Calm to take most special attacks bar grass types and Specs Draco.
Ferrothorn@Leftovers
Careful 252 HP 60 Def 196 SpD
Ability: Iron Barbs
-Power Whip
-Leech Seed
-Stealth Rock
-Thunder Wave
Ahh, this spikey fruit octopus thing is a staple on most rain teams due to his key resistances and his glaring weakness being nerfed thanks to rain. Do to fires nerf, Ferro is nearly indestructible and can take Specs Latios all day. Remember when I said Thundurus's biggest threat is pokes that are faster and that the problem will be adressed later? Yeah, well this guy addresses it. With T-Wave, Ferrothorn is capable of crippling attackers that really on their high speed to succeed such as Starmie. Power Whip for STAB and an actually surprising attacking presence. This guy has netted me way more KO's than one would think. Anyways Leech Seed for more HP, and Rocks since it the most important move in the game. Although I don't know how much truth there is to that statement now, since I usually dont get around to getting them up unless I see D-nite, Volcroana, or any other 4x Weak Rock poke. 252 HP for max bulk, 60 Def to take 2 Outrages from banded Haxorus, yeah HAXORUS. And 196 SpD for Latios and other special attackers that Gastrodon can't take. Yeah, this guy is #1 in OU for a good reason.
Jirachi@Leftovers
Modest 252 HP 80 SpA 176 Spd
Ability:Serene Grace
-Substitute
-Calm Mind
-Water Pulse
-Thunder
This SubCM Rachi takes the place of Skarmory and boy, does it do well! This Rachi is probably the only poke capable of pulling off water pulse in a competitive way. With Rachi's infamous ability, Thunder and Water Pulse will usually cause parafusion, giving my opponent a small chance to even perform a move. After a couple calm minds, this guy becomes a fearsome sweeper. He also fills skarm shoes well since it still keeps the dragon resist.
Tentacruel@Leftovers
Bold 252 HP 212 Def 44 Spe
Ability:Rain Dish
-Scald
-Toxic Spikes
-Rapid Spin
-Protect
In for the previous Rotom-W is this Tentacruel. This, along with some other team members have been suggested by AB2. After seeing this team had a pretty big problem with Scizor, this Tentacruel makes it so I almost get EXCITED when I see Scizor, since it's pretty much a 6-5 at the start because standard CB Scizor really can't touch this guy. Also, Tenta addresses my Bliss problem. With toxic spikes, Blissey is pretty much deadweight, only being able to switch in on a couple attacks as opposed to the seemingly endless amounts it can take untouched. Scald is for rain boosted STAB, Protect is to ease prediction and to get in another turn of lefties+rain dish, and rapid spin support is always welcomed.
Final Note
Well, this team has kinda grown on me, as I have fond memories of using each and every one of these pokes. However, I feel it has more potential. I am open to changing anyone in the name of bettering the team. But please, only serious proposals including a type of moveset.Hello, and welcome to my first OU RMT! But please don't be disheartened when I say this is my first RMT. Anyways, rain has always been a personal favorite of mine. I don't know why, maybe its because I always thought Kyogre was the best pokemon of all time at age 6. Back on task, I built this team with the goal of seeing how good Thundurus really is. Also he is probably one of the best rain abusers, so he fit well with my love for rain. This team peaked at 1155 but is now at 1115. I would like to find a way to push it over the cusp of greatness. That is where you guys come in! I would like to know if it's my playing or the team itself that is preventing my team and I to be amongst the best. So, without further ado, my drizzle team!
Politoed@Choice Scarf
Modest- 252 SpA 252 Spd 4 HP
Ability:Drizzle
-Hydro Pump
-Focus Blast
-Ice Beam
-Perish Song
Well this guy is kind of a necessity, right? Anyways, this guy brings the rain that this team abuses, and is my premiere check to Excadrill and other sand sweepers. Come in on a non attacking move, and he is forced to switch out, or prey I miss the pump. Politoed also provides as a solid revenge killer for every other poke, too. The evs are standard for scarftoed and maximize Special Attack and Speed. Modest nature because MOAR Power. Also, Scarf Toed provides some viability to a weather starter, more to say then for ninetails.
Gliscor@Toxic Orb
Impish 244 HP 180 Def 84 Spd
Ability:Poison Heal
-Swords Dance
-Earthquake
-Ice Fang
-Protect
Well, when the team started to lean towards stall, thundurus kinda lost his meaning. So, to give myself a solid physical wall and a way to punch through Blissey, I decided to use a Wall Sweeper Gliscor. Now, since Toxic orb+Poison heal recovers 1/8 as opposed to leftovers 1/16, i opted for the Poison Heal Gliscor. Now, the EV's might seem a little weird, however are actually pretty straightforward. 244 HP is to restore the most HP possible from poison heal, while 84 Spd is to speed creep other semi-fast walls such as other Gliscor and specially defensive Jirachi. Onto the moves, Swords Dance is to boost Gliscor's attack stat to respectable levels giving him the possibility of sweeping. Earthquake if for powerful STAB, while Ice Fang is for coverage. Protect is to scout and to heal up if I need say, 24 more HP to guarantee I live the next Stone Edge from Terrakion. In all and all, I am glad that the raters in the smogon community presented me with this option.
Gastrodon@Leftovers
Calm 252 HP 252 SpD 4Spd
Ability: Storm Drain
-Earth Power
-Ice Beam
-Toxic
-Recover
This little slug is slowly crawling his way to the top of the OU tier because of his ability to counter rain teams with his recently buffed-up ability storm drain. Storm drain now raises Gastrodon's special attack by one stage every time he's hit with a water type move. Between the immunity of water and electric attacks, and his lightness so he isn't hit hard by grass knot, he walls two of the most threatening pokes on rain teams: Rotom-W and Thundurus. Earth Power for STAB and Ice Beam for the flying types immune to earth power. Toxic to get some serious residual damage, and recover for instantaneous recovery. 252 HP to maximize bulk and 252 SpD and Calm to take most special attacks bar grass types and Specs Draco.
Ferrothorn@Leftovers
Careful 252 HP 60 Def 196 SpD
Ability: Iron Barbs
-Power Whip
-Leech Seed
-Stealth Rock
-Thunder Wave
Ahh, this spikey fruit octopus thing is a staple on most rain teams due to his key resistances and his glaring weakness being nerfed thanks to rain. Do to fires nerf, Ferro is nearly indestructible and can take Specs Latios all day. Remember when I said Thundurus's biggest threat is pokes that are faster and that the problem will be adressed later? Yeah, well this guy addresses it. With T-Wave, Ferrothorn is capable of crippling attackers that really on their high speed to succeed such as Starmie. Power Whip for STAB and an actually surprising attacking presence. This guy has netted me way more KO's than one would think. Anyways Leech Seed for more HP, and Rocks since it the most important move in the game. Although I don't know how much truth there is to that statement now, since I usually dont get around to getting them up unless I see D-nite, Volcroana, or any other 4x Weak Rock poke. 252 HP for max bulk, 60 Def to take 2 Outrages from banded Haxorus, yeah HAXORUS. And 196 SpD for Latios and other special attackers that Gastrodon can't take. Yeah, this guy is #1 in OU for a good reason.
Jirachi@Leftovers
Modest 252 HP 80 SpA 176 Spd
Ability:Serene Grace
-Substitute
-Calm Mind
-Water Pulse
-Thunder
This SubCM Rachi takes the place of Skarmory and boy, does it do well! This Rachi is probably the only poke capable of pulling off water pulse in a competitive way. With Rachi's infamous ability, Thunder and Water Pulse will usually cause parafusion, giving my opponent a small chance to even perform a move. After a couple calm minds, this guy becomes a fearsome sweeper. He also fills skarm shoes well since it still keeps the dragon resist.
Tentacruel@Leftovers
Bold 252 HP 212 Def 44 Spe
Ability:Rain Dish
-Scald
-Toxic Spikes
-Rapid Spin
-Protect
In for the previous Rotom-W is this Tentacruel. This, along with some other team members have been suggested by AB2. After seeing this team had a pretty big problem with Scizor, this Tentacruel makes it so I almost get EXCITED when I see Scizor, since it's pretty much a 6-5 at the start because standard CB Scizor really can't touch this guy. Also, Tenta addresses my Bliss problem. With toxic spikes, Blissey is pretty much deadweight, only being able to switch in on a couple attacks as opposed to the seemingly endless amounts it can take untouched. Scald is for rain boosted STAB, Protect is to ease prediction and to get in another turn of lefties+rain dish, and rapid spin support is always welcomed.
Final Note
Last Glance