Rally the troops in Texas!

We have two fearless leaders here today, each with their own soldiers! Here we have the challenger, Texas Cloverleaf!


Texas


Snorunt (M)
Nature: Hardy
Type: Ice
Abilities: Inner Focus / Ice Body / Moody (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/6
MC: 9
AC: 2/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang

Avalanche
Bide
Block
Disable
Spikes

Toxic
Ice Beam
Blizzard
Protect
Shadow Ball

Total Moves: 19



Duskull
Nature: Brave (+Atk, -Spe, -10% Evasion)
Type: Ghost
Abilities: Levitate / Frisk (H)

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 4
AC: 1/5

Attacks:
Leer
Night Shade
Disable
Astonish
Foresight
Shadow Sneak
Pursuit
Will-O-Wisp
Confuse Ray

Destiny Bond
Imprison
Memento
Pain Split
Skill Swap

Taunt
Ice Beam
Shadow Ball
Torment
Infestation

Total Moves: 19



Noibat (F)
Nature: Modest (+SpA, -Atk)
Type: Flying / Dragon
Abilities: Frisk / Infiltrator / Telepathy (H)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/6
MC: 10
AC: 3/5

Attacks:
Screech
Supersonic
Tackle
Leech Life
Gust
Bite
Wing Attack
Agility
Air Cutter

Snatch
Switcheroo
Outrage
Tailwind

Taunt
Solarbeam
Psychic
Shadow Ball
Substitute
Fly

Dragon Pulse
Draco Meteor
Heat Wave
Snatch
Super Fang
Tailwind

Total Moves: 25

Raid Only: Bloodlust



Who will be facing off against the young Gallade being trained by Snarguffle, Rally!




Ralts [Rally] (Male)
Types: Psychic/Fairy
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities: Synchronize/Trace/Telepathy (H)
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 2+
Def: 1
SpA: 1-
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks (20):

Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

Egg
Confuse Ray
Disable
Grudge
Shadow Sneak
Will-O-Wisp

TM/HM
Toxic
Light Screen
Protect
Thunderbolt
Return

Other:


Texas Cloverleaf sends out and equips
Snarguffle sends out, equips and orders
Texas Cloverleaf orders


Texas said that this battle would have the standard rules, should I assume Items=All, Chills=5, and substitutions=2?

Edit: 2 substitutions, 5 chills and items=training. Got it.
 
Last edited:

Rally @ Lucky Egg ~ Tracing Inner Focus
Confuse Ray - Will-O-Wisp - Draining Kiss
IF Snorunt is to use Shadow Ball THEN Disable (Shadow Ball) and push back actions. Activate this sub only once.
IF Snorunt is to use Protect THEN use Calm Mind and push back actions.
 
Snorunt (M)
Nature: Hardy
Type: Ice
Abilities: Inner Focus / Ice Body / Moody (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/6
MC: 9
AC: 2/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang

Avalanche
Bide
Block
Disable
Spikes

Toxic
Ice Beam
Blizzard
Protect
Shadow Ball


TM/HM
Toxic
Light Screen
Protect
Thunderbolt
Return

Other:


Vs

Ralts [Rally] (Male)
Types: Psychic/Fairy
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities: Synchronize/Trace/Telepathy (H)
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 2+
Def: 1
SpA: 1-
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Attacks (20):

Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind

Egg
Confuse Ray
Disable
Grudge
Shadow Sneak
Will-O-Wisp

TM/HM
Toxic
Light Screen
Protect
Thunderbolt
Return

Other:



Snorunt used Shadow Ball!
Hit=yes (2023)
Crit=yes (566)
Added effect=no (3432)
Rally takes 16.5 damage!

Rally used Disable
Hit=yes (372)
Shadow Ball was disabled!

Rally: 93 EN, 83.5 HP
Snorunt: 94 EN, 100 HP

Action 2

Snorunt used Double Team! It made two clones!

Rally used Confuse Ray!
Hit=yes (891)
Clone=no (1241)
Confusion=4 turns (4)


Rally: 86 EN, 83.5 HP
Snorunt: 86 EN, 100 HP (2 clones, confused 4A)

Action 3

Snorunt used Ice Beam!
Confusion=no (1211)
Hit=yes (2813)
Crit=no (7928)
Added effect=no (8102)
Rally took 12 damage!

Rally used Will-O-Wisp!
Hit=yes (8312)
Clone=no (2122)
Snorunt was burned!



Snorunt took burn damage!

Rally: 78 EN, 79.5 HP
Snorunt: 78 EN, 98 HP (2 clones, confused 3A, BRN)




"Snorunt starts off the battle by going full offensive, and launching a ball of dark energy towards Rally! Snorunt gets lucky and hits Rally's weak spot, but Rally won't stand for it! He disables Snorunt's move! Snorunt, fearing the worst, uses Double Team, but Rally sees straight through the trick and blasts a ray through the clones that seeks out the real Snorunt, confusing it in the process! But Snorunt won't let up, he shoots a high velocity pulse of ice at Rally, dealing heavy damage! Rally, on his last legs for the action, shoots out some ghostly flames that weaken Snorunt."



Rally:

HP: 79
EN: 78
2/1/1/2/40

Snorunt:

HP: 98
EN: 78
2/2/2/2/50
BRN, 2 Clones, confused 2A

Texas Cloverleaf orders
Snarguffle orders
 
Last edited:
Rally:

HP: 79
EN: 78
2/1/1/2/40

Snorunt:

HP: 98
EN: 78
2/2/2/2/50
BRN, 2 Clones, confused 2A

Snorunt used Avalanche!
Confusion=yes (9134)
Snorunt hit itself in confusion for 4 damage!


Rally used Disarming Voice!
Clone=no (798)
Hit=yes (1284)
Crit=no (9915)
Snorunt took 7 damage!

Snorunt took burn damage!


Rally: EN 75, HP 79
Snorunt: EN 75, HP 92 (BRN, 2 clones)

Action 2

Snorunt used Ice Beam!
Hit=yes (3076)
Crit=no (9556)
Added effect=yes (558)
Freeze=1 turn (1)
Rally took 12 damage!

Rally is frozen!

Snorunt took burn damage!

Rally: EN 75, HP 67
Snorunt: EN 69 (magic number), HP 90 (BRN)

Action 3


Rally used Protect!

Snorunt used Blizzard!
Hit=yes (5950)
Crit=no (3540)

Snorunt took burn damage!

Rally: EN 61, HP 67
Snorunt: EN 62, HP 88 (BRN)


"Welcome back, folks! To the battle of Rally vs Snorunt! Snorunt readies itself to drop some heavy icicles on Rally, but I focuses so hard that it loses focus completely, dropping an avalanche on itself! Rally takes this opportunity to add to Snorunt's pain, by letting out a sound that made Snorunt somewhat numb. Is this going to be a comeback? Maybe! Snorunt shoots out a beam of concentrated energy that takes on the form of ice, launching it right into the unsuspecting Ralts! But what's this? A lump of ice has stuck to the Ralts and trapped it! As Rally got up, he formed a shield with his mind, blocking an incoming Blizzard!"

Rally:

HP: 67
EN: 61
2/1/1/2/40

Snorunt:

HP: 88
EN: 62
2/2/2/2/50
BRN

Snarguffle orders
Texas Cloverleaf orders
 
Last edited:
New Data Audit said:
"...Double Team dissipates completely once the real Pokemon is hit."
Shouldn't the double team clones have dissipated since I hit Snorunt?


Rally
Draining Kiss - Thunderbolt - Draining Kiss
IF Snorunt is to use Blizzard THEN Protect and push back actions. Do not activate consecutively or after sub 2.
IF Snorunt is to use Disable THEN Protect and push back actions. Do not activate consecutively or after sub 1.
 
Rally:

HP: 67
EN: 61
2/1/1/2/40

Snorunt:

HP: 88
EN: 62
2/2/2/2/50
BRN

Rally used Protect!

Snorunt used Blizzard!
Crit=no (8112)

Snorunt took burn damage!

Rally: 48.6 EN, 67 HP
Snorunt: 55 EN, 86 HP

Action 2

Rally used Draining Kiss!
Hit=yes (8122)
Crit=no (4644)
Snorunt took 7 damage!
Rally recovered 5.25 HP!

Snorunt used Avalanche!
Hit=yes (1282)
Crit=no (8346)
Rally took 16.5 damage!

Snorunt took burn damage!

Rally: 41.6 EN, 55.75 HP
Snorunt: 47 EN, 77 HP

Action 3

Snorunt used Shadow Ball!
Hit=yes (192)
Crit=no (3570)
Added effect=no (3160)
Rally took 12 damage!

Rally used Thunderbolt!
Hit=yes (9132)
Crit=yes (144)
Added effect=no (9917)
Snorunt took 11 damage!

Snorunt took burn damage!

Rally: 34.6 EN, 43.75 HP
Snorunt: 41 EN, 64 HP


"This round our warriors went blow for blow! Snorunt drew in a load of power, and released it in the form of a super high power blizzard! But the chunks of ice slid off Rally's protective shield without even pressuring it. Rally decided that he needed to half himself to make a comeback, so he got up close for a Draining Kiss, which Snorunt took without even flinching. Rally wondered why that was, but by the time he figured it out he was being crushed by an Avalanche. Finally, both sides went full offensive, with a Shadow Ball smacking Rally right as a Thunderbolt struck Snorunt straight through his hat (jacket?) And hit him right where it hurt."



Rally:

HP: 44
EN: 35
2/1/1/2/40

Snorunt:

HP: 64
EN: 41
2/2/2/2/50
BRN

Texas Cloverleaf orders
Snarguffle orders

Edit: fixed Avalanche and Protection mistakes.
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Moves automatically hit when Protected against, meaning that extra EN will be expended on the Protect

Avalanche should do 12 (BAP) + 3 (STAB) + 1.5 (Rank) = 16.5 damage. It is mandatory to present your calcs in long form.

Ice Beam ~ Shadow Ball ~ Blizzard
If your move is disabled, Ice Fang
 
Rally:

HP: 44
EN: 35
2/1/1/2/40

Snorunt:

HP: 64
EN: 41
2/2/2/2/50
BRN

Snorunt used Ice Beam!
Crit=no (7948)
Effect=no (5518)
9 (BP) + 3 (STAB) + 2 (Atk) - 2 (Def) = 12
Rally took 12 damage!

Rally used Confuse Ray!
Confusion=2 turns (2)

Snorunt took burn damage!

Rally: 30 EN, 32 HP
Snorunt: 36 EN, 62 HP (BRN) (Confused 2A)

Action 2

Snorunt used Shadow Ball!
Confusion=yes (5430)
Snorunt hurt itself in its confusion!
4 (BAP) + 2 (Atk) - 2 (Def) = 4
Snorunt took 4 damage!

Rally used Thunderbolt!
Crit=yes (27)
Effect=no (9187)
9 (BP) + 3 (Crit) + 1 (SpA) - 2 (Def) = 11
Snorunt took 11 damage!

Snorunt took burn damage!

Rally: 23 EN, 32 HP
Snorunt: 32 EN, 45 HP (BRN)

Action 3

Rally used Protect!
Rally protected itself!

Snorunt used Blizzard
Crit=no (3386)

Snorunt took burn damage!

Rally: 10.4 EN, 32 HP
Snorunt: 25 EN, 43 HP (BRN)


"This round starts off high power, with Snorunt firing an Ice Beam straight at Rally! But Rally, realising that he can't beat this Snorunt with raw power, hit it with Confuse Ray, leaving it completely stupified for a short amount of time. During this time, Rally conjured up a Thunderbolt that, once again hits a weak spot, dealing some serious damage! Snorunt, however, quickly regained its senses and blasted a Blizzard in Rally's direction, but much to his dismay, Rally had surrounded himself with a protective shield. Although, Rally spent a lot of strength on making that protection, and he looks like he could collapse any second, and he's already at a disadvantage and can't afford to waste turns chilling. Looks like Snorunt just needs to deliver the finishing blows."



Rally:

HP: 32
EN: 10
2/1/1/2/40

Snorunt:

HP: 43
EN: 25
2/2/2/2/50
BRN

Snarguffle orders
Texas Cloverleaf orders

Edit: fixed Avalanche and Protection mistakes.
 
Last edited:

Rally
Chill - Draining Kiss - Draining Kiss
IF Snorunt is to use a Protective/Evasive Move THEN replace your current action with Chill.
IF Snorunt is to use Chill THEN replace your current action wih Chill.
 
Rally:

HP: 32
EN: 10
2/1/1/2/40

Snorunt:

HP: 43
EN: 25
2/2/2/2/50
BRN

Snorunt chilled!

Rally chilled!

Snorunt took burn damage!

Rally: 22 EN, 32 HP
Snorunt: 37 EN, 41 HP (BRN)

Action 2

Rally used Draining Kiss!
Crit=no (925)
5 (BP) + 3 (STAB) + 1 (SpA) - 2 (Def) = 7
Snorunt took 7 damage!
Rally was healed for 5.25 HP!
(6 EN)

Snorunt used Avalanche!
Crit=no (3186)
12 (BP) + 3 (STAB) + 2 (Atk) - 1 (Def) - 3 (BRN) = 13
Rally took 13 damage!
(7 EN)

Snorunt took burn damage!

Rally: 16 EN, 24.25 HP
Snorunt: 30 EN, 32 HP (BRN)

Action 3

Snorunt used Shadow Ball!
Crit=no (3178)
Added effect=no (6056)
8 (BP) + 2 (SpA) - 2 (SpD) x 1.5 (Super Effective) = 12
Rally took 12 damage!
(6 EN)

Rally used Draining Kiss!
Crit=no (1332)
5 (BP) + 3 (STAB) + 1 (SpA) - 2 (Def) = 7
Snorunt took 7 damage!
Rally was healed for 5.25 HP!
(10 EN)

Snorunt took burn damage!

Rally: 6 EN, 17.5 HP
Snorunt: 24 EN, 23 HP (BRN)


"Before they continue, both fighters take a second to relax and get their strength back. Pokemon battles are hard work. Rally gets back on his feet first draining Snorunt's power with a surprise kiss... Or was it a surprise? As Rally starts to back off, an avalanche lands right on him! And Snorunt doesn't waste any more time, hurling a Shadow Ball at Rally, the impact making a loud thumping noise. But Rally hasn't given up, he uses Draining Kiss again to keep himself strong, although if he keeps going like this he could just drop after his next attack."



Rally:

HP: 18
EN: 6
2/1/1/2/40

Snorunt:

HP: 23
EN: 24
2/2/2/2/50
BRN

Texas Cloverleaf orders
Snarguffle orders
 
Rally:

HP: 18
EN: 6
2/1/1/2/40

Snorunt:

HP: 23
EN: 24
2/2/2/2/50
BRN

Snorunt used Ice Beam!
Crit=no (1929)
Freeze=no (6233)
9 (BP) + 3 (STAB) + 2 (Atk) - 2 (Def) = 12
Rally took 12 damage!
(6 EN)

Rally chilled!

Snorunt took burn damage!

Rally: 18 EN, 6 HP
Snorunt: 18 EN, 21 HP (BRN)

Action 2

Snorunt used Shadow Ball!
Crit=no (3178)
Added effect=no (6056)
8 (BP) + 2 (SpA) - 2 (SpD) x 1.5 (Super Effective) = 12
Rally fainted!
(6 EN)





Rally:

HP: KO
EN: KO
2/1/1/2/40

Snorunt:

HP: 19
EN: 12
2/2/2/2/50
BRN


Snorunt gains 3 KOC, 2 MC, 1 AC and 1 EC
Rally gains 2 MC, 1 AC and 2 EC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top