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Rampardos (Revamp) [QC 3/3] (GP 2/2)

Discussion in 'Uploaded Analyses' started by ebeast, Sep 16, 2012.

  1. ebeast

    ebeast she's probably sexting nprtprt
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    Started as a Special Ramp analysis, ended with a revamp.

    [Overview]

    <p>Rampardos is a simple Pokemon whose prehistoric brain was wired to do one thing: break walls. With its wide movepool, amazing base 165 Attack, and Mold Breaker, it can break through even the sturdiest of walls, including those with Sturdy! Rampardos's Head Smash is the strongest attack in NU, even outdoing the power of Zweilous's Hustle Outrage by a fair amount. Sadly, Rampardos lacks Rock Head and will usually kill itself after a few kills, while its low base 58 Speed lets it down a lot of the time. Thankfully, its Speed is just enough to outpace some of the fastest walls in the tier including Misdreavus, but Rampardos won't be having as easy of a time against more offensive Pokemon. Rampardos's Rock typing and low defenses make it incredibly easy to revenge kill and check, and its weakness to common priority in Aqua Jet and Mach Punch keep it in in its place. Rampardos's access to Sheer Force allows it to pull of an effective special attacking set, giving Rampardos essentially a base 99 Special Attack stat to get past some of its best checks such as Torterra, Tangela, Amoonguss, and Alomomola, but it struggles against offense regardless. If you're looking for a Pokemon to break down opposing walls with the sheer strength of its Head Smash or the 'sheer force' of its special offense look no further than Rampardos.</p>

    [SET]
    name: Offensive Utility
    move 1: Stealth Rock
    move 2: Head Smash
    move 3: Superpower
    move 4: Crunch
    item: Life Orb
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Thanks to Rampardos's wide movepool, great Attack stat, and Mold Breaker ability, it has what it takes to become a highly effective utility Pokemon. Thanks to Superpower, Crunch, and Mold Breaker, it can OHKO common Stealth Rock users such as Probopass, Golem, Bastiodon, Carracosta, and Golurk without much of a hassle due to Rampardos's ability negating the effects of Sturdy or possibly Solid Rock in Carracosta's case. Rampardos can even be used to take down some of the more uncommon users of Stealth Rock such as Piloswine, who has a very good chance of getting OHKOed by Superpower. Head Smash is Rampardos's STAB attack of choice and will dent any Pokemon that comes in, while having a very good chance of OHKOing standard Garbodor and preventing it from setting up Spikes against Rampardos's team. Once it has taken down or forced out its main target, Rampardos can set up its own Stealth Rock or begin breaking down the enemy team with its powerful attacks. Rampardos's EVs allow it to do maximum damage with its strong physical attacks while its Speed investment allows it to outspeed some of the fastest walls in the tier, including Misdreavus. While Rampardos usually has an easy time defeating Stealth Rock users, there are three that stand out in being capable of beating Rampardos one on one. Torterra, Regirock, and Miltank have their individual special traits that allow them to get up Stealth Rock without the fear of Rampardos. Torterra's typing allows it to tank any of this set's attacks and either get up Stealth Rock or OHKO Rampardos with either one of its STAB attacks; Miltank's extremely high speed (for a wall) and good bulk allow it to always outspeed Rampardos and safely set up what it needs to, while Regirock's massive 80/200 defenses let it easily survive a Superpower.</p>

    [ADDITIONAL COMMENTS]
    <p>Since Rampardos struggles against Torterra, Regirock, and Miltank an excellent partner for it is Samurott. Samurott has access to Hydro Pump, Ice Beam, and Taunt which allow it to beat Torterra, Regirock, and Miltank leads without trying, and helps clear the path for Rampardos later in the game. Pokemon such as Articuno, Charizard, Butterfree, Cinccino, Braviary, and Swellow all appreciate Rampardos's support for their own reasons. Articuno, Charizard, and Butterfree finally get a partner that can keep Stealth Rock off the field that doesn't compound their nasty Rock-type weakness while Cinccino, Braviary, and Swellow appreciate Rampardos's ability to lure in and beat bulky Rock-type Pokemon that prevent them from making use of their strong STAB attacks. Even though this set is what Rampardos should be using in most situations there are a few things it can play around with. Rampardos can use Ice Beam over Crunch alongside a Naughty nature and a 152 Atk / 104 SpA / 252 Spe spread to OHKO Torterra while still having a good 75% chance to OHKO Golem with Superpower. This change, however, leaves Rampardos incapable of OHKOing Golurk and should only be used if your team struggles with Torterra. Stone Plate can also be used to have powerful Head Smashes without some of the recoil, but is highly not recommended as Rampardos desperately needs Life Orb to get most of its OHKOs.</p>

    [SET]
    name: Choice Band
    move 1: Head Smash
    move 2: Superpower
    move 3: Crunch
    move 4: Zen Headbutt
    item: Choice Band
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Choice Band Rampardos is the very definition of power and gives Ramapardos the niche of being one of the most frightening Pokemon to switch into in NU. With its impressive base 165 Attack stat and its 150 BP STAB Head Smash, Rampardos can ram through even some of the bulkiest Rock-type resists in the tier such as Golem, Gurdurr, and Torterra, who Rampardos can cleanly 2HKO. While with Rampardos's newfound power boost it could use Earthquake to OHKO Golem, Probopass, and Bastiodon, Superpower is still chosen over it due to the ability to hit Normal-type Pokemon such as Lickilicky and Miltank as well as Air Balloon Probopass. Crunch serves the same purpose as it does in Rampardos's offensive utility set, but now has more use. With a Choice Band, Rampardos will have no problem doing major damage to Golurk, Misdreavus, and Musharna without suffering the massive recoil brought upon from Head Smash. Zen Headbutt falls in a similar boat as it only really serves as a way to 2HKO Amoonguss, Gurdurr, and Throh without the recoil from Head Smash. Head Smash from Choice Band Rampardos truly hits like a nuke and Rampardos will usually find itself constantly using this move regardless of the situation, which brings it to its biggest problem. Head Smash gives Rampardos half of the amount of HP it dishes out as recoil, which alongside entry hazards severely limits the amount of times Rampardos is capable of abusing its STAB attack. With priority such as Aqua Jet, Sucker Punch, and Mach Punch on almost every team, Rampardos is relegated to demolishing Pokemon on the switch and won't be as effective against more offensive and faster teams. However, when it does get a chance to attack, Rampardos will never disappoint.<p>

    [ADDITIONAL COMMENTS]
    <p>Teams based around spamming Normal-type attacks absolutely love Rampardos as it lures in physical walls such as Golem, Regirock, Mawile, Klang, and Probopass that these teams hate, and deals astronomical damage or just straight out OHKOes them. Pokemon that enjoy this kind of support from Rampardos are Tauros, Cinccino, Braviary, and Swellow, who have powerful Normal-type attacks to throw out and hate dealing with all of the bulky Normal-type resists that lie in NU. Psychic-types such as Gardevoir and Musharna can provide great support to Rampardos as a way to get rid of Fighting-type Pokemon that prevent Rampardos from just using Head Smash. They can also provide other services such as Gardevoir's Reflect, Light Screen, and Healing Wish and Musharna's Trick Room. Due to Rampardos's low Speed, it can take advantage of Trick Room very nicely as it now outspeeds almost everything and is free to break down the enemy team with Head Smash. For use in Trick Room a 248 HP / 252 Atk / 8 Def spread with a Brave nature is recommended, but keep in mind that Rampardos's Rock-typing makes it weak to common priority attacks that will be thrown at it in the twisted dimensions.</p>

    [SET]
    name: Special Attacker
    move 1: Head Smash
    move 2: Fire Blast
    move 3: Thunderbolt
    move 4: Focus Blast
    item: Life Orb
    Ability: Sheer Force
    nature: Rash
    evs: 4 Atk / 252 SpA / 252 Spe

    [SET COMMENT]

    <p>Rampardos seems like a straightforward Pokemon at first glance: just give it some physical attacks and hope to burst through the opponent's team. Rampardos has a very wide physical movepool, but another look reveals that Rampardos also has its share of excellent special attacks. Ranging from Fire Blast to Surf and even Thunderbolt, Rampardos has a special movepool that is sure to drive some Pokemon such as Samurott insane. Even with its wide special movepool there is no way it can make much use of them with its low base 65 Special Attack, right? Surprisingly, the answer is no. With its new Sheer Force ability, Rampardos can prevent Life Orb recoil and strengthen the power of its ability compatible moves. With this newfound ability, Rampardos essentially has a base 99 Special Attack stat to make use of to turn Rampardos into a powerful and unexpected special attacker. Special Rampardos is one of the best Alomomola lures in NU and deals solid damage to any switch in. The main thing that differentiates Rampardos from other special attackers is his massive base 165 Attack stat and STAB Head Smash. Head Smash will easily destroy any special wall that would be capable of coming into any of Rampardos's other attacks. Regice, Altaria, Flareon, or Lickilicky think they can come into Rampardos and check it? Nope, they get torn to shreds by the 'sheer force' of this dinosaur's prehistoric wrath.<p/>

    <p>Even knowing this, most people would stray away from special Rampardos asking themselves what it can do that a physical set cannot. Both sets can easily break down walls, but the physical set makes use of its tremendous Attack to heavily damage even Pokemon that resist its hits. However, the main reason that special Rampardos is viable over a physical set is that it can break walls with much less drawbacks. Physical sets are constantly taking Life Orb or Head Smash recoil and are having their stats decreased by Superpower. This set, on the otherhand, takes no Life Orb recoil for three out of four of its moves and doesn't need to use Head Smash nearly as often, while still doing a great job of breaking down common cores such as Alomomola + Amoonguss and Regirock + Amoonguss.</p>

    <p>Sadly, special Rampardos is definitely not a set that every team should use. While its wallbreaking powers are awing, most teams would rather have support from the offensive utility set or bone shattering Choice Band set. While this set has the advantage of not taking much recoil and switching up moves, the fact still stands that most of special Rampardos's kills are 2HKOs. Choice Band Rampardos has a much bigger list of OHKOs and is, for the most part, free to just spam Head Smash. While it will kill itself very quickly compared to special Rampardos its ability to force an opponent to sacrifice a Pokemon every time it gets an opportunity fits more teams better. Compared to the offensive utility set, special Rampardos will never be able to replicate the same support due to the requirement of having Sheer Force in order to be competitive and having no room for Stealth Rock. While special Rampardos will never be capable of matching what the other two sets can do, it still has a definite niche as a special attacker that some teams can appreciate.</p>

    [ADDITIONAL COMMENTS]

    <p>Every Pokemon enjoys support in the form of Stealth Rock and Spikes, but in Rampardos's case it is almost completely necessary to have to allow Rampardos to get its many key KOes against important Pokemon such as Amoonguss, Regirock, and Alomomola. For the role of Spikes Cacturne pairs nicely with Rampardos as Cacturne can easily take Ground- and Water-type attacks aimed at Rampardos and start setting up Spikes. Finding a Stealth Rock user to support Rampardos might be a little harder without compounding weaknesses, but Golurk stands out as the Pokemon with the best synergy alongside Rampardos and Cacturne. Golurk can easily switch into Fighting-type attacks from Sawk and Gurdurr and deals great damage back with STAB Earthquake.</p>

    <p>Like it was said before, special Rampardos is not for every team, but there are some Pokemon that appreciate it over a physical set. Swellow and Braviary appreciate special Rampardos's ability to lure in Rock- and Steel-types and Alomomola while Seismitoad can deal major damage with Amoonguss and Alomomola out of the way. Swellow and Braviary in particular have U-turn to bring Rampardos in safely on pests for it to dispatch such as Golem, Regirock, Klang, Alomomola and Probopass. Special Rampardos is much better suited as a partner for these Pokemon as it doesn't have to lock itself into any move, can cleanly clear the field of physical walls, and once it gets out, it's basically guaranteed to 2HKO whatever tries to come in on it.</p>

    [Other Options]

    <p>Rampardos's main sets have all listed most what it can do, including becoming a special attacker. However Rampardos's movepool is extremely wide and has other options up its sleeves. Rampardos has access to most of the elemental punches and can use Thunder Punch or Fire Punch to hit specific targets such as Alomomola, Tangela, and Amoonguss. These attacks can give the Choice Band set a way to break through these extremely defensive Pokemon without taking recoil damage, but comes at the price of replacing another of Rampardos's moves and maybe some of its coverage. Rampardos has access to Pain Split and Endeavor, which it can use on the offensive utility set to take advantage of its constant use of Life Orb and Head Smash, but requires Rampardos to give up either Crunch or Stealth Rock which are required to achieve the set's main role. Rampardos can use a Choice Scarf to unleash fast Head Smashes, but Rampardos is way too slow to take advantage of the speed boost, is weak to common priority moves in Aqua Jet and Mach Punch, and gives up a lot of its wallbreaking power. Rampardos also has access to Pursuit which it can try to make use of to trap Ghost-type Pokemon, but will generally fail as Rampardos is slower than most Ghost-type Pokemon and risks taking a lot of damage. Rock Polish and Swords Dance can be used to give Rampardos a possible chance to sweep, but due to Rampardos's subpar bulk and typing it is extremely hard to set up and not worth it due to Rampardos's weaknesses to priority.<p>

    [Checks and Counters]

    <p>Finding straight-up counters to Rampardos, Pokemon who can effortless take the onslaughts of both the physical and special variants, is almost impossible. Gurdurr is possibly one of the best switches into Rampardos regardless of the set thanks to its Fighting-typing and great all around bulk with Eviolite. Even so, Gurdurr does have to watch out for Choice Band Rampardos's Zen Headbutt, as it will 2HKO and put Gurdurr at an unsalvageable range of HP. Tangela and Alomomola can take a hit from physical Rampardos, forcing Rampardos to take recoil from Life Orb or Head Smash. Thanks to their Regenerator ability, they can switch back to an appropriate resist and gain 33% of their health back to be capable of doing it over and over again. While Rampardos is lacking in counters, almost the entire metagame can be considered a check to it. Due to it's Rock-typing, bad bulk, and low Speed any Pokemon that can be safely brought against it that can outspeed can be considered Rampardos check. Rampardos's tendencies to use Life Orb, recoil attacks, or the stat dropping Superpower only serves to make checking it a breeze. Essentially having all the of the best Pokemon in the metagame including Braviary, Zangoose, Ludicolo, Haunter, Gurdurr, and Samurott as good revenge killers serve to bring Rampardos down and is the reason why it has managed to say so dormant in NU.</p>

    <p>Rampardos's Rock-typing also brings forth weakness to priority in the form of Aqua Jet and Mach Punch, while its frailty leaves it at the mercy of Sucker Punch users. This major weakness to the common priority is the primary suspect in the lack of effectiveness in the Choice Scarf set. While Rampardos does indeed have excellent attacking stats, there are Pokemon that can take a hit and retaliate, becoming checks without needing to outspeed Rampardos. The Regenerator Pokemon Alomomola, Tangela, and Amoonguss can all take a hit from physical Rampardos with their good defensive stats and retaliate with their STAB attacks. Other Pokemon such as Torterra, Golem, and Regirock can all take a hit thanks to their typing or excellent defense and retaliate with Earthquake or Drain Punch, respectively. While the special set is capable of 2HKOing almost the entire metagame, it misses OHKOs on a lot of Pokemon as well. Pokemon such as Swords Dance Lickilicky, Gurdurr, and Musharna can all take a hit and beat down Rampardos with their attacks.</p>
  2. papai noel

    papai noel
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    Shouldn't Tangela and Torterra be considered hard counters to the most common Rampardos' sets? I mean, he can't hit them for SE damage and the latter resists the EdgeQuake coverage while the first one has stellar Defense.

    EDIT: Ok, just did the calcs and they aren't. Sorry lol.
  3. Molk

    Molk tfw zoroark
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    thanks to rampardos's special set, neither of these can be considered true counters, as fire blast will do a lot to both.

    Also, tangela doesnt counter physical rampardos either, LO head smash gets a solid 2hko on the pile of noodles!

    471 Atk vs 541 Def & 334 HP (150 Base Power): 183 - 216 (54.79% - 64.67%).

    torterra could be listed as a check to rampy though, but it needs max/max+ to live two band head smashes ;-;.
  4. DTC

    DTC ˢᵉʳᶦᵒᵘˢ
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    Great skeleton. Try to add a bit more to c&c, although I know there aren't that many checks and counters to Rampardos. Perhaps talk more about its general weaknesses, what prevents it from being broken, etc.

    Other than that,

    [qc]1/3[/qc]
  5. Raseri

    Raseri musharna fan
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    • I'd mention that you need LO to get the kill against Golem in the AC of the antilead set instead of OO
    • I'd also expand on teammates, things that want Stealth Rock off the field make great partners, so Charizard, Articuno etc...
    • Also Something that can OHKO Regirock and outspeed Miltank is important, since those leads can set up stealth rock in front of Rampardos
    • add that Normal spam teams like Rampy support


    • More teammates for CB, its pretty barren right now
    • Avalance for OO, as well as Roar and Pursuit. Maybe Substitute.
    • Try to expand on c&c, since Rampardos is so frail its weak to everything, its just impossible to switch in to




    otherwise I think Rampardos plays rather simply, [qc]2/3[/qc]
  6. Django

    Django
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    [qc]3/3[/qc]
  7. Amarillo

    Amarillo
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    I don't really like the set name Anti-Lead, to be honest. I don't think that anything's been really named that after Gen 5 and its lead mechanics. Case and point, when I wrote the Golem analysis the set name 'Lead' was essentially shut down because leads are not set in stone. Remember that this was pre-Cinccino and Bullet Seed shnenigans and leading with Lum Golem guaranteed SR and more.

    Other QC members can provide their own input, but I think something like 'Stealth Rock' would be much more acceptable (though somewhat belying how Rampardos truly plays.) But the anti-sturdy thing should be heavily mentioned in the SC/AC anyways.
  8. ebeast

    ebeast she's probably sexting nprtprt
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    Ok, I will have everything Raseri asked for in the writing and will most likely include Special Taunt Samurott as a partner since that can OHKO Regirock and stop the Stealth Rock Miltank varients from getting up their hazards.

    @Amarillo The name of the first set was probably the hardest set name I had to come up with, and while I knew that anti-lead wouldn't necessarily be too applicable due to Team Preview it does fit to Rampardos's role in that set. I was thinking that I could change it to "Offensive Utility" as it still fits Rampardos's role and doesn't make mention of the dead concept that is an anti-lead. What do you other QC members think about this?
  9. ebeast

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    Rampardos is finally written up, and ready for some GP checks!
  10. NixHex

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    [Overview]

    <p>Rampardos is a simple Pokemon whose prehistoric brain was wired to do one thing,: break walls. With its wide movepool, amazing base 165 Attack, and Mold Breaker, it can break through even the sturdiest of walls, including those with Sturdy! Rampardos's Head Smash is the strongest attack in NU, even outdoing the power of Zweilous's Hustle Outrage by a fair amount. Sadly, Rampardos lacks Rock Head and will usually kill itself after a few kills, while its low base 58 Speed lets it down a lot of the time. Thankfully, its sSpeed is just enough to outspeedpace some of the fastest walls in the tier including Misdreavus, but Rampardos won't be having as easy of a time against more offensive Pokemon. Rampardos's Rock-typing and low defenses make it incredibley easy to revenge kill and check and its weakness to common priority in Aqua Jet and Mach Punch keep it in in its place. Rampardos's access to Sheer Force allows it to pull of an effective special attacking set, giving Rampardos essentially a base 99 Special Attack stat to get past some of its best checks such as Torterra, Tangela, Amoonguss, and Alomomola, but struggles against offense regardless. If you're looking for a Pokemon to break down opposing walls with sheer strength of its Head Smash or the 'sheer force' of its special offense, look no further than Rampardos.</p>

    [SET]
    name: Offensive Utility
    move 1: Stealth Rock
    move 2: Head Smash
    move 3: Superpower
    move 4: Crunch
    item: Life Orb
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Thanks to Rampardos's wide movepool, great Attack stats, and its Mold Breaker ability, it has what it takes to become a highly effective utility Pokemon. Thanks to Superpower, Crunch, and Mold Breaker, it can OHKO common Stealth Rock users such as Probopass, Golem, Bastiodon, Carracosta, and Golurk without much of a hassle due to Rampardos's ability negating the effects of Sturdy or possibly Solid Rock in Carracosta's case. Rampardos can even be used to take down some of the more uncommon users of Stealth Rock such as Piloswine, who has a very good chance of getting OHKOed by Superpower. Head Smash is Rampardos's STAB attack of choice and will dent any Pokemon that comes in, while having a very good chance of OHKOing standard Garbodor and preventing it from setting up Spikes against Rampardos's team. Once it has taken down or forced out its main target, Rampardos can start to set up its own Stealth Rock or begin breaking down the enemy team with its powerful attacks. Rampardos's EVs allow it to do maximum damage with its strong physical attacks while its Speed investment allows it to outspeed some of the fastest walls in the tier, including Misdreavus. While Rampardos usually has an easy time defeating Stealth Rock users, there are three that stand out in being capable of beating Rampardos one on one. Torterra, Regirock, and Miltank have their individual special traits that allow them to get up Stealth Rock without the fear of Rampardos. Torterra's typing allows it to tank any of this set's attacks and either get up Stealth Rock or OHKO Rampardos with either one of its STAB attacks,; Miltank's extremely high speed (for a wall) and good bulk allow Mltankit to always outspeed Rampardos and safely set up what it needs to, while Regirock's massive 80/200 defenses let it easily survive a Superpower.</p>

    [ADDITIONAL COMMENTS]
    <p>Since Rampardos struggles against Torterra, Regirock, and Miltank, an excellent partner for it is Samurott. Samurott has access to Hydro Pump, Ice Beam, and Taunt thatwhich allows it to beat Torterra, Regirock, and Miltank leads without trying, and helps clear the path for Rampardos later in the game. Pokemon such as Articuno, Charizard, Butterfree, Cinccino, Braviary, and Swellow all appreciate Rampardos's support for their own reasons. Articuno, Charizard, and Butterfree finally get a partner that can keep Stealth Rock off the field that doesn't compound that nasty Rock-type weakness while Cinccino, Braviary, and Swellow appreciate Rampardos's ability to lure in and beat bulky Rock-type Pokemon that prevent them forrom making use of their strong STAB attacks. Even though this set is what Rampardos should be using in most occasions, there are a few things it can play around with. Rampardos can use Ice Beam over Crunch alongside a Naughty nature and a 152 Atk / 104 SpA / 252 Spe spread to OHKO Torterra while still having a good 75% chance to OHKO Golem with Superpower. This change, however, leaves Rampardos incapable of OHKOing Golurk and should only be used if your team struggles with Torterra. Stone Plate an also be used to have powerful Head Smashes without most of the recoil, but is highly not recommended as Rampardos desperately needs Life Orb to gets most of its OHKOes.</p>

    [SET]
    name: Choice Band
    move 1: Head Smash
    move 2: Superpower
    move 3: Crunch
    move 4: Zen Headbutt
    item: Choice Band
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Choice Band Rampardos is the very definition of power and gives Ramapardos the niche of being one of the most frightening Pokemon in NU to switch into in NU. With its impressive base 165 Attack stat and its 150 BP STAB Head Smash, Rampardos can ram through even some of the bulkiest Rock-type resists in the tier such as Golem, Gurdurr, and Torterra, who Rampardos can cleanly 2HKO. While with Rampardos's newfound power boost it could use Earthquake to OHKO Golem, Probopass, and Bastiodon, Superpower is still chosen over it due to the ability to hit Normal-type Pokemon such as Lickilicky and Miltank as well as Air Balloon Probopass. Crunch serves the same purpose as it does in Rampardos's Offensive Utility set, but now has more use. With a Choice Band, Rampardos will have no problem doing major damage to Golurk, Misdreavus, and Musharna without suffering the massive recoil brought upon from Head Smash. Zen Headbutt falls in a similar boat as it only really serves as a way to 2HKO Amoonguss, Gurdurr, and Throh without the recoil from Head Smash. Head Smash from Choice Band Rampardos truly hits a like a nuke and Rampardos will usually find itself constantly using this move regardless of the situation, which brings it to its biggest problem. Head Smash gives Rampardos half of the amount of HP it dishes out as recoil, which alongside entry hazards severely limits the amount of times Rampardos is capable of abusing its STAB attack. With priority such as Aqua Jet, Sucker Punch, and Mach Punch on almost every team, Rampardos is relegated to demolishing Pokemon on the switch and won't be as effective against more offensive and faster teams. However, when it does get a chance to attack, Rampardos will never disappoint.<p>

    [ADDITIONAL COMMENTS]
    <p>Teams revolved around spamming Normal-type attacks absolutely love Rampardos as it lures itn physical walls such as Golem, Regirock, Mawile, Klang, and Probopass that these teams hate, and deals astronomical damage or just straight out OHKOes them. Pokemon that enjoy this kind of support from Rampardos are Tauros, Cinccino, Braviary, and Swellow, who have powerful Normal-type attacks to throw out and hate dealing with all of the bulky Normal-type resists that lie in NU. Psychic-types such as Gardevoir and Musharna can provide great support to Rampardos as a way to get rid of Fighting-type Pokemon that prevent Rampardos from just using Head Smash. They can also provide other services such as Gardevoir's Reflect, Light Screen, and Healing Wish and Musharna's Trick Room. Due to Rampardos's low sSpeed, it can take advantage of Trick Room very nicely as it now outspeeds almost everything and is free to break down the enemy team with Head Smash. For use in Trick Room a 248 HP / 252 Atk / 8 Def with a Brave nature is recommended, but keep in mind that Rampardos's Rock-typing makes it weak to common priority attacks that will be thrown at it in the twisted dimensions.</p>

    [SET]
    name: Special Attacker
    move 1: Head Smash
    move 2: Fire Blast
    move 3: Thunderbolt
    move 4: Focus Blast
    item: Life Orb
    Ability: Sheer Force
    nature: Rash
    evs: 4 Atk / 252 SpA / 252 Spe

    [SET COMMENT]

    <p>Rampardos seems like a straightforward Pokemon at first glance,: just give it some physical attacks and hope to burst through the opponent's team. Rampardos has a very wide physical movepool, but another look and it reveals that Rampardos also has its share of excellent special attacks. Ranging from Fire Blast to Surf and even Thunderbolt, Rampardos has a special movepool that is sure to drive some Pokemon such as Samurott jealous. Even with its wide special movepool, there is no way it can make much use of them with its low base 65 Special Attack, right? Surprisingly, the answer is no. With its new Sheer Force ability, it can prevent Life Orb recoil and strengthen the power of its ability compatible moves. With this newfound ability Rampardos essentially has a base 99 Special Attack stat to make use of to turn Rampardos into a powerful and unexpected special attacker. Special Rampardos is one of the best Alomomola lures in NU and deals solid damage to any switch in. The main thing that differentiates Rampardos from other special attacker is his massive base 165 Attack stat and STAB Head Smash. Head Smash will easily destroy any special wall that would be capable of coming into any other of Rampardos's other attacks. Regice, Altaria, Flareon, or Lickilicky think they can come into Rampardos and check it? Nope, they get torn to shreds by the 'sheer force' of this dinosaur's prehistoric wrath.<p/>

    <p>Even knowing this, most people would stray away from Sspecial Rampardos asking themselves what can it do that a physical set cannot. Both sets can easily break down walls, but the physical set makes use of its tremendous Attack to heavily damage even Pokemon that resist its hits. However, the main reason that special Rampardos is viable over a physical set is that it can break walls with much less drawback. Physical sets are constantly taking Life Orb or Head Smash recoil and are having their stats decreased by Superpower. This set, on the otherhand, takes no Life Orb recoil for 3/4thsthree out of four of its moves and doesn't need to use Head Smash nearly as muchoften, while still doing a great job of breaking down common cores such as Alomomola + Amoonguss and Regirock + Amoonguss.</p>

    <p>Sadly, Sspecial Rampardos is definitely not a set that every team should use. While its wallbreaking powers are awing, most teams would rather have support from the Anti-Lead set or bone shattering Choice Band set. While this set has the advantage of not taking much recoil and switching up moves, the fact still stands that most of Sspecial Rampardos's kills are 2HKOes. Choice Band Rampardos has a much bigger list of OHKOes and is, for the most part, free to just spam Head Smash. While it will kill itself very quickly compared to Sspecial Rampardos, its ability to force an opponent to sacrifice a Pokemon every time Choice Band Rampardosit gets an opportunity fits more teams better. Compared to the Aanti-Llead, Sspecial Rampardos will never be able to replicate the same support due to the requirement of having Sheer Force in order to be competitive and having tno room for Stealth Rock. While Sspecial Rampardos will never be capable of matching what the other two sets can do, it still has a definite niche as a special attacker that some teams can appreciate.</p>

    [ADDITIONAL COMMENTS]

    <p>Every Pokemon enjoys support in the form of Stealth Rock and Spikes, but in Rampardos's case it is almost completely necessary to have to allow Rampardos to get its many key KOes against important Pokemon such as Amoonguss, Regirock, and Alomomola. For the role of Spikes Cacturne pairs the nicely with Rampardos as Cacturne can easily take Ground- and Water-type attacks aimed at Rampardos and start setting up Spikes. Finding a Stealth Rock user to support Rampardos might be a little harder without compounding weaknesses, but Golurk stands out as the Pokemon with the best synergy alongside Rampardos and Cacturne. Golurk can easily switch into Fighting-type attacks from Sawk and Gurdurr and deals great damage back with STAB Earthquake.</p>

    <p>Like it was said before Sspecial Rampardos is not for everything team, but there are some Pokemon that appreciate it over a physical set. Swellow and Braviary appreciate Rampardos'sspecial Rampardos's ability to lure in Rock- and Steel-types and Alomomola while Seismitoad can deal major damage with Amoonguss and Alomomola out of the way. Swellow and Braviary in particular have U-turn to bring Rampardos in safely on pests such as Golem, Regirock, Klang, Alomomola, and Probopass for Rampardosit to dispatch of. Special Rampardos is much better suited as a partner for these Pokemon as it doesn't have to lock itself into any move, can cleanly clear the field of physical walls, and once it gets out, it's basically guaranteed to 2HKO whatever tries to come in on it.</p>

    [Other Options]

    <p>Rampardos's main sets have all listed most what it can do, including becoming a special attacker. However, Rampardos's movepool is extremely wide and has other options up its sleeves. Rampardos has access to most of the elemental punches and can use ThunderPunch or Fire Punch to hit specific targets such as Alomomola, Tangela, and Amoonguss. These attacks can give the Choice Band set a way to break through these extremely defensive Pokemon without taking recoil damage, but comes at the price of replacing another of Rampardos's moves and maybe some of its coverage. Rampardos has access to Pain Split and Endeavor, which it can take advantage of in the Ooffensive Uutility set to take advantage of its its constant use of Life Orb and Head Smash, but requires Rampardos to give up either Crunch or Stealth Rock which are required to achieve the set's main role. Rampardos can use a Choice Scarf to unleash fast Head Smashes, but Rampardos is way too slow to take advantage of the speed boost, is weak to common priority moves in Aqua Jet and Mach Punch, and gives up a lot of its wallbreaking power. Rampardos also has access to Pursuit which it can try to make use of to trap Ghost-type Pokemon, but will generally fail as Rampardos is slower than most Ghost-type Pokemon and risks taking a lot of damage. Rock Polish and Swords Dance can be used to give Rampardos a possible chance to sweep, but due to Rampardos's subpar bulk and typing it is extremely hard to set up and not worth it due to Rampardos's weaknesses to priority.<p>

    [Checks and Counters]

    <p>Finding straight-up counters to Rampardos, Pokemon who can effortless take the onslaughts of both the physical and special variants, is almost impossible. Gurdurr is possibly one of the best switches into Rampardos regardless of the set thanks to its Fighting-typing and great all around bulk with Eviolite. Even so, Gurdurr does have to watch out for Choice Band Rampardos's Zen Headbutt, as it will 2HKO and put Gurdurr at an unsalvageable range of HP. Tangela and Alomomola can take a hit from physical Rampardos, forcing Rampardos to take recoil from Life Orb or Head Smash. Thanks to their Regenerator ability, they can switch back to an appropriate resist and gain 33% of their health back to be capable of doing it over and over again. While Rampardos is lacking in counters, almost the entire metagame can be considered a check to it. Due to it's Rock-typing, bad bulk, and low sSpeed, any Pokemon that can be safely brought against it that can outspeed can be considered Rampardos check. Rampardos's tendencies to use Life Orb, recoil attacks, or the stat dropping Superpower only serves to make checking it a breeze. Essentially having all the of the best Pokemon in the metagame including Braviary, Zangoose, Ludicolo, Haunter, (maybe I'm wrong here but those sound like awful checks and more like solid revenge killers) Gurdurr, and Samurott as great checks serves to bring Rampardos down and is the reason why it has managed to say so dormant in NU.</p>

    <p>Rampardos's Rock-typing also brings forth weakness to priority in the form of Aqua Jet and Mach Punch, while its frailty leaves it at the mercy of Sucker Punch users. This major weakness to the common priority is the primary suspect in the lack of effectiveness in the Choice Scarf set. While Rampardos does indeed have excellent attacking stats, there are Pokemon that can take a hit fromand retaliate, becoming checks without needing to outspeed Rampardos. The Regenerator Pokemon Alomomola, Tangela, and Amoonguss can all take a hit from physical Rampardos with their good defensive stats and retaliate with their STAB attacks. Other Pokemon such as Torterra, Golem, and Regirock can all take a hit thanks to their typing or excellent defense and retaliate with Earthquake or Drain Punch, respectively. While the special set is capable of 2HKOing almost the entire metagame, it misses OHKOes on a lot of Pokemon as well. Pokemon such as Swords Dance Lickilicky, Gurdurr, and Musharna can all take a hit and beat down Rampardos with their attacks.</p>

    solid write-up!
    [gp](1/2)[/gp]
  11. ebeast

    ebeast she's probably sexting nprtprt
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

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    Thanks NixHex for the check! It has been implemented and Rampardos is looking forward to a final one.
  12. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
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    Messages:
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    Amateur GP check. Take whatever you agree with from it. This looks good by and large. The only repeated thing I noticed was a couple instances where you used the verb OHKOes instead of the plural noun OHKOs.
    Additions in Blue
    Subtractions in Red
    Comments in Purple

    Show Hide
    [​IMG] [​IMG] [​IMG]
    Rampardos[/CENTER]

    Started as a Special Ramp analysis, ended with a revamp.

    [Overview]

    <p>Rampardos is a simple Pokemon whose prehistoric brain was wired to do one thing: break walls. With its wide movepool, amazing base 165 Attack, and Mold Breaker (add comma) it can break through even the sturdiest of walls, including those with Sturdy! Rampardos's Head Smash is the strongest attack in NU, even outdoing the power of Zweilous's Hustle Outrage by a fair amount. Sadly, Rampardos lacks Rock Head and will usually kill itself after a few kills, while its low base 58 Speed lets it down a lot of the time. Thankfully, its Speed is just enough to outpace some of the fastest walls in the tier including Misdreavus, but Rampardos won't be having as easy of a time against more offensive Pokemon. Rampardos's Rock typing and low defenses make it incredibly easy to revenge kill and check (add comma) and its weakness to common priority in Aqua Jet and Mach Punch keep it in in its place. Rampardos's access to Sheer Force allows it to pull of an effective special attacking set, giving Rampardos essentially a base 99 Special Attack stat to get past some of its best checks such as Torterra, Tangela, Amoonguss, and Alomomola (add comma) but it struggles against offense regardless. If you're looking for a Pokemon to break down opposing walls with the sheer strength of its Head Smash or the 'sheer force' of its special offense look no further than Rampardos.</p>

    [SET]
    name: Offensive Utility
    move 1: Stealth Rock
    move 2: Head Smash
    move 3: Superpower
    move 4: Crunch
    item: Life Orb
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Thanks to Rampardos's wide movepool, great Attack stat, and its (you want parallel structure when you list things in a series) Mold Breaker ability (add comma) it has what it takes to become a highly effective utility Pokemon. Thanks to Superpower, Crunch, and Mold Breaker, it can OHKO common Stealth Rock users such as Probopass, Golem, Bastiodon, Carracosta, and Golurk without much of a hassle due to Rampardos's ability negating the effects of Sturdy or possibly Solid Rock in Carracosta's case. Rampardos can even be used to take down some of the more uncommon users of Stealth Rock such as Piloswine, who has a very good chance of getting OHKOed by Superpower. Head Smash is Rampardos's STAB attack of choice and will dent any Pokemon that comes in, while having a very good chance of OHKOing standard Garbodor and preventing it from setting up Spikes against Rampardos's team. Once it has taken down or forced out its main target, Rampardos can start to set up its own Stealth Rock or begin breaking down the enemy team with its powerful attacks. Rampardos's EVs allow it to do maximum damage with its strong physical attacks while its Speed investment allows it to outspeed some of the fastest walls in the tier, including Misdreavus. While Rampardos usually has an easy time defeating Stealth Rock users, there are three that stand out in being capable of beating Rampardos one on one. Torterra, Regirock, and Miltank have their individual special traits that allow them to get up Stealth Rock without the fear of Rampardos. Torterra's typing allows it to tank any of this set's attacks and either get up Stealth Rock or OHKO Rampardos with either one of its STAB attacks; Miltank's extremely high speed (for a wall) and good bulk allow it to always outspeed Rampardos and safely set up what it needs to, while Regirock's massive 80/200 defenses let it easily survive a Superpower.</p>

    [ADDITIONAL COMMENTS]
    <p>Since Rampardos struggles against Torterra, Regirock, and Miltank an excellent partner for it is Samurott. Samurott has access to Hydro Pump, Ice Beam, and Taunt which allow it to beat Torterra, Regirock, and Miltank leads without trying, and helps clear the path for Rampardos later in the game. Pokemon such as Articuno, Charizard, Butterfree, Cinccino, Braviary, and Swellow all appreciate Rampardos's support for their own reasons. Articuno, Charizard, and Butterfree finally get a partner that can keep Stealth Rock off the field that doesn't compound that their nasty Rock-type weakness while Cinccino, Braviary, and Swellow appreciate Rampardos's ability to lure in and beat bulky Rock-type Pokemon that prevent them from making use of their strong STAB attacks. Even though this set is what Rampardos should be using in most occasions situations (or 'on most occasions'; your call on which is better) there are a few things it can play around with. Rampardos can use Ice Beam over Crunch alongside a Naughty nature and a 152 Atk / 104 SpA / 252 Spe spread to OHKO Torterra while still having a good 75% chance to OHKO Golem with Superpower. This change, however, leaves Rampardos incapable of OHKOing Golurk and should only be used if your team struggles with Torterra. Stone Plate can also be used to have powerful Head Smashes without most some of the recoil, but is highly not recommended as Rampardos desperately needs Life Orb to gets most of its OHKOes.</p>

    [SET]
    name: Choice Band
    move 1: Head Smash
    move 2: Superpower
    move 3: Crunch
    move 4: Zen Headbutt
    item: Choice Band
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Choice Band Rampardos is the very definition of power and gives Ramapardos the niche of being one of the most frightening Pokemon to switch into in NU. With its impressive base 165 Attack stat and its 150 BP STAB Head Smash, Rampardos can ram through even some of the bulkiest Rock-type resists in the tier such as Golem, Gurdurr, and Torterra, who Rampardos can cleanly 2HKO. While with Rampardos's newfound power boost it could use Earthquake to OHKO Golem, Probopass, and Bastiodon, Superpower is still chosen over it due to the ability to hit Normal-type Pokemon such as Lickilicky and Miltank as well as Air Balloon Probopass. Crunch serves the same purpose as it does in Rampardos's offensive utility set, but now has more use. With a Choice Band, Rampardos will have no problem doing major damage to Golurk, Misdreavus, and Musharna without suffering the massive recoil brought upon from Head Smash. Zen Headbutt falls in a similar boat as it only really serves as a way to 2HKO Amoonguss, Gurdurr, and Throh without the recoil from Head Smash. Head Smash from Choice Band Rampardos truly hits a like a nuke and Rampardos will usually find itself constantly using this move regardless of the situation, which brings it to its biggest problem. Head Smash gives Rampardos half of the amount of HP it dishes out as recoil, which alongside entry hazards severely limits the amount of times Rampardos is capable of abusing its STAB attack. With priority such as Aqua Jet, Sucker Punch, and Mach Punch on almost every team, Rampardos is relegated to demolishing Pokemon on the switch and won't be as effective against more offensive and faster teams. However, when it does get a chance to attack, Rampardos will never disappoint.<p>

    [ADDITIONAL COMMENTS]
    <p>Teams revolved based around spamming Normal-type attacks absolutely love Rampardos as in lures it it lures in physical walls such as Golem, Regirock, Mawile, Klang, and Probopass that these teams hate, and deals astronomical damage or just straight out OHKOes them. Pokemon that enjoy this kind of support from Rampardos are Tauros, Cinccino, Braviary, and Swellow, who have powerful Normal-type attacks to throw out and hate dealing with all of the bulky Normal-type resists that lie in NU. Psychic-types such as Gardevoir and Musharna can provide great support to Rampardos as a way to get rid of Fighting-type Pokemon that prevent Rampardos from just using Head Smash. They can also provide other services such as Gardevoir's Reflect, Light Screen, and Healing Wish and Musharna's Trick Room. Due to Rampardos's low Speed (add comma) it can take advantage of Trick Room very nicely as it now outspeeds almost everything and is free to break down the enemy team with Head Smash. For use in Trick Room a 248 HP / 252 Atk / 8 Def spread with a Brave nature is recommended, but keep in mind that Rampardos's Rock-typing makes it weak to common priority attacks that will be thrown at it in the twisted dimensions.</p>

    [SET]
    name: Special Attacker
    move 1: Head Smash
    move 2: Fire Blast
    move 3: Thunderbolt
    move 4: Focus Blast
    item: Life Orb
    Ability: Sheer Force
    nature: Rash
    evs: 4 Atk / 252 SpA / 252 Spe

    [SET COMMENT]

    <p>Rampardos seems like a straightforward Pokemon at first glance: just give it some physical attacks and hope to burst through the opponent's team. Rampardos has a very wide physical movepool, but another look reveals that Rampardos also has its share of excellent special attacks. Ranging from Fire Blast to Surf and even Thunderbolt, Rampardos has a special movepool that is sure to drive some Pokemon such as Samurott jealous insane (or 'make some Pokemon such as Samurott jealous' if you prefer). Even with its wide special movepool there is no way it can make much use of them with its low base 65 Special Attack, right? Surprisingly, the answer is no. With its new Sheer Force ability, it Rampardos can prevent Life Orb recoil and strengthen the power of its ability compatible moves. With this newfound ability (add comma) Rampardos essentially has a base 99 Special Attack stat to make use of to turn Rampardos into a powerful and unexpected special attacker. Special Rampardos is one of the best Alomomola lures in NU and deals solid damage to any switch in. The main thing that differentiates Rampardos from other special attackers is his massive base 165 Attack stat and STAB Head Smash. Head Smash will easily destroy any special wall that would be capable of coming into any of Rampardos's other attacks. Regice, Altaria, Flareon, or Lickilicky think they can come into Rampardos and check it? Nope, they get torn to shreds by the 'sheer force' of this dinosaur's prehistoric wrath.<p/>

    <p>Even knowing this, most people would stray away from special Rampardos asking themselves what can it it can do that a physical set cannot. Both sets can easily break down walls, but the physical set makes use of its tremendous Attack to heavily damage even Pokemon that resist its hits. However, the main reason that special Rampardos is viable over a physical set is that it can break walls with much less drawbacks. Physical sets are constantly taking Life Orb or Head Smash recoil and are having their stats decreased by Superpower. This set, on the otherhand (add space) takes no Life Orb recoil for three out of four of its moves and doesn't need to use Head Smash nearly as often, while still doing a great job of breaking down common cores such as Alomomola + Amoonguss and Regirock + Amoonguss.</p>

    <p>Sadly, special Rampardos is definitely not a set that every team should use. While its wallbreaking powers are awing, most teams would rather have support from the offensive utility set or bone shattering Choice Band set. While this set has the advantage of not taking much recoil and switching up moves, the fact still stands that most of special Rampardos's kills are 2HKOes. Choice Band Rampardos has a much bigger list of OHKOes and is, for the most part, free to just spam Head Smash. While it will kill itself very quickly compared to special Rampardos its ability to force an opponent to sacrifice a Pokemon every time it gets an opportunity fits more teams better. Compared to the offensive utility set, special Rampardos will never be able to replicate the same support due to the requirement of having Sheer Force in order to be competitive and having no room for Stealth Rock. While special Rampardos will never be capable of matching what the other two sets can do, it still has a definite niche as a special attacker that some teams can appreciate.</p>

    [ADDITIONAL COMMENTS]

    <p>Every Pokemon enjoys support in the form of Stealth Rock and Spikes, but in Rampardos's case it is almost completely necessary to have to allow Rampardos to get its many key KOes against important Pokemon such as Amoonguss, Regirock, and Alomomola. For the role of Spikes Cacturne pairs the nicely with Rampardos as Cacturne can easily take Ground- and Water-type attacks aimed at Rampardos and start setting up Spikes. Finding a Stealth Rock user to support Rampardos might be a little harder without compounding weaknesses, but Golurk stands out as the Pokemon with the best synergy alongside Rampardos and Cacturne. Golurk can easily switch into Fighting-type attacks from Sawk and Gurdurr and deals great damage back with STAB Earthquake.</p>

    <p>Like it was said before (add comma) special Rampardos is not for everything team, but there are some Pokemon that appreciate it over a physical set. Swellow and Braviary appreciate special Rampardos's ability to lure in Rock- and Steel-types and Alomomola while Seismitoad can deal major damage with Amoonguss and Alomomola out of the way. Swellow and Braviary in particular have U-turn to bring Rampardos in safely on pests for it to dispatch such as Golem, Regirock, Klang, Alomomola and Probopass for it to dispatch of. Special Rampardos is much better suited as a partner for these Pokemon as it doesn't have to lock itself into any move, can cleanly clear the field of physical walls, and once it gets out, it's basically guaranteed to 2HKO whatever tries to come in on it.</p>

    [Other Options]

    <p>Rampardos's main sets have all listed most what it can do, including becoming a special attacker. However Rampardos's movepool is extremely wide and has other options up its sleeves. Rampardos has access to most of the elemental punches and can use Thunder Punch or Fire Punch to hit specific targets such as Alomomola, Tangela, and Amoonguss. These attacks can give the Choice Band set a way to break through these extremely defensive Pokemon without taking recoil damage, but comes at the price of replacing another of Rampardos's moves and maybe some of its coverage. Rampardos has access to Pain Split and Endeavor, which it can take advantage of in use on (using take advantage of twice in one sentence seemed a little redundant) the offensive utility set to take advantage of its its constant use of Life Orb and Head Smash, but requires Rampardos to give up either Crunch or Stealth Rock which are required to achieve the set's main role. Rampardos can use a Choice Scarf to unleash fast Head Smashes, but Rampardos is way too slow to take advantage of the speed boost, is weak to common priority moves in Aqua Jet and Mach Punch, and gives up a lot of its wallbreaking power. Rampardos also has access to Pursuit which it can try to make use of to trap Ghost-type Pokemon, but will generally fail as Rampardos is slower than most Ghost-type Pokemon and risks taking a lot of damage. Rock Polish and Swords Dance can be used to give Rampardos a possible chance to sweep, but due to Rampardos's subpar bulk and typing it is extremely hard to set up and not worth it due to Rampardos's weaknesses to priority.<p>

    [Checks and Counters]

    <p>Finding straight-up counters to Rampardos, Pokemon who can effortless take the onslaughts of both the physical and special variants, is almost impossible. Gurdurr is possibly one of the best switches into Rampardos regardless of the set thanks to its Fighting-typing and great all around bulk with Eviolite. Even so, Gurdurr does have to watch out for Choice Band Rampardos's Zen Headbutt, as it will 2HKO and put Gurdurr at an unsalvageable range of HP. Tangela and Alomomola can take a hit from physical Rampardos, forcing Rampardos to take recoil from Life Orb or Head Smash. Thanks to their Regenerator ability (add comma) they can switch back to an appropriate resist and gain 33% of their health back to be capable of doing it over and over again. While Rampardos is lacking in counters, almost the entire metagame can be considered a check to it. Due to it's Rock-typing, bad bulk, and low Speed any Pokemon that can be safely brought against it that can outspeed can be considered Rampardos check. Rampardos's tendencies to use Life Orb, recoil attacks, or the stat dropping Superpower only serves to make checking it a breeze. Essentially having all the of the best Pokemon in the metagame including Braviary, Zangoose, Ludicolo, Haunter, Gurdurr, and Samurott as good revenge killers serve to bring Rampardos down and is the reason why it has managed to say so dormant in NU.</p>

    <p>Rampardos's Rock-typing also brings forth weakness to priority in the form of Aqua Jet and Mach Punch, while its frailty leaves it at the mercy of Sucker Punch users. This major weakness to the common priority is the primary suspect in the lack of effectiveness in the Choice Scarf set. While Rampardos does indeed have excellent attacking stats, there are Pokemon that can take a hit and retaliate, becoming checks without needing to outspeed Rampardos. The Regenerator Pokemon Alomomola, Tangela, and Amoonguss can all take a hit from physical Rampardos with their good defensive stats and retaliate with their STAB attacks. Other Pokemon such as Torterra, Golem, and Regirock can all take a hit thanks to their typing or excellent defense and retaliate with Earthquake or Drain Punch, respectively. While the special set is capable of 2HKOing almost the entire metagame, it misses OHKOes on a lot of Pokemon as well. Pokemon such as Swords Dance Lickilicky, Gurdurr, and Musharna can all take a hit and beat down Rampardos with their attacks.</p>
  13. Yonko7

    Yonko7 Guns make you stupid. Duct tape makes you smart.
    is a Contributor Alumnus

    Joined:
    Feb 28, 2012
    Messages:
    651
    GP'ing over melvni's check ^^

    Nice check melvni, its more of a nitpicking thing.

    Diff messes up :[

    C/P (open)

    [Overview]

    <p>Rampardos is a simple Pokemon whose prehistoric brain was wired to do one thing: break walls. With its wide movepool, amazing base 165 Attack, and Mold Breaker, it can break through even the sturdiest of walls, including those with Sturdy! Rampardos's Head Smash is the strongest attack in NU, even outdoing the power of Zweilous's Hustle Outrage by a fair amount. Sadly, Rampardos lacks Rock Head and will usually kill itself after a few kills, while its low base 58 Speed lets it down a lot of the time. Thankfully, its Speed is just enough to outpace some of the fastest walls in the tier including Misdreavus, but Rampardos won't be having as easy of a time against more offensive Pokemon. Rampardos's Rock typing and low defenses make it incredibly easy to revenge kill and check, and its weakness to common priority in Aqua Jet and Mach Punch keep it in in its place. Rampardos's access to Sheer Force allows it to pull of an effective special attacking set, giving Rampardos essentially a base 99 Special Attack stat to get past some of its best checks such as Torterra, Tangela, Amoonguss, and Alomomola, but it struggles against offense regardless. If you're looking for a Pokemon to break down opposing walls with the sheer strength of its Head Smash or the 'sheer force' of its special offense look no further than Rampardos.</p>

    [SET]
    name: Offensive Utility
    move 1: Stealth Rock
    move 2: Head Smash
    move 3: Superpower
    move 4: Crunch
    item: Life Orb
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Thanks to Rampardos's wide movepool, great Attack stat, and Mold Breaker ability, it has what it takes to become a highly effective utility Pokemon. Thanks to Superpower, Crunch, and Mold Breaker, it can OHKO common Stealth Rock users such as Probopass, Golem, Bastiodon, Carracosta, and Golurk without much of a hassle due to Rampardos's ability negating the effects of Sturdy or possibly Solid Rock in Carracosta's case. Rampardos can even be used to take down some of the more uncommon users of Stealth Rock such as Piloswine, who has a very good chance of getting OHKOed by Superpower. Head Smash is Rampardos's STAB attack of choice and will dent any Pokemon that comes in, while having a very good chance of OHKOing standard Garbodor and preventing it from setting up Spikes against Rampardos's team. Once it has taken down or forced out its main target, Rampardos can set up its own Stealth Rock or begin breaking down the enemy team with its powerful attacks. Rampardos's EVs allow it to do maximum damage with its strong physical attacks while its Speed investment allows it to outspeed some of the fastest walls in the tier, including Misdreavus. While Rampardos usually has an easy time defeating Stealth Rock users, there are three that stand out in being capable of beating Rampardos one on one. Torterra, Regirock, and Miltank have their individual special traits that allow them to get up Stealth Rock without the fear of Rampardos. Torterra's typing allows it to tank any of this set's attacks and either get up Stealth Rock or OHKO Rampardos with either one of its STAB attacks; Miltank's extremely high speed (for a wall) and good bulk allow it to always outspeed Rampardos and safely set up what it needs to, while Regirock's massive 80/200 defenses let it easily survive a Superpower.</p>

    [ADDITIONAL COMMENTS]
    <p>Since Rampardos struggles against Torterra, Regirock, and Miltank an excellent partner for it is Samurott. Samurott has access to Hydro Pump, Ice Beam, and Taunt which allow it to beat Torterra, Regirock, and Miltank leads without trying, and helps clear the path for Rampardos later in the game. Pokemon such as Articuno, Charizard, Butterfree, Cinccino, Braviary, and Swellow all appreciate Rampardos's support for their own reasons. Articuno, Charizard, and Butterfree finally get a partner that can keep Stealth Rock off the field that doesn't compound their nasty Rock-type weakness while Cinccino, Braviary, and Swellow appreciate Rampardos's ability to lure in and beat bulky Rock-type Pokemon that prevent them from making use of their strong STAB attacks. Even though this set is what Rampardos should be using in most situations there are a few things it can play around with. Rampardos can use Ice Beam over Crunch alongside a Naughty nature and a 152 Atk / 104 SpA / 252 Spe spread to OHKO Torterra while still having a good 75% chance to OHKO Golem with Superpower. This change, however, leaves Rampardos incapable of OHKOing Golurk and should only be used if your team struggles with Torterra. Stone Plate can also be used to have powerful Head Smashes without some of the recoil, but is highly not recommended as Rampardos desperately needs Life Orb to get most of its OHKOs.</p>

    [SET]
    name: Choice Band
    move 1: Head Smash
    move 2: Superpower
    move 3: Crunch
    move 4: Zen Headbutt
    item: Choice Band
    Ability: Mold Breaker
    nature: Adamant
    evs: 252 Atk / 4 Def / 252 Spe

    [SET COMMENTS]
    <p>Choice Band Rampardos is the very definition of power and gives Ramapardos the niche of being one of the most frightening Pokemon to switch into in NU. With its impressive base 165 Attack stat and its 150 BP STAB Head Smash, Rampardos can ram through even some of the bulkiest Rock-type resists in the tier such as Golem, Gurdurr, and Torterra, who Rampardos can cleanly 2HKO. While with Rampardos's newfound power boost it could use Earthquake to OHKO Golem, Probopass, and Bastiodon, Superpower is still chosen over it due to the ability to hit Normal-type Pokemon such as Lickilicky and Miltank as well as Air Balloon Probopass. Crunch serves the same purpose as it does in Rampardos's offensive utility set, but now has more use. With a Choice Band, Rampardos will have no problem doing major damage to Golurk, Misdreavus, and Musharna without suffering the massive recoil brought upon from Head Smash. Zen Headbutt falls in a similar boat as it only really serves as a way to 2HKO Amoonguss, Gurdurr, and Throh without the recoil from Head Smash. Head Smash from Choice Band Rampardos truly hits like a nuke and Rampardos will usually find itself constantly using this move regardless of the situation, which brings it to its biggest problem. Head Smash gives Rampardos half of the amount of HP it dishes out as recoil, which alongside entry hazards severely limits the amount of times Rampardos is capable of abusing its STAB attack. With priority such as Aqua Jet, Sucker Punch, and Mach Punch on almost every team, Rampardos is relegated to demolishing Pokemon on the switch and won't be as effective against more offensive and faster teams. However, when it does get a chance to attack, Rampardos will never disappoint.<p>

    [ADDITIONAL COMMENTS]
    <p>Teams based around spamming Normal-type attacks absolutely love Rampardos as it lures in physical walls such as Golem, Regirock, Mawile, Klang, and Probopass that these teams hate, and deals astronomical damage or just straight out OHKOes them. Pokemon that enjoy this kind of support from Rampardos are Tauros, Cinccino, Braviary, and Swellow, who have powerful Normal-type attacks to throw out and hate dealing with all of the bulky Normal-type resists that lie in NU. Psychic-types such as Gardevoir and Musharna can provide great support to Rampardos as a way to get rid of Fighting-type Pokemon that prevent Rampardos from just using Head Smash. They can also provide other services such as Gardevoir's Reflect, Light Screen, and Healing Wish and Musharna's Trick Room. Due to Rampardos's low Speed, it can take advantage of Trick Room very nicely as it now outspeeds almost everything and is free to break down the enemy team with Head Smash. For use in Trick Room a 248 HP / 252 Atk / 8 Def spread with a Brave nature is recommended, but keep in mind that Rampardos's Rock-typing makes it weak to common priority attacks that will be thrown at it in the twisted dimensions.</p>

    [SET]
    name: Special Attacker
    move 1: Head Smash
    move 2: Fire Blast
    move 3: Thunderbolt
    move 4: Focus Blast
    item: Life Orb
    Ability: Sheer Force
    nature: Rash
    evs: 4 Atk / 252 SpA / 252 Spe

    [SET COMMENT]

    <p>Rampardos seems like a straightforward Pokemon at first glance: just give it some physical attacks and hope to burst through the opponent's team. Rampardos has a very wide physical movepool, but another look reveals that Rampardos also has its share of excellent special attacks. Ranging from Fire Blast to Surf and even Thunderbolt, Rampardos has a special movepool that is sure to drive some Pokemon such as Samurott insane. Even with its wide special movepool there is no way it can make much use of them with its low base 65 Special Attack, right? Surprisingly, the answer is no. With its new Sheer Force ability, Rampardos can prevent Life Orb recoil and strengthen the power of its ability compatible moves. With this newfound ability, Rampardos essentially has a base 99 Special Attack stat to make use of to turn Rampardos into a powerful and unexpected special attacker. Special Rampardos is one of the best Alomomola lures in NU and deals solid damage to any switch in. The main thing that differentiates Rampardos from other special attackers is his massive base 165 Attack stat and STAB Head Smash. Head Smash will easily destroy any special wall that would be capable of coming into any of Rampardos's other attacks. Regice, Altaria, Flareon, or Lickilicky think they can come into Rampardos and check it? Nope, they get torn to shreds by the 'sheer force' of this dinosaur's prehistoric wrath.<p/>

    <p>Even knowing this, most people would stray away from special Rampardos asking themselves what it can do that a physical set cannot. Both sets can easily break down walls, but the physical set makes use of its tremendous Attack to heavily damage even Pokemon that resist its hits. However, the main reason that special Rampardos is viable over a physical set is that it can break walls with much less drawbacks. Physical sets are constantly taking Life Orb or Head Smash recoil and are having their stats decreased by Superpower. This set, on the otherhand, takes no Life Orb recoil for three out of four of its moves and doesn't need to use Head Smash nearly as often, while still doing a great job of breaking down common cores such as Alomomola + Amoonguss and Regirock + Amoonguss.</p>

    <p>Sadly, special Rampardos is definitely not a set that every team should use. While its wallbreaking powers are awing, most teams would rather have support from the offensive utility set or bone shattering Choice Band set. While this set has the advantage of not taking much recoil and switching up moves, the fact still stands that most of special Rampardos's kills are 2HKOs. Choice Band Rampardos has a much bigger list of OHKOs and is, for the most part, free to just spam Head Smash. While it will kill itself very quickly compared to special Rampardos its ability to force an opponent to sacrifice a Pokemon every time it gets an opportunity fits more teams better. Compared to the offensive utility set, special Rampardos will never be able to replicate the same support due to the requirement of having Sheer Force in order to be competitive and having no room for Stealth Rock. While special Rampardos will never be capable of matching what the other two sets can do, it still has a definite niche as a special attacker that some teams can appreciate.</p>

    [ADDITIONAL COMMENTS]

    <p>Every Pokemon enjoys support in the form of Stealth Rock and Spikes, but in Rampardos's case it is almost completely necessary to have to allow Rampardos to get its many key KOes against important Pokemon such as Amoonguss, Regirock, and Alomomola. For the role of Spikes Cacturne pairs nicely with Rampardos as Cacturne can easily take Ground- and Water-type attacks aimed at Rampardos and start setting up Spikes. Finding a Stealth Rock user to support Rampardos might be a little harder without compounding weaknesses, but Golurk stands out as the Pokemon with the best synergy alongside Rampardos and Cacturne. Golurk can easily switch into Fighting-type attacks from Sawk and Gurdurr and deals great damage back with STAB Earthquake.</p>

    <p>Like it was said before, special Rampardos is not for every team, but there are some Pokemon that appreciate it over a physical set. Swellow and Braviary appreciate special Rampardos's ability to lure in Rock- and Steel-types and Alomomola while Seismitoad can deal major damage with Amoonguss and Alomomola out of the way. Swellow and Braviary in particular have U-turn to bring Rampardos in safely on pests for it to dispatch such as Golem, Regirock, Klang, Alomomola and Probopass. Special Rampardos is much better suited as a partner for these Pokemon as it doesn't have to lock itself into any move, can cleanly clear the field of physical walls, and once it gets out, it's basically guaranteed to 2HKO whatever tries to come in on it.</p>

    [Other Options]

    <p>Rampardos's main sets have all listed most what it can do, including becoming a special attacker. However Rampardos's movepool is extremely wide and has other options up its sleeves. Rampardos has access to most of the elemental punches and can use Thunder Punch or Fire Punch to hit specific targets such as Alomomola, Tangela, and Amoonguss. These attacks can give the Choice Band set a way to break through these extremely defensive Pokemon without taking recoil damage, but comes at the price of replacing another of Rampardos's moves and maybe some of its coverage. Rampardos has access to Pain Split and Endeavor, which it can use on the offensive utility set to take advantage of its constant use of Life Orb and Head Smash, but requires Rampardos to give up either Crunch or Stealth Rock which are required to achieve the set's main role. Rampardos can use a Choice Scarf to unleash fast Head Smashes, but Rampardos is way too slow to take advantage of the speed boost, is weak to common priority moves in Aqua Jet and Mach Punch, and gives up a lot of its wallbreaking power. Rampardos also has access to Pursuit which it can try to make use of to trap Ghost-type Pokemon, but will generally fail as Rampardos is slower than most Ghost-type Pokemon and risks taking a lot of damage. Rock Polish and Swords Dance can be used to give Rampardos a possible chance to sweep, but due to Rampardos's subpar bulk and typing it is extremely hard to set up and not worth it due to Rampardos's weaknesses to priority.<p>

    [Checks and Counters]

    <p>Finding straight-up counters to Rampardos, Pokemon who can effortless take the onslaughts of both the physical and special variants, is almost impossible. Gurdurr is possibly one of the best switches into Rampardos regardless of the set thanks to its Fighting-typing and great all around bulk with Eviolite. Even so, Gurdurr does have to watch out for Choice Band Rampardos's Zen Headbutt, as it will 2HKO and put Gurdurr at an unsalvageable range of HP. Tangela and Alomomola can take a hit from physical Rampardos, forcing Rampardos to take recoil from Life Orb or Head Smash. Thanks to their Regenerator ability, they can switch back to an appropriate resist and gain 33% of their health back to be capable of doing it over and over again. While Rampardos is lacking in counters, almost the entire metagame can be considered a check to it. Due to it's Rock-typing, bad bulk, and low Speed any Pokemon that can be safely brought against it that can outspeed can be considered Rampardos check. Rampardos's tendencies to use Life Orb, recoil attacks, or the stat dropping Superpower only serves to make checking it a breeze. Essentially having all the of the best Pokemon in the metagame including Braviary, Zangoose, Ludicolo, Haunter, Gurdurr, and Samurott as good revenge killers serve to bring Rampardos down and is the reason why it has managed to say so dormant in NU.</p>

    <p>Rampardos's Rock-typing also brings forth weakness to priority in the form of Aqua Jet and Mach Punch, while its frailty leaves it at the mercy of Sucker Punch users. This major weakness to the common priority is the primary suspect in the lack of effectiveness in the Choice Scarf set. While Rampardos does indeed have excellent attacking stats, there are Pokemon that can take a hit and retaliate, becoming checks without needing to outspeed Rampardos. The Regenerator Pokemon Alomomola, Tangela, and Amoonguss can all take a hit from physical Rampardos with their good defensive stats and retaliate with their STAB attacks. Other Pokemon such as Torterra, Golem, and Regirock can all take a hit thanks to their typing or excellent defense and retaliate with Earthquake or Drain Punch, respectively. While the special set is capable of 2HKOing almost the entire metagame, it misses OHKOs on a lot of Pokemon as well. Pokemon such as Swords Dance Lickilicky, Gurdurr, and Musharna can all take a hit and beat down Rampardos with their attacks.</p>


    Nice job!

    [gp]2/2[/gp]
  14. ebeast

    ebeast she's probably sexting nprtprt
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    Thanks Yonko! Rampardos down, Altaria to go (*nudge nudge* :toast:)

    This is ready for upload!
  15. Zebraiken

    Zebraiken
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    Good work. =)

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