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Gen 4 Random Battle (LIVE!)

Discussion in 'Ruins of Alph' started by Tiksi, Apr 6, 2017.

  1. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

    Joined:
    Nov 4, 2015
    Messages:
    1,542
    Thank you TI for helping with this!

    Generation 4 Random Battles are now live! If you find any bugs or sets/combinations that should be added/improved, you can let us know in this thread.
    --------------------------------------------------------------------------
    Continually-updated Pending Bug/Suggestion List:

    Pokemon without Sunny Day/Drought should not have Solar Beam.
    Protect + Entry Hazard should not be a move combination.
    Leech Seed + Roar should not be a combination.
    Calm Mind + Light Screen should not be a combination.
    Toxic Spikes/Stealth Rock should increase the chance to roll Focus Sash
    Deoxys-D should have at least one of (Psychic, Night Shade, Seismic Toss) added to its movepool, for an attacking move without Psycho Boost's drawback
    Deoxys-A should have Psycho Boost in its movepool as a powerful STAB
    Head Smash should require Rock Head, if possible
    --------------------------------------------------------------------------------
    Energy Ball + Solar Beam shouldn't exist (one to function in sun and one outside of it could sound nice, but those two + sunny day leaves you with just one moveslot for non-grass coverage / utility)
    If Hydration can be rolled, Rain Dance + Rest should force Hydration.
    Safeguard should be removed from Butterfree, who is a poor user of it due to its lack of Speed or defensive presence. Hidden Power Ground could be added instead.
    Breloom should be given Sky Uppercut (or a similarly respectable BP Fighting-type move); Fighting-type attacks are an asset, but only (technician-less) Mach Punch and FPunch isnt ideal
    Pokemon with one screen rolling Light Clay isn't necessarily bad but seems near-certain, if so this should be a somewhat reduced chance
    Flareon has difficulty Restalking/Roaring due to its typing and questionable bulk; perhaps something resembling -Roar; +Superpower, +Fire Blast, +Overheat, +Double-Edge?
    Palkia shouldn't have Stone Edge, it's not that strong/doesn't give enough useful coverage/isn't reliable enough
    Delcatty: +Fake Out to help it be useful and work towards KOs (hard to get off that poor attack), +Shadow Ball to hit ghosts/steels at least somewhat
    Dragon Dance + Toxic shouldn't exist
    SD should either require a non-U-Turn physical attack or BP
    Foresight should require rapid spin
    --------------------------------------------------------------------------

    Here is the fully updated list of movepools (github raws)

    Here are the (not fully updated) Pokemon movepools in convenient form.
    Click here for the movepools (open)
    venusaur: energyball, sludgebomb, hiddenpowerfire, hiddenpowerice, powerwhip, earthquake, sleeppowder, leechseed, synthesis, swordsdance

    charizard: fireblast, flamethrower, airslash, dragonpulse, hiddenpowergrass, flareblitz, earthquake, dragonclaw, thunderpunch, roost, swordsdance, dragondance, substitute

    blastoise: surf, hydropump, waterspout, icebeam, hiddenpowergrass, earthquake, rapidspin, toxic, rest, sleeptalk, roar

    butterfree: bugbuzz, airslash, energyball, uturn, sleeppowder, stunspore, roost, substitute

    beedrill: xscissor, uturn, poisonjab, brickbreak, nightslash, endeavor, toxicspikes, swordsdance

    pidgeot: return, bravebird, heatwave, uturn, pursuit, roost

    raticate: facade, crunch, suckerpunch, uturn, flamewheel, swordsdance, protect

    fearow: doubleedge, return, drillpeck, uturn, quickattack, pursuit, roost

    arbok: poisonjab, earthquake, aquatail, seedbomb, crunch, suckerpunch, glare

    pikachu: thunderbolt, surf, grassknot, hiddenpowerice, volttackle, fakeout, focuspunch, substitute, encore, nastyplot

    raichu: thunderbolt, focusblast, surf, grassknot, hiddenpowerice, volttackle, endeavor, encore, nastyplot, substitute, endure

    sandslash: earthquake, stoneedge, xscissor, nightslash, rapidspin, stealthrock, toxic, swordsdance

    nidoqueen: earthquake, poisonjab, sludgebomb, fireblast, icebeam, superfang, stealthrock, toxicspikes, taunt, roar

    nidoking: earthquake, poisonjab, megahorn, stoneedge, suckerpunch, thunderpunch, sludgebomb, earthpower, fireblast, icebeam, thunderbolt, pursuit, stealthrock, toxicspikes, taunt

    clefable: fireblast, icebeam, thunderbolt, doubleedge, facade, meteormash, seismictoss, stealthrock, encore, trick, softboiled, wish, protect, bellydrum, calmmind, cosmicpower, aromatherapy

    ninetales: fireblast, flamethrower, energyball, hiddenpowerrock, willowisp, hypnosis, toxic, nastyplot, substitute, painsplit

    wigglytuff: seismictoss, counter, stealthrock, wish, protect, thunderwave, healbell, reflect, lightscreen

    crobat: bravebird, crosspoison, uturn, sludgebomb, airslash, heatwave, hiddenpowerfighting, superfang, pursuit, hypnosis, toxic, taunt, roost, nastyplot

    vileplume: energyball, sludgebomb, hiddenpowerfire, sleeppowder, stunspore, toxic, leechseed, moonlight, aromatherapy, sunnyday, solarbeam

    bellossom: energyball, leafstorm, sludgebomb, hiddenpowerfire, hiddenpowerground, sleeppowder, stunspore, toxic, leechseed, moonlight, aromatherapy, sunnyday, solarbeam

    parasect: xscissor, seedbomb, pursuit, spore, stunspore, leechseed, synthesis, aromatherapy

    venomoth: bugbuzz, sludgebomb, psychic, energyball, uturn, toxicspikes, sleeppowder, stunspore, roost, agility, substitute, batonpass

    dugtrio: earthquake, stoneedge, suckerpunch, nightslash, stealthrock, substitute

    persian: return, bite, uturn, swift, waterpulse, darkpulse, fakeout, hypnosis, taunt, switcheroo, nastyplot

    golduck: hydropump, surf, icebeam, hiddenpowergrass, hypnosis, encore, calmmind

    primeape: closecombat, stoneedge, earthquake, icepunch, uturn, punishment, encore

    arcanine: flareblitz, closecombat, extremespeed, hiddenpowergrass, hiddenpowerice, willowisp, toxic, morningsun

    poliwrath: waterfall, brickbreak, icepunch, toxic, encore, bulkup, rest, sleeptalk, substitute, focuspunch

    politoed: surf, hydropump, icebeam, hiddenpowergrass, hypnosis, toxic, encore

    alakazam: psychic, focusblast, shadowball, signalbeam, hiddenpowerfire, encore, trick, calmmind, substitute

    machamp: dynamicpunch, stoneedge, icepunch, payback, bulletpunch, bulkup, substitute

    victreebel: powerwhip, suckerpunch, energyball, sludgebomb, sleeppowder, sunnyday, solarbeam, weatherball, growth, swordsdance

    tentacruel: hydropump, surf, sludgebomb, icebeam, hiddenpowerelectric, waterfall, poisonjab, knockoff, rapidspin, toxicspikes, toxic, swordsdance

    golem: stoneedge, earthquake, doubleedge, suckerpunch, explosion, stealthrock, substitute

    rapidash: flareblitz, megahorn, hiddenpowergrass, hypnosis, sunnyday, solarbeam, morningsun, agility, substitute, batonpass

    slowbro: surf, psychic, fireblast, icebeam, grassknot, toxic, thunderwave, trick, slackoff, calmmind, trickroom

    slowking: surf, psychic, fireblast, icebeam, grassknot, thunderwave, toxic, trick, slackoff, nastyplot, calmmind, trickroom

    magnezone: thunderbolt, flashcannon, hiddenpowerice, explosion, thunderwave, substitute, magnetrise

    farfetchd: return, bravebird, leafblade, roost, swordsdance, agility, batonpass

    dodrio: doubleedge, return, bravebird, quickattack, pursuit, roost, agility, batonpass

    dewgong: surf, icebeam, waterfall, aquajet, iceshard, toxic, raindance, rest

    muk: poisonjab, firepunch, icepunch, brickbreak, payback, explosion, shadowsneak, curse, rest, sleeptalk

    cloyster: iciclespear, rockblast, surf, iceshard, rapidspin, spikes, toxicspikes

    gengar: shadowball, sludgebomb, focusblast, thunderbolt, energyball, explosion, hypnosis, trick, substitute, disable, painsplit, destinybond

    steelix: ironhead, gyroball, earthquake, stoneedge, stealthrock, toxic, curse, roar

    hypno: psychic, shadowball, zenheadbutt, firepunch, seismictoss, thunderwave, toxic, wish, protect, healbell, nastyplot, batonpass, trickroom

    kingler: crabhammer, superpower, return, xscissor, rockslide, swordsdance, agility, substitute

    electrode: thunderbolt, hiddenpowerice, explosion, taunt, raindance, thunder

    exeggutor: energyball, leafstorm, psychic, hiddenpowerfire, explosion, sleeppowder, stunspore, leechseed, synthesis

    marowak: earthquake, bonemerang, stoneedge, doubleedge, firepunch, substitute

    hitmonlee: closecombat, highjumpkick, earthquake, stoneedge, blazekick, suckerpunch, machpunch, fakeout, substitute

    hitmonchan: closecombat, drainpunch, stoneedge, icepunch, machpunch, rapidspin, bulkup, substitute

    hitmontop: closecombat, revenge, stoneedge, suckerpunch, machpunch, bulletpunch, fakeout, pursuit, rapidspin, toxic, bulkup

    lickilicky: return, bodyslam, powerwhip, earthquake, hanmerarm, fireblast, shadowball, explosion, counter, knockoff, toxic, wish, protect, swordsdance, curse, healbell

    weezing: sludgebomb, fireblast, thunderbolt, willowisp, toxic, haze, rest, sleeptalk, painsplit

    rhyperior: earthquake, stoneedge, rockblast, megahorn, avalanche, aquatail, stealthrock, roar

    blissey: flamethrower, icebeam, seismictoss, counter, stealthrock, toxic, thunderwave, softboiled, wish, protect, aromatherapy

    tangrowth: energyball, leafstorm, focusblast, hiddenpowerice, hiddenpowerrock, powerwhip, earthquake, knockoff, sleeppowder, stunspore, leechseed, synthesis

    kangaskhan: return, doubleedge, earthquake, hammerarm, suckerpunch, fakeout, substitute, focuspunch, wish

    kingdra: hydropump, dragonpulse, dracometeor, icebeam, outrage, waterfall, dragondance, focusenergy, substitute, rest, sleeptalk

    seaking: aquatail, waterfall, megahorn, return, hydropump, icebeam, raindance

    starmie: surf, hydropump, psychic, icebeam, thunderbolt, rapidspin, trick, recover, reflect, lightscreen

    mrmime: psychic, thunderbolt, shadowball, hiddenpowerfighting, thunderwave, encore, trick, calmmind, substitute, batonpass, healingwish

    scizor: bugbite, uturn, bulletpunch, superpower, pursuit, roost, swordsdance, batonpass

    jynx: icebeam, psychic, focusblast, shadowball, energyball, lovelykiss, trick, nastyplot, substitute

    electivire: thunderpunch, earthquake, crosschop, icepunch, firepunch, thunderbolt, flamethrower, hiddenpowerice, hiddenpowergrass, substitute

    magmortar: fireblast, flamethrower, focusblast, thunderbolt, hiddenpowergrass, hiddenpowerice, taunt, substitute

    pinsir: xscissor, closecombat, earthquake, stoneedge, quickattack, stealthrock, swordsdance

    tauros: return, doubleedge, earthquake, stoneedge, payback, pursuit

    gyarados: waterfall, bounce, earthquake, stoneedge, icefang, thunderwave, dragondance, rest, sleeptalk, substitute, roar

    lapras: icebeam, surf, thunderbolt, waterfall, avalanche, return, iceshard, toxic, dragondance, curse, healbell, substitute, rest, sleeptalk

    ditto: transform

    vaporeon: surf, hydropump, icebeam, hiddenpowergrass, toxic, wish, protect, raindance, rest, acidarmor, substitute, batonpass, roar

    jolteon: thunderbolt, shadowball, signalbeam, hiddenpowergrass, hiddenpowerice, chargebeam, yawn, substitute, batonpass

    flareon: fireblast, superpower, return, hiddenpowergrass, yawn

    espeon: psychic, shadowball, signalbeam, hiddenpowerfighting, trick, morningsun, calmmind, substitute, wish, batonpass, healbell

    umbreon: payback, toxic, moonlight, curse, wish, protect, baton pass, heal bell

    leafeon: leafblade, xscissor, return, yawn, swordsdance, substitute, wish, batonpass, heal bell, roar

    glaceon: icebeam, shadowball, hiddenpowerground, toxic, wish, protect

    porygon2: triattack, icebeam, discharge, thunderbolt, toxic, thunderwave, trick, recover, trickroom

    porygonz: triattack, icebeam, thunderbolt, darkpulse, hiddenpowerfighting, trick, nastyplot, agility

    omastar: surf, hydropump, icebeam, earthpower, hiddenpowerelectric, stealthrock, spikes, toxicspikes, raindance

    kabutops: stoneedge, waterfall, return, lowkick, aquajet, rapidspin, stealthrock, toxic, swordsdance

    aerodactyl: stoneedge, rockslide, earthquake, aquatail, firefang, stealthrock, taunt, roost

    snorlax: return, bodyslam, earthquake, crunch, firepunch, selfdestruct, pursuit, curse, rest, sleeptalk, whirlwind

    articuno: icebeam, toxic, substitute, roost, healbell, roar

    zapdos: thunderbolt, discharge, heatwave, hiddenpowergrass, hiddenpowerice, toxic, roost, agility, substitute, batonpass

    moltres: fireblast, overheat, airslash, hiddenpowergrass, uturn, willowisp, toxic, roost, substitute

    dragonite: outrage, dragonclaw, earthquake, extremespeed, firepunch, dracometeor, fireblast, thunderwave, dragondance, roost, substitute, roar

    mewtwo: psychic, fireblast, icebeam, thunderbolt, aurasphere, selfdestruct, taunt, trick, recover, calmmind, substitute

    mew: psychic, fireblast, flamethrower, icebeam, aurasphere, darkpulse, zenheadbutt, earthquake, brickbreak, icepunch, uturn, explosion, stealthrock, thunderwave, willowisp, toxic, hypnosis, taunt, trick, softboiled, nastyplot, swordsdance, rockpolish, batonpass, transform

    meganium: energyball, seedbomb, earthquake, toxic, grasswhistle, leechseed, synthesis, aromatherapy, swordsdance, reflect, lightscreen

    typhlosion: eruption, fireblast, flamethrower, focusblast, extrasensory, hiddenpowergrass, hiddenpowerground

    feraligatr: waterfall, earthquake, return, lowkick, crunch, icepunch, aquajet, hydropump, swordsdance, dragondance

    furret: return, doubleedge, aquatail, suckerpunch, icepunch, firepunch, brickbreak, shadowclaw, uturn, quickattack, superfang, trick

    noctowl: airslash, heatwave, nightshade, toxic, roost, reflect, lightscreen, whirlwind

    ledian: uturn, knockoff, toxic, encore, roost, swordsdance, agility, batonpass, reflect, lightscreen

    ariados: xscissor, poisonjab, suckerpunch, shadowsneak, toxicspikes, toxic, swordsdance, agility, spiderweb, batonpass

    lanturn: surf, hydropump, thunderbolt, discharge, icebeam, hiddenpowergrass, thunderwave, healbell

    togekiss: airslash, fireblast, aurasphere, thunderwave, encore, roost, wish, nastyplot, batonpass, healbell

    xatu: psychic, heatwave, shadowball, hiddenpowerfighting, nightshade, uturn, thunderwave, toxic, trick, roost, wish, calmmind, batonpass, reflect, lightscreen

    ampharos: thunderbolt, discharge, focusblast, hiddenpowerice, hiddenpowergrass, thunderwave, healbell, reflect

    azumarill: waterfall, return, doubleedge, superpower, icepunch, aquajet, bellydrum

    sudowoodo: stoneedge, earthquake, woodhammer, hammerarm, suckerpunch, explosion, stealthrock

    jumpluff: energyball, uturn, sleeppowder, toxic, leechseed, encore, synthesis, substitute

    ambipom: return, seedbomb, lowkick, payback, uturn, fakeout, pursuit, switcheroo

    sunflora: energyball, leafstorm, earthpower, sunnyday, solarbeam, hiddenpowerfire

    yanmega: bugbuzz, airslash, hiddenpowerground, hiddenpowerfire, uturn, protect

    quagsire: earthquake, waterfall, icepunch, toxic, yawn, encore, recover, curse

    honchkrow: bravebird, suckerpunch, superpower, heatwave, pursuit, roost, substitute

    mismagius: shadowball, thunderbolt, hiddenpowerfighting, willowisp, trick, nastyplot, substitute, destinybond

    unown: hiddenpowerpsychic

    wobbuffet: counter, mirrorcoat, encore, destinybond

    girafarig: psychic, hypervoice, thunderbolt, thunderwave, toxic, calmmind, agility, substitute, batonpass

    forretress: gyroball, earthquake, explosion, rapidspin, stealthrock, toxicspikes, spikes

    dunsparce: headbutt, bodyslam, rockslide, bite, thunderwave, roost

    gliscor: earthquake, stoneedge, icefang, stealthrock, taunt, roost, swordsdance, toxic, substitute, protect

    granbull: return, closecombat, crunch, icepunch, thunderwave, healbell

    qwilfish: waterfall, poisonjab, aquajet, explosion, spikes, toxicspikes, thunderwave, taunt, swordsdance, raindance, destinybond, painsplit

    shuckle: knockoff, stealthrock, toxic, encore, rest

    heracross: megahorn, closecombat, stoneedge, facade, nightslash, swordsdance

    weavile: nightslash, icepunch, lowkick, brickbreak, iceshard, pursuit, fakeout, swordsdance

    ursaring: facade, closecombat, crunch, firepunch, protect, swordsdance

    magcargo: fireblast, lavaplume, hiddenpowerrock, earthpower, hiddenpowergrass, stealthrock, willowisp, toxic, recover

    mamoswine: earthquake, stoneedge, superpower, iceshard, endeavor, stealthrock

    corsola: surf, powergem, explosion, stealthrock, toxic, recover

    octillery: surf, waterspout, fireblast, icebeam, energyball, waterfall, seedbomb, rockblast, thunderwave

    delibird: aerialace, icepunch, seedbomb, brickbreak, iceshard, rapidspin

    mantine: hydropump, surf, hiddenpowerflying, icebeam, toxic, rest, sleeptalk, raindance, haze

    skarmory: bravebird, spikes, stealthrock, toxic, roost, whirlwind

    houndoom: darkpulse, fireblast, hiddenpowerfighting, suckerpunch, pursuit, willowisp, taunt, nastyplot, substitute

    donphan: earthquake, stoneedge, seedbomb, iceshard, rapidspin, stealthrock

    stantler: return, headbutt, megahorn, earthquake, zenheadbutt, suckerpunch, bite, thunderwave, confuseray, hypnosis, gravity

    smeargle: explosion, uturn, stealthrock, spikes, spore, destinybond, whirlwind, lunardance, taunt, bellydrum, nastyplot, spiderweb, substitute, batonpass

    miltank: return, bodyslam, earthquake, hammerarm, stealthrock, milkdrink, healbell, curse

    raikou: thunderbolt, aurasphere, hiddenpowerice, calmmind, substitute, raindance, thunder, weatherball

    entei: flareblitz, extremespeed, ironhead, stoneedge, sunnyday, solarbeam

    suicune: surf, hydropump, icebeam, hiddenpowergrass, hiddenpowerelectric, calmmind, rest, sleeptalk, roar

    tyranitar: stoneedge, crunch, earthquake, aquatail, icepunch, fireblast, flamethrower, icebeam, pursuit, stealthrock, thunderwave, dragondance

    lugia: aeroblast, icebeam, earthpower, toxic, roost, substitute, calmmind, whirlwind

    hooh: sacredfire, bravebird, earthquake, thunderwave, toxic, roost, recover, substitute

    celebi: psychic, energyball, earthpower, hiddenpowerfire, hiddenpowerice, seedbomb, zenheadbutt, uturn, stealthrock, trick, recover, nastyplot, calmmind, swordsdance, batonpass, healbell

    sceptile: energyball, leafstorm, focusblast, hiddenpowerice, hiddenpowerrock, leafblade, earthquake, xscissor, rockslide, synthesis, leechseed, substitute, swordsdance

    blaziken: flareblitz, skyuppercut, superpower, stoneedge, thunderpunch, fireblast, overheat, hiddenpowergrass, vacuumwave, swordsdance, agility, substitute, batonpass

    swampert: waterfall, earthquake, stoneedge, icepunch, avalanche, stealthrock, curse, rest, sleeptalk, roar

    mightyena: crunch, icefang, firefang, suckerpunch, facade, superfang, toxic, taunt

    linoone: bellydrum, extremespeed, seedbomb, shadowclaw, switcheroo, substitute

    beautifly: bugbuzz, psychic, energyball, hiddenpowerground, hiddenpowerrock, uturn, stunspore

    dustox: bugbuzz, sludgebomb, uturn, toxic, roost, whirlwind, protect

    ludicolo: surf, hydropump, energyball, gigadrain, icebeam, toxic, leechseed, substitute, raindance

    shiftry: seedbomb, suckerpunch, lowkick, explosion, energyball, darkpulse, hiddenpowerfire, swordsdance, nastyplot

    swellow: bravebird, facade, return, uturn, quickattack, pursuit, protect

    pelipper: surf, hydropump, airslash, icebeam, hiddenpowergrass, uturn, toxic, roost

    gardevoir: psychic, focusblast, thunderbolt, shadowball, willowisp, taunt, encore, trick, wish, calmmind, healingwish, trickroom

    gallade: closecombat, drainpunch, zenheadbutt, stoneedge, icepunch, shadowsneak, trick, swordsdance, bulkup

    masquerain: bugbuzz, airslash, hydropump, roost, agility, substitute, batonpass

    breloom: superpower, skyuppercut, focuspunch, substitute, seedbomb, facade, stoneedge, thunderpunch, machpunch, spore, leechseed, swordsdance

    slaking: return, doubleedge, earthquake, firepunch, nightslash, icebeam, pursuit

    ninjask: xscissor, swordsdance, substitute, protect, batonpass

    shedinja: xscissor, shadowsneak, suckerpunch, toxic, willowisp, swordsdance, batonpass, protect

    exploud: hypervoice, overheat, fireblast, focusblast, icebeam, surf, shadowball, return, doubleedge, earthquake, hammerarm, crunch

    hariyama: closecombat, revenge, payback, stoneedge, icepunch, fakeout, bulletpunch, bulkup

    probopass: powergem, earthpower, explosion, stealthrock, thunderwave, toxic

    delcatty: return, suckerpunch, icebeam, shadowball, fakeout, thunderwave, calmmind, wish, batonpass, healbell

    sableye: nightshade, seismictoss, shadowsneak, willowisp, toxic, taunt, trick, recover

    mawile: ironhead, crunch, firefang, suckerpunch, superfang, focuspunch, substitute, swordsdance, batonpass

    aggron: headsmash, ironhead, earthquake, aquatail, lowkick, icepunch, stealthrock, thunderwave, rockpolish, protect

    medicham: highjumpkick, zenheadbutt, icepunch, thunderpunch, fakeout, bulletpunch, trick

    manectric: thunderbolt, flamethrower, overheat, hiddenpowerice, hiddenpowergrass, chargebeam, thunderwave, switcheroo

    plusle: thunderbolt, hiddenpowerice, nastyplot, substitute, batonpass

    minun: thunderbolt, hiddenpowerice, nastyplot, substitute, batonpass

    volbeat: bugbuzz, uturn, zenheadbutt, brickbreak, icepunch, thunderwave, toxic, encore, trick, roost, tailglow, substitute, batonpass

    illumise: bugbuzz, thunderbolt, thunderwave, toxic, encore, roost, substitute, wish, batonpass

    roserade: energyball, leafstorm, sludgebomb, hiddenpowerfire, spikes, toxicspikes, sleeppowder, synthesis, rest

    swalot: sludgebomb, icebeam, earthquake, counter, toxic, yawn, encore, painsplit

    sharpedo: waterfall, crunch, earthquake, hydropump, icebeam, hiddenpowergrass, aquajet

    wailord: surf, hydropump, waterspout, icebeam, hiddenpowergrass, hiddenpowerelectric, selfdestruct

    camerupt: fireblast, lavaplume, earthpower, stoneedge, earthquake, explosion, stealthrock, substitute

    torkoal: lavaplume, earthquake, rapidspin, stealthrock, willowisp, toxic, yawn

    grumpig: psychic, focusblast, shadowball, thunderwave, trick, calmmind, healbell

    spinda: doubleedge, return, bodyslam, lowkick, suckerpunch, firepunch, shadowball, fakeout, flail, endure, teeterdance, hypnosis, trick, encore, wish, protect

    flygon: outrage, dragonclaw, earthquake, stoneedge, firepunch, uturn, dracometeor, fireblast, roost

    cacturne: seedbomb, suckerpunch, lowkick, energyball, darkpulse, swordsdance, spikes

    altaria: outrage, dragonclaw, earthquake, fireblast, roost, dragondance, healbell

    zangoose: return, doubleedge, closecombat, nightslash, quickattack, swordsdance

    seviper: sludgebomb, flamethrower, gigadrain, poisonjab, earthquake, aquatail, suckerpunch, glare, switcheroo

    lunatone: psychic, hiddenpowerrock, earthpower, icebeam, explosion, stealthrock, moonlight, rockpolish, calmmind, batonpass, trickroom

    solrock: zenheadbutt, stoneedge, earthquake, explosion, stealthrock, willowisp, morningsun, rockpolish, batonpass, trickroom

    whiscash: waterfall, aquatail, earthquake, stoneedge, bounce, surf, hydropump, earthpower, icebeam, toxic, dragondance, rest, sleep talk

    crawdaunt: waterfall, crunch, superpower, return, xscissor, swordsdance, dragondance

    claydol: psychic, icebeam, earthquake, rapidspin, stealthrock, toxic, reflect, lightscreen

    cradily: seedbomb, rockslide, earthquake, stealthrock, recover, rest, toxic, swordsdance, curse, barrier

    armaldo: xscissor, stoneedge, earthquake, aquatail, rapidspin, stealthrock, toxic, swordsdance

    milotic: surf, icebeam, hiddenpowergrass, hypnosis, toxic, recover, rest, sleeptalk

    castform: fireblast, hydropump, thunder, icebeam, solarbeam, weatherball, sunnyday, raindance

    kecleon: return, aquatail, lowkick, icepunch, shadowclaw, fakeout, suckerpunch, seismictoss, knockoff, stealthrock, thunderwave, toxic, trick, recover, trickroom, protect

    banette: shadowclaw, suckerpunch, shadowsneak, willowisp, taunt, trickroom, destinybond

    dusknoir: shadowpunch, earthquake, icepunch, firepunch, shadowsneak, pursuit, focuspunch, substitute, painsplit, willowisp, trickroom

    tropius: energyball, leafstorm, airslash, hiddenpowerfire, leafblade, aerialace, earthquake, toxic, leechseed, substitute, roost, dragondance

    chimecho: psychic, shadowball, hiddenpowerfighting, thunderwave, toxic, recover, calmmind, healingwish, trickroom

    absol: nightslash, megahorn, superpower, psychocut, suckerpunch, pursuit, meanlook, swordsdance, batonpass

    glalie: icebeam, earthquake, crunch, superfang, iceshard, explosion, spikes, toxic, taunt

    froslass: icebeam, shadowball, thunderbolt, hiddenpowerfighting, spikes, thunderwave, taunt, trick, destinybond

    walrein: surf, icebeam, earthquake, toxic, encore, roar

    huntail: aquatail, return, hydropump, ice beam, suckerpunch, raindance

    gorebyss: hydropump, icebeam, hiddenpowergrass, substitute, agility, batonpass

    relicanth: headsmash, waterfall, earthquake, doubleedge, stealthrock, rockpolish

    luvdisc: surf, icebeam, toxic, sweetkiss, protect

    salamence: outrage, dragonclaw, earthquake, dracometeor, fireblast, roost, dragondance

    metagross: meteormash, zenheadbutt, earthquake, thunderpunch, icepunch, grassknot, bulletpunch, pursuit, explosion, stealthrock, trick, agility

    regirock: stoneedge, rockslide, earthquake, stealthrock, thunderwave, toxic, curse, rest, sleeptalk

    regice: icebeam, thunderbolt, focusblast, thunderwave, rest, sleeptalk

    registeel: ironhead, earthquake, seismictoss, counter, explosion, stealthrock, toxic, thunderwave, curse, rest, sleeptalk

    latias: dragonpulse, surf, hiddenpowerfire, recover, calmmind, healingwish

    latios: dracometeor, dragonpulse, psychic, surf, hiddenpowerfire, recover

    kyogre: waterspout, hydropump, surf, thunder, icebeam, calmmind, rest, sleeptalk

    groudon: earthquake, stoneedge, dragonclaw, firepunch, overheat, stealthrock, thunderwave, swordsdance, rockpolish, roar

    rayquaza: outrage, dragonclaw, earthquake, extremespeed, dracometeor, fireblast, earthpower, dragondance, swordsdance

    jirachi: ironhead, zenheadbutt, firepunch, icepunch, uturn, flashcannon, psychic, thunderbolt, stealthrock, thunderwave, trick, wish, protect, calmmind, healingwish

    deoxys: psychoboost, icebeam, thunderbolt, superpower, extremespeed, firepunch

    deoxysattack: psychoboost, icebeam, thunderbolt, superpower, extremespeed, firepunch, stealthrock

    deoxysdefense: seismictoss, counter, mirrorcoat, spikes, stealthrock, toxic, thunderwave, taunt, recover, magiccoat

    deoxysspeed: psychoboost, icebeam, superpower, spikes, stealthrock, taunt, lightscreen, reflect, magiccoat

    torterra: woodhammer, seedbomb, earthquake, stoneedge, stealthrock, leechseed, synthesis, rockpolish

    infernape: flareblitz, blazekick, closecombat, stoneedge, thunderpunch, uturn, fireblast, overheat, focusblast, grassknot, hiddenpowerice, machpunch, vacuumwave, stealthrock, taunt, swordsdance, nastyplot

    empoleon: surf, hydropump, icebeam, grassknot, hiddenpowerelectric, stealthrock, toxic, roar

    staraptor: bravebird, return, doubleedge, closecombat, uturn, quickattack, substitute, roost

    bibarel: return, waterfall, quickattack, superfang, stealthrock, thunderwave, curse

    kricketune: xscissor, brickbreak, nightslash, toxic, swordsdance

    luxray: spark, superpower, crunch, icefang, firefang, thunderbolt, discharge, hiddenpowergrass, thunderwave

    rampardos: stoneedge, headsmash, earthquake, zenheadbutt, crunch, firepunch, rockpolish

    bastiodon: ironhead, stoneedge, fireblast, metalburst, stealthrock, toxic, roar

    wormadam: signalbeam, energyball, leafstorm, psychic, hiddenpowerice, hiddenpowerrock, toxic, protect

    wormadamsandy: earthquake, bugbite, suckerpunch, toxic, protect

    wormadamtrash: ironhead, gyroball, signalbeam, hiddenpowerfire, stealthrock, toxic, protect

    mothim: bugbuzz, airslash, energyball, hiddenpowerfire, hiddenpowerground, uturn

    vespiquen: attackorder, hiddenpowerground, toxic, roost, defendorder, substitute, protect

    pachirisu: discharge, grassknot, superfang, uturn, toxic, thunderwave, lightscreen

    floatzel: waterfall, return, crunch, brickbreak, icepunch, surf, icebeam, aquajet, switcheroo, bulkup, batonpass, raindance

    cherrim: solarbeam, energyball, weatherball, hiddenpowerice, toxic, leechseed, aromatherapy, sunnyday

    gastrodon: surf, earthpower, icebeam, earthquake, counter, mirrorcoat, toxic, recover

    drifblim: shadowball, thunderbolt, hiddenpowerfighting, willowisp, hypnosis, trick, calmmind, stockpile, substitute, batonpass, rest, destinybond

    lopunny: return, jumpkick, icepunch, fakeout, switcheroo, encore, agility, substitute, batonpass, healbell, healingwish

    purugly: return, suckerpunch, shadowclaw, uturn, fakeout, quickattack, superfang, taunt

    skuntank: crunch, poisonjab, suckerpunch, fireblast, pursuit, explosion, taunt

    bronzong: psychic, earthquake, explosion, stealthrock, toxic, hypnosis, reflect, lightscreen, trickroom

    chatot: hypervoice, chatter, heatwave, hiddenpowergrass, uturn, encore, nastyplot, substitute

    spiritomb: darkpulse, shadowball, hiddenpowerfighting, suckerpunch, shadowsneak, pursuit, willowisp, trick, calmmind, painsplit, rest, sleeptalk

    garchomp: outrage, dragonclaw, earthquake, stoneedge, firefang, stealthrock, swordsdance

    lucario: closecombat, earthquake, stoneedge, crunch, extremespeed, icepunch, aurasphere, flashcannon, psychic, darkpulse, bulletpunch, vacuumwave, swordsdance, nastyplot

    hippowdon: earthquake, stoneedge, icefang, stealthrock, toxic, slackoff, stockpile, roar, protect

    drapion: crunch, poisonjab, earthquake, aquatail, pursuit, toxicspikes, swordsdance, whirlwind, rest, sleeptalk

    toxicroak: crosschop, drainpunch, suckerpunch, icepunch, sludgebomb, focusblast, darkpulse, fakeout, vacuumwave, swordsdance, bulkup, nastyplot

    carnivine: powerwhip, return, crunch, sleeppowder, stunspore, synthesis, swordsdance, leechseed, substitute

    lumineon: surf, icebeam, hiddenpowerelectric, hiddenpowergrass, uturn, toxic, raindance

    abomasnow: blizzard, energyball, focusblast, hiddenpowerfire, avalanche, woodhammer, earthquake, iceshard, leechseed, substitute

    rotom: thunderbolt, discharge, shadowball, hiddenpowerice, hiddenpowerfighting, willowisp, trick, substitute, painsplit, rest, sleeptalk

    rotomheat: thunderbolt, discharge, overheat, hiddenpowerice, willowisp, trick, substitute, painsplit, rest, sleeptalk

    rotomwash: thunderbolt, discharge, hydropump, hiddenpowerice, willowisp, trick, substitute, painsplit, rest, sleeptalk

    rotomfrost: thunderbolt, discharge, blizzard, hiddenpowerfighting, willowisp, trick, substitute, painsplit, rest, sleeptalk

    rotomfan: thunderbolt, discharge, airslash, hiddenpowerfighting, willowisp, thunderwave, confuseray, trick, substitute, painsplit, rest, sleeptalk

    rotommow: thunderbolt, discharge, leafstorm, hiddenpowerice, willowisp, trick, substitute, painsplit, rest, sleeptalk

    uxie: psychic, uturn, stealthrock, thunderwave, toxic, trick, healbell, yawn, reflect, lightscreen

    mesprit: psychic, icebeam, thunderbolt, hiddenpowerfighting, hiddenpowerfire, zenheadbutt, firepunch, icepunch, uturn, knockoff, stealthrock, thunderwave, calmmind, trick, healingwish, trickroom

    azelf: psychic, fireblast, thunderbolt, grassknot, zenheadbutt, icepunch, firepunch, uturn, explosion, stealthrock, trick, taunt, nastyplot, reflect, lightscreen

    dialga: dragonpulse, dracometeor, fireblast, aurasphere, outrage, dragonclaw, earthquake, stealthrock, bulkup, rest, sleeptalk, roar

    palkia: spacialrend, dracometeor, hydropump, surf, fireblast, outrage, dragonclaw, aquatail, earthquake, thunderwave, bulkup

    heatran: fireblast, lavaplume, magmastorm, earthpower, dragonpulse, hiddenpowergrass, explosion, stealthrock, willowisp, toxic, taunt, substitute, rest, sleeptalk, roar

    regigigas: return, earthquake, firepunch, toxic, thunderwave, confuseray, substitute

    giratina: dragonpulse, shadowball, aurasphere, willowisp, toxic, calmmind, rest, sleeptalk, roar

    giratinaorigin: dragonpulse, dracometeor, shadowball, aurasphere, outrage, earthquake, shadowsneak, willowisp, calmmind, substitute, roar

    cresselia: psychic, icebeam, thunderwave, toxic, moonlight, reflect, lightscreen, calmmind, magiccoat, rest, sleeptalk, trickroom, lunardance

    phione: surf, icebeam, uturn, raindance, rest

    manaphy: surf, icebeam, energyball, tailglow, raindance, rest

    darkrai: darkpulse, focusblast, darkvoid, trick, nastyplot, substitute

    shaymin: seedflare, earthpower, airslash, hiddenpowerfire, leechseed, substitute, rest

    shayminsky: seedflare, airslash, earthpower, hiddenpowerice, hiddenpowerfire, substitute, leechseed

    arceus: extremespeed, earthquake, shadowclaw, swordsdance, recover

    arceusbug: xscissor, stoneedge, earthquake, judgment, icebeam, fireblast, earthpower, recover, swordsdance, calmmind

    arceusdark: judgment, focusblast, recover, calmmind, willowisp, roar

    arceusdragon: outrage, dragonclaw, earthquake, extremespeed, recover, willowisp, swordsdance, roar

    arceuselectric: judgment, icebeam, recover, calmmind, roar

    arceusfighting: judgment, icebeam, darkpulse, recover, calmmind

    arceusfire: fireblast, flamethrower, spacialrend, icebeam, thunderbolt, recover, calmmind

    arceusflying: judgment, earthpower, recover, calmmind, thunderwave

    arceusghost: shadowclaw, shadowforce, extremespeed, brickbreak, judgment, focusblast, flamethrower, recover, stealthrock, willowisp, swordsdance, calmmind, roar

    arceusgrass: judgment, icebeam, earthpower, stealthrock, thunderwave, recover, calmmind

    arceusground: earthquake, stoneedge, extremespeed, judgment, icebeam, stealthrock, toxic, recover, swordsdance, calmmind

    arceusice: judgment, icebeam, fireblast, earthpower, thunderbolt, recover, calmmind

    arceuspoison: judgment, sludgebomb, focusblast, fireblast, icebeam, poisonjab, earthquake, waterfall, stealthrock, willowisp, toxic, recover, calmmind, swordsdance

    arceuspsychic: judgment, focusblast, zenheadbutt, xscissor, brickbreak, recover, calmmind, swordsdance

    arceusrock: stoneedge, earthquake, extremespeed, judgment, fireblast, icebeam, recover, willowisp, swordsdance, calmmind, refresh

    arceussteel: judgment, flamethrower, earthpower, ironhead, earthquake, extremespeed, willowisp, recover, calmmind, swordsdance, roar

    arceuswater: judgment, fireblast, icebeam, waterfall, dragonclaw, extremespeed, recover, calmmind, swordsdance
    Last edited: Jul 12, 2017
    Wally The Bully, Eos, Bongi and 8 others like this.
  2. CZ.

    CZ.

    Joined:
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    Messages:
    147
    Show Hide
    Species -
    Espeon, Alakazam line, Latios, Arceus-Psychic

    Remove -
    Psyshock

    Reason: No such move in DPP.

    ---

    Species -
    Butterfree, Venomoth, Beautifly, Dustox, Masquirain, Mothim

    Remove -
    Quiver Dance

    Reason: No such move in DPP.

    ---

    Species -
    Caterpie, Metapod, Weedle, Kakuna, Wurmple, Silcoon, Cascoon, Burmy

    Remove -
    Electroweb

    Reason: No such move in DPP.

    ---

    Species -
    Electrode Line, Poochyena, Seedot, Nuzleaf, Glameow

    Remove -
    Foul Play

    Reason: No such move in DPP.

    ---

    Species -
    Blastoise Line, Politoed, Tentacruel Line, Slowbro Line, Slowking, Vaporeon, Lanturn Line, Azurill, Quagsire Line, Corsola, Suicune, Ludicolo Line, Pelipper Line, Milotic Line, Empoleon Line, Gastrodon Line, Phione

    Remove -
    Scald

    Reason: No such move in DPP.

    ---

    Species -
    Tentacruel Line, Slowpoke, Vaporeon, Azurill, Corsola, Suicune, Lotad, Lombre, Pelipper Line, Milotic Line, Empoleon Line, Gastrodon Line

    Add -
    Surf

    Reason: OG scald.

    ---

    Species -
    Pidgey, Pidgeotto, Articuno, Moltres, Dragonite, Pelipper Line,

    Remove -
    Hurricane

    Reason: No such move in DPP.



    Will continue to update when I get some spare time.
    Last edited: Apr 7, 2017
    Tiksi likes this.
  3. Crystal_

    Crystal_
    is a Pokemon Researcheris a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion

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    1,157
    One of the main problems I ran into in Gen 2 was that some Pokemon had a lot of viable filler moves thrown in. The most important moves weren't given special treatment outside a few select exclusiveness rules, so you're often getting Pokemon without their main STAB move and with lots of filler moves instead. Granted, there are far more of these rules in the scripts of gen 4 and above, but these new metas are also far more complex. If you're going to keep the "gen 1 style" moveset generation, make sure to know which cases are covered in the tweaking scripts and, in general, avoid adding too many edge-case filler moves to the pool. Also, make sure that all Pokemon always get 4 moves when legitimately possible; I know NFEs are not relevant, but right now Charmander and Charmeleon would end up with 3 moves if Fire Blast is retrieved before either of the other fire-type moves.

    All in all, I think a relatively simple improvement would be to enfore the choice of a certain move or combination of moves on each Pokemon. For example, Venusaur can have a Growth+GD+SB set, another SD+PW+EQ set, and another LS+Synthesis set. You'd start with one of these move combinations at random, then let the tweaking scripts do the rest to pick suitable moves.
  4. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    From what TI has told me, the gen4 random battle script he will create is poised to be a somewhat modified version of the existing gen5 script, which I presume should avoid these issues and account for the increased complexity.
  5. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    Implemented. Additional details of the implementation:
    Gave Latios Psychic and Luster Purge
    Gave Moltres Air Slash

    i think it already had it lol
    Did not make changes on NFEs that will not have sets (all of them), including all with Electroweb


    I also finished moving the github moveset data into the more convenient listing beneath the hidetag
    Last edited: Apr 13, 2017
  6. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    EDIT: Implemented

    - Cradily
    Add: Barrier, Toxic
    Remove: Stockpile

    Stockpile is pretty bad; +1 Defense won't save you from the physical fightings/bugs/steels, you can take unstabbed Ice Beams anyway, and you can only boost up to +3/+3. Barrier is much more effective at deterring physical switchins. Toxic lets Cradily use Recover to break down bulkier foes its standard attacks won't.


    This should handle all of the "no such move" cases. I generally didn't add new moves to replace unless an easy alternative (e.g. Scald->Surf) existed, or the Pokemon experienced a dire lack of moves.

    Pure removals:

    -Rayquaza
    Remove: V-Create

    No such move

    -Blastiose, Steelix, Lickilicky, Meganium, Milotic, Dialga, Giratina
    Remove: Dragon Tail

    No such move

    -Crobat, Jumpluff, Drifblim
    Remove: Acrobatics

    No such move

    -Kangaskhan, Lopunny, Poliwrath
    Remove: Circle Throw

    No such move

    -Weezing, Gastrodon
    Remove: Clear Smog

    No such move

    -Arbok, Dunsparce
    Remove: Coil

    No such move

    -Beedrill, Fearow, Rapidash, Dewgong, Seaking, Lapras
    Remove: Drill Run

    No such move

    -Rapidash, Entei, Ho-Oh
    Remove: Flame Charge

    No such move

    -Aggron
    Remove: Heavy Slam

    No such move

    -Mamoswine
    Remove: Icicle Crash

    No such move

    -Ambipom, Breloom
    Remove: Low Sweep

    No such move

    -Cloyster
    Remove: Razor Shell, Shell Smash

    No such moves

    -Slaking
    Remove: Retaliate

    No such move

    Omastar, Magcargo
    Remove: Shell Smash
    No such move

    Clefable, Espeon
    Remove: Stored Power

    No such move

    Magnezone, Jolteon, Lanturn, Ampharos, Forretress, Probopass, Manectric, Pachirisu, Rotom, all Rotom formes
    Remove: Volt Switch

    No such move

    Pidgeot
    Remove: Work Up

    No such move
    ----------------------------------------------------------------------
    Removals/Additions:

    -Nidoqueen, Gyarados, Dragonite, Lugia, Groudon, Giratina-Origin
    Remove: Dragon Tail
    Add: Roar

    Dragon Tail doesn't exist, Roar is an alternative

    -Gliscor
    Remove: Acrobatics
    Add: Stone Edge

    Acrobatics doesn't exist; its loss left only two attacks, SE makes Edgequake and is stronger than Ice Fang/gets other coverage

    -Flareon
    Remove: Flame Charge, Facade, Rest, Sleep Talk (it's entire moveset)
    Add: Fire Blast, Superpower, Return, Hidden Power Grass

    It doesn't learn Flame Charge, and the other moves are for a Guts set that doesn't exist yet. The four moves shown give it something usable until more is added.

    -Shuckle
    Remove: Power Split
    Add: Toxic

    Power Split doesn't exist yet, and adding Toxic gives Shuckle four moves.

    -Mewtwo
    Remove: Psystrike
    Add: Psychic

    see psyshock, adding Psychic prevents total lack of STAB

    -Huntail
    Remove: Shell Smash, Baton Pass
    Add: Ice Beam

    Shell Smash doesn't exist, its absence makes BP pointless, and Ice Beam gives it four moves.

    -Gorebyss
    Remove: Shell Smash
    Add: Agility

    Shell Smash doesn't exist, Agility gives it something to Baton Pass (and since Sub/BP would otherwise be near-worthless, gives it four moves)

    -Nidoqueen, Nidoking
    Remove: Sludge Wave
    Add: Sludge Bomb

    Sludge Wave doesn't exist yet

    -Electrode
    Remove: Volt Switch
    Add: Explosion

    Volt Switch doesn't exist yet, Explosion gives 4 moves and is nice with such a fast mon under old Explosion mechanics
    Last edited: Apr 19, 2017
  7. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    EDIT: Implemented.

    Some more de-gunking and focus on Pokemon with variety problems


    -Raticate, Arcanine, Rapidash
    Remove: Wild Charge

    No such move

    -Electivire
    Remove: Wild Charge
    Add: Thunder Punch, Thunderbolt

    Wild Charge doesn't exist, STAB needed

    -Ninetales
    Remove: Solar Beam
    Add: Energy Ball

    Solar Beam is for Drought, which it currently lacks

    Variety (or both):

    -Pachirisu
    Add: U-Turn

    Lets it maintain momentum and scout

    -Manaphy
    Remove: Grass Knot
    Add: Energy Ball, Rain Dance, Rest

    Grass Knot is less reliable outside of Ubers and its heavy Pokemon. Rain Dance powers up STAB as well as activating Hydration for Rest, and supports certain teammates.

    -Cherrim
    Add: Aromatherapy

    Aromatherapy uses Cherrim's increased bulk to support the team.

    -Seaking
    Add: Aqua Tail, Hydro Pump, Ice Beam

    Aqua Tail gives desperately needed power, Hydro Pump also gets Rain boost and hits physical walls, ice beam hits dragons and such

    -Rapidash
    Add: Hidden Power Grass, Sunny Day, Solar Beam
    HP Grass and SunnyBeam give it ways to beat Water, Rock, and Ground-types. Sunny Day also powers up Morning Sun.
    Last edited: Apr 11, 2017
  8. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: implemented

    More primarily variety updates

    -Sharpedo
    Remove: Protect
    no Speed Boost yet, sorry

    -Luxray
    Add: Thunderbolt, Spark
    Remove: Wild Charge
    missed this one it seems

    -Raticate
    Add: Crunch, Protect
    Crunch lets it hit Ghost-types without needing them to attack, and Protect lets your status orb activate safely, for Guts/Facade.

    -Electrode
    Add: Rain Dance, Thunder, Hidden Power Grass
    Uses its massive speed to set Rain, enabling Thunders and giving team support. HP Grass provides more coverage on Grounds, particularly the likes of Quagsire

    -Whiscash
    Add: Bounce
    Gives a better way of dealing with Grasses than Stone Edge, if you have enough boosts you can just kill what switches in on Bounce to tank it

    -Manectric
    Add: Hidden Power Grass, Charge Beam, Thunder Wave
    An HP with different coverage on grounds/etc and an offensive+ a defensive option to punish switchins; those two importantly make non-choice sets usable (it was just switcheroo+3 attacks before) and predicting around you much less easy.

    -Shedinja
    Add: Baton Pass, Protect, Toxic
    BP lets you pivot (or if you're lucky, pass SD boosts), Protect scouts for random toxic/coverage that would kill you. Toxic helps you deal significant damage if you lack SD, and pairs well with Protect/priority/Sash. These additions also make Sucker Punch better, as it is less predictable and more useful.

    -Banette
    Add: Sucker Punch, Shadow Sneak
    Gives non-TR sets more of a leg to stand on than the unimpressive destinybond/taunt/shadowclaw/willowisp possibility

    -Huntail
    Add: Aqua Tail, Rain Dance
    Although a bit weaker than Hydro Pump, it comes off of that slightly higher Attack and is more accurate. In addition to boosting Water STAB, Rain Dance triggers Swift Swim.

    -Mothim
    Add: Energy Ball, Hidden Power Fire, Hidden Power Ground, Tailwind, U-Turn
    Remove: Giga Drain

    Energy Ball outranks Giga Drain, the Hidden Powers give some kind of coverage on Steels, Tailwind supports the team and alleviates an unimpressive 66 Speed, and U-Turn pivots you to live another day off that nice 94 attack (especially helpful after a Tailwind)

    -Wormadam-Trash
    Add: Gyro Ball
    You're really slow so GBall can often outdamage Iron Head, although the lower PP stinks. There really isnt much to work with to create less-superficial variety here.

    -Arceus-Dark
    Add: Focus Blast
    Mono-Dark is better in Ubers than normal, Fblast gets coverage on Darks/Steels. Refresh is less key in a format less littered with Toxic stallers that actually have a chance of beating an Arceus

    -Arceus-Electric
    Add: Iron Defense
    Even quakers that can take an Ice Beam are helpless now!

    Arceus-Flying
    Add: Earth Power
    Basically the case of Arceus-Dark with different types involved
    Last edited: Apr 12, 2017
  9. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented

    some tlc for the gen4 mons

    -Regigigas
    Remove: Drain Punch
    No 75 Base Power yet, rip. EQ gives much needed power. For specific steels that eq doesnt hit, Fire Punch is a much better secondary option (and is already there)

    -Abomasnow
    Add: Wood Hammer, Earthquake, Energy Ball
    Remove: Giga Drain
    physical versatility, and like drain punch, giga drain lacks the 75 power now

    -Kricketune
    Add: X-Scissor, Night Slash
    Remove: Bug Bite, Aerial Ace
    No Technician yet, mate. Night Slash prevents Ghosts from walling you.

    -Rampardos
    Add: Stone Edge
    Remove: Rock Slide
    And no Sheer Force for you...

    -Lopunny
    Add: Encore, Heal Bell
    Remove: Thunder Punch, Fire Punch, Quick Attack
    Lopunny only has 76 Attack and has a massive support movepool, so I made the appropriate changes. I kept Jump Kick since it covers both Rocks and Steels, as well as Ice Punch for the great super effective coverage it provides.

    -Bibarel
    Add: Super Fang, Thunder Wave
    Stealth Rock sets now have better things to do than Quick Attack

    -Bastiodon
    Add: Iron Head, Stone Edge
    Remove: Ice Beam
    All these nice moves and none of them are STAB...

    -Empoleon
    Remove: Hidden Power Fire
    You have Ice Beam for grasses, and nothing else Fire hits SE wants to take a Hydro Pump (also you resist all of their STABs 2x or 4x)

    -Purugly
    Add: Taunt, Shadow Claw, Super Fang
    Taunt is useful with your high speed and extant offensive presence, and Shadow Claw gives a less prediction-reliant way to handle ghosts than Sucker Punch. Super Fang helps you break bulky walls that don't mind much from you.

    -Toxicroak
    Add: Nasty Plot, Sludge Bomb, Focus Blast, Dark Pulse, Vacuum Wave
    Remove: Substitute
    Sub isn't so hot on a Pokemon like Toxi that loves to setup and that isn't hyper-threatening off the bat. The Nasty Plot special set lets you take full advantage of his unpredictability and versatility.

    -Lumineon
    Add: Toxic
    Gives Storm Drain sets variety (Rain Dance is for Swift Swim), and pairs nicely with a fairly speedy U-Turn to maximize annoyingness/effectiveness

    -Dialga
    Add: Earthquake
    Remove: Thunderbolt
    Earthquake gives you a Steel-killing option boosted by Bulk Up and not lowered by Draco Meteor. Thunderbolt just pales in comparison to Dialga's vast options granted by its versatility. (I've also re-ordered its moves to make it easier to break down.)

    -Palkia
    Add: Aura Sphere, Bulk Up, Aqua Tail, Earthquake, Dragon Claw
    Remove: Thunderbolt
    This helps it catch up to speed versatility-wise, but I'll pass on Restalk since you lack that awesome defensive typing Dialga has. Aqua Tail gives you another STAB for physical sets, one importantly more powerful than Dclaw that doesn't lock you in like Outrage.

    -Cresselia
    Add: Magic Coat, Trick Room
    Magic Coat makes Toxic users and hazard setters think twice, without you having to restalk for the former. With your massive bulk you can usually survive a mispredict. Trick Room + Lunar Dance is an awesome combination which usually supports at the very least one team member.


    edits for any non-gen4s i see

    -Cloyster
    Add: Surf
    Remove: Hydro Pump
    You don't get Hydro yet

    -Dragonite
    Add: Fire Blast
    Remove: Waterfall
    Fire Blast lets you hit troublesome Steels and such with a high BP move on their Special Defense, making it better than Fire Punch if you lack DD. Waterfall fails the primary test of physical coverage moves, hitting Steels super effectively, and overall just isnt as beneficial as any other coverage move

    -Wailord
    Add: Self-Destruct
    KABOOM, adds some color to the standard water/ice/hidden power moveset for waters

    -Meganium
    Add: Energy Ball
    Remove: Giga Drain, Safeguard
    Giga Drain is so weak, Safeguard is kinda bad when you have Aromatherapy and are fairly slow.

    -Typhlosion
    Add: Hidden Power Ground, Extrasensory
    Remove: Nature Power
    You dont get Nature Power yet, but why did you have it anyways? HP Ground and Extrasensory give additional special coverage.

    -Shuckle
    Add: Stealth Rock, Encore, Knock Off
    Remove: Acupressure, Rollout
    A decent and non-gimmicky moveset
    Last edited: Apr 13, 2017
  10. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    I plan on re-ordering the movepools in the OP drop-down, for ease of use/analysis, generally according to this framework. Exceptions can be made, especially for combos (eg Thunder + Rain Dance).

    The Framework (open)

    The order is important, higher rules take priority.

    1. Damaging moves go before non-damaging moves

    For Damaging moves:
    1. Niche moves (attacks too weak, costly, etc. to be "reliable") go last.
    2. Moves coming off the most important attacking stat go first.
    3. STAB moves go first.
    4. More powerful moves go first, unless some drawback makes them a worse primary option (draco meteor etc. usually will go back, for hydro pump v. surf etc. it's usually case-by-case)

    For Non-Damaging moves:
    1. Entry hazards go first
    2. Major status moves go first
    3. Other moves that directly debuff the foe go first
    4. Reliable selfhealing goes first
    5. Moves that boost stats go first
    6. Moves that benefit the entire team go first
    7. Other self-buffing moves go first


    Re-ordering done through: Completed!

    Specific things I have noticed and added:

    -Golduck
    Add: Calm Mind
    very useful to boost its mediocre power and differentiate it from other waters

    -Muk
    Remove: Gunk Shot
    only 70 acc this gen :/ just so unreliable

    -Furret
    Add: Return
    it had no STAB for some reason

    -Xatu
    Add: Baton Pass
    good partner with protectless Wish and CM

    -Ampharos
    Add: Discharge, Thunder Wave, Reflect
    Spreading paralysis is great with your bulk and (lack of) Speed, Reflect makes you very bulky in conjunction with 90/90 special bulk + a single weakness while making Earthquake and the 75 Defense less problematic

    -Azumarill
    Add: Belly Drum
    Normally BD+Aqua Jet is incompatible at this point, but this is randoms! No compatibility issues here!

    -Ambipom
    Add: Low Kick, Pursuit
    A way to scratch Steels plus a Technician Pursuit to trap what a Technician Payback can't

    -Quagsire
    Remove: Stockpile
    This wasn't so hot even with Unaware, but you don't have that now

    -Honchkrow
    Remove: Hidden Power Grass
    If I ever got this, I'd kick whoever reviewed this set (myself) for not giving me a more useful move, like Superpower (which hits Rocks anyway)

    -Forretress
    Add: Explosion, Gyro Ball
    Remove: Bug Bite
    KABOOM! The threat of Explosion alone makes exploiting you much trickier business. And if we're going to have a STAB, at least use the strong one...

    -Dunsparce
    Remove: Glare
    Paralyzing Grounds is cute and all, but you're not actually going to be able to hurt them much... You have enough dice roll troubles as is.

    -Magcargo
    Remove: Stockpile
    Like Magcargo itself, this option appears to be hot garbage.

    -Corsola
    Add: Explosion
    You can't do much besides wannabe stall so why not go out with some pop?

    -Delibird
    Add: Brick Break, Seed Bomb
    Brick Break hits Rocks and Steels, Seed Bomb hits Rocks and Waters. You don't have a ton of options here.

    -Mantine
    Add: Hidden Power Flying, Haze
    Remove: Air Slash
    you don't get Air Slash yet, and Haze lets you use your massive special bulk to stop setup sweppers/baton passers.

    -Skarmory
    Add: Toxic
    gives you a way to deal damage besides a Brave Bird of dubious power/coverage

    -Donphan
    Add: Stone Edge
    Remove: Head Smash, Superpower
    you don't get rock head now... or ever, actually. these major bulk-reducing options dont really fit well.

    -Smeargle
    Add: Explosion, Lunar Dance, Taunt, Belly Drum, Nasty Plot, Spider Web, Substitute, Baton Pass
    Variety, ho! Explosion and Lunar Dance give you ways to preserve momentum when your time is up, in addition to being the most stylish ways to spinblock. Everything else is primarily for BP, although Taunt could perhaps have other uses off that decent 75 speed.

    -Raikou
    Add: Rain Dance, Thunder, Weather Ball
    These moves combine to make Raikou an excellent weather supporter/sweeper and give it much-needed variety.

    -Entei
    Add: Sunny Day, Solar Beam
    Needs variety? Able to become a weather supporter/sweeper? Few sun sweepers can boast Entei's physical power with a sun-boosted Flare Blitz, while able to back it up with Solar Beam and the rare Stone Edge to maim opposing Fires.

    -Lugia
    Add: Aeroblast, Earth Power, Calm Mind
    Remove: Roar
    Adding Roar was a redundant mistake by me. Aeroblast gives STAB and Earth Power hits troublesome Rocks/Steels. These give Lugia much more offensive presence, especially bolstered by CM that is easier to set up thanks to your speed, Roost, and fast phazing.

    -Ho-Oh
    Add: Thunder Wave
    In addition to spicing up the moveset, Twave lets Ho-Oh cripple fast switchins. It has good sync with Sacred Fire, as few Grounds want to risk the burn.

    -Blaziken
    Add: Agility, Thunder Punch, Stone Edge, Superpower, Sky Uppercut, Fire Blast, Hidden Power Grass, Vacuum Wave
    Remove: High Jump Kick, Protect, Brave Bird
    Big rework. No HJK or Speed Boost yet, and Brave Bird is pretty redundant coverage with Fire. Agility gives you now more-needed Speed and something else to Baton Pass, Thunder Punch/Stone Edge nails Waters/Fire+Flying resp., and SP/SU give Fighting STAB. Fire Blast + HP Grass and Vacuum Wave let you go mixed.

    -Swampert
    Remove: Superpower
    Coverage isn't essential, and the drops sync terribly with most of your other moves

    -Mightyena
    Add: Facade, Super Fang, Toxic, Taunt
    Remove: Howl
    Howl looks very amateur and the boost will probably not be enough to significantly frighten the many pokemon in Randoms that can manhandle Mightyena's 70/70/60 bulk and 70 speed. Facade takes advantage of Quick Feet, which remedies one problem in Speed, and the rest do something to deter bulkier threats.

    -Dustox
    Add: U-Turn
    A pathetic 50 SpA gives you few ways to deal with counters, so U-Turn semi-gives a way for Dustox to handle the steels/poisons/not-delibird-tier-weak Pokemon that vex him

    -Shiftry, Camerupt
    Add: Explosion
    Remove: Nature Power (Shiftry)
    Nature Power? Tri Attack stinks lol. Explosion is itself, so good for both in mixed sets especially.

    -Masquerain
    Add: Agility
    Gives it a stat-boosting move to Baton Pass in lieu of Quiver Dance

    -Breloom
    Add: Seed Bomb, Facade, Superpower, Sky Uppercut
    Remove: Bullet Seed, Low Sweep
    You don't get Low Sweep or Technician, Seed Bomb gives STAB, and Facade lets you abuse the Toxic Orb that will be even more common now. The Fighting moves give you STAB more reliable than Focus Punch.

    -Slaking
    Remove: Giga Impact
    theoretically painless since you cant act the second turn anyways, but you can switch, however...

    -Delcatty
    Add: Calm Mind, Shadow Ball, Baton Pass, Heal Bell
    Remove: Zen Headbutt
    Zen Headbutt is extremely weak and overall not that useful. CM gives you something besides Wish to use with the new Baton Pass, Shadow Ball can actually somewhat threaten Ghosts after a Boost (your best Normal Special move is Swift, so just go for Return), and Heal Bell lets you support your team somewhat.

    -Mawile
    Add: Focus Punch, Sucker Punch, Super Fang
    Focus Punch is a good fit with Substitute and Steel typing, while the latter two let you somewhat threaten fast/bulky Pokemon respectively.

    -Medicham
    Remove: Drain Punch
    Your goal as Pure Power Medicham is to deal maximum damage as fast as you can, and a 60 BP STAB doesn't get that done.

    -Flygon
    Remove: Substitute
    This feels like a filler move on a Pokemon that needs none

    -Cacturne
    Add: Low Kick
    Remove: Drain Punch
    Low Kick gives the power SD needs, more than Drain Punch's 60.

    -Altaria
    Add: Heal Bell
    Great support option bolstering non-DD sets

    -Seviper
    Add: Poison Jab
    Gives physical STAB, making mixed sets even less predictable, and making Band Switcheroo feasible o3o

    -Crawdaunt
    Add: Return, X-Scissor
    Its moveset did it no favors, as it was near-guaranteed to have an attack-boosting setup move and Superpower as coverage... these options give it less painful coverage, good neutral coverage overall or on grasses/darks in particular respectively

    -Cradily
    Add: Rest
    Gives Curse/Barrier a way to deal with Toxic

    -Kecleon
    Add: Trick Room, Fake Out, Seismic Toss, Shadow Claw, Aqua Tail, Ice Punch, Low Kick, Trick, Knock Off, Toxic, Protect

    Somebody with this expansive a movepool only had 5 options? Trick Room abuses your low speed and decent bulk to help yourself and particularly the team, Fake Out comes off STAB and decent Attack to pick off threats (perhaps together with Sucker Punch?), Seismic Toss deals consistent damage against bulkier foes not scared of 90 Attack, Knock Off and Toxic provide good support (the latter especially good with Recover), Protect scouts for Sucker Punch windows and things that would exploit your Color Change, and the other attacks+Trick enable Choice Band shenanigans. Shadow Claw gives ghosts that would try to (indirectly, as you're immune to it) make you Ghost type a big surprise, Aqua Tail hits bulky Rocks/Grounds, Ice Punch hits Dragons that would make you Dragon, and Low Kick hits bulky rocks/steels.

    -Dusknoir
    Add: Ice Punch, Fire Punch, Pursuit, Trick Room
    Remove: Ice Beam
    Beam over Punch doesn't make much sense, and this adds a few attacks plus Trick for offensive/band sets as well as the coveted Trick Room, which is excellent on such a bulky and slow Pokemon.

    -Chimecho
    Remove: Wish
    You already have Recover, and 65 HP isn't anything special. A pity you cant use Baton Pass for it and CM...

    -Froslass
    Remove: Substitute
    Intended for Hail stall, which you generally won't get, and anytime you could Substitute otherwise is a time to Spike/paralyze

    -Walrein
    Add: Earthquake, Encore
    Remove: Substitute, Protect
    Same problem as Froslass but you need to dig in deeper. After you remove SubProtect, you're down to four moves. Earthquake has great coverage with Ice Beam and comes off a decent 80 Attack, and Encore proves to be a nasty surprise for defensive Pokemon or sweepers that must setup to break you.

    -Latias
    Remove: Wish
    90% of the time a reliably healthy latias outranks an unreliably healthy latias + a kind of reliably healthy teammate

    -Rayquaza
    Add: Earthquake, Fire Blast
    It seems this Rayquaza moveset relied a bit much on the currently nonexistent V-Create

    -Jirachi
    Add: Zen Headbutt, Trick, Healing Wish, Thunderbolt, Protect
    Remove: Thunder
    Some additional tricks plus Tbolt over Thunder for much-needed accuracy and Protect for Wish

    -Deoxys-Defense
    Remove: Agility
    A choice very optimized for Ubers that is very strange to maintain here

    -Deoxys-Speed
    Remove: Trick
    Apparently for a niche BW set, this could work with Specs in theory but you're Deoxys-S, set hazards or screens

    -Torterra
    Add: Rock Polish
    An excellent boosting choice nearly tailored to it, very surprised that it wasnt included

    -Bastiodon
    Remove: Protect
    A pretty poor fit, since generally when you'd want to Protect, you either have something better to be doing (Rocks? Roar? Toxic? Metal Burst?) or the opponent will switch into a Ground/Fighting/etc.

    -Vespiquen
    Add: Hidden Power Ground
    To ensure that you arent guaranteed to be helpless against Steels/Poisons

    -Floatzel
    Add: Rain Dance, Surf, Ice Beam
    Rain Dance (swift swim and 100+ speed and possible team support) and special moves increase his rather large versatility

    -Mesprit
    Add: Hidden Power Ground, Hidden Power Fire
    Options to dispatch Steels better

    -Heatran
    Add: Explosion, Magma Storm
    Special, schmecial, no wall is safe with these two abound.

    -Arceus-Rock
    Add: Fire Blast, Grass Knot
    Gives CM sets something besides mono-attacker, Rock is worse than Dark for monoattacking cm since its rather worse defensively. Fire Blast is reliably powerful and gets Steels + good neutral coverage with Rock, while GK nails fat Grounds/Waters
    Last edited: Apr 20, 2017
  11. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    I did a poll in the Showdown Ruins of Alph Room regarding Arceus and set variety.

    Right now in Gen. 4 Random Battles, all Arceus can get Calm Mind, while certain ones can get Swords Dance or support. What should happen now?

    1. No Change (33 votes) 32%
    2. There should be more equality among the three, but not the below choice (33 votes) 32%
    3. All/Most Arceus should get access to all of these (37 votes) 36%


    These results are very split, but remember that overall 68% of people voted for increased variety. Some (including CZ), however, raised the important point that randoms shouldn't diverge excessively for standard. Given that and the non-radical slant of the poll, I shall increase Arceus variety but not to an extreme / all-encompassing degree for the moment. I might add more later.

    EDIT: Implemented

    -Arceus-Dragon
    Add: Dragon Claw, Roar, Toxic, Will-O-Wisp
    Dclaw is less self-painful than outrage. Use your great typing/bulk to phaze and status, burn any cheeky dragonite/kingdra/flygon/rayquaza/dialga/palkia/giratina (but be careful, scarfgon and garchomp outspeed) looking to outrage and in general own physical attackeres

    Arceus-Fire
    Add: Spacial Rend, Ice Beam
    rend+fire is awesome neutral coverage (nails dragons as well), ice hits problem grounds and dragons, surf crushes fires/grounds/rocks but needs a third partner so Dragons and Waters dont walk over you

    Arceus-Fighting
    Remove: Toxic
    you can do better (and this is more suited for Ubers in specific)

    -Arceus-Ghost
    Add: Shadow Force, Extreme Speed, Stealth Rock
    shadow force is so strong, priority is even better when you're immune to it, and you can spinblock yourself!

    -Arceus-Ground
    Add: Extreme Speed
    edgequake doesnt need another coverage move so take this

    -Arceus-Ice
    Add: Fire Blast, Earth Power
    Remove: Focus Blast
    You aren't that desperate for Steel coverage!

    Arceus-Poison
    Add: Swords Dance, Poison Jab, Earthquake, Waterfall, Toxic
    Remove: Stealth Rock
    coverage nails steel/ground. nice defensive typing and I'll take Toxic, but Rocks are kinda odd

    Arceus-Psychic
    Add: Swords Dance, Zen Headbutt, Brick Break, X-Scissor
    Who is prepared for a physical psychic this strong?

    Arceus-Steel
    Add: Earthquake, Extreme Speed, Flamethrower, Earth Power, Toxic
    Everything was severely bereft of coverage, and Toxic is great to stall with that defensive typing
    Last edited: Apr 15, 2017
  12. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    Finished the re-ordering for all Pokemon! This also turned out to be a surprisingly big quality control project for every Pokemon, which means that these movesets may actually be ready for testing, which TI is working on making possible. Any suggestions are still greatly appreciated (and will be during testing as well)
    Last edited: Apr 16, 2017
  13. djchozley

    djchozley

    Joined:
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    Hello All! Thank you for allowing my friends and I in the Randbats GC to help we will begin right away and give updates on anything we decide through both of you all. If anyone else is interested in helping pm me on PS or through Smogon. I am very excited and thank you for this opportunity!
    -djchozley
    Rasberry Pie SG, HoeenHero and Tiksi like this.
  14. Tiksi

    Tiksi It's not just safe, it's 40% safe!
    is a Battle Server Moderator

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    EDIT: Implemented

    Accepted Suggestions:

    -Froslass
    Add: Taunt
    Works well with Froslass's high Speed to punish walls and save Froslass from paralysis/etc.

    -Castform
    Add: Weather Ball
    A more reliable alternative instead of Hydro Pump/Fire Blast once the appropriate weather is active\

    -Kingdra
    Add: Focus Energy
    An option to further increase Kingdra's versatility and unpredictability, using access to Sniper to deal major damage

    -Weavile
    Add: Fake Out
    A great tool off of Weavile's strong attack to deal chip damage and revenge kill, especially in combination with Ice Shard

    -Pikachu
    Add: Volt Tackle, Thunderbolt, Surf, Nasty Plot, Encore, Substitute, Hidden Power Ice, Grass Knot, Focus Punch, Fake Out
    Yes, it's Pikachu. But with 90 Speed, Light Ball, and freedom from move incompatibilities that plague it otherwise, this is actually usable.
    -----------------------------------------------------------------
    Changes that weren't suggestions

    Arbok
    Add: Poison Jab
    Gives a STAB with over 70% accuracy

    -Raichu
    Add: Surf, Volt Tackle
    Remove: Extreme Speed
    You don't get Espeed yet, Surf gives another coverage option for bulky Grounds and such, and Volt Tackle gives you variety and physical offense

    -Flareon
    Add: Yawn
    Gives you some kind of variety, and surprises incoming counters while forcing tricky decisions.

    -Tauros
    Add: Double-Edge
    Gives power that is often much-needed

    -Venusaur, Butterfree, Crobat, Vileplume, Bellossom, Victreebel, Gengar, Exeggutor, Tangrowth, Jumpluff, Sunflora, Yanmega, Celebi, Sceptile, Ludicolo, Shiftry, Roserade, Tropius, Wormadam
    Add: Hidden Power Fighting (Crobat), Hidden Power Electric (Tentacruel), Hidden Power Fire (Yanmega), Energy Ball (the rest)
    Remove: Giga Drain (all Pokemon that learn it now except Ludicolo and Seviper)
    The much-needed Giga Drain degunking. Giga Drain only has 60 Base Power this generation, making it a largely inferior option unless a Pokemon has severe movepool trouble. In most cases, a better Grass move is used. The others now get HPs that suit them better. Ludicolo keeps Giga Drain (+ Energy Ball) since it can be useful for Toxic/Subseed/etc. shenanigans due to its extra healing. Seviper keeps it because it helps and seviper has no better options here.

    -Omastar
    Add: Rain Dance
    You don't have Shell Smash, so use your decent bulky and typing/Swift Swim access to get the next best thing. The possible team support can be great as well.

    -Ho-Oh
    Add: Recover, Toxic
    Both Roost and Recover are valid and differentiable on a decently fast mon like Ho-oh; the former notably halves Rock/Ice/Electric on it but also notably removes the Fighting resistance and transforms the Ground immunity into a weakness. Toxic is terrifying if you can't deal, and you're facing a 106/90/154 behemoth with reliable recovery that can burn/quake Stone Edge users, so you probably can't.

    -Probopass
    Add: Explosion
    Reason #472 why Explosion is amazing; Spinners are rather less common, meaning that hazard setters require less long-term usefulness.

    -Kyogre
    Add: Hydro Pump
    A balance in between Spout and Surf
    Last edited: Apr 18, 2017
  15. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented

    This is mainly exploiting wide and unpredictable movepools of certain Pokemon

    -Spinda
    Add: Low Kick, Double-Edge, Body Slam, Ice Punch, Fire Punch, Shadow Ball, Psychic, Trick, Encore, Teeter Dance, Hypnosis
    Remove: Superpower
    You don't get superpower (or contrary) yet, Shadow Ball gives a less painful way for Ghosts and comes off your equally bad SpA. You then get a few more offensive options and tools to further annoyance / maximize your short survival. Teeter Dance is a fun pair with Body Slam/Wishtect.

    -Stantler
    Add: Zen Headbutt, Headbutt, Bite, Confuse Ray, Hypnosis, Gravity
    Remove: Jump Kick
    You don't get Jump Kick yet, but you do get good coverage to nail your enemies as well as some tricks. The flinching moves and Confuse Ray pair well with Twave, and Gravity with Hypnosis and Earthquake. Bite also hits Ghosts more reliably than Sucker Punch.

    -Furret
    Add: Aqua Tail, Shadow Claw, Brick Break, Quick Attack, Super Fang
    Some more offensive options to expand your usefulness.

    -Ledian
    Add: U-Turn
    A useful pivoting move after you've finished non-BP support business... also, having an offensive move stronger than Knock Off on the movepool looks great.

    -Meganium
    Add: Swords Dance, Seed Bomb, Earthquake
    Keeps the opponent a bit on their toes and lets you actually threaten Steels

    -Ariados
    Add: Spider Web, Sucker Punch, Shadow Sneak
    TRAP PASS and some priority options to mitigate your poor Speed / surprise opponents

    -Primeape
    Add: Earthquake
    Spicing up its physical coverage and nailing bothersome Poisons

    -Lanturn
    Add: Heal Bell
    Before this addition, Twave was the only break from the standard STABS+water coverage. In addition to providing great team support, Heal Bell cures toxic from yourself.

    -Exploud
    Add: Return, Double-Edge, Earthquake, Hammer Arm, Crunch, Fire Blast
    No reason to let that equal Attack go to waste! Also, Fire Blast doesn't drop SpA like Overheat does.

    -Hariyama
    Add: Fake Out, Payback, Revenge
    Remove: Cross Chop
    Fake Out is like a damaging Protect for status orb sets, Payback for Ghosts, and Revenge probably outdoes CChop in randbats for accuracy
    Last edited: Apr 19, 2017
  16. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    Edit: Implemented

    Approved suggestions:
    -Empoleon
    Add: Toxic
    Lets Empoleon buts through bulky tanks that could fend it off otherwise, lets it use good typing and bulk to spread status, good sync with Roar/SR.

    -Infernape
    Add: Taunt, Blaze Kick, Vacuum Wave, Focus Blast, Overheat
    Taunt lets you use crushing stallbreak with that speed and setup, Blaze Kick is fairly powerful and doesnt kill you, and you have some boons for the mixed/special sets (although NP+Overheat is definitely bad sync)

    -Torterra
    Add: Seed Bomb, Toxic
    Seed Bomb gives a less painful (to yourself) Grass STAB than Wood Hammer, and Toxic cripples physical walls/random defensive Pokemon that wouldnt mind you and syncs well with Leech Seed/Synthesis

    -Froslass
    Add: Trick
    Excellent TrickSpecs or even TrickScarf shenanigans, since the items actually help Froslass quite a bit before their tricking and incapacitated opponents cant stop Spikes/etc.

    -Spiritomb
    Add: Shadow Ball, Hidden Power Fighting, Pain Split
    Shadow Ball gives an alternate STAB with a better secondary effect and HP Fighting gets great coverage with it/hits Darks; both makes Trick sets better. Pain Split is less incapacitating recovery than Rest.

    -Weavile
    Add: Brick Break
    Unlike Low Kick, it isnt weight-reliant, making it more reliable and better against opposing Darks (although it is often weaker against Steels/Rocks)

    -Pachirisu
    Add: Grass Knot, Thunder Wave
    Fat Grounds have more to fear than Toxic, and Twave gives you another support option

    -Cherrim
    Add: Energy Ball, Toxic, Leech Seed
    A non-weather dependent STAB option plus a way to actually hurt things without Sunny Day and a semi-guaranteed semi-support option

    -Mothim
    Remove: Roost
    This feels criminal but you're a 70/50/50 bulk Bug/Flying type, how many hits are you going to take here? Just focusing on maximizing damage output or TailTurning (tm) may be wisest.

    -Rhyperior
    Add: Avalanche, Roar
    Avalanche is great for nailing Grasses and Dragons, while Roar works great with Rocks and you have the bulk (especially physically) to cause chaos and shuffle teams
    Last edited: Apr 19, 2017
  17. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented.

    Approved suggestions:
    -Lickilicky
    Add: Hammer Arm, Knock Off, Shadow Ball, Fire Blast, Counter
    Hammer Arm nails Steels and Rocks as well as fat Normals, Knock Off is helpful support, and the special moves nail Ghosts/Steels respectively off that solid special attack. Counter uses your own bulk to give physical attackers an unpleasant surprise.

    -Abomasnow
    Add: Hidden Power Fire, Avalanche
    HP Fire gives a more reliable way to nail ever-troublesome Steels and such than Focus Miss, and Avalanche provides surprising physical power

    -Drifblim
    Add: Trick, Rest
    Trick is great with Specs to give you a bit more power while letting you cripple walls. Rest works great with Chesto Berry + Unburden to make you very hard to take out.

    -Leafeon
    Add: Wish
    Wish + SD + Sub gives you a bevy of unpredictable options to Baton Pass

    -Lucario
    Add: Earthquake, Stone Edge, Flash Cannon, Psychic
    EQ gets power and coverage on Poisons / occasional other things like Rachi while not lowering defenses, and Stone Edge nails Flyings/Bugs/Fires. The others add coverage/power for Special/Mixed/NP sets.

    -Mismagius
    Add: Trick, Destiny Bond
    Remove: Calm Mind
    Especially in the fast paced Random Battles NP>CM, and the other two are very useful options to cripple or kill common stops.

    -Gallade
    Add: Zen Headbutt
    Remove: Psycho Cut
    Zen Headbutt is significantly stronger.

    Changes that are not suggestions:
    -Rayquaza
    Add: Earth Power
    Hits Rocks and Steels on their weaker Special Defenses

    -Venomoth
    Add: Energy Ball
    Remove: Giga Drain
    Missed this one.

    -Hypno
    Remove: Belly Drum
    yeah, I don't think you'll be pulling this off very well with your terrible speed/lack of priority (although passing it would be hilarious if you were so fortunate to survive)

    -Qwilfish
    Add: Explosion, Rain Dance, Aqua Jet
    Welcome to boom town! Also, Swords Dance + Explosion AND Rain Dance + Swift Swim + Explosion are godly. If not swimming swiftly, Aqua Jet is great to revenge kill and pick off things faster than your good but not insane speed, and hurts quite a bit after a SD.

    -Azelf
    Add: Reflect, Light Screen, Zen Headbutt, Fire Punch
    Great speed and countless ways to terrify counters make you an excellent screener. The others make using/Tricking Choice Bands much more possible, and your speed could bring some fun ZH flinches.

    -Gastrodon
    Add: Earthquake, Counter, Mirror Coat
    EQ gives you physical offensive coverage, which can be helpful, and CounterCoat prepares a possibly nasty surprise for attackers looking to punch through your bulk

    -Swellow
    Add: Pursuit
    Guts Pursuits hurt, and makes you deadly midgame/lategame as your speed and power randomly pick off fleeing pokemon

    -Tyranitar
    Add: Ice Punch
    A physical Ice Beam, useful for DD and specially bulky Dragons/Grasses. Fire Punch isn't used since its targets are overall much more threatened by Fire Blast.

    -Espeon
    Add: Heal Bell, Trick, Signal Beam
    Bell gives great team support while acting as a Refresh for CM, while Trick pairs well with Scarf/Specs: you either temporarily become an extremely fast revenge killer or a decently strong breaker. Signal Beam gives TrickSpecs/Scarf variety while hitting Psychic/Dark at once (and a pinch stronger than HP)

    -Jolteon
    Add: Shadow Ball, Signal Beam
    Before this, Jolteon only had Electric + HP for coverage. Shadow Ball is especially good at getting neutral coverage, while Signal Beam nails Grasses in particular (and should probably pair with HP Grass more as opposed to HP Ice). This, in addition to boosting attack variety, makes Specs sets much more plausible alongside Baton Pass.
    Last edited: Apr 21, 2017
  18. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    -Magmortar
    Add: Flamethrower, Hidden Power Ice, Taunt
    Remove: Overheat
    Overheat has no a particular use, little better than Fire Blast before the drop, and terrible sync with Substitute. Flamethrower gives a better variety STAB. Hidden Power Ice hits Dragons and the occasional Ground not frightened by Fire Blast. Taunt lets you break slower, bulkier foes more while sparing you from Toxic/Twave, and Magmortar's solid 83 Speed keeps it usable.

    -Flygon
    Add: Draco Meteor, Fire Blast
    Remove: Superpower
    Move over, MixQuaza! In addition to surprising standard physical irritations (particularly physically bulky/Flying Steels for Fire Blast), these make Choice sets a little less omnipresent. Also, you don't learn Superpower yet lol.

    -Metagross
    Add: Thunder Punch, Ice Punch, Grass Knot, Pursuit, Explosion
    Punches for Waters / great coverage overall like Dragons resp., GK to snipe bulky Grounds, Pursuit works with BP and your defensive typing to make excellent mind games and revenge killing, while Explosion is still amazing.

    -Glalie
    Add: Taunt, Super Fang, Toxic
    You're pretty weak with predictable and non-spectacular coverage, so here are some fun tools to actually scare bulkier Pokemon.

    -Medicham
    Add: Zen Headbutt
    Remove: Psycho Cut
    For pure power, and both meanings thereof.

    -Heracross
    Add: Night Slash
    Hits despised Ghost types hard and reliably.

    -Nidoking
    Add: Stealth Rock, Toxic Spikes
    Especially since you don't get Sheer Force yet and Randoms has fewer spinners, these are indeed valuable on the king as well.

    -Kabutops, Dragonite, Feraligatr, Tyranitar, Aggron, Armaldo
    Add: Kabutops: Low Kick, Return
    Feraligatr, Aggron: Low Kick
    Tyranitar: Earthquake
    Armaldo: Aqua Tail, Rapid Spin
    Remove: Superpower
    Superpower is currently on a surprisingly large number of sets despite its heavy drawbacks. While many Pokemon do appreciate it, others either suffer too much from it, have better options, or both.
    Specific notes:
    Kabutops: hates the attack/def boosts hurting SD/Spinning sets (which will probably be most of them)
    Dragonite: its very optimized for specific Pokemon (a recurring theme), and you're far from short on options to dispatch targets
    Feraligatr: Superpower's Attack drops hurt DD/SD greatly
    Tyranitar: you have EdgeQuake that is half STAB, use that
    =======================================
    Approved Suggestions:

    -Aggron
    Add: Iron Head, Toxic, Protect
    Iron Head is Steel STAB, and although it isnt as power/giving as good coverage as Head Smash, it is more reliable and can flinch nicely after a Rock Polish/Thunder Wave. Toxic punishes bulky Waters/Grasses/etc., while Protect helps your do-or-die nature defense-wise by scouting for random coverage that kills you in addition to syncing with toxic

    -Volbeat, Illumise
    Add: Toxic, Roost (both), U-Turn, Brick Break, Ice Punch, Zen Headbutt, Trick (Volbeat), Thunder Wave (Illumise)
    Toxic helps both actually threaten bulkier Pokemon somewhat, and Roost uses their support movepools and acceptable bulk to stick around. The physical moves and Trick let Volbeat use and trick Bands/Scarves to further threaten non-paper thin mons, and Illumise gets the useful support option in Twave it didn't have before for some reason.

    -Jolteon
    Add: Yawn
    Jolteon's somewhat limited coverage means that many Pokemon can switch on it with some degree of comfort, so Yawn works excellently to predict them and force the opponent into a corner.

    -Groudon
    Add: Dragon Claw, Overheat
    Dragon Claw hits, well, Dragons (especially the Flying ones). Overheat nails physical walls and deals major damage in Sun overall.
    Last edited: Apr 22, 2017
  19. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    -Xatu
    Add: Heat Wave, Hidden Power Fighting, Shadow Ball, Trick
    These give more offensive presence and let Xatu use that nice 95 SpA to dispatch standard counters. I originally intended to add them for purposes of more offensive CM setup, but Xatu's coverage and access to Trick/U-Turn/BP is almost begging for a Specs set.

    -Crobat
    Add: Cross Poison, Pursuit
    Remove: Whirlwind
    To make more physically-based sets (especially with U-Turn) usable. Pursuit isn't awesome to have as your only "coverage" besides U-Turn, but it's that or Zen Headbutt. The long list of Pokemon ZH hits harder than a STAB option is... Toxicroak. At least Pursuit has use. Whirlwind makes less sense on a high-speed, mediocre-bulk Pokemon like Crobat.

    -Miltank
    Add: Return, Hammer Arm
    Return gives a different and more powerful STAB than Body Slam, while Hammer Arm gets the Rock/Steel coverage of Earthquake while hitting bulky Normals and denting non-grounded Normal resists. Also, the Speed drops mean less after Curses.

    -Charizard
    Add: Thunder Punch, Earthquake, Dragon Claw, Flare Blitz, Swords Dance, Dragon Dance
    I accept that BellyZard generally won't work here lol, but that's no reason to not exploit your great setup and physical attack moves.

    -Noctowl
    Add: Heat Wave
    Remove: Magic Coat
    Magic Coat is unreasonably hard to use effectively on a Pokemon with the weaknesses and non-exceptional (physical especially) bulk Noctowl has. Heat Wave gives powerful coverage on Steels, which are immune to Toxic and resist Air Slash.

    -Dusknoir
    Add: Shadow Punch
    Shadow Punch is a more powerful STAB that gives good neutral coverage.

    -Starmie
    Add: Hydro Pump, Reflect, Light Screen
    Hydro Pump gives a more powerful STAB especially useful for offensive/Specs sets, while fast screens are great team support that also boosts your non-outstanding 60/85 bulks on both sides.

    -Ninetales
    Add: Hidden Power Rock
    To hit the Fires and Flying Dragons that resist Fire/Grass coverage

    -Hitmontop
    Add: Revenge, Pursuit, Toxic
    A pair of options to further exploit Technician; Revenge notably gives a STAB that doesn't lower your decent bulk. Toxic gives non-Technician sets another option instead of the less-useful-in-Randoms Foresight that helpfully cripples physical tanks.

    -Venomoth
    Add: Agility, Stun Spore, Psychic, U-Turn
    Agility gives you a stat boost to BP, Stun Spore works with Sleep Powder to cripple the post-sleep switchin and overall cripple even more things, and Psychic works well to nail Poisons/Fightings (and resistors face Tinted Lens, and Darks face Bug Buzz). U-Turn gives useful pivoting with your solid speed and works well with your ability to force switches.

    -Golem
    Add: Explosion, Double-Edge, Substitute
    Remove: Hammer Arm, Fire Punch
    Explosion is amazing, Double-Edge gives great neutral coverage and runs off Rock Head. Substitute pairs well with Explosion, since things that could outspeed and kill otherwise are unable to prevent the boom, while also easing Golem's often make-or-break choices caused largely by his poor defensive typing and other flaws. Hammer Arm and Fire Punch seem cool, but for the few things STABs dont cover better than them, you have recoil-free Double-Edge.

    -Octillery
    Add: Surf, Water Spout, Waterfall, Seed Bomb
    Remove: Hydro Pump
    Lots more STAB here. Surf is more reliable than Hydro Pump, Water Spout is super duper powerful, and Waterfall smacks special walls off of that equally nice 105 Attack. Unfortunately, you don't learn Hydro Pump yet. Seed Bomb hits special Waters and such more threatened by it than by Energy Ball and spices up your unpredictability.

    -Porygon2
    Add: Trick Room, Thunderbolt, Shadow Ball, Psychic
    Great bulk, a single weakness, and Recover let you set up this ever-terrifying support option very well. You can even use it fairly well yourself. The rest are different coverage options for more offensive sets, with Tbolt outpowering Discharge and Sball/Psychic nailing Ghost/Fighting + Poison resp.
    ================================
    Suggestions

    -Sableye
    Add: Shadow Sneak
    Useful priority coming off of a decent Attack that also somewhat remedies your 50 Speed

    -Chatot
    Add: U-Turn, Encore
    U-Turn gives useful pivoting, especially on a possible Specs set, while Encore stops Pokemon from damaging your very frail bulk while opening up NP setup opportunity.

    -Venomoth
    Add: Psychic
    Solid power, reliability, and coverage

    -Swampert
    Add: Avalanche
    Hits many Flyings harder than Ice Punch/Edge (and more reliably than the latter, assuming opponent attacks and doesnt kill you)

    -Carnivine
    Add: Crunch, Stun Spore, Synthesis
    Crunch is more coverage that gets more super effective hits than Return, Stun Spore cripples more than Sleep Clause Sleep Powder, and Synthesis healing is good with your... tolerable bulk.

    -Mr. Mime
    Add: Focus Blast
    More powerful than HP Fighting
    Last edited: Apr 24, 2017
  20. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented

    -Whiscash
    Add: Aqua Tail
    A more powerful STAB, and DD already has a 100% accurate STAB in EQ.

    -Mew
    Add: Dark Pulse, Flamethrower, Soft-Boiled, Thunder Wave, Hypnosis, Trick, Ice Punch, Brick Break
    Remove: Shadow Ball, Thunderbolt, Superpower, Substitute, Roost, Calm Mind
    A refinement of the movepool titan's movepool. Lets run it down.
    Dark Pulse over Shadow Ball because you're fast enough to flinch and Normals aren't immune to it, Flamethrower gives a more accurate Fire-type option for killing Steels, Softboiled>Roost since you don't get the latter yet, the ability to delegate four major statuses o3o since you have the bulk/healing for Hypnosis misses, Trick is another cool... one of itself, more options for SD sweeping/bp, Superpower has bad sync with SD/BP and you have BB, and the others (Tbolt Sub CM) aren't bad but you have so much better.

    -Mewtwo
    Add: Taunt, Self-Destruct
    Taunt is great for shutting down defensive Pokemon with your blistering Speed and non-horrible bulk, as well as serving as an alternative to Substitute, and S-D isn't Explosion but you have 110 Attack and everything to murder physdef mons... it's Explosion.

    -Wormadam-Trash
    Add: Signal Beam, Hidden Power Fire
    Now you can tickle enemies from the special side, too!

    -Latios, Latias
    Add: Recover
    Remove: Roost
    Recover is so you don't lose your Levitate-given Ground immunity

    -Arceus-Bug
    Add: Earthquake
    EdgeQuake is good, and unlike Fire Blast, EQ is boosted by SD.

    -Absol
    Add: Mean Look, Baton Pass
    SD / Mean Look and BP let Absol stun standard counters by simply pivoting them out and threatening with a boosted/certain respectively response of your own.

    -Chimecho
    Add: Trick Room
    Remove: Hypnosis
    Sleep is great but 60 Accuracy with your poor bulk and speed isn't ideal. Trick Room can give awesome team support and syncs well with your unimpressive 60 Speed; TR+Healing Wish securely brings sweepers in fast, and fully healed, as well. Recovery gives you a chance to set it up more than once.

    -Froslass
    Add: Hidden Power Fighting
    Especially with Specs, surprises standard Rock/Steel/Dark checks.

    -Exeggutor
    Add: Explosion
    Especially good if you can guess what will come in for/after the Sleep Powder

    ==============================

    Suggestions:

    -Gengar
    Add: Destiny Bond
    Great supporting move, especially considering its unpredictability and high speed

    -Girafarig
    Add: Substitute, Toxic
    Sub works with BP and even otherwise lets it get a turn to decide whether to Twave/Attack/etc., Toxic actually hurts bulky things

    -Beautifly
    Add: Energy Ball, Stun Spore
    Eball is good coverage for Rocks and the bulky Grounds that often use Rock moves. Stun Spore is useful for crippling opponents even if you lack sleep powder.

    -Alakazam
    Add: Trick, Hidden Power Fire
    Trick is great with Specs for power/crippling, HP Fire is a more reliable way to kill Steels.

    -Palkia
    Add: Thunder Wave
    Remove: Aura Sphere
    Thunder Wave remedies yourself for when you're occasionally outsped / cripples sweepers. While a good move, Aura Sphere has trouble finding use that a STAB does not.

    -Registeel
    Add: Seismic Toss, Earthquake, Sleep Talk, Explosion, Counter
    Seismic Toss deals steady damage where Iron Head/Toxic cannot, EQ hits opposing Steels and gains power after Curses, Sleep Talk makes you less predictable and passive, after resting, especially since we have the next two moves available: Explosion is awesome and lets you end on a good note after supporting/whatever, and Counter is a terrifying possibility (esp with Curse/Rest) for the many EQs/etc. that can try to break Regi but cant OHKO.

    -Rapidash
    Add: Agility, Substitute, Baton Pass
    Agility is more explicitly helpful to BP, but Sub gets good sync with Hypno/Morning Sun as well. Overall, a useful concept that gives variety to Rapidash in general and betters sets that could be questionable otherwise.
    Last edited: Apr 26, 2017
  21. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented

    -Tentacruel
    Add: Hydro Pump, Swords Dance, Waterfall, Poison Jab
    Remove: Hidden Power Electric
    Hydro Pump gives a stronger STAB, SwordaCruel (gg best name) works surprisingly well with your speed/typing, and HpE is less needed when you have STAB Sludge Bomb.

    -Sceptile
    Add: Swords Dance, Leaf Blade, Earthquake, Rock Slide, X-Scissor
    More dancing ♪♫♬. Great speed, usable power, and excellent physical coverage for a "special" Pokemon make this work.

    -Cacturne
    Add: Dark Pulse, Energy Ball
    Lets Cacturne use its equally strong Special Attack (and gives a dependable Dark STAB that isn't Sucker)

    -Donphan
    Add: Counter
    Physical attackers may seek to whittle you down because you lack recovery; this will make their task rather harder.


    -Mawile:
    Add: Ice Punch
    Remove: Crunch
    Crunch has good power but gets less helpful coverage (also you resist psychic/ghost), and Ice Punch nails problematic grounds/gets many super effective hits overall.

    -Blastoise
    Add: Rest, Sleep Talk, Yawn, Water Spout, Earthquake, Hidden Power Grass(, Roar)
    Remove: Aqua Jet
    Giving offense and defense a little pop. Restalk increases durability of your good bulk/typing and shrugs off toxic, while also (Yawn as well) making switching chaos with Roar (which I apparently got rid of my mistake? Re-adding). Spout is super powerful for breaking and a huge surprise; I at first didn't remember that it got it, actually! EQ nails Electrics/Steels not bothered by Water for whatever reason and has a bit of power for special walls, while Hp Grass nails opposing waters. Aqua Jet is pretty weak, even with STAB, and occupies a moveslot very valuable on Blastoise.

    -Beautifly
    Remove: Substitute
    You definitely aren't bulky enough to SubRoost, and you need all the coverage/help you can get.

    -Houndoom
    Add: Will-O-Wisp, Taunt, Substitute
    Will-O-Wisp patches up that terrible 50 Defense while crippling opportunistic Grounds/etc., Taunt is great at preventing Twave/healing/etc. and boosting NP setup opportunities, and Sub specifically syncs well with a bevy of your attacks (Sucker/75% acc Wow/NP jump out) as well as your tendency to die yknow a lot to what you cant kill while sharing some benefits with Taunt. Both Taunt and Sub are aided by your solid 95 speed.

    -Nidoking, Nidoqueen
    Add: Poison Jab, Earthquake, Taunt (both), Super Fang (Nidoqueen), Thunder Punch, Surf, Pursuit, Stone Edge, Megahorn, Sucker Punch (Nidoking)
    Remove: Focus Blast (both), Thunderbolt, Earth Power (Nidoqueen)
    A nido-renovation to help them focus on their advantages. Nidoking gets a huge expansion into the physical movepool coming off of his higher Attack (also you dont have Sheer Force yet for Earth Power etc) as well as Pursuit for fun trapping and Surf for special Grounds and such should you carry Earhtquake. Nidoqueen gets the defensively-useful Taunt/Super Fang and physical coverage as well, while losing distracting special moves it didn't really make great use of. Both lose Focus Blast because its unreliable and not hugely helpful.
    Last edited: Apr 28, 2017
  22. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented.

    -Whiscash
    Add: Hydro Pump, Surf, Earth Power, Ice Beam, Toxic, Rest, Sleep Talk
    Mixed and defensive options to work with your solid SpA and greet defensive typing.

    Suggestions:

    -Mesprit
    Add: Thunder Wave, Hidden Power Fighting, Zen Headbutt, Fire Punch, Ice Punch, Knock Off, Trick Room
    Remove: Hidden Power Ground, Substitute
    TWave is great support that remedies your average 80 Speed, HP Fighting outdoes HP Ground for its Dark coverage and other reasons, and the physical movepool plus Uturn and Trick enables fun band shenanigans with your equal Attack. Especially with Healing Wish, Trick Room is great support, and you use it well yourself.

    -Furret
    Add: Double-Edge
    Remove: Thunder Punch
    Double-Edge gives much needed power, while Thunder Punch doesn't provide particularly important coverage.

    -Bellossom
    Add: Hidden Power Ground
    Useful coverage on Poisons, Fires, and Steels.

    -Pikachu
    Add: Encore
    Gives this frail and speedy Pokemon more opportunities to wreak havoc.
    already there
    Last edited: Apr 29, 2017
  23. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    -Venusaur
    Remove: Growth
    It looks like Growth was swiped from the BW Analysis set, which presumes Drought Ninetales and your Hidden Ability of Chlorophyll, neither of which exist yet. Here it is too slow and wishywashy to be effective, especially for a slow Pokemon.

    -Politoed
    Remove: Focus Blast, Perish Song, Protect
    Focus Blast could occasionally be useful but it will generally be "wut.", and Perish Song + Protect don't make massive sense except as a very poor man's phazing. Too bad Whirpool is bad in Gen. 4.

    -Tauros
    Add: Stone Edge
    Remove: Rock Slide
    No Sheer Force yet, and you aren't Aerodactyl fast.

    -Poliwrath
    Add: Brick Break
    A Fighting STAB if you aren't using SubPunch.

    -Electivire
    Add: Hidden Power Grass, Hidden Power Ice, Fire Punch
    Some special options for Grounds (and Dragons for the latter), plus Fire Punch as a physical option for Grasses/Steels.

    -Pelipper
    Add: Hydro Pump
    A more powerful Water STAB for more offensive sets.

    -Swalot
    Add: Counter
    Remove: Stockpile
    A lack of offensive fright, lack of reliable recovery, and weakness to common moves like Earthquake make Stockpile rather dubious. Counter uses your decent defensive typing to royally mess up many physical threats.

    -Luxray
    Add: Hidden Power Grass, Thunder Wave
    HP Grass nails Grounds and Rocks on their lower Special Defenses, and TWave brings opponents down below Luxray's mediocre 70 Speed.
    Last edited: Apr 29, 2017
  24. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    EDIT: Implemented.

    -Togekiss
    Add: Encore, Heal Bell, Fire Blast
    Encore and Heal Bell are great support that also help setup, and Fire Blast is a more powerful partner(/alternative if youre okay with not hitting rocks) to Aura Sphere.

    -Gengar
    Add: Explosion
    All the self-destructive fun without the prediction needed for Dbond!

    -Vileplume, Bellossom
    Add: Sunny Day, Solar Beam
    Both are extremely slow for fully evolved Grasses at 50 Speed, so in addition to boosting Sbeam/Moonlight/HP Fire and possibly providing team support, it brings the pair to decent speed.
    Also, I will replace Synthesis on both with Moonlight, as a purely subjective cosmetic change (they are identical in function) to make the pair less like every other half-decent Grass-type.

    -Raticate
    Add: Swords Dance
    Manage to scare something out/survive a hit and set up SD as Guts triggers? Have fun stopping that. Also, I apparently forgot to add in Crunch from earlier so I put that in.

    -Gardevoir
    Add: Trick Room, Encore, Taunt
    Remove: Protect
    An excellent supplement to an already wide supporting movepool with the removal of the comparatively unhelpful protect.

    -Zangoose
    Add: Return, Double-Edge
    Remove: Facade
    No Toxic Boost yet :(. You're not going to stick around forever so maximum power in DE can be useful.

    -Alakazam
    Add: Signal Beam
    Best coverage for two Attack possibilities like sub/cm/psychic/x and gets reliable coverage overall

    -Crobat
    Add: Hypnosis
    I decided against this earlier but with great speed/Roost/usable bulk and typing/stallbreaking tools to force switches, how can I turn this down? Also it's illegal with Brave Bird which normally hurts it, but that issue isn't present here.

    -Tropius
    Add: Toxic, Dragon Dance, Leaf Blade, Aerial Ace
    Toxic to add very useful stalling, and DD+more physical moves since your attack is barely worse than your SpA and DD is very interesting with your low speed/bulk/roost/EQ.
    Last edited: May 2, 2017
  25. Tiksi

    Tiksi It's not just safe, it's 40% safe!
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    I haven't been finding many new things to add, I'll probably mostly pause this until testing is available.

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