Challenge time A-GO-GO!
Battle Type: Beginner Battle 2v2 Singles
DQ Time: 3 days
Restrictions: 2 Recovers/5 chills
Music: Aalborg Fantasy Soundtracks - Galactic Time
Arena: The Anomaly
I accept. Switch=yes (i've been wanting to try this for a while), no items, all abilities
Teams:The Anomaly said:Nobody knows how the Anomaly got there. Nobody knows what the Anomaly really is. All they know is that it's the perfect stage to conduct battles. When the fight begins, there will be simply nothing, just a blank blanket of white which makes you think you're going mad. However, as the battle progresses, the Anomaly will shift to adapt to the requirements. If a fish pokemon is sent out, then suddenly a pond will appear to swim in. If a Pokemon uses Rock Slide, rocks will be created from nothing. All that is required the Anomaly provides.
Ralts - Shizuka (F)
Nature: Calm
Type: Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 0
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (DW) - LOCKED.
Stats:
HP: 90
Atk: Rank 0
Def: Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 40
EC: 1/9
MC: 0
DC: 1/5
Attacks:
-Growl
-Confusion
-Double Team
-Teleport
-Lucky Chant
-Magical Leaf
-Heal Pulse
-Calm Mind
-Disable
-Encore
-Memento
-Psychic
-Shadow Ball
-Toxic
-Trick Room
Deino - Asmodeus (M)
Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)
Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
KOs: 1
Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1
Spe: 38
EC: 1/9
MC: 0
DC: 1/5
Attacks:
-Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Outrage
-Fire Fang
-Ice Fang
-Thunder Fang
-Draco Meteor
-Toxic
-Taunt
-Thunder Wave
Monohm [Zeus] (M)
Nature: Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 60
EC: 3/9
MC: 1
DC: 3/5
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Discharge
Slack Off
Hurricane
DragonBreath
Power Gem
Magnet Rise
Hyper Beam
Thunderbolt
Dragon Pulse
Flamethrower
Surf
Kabuto [Neptune] (M)
Nature: Adamant (+Atk, -SpA)
Type: Rock/Water
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Scratch
Harden
Absorb
Slash
Leer
Mud Shot
Sand Attack
Confuse Ray
Dig
Screech
Hone Claws
Bide
Rock Slide
Waterfall
Order:
TheWolfe sends out a pokemon.
AlphaJolt sends out a pokemon and issues actions.
TheWolfe issues actions.
I ref.
TheWolfe issues actions.
AlphaJolt issues actions.
I ref.
AlphaJolt issues actions.
TheWolfe issues actions.
I ref.
And so on....