Rapidash Fire 65 / 100 / 70 / 80 / 80 / 105 I've always loved Rapidash. If I didn't pick Infernape in all my runs of DPP, I almost always found myself catching a Rapidash almost subconsciously. This fiery steed is blessed with great 100 / 80 /105 offenses, meaning it can take full advantage of the moves it is graced with, like Flare Blitz and Megahorn. The transition from fourth to fifth gen also brought it two new tools that it needs to succeed: Wild Charge to have an answer to water types, and Drill Run for pesky rock types. However, not all is charmed for Rapidash. It's movepool is severely limited, meaning it can conjure up only about two great sets. It's less-than-savory defensive typing and stats generally give it the role of a glass cannon, it has that terrible weakness to stealth rock, and it just CANNOT handle ground types in the slightest. Abilities - Run Away - Flash Fire - Flame Body (DW) Notable Moves - Flare Blitz - Megahorn - Wild Charge - Drill Run - Hypnosis - Substitute - Sunny Day - Will-O-Wisp Notable Items - Life Orb - Expert Belt - Heat Rock - Leftovers - Choice Band So, what about it? Can Rapidash hold it's own? Or does it need significant support? Can it be seen as a top fiery threat now that Emboar is among the ranks of RU? Offer us your thoughts down below!