Rapidash (GP 2/2)

erisia

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Been there, got the T-shirt.



[Overview]

<p>While it's not quite as fast as some of the more prominent threats in NU, such as Cinccino and Electrode, nor quite as powerful as its Fire-type rivals, Emboar and Charizard, Rapidash is a good compromise between the two and has considerable utility within the NU metagame. With its great base 105 Speed, Rapidash is certainly the fastest of the Fire-type breed, getting the jump on sweepers such as Haunter and Zangoose and easily OHKOing them with its high-powered STAB Flare Blitz. Furthermore, with its wide array of coverage moves, Rapidash has the opportunity to sweep weakened teams once bulky obstacles are removed, a feat not so easily achieved by its slower competitors. However, above all else, the main reason to use Rapidash on your team is its near exclusive ability, Flash Fire, which allows it to switch into even the most powerful Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast in sunlight, a feat which almost no other Pokemon in the tier can achieve. Furthermore, it boosts its STAB attacks when switching into Will-O-Wisp, letting it deal with physically defensive users of the move, such as Misdreavus and Weezing, with much more efficiency than its competition, a huge asset for physically-oriented teams. Overall, if you're looking for a good contributor to an offensive Fire / Water / Grass core, a physical heavy offense team, or a Sunny Day team, or if your team needs to be about 20% cooler, Rapidash won't disappoint.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Low Kick
move 4: Morning Sun / Drill Run
item: Life Orb / Choice Band
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Rapidash's flagship set and the one you should probably use if you're trying to fit it onto a conventional balanced or offensive team. It makes the most of Rapidash's excellently distributed (if modest) offensive stats, its excellent coverage options, and its coup de grace, Flash Fire, to make it a potent offensive threat with more than a few tricks up its sleeve. Unlike its main rival, Emboar, Rapidash's impressive Speed stat allows it to function well as a revenge killer, making up for its slight decrease in wallbreaking power by checking popular attackers such as Sawk, Braviary, and Haunter.</p>

<p>Flare Blitz is Rapidash's STAB attack of choice and hits neutral targets very hard, especially when Flash Fire has been activated. Wild Charge and Low Kick are present as coverage moves, letting Rapidash deal significant damage to Water- and Rock-type Pokemon such as Samurott and Probopass and allowing it to revenge kill a wide range of targets. However, bulkier targets such as Alomomola and Regirock need to be worn down significantly before a 2HKO can be achieved. Rapidash can use a Life Orb or a Choice Band equally well, but the moves in the last moveslot are tailored to their respective use. Morning Sun is a rare recovery option that allows Rapidash to heal off the heavy residual damage it takes during battle, due to its weakness to Stealth Rock, its fondness for recoil attacks, and Life Orb damage, giving it more longevity overall. However, Drill Run is also available as an extra coverage move, most notably hitting other Fire-type Pokemon such as Emboar and Torkoal for super-effective damage, letting Rapidash check them more easily, especially when using a Choice Band.</p>

<p>Both item choices are useful, but each has specific advantages and disadvantages. When using a Life Orb, Rapidash becomes more susceptible to residual damage, but also has the option to use its coverage moves after an opponent switches into its Flare Blitz, preventing it from being walled as easily. Life Orb also uses Flash Fire more effectively, as it isn't pressured to immediately fire off a Flare Blitz after switching in, thus making it harder for opponents to play around. On the other hand, a Choice Band boasts the advantage of more power and less recoil when attacking and thus still has considerable merit. Overall, Rapidash is a potent offensive threat with either item and can wreak havoc with its Flash Fire boosted Flare Blitz in the late-game, once faster Pokemon and bulky resists have been removed.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is generally the best choice, as it allows Rapidash to Speed tie with Kadabra, Electabuzz, other Rapidash, and Timid Haunter, as well as making it a more effective revenge killer in general. However, an Adamant nature can also be used to boost Rapidash's power to higher levels, while still allowing Rapidash to get the jump on opponents such as Jolly Zangoose. In terms of other coverage options, Rapidash can use Return to hit Altaria harder than Wild Charge, as it otherwise does an excellent job at checking Rapidash, or use Megahorn to deal with Psychic-type Pokemon such as Musharna and Grumpig without inducing Flare Blitz's copious amount of recoil. Rapidash can also use status attacks pretty well thanks to its high Speed and ability to force switches. Will-O-Wisp can cripple bulky opponents such as Regirock, Golem, and Carracosta, which Rapidash would otherwise struggle to get past, although you should bear in mind that, due to Rapidash's frailty, it's not wise to use the move to help immediately tank their super effective STAB attacks. Additionally, Hypnosis can be used to completely shut down Rapidash's counters as they attempt to switch in, and although its low 60% accuracy is a turn off, Rapidash has two chances to use the move as slower opponents switch into battle, boosting its overall chance of success to a more respectable 84%.</p>

<p>When using Rapidash, it's important to make sure that it has better synergy with your team than more conventional choices, such as Emboar or Torkoal. For instance, Rapidash's high Base Speed makes it a good choice for speedy offensive Fire / Water / Grass cores; thus teammates such as Serperior and Floatzel are good partners. Furthermore, it is a good idea to pair Rapidash with other physical sweepers, such as Cinccino and Sawk, as it can switch into Will-O-Wisps from the likes of Misdreavus and Gardevoir and thus provide an effective countermeasure against burn status, letting your overwhelm opponents more easily with physical power. In addition, while Rapidash has excellent neutral coverage between its attacking moves, it lacks the power to break through bulky responses such as Regirock and Alomomola reliably; thus packing powerhouses such as Exeggutor that can switch into them reliably can be useful. Entry hazard support further augments Rapidash's power and lets it OHKO and 2HKO more of its targets reliably; Water Absorb Cacturne has particularly good defensive synergy with Rapidash, can use Spikes effectively, can break through Rock- and Water-type Pokemon with ease, and can even revenge kill faster threats such as Cinccino and Swellow with its powerful Sucker Punch. Meanwhile, because Rapidash will be taking plenty of residual damage throughout the course of a match, using a Rapid Spinner such as Armaldo to remove entry hazards on your side of the field can keep Rapidash's fire going for longer. Using Choice Band Sawk or Fraxure to break through Sturdy leads with Mold Breaker can also be a good option; while it relies on maintaining offensive momentum to prevent hazard setup, it has far better offensive and defensive synergy with Rapidash and can weaken bulky targets to the point that Rapidash can revenge kill them with ease.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Flare Blitz
move 3: SolarBeam
move 4: Morning Sun
item: Life Orb
ability: Flash Fire
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While plenty of Pokemon have access to Sunny Day, Rapidash is certainly one of the best users in the NU metagame, because of both its ability to set it up and take advantage of its effects, giving it a solid niche over more passive setup Pokemon such as Probopass and Volbeat. With Rapidash's blazing base 105 Speed, in conjunction with its ability to force switches with its offensive presence, Rapidash finds plenty of opportunities to use Sunny Day throughout the match despite its lack of bulk, either after the loss of a teammate or through the utility of Flash Fire. Once the sun comes out, Rapidash can take massive chunks out of its opponents with a boosted Flare Blitz, which borders on ridiculous levels of power if Flash Fire is also activated, destroying even resistant targets. For reference, Emboar and Altaria are OHKOed 100% of the time after Stealth Rock damage, while even physically defensive Thick Fat Miltank is easily 2HKOed. Meanwhile, SolarBeam provides Rapidash with a way to exploit the terrible Special Defense of checks such as Alomomola, Carracosta, and Golem, the former being 2HKOed reliably and the latter two being OHKOed after any residual damage. Furthermore, Morning Sun receives a buff in sunlight, helping to compensate for the heavy recoil Flare Blitz will cause as it tears through opponents and bringing Rapidash back from the brink of death when given the opportunity. With the ludicrous power that Sunlight provides and the excellent offensive coverage of its two attacking moves within the tier, few opponents will be able to stand up to Rapidash's presence once it secures momentum for its team.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the obvious item choice, as the power boost is necessary to give Rapidash the offensive presence it needs to succeed, and the residual damage can be mitigated through the careful use of Morning Sun. Furthermore, SolarBeam is extremely underwhelming without a boosting item due to Rapidash's uninvested base 80 Special Attack stat, failing to 2HKO standard Alomomola from full health or to bother standard Regirock at all. On the other hand, Heat Rock can still be used to provide longer Sunny Day support for teammates if you lack the capacity to use other setup Pokemon on your team . While a Naive nature is used to prevent priority attacks from dealing increased damage to Rapidash while preserving its offensive stats, a Hasty nature lets Rapidash switch into Grass-type Pokemon and Will-O-Wisp users more reliably; choose your nature depending on which is more important to your team. Hypnosis can also be put to good use, shutting down common responses to Sun teams such as Altaria and Flareon and thus opening up more opportunities to sweep. However, this role is usually more reliably filled by candidates such as Sleep Powder Exeggutor, Tangela, and Jumpluff, which boast higher Speed in sunlight and a lower chance of failure.</p>

<p>As Rapidash excels at providing Sunny Day support for its teammates, it's important to use powerful sweepers in conjunction with it in order to maximize its potential. Charizard works very well in a double dragon style combination; few opponents can stand up to one of these Fire-type Pokemon in sunlight, let alone two of them. Its immunity to Ground-type attacks is also useful for switching into battle and seizing offensive momentum. Chlorophyll sweepers such as Exeggutor and Sawsbuck can deal with Water- and Rock-type Pokemon more reliably, while also being able to deal with fast attackers such as Cinccino that can outspeed your Fire-type Pokemon. Additionally, it is useful to use a defensive Sunny Day user such as Probopass or Regirock, to ensure that sunlight is present as much as possible and to give your heavy-offense team a good defensive pivot for when the opponent manages to seize control. These two Pokemon in particular can also use Stealth Rock to ensure that Sturdy users such as Sawk, Golem, and Carracosta, can't bring your sweep to a stop. If you're looking for a Rapid Spin user (especially if you're using Rapidash in conjunction with Charizard and other Fire-type Pokemon), then Torkoal makes a pretty good candidate. While it contributes little to your team's type synergy, it has significant offensive presence under sunlight and can also make an excellent backup user of Sunny Day if required. Finally, Sucker Punch users such as Skuntank and Absol can be royal pains for Sunny Day teams to deal with, so using a Fighting-type Pokemon such as Emboar or using Nature Power on a Sawsbuck or Shiftry is recommended to conserve momentum against them.</p>

[Other Options]

<p>Rapidash's movepool isn't huge, but there are a few other options worth considering. Substitute provides Rapidash with a defense against revenge killers and priority attackers, and it makes good use of the move thanks to its high Speed and ability to force switches. However, it only exacerbates Rapidash's vulnerability to residual damage to the point where it may only have one good chance to sweep in a match, unless it runs Morning Sun and finds the chance to use it. Quick Attack also lets Rapidash bypass Sucker Punch users, but lacks the power to deal with them reliably, not even 4HKOing Cacturne with a Life Orb. Baton Pass is also an option, but while it can be used alongside Substitute quite well, Rapidash can't really pass any noteworthy boosts, making it inferior as a pure Baton Pass user when compared to Sawsbuck and Emolga. Toxic can be used to cripple walls that would otherwise put up with Rapidash, but due to its frailty and offensive power, Rapidash is usually better off either attacking any opponent or just switching out to a better match up. Hidden Power sees use in specific situations, with Hidden Power Grass dealing with Golem and Carracosta outside of sunny conditions and Hidden Power Ice providing a stronger hit on Altaria, but they lack the power to have more general utility. Finally, Flame Body should not be used, as Rapidash should ideally not be taking any contact attacks in the first place with its pitiful Defense stat, and Flash Fire provides much more defensive utility by giving it an immunity to switch into as well as a way to boost the power of its STAB attacks.</p>

[Checks and Counters]

<p>If Rapidash lacks Drill Run and Return, then other Pokemon with Flash Fire are excellent responses, taking nothing from Rapidash's STAB attacks even with Flash Fire and Sunny Day activated. Lampent is a fantastic choice, as it can set up Trick Room for its teammates or simply hit back hard with a STAB Shadow Ball. Flareon can also be used, as although it can't take Rapidash's coverage moves as well as Lampent, it can provide its teammates with Wish support instead, which is more useful for balanced teams. Against the standard physical attacker set, physically defensive Alomomola does a good job at stopping Rapidash in its tracks, taking relatively little even from Choice Band Wild Charge and using Regenerator to fully replenish the health it loses from switching into Rapidash's attacks. However, it takes heavy damage from the Sunny Day set's SolarBeam, so it's not a foolproof counter. Likewise, Regirock can take a Low Kick from Rapidash if necessary and either OHKO in return with a super effective Stone Edge, attempt to paralyze a switch in with Thunder Wave, or simply set up Stealth Rock. It can also avoid the 2HKO from SolarBeam with some Special Defense investment, making it a more reliable check to Rapidash than the likes of Golem and Carracosta.</p>

<p>So long as Rapidash hasn't gotten a Flash Fire boost and sunny conditions aren't on the field, there are plenty of other Pokemon that can check it fairly well. Altaria takes little damage from any of Rapidash's common attacks, can shrug off the occasional status move via Natural Cure, and can either fire off powerful Draco Meteors or set up Dragon Dances as Rapidash inevitably switches out. Other Dragon-type Pokemon, such as Fraxure and Dragonair, can also switch into Rapidash and set up on it with little hassle, especially if they use Eviolite. Rain Dance Seismitoad excels against Rapidash so long as it can't use SolarBeam, and will win against Sunny Day Rapidash in a lead matchup due to its lower base Speed allowing it to set up Rain Dance after Rapidash uses Sunny Day. Samurott can switch into a resisted Flare Blitz and force Rapidash out with the threat of a powerful Aqua Jet, while Absol, Skuntank, and Cacturne can all threaten it with STAB Sucker Punch, should they find opportunities to switch in. Finally, while not many Pokemon in the tier outspeed Rapidash naturally, those that do, such as Swellow, Cinccino, Electrode, and various Choice Scarf users, can all revenge kill Rapidash easily due to its low defenses, although the majority of them can't switch directly into Flare Blitz.</p>
 
Just a quick note, you might want to include Hypnosis and Will-o-Wisp in OO, because it would be useful to cripple a counter that decides to switch in. Just throwing that out there.
 

erisia

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[ADDITIONAL COMMENTS]
  • Rapidash can actually use status moves pretty well too, due to its high base Speed. Will-O-Wisp can cripple stuff like Regirock, Golem, and Carracosta, when they try to switch in. Hypnosis is fantastic if it hits, but the 60% accuracy rate makes it risky to use. However, if you outspeed the opponent and they switch in, you have an 84% chance of hitting them, so it's definitely worth consideration.
  • If you're not using a Life Orb, Solarbeam can be underwhelming. Hypnosis can be used instead to secure a safe-switch for a Sun-abusing teammate, but has accuracy issues.
These will have some pretty good discussion in the analysis, as Rapidash actually uses these moves more effectively than most.
 

Django

Started from the bottom...
is a Tiering Contributoris a Forum Moderator Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Ugh stop writing good skeletons, I really can't find anything to fault with this.

QC APPROVE 1/3
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Lol. Thanks for the "checks", I'll write this up as soon as Skuntank is online. :)
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Okay, this is written up. Apologies if this is somewhat more "technical" than my usual articles, I'm in the technical writing mindset atm due to my university course. >_>
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
throwing an am check in your face. this is still a wip, don't look over it quite yet.

EDIT: done

blue = new change
red = remove
bold = note

[Overview]

<p>While it's not quite as fast as some of the more prominent threats of NU, (AC) such as Cinccino and Electrode, nor quite as powerful as its Fire-type rivals, Emboar and Charizard, Rapidash is a good compromise between the two and still has considerable utility within the NU metagame. With its great base 105 Speed, Rapidash is certainly the fastest of the Fire-type breed, getting the jump on sweepers such as Haunter and Zangoose and easily OHKOing them with its high-powered STAB Flare Blitz. Furthermore, with its wide array of coverage moves, Rapidash has the opportunity to sweep weakened teams once bulky walls are removed; a feat that is not so easily achieved by its slower competitors. However, above all else, the main reason to use Rapidash on your team is its near-exclusive ability, Flash Fire, which allows it to switch into even the most powerful of Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast under sunlight, which is something that almost no other Pokemon in the tier can achieve. Furthermore, it allows Rapidash to gain a boost to its STAB attacks by switching into the occasional Will-O-Wisp, letting it deal with physically defensive users of the move, such as Misdreavus and Weezing, with much greater efficiency than its competition, making it a huge asset for physically-orientated teams. Overall, if you're looking for a good contributor to an offensive Grass / Fire / Water / Grass core, a physical heavy offense team, a Sunny Day team, or if your team needs to be about 20% cooler, Rapidash won't disappoint.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Low Kick
move 4: Morning Sun / Drill Run
item: Life Orb / Choice Band
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Rapidash's flagship set, and the one you should probably use if you're trying to fit it onto a conventional balanced or offensive team. It makes the most of Rapidash's all-around stellar offensive stats, its excellent coverage options, and its coup de grace, Flash Fire, to make it a potent offensive threat with more than a few tricks up its sleep. Unlike its main rival, Emboar, Rapidash's impressive Speed stat allows it to function well as an effective revenge killer, making up for the slight decrease in wallbreaking power by checking popular attackers, such as Sawk, Braviary, and Haunter.</p>

<p>Flare Blitz is Rapidash's STAB attack move of choice, and hits neutral targets very hard, especially when Flash Fire has been activated. Wild Charge and Low Kick are present as coverage moves, letting allowing Rapidash to deal significant damage to Water- and Rock-type Pokemon, such as Samurott and Probopass, and letting it revenge kill a wider range of targets, although bulkier targets such as Alomomola and Regirock enough examples before this, these are unecessary need to be worn down significantly before a 2HKO can be achieved on them. Rapidash can use a Life Orb or a Choice Band equally well, and the moves in the last moveslot are tailored to their respective uses. Morning Sun is a rare recovery option that allows Rapidash to heal off the heavy residual damage it takes during battle, mainly due to its weakness to Stealth Rock, its fondness for recoil attacks with recoil, and Life Orb damage, giving it more longevity overall. However, Drill Run is also usable as an additional coverage move, and most notably hitting other Fire-type Pokemon such as Emboar and Torkoal so many examples for super-effective damage, allowing Rapidash to check them more easily, especially when using a Choice Band.</p>

<p>Both items are useful, but each has specific advantages and disadvantages. When using a Life Orb, Rapidash becomes more susceptible to residual damage; however, it then also has the option of using its coverage moves after an opponent switches into its Flare Blitz, preventing it from being walled as easily. It also lets Rapidash use Flash Fire more effectively, as it isn't pressured to immediately fire off a Flare Blitz after switching in, thus making it harder for opponents to play around. On the other hand, utilizing a Choice Band boasts the advantage of more power and less recoil when attacking, and thus still has considerable merit. Overall, Rapidash is a potent offensive threat with either item, and has the opportunity to wreak havoc with its Flash Fire boosted Flare Blitz in the late-game, once faster Pokemon and bulky resists have been removed.</p>

[ADDITIONAL COMMENTS]

<p>Rapidash's purpose when using this set is pretty straightforward, and as such, so is the EV spread, simply maximizing american spellings don't forget Rapidash's offensive capabilities. A Jolly nature is generally the best choice, as it allows Rapidash to Speed tie with Kadabra, Electabuzz, and other Rapidash, as well as letting it outrun Timid Haunter, making it more effective as a revenge killer in general. However, an Adamant nature can also be used to boost Rapidash's power to higher levels, while still allowing Rapidash to get the jump on opponents such as Jolly Zangoose. In terms of other coverage options, Rapidash can use Return to hit Altaria neutrally, who otherwise does an excellent job ofchecking Rapidash, while Megahorn deals more damage to Psychic-type Pokemon, such as Musharna and Grumpig, without inducing Flare Blitz's copious amount of recoil. Rapidash can also use status attacks fairly well due to its high Speed and its ability to force switches. Will-O-Wisp can cripples bulky opponents such as Regirock, Golem, and Carracosta, which Rapidash would otherwise struggle to get past, although you should bear in mind that due to Rapidash's fraility, it's not wise to use the move to help immediately tank their super-effective STAB attacks. On the other hand, Hypnosis can be used to completely shut down Rapidash's counters as they attempt to switch in, and although its low 60% accuracy is a turn off, Rapidash has two chances to use the move as slower opponents switch into battle, boosting its overall chance of success to a more respectable 84% and therefore making it worthy of consideration.</p>

<p>When using Rapidash, it's important to make sure that it has better synergy with your team than more conventional choices, such as Emboar and Torkoal. For instance, Rapidash's high base Speed makes it a good choice for speedy offensive Fire / Water / Grass cores; thus teammates such as Serperior and Floatzel are helpful. Furthermore, it can be a worthwile investment to pair Rapidash with other physical sweepers, such as Cinccino and Sawk, as it can switch into Will-O-Wisps from the likes of Misdreavus and Gardevoir, and thus provide an effective countermeasure against burn status, letting your overwhelm opponents more easily with physical power. In addition, while Rapidash has excellent neutral coverage between its attacking moves, it lacks the power to break through bulky responses, such as Regirock and Alomomola, reliably; therefore, packing powerhouses, such as Exeggutor, that can switch into them reliably can be useful. Entry hazard support further augments Rapidash's power and allows it to OHKO and 2HKO more of its targets reliably; Water Absorb Cacturne has particularly good defensive synergy, can use Spikes effectively, breaks through Rock- and Water-type Pokemon with ease, and can even revenge kill faster threats, such as Cinccino and Swellow, with a powerful Sucker Punch. Meanwhile, as Rapidash will be suffering from plenty of residual damage throughout the course of a match, using a Rapid Spinner, such as Armaldo or Torkoal, SMASHKOAL to remove entry hazards on your side of the field can keep Rapidash's fire burning for longer. Using Choice Band Fraxure to break(space)through Sturdy leads with Mold Breaker can also be a good option; while it relies on maintaining offensive momentum to prevent hazard setup, it has far better offensive and defensive synergy with Rapidash and can weaken bulky targets to a point where Rapidash can revenge kill them with ease.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Flare Blitz
move 3: SolarBeam
move 4: Morning Sun
item: Life Orb
ability: Flash Fire
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While plenty of Pokemon have access to Sunny Day within the NU tier, Rapidash is certainly one of the best users of the move, both because of its ability to set it up and its ability to abuse its effects, giving it a solid niche over more passive setup Pokemon, such as Probopass and Volbeat. With Rapidash's blazing base 105 Speed, in conjunction with its ability to force switches due to its mighty offensive presence, Rapidash finds plenty of opportunities to use Sunny Day throughout the match despite its lack of bulk, usually after either the loss of a teammate or through the use of Flash Fire. Once the sun is up, Rapidash can take massive chunks out of its opponents with a boosted Flare Blitz, which borders on ridiculous levels of power if Flash Fire is also activated, destroying even resistant targets resistant to it. For reference, Emboar and Altaria are OHKOed 100% of the time after Stealth Rock damage, and even the most physically defensive of Miltank is easily 2HKOed. Meanwhile, Solarbeam provides Rapidash with a way to exploit the terrible Special Defense of some checks, such as Alomomola, Carracosta, and Golem, with the former being 2HKOed reliably and the latter two being 2HKOed after any previous damage. Furthermore, Morning Sun receives a buff in Sunlight, helping to compensate for the heavy recoil Flare Blitz will cause as it tears through opponents, and bringing Rapidash back from the brink of death when given the opportunity. With the ludicrous power that sun provides, and the excellent offensive coverage of its two attacking moves within the NU tier, few opponents will be able to stand up to Rapidash's power once it secures momentum for its team.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the obvious item choice, as the power boost is necessary to give Rapidash the power it needs to succeed, and the residual damage can be mitigated through the careful use of Morning Sun. Furthermore, SolarBeam is extremely underwhelming without a boosting item due to Rapidash's below-average 196 Special Attack stat, failing to 2HKO standard Alomomola from full health, or to even bother standard Regirock at all. On the other hand, Heat Rock can still be used to provide longer Sunny Day support for teammates that lack the ability to set it up themselves and want longer than 3 turns, including a turn of setup, to function effectively. While a Naive nature is preferred to prevent priority attacks from dealing increased damage to Rapidash while preserving its offensive stats, a Hasty nature lets Rapidash switch into Grass-types and Will-O-Wisp users more reliably; choose the nature depending on which is more important to your team. Hypnosis can also be put to good use, shutting down common responses to sun teams, such as Altaria and Flareon, and thus opening up more opportunities to sweep. However, this role is usually filled more reliably by candidates such as Sleep Powder Exeggutor, Tangela, and Jumpluff, most of which boast higher Speed in sun and a lower chance of failure.</p>

<p>As Rapidash excels at providing Sunny Day support for its teammates, it's important to use powerful sweepers in conjunction with Rapidash in order to maximize its potential. Charizard works very well in a double dragon-esque combination; few opponents can stand up to one of these Fire-type Pokemon in sun , let alone two of them. Its immunity to Ground-type attacks is also situationally useful for switching into battle and seizing offensive momentum. Chlorophyll sweepers, such as Exeggutor and Sawsbuck, can deal with Water- and Rock-type Pokemon more reliably, while also being able to deal with fast attackers such as Cinccino that can outspeed your Fire-type Pokemon. Additionally, it can be useful to use a defensive Sunny Day user, such as Probopass or Regirock, to ensure that sun is present as much as possible, and to give your heavy-offense sun team a solid defensive pivot for when the opponent manages to seize control. These two Pokemon in particular can also set up Stealth Rock to ensure that Sturdy users, such as Sawk, Golem, and Carracosta, can't bring your sweep to a stop. If you're looking for a Rapid Spin user, especially if you're using Rapidash in conjunction with Charizard and other Fire-type Pokemon, then Torkoal makes a pretty good candidate. While it contributes little to your team's type synergy, it has a significant offensive presence under sun, and can also make an excellent backup user of Sunny Day if required. Finally, Sucker Punch users such as Skuntank and Absol can be royal pains for Sunny Day teams to deal with, thus using a Fighting-type Pokemon, such as Emboar or Sawk, or using Nature Power on a Sawsbuck or Shiftry, is recommended to conserve momentum against them.</p>

[Other Options]

<p>Rapidash's movepool isn't huge, but there are a few other options worth considering. Substitute provides Rapidash with a defense against revenge killers and priority attackers, and it makes especially good use of the move due to its high Speed and ability to force switches. However, it only exacerbates Rapidash's vulnerability to residual damage, to the point of where it may only have one good chance to sweep in a match, unless it runs Morning Sun and finds the chance to use it. Quick Attack also lets Rapidash bypass Sucker Punch users, but lacks the power to deal with them reliably, not even 4HKOing Cacturne with a Life Orb. Baton Pass is also present, and while it can be used alongside Substitute quite well, Rapidash can't really pass any noteworthy boosts, making it inferior as a pure Baton Pass user when compared to Sawsbuck and Emolga. Toxic can be used to cripple walls that can otherwise, well, wall Rapidash, but due to its frailty and offensive power, Rapidash is usually better off either attacking any opponent or just switching out to get a more advantageous match-up. Hidden Power sees use in specific situations, with Hidden Power Grass dealing with Golem and Carracosta outside of sunny conditions, and Hidden Power Ice providing a stronger hit on Altaria, but they lack the power to have more general utility. Finally, Flame Body should not be used, as Rapidash should ideally not be taking any contact attacks in the first place with its pitiful Defense stat, and Flash Fire provides much more defensive utility by giving it an immunity to switch into, as well as a way to boost the power of its STAB moves.</p>

[Checks and Counters]

<p>If Rapidash lacks Drill Run or Return, then other Pokemon with Flash Fire are excellent responses, taking little from Rapidash's STABs, even with Flash Fire and Sunny Day activated. Lampent is a fantastic choice, as it can set up Trick Room for its teammates or simply hit back hard with a STAB Shadow Ball. Flareon can also be used, as although it can't take Rapidash's coverage moves as well as Lampent, it can provide its teammates with Wish support instead, which is more useful for balanced teams. Against the standard physical attacker set, physically defensive Alomomola does a good job at stopping Rapidash in its tracks, taking relatively little even from Choice Band Wild Charge, and using Regenerator to fully replenish the health it loses from switching into Rapidash's attacks. However, it takes heavy damage from the Sunny Day set's Solarbeam, so it's not a foolproof counter. Likewise, Regirock can take a Low Kick from Rapidash if necessary, and either OHKO in return with a super effective Stone Edge, attempt to paralyze a switch in with Thunder Wave, or simply set up Stealth Rock. It can also avoid the 2HKO from Solarbeam with some Special Defense investment, making it a more reliable check to Rapidash than the likes of Golem and Carracosta.</p>

<p>So long as Rapidash hasn't got both a Flash Fire boost and sunny conditions aren't on the field, there are plenty of other Pokemon that can check it fairly well. Altaria takes little damage from any of Rapidash's common attacks, can shrug off the occasional status move via Natural Cure, and either fire off powerful Draco Meteors or set up Dragon Dances as Rapidash inevitably switches out. Other Dragon-type Pokemon, such as Fraxure and Dragonair, can also switch into Rapidash and set up on it with little hassle, especially if they use Eviolite. Rain Dance Seismitoad excels against Rapidash so long as it can't use Solarbeam, and will win against Sunny Day Rapidash in a lead matchup due to its lower Base Speed allowing it to set up Rain Dance after Rapidash uses Sunny Day. Samurott can switch into a resisted Flare Blitz and force Rapidash out with the threat of a powerful Aqua Jet, while Absol, Skuntank, and Cacturne can all threat it with STAB Sucker Punch, should they find opportunities to switch in. Finally, while not many Pokemon in the tier outspeed Rapidash naturally, those that do, such as Swellow, Cinccino, Electrode, and various Choice Scarf users, can all revenge kill Rapidash easily due to its low defenses, although the majority of them can't switch directly into Flare Blitz.</p>
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks for the check, but a lot of these changes seem to be just subjective rephrasings. Furthermore, some of the changes are inconsistent with GP standards. I'd like someone else from GP to look it over before I change the OP too much.
 
GP check. Good job on writing this! Most of these are small things like commas. A couple comments though: SolarBeam>Solarbeam, weather terms like sunlight should be lowercase, and NHKOed>NHKO'd. Otherwise, I only really saw isolated things that aren't that big a deal for the most part. Anyway:
Additions in Blue
Subtractions in Red
Comments in Purple

[Overview]

<p>While it's not quite as fast as some of the more prominent threats in NU, such as Cinccino and Electrode, nor quite as powerful as its Fire-type rivals, Emboar and Charizard, Rapidash is a good compromise between the two and has considerable utility within the NU metagame. With its great base 105 Speed, Rapidash is certainly the fastest of the Fire-type breed, getting the jump on sweepers such as Haunter and Zangoose and easily OHKOing them with its high-powered STAB Flare Blitz. Furthermore, with its wide array of coverage moves, Rapidash has the opportunity to sweep weakened teams once bulky obstacles are removed; (change to comma or make this second bit an independent clause) a feat which is not so easily achieved by its slower competitors. However, above all else, the main reason to use Rapidash on your team is its near exclusive ability, Flash Fire, which allows it to switch into even the most powerful Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast in Sunlight (make lowercase), a feat which almost no other Pokemon in the tier can achieve. Furthermore, it allows Rapidash to gain a boost to its STAB attacks when switching into Will-O-Wisp, letting it deal with physically defensive users of the move, such as Misdreavus and Weezing, with much more efficiency than its competition, making it a huge asset for physically-oriented teams. Overall, if you're looking for a good contributor to an offensive Fire / Water / Grass core, a physical heavy offense team, or a Sunny Day team, or if your team needs to be about 20% cooler, Rapidash won't disappoint.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Low Kick
move 4: Morning Sun / Drill Run
item: Life Orb / Choice Band
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Rapidash's flagship set, (remove comma) and the one you should probably use if you're trying to fit it onto a conventional balanced or offensive team. It makes the most of Rapidash's excellently distributed (if modest) offensive stats, its excellent coverage options, and its coup de grace, Flash Fire, to make it a potent offensive threat with more than a few tricks up its sleep sleeve. Unlike its main rival, Emboar, Rapidash's impressive Speed stat allows it to function well as a revenge killer, making up for the its slight decrease in wallbreaking power by checking popular attackers such as Sawk, Braviary, and Haunter.</p>

<p>Flare Blitz is Rapidash's STAB attack of choice, (remove comma) and hits neutral targets very hard, especially when Flash Fire has been activated. Wild Charge and Low Kick are present as coverage moves, letting Rapidash deal significant damage to Water- and Rock-type Pokemon such as Samurott and Probopass, (remove comma) and letting allowing it to revenge kill a wider range of targets, although bulkier targets such as Alomomola and Regirock need to be worn down significantly before a 2HKO can be achieved on them. Rapidash can use a Life Orb or a Choice Band equally well, (change to semicolon if you use however) and however, / but / though (I think there are other ways to do this if you think this is awkward / would prefer a different phrasing, but I think you want to emphasize that, while Rapidash can use both items, it should only use one of the options in the last slot with each) the moves in the last moveslot are tailored to their respective use. Morning Sun is a rare recovery option that allows Rapidash to heal off the heavy residual damage it takes during battle, due to its weakness to Stealth Rock, its fondness for recoil attacks, and Life Orb damage, giving it more longevity overall. However, Drill Run is also available as an extra coverage move, and most notably hits hitting other Fire-type Pokemon such as Emboar and Torkoal for super-effective (remove hyphen) damage, letting Rapidash check them more easily, especially when using a Choice Band.</p>

<p>Both item choices are useful, but each has specific advantages and disadvantages. When using a Life Orb, Rapidash becomes more susceptible to residual damage, but also has the option to use its coverage moves after an opponent switches into its Flare Blitz, preventing it from being walled as easily. It Life Orb also lets Rapidash use Flash Fire more effectively, as it isn't pressured to immediately fire off a Flare Blitz after switching in, thus making it harder for opponents to play around. On the other hand, a Choice Band boasts the advantage of more power and less recoil when attacking, (remove comma) and thus still has considerable merit. Overall, Rapidash is a potent offensive threat with either item, (remove comma) and has the opportunity to can wreak havoc with its Flash Fire boosted Flare Blitz in the late game (add hyphen between late and game), once faster Pokemon and bulk bulky resists have been removed.</p>

[ADDITIONAL COMMENTS]

<p>Rapidash's purpose when using this set is pretty straightforward, and as such, so is the EV spread, simply maximizing Rapidash's offensive capabilities. (you're free to leave this in if you want to be as thorough as possible, but this is just a 252/252 spread, so people should know what it does already unless there's some additional specific purpose it serves) A Jolly nature is generally the best choice, as it allows Rapidash to Speed tie with Kadabra, Electabuzz, and other Rapidash, as well as outspeeding Timid Haunter, making it more effective as a revenge killer in general. However, an Adamant nature can also be used to boost Rapidash's power to higher levels, while still allowing Rapidash to get the jump on opponents such as Jolly Zangoose. In terms of other coverage options, Rapidash can use Return to hit Altaria neutrally harder than with Wild Charge, which as it otherwise does an excellent job at checking Rapidash, while Megahorn deals or use Megahorn to deal more damage to Psychic-type Pokemon such as Musharna and Grumpig, (remove comma) without inducing Flare Blitz's copious amount of recoil. Rapidash can also use status attacks pretty well due to its high Speed and its ability to force switches. Will-O-Wisp can cripple bulky opponents such as Regirock, Golem, and Carracosta, which Rapidash would otherwise struggle to get past, although you should bear in mind that (add comma) due to Rapidash's frailty, it's not wise to use the move to help immediately tank their super-effective (remove hyphen) STAB attacks. On the other hand Additionally, Hypnosis can be used to completely shut down Rapidash's counters as they attempt to switch in, and although its low 60% accuracy is a turn off, Rapidash has two chances to use the move as slower opponents switch into battle, boosting its overall chance of success to a more respectable 84%, making it worthy of consideration (there's nothing wrong here grammatically, but this sentence seemed like it was becoming a little run-onish).</p>

<p>When using Rapidash, it's important to make sure that it has better synergy with your team than more conventional choices, such as Emboar and Torkoal. For instance, Rapidash's high Base Speed makes it a good choice for speedy offensive Grass / Fire / Water / Grass cores; thus teammates such as Serperior and Floatzel can be good partners. Furthermore, it can be a good idea to pair Rapidash with other physical sweepers, such as Cinccino and Sawk, as it can switch into Will-O-Wisps from the likes of Misdreavus and Gardevoir, (remove comma) and thus provide an effective countermeasure against burn status, letting your overwhelm opponents more easily with physical power. In addition, while Rapidash has excellent neutral coverage between its attacking moves, it lacks the power to break through bulky responses such as Regirock and Alomomola reliably; thus packing powerhouses such as Exeggutor that can switch into them reliably can be useful. Entry hazard support further augments Rapidash's power and lets it OHKO and 2HKO more of its targets reliably; Water Absorb Cacturne has particularly good defensive synergy with Rapidash, can use Spikes effectively, can break through Rock- and Water-type Pokemon with ease, and can even revenge kill faster threats such as Cinccino and Swellow with a its powerful Sucker Punch. Meanwhile, as Rapidash will be taking plenty of residual damage throughout the course of a match, using a Rapid Spinner such as Armaldo to remove entry hazards on your side of the field can keep Rapidash's fire going for longer. Using Choice Band Fraxure (I know this was written before it was released, but now that it is, it might be a good idea to mention Choice Band Sawk here as well; I know you also mentioned it as a good partner above, so it seems like it could work here as well) to breakthrough break through Sturdy leads with Mold Breaker can also be a good option; while it relies on maintaining offensive momentum to prevent hazard setup, it has far better offensive and defensive synergy with Rapidash and can weaken bulky targets to the point that Rapidash can revenge kill them with ease.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Flare Blitz
move 3: SolarBeam
move 4: Morning Sun
item: Life Orb
ability: Flash Fire
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While plenty of Pokemon have access to Sunny Day, Rapidash is certainly one of the best users in the NU metagame, both because of its ability both to set it up and to abuse its effects, giving it a solid niche over more passive setup Pokemon such as Probopass and Volbeat. With Rapidash's blazing base 105 Speed, in conjunction with its ability to force switches with its offensive presence, Rapidash finds plenty of opportunities to use Sunny Day throughout the match despite its lack of bulk, either after the loss of a teammate or through the utility of Flash Fire. Once the sun comes out, Rapidash can take massive chunks out of its opponents with a boosted Flare Blitz, which borders on ridiculous levels of power if Flash Fire is also activated, destroying even resistant targets. For reference, Emboar and Altaria are OHKO'd OHKOed 100% of the time after Stealth Rock damage, while even physically defensive Thick Fat Miltank is easily 2HKO'd 2HKOed. Meanwhile, Solarbeam SolarBeam provides Rapidash with a way to exploit the terrible Special Defense of checks such as Alomomola, Carracosta, and Golem, with the former being 2HKO'd 2HKOed reliably and the latter two being OHKO'd OHKOed after any residual damage. Furthermore, Morning Sun receives a buff in Sunlight, helping to compensate for the heavy recoil Flare Blitz will cause as it tears through opponents, (remove comma) and bringing Rapidash back from the brink of death when given the opportunity. With the ludicrous power that Sunlight (make lowercase) provides, (remove comma) and the excellent offensive coverage of its two attacking moves within the tier, few opponents will be able to stand up to Rapidash's presence once it secures momentum for its team.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the obvious item choice, as the power boost is necessary to give Rapidash the offensive presence it needs to succeed, and the residual damage can be mitigated through the careful use of Morning Sun. Furthermore, Solarbeam SolarBeam is extremely underwhelming without a boosting item due to Rapidash's below-average 196 uninvested 80 base Special Attack stat, failing to 2HKO standard Alomomola from full health, (remove comma) or to bother standard Regirock at all. On the other hand, Heat Rock can still be used to provide longer Sunny Day support for teammates, (remove comma) if you lack the capacity on your team to use other setup Pokemon on your team. While a Naive nature is used to prevent priority attacks from dealing increased damage to Rapidash while preserving its offensive stats, a Hasty nature lets Rapidash switch into Grass-type Pokemon and Will O Wisp (add hyphens between Will, O, and Wisp) users more reliably; choose your nature depending on which is more important to your team. Hypnosis can also be put to good use, shutting down common responses to Sun teams such as Altaria and Flareon, (remove comma) and thus opening up more opportunities to sweep. However, this role is usually filled more reliably filled by candidates such as Sleep Powder Exeggutor, Tangela, and Jumpluff, which boast higher Speed in Sunlight (make lowercase) and a lower chance of failure.</p>

<p>As Rapidash excels at providing Sunny Day support for its teammates, it's important to use powerful sweepers in conjunction with Rapidash it in order to maximize its potential. Charizard works very well in a double dragon style combination; few opponents can stand up to one of these Fire-type Pokemon in Sunlight (make lowercase), let alone two of them. Its immunity to Ground-type attacks is also situationally useful for switching into battle and seizing offensive momentum. Chlorophyll sweepers such as Exeggutor and Sawsbuck can deal with Water- and Rock-type Pokemon more reliably, while also being able to deal with fast attackers such as Cinccino that can outspeed your Fire-type Pokemon. Additionally, it can be useful to use a defensive Sunny Day user such as Probopass or Regirock, to ensure that Sunlight (make lowercase) is present as much as possible, (remove comma) and to give your heavy-offense team a good defensive pivot for when the opponent manages to seize control. These two Pokemon in particular can also use Stealth Rock to ensure that Sturdy users such as Sawk, Golem, and Carracosta, can't bring your sweep to a stop. If you're looking for a Rapid Spin user (especially if you're using Rapidash in conjunction with Charizard and other Fire-type Pokemon), then Torkoal makes a pretty good candidate. While it contributes little to your team's type synergy, it has significant offensive presence under Sunlight (make lowercase), (remove comma) and can also make an excellent backup user of Sunny Day if required. Finally, Sucker Punch users such as Skuntank and Absol can be royal pains for Sunny Day teams to deal with, thus so using a Fighting-type Pokemon such as Emboar, (remove comma) or using Nature Power on a Sawsbuck or Shiftry, (remove comma) is recommended to conserve momentum against them.</p>

[Other Options]

<p>Rapidash's movepool isn't huge, but there are a few other options worth considering. Substitute provides Rapidash with a defense against revenge killers and priority attackers, and it makes good use of the move due to its high Speed and ability to force switches. However, it only exacerbates Rapidash's vulnerability to residual damage, (remove comma) to the point of where it may only have one good chance to sweep in a match, (remove comma) unless it runs Morning Sun and finds the chance to use it. Quick Attack also lets Rapidash bypass Sucker Punch users, but lacks the power to deal with them reliably, not even 4HKOing Cacturne with a Life Orb. Baton Pass is also present an option, and but while it can be used alongside Substitute quite well, Rapidash can't really pass any noteworthy boosts, making it inferior as a pure Baton Pass user when compared to Sawsbuck and Emolga. Toxic can be used to cripple walls that can otherwise put up with Rapidash, but due to its frailty and offensive power, Rapidash is usually better off either attacking any opponent or just switching out to a better match up. Hidden Power sees use in specific situations, with Hidden Power Grass dealing with Golem and Carracosta outside of sunny conditions, (remove comma) and Hidden Power Ice providing a stronger hit on Altaria, but they lack the power to have more general utility. Finally, Flame Body should not be used, as Rapidash should ideally not be taking any contact attacks in the first place with its pitiful Defense stat, and Flash Fire provides much more defensive utility by giving it an immunity to switch into, (remove comma) as well as a way to boost the power of its STAB attacks.</p>

[Checks and Counters]

<p>If Rapidash lacks Drill Run or and Return, then other Pokemon with Flash Fire are excellent responses, taking nothing from Rapidash's STAB attacks even with Flash Fire and Sunny Day activated. Lampent is a fantastic choice, as it can set up Trick Room for its teammates or simply hit back hard with a STAB Shadow Ball. Flareon can also be used, as although it can't take Rapidash's coverage moves as well as Lampent, it can provide its teammates with Wish support instead, which is more useful for balanced teams. Against the standard physical attacker set, physically defensive Alomomola does a good job at stopping Rapidash in its tracks, taking relatively little even from Choice Band Wild Charge, (remove comma) and using Regenerator to fully replenish the health it loses from switching into Rapidash's attacks. However, it takes heavy damage from the Sunny Day set's Solarbeam SolarBeam, so it's not a foolproof counter. Likewise, Regirock can take a Low Kick from Rapidash if necessary, (remove comma) and either OHKO in return with a super effective Stone Edge, attempt to paralyze a switch in with Thunder Wave, or simply set up Stealth Rock. It can also avoid the 2HKO from Solarbeam with some Special Defense investment, making it a more reliable check to Rapidash than the likes of Golem and Carracosta.</p>

<p>So long as Rapidash hasn't got gotten a Flash Fire boost and sunny conditions aren't on the field, there are plenty of other Pokemon that can check it fairly well. Altaria takes little damage from any of Rapidash's common attacks, can shrug off the occasional status move via Natural Cure, and can either fire off powerful Draco Meteors or set up Dragon Dances as Rapidash inevitably switches out. Other Dragon-type Pokemon, such as Fraxure and Dragonair, can also switch into Rapidash and set up on it with little hassle, especially if they use Eviolite. Rain Dance Seismitoad excels against Rapidash so long as it can't use Solarbeam SolarBeam, and will win against Sunny Day Rapidash in a lead matchup due to its lower Base base Speed allowing it to set up Rain Dance after Rapidash uses Sunny Day. Samurott can switch into a resisted Flare Blitz and force Rapidash out with the threat of a powerful Aqua Jet, while Absol, Skuntank, and Cacturne can all threat threaten it with STAB Sucker Punch, should they find opportunities to switch in. Finally, while not many Pokemon in the tier outspeed Rapidash naturally, those that do, such as Swellow, Cinccino, Electrode, and various Choice Scarf users, can all revenge kill Rapidash easily due to its low defenses, although the majority of them can't switch directly into Flare Blitz.</p>


[gp]1/2[/gp]
 

Yonko7

Guns make you stupid. Duct tape makes you smart.
is a Contributor Alumnus
[Overview]

<p>While it's not quite as fast as some of the more prominent threats in NU, such as Cinccino and Electrode, nor quite as powerful as its Fire-type rivals, Emboar and Charizard, Rapidash is a good compromise between the two and has considerable utility within the NU metagame. With its great base 105 Speed, Rapidash is certainly the fastest of the Fire-type breed, getting the jump on sweepers such as Haunter and Zangoose and easily OHKOing them with its high-powered STAB Flare Blitz. Furthermore, with its wide array of coverage moves, Rapidash has the opportunity to sweep weakened teams once bulky obstacles are removed, a feat which is not so easily achieved by its slower competitors. However, above all else, the main reason to use Rapidash on your team is its near exclusive ability, Flash Fire, which allows it to switch into even the most powerful Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast in sunlight, a fean achievement which almost no other Pokemon in the tier can achieve. Furthermore, it allows Rapidash to gain a boost tos its STAB attacks when switching into Will-O-Wisp, letting it deal with physically defensive users of the move, such as Misdreavus and Weezing, with much more efficiency than its competition, a huge asset for physically-oriented teams. Overall, if you're looking for a good contributor to an offensive Fire / Water / Grass core, a physical heavy offense team, or a Sunny Day team, or if your team needs to be about 20% cooler, Rapidash won't disappoint.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Low Kick
move 4: Morning Sun / Drill Run
item: Life Orb / Choice Band
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Rapidash's flagship set and the one you should probably use if you're trying to fit it onto a conventional balanced or offensive team. It makes the most of Rapidash's excellently distributed (if modest) offensive stats, its excellent coverage options, and its coup de grace, Flash Fire, to make it a potent offensive threat with more than a few tricks up its sleeve. Unlike its main rival, Emboar, Rapidash's impressive Speed stat allows it to function well as a revenge killer, making up for its slight decrease in wallbreaking power by checking popular attackers such as Sawk, Braviary, and Haunter.</p>

<p>Flare Blitz is Rapidash's STAB attack of choice and hits neutral targets very hard, especially when Flash Fire has been activated. Wild Charge and Low Kick are present as coverage moves, letting Rapidash deal significant damage to Water- and Rock-type Pokemon such as Samurott and Probopass and allowing it to revenge kill a wider range of targets. However, bulkier targets such as Alomomola and Regirock need to be worn down significantly before a 2HKO can be achieved. Rapidash can use a Life Orb or a Choice Band equally well, but the moves in the last moveslot are tailored to their respective use. Morning Sun is a rare recovery option that allows Rapidash to heal off the heavy residual damage it takes during battle, due to its weakness to Stealth Rock, its fondness for recoil attacks, and Life Orb damage, giving it more longevity overall. However, Drill Run is also available as an extra coverage move, most notably hitting other Fire-type Pokemon such as Emboar and Torkoal for super-effective damage, letting Rapidash check them more easily, especially when using a Choice Band.</p>

<p>Both item choices are useful, but each has specific advantages and disadvantages. When using a Life Orb, Rapidash becomes more susceptible to residual damage, but also has the option to use its coverage moves after an opponent switches into its Flare Blitz, preventing it from being walled as easily. Life Orb also lets Rapidash uses Flash Fire more effectively, as it isn't pressured to immediately fire off a Flare Blitz after switching in, thus making it harder for opponents to play around. On the other hand, a Choice Band boasts the advantage of more power and less recoil when attacking and thus still has considerable merit. Overall, Rapidash is a potent offensive threat with either item and can wreak havoc with its Flash Fire boosted Flare Blitz in the late-game, once faster Pokemon and bulky resists have been removed.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is generally the best choice, as it allows Rapidash to Speed tie with Kadabra, Electabuzz, and other Rapidash, as wellnd Timid Haunter, as outspeeding Timid Haunter,well as making it a more effective as a revenge killer in general. However, an Adamant nature can also be used to boost Rapidash's power to higher levels, while still allowing Rapidash to get the jump on opponents such as Jolly Zangoose. In terms of other coverage options, Rapidash can use Return to hit Altaria harder than Wild Charge, as it otherwise does an excellent job at checking Rapidash, or use Megahorn to deal with Psychic-type Pokemon such as Musharna and Grumpig without inducing Flare Blitz's copious amount of recoil. Rapidash can also use status attacks pretty well duethanks to its high Speed and its ability to force switches. Will-O-Wisp can cripple bulky opponents such as Regirock, Golem, and Carracosta, which Rapidash would otherwise struggle to get past, although you should bear in mind that, due to Rapidash's frailty, it's not wise to use the move to help immediately tank their super effective STAB attacks. Additionally, Hypnosis can be used to completely shut down Rapidash's counters as they attempt to switch in, and although its low 60% accuracy is a turn off, Rapidash has two chances to use the move as slower opponents switch into battle, boosting its overall chance of success to a more respectable 84%.</p>

<p>When using Rapidash, it's important to make sure that it has better synergy with your team than more conventional choices, such as Emboar andor Torkoal. For instance, Rapidash's high Base Speed makes it a good choice for speedy offensive Fire / Water / Grass cores; thus teammates such as Serperior and Floatzel can bare good partners. Furthermore, it can beis a good idea to pair Rapidash with other physical sweepers, such as Cinccino and Sawk, as it can switch into Will-O-Wisps from the likes of Misdreavus and Gardevoir and thus provide an effective countermeasure against burn status, letting your overwhelm opponents more easily with physical power. In addition, while Rapidash has excellent neutral coverage between its attacking moves, it lacks the power to break through bulky responses such as Regirock and Alomomola reliably; thus packing powerhouses such as Exeggutor that can switch into them reliably can be useful. Entry hazard support further augments Rapidash's power and lets it OHKO and 2HKO more of its targets reliably; Water Absorb Cacturne has particularly good defensive synergy with Rapidash, can use Spikes effectively, can break through Rock- and Water-type Pokemon with ease, and can even revenge kill faster threats such as Cinccino and Swellow with its powerful Sucker Punch. Meanwhile, because Rapidash will be taking plenty of residual damage throughout the course of a match, using a Rapid Spinner such as Armaldo to remove entry hazards on your side of the field can keep Rapidash's fire going for longer. Using Choice Band Sawk or Fraxure to break through Sturdy leads with Mold Breaker can also be a good option; while it relies on maintaining offensive momentum to prevent hazard setup, it has far better offensive and defensive synergy with Rapidash and can weaken bulky targets to the point that Rapidash can revenge kill them with ease.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Flare Blitz
move 3: SolarBeam
move 4: Morning Sun
item: Life Orb
ability: Flash Fire
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While plenty of Pokemon have access to Sunny Day, Rapidash is certainly one of the best users in the NU metagame, because of both its ability to set it up and to abuseake advantage of its effects, giving it a solid niche over more passive setup Pokemon such as Probopass and Volbeat. With Rapidash's blazing base 105 Speed, in conjunction with its ability to force switches with its offensive presence, Rapidash finds plenty of opportunities to use Sunny Day throughout the match despite its lack of bulk, either after the loss of a teammate or through the utility of Flash Fire. Once the sun comes out, Rapidash can take massive chunks out of its opponents with a boosted Flare Blitz, which borders on ridiculous levels of power if Flash Fire is also activated, destroying even resistant targets. For reference, Emboar and Altaria are OHKOed 100% of the time after Stealth Rock damage, while even physically defensive Thick Fat Miltank is easily 2HKOed. Meanwhile, SolarBeam provides Rapidash with a way to exploit the terrible Special Defense of checks such as Alomomola, Carracosta, and Golem, the former being 2HKOed reliably and the latter two being OHKOed after any residual damage. Furthermore, Morning Sun receives a buff in sunlight, helping to compensate for the heavy recoil Flare Blitz will cause as it tears through opponents and bringing Rapidash back from the brink of death when given the opportunity. With the ludicrous power that Sunlight provides and the excellent offensive coverage of its two attacking moves within the tier, few opponents will be able to stand up to Rapidash's presence once it secures momentum for its team.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the obvious item choice, as the power boost is necessary to give Rapidash the offensive presence it needs to succeed, and the residual damage can be mitigated through the careful use of Morning Sun. Furthermore, SolarBeam is extremely underwhelming without a boosting item due to Rapidash's uninvested base 80 Special Attack stat, failing to 2HKO standard Alomomola from full health or to bother standard Regirock at all. On the other hand, Heat Rock can still be used to provide longer Sunny Day support for teammates if you lack the capacity to use other setup Pokemon on your team . While a Naive nature is used to prevent priority attacks from dealing increased damage to Rapidash while preserving its offensive stats, a Hasty nature lets Rapidash switch into Grass-type Pokemon and Will-O-Wisp users more reliably; choose your nature depending on which is more important to your team. Hypnosis can also be put to good use, shutting down common responses to Sun teams such as Altaria and Flareon and thus opening up more opportunities to sweep. However, this role is usually more reliably filled by candidates such as Sleep Powder Exeggutor, Tangela, and Jumpluff, which boast higher Speed in sunlight and a lower chance of failure.</p>

<p>As Rapidash excels at providing Sunny Day support for its teammates, it's important to use powerful sweepers in conjunction with it in order to maximize its potential. Charizard works very well in a double dragon style combination; few opponents can stand up to one of these Fire-type Pokemon in sunlight, let alone two of them. Its immunity to Ground-type attacks is also situationally useful for switching into battle and seizing offensive momentum. Chlorophyll sweepers such as Exeggutor and Sawsbuck can deal with Water- and Rock-type Pokemon more reliably, while also being able to deal with fast attackers such as Cinccino that can outspeed your Fire-type Pokemon. Additionally, it can beis useful to use a defensive Sunny Day user such as Probopass or Regirock, to ensure that sunlight is present as much as possible and to give your heavy-offense team a good defensive pivot for when the opponent manages to seize control. These two Pokemon in particular can also use Stealth Rock to ensure that Sturdy users such as Sawk, Golem, and Carracosta, can't bring your sweep to a stop. If you're looking for a Rapid Spin user (especially if you're using Rapidash in conjunction with Charizard and other Fire-type Pokemon), then Torkoal makes a pretty good candidate. While it contributes little to your team's type synergy, it has significant offensive presence under sunlight and can also make an excellent backup user of Sunny Day if required. Finally, Sucker Punch users such as Skuntank and Absol can be royal pains for Sunny Day teams to deal with, so using a Fighting-type Pokemon such as Emboar or using Nature Power on a Sawsbuck or Shiftry is recommended to conserve momentum against them.</p>

[Other Options]

<p>Rapidash's movepool isn't huge, but there are a few other options worth considering. Substitute provides Rapidash with a defense against revenge killers and priority attackers, and it makes good use of the move duethanks to its high Speed and ability to force switches. However, it only exacerbates Rapidash's vulnerability to residual damage to the point where it may only have one good chance to sweep in a match, unless it runs Morning Sun and finds the chance to use it. Quick Attack also lets Rapidash bypass Sucker Punch users, but lacks the power to deal with them reliably, not even 4HKOing Cacturne with a Life Orb. Baton Pass is also an option, but while it can be used alongside Substitute quite well, Rapidash can't really pass any noteworthy boosts, making it inferior as a pure Baton Pass user when compared to Sawsbuck and Emolga. Toxic can be used to cripple walls that canwould otherwise put up with Rapidash, but due to its frailty and offensive power, Rapidash is usually better off either attacking any opponent or just switching out to a better match up. Hidden Power sees use in specific situations, with Hidden Power Grass dealing with Golem and Carracosta outside of sunny conditions and Hidden Power Ice providing a stronger hit on Altaria, but they lack the power to have more general utility. Finally, Flame Body should not be used, as Rapidash should ideally not be taking any contact attacks in the first place with its pitiful Defense stat, and Flash Fire provides much more defensive utility by giving it an immunity to switch into as well as a way to boost the power of its STAB attacks.</p>

[Checks and Counters]

<p>If Rapidash lacks Drill Run and Return, then other Pokemon with Flash Fire are excellent responses, taking nothing from Rapidash's STAB attacks even with Flash Fire and Sunny Day activated. Lampent is a fantastic choice, as it can set up Trick Room for its teammates or simply hit back hard with a STAB Shadow Ball. Flareon can also be used, as although it can't take Rapidash's coverage moves as well as Lampent, it can provide its teammates with Wish support instead, which is more useful for balanced teams. Against the standard physical attacker set, physically defensive Alomomola does a good job at stopping Rapidash in its tracks, taking relatively little even from Choice Band Wild Charge and using Regenerator to fully replenish the health it loses from switching into Rapidash's attacks. However, it takes heavy damage from the Sunny Day set's SolarBeam, so it's not a foolproof counter. Likewise, Regirock can take a Low Kick from Rapidash if necessary and either OHKO in return with a super effective Stone Edge, attempt to paralyze a switch in with Thunder Wave, or simply set up Stealth Rock. It can also avoid the 2HKO from SolarBeam with some Special Defense investment, making it a more reliable check to Rapidash than the likes of Golem and Carracosta.</p>

<p>So long as Rapidash hasn't gotten a Flash Fire boost and sunny conditions aren't on the field, there are plenty of other Pokemon that can check it fairly well. Altaria takes little damage from any of Rapidash's common attacks, can shrug off the occasional status move via Natural Cure, and can either fire off powerful Draco Meteors or set up Dragon Dances as Rapidash inevitably switches out. Other Dragon-type Pokemon, such as Fraxure and Dragonair, can also switch into Rapidash and set up on it with little hassle, especially if they use Eviolite. Rain Dance Seismitoad excels against Rapidash so long as it can't use SolarBeam, and will win against Sunny Day Rapidash in a lead matchup due to its lower base Speed allowing it to set up Rain Dance after Rapidash uses Sunny Day. Samurott can switch into a resisted Flare Blitz and force Rapidash out with the threat of a powerful Aqua Jet, while Absol, Skuntank, and Cacturne can all threaten it with STAB Sucker Punch, should they find opportunities to switch in. Finally, while not many Pokemon in the tier outspeed Rapidash naturally, those that do, such as Swellow, Cinccino, Electrode, and various Choice Scarf users, can all revenge kill Rapidash easily due to its low defenses, although the majority of them can't switch directly into Flare Blitz.</p>


[Overview]

<p>While it's not quite as fast as some of the more prominent threats in NU, such as Cinccino and Electrode, nor quite as powerful as its Fire-type rivals, Emboar and Charizard, Rapidash is a good compromise between the two and has considerable utility within the NU metagame. With its great base 105 Speed, Rapidash is certainly the fastest of the Fire-type breed, getting the jump on sweepers such as Haunter and Zangoose and easily OHKOing them with its high-powered STAB Flare Blitz. Furthermore, with its wide array of coverage moves, Rapidash has the opportunity to sweep weakened teams once bulky obstacles are removed, a feat not so easily achieved by its slower competitors. However, above all else, the main reason to use Rapidash on your team is its near exclusive ability, Flash Fire, which allows it to switch into even the most powerful Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast in sunlight, an achievement which almost no other Pokemon in the tier can achieve. Furthermore, it boosts its STAB attacks when switching into Will-O-Wisp, letting it deal with physically defensive users of the move, such as Misdreavus and Weezing, with much more efficiency than its competition, a huge asset for physically-oriented teams. Overall, if you're looking for a good contributor to an offensive Fire / Water / Grass core, a physical heavy offense team, or a Sunny Day team, or if your team needs to be about 20% cooler, Rapidash won't disappoint.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Low Kick
move 4: Morning Sun / Drill Run
item: Life Orb / Choice Band
ability: Flash Fire
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Rapidash's flagship set and the one you should probably use if you're trying to fit it onto a conventional balanced or offensive team. It makes the most of Rapidash's excellently distributed (if modest) offensive stats, its excellent coverage options, and its coup de grace, Flash Fire, to make it a potent offensive threat with more than a few tricks up its sleeve. Unlike its main rival, Emboar, Rapidash's impressive Speed stat allows it to function well as a revenge killer, making up for its slight decrease in wallbreaking power by checking popular attackers such as Sawk, Braviary, and Haunter.</p>

<p>Flare Blitz is Rapidash's STAB attack of choice and hits neutral targets very hard, especially when Flash Fire has been activated. Wild Charge and Low Kick are present as coverage moves, letting Rapidash deal significant damage to Water- and Rock-type Pokemon such as Samurott and Probopass and allowing it to revenge kill a wide range of targets. However, bulkier targets such as Alomomola and Regirock need to be worn down significantly before a 2HKO can be achieved. Rapidash can use a Life Orb or a Choice Band equally well, but the moves in the last moveslot are tailored to their respective use. Morning Sun is a rare recovery option that allows Rapidash to heal off the heavy residual damage it takes during battle, due to its weakness to Stealth Rock, its fondness for recoil attacks, and Life Orb damage, giving it more longevity overall. However, Drill Run is also available as an extra coverage move, most notably hitting other Fire-type Pokemon such as Emboar and Torkoal for super-effective damage, letting Rapidash check them more easily, especially when using a Choice Band.</p>

<p>Both item choices are useful, but each has specific advantages and disadvantages. When using a Life Orb, Rapidash becomes more susceptible to residual damage, but also has the option to use its coverage moves after an opponent switches into its Flare Blitz, preventing it from being walled as easily. Life Orb also uses Flash Fire more effectively, as it isn't pressured to immediately fire off a Flare Blitz after switching in, thus making it harder for opponents to play around. On the other hand, a Choice Band boasts the advantage of more power and less recoil when attacking and thus still has considerable merit. Overall, Rapidash is a potent offensive threat with either item and can wreak havoc with its Flash Fire boosted Flare Blitz in the late-game, once faster Pokemon and bulky resists have been removed.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is generally the best choice, as it allows Rapidash to Speed tie with Kadabra, Electabuzz, other Rapidash, and Timid Haunter, as well as making it a more effective revenge killer in general. However, an Adamant nature can also be used to boost Rapidash's power to higher levels, while still allowing Rapidash to get the jump on opponents such as Jolly Zangoose. In terms of other coverage options, Rapidash can use Return to hit Altaria harder than Wild Charge, as it otherwise does an excellent job at checking Rapidash, or use Megahorn to deal with Psychic-type Pokemon such as Musharna and Grumpig without inducing Flare Blitz's copious amount of recoil. Rapidash can also use status attacks pretty well thanks to its high Speed and ability to force switches. Will-O-Wisp can cripple bulky opponents such as Regirock, Golem, and Carracosta, which Rapidash would otherwise struggle to get past, although you should bear in mind that, due to Rapidash's frailty, it's not wise to use the move to help immediately tank their super effective STAB attacks. Additionally, Hypnosis can be used to completely shut down Rapidash's counters as they attempt to switch in, and although its low 60% accuracy is a turn off, Rapidash has two chances to use the move as slower opponents switch into battle, boosting its overall chance of success to a more respectable 84%.</p>

<p>When using Rapidash, it's important to make sure that it has better synergy with your team than more conventional choices, such as Emboar or Torkoal. For instance, Rapidash's high Base Speed makes it a good choice for speedy offensive Fire / Water / Grass cores; thus teammates such as Serperior and Floatzel are good partners. Furthermore, it is a good idea to pair Rapidash with other physical sweepers, such as Cinccino and Sawk, as it can switch into Will-O-Wisps from the likes of Misdreavus and Gardevoir and thus provide an effective countermeasure against burn status, letting your overwhelm opponents more easily with physical power. In addition, while Rapidash has excellent neutral coverage between its attacking moves, it lacks the power to break through bulky responses such as Regirock and Alomomola reliably; thus packing powerhouses such as Exeggutor that can switch into them reliably can be useful. Entry hazard support further augments Rapidash's power and lets it OHKO and 2HKO more of its targets reliably; Water Absorb Cacturne has particularly good defensive synergy with Rapidash, can use Spikes effectively, can break through Rock- and Water-type Pokemon with ease, and can even revenge kill faster threats such as Cinccino and Swellow with its powerful Sucker Punch. Meanwhile, because Rapidash will be taking plenty of residual damage throughout the course of a match, using a Rapid Spinner such as Armaldo to remove entry hazards on your side of the field can keep Rapidash's fire going for longer. Using Choice Band Sawk or Fraxure to break through Sturdy leads with Mold Breaker can also be a good option; while it relies on maintaining offensive momentum to prevent hazard setup, it has far better offensive and defensive synergy with Rapidash and can weaken bulky targets to the point that Rapidash can revenge kill them with ease.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Flare Blitz
move 3: SolarBeam
move 4: Morning Sun
item: Life Orb
ability: Flash Fire
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While plenty of Pokemon have access to Sunny Day, Rapidash is certainly one of the best users in the NU metagame, because of both its ability to set it up and take advantage of its effects, giving it a solid niche over more passive setup Pokemon such as Probopass and Volbeat. With Rapidash's blazing base 105 Speed, in conjunction with its ability to force switches with its offensive presence, Rapidash finds plenty of opportunities to use Sunny Day throughout the match despite its lack of bulk, either after the loss of a teammate or through the utility of Flash Fire. Once the sun comes out, Rapidash can take massive chunks out of its opponents with a boosted Flare Blitz, which borders on ridiculous levels of power if Flash Fire is also activated, destroying even resistant targets. For reference, Emboar and Altaria are OHKOed 100% of the time after Stealth Rock damage, while even physically defensive Thick Fat Miltank is easily 2HKOed. Meanwhile, SolarBeam provides Rapidash with a way to exploit the terrible Special Defense of checks such as Alomomola, Carracosta, and Golem, the former being 2HKOed reliably and the latter two being OHKOed after any residual damage. Furthermore, Morning Sun receives a buff in sunlight, helping to compensate for the heavy recoil Flare Blitz will cause as it tears through opponents and bringing Rapidash back from the brink of death when given the opportunity. With the ludicrous power that Sunlight provides and the excellent offensive coverage of its two attacking moves within the tier, few opponents will be able to stand up to Rapidash's presence once it secures momentum for its team.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the obvious item choice, as the power boost is necessary to give Rapidash the offensive presence it needs to succeed, and the residual damage can be mitigated through the careful use of Morning Sun. Furthermore, SolarBeam is extremely underwhelming without a boosting item due to Rapidash's uninvested base 80 Special Attack stat, failing to 2HKO standard Alomomola from full health or to bother standard Regirock at all. On the other hand, Heat Rock can still be used to provide longer Sunny Day support for teammates if you lack the capacity to use other setup Pokemon on your team . While a Naive nature is used to prevent priority attacks from dealing increased damage to Rapidash while preserving its offensive stats, a Hasty nature lets Rapidash switch into Grass-type Pokemon and Will-O-Wisp users more reliably; choose your nature depending on which is more important to your team. Hypnosis can also be put to good use, shutting down common responses to Sun teams such as Altaria and Flareon and thus opening up more opportunities to sweep. However, this role is usually more reliably filled by candidates such as Sleep Powder Exeggutor, Tangela, and Jumpluff, which boast higher Speed in sunlight and a lower chance of failure.</p>

<p>As Rapidash excels at providing Sunny Day support for its teammates, it's important to use powerful sweepers in conjunction with it in order to maximize its potential. Charizard works very well in a double dragon style combination; few opponents can stand up to one of these Fire-type Pokemon in sunlight, let alone two of them. Its immunity to Ground-type attacks is also useful for switching into battle and seizing offensive momentum. Chlorophyll sweepers such as Exeggutor and Sawsbuck can deal with Water- and Rock-type Pokemon more reliably, while also being able to deal with fast attackers such as Cinccino that can outspeed your Fire-type Pokemon. Additionally, it is useful to use a defensive Sunny Day user such as Probopass or Regirock, to ensure that sunlight is present as much as possible and to give your heavy-offense team a good defensive pivot for when the opponent manages to seize control. These two Pokemon in particular can also use Stealth Rock to ensure that Sturdy users such as Sawk, Golem, and Carracosta, can't bring your sweep to a stop. If you're looking for a Rapid Spin user (especially if you're using Rapidash in conjunction with Charizard and other Fire-type Pokemon), then Torkoal makes a pretty good candidate. While it contributes little to your team's type synergy, it has significant offensive presence under sunlight and can also make an excellent backup user of Sunny Day if required. Finally, Sucker Punch users such as Skuntank and Absol can be royal pains for Sunny Day teams to deal with, so using a Fighting-type Pokemon such as Emboar or using Nature Power on a Sawsbuck or Shiftry is recommended to conserve momentum against them.</p>

[Other Options]

<p>Rapidash's movepool isn't huge, but there are a few other options worth considering. Substitute provides Rapidash with a defense against revenge killers and priority attackers, and it makes good use of the move thanks to its high Speed and ability to force switches. However, it only exacerbates Rapidash's vulnerability to residual damage to the point where it may only have one good chance to sweep in a match, unless it runs Morning Sun and finds the chance to use it. Quick Attack also lets Rapidash bypass Sucker Punch users, but lacks the power to deal with them reliably, not even 4HKOing Cacturne with a Life Orb. Baton Pass is also an option, but while it can be used alongside Substitute quite well, Rapidash can't really pass any noteworthy boosts, making it inferior as a pure Baton Pass user when compared to Sawsbuck and Emolga. Toxic can be used to cripple walls that would otherwise put up with Rapidash, but due to its frailty and offensive power, Rapidash is usually better off either attacking any opponent or just switching out to a better match up. Hidden Power sees use in specific situations, with Hidden Power Grass dealing with Golem and Carracosta outside of sunny conditions and Hidden Power Ice providing a stronger hit on Altaria, but they lack the power to have more general utility. Finally, Flame Body should not be used, as Rapidash should ideally not be taking any contact attacks in the first place with its pitiful Defense stat, and Flash Fire provides much more defensive utility by giving it an immunity to switch into as well as a way to boost the power of its STAB attacks.</p>

[Checks and Counters]

<p>If Rapidash lacks Drill Run and Return, then other Pokemon with Flash Fire are excellent responses, taking nothing from Rapidash's STAB attacks even with Flash Fire and Sunny Day activated. Lampent is a fantastic choice, as it can set up Trick Room for its teammates or simply hit back hard with a STAB Shadow Ball. Flareon can also be used, as although it can't take Rapidash's coverage moves as well as Lampent, it can provide its teammates with Wish support instead, which is more useful for balanced teams. Against the standard physical attacker set, physically defensive Alomomola does a good job at stopping Rapidash in its tracks, taking relatively little even from Choice Band Wild Charge and using Regenerator to fully replenish the health it loses from switching into Rapidash's attacks. However, it takes heavy damage from the Sunny Day set's SolarBeam, so it's not a foolproof counter. Likewise, Regirock can take a Low Kick from Rapidash if necessary and either OHKO in return with a super effective Stone Edge, attempt to paralyze a switch in with Thunder Wave, or simply set up Stealth Rock. It can also avoid the 2HKO from SolarBeam with some Special Defense investment, making it a more reliable check to Rapidash than the likes of Golem and Carracosta.</p>

<p>So long as Rapidash hasn't gotten a Flash Fire boost and sunny conditions aren't on the field, there are plenty of other Pokemon that can check it fairly well. Altaria takes little damage from any of Rapidash's common attacks, can shrug off the occasional status move via Natural Cure, and can either fire off powerful Draco Meteors or set up Dragon Dances as Rapidash inevitably switches out. Other Dragon-type Pokemon, such as Fraxure and Dragonair, can also switch into Rapidash and set up on it with little hassle, especially if they use Eviolite. Rain Dance Seismitoad excels against Rapidash so long as it can't use SolarBeam, and will win against Sunny Day Rapidash in a lead matchup due to its lower base Speed allowing it to set up Rain Dance after Rapidash uses Sunny Day. Samurott can switch into a resisted Flare Blitz and force Rapidash out with the threat of a powerful Aqua Jet, while Absol, Skuntank, and Cacturne can all threaten it with STAB Sucker Punch, should they find opportunities to switch in. Finally, while not many Pokemon in the tier outspeed Rapidash naturally, those that do, such as Swellow, Cinccino, Electrode, and various Choice Scarf users, can all revenge kill Rapidash easily due to its low defenses, although the majority of them can't switch directly into Flare Blitz.</p>



Great job! Excellent quality as always~

[gp]2/2[/gp]
 
Yonko's Diff said:
However, above all else, the main reason to use Rapidash on your team is its near exclusive ability, Flash Fire, which allows it to switch into even the most powerful Fire-type attacks without flinching, such as Choice Specs Charizard's Fire Blast in sunlight, a fean achievement which almost no other Pokemon in the tier can achieve.
This looks a little redundant. Something like "something almost no other Pokemon in the tier can do" might work a little better.
 

erisia

Innovative new design!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Changes have been made, I've kept "a feat which almost no other Pokemon can achieve" since that change is just subjective and I like this phrasing already. If there are no objections, then this is ready to upload. :)
 

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