Lol, reading thru this again, i just realized how stupid the EV's look in my OP. That came from forgetting to set snap again after playing around for a while.
Synch, tell me some more about that sharpen/thunder(bolt)/return/recover porygon2 plz. Or give me a good EV spread, I suck at making them, especially when I have to balance between att/SA...
Anyway, NEW TEAM!!!! When I said I like to change a lot, (did I?) I meant it!
Skarmory (M) @ Salac Berry ** Skarm
Trait: Keen Eye
EVs: 196 HP / 132 Atk / 92 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Spikes
- Taunt
Don't really know about this. Added for spikes, taunting other starters like ninjask, (who then loses to drill peck) luring out any counters/bulky waters/problems and for some needed defense/resistances.
Gengar (M) @ Leftovers ** Redeye
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Giga Drain
- Substitute
- Ice Punch
- Will-O-Wisp
Completely stops blissey, giga drain makes it a swampert counter of sorts (mainly EQ, IB, curse, rest ect. Does swampert ever use any other attacking moves???) Normal/fight/ground immunity is good for walling, esp. against choice banders.
Alakazam (M) @ Leftovers ** I.Q.
Trait: Synchronize
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Fire Punch
- Psychic
- Recover
I can never decide on a couple of things:
1. What should go in the fire punch moveslot? for sweeping, I've tried ice punch, thunderpunch, hp grass, thought about dark, too (thief? knock off?) more than type coverage, I'm looking for the most super effective hits, mainly against standards (as something to base it on.)
2. Lum > lefties for pseudo-magic coat, or salac/petaya?
3. Modest or timid?
4. Synchronize or inner focus?:nerd:
Thinking about it, timid would give me a better chance to get a few CMs up, and a better position to sweep. Outspeeding aero, jolty and mewtwo is nice, but what about ninjask? I see quite a few, and they could easily pick me off. What speed do jasks usually run? I have mine at 361, then put EVs into hp and defenses so I can survive more than one hit.
Venusaur (M) @ Leftovers ** MisplacedFlower
Trait: Overgrow
EVs: 240 HP / 36 Atk / 99 Def / 132 SDef
Adamant Nature (+Atk, -SAtk)
- Hidden Power [Bug]
- Leech Seed
- Roar
- Toxic
PHazer, annoyer, leech seed useful to pass to other team members and hp bug to make it a celebi counter, who could give me some trouble. Thinking about it tho, sludge bomb would be way better, but which would do more damage to celebi? Giga drain/hp fire if I want a special move instead. (SA is higher)
Tyranitar (M) @ Leftovers ** Behemoth
Trait: Sand Stream
EVs: 252 HP / 56 Atk / 12 Def / 176 Spd / 12 SDef
Adamant Nature (+Atk, -SAtk)
- Ancientpower
- Focus Punch
- Hidden Power [Bug]
- Substitute
Here to give the team some OOMPH! VILtar, right? Ancientpower > RS cuz I love it, and seeing all stats go up after killing something is mighty delicious... are there other movesets I'd like here instead?
This spot is iffy , I might put another poke here. I want something fairly durable that hits hard on the physical side. (don't say steelix or aggron plz) Maybe salamence/metagross. Intimidate on a DDmence would go well with LS/reflect on claydol.
Claydol @ Lum Berry ** Totem
Trait: Levitate
EVs: 236 HP / 176 Atk / 32 Def / 64 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
- Reflect
1/2 of my team is airborne, so with this, I don't need to worry about spikes at all. I don't see them much, but when I do, they annoy me to no end. Another reason why I'm liking DDmence > VILtar (sandstorm negates my lefties) Reflect or lightscreen?
How's my synergy?:naughty: (another reason to out VILtar)
Do I have a boltbeamer weakness?
btw, this:happybrain: freaks me out, removeplz:P
Levitate on metagross would be awesome
EDIT: Lum & timid on zam, sludge bomb > hp bug on venusaur, LS > reflect on claydol.
VILtar switched for:
Salamence (F) @ Lum Berry ** Aviagon
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd / 1 SAtk / 1 SDef
Adamant Nature (+Atk, -SAtk)
- Hidden Power [Flying]
- Earthquake
- Dragon Dance
- crunch/brick break/dragon claw/fire blast/flamethrower/hydro pump/rock slide/wish
I found IVs that allow for a 70 power hp flying AND max base speed. Which is nice. could work with claydol to survive ice (theoretically)
I just read thru this again, jeez, I'm insane!