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Gen 4 Rate my Sand team

Discussion in 'Ruins of Alph' started by JakeeeeZard, Nov 7, 2012.

  1. JakeeeeZard

    JakeeeeZard

    Joined:
    Oct 27, 2012
    Messages:
    8
    As the title says, rate and suggest please :)

    Lead:
    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Att / 252 Spe / 4 SpD
    Nature: Jolly (+Spe / -SpA)
    Moveset:
    -Iron Head
    -Fire Punch
    -Ice Punch
    -U-Turn

    Here for the obvious reason:
    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    EVs: 252 Att / Spe 252 / 4 HP
    Nature: Jolly (+Spe / -SpA)
    Moveset:
    -Dragon Dance
    -Crunch
    -Stone Edge
    -Earthquake

    Wall/Stall:
    Skarmory @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 252 Def / 4 SpD
    Nature: Impish (+Def / -SpA)
    Moveset:
    -Spikes
    -Roost
    -Whirlwind
    -Brave Bird

    Spinner:
    Forretress @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 112 Att / 144 Def
    Nature: Impish (+Def / -SpA)
    Moveset:
    -Toxic Spikes
    -Rapid Spin
    -Payback
    -Explosion

    Sweepers:
    Magnezone @ Choice Specs
    Ability: Magnet Pull
    EVs: 172 HP / 252 SpA / 84 Spe
    Nature: Modest (+SpA / -Att)
    Moveset:
    -Thunderbolt
    -Flash Cannon
    -Hidden Power [Fire]
    -Magnet Rise

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 252 SpA / 252 Spe / 4 SpD
    Nature: Modest (+SpA / -Att)
    Moveset:
    -Fire Blast
    -Dragon Pulse
    -Earth Power
    -Hidden Power [Grass]

    There will be some obvious flaws with this team and it's my first team made for online battling so try not to be too harsh :)
  2. tehy

    tehy

    Joined:
    Aug 16, 2010
    Messages:
    1,620
    You seem to have a LOT of steels. Literally five. As for the obvious flaws, you really have little to take water-type attacks, and a bulky water like vaporeon or suicune can just keep coming in and taking you apart. Lose the DD on scarftar and the magnet rise on specs zone, and get SR somewhere. A good DD taunt gyara can rip holes in you, forcing you to explode with forretress. A well played offensive heatran can give you problems as well, and substitute heatran gets free switches and destroys you. Mixnape is basically handled by smart switches and scarfers, but i'd feel more comfortable with a better check-you don't really have a good switch-in for CC, the best being skarm.

    Finally, agility empoleon is a nightmare for your team, especially the sub petaya version.
  3. Phazon00

    Phazon00

    Joined:
    Aug 19, 2012
    Messages:
    167
    You are SUPPOSED to have detailed descriptions under each one of your pokes. Read the RMT rules first.
  4. jle1076

    jle1076

    Joined:
    Jan 4, 2011
    Messages:
    450
    Terrakion + Expert Belt Genesect literally destroy your entire team. You don't need skarm and foretress, so you can drop skarm for garchomp and keep magnezone and place an air baloon on him so you can replace magnet rise with sub or Volt switch. Take
    Jirachi off lead. You should run the calm mind or specially defensive so rain doesn't rip you apart.
  5. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    This is is a Gen 4 RMT, where Terrakion and Genesect don't exist.
  6. tehy

    tehy

    Joined:
    Aug 16, 2010
    Messages:
    1,620
    Also, rain isn't really a thing, except for RD teams, which he actually has covered all right. And SubCm does not stop rain teams from ripping you apart. It can't tank two starmie hydro pumps, and is an iffy switch-in to scalds, since if it's burned it can't stall out stuff like ferro.

    Listen, five steels=bad idea. Theoretically, you've got everything covered all right, so it's not outright terrible, but i feel like this team requires way too much prediction without giving you a clear chance at an actual sweep. Basically, to sum it up, you're running a HO-style team that requires constant sacrificing to avoid losing momentum and/or intelligent predictions. Unlike an HO team, however, you lack a sweeper, which means that you need to basically be right constantly all game long-Ho teams can set up a sweep and cut the game short, which eases prediction to an extent by just cutting down on the amount of turns.

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