I've been playing with the weather and I've tried to build a team for each one of the weather conditions. So far I've only tested my Drizzle team and I'd like to get some feedback on it.
Spiegel (Wobbuffet) @ Leftovers
Shadow Tag | Timid
200 Def, 56 Sp Def, 252 Spd
~Mirror Coat
~Counter
~Destiny Bond
~Encore
Since weather leads are common and I don't want my rain stopped by one of them, I start with Wobbuffet. The idea is to have him trap the weather starter and knock it out so I can then start with my surprise rain.
It also works well with other leads and it can go suicidal agianst Eelektross, using Encore to let it set up with Coil and then Destiny Bond to die with him.
Grenouille (Politoed) @ Choice Scarf
Drizzle | Timid
252 Sp Atk, 252 Spd, 4 HP
~Hydro Pump
~Ice Beam
~Hidden Power Grass
~Focus Blast
Once the opponent's lead has been dealt with, it's time to set up the rain. I switched defensive Politoed to the Scarf Politoed WildFireXIII suggested for me. He's now got STAB Hydro Pump, sitll has Ice Beam, and now gets Hidden Power Grass and Focus Blast for type coverage. I admit I am really not used to choice items, so this will be an interesting Pokémon for me to use.
Zeus (Raikou) @ Expert Belt
Pressure | Rash
252 Sp Atk, 252 Spd, 4 Sp Def
~Thunder
~Weather Ball
~Aura Sphere
~Hidden Power Ice
Pretty fast and powerful. It gets perfect accuracy STAB Thunder and a really powerful Water-type Weather Ball. Fighting and Ice moves round its moveset pretty well. Since it can hit most types super effectively, I decided to give him Expert Belt instead of Life Orb so he doesn't get recoil damage.
Füjin (Tornadus) @ Expert Belt
Prankster | Naïve
224 Sp Atk, 252 Spd, 32 Atk
~Hurricane
~Hidden Power Ice
~Hammer Arm
~U-Turn
Perfect accuracy STAB Hurricane and is fast enough to hit with Hidden Power Ice or Hammer Arm other Pokémon with moves that threaten my genie. I was still unsure about Taunt so I replaced it with Toxic and then again with U-Turn.
Mazzafrusto (Ferrothorn) @ Leftovers
Iron Barbs | Relaxed
252 HP, 48 Def, 208 Sp Def
~Leech Seed
~Toxic
~Protect
~Gyro Ball
A good Pokémon for stalling. Rain helps against it's Fire weakness. It's a pretty standard Ferrothorn so I don't know how much I can say that's not already known. Since I rarely got to use Spikes but usually found myself in the need to speed up Ferrothorn's slow means of torture, I traded Spikes over Toxic.
For my sixth Pokémon, I tried Dry Skin Toxicroak with Bulk Up, Substitute, Drain Punch and Sucker Punch, but I already have two Pokémon with a Fighting-type move (far better moves on far stronger Pokémon) and I just feel like he gets knocked down pretty easily, doesn't bring anything good to the table and doesn't really help at all, so I'm looking for a replacement.
I've also found that this team has nothing to counter Electric types and Water/Grounds like Swampert and Quagsire, so I think a Grass-type could be good. My first initial options were:
Tosaerba (Rotom Mow) @ Expert Belt
Levitate | Timid/Modest
252 Sp Atk, 252 Spd, 4 HP
~Leaf Storm
~Thunder
~Hidden Power Ground
~Dark Pulse
Not a standard Rotom but I think he may be what I'm looking for. He can resist Electric, Grass, Steel and Water and is immune to Ground. Leaf Storm hits Swampert/Quagsire with super effective STAB damage and with Life Orb is powerful enough to make even neutral hits devastating. One of the few Grass types that benefit from rain (I thought of Ludicolo at first but Rain Dish Ludicolo and Ferrothorn with pretty much the same strategy in the same team sounded kind of rdundant) since he gets perfect accuracy STAB Thunder.
Hidden Power Ice or Fire is recommended for this set, but I already have three Pokémon with Ice moves I can switch in in case of trouble (and with the Special Attack drop that comes with Leaf Storm I'll need to switch anyways) and a Fire type move is definitely out of the question in rain. Instead, HP Ground can deal with Electrics (which I have no way to deal with). I also noticed I have nothing against pure Psychic or Ghost types except for a lucky Mirror Coat/Counter from Wobbuffet, so Dark Pulse could be a good addition here.
Cons: Leaf Storm means having to switch in and out, but it's function is to get rid of specific threats this team can't counter, so that might not be a problem. It can't do anything against Bugs, Dragons and Ice types but Thundurus and Raikou take care of most of them.
I am also torn between a Timid and a Modest nature. Which is best for this Rotom?
Gecko (Sceptile) @ Expert Belt
Overgrow | Adamant
252 Atk, 252 Spd, 4 HP
~Leaf Blade
~Earthquake
~Rock Slide
~Protect
He resists Electric, Grass, Water and Ground; he can hit Swampert/Quagsire with STAB super effective damage and Electric types with a powerful Earthquake. Sceptile is also one of the few Grass types fast enough to work in rain instead of sun.
Protect can help against Ice Beam/Hidden Power Ice these specific threats may carry and Rock Slide hits supper effectively all of Sceptile's threats except Poison-types, which are downed by Earthquake. I know a Dragon type move is often suggested, but Politoed, Raikou and Tornadus already pack Ice Beam/Hidden Power Ice so it kind of seemed redundant to me and I find Protect a far better option.
Cons: It doesn't really benefit much from rain.
Now I'm trying a Breloom WildFireXIII kindly suggested:
Bellum (Breloom) @ Life Orb
Technician | Jolly
252 Atk, 244 Spd, 12 HP
~Bullet Seed
~Mach Punch
~Spore
~Worry Seed
I began using a Breloom with the standard Spore+Substitute+Focus Punch and Seed Bomb set, but then I decided to go in a completely new direction and went with Technician Breloom. I love it! STAB+Technician+Life Orb+Double Hit = an amazing Bullet Seed with at least 146 BP (more if my guy scores over 2 hits), instead of the 120 BP I got with merely STAB Seed Bomb. STAB+Technician+Life Orb+Priority = a 117 BP priority Mach Punch instead of the two-turn Focus Punch. Spore is Breloom's main suportive move and Worry Seed is to give Gliscor (who otherwise walls this set) quite a surprise. Swords Dance could possibly fit here but Breloom is frail and not particularly fast, so I don't see him getting too much opportunity to set up and hit.
A final question: when is it better to use Life Orb and when is it better to use Expert Belt? I really don't like recoil damage but maybe I'm screwing up with Expert Belt and I don't see it.
So this is my Surprise Drizzle Team. All feedback will be greatly appreciated. After I get some tips to improve this team, I'll try my luck with other weather teams and let you know.
Thanks for your help. :D
SURPRISE DRIZZLE TEAM
Spiegel (Wobbuffet) @ Leftovers
Shadow Tag | Timid
200 Def, 56 Sp Def, 252 Spd
~Mirror Coat
~Counter
~Destiny Bond
~Encore
Since weather leads are common and I don't want my rain stopped by one of them, I start with Wobbuffet. The idea is to have him trap the weather starter and knock it out so I can then start with my surprise rain.
It also works well with other leads and it can go suicidal agianst Eelektross, using Encore to let it set up with Coil and then Destiny Bond to die with him.
Grenouille (Politoed) @ Choice Scarf
Drizzle | Timid
252 Sp Atk, 252 Spd, 4 HP
~Hydro Pump
~Ice Beam
~Hidden Power Grass
~Focus Blast
Once the opponent's lead has been dealt with, it's time to set up the rain. I switched defensive Politoed to the Scarf Politoed WildFireXIII suggested for me. He's now got STAB Hydro Pump, sitll has Ice Beam, and now gets Hidden Power Grass and Focus Blast for type coverage. I admit I am really not used to choice items, so this will be an interesting Pokémon for me to use.
Zeus (Raikou) @ Expert Belt
Pressure | Rash
252 Sp Atk, 252 Spd, 4 Sp Def
~Thunder
~Weather Ball
~Aura Sphere
~Hidden Power Ice
Pretty fast and powerful. It gets perfect accuracy STAB Thunder and a really powerful Water-type Weather Ball. Fighting and Ice moves round its moveset pretty well. Since it can hit most types super effectively, I decided to give him Expert Belt instead of Life Orb so he doesn't get recoil damage.
Füjin (Tornadus) @ Expert Belt
Prankster | Naïve
224 Sp Atk, 252 Spd, 32 Atk
~Hurricane
~Hidden Power Ice
~Hammer Arm
~U-Turn
Perfect accuracy STAB Hurricane and is fast enough to hit with Hidden Power Ice or Hammer Arm other Pokémon with moves that threaten my genie. I was still unsure about Taunt so I replaced it with Toxic and then again with U-Turn.
Mazzafrusto (Ferrothorn) @ Leftovers
Iron Barbs | Relaxed
252 HP, 48 Def, 208 Sp Def
~Leech Seed
~Toxic
~Protect
~Gyro Ball
A good Pokémon for stalling. Rain helps against it's Fire weakness. It's a pretty standard Ferrothorn so I don't know how much I can say that's not already known. Since I rarely got to use Spikes but usually found myself in the need to speed up Ferrothorn's slow means of torture, I traded Spikes over Toxic.
For my sixth Pokémon, I tried Dry Skin Toxicroak with Bulk Up, Substitute, Drain Punch and Sucker Punch, but I already have two Pokémon with a Fighting-type move (far better moves on far stronger Pokémon) and I just feel like he gets knocked down pretty easily, doesn't bring anything good to the table and doesn't really help at all, so I'm looking for a replacement.
I've also found that this team has nothing to counter Electric types and Water/Grounds like Swampert and Quagsire, so I think a Grass-type could be good. My first initial options were:
Tosaerba (Rotom Mow) @ Expert Belt
Levitate | Timid/Modest
252 Sp Atk, 252 Spd, 4 HP
~Leaf Storm
~Thunder
~Hidden Power Ground
~Dark Pulse
Not a standard Rotom but I think he may be what I'm looking for. He can resist Electric, Grass, Steel and Water and is immune to Ground. Leaf Storm hits Swampert/Quagsire with super effective STAB damage and with Life Orb is powerful enough to make even neutral hits devastating. One of the few Grass types that benefit from rain (I thought of Ludicolo at first but Rain Dish Ludicolo and Ferrothorn with pretty much the same strategy in the same team sounded kind of rdundant) since he gets perfect accuracy STAB Thunder.
Hidden Power Ice or Fire is recommended for this set, but I already have three Pokémon with Ice moves I can switch in in case of trouble (and with the Special Attack drop that comes with Leaf Storm I'll need to switch anyways) and a Fire type move is definitely out of the question in rain. Instead, HP Ground can deal with Electrics (which I have no way to deal with). I also noticed I have nothing against pure Psychic or Ghost types except for a lucky Mirror Coat/Counter from Wobbuffet, so Dark Pulse could be a good addition here.
Cons: Leaf Storm means having to switch in and out, but it's function is to get rid of specific threats this team can't counter, so that might not be a problem. It can't do anything against Bugs, Dragons and Ice types but Thundurus and Raikou take care of most of them.
I am also torn between a Timid and a Modest nature. Which is best for this Rotom?
Gecko (Sceptile) @ Expert Belt
Overgrow | Adamant
252 Atk, 252 Spd, 4 HP
~Leaf Blade
~Earthquake
~Rock Slide
~Protect
He resists Electric, Grass, Water and Ground; he can hit Swampert/Quagsire with STAB super effective damage and Electric types with a powerful Earthquake. Sceptile is also one of the few Grass types fast enough to work in rain instead of sun.
Protect can help against Ice Beam/Hidden Power Ice these specific threats may carry and Rock Slide hits supper effectively all of Sceptile's threats except Poison-types, which are downed by Earthquake. I know a Dragon type move is often suggested, but Politoed, Raikou and Tornadus already pack Ice Beam/Hidden Power Ice so it kind of seemed redundant to me and I find Protect a far better option.
Cons: It doesn't really benefit much from rain.
Now I'm trying a Breloom WildFireXIII kindly suggested:
Bellum (Breloom) @ Life Orb
Technician | Jolly
252 Atk, 244 Spd, 12 HP
~Bullet Seed
~Mach Punch
~Spore
~Worry Seed
I began using a Breloom with the standard Spore+Substitute+Focus Punch and Seed Bomb set, but then I decided to go in a completely new direction and went with Technician Breloom. I love it! STAB+Technician+Life Orb+Double Hit = an amazing Bullet Seed with at least 146 BP (more if my guy scores over 2 hits), instead of the 120 BP I got with merely STAB Seed Bomb. STAB+Technician+Life Orb+Priority = a 117 BP priority Mach Punch instead of the two-turn Focus Punch. Spore is Breloom's main suportive move and Worry Seed is to give Gliscor (who otherwise walls this set) quite a surprise. Swords Dance could possibly fit here but Breloom is frail and not particularly fast, so I don't see him getting too much opportunity to set up and hit.
A final question: when is it better to use Life Orb and when is it better to use Expert Belt? I really don't like recoil damage but maybe I'm screwing up with Expert Belt and I don't see it.
So this is my Surprise Drizzle Team. All feedback will be greatly appreciated. After I get some tips to improve this team, I'll try my luck with other weather teams and let you know.
Thanks for your help. :D