Okay, so i made this team on shoddy and it's won me about 7 out of 10, so it's an ok team by my standards, replace anything you need!
Togekiss
Held Item: Choice Scarf
Ability: Serene Grace
Nature: Modest
Evs: 252 Speed/Special Attack; 4 HP
Moveset:
-Psychic
-Air Slash
-Aura Sphere
-Flamethrower
Strategy: Basically, what I'm trying to do as a lead is just trying to Air Slash everything with serene grace they'll barely get a hit, and togekiss has enough def/special def to survive most super effective hits
Average Number Of Kills Per Game: Usually 3
Absol
Held Item: Razor Claw
Ability: Super Luck
Nature: Adamant
EVs: 252 Attack/Speed; 6 HP
Moveset:
-Me First
-Pursuit
-Return
-Sucker Punch
Strategy: Use Pursuit to get anything trying to run away from Absol's 1337ness and Me Firsting anything i think they'll use that has a lot of power, sucker punch for stab and to catch things faster than it, return is just a fill in, it was initially used to kill things that were weak, but pursuit does a nice job at that, and makes sure they won't come back again (if planning to switch)
Average Number of Kills Per Game: 1 (leaving a lot of other team members crippled)
Charizard
Held Item: Focus Sash
Ability: Blaze
Nature: Jolly
EVs: 252 Attack/Speed; 6 HP
Moveset:
-Dragon Dance
-Outrage
-Earthquake
-Fire Punch
Strategy: basically, send in to something that its super effective to (grass comes to mind) and use a dragon dance while they switch to something like water, with focus sash it's almost guaranteed 1 dragon dance
Average Number Of Kills Per Game: 2 (sometimes it can be 4, picking off the pokes that absol left crippled.)
Blissey
Held Item: Leftovers (whoa! what a surprise!)
Nature: Bold
Ability: Natural Cure
EVs: 200 HP/Defense; 104 Sp.Def
Moveset:
-Wish
-Toxic
-Protect
-Aromatherapy
Strategy: Standard WishPro Blissey, with toxic for stall wars, Nuff Said
Average Number Of Kills Per Game: 0 (but weakens a bit with toxic)
Dragonite
Held Item: Focus Sash
Nature: Jolly
Ability: Inner Focus
EVs:252 Attack/Speed; 6 HP
Moveset:
-Dragon Dance
-Ice Punch
-Dragon Claw
-Earthquake
Strategy: switch in after a team member has fainted so you get in without a risk, with focus sash, it's almost guaranteed a dragon dance, then sweep! (with dragon dance his attack reaches 549! and his speed reaches 426!)
Average Kills Per Game: usually can sweep whole team if it was able to set up.
Zapdos (REALLY looking to replace him, he's not "going with the flow" in battles)
Held Item: Leftovers
Nature: Hasty
Ability: Pressure
EVs: 252 Special Attack/Speed; 6 HP
Moveset:
-sleep talk
-thunderbolt
-hidden power (fighting)
-ancient power
Strategy: Aah, my sleep talker! I send this guy out when i see a bronzong or a crobat, with this moveset it covers weaknesses fairly well and can also sweep a little if prediction is right
Average Number Of Kills Per Game: 1, he's just here to make the opponent think twice about using hypnosis
Whaddya think of my team? sorry for the bad presentation : \ but anyway replace/ edit any member of the team as long as you give a good reason why i should, replace zapdos first if you can, THANKS!!!
Togekiss
Held Item: Choice Scarf
Ability: Serene Grace
Nature: Modest
Evs: 252 Speed/Special Attack; 4 HP
Moveset:
-Psychic
-Air Slash
-Aura Sphere
-Flamethrower
Strategy: Basically, what I'm trying to do as a lead is just trying to Air Slash everything with serene grace they'll barely get a hit, and togekiss has enough def/special def to survive most super effective hits
Average Number Of Kills Per Game: Usually 3
Absol
Held Item: Razor Claw
Ability: Super Luck
Nature: Adamant
EVs: 252 Attack/Speed; 6 HP
Moveset:
-Me First
-Pursuit
-Return
-Sucker Punch
Strategy: Use Pursuit to get anything trying to run away from Absol's 1337ness and Me Firsting anything i think they'll use that has a lot of power, sucker punch for stab and to catch things faster than it, return is just a fill in, it was initially used to kill things that were weak, but pursuit does a nice job at that, and makes sure they won't come back again (if planning to switch)
Average Number of Kills Per Game: 1 (leaving a lot of other team members crippled)
Charizard
Held Item: Focus Sash
Ability: Blaze
Nature: Jolly
EVs: 252 Attack/Speed; 6 HP
Moveset:
-Dragon Dance
-Outrage
-Earthquake
-Fire Punch
Strategy: basically, send in to something that its super effective to (grass comes to mind) and use a dragon dance while they switch to something like water, with focus sash it's almost guaranteed 1 dragon dance
Average Number Of Kills Per Game: 2 (sometimes it can be 4, picking off the pokes that absol left crippled.)
Blissey
Held Item: Leftovers (whoa! what a surprise!)
Nature: Bold
Ability: Natural Cure
EVs: 200 HP/Defense; 104 Sp.Def
Moveset:
-Wish
-Toxic
-Protect
-Aromatherapy
Strategy: Standard WishPro Blissey, with toxic for stall wars, Nuff Said
Average Number Of Kills Per Game: 0 (but weakens a bit with toxic)
Dragonite
Held Item: Focus Sash
Nature: Jolly
Ability: Inner Focus
EVs:252 Attack/Speed; 6 HP
Moveset:
-Dragon Dance
-Ice Punch
-Dragon Claw
-Earthquake
Strategy: switch in after a team member has fainted so you get in without a risk, with focus sash, it's almost guaranteed a dragon dance, then sweep! (with dragon dance his attack reaches 549! and his speed reaches 426!)
Average Kills Per Game: usually can sweep whole team if it was able to set up.
Zapdos (REALLY looking to replace him, he's not "going with the flow" in battles)
Held Item: Leftovers
Nature: Hasty
Ability: Pressure
EVs: 252 Special Attack/Speed; 6 HP
Moveset:
-sleep talk
-thunderbolt
-hidden power (fighting)
-ancient power
Strategy: Aah, my sleep talker! I send this guy out when i see a bronzong or a crobat, with this moveset it covers weaknesses fairly well and can also sweep a little if prediction is right
Average Number Of Kills Per Game: 1, he's just here to make the opponent think twice about using hypnosis
Whaddya think of my team? sorry for the bad presentation : \ but anyway replace/ edit any member of the team as long as you give a good reason why i should, replace zapdos first if you can, THANKS!!!