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Gen 3 Rate My Team

Discussion in 'Ruins of Alph' started by RedHawk, Mar 14, 2007.

  1. RedHawk

    RedHawk

    Joined:
    Dec 4, 2006
    Messages:
    10
    Rate my team please. They're all pretty standard, so I'm not really asking for a huge amount of moveset advice. However, if theres something I should change, please tell me. EV advice would be great too. However, I'm really looking for comments/suggestions on the team itself. Glaring weaknesses that i've overlooked, who should be replaced and by whom, ect.
    Here it is:

    Aerodactyl (M) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 216 Atk / 176 Spd / 116 SAtk
    Mild Nature (+SAtk, -Def)
    - Explosion
    - Ice Punch
    - Sludge Bomb
    - Thunderbolt

    Weezing (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 200 Def / 56 SDef
    Relaxed Nature (+Def, -Spd)
    - Fire Blast
    - Haze
    - Pain Split
    - Sludge Bomb

    Breloom (M) @ Leftovers
    Trait: Effect Spore
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Hidden Power [Ghost]
    - Sky Uppercut
    - Spore

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 136 Def / 16 Spd / 104 SDef
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Psychic
    - Thunder
    - Wish

    Snorlax (M) @ Leftovers
    Trait: Thick Fat
    EVs: 160 HP / 128 Atk / 44 Def / 1 Spd / 1 SAtk / 176 SDef
    Careful Nature (+SDef, -SAtk)
    - Curse
    - Earthquake
    - Rest
    - Return

    Changed Added!

    Help would be greatly appreciated.
  2. Great Sage

    Great Sage

    Joined:
    Jul 31, 2006
    Messages:
    6,666
    You have no true counter to Salamence or Flygon; use a bulky water over Breloom or Jirachi or something. Swampert also gives you a hell of a time, especially if Breloom has already Spored something else. A bulky water other than Swampert will beat Perts as well.
  3. rtc3

    rtc3

    Joined:
    Oct 1, 2006
    Messages:
    522
    K, I'll just add on to what GS said:

    IMO, Gar shouldn't lead, as he has trouble with the more common starters (Zappy, Tar, etc) Lead with Aero.

    You should give Weezing Pain Split and WoW over Explosion and FB/SB, since an attacking Hazer Weezing doesn't really do much.

    Personally, I would go with HP Rock/Ghost over LS on Breloom, but that's just me. Also, either max HP or Spd along with Atk.

    You have a bit of a CBtar problem (your only somewhat reliable counter is Jira), so put Pert over Breloom or something. Gyarados also has a potential of sweeping, and Aero isn't gonna hold him off forever, so I'd put Zappy there somewhere.
  4. magtrio

    magtrio

    Joined:
    Mar 23, 2006
    Messages:
    458
    lol'd at someone saying haze weezing fails.
  5. Muchabi

    Muchabi

    Joined:
    Oct 25, 2006
    Messages:
    384
    More defense on Snorlax I think, really makes a difference after a few curses. The special defense really doesn't need to be that high, it matters only a few percentages.

    And yes lots of us hate curselax lol.
  6. MythTrainerInfinity

    MythTrainerInfinity

    Joined:
    Aug 6, 2006
    Messages:
    788
    Give that Gengar a load of HP too if you want it's Subs to survive Blissey's beems. Relying on hax and for Thunder to actually hit is quite risky.

    70% * 48% = 33.6% of para something with Thunder in one turn.

    20% with Tbolt. 13.6% is not exactly that big of difference, so you might consider that.

    If you want lax to have both EQ and Shadow Ball give it Belly Drum. I tried it for awhile, a bit novelty, but it hits like none other.
  7. magtrio

    magtrio

    Joined:
    Mar 23, 2006
    Messages:
    458
    erm, lol.
    no stab snorlax is fail. not curselax in general.
  8. Mekkah

    Mekkah
    is a Super Moderatoris a Tutor Alumnusis a Site Staff Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus
    Super Moderator

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    I don't know what MythTrainerInfinity is coming from, but Thunder only has a 30% para rate. 0.7 * 0.3 = 0.21, so 21% chance to paralyze with Thunder in one turn. You must've been confusing it with Static Raichu or something. Thunderbolt has a 10% paralysis rate per turn.

    Also if you want to combine the merits of Earthquake and Shadow Ball, use a Fire move. It will hit Skarmory as well. You'll have more Tyranitar trouble though, but that's what Breloom is for - who could use Mach Punch by the way, because Reversal Blaziken sweeps your team.
  9. arielby

    arielby

    Joined:
    Aug 24, 2006
    Messages:
    88
    Jirachi ability is Serence Garace,meaning all effects are doubled
    30*2*.7=60*.7=42% Para in turn (24% diff)
  10. MythTrainerInfinity

    MythTrainerInfinity

    Joined:
    Aug 6, 2006
    Messages:
    788
    My apologies I got the numbers mixed up.
  11. RedHawk

    RedHawk

    Joined:
    Dec 4, 2006
    Messages:
    10
    Alright, so I made some changes in accordance with some suggestions. I'm not sure about my Gengar set though. Also, I'm still not sure what to do about Breloom. The set I had (subseeder/spore/fpunch) was working very well when I set up properly, but I'll test out my new one. Also, I'm not sure where to put in a bulky water. More suggestions please.
  12. gosam6

    gosam6

    Joined:
    Mar 18, 2007
    Messages:
    10
    Why does Gengar have so many Special attack moves its so low give it more attack moves

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