EDIT: See below in comments for new team updates.
Hey Guys - I've been playing Pokémon since Gen IV, so that probably would explain some of my choices on my team (Especially Infernape, who is my favourite pokemon).
Basically, I started out with my team in the Sinnoh Games, but when I looked through them, only Infernape, Staraptor and Lucario seemed to have what it took to stand up in the OU tier, so I augmented the team with Garchomp (a powerful beast, basically), Sceptile and Starmie, the latter two mainly added due to their pretty good speed and their coverage.
I originally gave Defog to Staraptor, but since it apparently couldn't have the move with the Reckless ability, I instead made Starmie learn Rapid Spin - However, I made it give up Dazzling Gleam in the process. While I sometimes regret the move whenever I'm dealing with a "Trickster" Sableye, I worked under the assumption that Ice Beam would be the better coverage move in general.
Anyways, below is my team, their EVs, items, moves etc. If you notice any glaringly obvious weak points, please comment.
I consider Infernape, Staraptor, Garchomp and Lucario to be the heart of the team - although I can reconsider in Lucario's case, if there is a strong argument made. I've found Starmie to be very useful and versatile, so the same goes for it. Sceptile has it's uses, but I'm definitely open to dropping him, in reality.
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Naive - Nature
- Flare Blitz
- Close Combat
- Earthquake
- Thunder Punch
Description: Infernape is there as a fast, physical sweeper - and for this reason, I've maxed out his Attack and Speed EVs. Flare Blitz is kind of my kamikaze option - obviously, Infernape is not that difficult to OHKO by a relatively powerful pokemon, but even then, the Focus Sash activates, and with few exceptions, Blaze-powered Flare Blitz manages to take the opponent down with Infernape.
Close Combat is a powerful STAB move, and it's secondary effect kind of plays into Flaze Blitz in the sense of activating Blaze. Earthquake and Thunderclap are coverage moves.
Staraptor (F) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 252 Spe
Jolly - Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge
Description: In some cases, I've managed to take out half an opponent's team with Choice Band-powered Brave Bird. Maxed out Attack and the Reckless ability augments Staraptor's raw power. Double-Edge is similar, except it's a STAB move with slightly better coverage. U-Turn is in case I send out Staraptor at the wrong time, and Close Combat ensure perfect coverage all around.
Lucario (M) @ Focus Sash
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 Spe
Mild - Nature
- Aura Sphere
- Flash Cannon
- Psychic
- Dark Pulse
Description: Lucario's steel typing comes in handy sometimes, as it does resist moves that some of my other pokemon can't handle. Also, I've set it up as a special attacker - which is handy for dealing with Will-O-Wisps. Psychic and Dark Pulse are primarily for coverage, while Flash Cannon is handy for dealing with Fairy types - especially important where Garchomp is concerned
Garchomp-Mega (M) @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 252 Spe
Naughty - Nature
- Outrage
- Earthquake
- Flamethrower
- Stealth Rock
Description: Garchomp is another Physical Sweeper, with STABs with both Outrage and Eathquake, which causes quite a bit of havok. It can set up Stealth Rock, and Flamethrower does at least allow it to inflict damage to Ice Types. I've maxed out his Attack and Speed, although I wonder if I should simply just invest the EVs in his Defences, as Garchomp isn't exactly fast anyways....
Sceptile @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Hasty - Nature
- Energy Ball
- Dragon Pulse
- Earthquake
- Leaf Storm
Description: On some of the earlier teams I've experimented with, I've felt that a Grass type is really good to have, and Sceptile is one of the most competitively viable Grass types, from what I could see. Granted, he's not a Mega, but even "ordinary" Sceptile is fast enough to outspeed most opponents anyways, and the grass-type coverage is goof to have - along with Dragon Pulse and Earthquake.
Starmie @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 252 Spe
Mild - Nature
- Ice Beam
- Hydro Pump
- Rapid Spin
- Psychic
Description: Starmie may seem a little odd, but competent users of Stealth Rock-clearing moves and of Ice type moves are, from what I can see, vital for Staraptor and Garchomp to inflict maximum damage on the opponent unhindered, as well as to protect my other Sash users. Top that off with powerful Water and Psychic STABs and pretty decent speed, and I think that Starmie has definitely earned it's spot on the team. So far...
Hey Guys - I've been playing Pokémon since Gen IV, so that probably would explain some of my choices on my team (Especially Infernape, who is my favourite pokemon).
Basically, I started out with my team in the Sinnoh Games, but when I looked through them, only Infernape, Staraptor and Lucario seemed to have what it took to stand up in the OU tier, so I augmented the team with Garchomp (a powerful beast, basically), Sceptile and Starmie, the latter two mainly added due to their pretty good speed and their coverage.
I originally gave Defog to Staraptor, but since it apparently couldn't have the move with the Reckless ability, I instead made Starmie learn Rapid Spin - However, I made it give up Dazzling Gleam in the process. While I sometimes regret the move whenever I'm dealing with a "Trickster" Sableye, I worked under the assumption that Ice Beam would be the better coverage move in general.
Anyways, below is my team, their EVs, items, moves etc. If you notice any glaringly obvious weak points, please comment.
I consider Infernape, Staraptor, Garchomp and Lucario to be the heart of the team - although I can reconsider in Lucario's case, if there is a strong argument made. I've found Starmie to be very useful and versatile, so the same goes for it. Sceptile has it's uses, but I'm definitely open to dropping him, in reality.
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Naive - Nature
- Flare Blitz
- Close Combat
- Earthquake
- Thunder Punch
Description: Infernape is there as a fast, physical sweeper - and for this reason, I've maxed out his Attack and Speed EVs. Flare Blitz is kind of my kamikaze option - obviously, Infernape is not that difficult to OHKO by a relatively powerful pokemon, but even then, the Focus Sash activates, and with few exceptions, Blaze-powered Flare Blitz manages to take the opponent down with Infernape.
Close Combat is a powerful STAB move, and it's secondary effect kind of plays into Flaze Blitz in the sense of activating Blaze. Earthquake and Thunderclap are coverage moves.
Staraptor (F) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 252 Spe
Jolly - Nature
- Brave Bird
- U-turn
- Close Combat
- Double-Edge
Description: In some cases, I've managed to take out half an opponent's team with Choice Band-powered Brave Bird. Maxed out Attack and the Reckless ability augments Staraptor's raw power. Double-Edge is similar, except it's a STAB move with slightly better coverage. U-Turn is in case I send out Staraptor at the wrong time, and Close Combat ensure perfect coverage all around.
Lucario (M) @ Focus Sash
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 Spe
Mild - Nature
- Aura Sphere
- Flash Cannon
- Psychic
- Dark Pulse
Description: Lucario's steel typing comes in handy sometimes, as it does resist moves that some of my other pokemon can't handle. Also, I've set it up as a special attacker - which is handy for dealing with Will-O-Wisps. Psychic and Dark Pulse are primarily for coverage, while Flash Cannon is handy for dealing with Fairy types - especially important where Garchomp is concerned
Garchomp-Mega (M) @ Garchompite
Ability: Sand Force
EVs: 252 Atk / 252 Spe
Naughty - Nature
- Outrage
- Earthquake
- Flamethrower
- Stealth Rock
Description: Garchomp is another Physical Sweeper, with STABs with both Outrage and Eathquake, which causes quite a bit of havok. It can set up Stealth Rock, and Flamethrower does at least allow it to inflict damage to Ice Types. I've maxed out his Attack and Speed, although I wonder if I should simply just invest the EVs in his Defences, as Garchomp isn't exactly fast anyways....
Sceptile @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Hasty - Nature
- Energy Ball
- Dragon Pulse
- Earthquake
- Leaf Storm
Description: On some of the earlier teams I've experimented with, I've felt that a Grass type is really good to have, and Sceptile is one of the most competitively viable Grass types, from what I could see. Granted, he's not a Mega, but even "ordinary" Sceptile is fast enough to outspeed most opponents anyways, and the grass-type coverage is goof to have - along with Dragon Pulse and Earthquake.
Starmie @ Focus Sash
Ability: Natural Cure
EVs: 252 SpA / 252 Spe
Mild - Nature
- Ice Beam
- Hydro Pump
- Rapid Spin
- Psychic
Description: Starmie may seem a little odd, but competent users of Stealth Rock-clearing moves and of Ice type moves are, from what I can see, vital for Staraptor and Garchomp to inflict maximum damage on the opponent unhindered, as well as to protect my other Sash users. Top that off with powerful Water and Psychic STABs and pretty decent speed, and I think that Starmie has definitely earned it's spot on the team. So far...
Last edited: