There does seem to be increased activity in this thread from newer raters which is nice to see, so I'll try to help you guys out.
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Leftiez: Looking over your first
rate, I'd probably agree with all suggestions you listed. You clearly justified your changes with strong reasoning, but the thing I liked about this rate was how you fixed an additional problem as a result of your suggested change. This is the mentality that a team rater should have, so I'm pleased to see that you're incorporating some of the advice I gave you last time into your rates.
Moving onto your
second rate, you picked a very difficult team to rate, that really didn't have that many weaknesses. I can see why you suggested Scarf Salamence to help against Thundurus-T, but honestly it does leave him incredibly prone to most defensive cores as a result. MixMence is on his team to abuse the hazards and sweep late game, which you may argue that Scarf Salamence performs a similar role, but the argument is that his other team mates have some trouble breaking through Salamence counters, meaning Scarf Salamence may just switch in, Outrage, kill one Pokemon before a Steel type comes in essentially rendering Salamence useless. Honestly, I would've had trouble rating this too, but if you wanted a slightly better answer to Thundurus-T, a small suggestion could be to run a little more bulk on Latias. In general though, I think this isn't that big an issue if the user plays smart, as Thundurus-T's only real setup opportunities are against -2 Salamence or if Ferrothorn and Thundurus-T are in at the same time.
As for your third rate, I was kind of torn about your suggestions. I completely agree with your Ninetales suggestions, as they will help the OP to win the weather war more consistently which is more or less his main win condition via Venusaur. I would also agree with the Venusaur change, as one of Venusaur's most common switch-ins is Heatran who otherwise walls his set. The thing I had mixed opinions on was your Donphan suggestion; it does give him an answer for Terrakion and other physical attackers, but he loses his only Dragon resist. This otherwise leaves him prone to stuff such as Life Orb Latios / Latias or Salamence / Dragonite, as everytime they switch in something is taking 50% at least. Another merit of Forretress is that it has Volt Switch, so it isn't losing momentum which is why it is so great for this team. Forretress switches into Physical Attacker, Forretress takes a hit and forces a switch. Switch is obvious so you Volt Switch, go into Terrakion / Venusaur / Kyurem and apply immediate pressure. This seems to be how his team works, and adding Donphan loses any momentum he has prior to switching it in. This is just my opinions though, I can definitely see the logic behind your changes and you should keep rating in this manner!
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Uomo Solo: Starting with
this rate, it's good to see that you're making good changes. You understood that this was a Smash Pass team, and that he's not really getting a lot of use out of some of his team members, namely Donphan and Metagross who are not the best recipients of a +2 / +2 / +2 boost. I agree with your Nidoking and Jirachi suggestions as a result, as they actually give him good Baton Pass recipients. Later in your rate you mentioned Scarf Keldeo as a weakness, but you didn't really patch that weakness up. Changing Jirachi's spread to outspeed Scarf Keldeo is good for when he has successfully passed the boosts over, but this guy literally loses 100% of his battles if he cannot pass said boosts. I really think he would've appreciated a Scarfer on his team, as at least some sort of backup for when he cannot pass boosts. Other than that, I'd probably agree with your changes, as they will fundamentally allow him to sweep more consistently.
As for your
second rate, I had mixed opinions on this. you started by replacing his Scarf Scizor with a Choice Band set which is nice because Scarf Scizor isn't the most effective for his team, but after making this change you didn't follow up with the problem you made. As a result of the team losing it's scarfer, it now has no answer to the plethora of speed boosters in OU, and will have some trouble against opposing Scarfers. I think the easiest change would've been to drop Scarf Scizor for Scarf Jirachi, namely giving him a good Dragon check and performing a similar role to Scizor -- chipping down Pokemon with U-Turn to then be put in a position to sweep late game if possible. Every change may open up additional problems, and I think that every single offensive team in BW really needs a Scarfer as a failsafe for the multitude of threats in the metagame right now.
As for your other changes, I'd probably agree with those too. Garchomp doesn't really need a Life Orb to utilize it's Stealth Rock set effectively, while Yache Berry ensures he can get Stealth Rock up against stuff like Mamoswine / Scarf Keldeo. As for the Life Orb > Choice Specs suggestion for Latios, both items have their merits. Life Orb allows him to switch up moves and open up another moveslot for a healing move. Choice Specs gives him a dedicated Special Attacker to make the most of his attacking opportunities. Because his team is so offensive and his only other Special Attacker hitting nearly as hard is Zoroark who has no business switching in on anything, he really needs to make the most of his switches, which Choice Specs does. Honestly both items work, but just be sure to list why Life Orb is better than Choice Specs for this guy's team
specifically.
In general, your rates are pretty good stuff. You seem to have a similar problem as some of the other raters posting here -- each change may open up another problem. Your task as a rater is try to patch up those problems, so be sure to take a look at the team after you've made that change and address that if necessary. Good luck rating!
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¬Itachi: I can see this is your first time posting in this thread, so I'll try to give you some advice you can incorporate into your future rates. This was an interesting team to rate, primarily because of his moveset choices, but I think your changes likewise were pretty good. The Body Slam change was something I thought about when looking through his team, as he does have a pretty severe Rock Polish Landorus / Agility Thundurus-T weakness, and Body Slam doesn't give them setup opportunities. I also liked how you fitted Stealth Rock onto Jirachi after removing Forretress, as he really does need Stealth Rock for his team to perform the best it can, turning those 2HKOs into OHKOs.
As for your main change which was the Latias suggestion, I'd agree with that too. I'm not sure if the set in particular was most effective given that his team is very offensive, and setting up multiple Calm Minds kinda kills all of his momentum, which his team is very reliant on given the Volt Turn playstyle he is running. I think a Life Orb Latias (112 HP / 144 SAtk / 252 Spe) would work better in that role, mainly because it gives him a balance of offensive power and ability to tank hits -- Life Orb Latias has great offensive coverage, as well as patching up his Politoed / Keldeo / Landorus / Thundurus-T, and most importantly Venusaur who cannot OHKO Latias at +2 with that spread.
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LucaroarkZ: For your
first rate, I probably would agree with your change. On offensive teams like this, some threats can simply be played around, and I think your suggestion would work in practice. In general for this guy's team, I really think he needs to replace his Scarfer, and making Latios a last ditch effort for Keldeo could work, especially as he still retains the ability to cripple common Latios switch-ins with Trick.
Moving onto your
second rate, you suggested a Swords Dance Yache Berry Garchomp over his Dragonite set. While it might make much better use of his lack of a Rapid Spinner, it makes him weak to a lot more Pokemon than meets the eye, namely Scarf Keldeo, Venusaur and stuff like Scizor / Rotom-W that Dragonite can continually heal up on. The main difference is here is that Dragonite can perform a defensive role while still being able to work offensively. It helps him against Sun, and is arguably running a much more potent set given that with his set he has the necessary bulk to beat and use Dragonite's "counters" as setup fodder.
These are good efforts, I think your main problem is changing Pokemon / movesets that perform a similar role to patch up one weakness specifically, but you're not factoring in the benefits of that team member. When you rate team, every Pokemon on a team has a specific purpose, and to remove that Pokemon means you lose the ability to perform the role that Pokemon did. Just something to consider, I'm sure your rates will improve in time. Good luck rating!