Rattata (Analysis)

http://www.smogon.com/dp/pokemon/rattata



Stage: Done

QC 2/2: Heysup, Kannon
GP 2/2: bugmaniacbob, Oglemi

Rattata

[Overview]

<p>Rattata is one of those Pokemon that is just plain cool. It is a little energetic rat that made a name for itself as one of the most fun gimmicks of early DP, the F.E.A.R set (which stands for Focus Sash, Endeavor, (Quick) Attack, Rattata). Since then it hasn't seen as much love, especially considering how much better the Clefairy line is at that set. However, this lack of love is unfounded as Rattata has some tricks up those little purple sleeves. Rattata has an excellent ability and some nice egg moves, enabling it to help out teams that need a bit more fun, while still getting the job done.</p>

<p>Sadly for Rattata, it is almost entirely outclassed in almost all areas by other Pokemon; however, in every case it has some quirk that makes sure it isn't totally left behind, sometimes even being a better choice than the more popular and well-known option. Taillow, Stunky, and Munchlax better move over, Rattata is in the building.</p>

[SET]
name: Revenging Rat
move 1: Quick Attack
move 2: Sucker Punch
move 3: Pursuit / U-turn
move 4: Return / Flame Wheel
item: Life Orb
nature: Adamant
ability: Guts
evs: 228 Atk / 76 SpD / 180 Spe

[Set Comments]

<p>Rattata makes a decent revenge killer thanks to its access to STAB priority in addition to access to Sucker Punch. There are obviously other Pokemon that look better on paper, but none of them have the added ability to take on some Steel-types, which Rattata can do with Flame Wheel. This point in itself is enough reason to consider Rattata for a place on your team.</p>


[Additional Comments]

<p>The choice of moves depends on what you want Rattata to do. Pursuit is the best option to make the most of Rattata's typing and to give it something over some of the other revenge killers that may be vying for the spot. It is also the best counter around to Will-O-Wisp Gastly, or any Ghost-type that uses that move. For example, a Duskull takes 14 damage minimum from Pursuit even when it doesn't switch out after a Guts boost. U-turn is also a good choice as it can also help support the team. A fast U-turn is always useful to bring a teammate in for whatever your opponent chooses to switch into Rattata. Both of these moves make the most of an opponent's switching, so the choice is up to you.</p>

<p>The last slot is mainly reserved for taking on slower, healthier threats. Slow and bulky Pokemon take a chunk of damage from a strong, STAB-boosted Return. Flame Wheel is also an option thanks to its ability to not leave Rattata completely helpless against Steel-types as well as taking out slow Grass-types. Of course, whichever move you don't use in the third slot can also go in this slot if that is what your team needs.</p>

<p>Normal has good type coverage overall, being ineffective only against Steel-, Rock-, and Ghost-types. Coupled with Rattata's other moves, this means that the only type of Pokemon Rattata will have difficulty revenge killing are Rock-types. For this reason it is good to partner Rattata with a strong Fighting-type priority user like Croagunk who, alongside Rattata, can revenge kill most threats your team will come up against. Croagunk also has the added benefit of resisting Fighting-type moves aimed at Rattata.</p>

<p>Another good partner to consider is Baltoy. Baltoy resists Fighting-type attacks, while Rattata is immune to Ghost-type attacks and can punish their STAB users with Pursuit. As a Pokemon that will be switching in and out a lot, Rattata really enjoys Rapid Spin support, which Baltoy can provide. Baltoy also has the quirk of being able to switch into entry hazards with little damage thanks to its Stealth Rock resistance and Spikes immunity.</p>

<p>Rattata also has the ability to beat some of the deadly Choice Scarf users that other priority revenge killers have difficulties with, namely Gastly, thanks to Sucker Punch. Alternatively, if Gastly is locked into Shadow Ball, Rattata can take it out of the game with Pursuit. The same process works with other Ghost-types as Rattata is the only viable Pursuit user that benefits from the ever common Will-O-Wisp.</p>

[SET]
name: Guts Sweeper
move 1: Facade
move 2: Sucker Punch
move 3: U-turn / Flame Wheel / Crunch
move 4: Quick Attack / Protect
item: Toxic Orb / Flame Orb
nature: Jolly / Adamant
ability: Guts
evs: 36 HP / 228 Atk / 180 Spe

[Set Comments]

<p>At first glance it seems like Rattata would be completely outclassed by Teddiursa and Taillow as a status sweeper. However, it has a higher Attack stat than Quick Feet Teddiursa after Guts, and also has a few quirks that give it the edge over the other Pokemon you might be considering to fill this role on your team.</p>

<p>The Normal / Dark combination is a staple on many Normal-type Little Cup sweepers such as Munchlax and Eevee, and Rattata is no exception to the rule. With access to a very good STAB in the form of Facade, Sucker Punch, and extra coverage moves, Rattata is a Pokemon to fear.</p>

[Additional Comments]

<p>Toxic Orb is the item of choice for two reasons. Firstly, it is unrealistic to assume that there is a good chance of Rattata being statused spontaneously, due to the lower amount of status used in Little Cup than in most other tiers. Secondly, in the fast-paced metagame that is Little Cup, Rattata is unlikely to be alive for very long and Toxic Orb results in the least amount of health lost over the first three turns, which is about Rattata's lifespan in most situations.</p>

<p>The choice between the last two moves determines how you will play Rattata. If you run Quick Attack, Rattata can then function as a back-up revenge killer, and it is always useful to have priority in Little Cup. Protect lets you bring Rattata in after one of your Pokemon has fainted and enables Rattata to activate Guts without any harm. U-turn lets Rattata work as a pseudo-scout and can be useful in letting your team trap Rock-types who your team can then use to set up on. Therefore if you are using U-turn it is useful to have a Pokemon that can set-up on Rock-types, such as dual screen Bronzor and even Rock Polish Aron. Crunch gives a more reliable option to hit slower Pokemon such as Bronzor and Duskull, who may try to stall you out until you die due to status. Flame Wheel is also a reasonable option to hit Steel-type switch-ins.</p>

[Team Options]

<p>Rattata has trouble with Rock-types more than anything else. Therefore, Pokemon that can easily take out or set up on Rock-types make good partners for Rattata. Fighting-type Pokemon in particular are useful because Rattata has a knack for luring and killing Ghost-type switch-ins which, in turn, allows Fighting-type Pokemon to fire off STAB moves without worry. Highest on the list is Machop, who can confuse every single switch-in, bar the occasional Slowpoke, with 100% accurate DynamicPunches once the opponent's Ghost-types have been eliminated.</p>

<p>All of the physical walls that hinder Rattata, bar Koffing and Bronzor, are weak to either Electric- or Ice-type attacks, so pairing Rattata with a strong special sweeper with STAB on these types can be helpful. Chinchou gets special mention for being able to set up on some of these walls while being able to use the Thunderbolt + Ice Beam combination effectively. Porygon is another Pokemon that can do this and will appreciate Rattata's Ghost trapping abilities.</p>

[Optional Changes]

<p>Most of Rattata's best options have already been mentioned. Rattata has a fairly extensive special movepool but for the most part Rattata's poor Special Attack stat of 25 is too low to be useful. Blizzard or Ice Beam is the only move with a possibility of being useful to hit Gligar switching in; however, that is a gimmick at best. On the physical side, Rattata can fill a offensive support role with Taunt and Super Fang to mess with walls, but again there are better Pokemon for the job in almost every case.</p>

<p>You may wish to run either Pluck or Zen Headbutt. Both are situational but can prove useful. Pluck can steal the opponent's pinch or Oran Berries if you are lucky. Zen Headbutt is Rattata's strongest move against Koffing, and is also a good option to hit the common Fighting-type priority abuse Pokemon switching in, notably Croagunk, for larger amounts of damage. Rattata is infamous for its F.E.A.R. set in higher tiers and can attempt to pull off such a set in LC. Reliable priority in the form of Quick Attack makes such a set possible for the more ballsy battlers that play Little Cup. Another gimmick set it can run is one consisting of Substitute + Pinch Berry + Reversal. Another point to note is that any set you do decide to use can run Facade. A lot of teams run Will-O-Wisp, and abusing that fact with Guts is always a good way to make the best of a bad situation.</p>

[Counters]

<p>Rock-types have been mentioned as problems for Rattata. Good choices include Onix, Rhydon, Geodude, Omanyte, and even Nosepass. All of them have high Defense and are resistant to Rattata's STAB. Rattata has paper defences so any strong attack from any one of them will ruin it. Other walls that give Rattata a hard time include Gligar, Koffing, and Shellder. Gligar can set up and sweep, Koffing can wall Rattata but needs to be careful not to give it a free Guts boost with Will-O-Wisp, and Shellder and easily take Rattata out with a Choice Scarf STAB move. Rattata also won't like taking Fighting-type priority attacks from the likes of Croagunk or Riolu either. Any strong and faster priority will suffice, as it is likely that Rattata will have taken previous damage through either recoil or status, making Elekid and Dratini good choices as well.</p>
 

eric the espeon

maybe I just misunderstood
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Fixed a bit of formatting for you and moved to QC where all new sets/analyses should be posted.

Just looking at the sets, look fairly solid. First concern is whether Flame Wheel is actually worth using, though on calcing it the damage is surprisingly not too bad. Possible 2KO if you get a low then high damage roll, 3HKO otherwise with Guts. Next, why no Sucker Punch on the Guts sweeper? Rattata is not fast enough to simply do without priority, if anything the slashes should look something like:
move 1: Facade
move 2: Sucker Punch
move 3: Flame Wheel / Crunch
move 4: Quick Attack / Protect / U-turn

SP is needed to picking things off, and as far as I can see the only notable advantage other than Flame Wheel (which usually fails to 2HKO it's main target) as a Guts Sweeper over, say, Taillow who can Brave Bird ghosts to death.

You are going to need to add natures to the sets.

I could see Counter being worth an OC mention, or at least some testing.
 
Rattata also wont like taking Fighting typed priority attacks from the likes of Machop
Machop's only Fighting-type Priority move is Vacuum Wave, which it never uses.

edit: 1,111th post
 
It gets Flame Wheel and Guts > Gunk. Ya, Water Absorb is usually better, but if you come in on status you hit like a truck. It also has much better speed than Croagunk so it can hit stuff with priority before it hits you. It can also come in for free on Scarf Gastly and Pursuit it to remove it from the match. It also has the option of U Turn which is a GREAT scouting move and is always useful on any team.

Edit: Croagunk may be better, but Rattata is definitely not outclassed because of the above stated reasoning.
 
Fixed a bit of formatting for you and moved to QC where all new sets/analyses should be posted.

Just looking at the sets, look fairly solid. First concern is whether Flame Wheel is actually worth using, though on calcing it the damage is surprisingly not too bad. Possible 2KO if you get a low then high damage roll, 3HKO otherwise with Guts. Next, why no Sucker Punch on the Guts sweeper? Rattata is not fast enough to simply do without priority, if anything the slashes should look something like:
move 1: Facade
move 2: Sucker Punch
move 3: Flame Wheel / Crunch
move 4: Quick Attack / Protect / U-turn

SP is needed to picking things off, and as far as I can see the only notable advantage other than Flame Wheel (which usually fails to 2HKO it's main target) as a Guts Sweeper over, say, Taillow who can Brave Bird ghosts to death.

You are going to need to add natures to the sets.

I could see Counter being worth an OC mention, or at least some testing.
You bring up a valid point about SP. I will make the revisions after I know what they should be exactly.

As for the Guts Sweeper Flame Wheel. It outspeeds and has chances to OHKO Steel Trapping Magnemite and Choice Band Beldum. RP Aron can have problems if it switches in on Flame Wheel. SR+Flame Wheel (switch) + Flame Wheel (RP) + SP + LO = maximum of 22 Damage. That KOs the High HP variant if you get lucky and has a much higher chance of destroying the 19 HP variant. It is a long shot but it can make the opponent think twice about trying to Set up on Rattata. Some Variants of Bronzor are 2HKOed by it as well. So Flame Wheel has its uses.

If that is good enough to keep Flame Wheel then it should stay. I personally think it is a good idea to keep it on the set.

Also sorry for posting in the wrong place.
 
U-Turn and Sucker Punch need to be mandatory on every set, as they're all Rattata has on Croagunk/Tailow respectively. Flame Wheel might be of some merit in AC, but idealy if you're faced with Bronzor or Aron you should just U-Turn out into a counter or something that can set up on or revenge them better. Flame Wheel limits Rattata's priority and scouting options and isn't worth it on the main sets.

Maybe mention that Reversal could work on the Guts sweeper set and gives it another option over Tailow (Fighting/Dark has great coverage). Pursuit is also worth mentioning as Rattata is big ghost bait and has no way of keeping them from switching. With Pursuit you can run something akin to Stunky but with U-Turn.
 
[SET]

name: Revenging Rat
move 1: Quick Attack
move 2: Sucker Punch
move 3: U-turn / Flame Wheel
move 4: Pursuit / Return
item: Life Orb
ability: Guts
evs: 36 HP / 228 Atk / 180 Spe
U-turn is a far better move than Flame Wheel which is weak as hell (Doesn't 2HKO iirc). I'd rather U-turn out and deal a hefty amount of damage.

[SET]

name: Guts Sweeper
move 1: Facade
move 2: Sucker Punch
move 3: U-turn / Flame Wheel
move 4: Quick Attack / Crunch
item: Toxic Orb / Burn Orb
ability: Guts
evs: 36 HP / 228 Atk / 180 Spe

[Set Comments]
U-turn and Sucker Punch should be recommended on this set 100%. This is what I think it should look like.

Also, include natures (Adamant) and re-order the sets putting the most effective one at the top.

Once these changes are made I'll likely approve this.
 

Ice-eyes

Simper Fi
To be honest, I think Flame Wheel is needed as it's the only real advantage Rattata has over Taillow (hitting Bronzor). Otherwise, slightly more powerful priority isn't really worth getting outpaced by Gligar and having no opportunities to switch in.

You could, of course, run Adamant, which isn't that bad an idea.
 
Sucker Punch is one of the best moves in Little Cup, it differentiates them enough. Flame Wheel as a slash is good enough, in my opinion.
 
dont put in FEAR, its a gimmick and with more hail/ss/ghosts should never work.

i think i would slash facade into the first set as well, over return actually - rattata can be a good status absorber for burn twave and poison and despite how rare they are, having a move to punish people for doing that and letting you "revenge" is a good idea.
 
Ok. I have done some testing and calcing with Rattata and Revenging Rat will be renamed Life Orb and will be focused more on how Rattata is actually the only ghost killer that isn't crippled by Will-O-Wisp and how it can lay some serious amounts of damage on every ghost including being able to ohko Duskull sometimes.

I will also be changing the Guts set to what Heysup suggested. It is indeed better. Flame Wheel is very situational and U-turn is usually better for both damage and scouting purposes.

When I get a moment I will edit all this into the OP and fix it up so it is ready for QC checks.
 
...ah... is there any particular reason that Toxic Orb is the primary item on the Guts set over Flame Orb? I realize that with the low punishment thresholds in LC, it rarely matters, but I'd think that taking less residual damage is preferable to the alternative. :0 Toxic Orb is really only better than Flame Orb when it comes to Quick Feet Pokemon (and Shroomish, duh).
 
Toxic Orb does have less residual damage over the first two turns and they are the same on the third because Toxic Orb goes 6%, 12%, 18% and flame orb goes 12 12 12. Rattata usually isn't in for longer than 3 turns.
 

bugmaniacbob

Was fun while it lasted
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Okay done now

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[Overview]

<p>Rattata is one of those Pokemon that is just plain cool. It is a little energetic rat that made a name for itself as one of the most fun gimmicks of early DP. Since then it hasn't seen as much love, especially considering once people discovered how much better the Clefairy line was is at that set. However,(comma) this lack of love in is unfounded as it Rattata has some tricks up those little purple sleeves. It is these small pros that can make Rattata such a rewarding Pokemon to use. Rattata has an excellent ability One of the better abilities available and some nice egg moves, enabling now enable Rattata to help out teams that need a bit more fun while still getting the job done.</p>

<p>Sadly for Rattata, there are some good candidates for the jobs it tries to do, it is almost entirely outclassed in almost all areas by other Pokemon; however, in every case it has some quirk that makes sure it isn't totally outclassed by these other Pokemon, sometimes even being the a better choice than the more popular and well-known option. Taillow, Stunky,(comma) and Munchlax better move over, Rattata is in the building.</p>

[SET]
name: Revenging Rat
move 1: Quick Attack
move 2: Sucker Punch
move 3: Pursuit / U-turn
move 4: Return / Flame Wheel
item: Life Orb
nature: Adamant
ability: Guts
evs: 228 Atk / 76 SpD / 180 Spe

[Set Comments]

<p>Rattata makes a decent revenge killer thanks to STAB Priority priority and added in addition to access to Sucker Punch. There are obviously other pokemon Pokemon that look better on paper,(comma) but none of the others that fill this role of them have the added ability of being able to take out Steels Steel-types, which its counterparts can't Rattata can do [Not to question this statement but surely Croagunk does this better and can take out Steel-types? Furthermore, Flame Wheel isn't even the primary option. If this is such an important point you should make Flame Wheel the first option or Rattata is almost entirely outclassed]. This point in itself is enough reason to consider Rattata for a place on your team.</p>

<p>Rattata also has the ability to beat some of the deadly scarfers Choice Scarf users that other priority revengers revenge killers have difficulties with, namely Gastly. Sucker Punch is something that may come as a surprise. Alternatively, if Gastly is locked into Shadow Ball, Rattata can take it out of the game with Pursuit.</p>

[Additional Comments]

<p>Normal has good type coverage overall, only being resisted by ineffective against Steel, Rock and Ghost Steel-, Rock-, and Ghost-types. Coupled with Rattata's other moves,(comma) this means that the only type of pokemon it Pokemon Rattata will have difficulties difficulty revenging revenge killing are Rock types Rock-types. For this reason it is good to partner Rattata with a strong Fighting typed Fighting-type priority user like Croagunk who, alongside Rattata, can revenge kill most threats your team will come up against. Croagunk also resists the Fighting type Fighting-type moves that will be aimed in Rattata's direction at Rattata.</p>

<p>Another good partner to consider is Baltoy. Baltoy resists Fighting Fighting-type attacks while Rattata is immune to Ghost Ghost-type attacks and can punish them their STAB users with Pursuit. As a pokemon Pokemon that will be switching in and out alot a lot, Rattata really enjoys Rapid Spin support,(comma) which Baltoy can provide. Baltoy also has the quirk of being able to switch into Hazards entry hazards with little damage to itself thanks to it's its Stealth Rock resistance and Spikes immunity.</p>

<p>The choice of moves depends on what you want Rattata to do. Pursuit is the best option to make the most of Rattata's typing and to give it something over some of the other Revenge revenge killers that may be vying for the spot. It is also the best counter around to Will-o-wisp Will-O-Wisp Gastly, or any ghost Ghost-type that uses that move. For examply example, a Duskull takes 14 damage minimum from Pursuit even when it doesn't switch out [With or without Guts? Please specify]. U-turn is also a good choice as it can also help support the team. A fast U-turn is always useful to allow a counter in for whatever you your opponent chooses to switch into Rattata. Both of these moves make the most of an opponent's switching so the choice is up to you.</p>

<p>As for the last slot, that is mainly used on The last slot is mainly reserved for taking on slower,(comma) healthier threats. Slow and bulky Pokemon take a chunk of damage from the a strong,(comma) STAB-boosted Return. Fire Flame Wheel is also an option thanks to its ability to not leave Rattata completely helpless against Steel types Steel-types as well as taking out the quite often slow Grass types Grass-types. Of course,(comma) whichever move you don't use in the third slot can also go in this slot as well if that is what your team needs.</p>

[SET]
name: Guts Sweeper
move 1: Facade
move 2: Sucker Punch
move 3: U-turn / Flame Wheel / Crunch
move 4: Quick Attack / Protect
item: Toxic Orb / Flame Orb
ability: Guts
evs: 36 HP / 228 Atk / 180 Spe

[Set Comments]

<p>At first glance it seems like Rattata would be completely outclassed by Teddiursa and Taillow as a status sweeper. However, it has more attack a higher Attack stat than Quick Feet Teddiursa and also has a few quirks that give it the edge over the other Pokemon you might be wanting considering to fill this role on your team.</p>

<p>The Normal / Dark combination is a staple on many Normal-type Little Cup sweepers these days such as Munchlax and Eevee. Rattata is no different. With access to a very good STAB in the form of Facade, especially once Rattata is poisoned. Along with the coverage, strength and speed of Sucker Punch, and extra coverage moves, makes Rattata is a Pokemon to fear.</p>

[Additional Comments]

<p>Toxic Orb is the chosen as the primary item for two reasons. Firstly, it is unreliable unrealistic to assume that there is a good chance of Rattata being statused spontaneously by something that will be beneficial to it thanks due to the lower amount of status used in Little Cup than in most other tiers. Secondly, with in the fast-paced metagame that is Little Cup,(comma) Rattata is unlikely to be alive for very long and Toxic Orb results in the least amount of health lost over the first three turns,(comma) which is about Rattata's lifespan in most situations.</p>

<p>The choice of between the last two moves determines how you will play Rattata. If you run Quick Attack,(comma) Rattata can then function as a back-up revenge killer,(comma) and it is always useful to have priority in Little Cup. Protect lets you bring Rattata in after one of your Pokemon have has fainted and be able enables Rattata to activate Guts without any harm to yourself. U-turn lets Rattata work as a semi pseudo-scout and can be useful in letting your team trap Rock types Rock-types to set up on. Therefore of if you are using U-turn it is useful to have a Pokemon that can set-up on Rock-types, such as Dual Screens dual screen Bronzor and even Rock Polish Aron if what you trap isn't of the Rock/Ground variant. Crunch gives a more reliable option to hit slower Pokemon such as Bronzor and Duskull,(comma) who may try to stall you out until you die due to status. Flame Wheel is also a reasonale reasonable option to hit the Steel typed switch in Steel-type switch-ins.</p>

[Team Options]

<p>Rattata has trouble with Rock-types more than anything else. Therefore Pokemon that can easily take out or set up on rock types Rock-types make good partners for Rattata. Fighting-type pokemon Pokemon in particular are useful because Rattata has a knack for luring and killing Ghost typed Ghost-type switch-ins which, in turn, allows Fighting-type Pokemon to fire off stab STAB moves without worry. Highest on the list of these is Machop,(comma) who can confuse every single switch in switch-in with 100% accurate DynamicPunches once the opponents opponent's Ghost-types have been eliminated [actually, Own Tempo Slowpoke cannot be confused and is a common switch-in, maybe you should mention that?].</p>

<p>All of the physical walls that hinder Rattata bar Koffing are weak to either Electric or Ice typed Electric- or Ice-type attacks,(comma) so pairing Rattata with a strong special sweeper with STAB in on these types can be helpful [Uh what about Bronzor?]. Chinchou gets special mention for being able to set up on some of these walls while commonly carrying able to use the chiche Bolt/Beam Thunderbolt + Ice Beam combination. Porygon is another Pokemon that can do this and will appreciate Rattata's ghost Ghost trapping abilities.</p>

[Optional Changes]

<p>Most of Rattata's best options have already been mentioned. Rattata has a fairly extensive special movepool but for the most part Rattata's poor Special Attack stat of 25 is too low to be useful. Blizzard or Ice Beam is the only move with a possibility of being useful to hit the Gligar switch switching in; however, , However that is a gimmick at best. On the physical side,(comma) Rattata can fill a offensive support role with Taunt and Super Fang to mess with walls but again there are better Pokemon for the job in almost every case.</p>

<p>You may wish to run either Pluck or Zen Headbutt. Both are situational but can prove useful. Pluck can steal the opponent's pinch or Oran berries Berries if you are lucky. Zen Headbutt is Rattata's strongest move against Koffing and is also a good option to hit the common Fighting Priority Fighting-type priority abuse Pokemon switch in switching in, notably Croagunk, for larger amounts of damage.</p>

<p>Rattata is rather well known infamous for its FEAR set in high higher tiers and can attempt to pull of off such a set in LC. Reliable priority in the form of Quick Attack makes such a set possible for the more ballsy battlers that play Little Cup. Another cliche gimmick set it can run is the sub/pinch/reversal Substitute + Pinch Berry + Reversal courtesy of an egg move when bred with Growlithe or Vigoroth.</p>

<p>Another point to note is that any set you do decide to use can run Facade. Alot A lot of teams run Will-o-wisp Will-O-Wisp and abusing that fact with alongside Guts is always a good way to make the best of a bad situation.</p>

[Counters]

<p>Rock types Rock-types have been previously mentioned as problems for Rattata. Good choices include Onix, Rhydon, Geodude, Omanyte,(comma) and even Nosepass. All of them have high defence Defense and are resistant to Rattata's STAB. Rattata has paper defences so any strong attack from any one of them will ruin Rattata it.</p>

<p>Other walls that give Rattata a hard time include Gligar,(comma) and Koffing,(comma) and Shellder. Gligar can set up a sweep, Koffing can wall Rattata but needs to be careful not to give it a free Guts boost with Will-O-Wisp,(comma) and Shellder and easily take Rattata out with a Scarfed Choice Scarf STAB move.</p>

<p>Rattata also wont won't like taking Fighting typed Fighting-type priority attacks from the likes of Croagunk or Riolu either. Any strong and faster Priority priority will suffice as it is likely that Rattata will have taken previous damage through either recoil or status making Elekid and Dratini good choices as well.</p>


 

Badal

Shit
is a Contributor Alumnus
Just an opinion, but I feel you should include FEAR as a separate strategy especially considering how it is highly effective and it is quite popular. I know it has a mention in team options, but I disagree with kd24 on this one. It is a highly succesful gimmick set, at it. Every set has its weakness and Ghost types and such are FEAR's weakness.
Though feel free to not include it. This is just my personal opinion ^
 

Dubulous

I look just like Buddy Holly.
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ILoveLiza if you could edit in bugmaniacbob's grammar check we would really appreciate it. That way the next check could be done and we can upload this to the website.
 
Sorry was out of smogon for a bit. Got a bit angry and had bad activity. Will make those edits now. Then I only need one GP check.
 

Oglemi

Borf
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I is doing random checks.

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[Overview]

<p>Rattata is one of those Pokemon that is just plain cool. It is a little energetic rat that made a name for itself as one of the most fun gimmicks of early DP, the F.E.A.R. set (which stands for Focus Sash, Endeavor, (Quick) Attack, Rattata).. Since then it hasn't seen as much love, especially considering how much better the Clefairy line is at that set. However, this lack of love is unfounded as Rattata has some tricks up those little purple sleeves. It is these small pros that can make Rattata such a rewarding Pokemon to use. Rattata has an excellent ability and some nice egg moves, enabling Rattata it to help out teams that need a bit more fun, (comma) while still getting the job done.</p>

<p>Sadly for Rattata, it is almost entirely outclassed in almost all areas by other Pokemon; however, in every case it has some quirk that makes sure it isn't totally outclassed by these other Pokemon left behind, sometimes even being a better choice than the more popular and well-known option. Taillow, Stunky, and Munchlax better move over, Rattata is in the building.</p>

[SET]
name: Revenging Rat
move 1: Quick Attack
move 2: Sucker Punch
move 3: Pursuit / U-turn
move 4: Return / Flame Wheel
item: Life Orb
nature: Adamant
ability: Guts
evs: 228 Atk / 76 SpD / 180 Spe

[Set Comments]

<p>Rattata makes a decent revenge killer thanks to its access to STAB priority, in addition to access to Sucker Punch. There are obviously other Pokemon that look better on paper, but none of them have the added ability to take on some Steel-types, which Rattata can do with Flame Wheel. This point in itself is enough reason to consider Rattata for a place on your team.</p>

<p>Rattata also has the ability to beat some of the deadly Choice Scarf users that other priority revenge killers have difficulties with, namely Gastly, thanks to Sucker Punch.Sucker Punch is something that may come as a surprise. Alternatively, if Gastly is locked into Shadow Ball, Rattata can take it out of the game with Pursuit. The same process works with other Ghost-types as Rattata is the only viable Pursuit user that benefits from the ever common Will-O-Wisp.</p>
This paragraph should move below the Additional Comments tag. See the comments below for the reason why.

[Additional Comments]

<p>Normal has good type coverage overall, beingonly ineffective only against Steel-, Rock-, and Ghost-types. Coupled with Rattata's other moves, this means that the only type of Pokemon Rattata will have difficulty revenge killing are Rock-types. For this reason it is good to partner Rattata with a strong Fighting-type priority user like Croagunk who, alongside Rattata, can revenge kill most threats your team will come up against. Croagunk also also has the added benefit of resisting resists Fighting-type moves aimed at Rattata.</p>

<p>Another good partner to consider is Baltoy. Baltoy resists Fighting-type attacks, (comma) while Rattata is immune to Ghost-type attacks and can punish their STAB users with Pursuit. As a Pokemon that will be switching in and out a lot, Rattata really enjoys Rapid Spin support, which Baltoy can provide. Baltoy also has the quirk of being able to switch into entry hazards with little damage thanks to its Stealth Rock resistance and Spikes immunity.</p>

<p>The choice of moves depends on what you want Rattata to do. Pursuit is the best option to make the most of Rattata's typing and to give it something over some of the other revenge killers that may be vying for the spot. It is also the best counter around to Will-O-Wisp Gastly, or any Ghost-type that uses that move. For example, a Duskull takes 14 damage minimum from Pursuit even when it doesn't switch out after a Guts boost. U-turn is also a good choice as it can also help support the team. A fast U-turn is always useful to allow a counter bring a teammate in for whatever your opponent chooses to switch into Rattata. Both of these moves make the most of an opponent's switching, (comma) so the choice is up to you.</p>

<p>The last slot is mainly reserved for taking on slower, healthier threats. Slow and bulky Pokemon take a chunk of damage from a strong, STAB-boosted Return. Flame Wheel is also an option thanks to its ability to not leave Rattata completely helpless against Steel-types as well as taking out slow Grass-types. Of course, whichever move you don't use in the third slot can also go in this slot as well if that is what your team needs.</p>
These last two paragraphs should be the second and third paragraph respectively. In general, we've been writing movesets so that it talks about, in order, what the set does, what the moves do, what the EVs do, what the item does, what other viable moveslot options there are, what can't this set beat, and finally, who are good teammates.

[SET]
name: Guts Sweeper
move 1: Facade
move 2: Sucker Punch
move 3: U-turn / Flame Wheel / Crunch
move 4: Quick Attack / Protect
item: Toxic Orb / Flame Orb
ability: Guts
evs: 36 HP / 228 Atk / 180 Spe

[Set Comments]

<p>At first glance it seems like Rattata would be completely outclassed by Teddiursa and Taillow as a status sweeper. However, it has a higher Attack stat than Quick Feet Teddiursa, (remove comma) after Guts, and also has a few quirks that give it the edge over the other Pokemon you might be considering to fill this role on your team.</p>

<p>The Normal / Dark combination is a staple on many Normal-type Little Cup sweepers such as Munchlax and Eevee. Rattata is no different. , and Rattata is no exception to the rule. With access to a very good STAB in the form of Facade, Sucker Punch, and extra coverage moves, Rattata is a Pokemon to fear.</p>

[Additional Comments]

<p>Toxic Orb is the chosen item of choice as the primary item for two reasons. Firstly, it is unrealistic to assume that there is a good chance of Rattata being statused spontaneously, (comma) due to the lower amount of status used in Little Cup than in most other tiers. Secondly, in the fast-paced metagame that is Little Cup, Rattata is unlikely to be alive for very long and Toxic Orb results in the least amount of health lost over the first three turns, which is about Rattata's lifespan in most situations.</p>

<p>The choice between the last two moves determines how you will play Rattata. If you run Quick Attack, Rattata can then function as a back-up revenge killer, and it is always useful to have priority in Little Cup. Protect lets you bring Rattata in after one of your Pokemon has fainted and enables Rattata to activate Guts without any harm. U-turn lets Rattata work as a pseudo-scout and can be useful in letting your team trap Rock-types who your team can then use to set up on. to set up on. Therefore if you are using U-turn it is useful to have a Pokemon that can set-up on Rock-types, such as dual screen Bronzor and even Rock Polish Aron. Crunch gives a more reliable option to hit slower Pokemon such as Bronzor and Duskull, who may try to stall you out until you die due to status. Flame Wheel is also a reasonable option to hit Steel-type switch-ins.</p>

[Team Options]

<p>Rattata has trouble with Rock-types more than anything else. Therefore, (comma) Pokemon that can easily take out or set up on Rock-types make good partners for Rattata. Fighting-type Pokemon in particular are useful because Rattata has a knack for luring and killing Ghost-type switch-ins which, in turn, allows Fighting-type Pokemon to fire off STAB moves without worry. Highest on the list is Machop, who can confuse every single switch-in, bar the occasional Slowpoke, with 100% accurate DynamicPunches once the opponent's Ghost-types have been eliminated.</p>

<p>All of the physical walls that hinder Rattata, (comma) bar Koffing and Bronzor, (comma) are weak to either Electric- or Ice-type attacks, so pairing Rattata with a strong special sweeper with STAB on these types can be helpful. Chinchou gets special mention for being able to set up on some of these walls while being able to use the Thunderbolt + Ice Beam combination effectively. Porygon is another Pokemon that can do this and will appreciate Rattata's Ghost trapping abilities.</p>

[Optional Changes]

<p>Most of Rattata's best options have already been mentioned. Rattata has a fairly extensive special movepool but for the most part Rattata's poor Special Attack stat of 25 is too low to be useful. Blizzard or Ice Beam is the only move with a possibility of being useful to hit Gligar switching in; however, that is a gimmick at best. On the physical side, Rattata can fill a offensive support role with Taunt and Super Fang to mess with walls, (comma) but again there are better Pokemon for the job in almost every case.</p>

<p>You may wish to run either Pluck or Zen Headbutt. Both are situational but can prove useful. Pluck can steal the opponent's pinch or Oran Berries if you are lucky. Zen Headbutt is Rattata's strongest move against Koffing, (comma) and is also a good option to hit the common Fighting-type priority abuse Pokemon switching in, notably Croagunk, for larger amounts of damage.</p>

<p>Rattata is infamous for its FEAR F.E.A.R. set in higher tiers and can attempt to pull off such a set in LC. Reliable priority in the form of Quick Attack makes such a set possible for the more ballsy battlers that play Little Cup. Another gimmick set it can run is the one consisting of Substitute + Pinch Berry + Reversal.</p>

<p>Another point to note is that any set you do decide to use can run Facade. A lot of teams run Will-O-Wisp, (comma) and abusing that fact with Guts is always a good way to make the best of a bad situation.</p>
These last paragraphs can be merged into one large paragraph.

[Counters]

<p>Rock-types have been mentioned as problems for Rattata. Good choices include Onix, Rhydon, Geodude, Omanyte, and even Nosepass. All of them have high Defense and are resistant to Rattata's STAB. Rattata has paper defences so any strong attack from any one of them will ruin it.</p>

<p>Other walls that give Rattata a hard time include Gligar, Koffing, and Shellder. Gligar can set up a and sweep, Koffing can wall Rattata but needs to be careful not to give it a free Guts boost with Will-O-Wisp, and Shellder and easily take Rattata out with a Choice Scarf STAB move.</p>

<p>Rattata also won't like taking Fighting-type priority attacks from the likes of Croagunk or Riolu either. Any strong and faster priority will suffice, (comma) as it is likely that Rattata will have taken previous damage through either recoil or status, (comma) making Elekid and Dratini good choices as well.</p>
These last paragraphs can just be merged into one large paragraph. It looks kind of messy with it so spread out and choppy.


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GP 2/2

 

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