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RBY In-Game Tiers (COMPLETE)

Discussion in 'Uploaded Analyses' started by atsync, May 20, 2013.

  1. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

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    NOTE: DO NOT COMMENT ON THE ACTUAL TIERS IN THIS THREAD. THIS THREAD IS FOR THE ARTICLE ONLY. IF YOU DON'T AGREE WITH WHERE A POKEMON IS PLACED, GO HERE.

    RBY In-Game Tiers

    Introduction

    The best possible Pokemon for an in-game team is one that is obtained at the start of the game, can OHKO enemies easily, takes little damage in return, can learn useful moves upon leveling up, isn't too reliant on valuable TMs, and matches up well against all Gym Leaders and Elite 4 members. Naturally, such a Pokemon doesn't exist, but Pokemon that are closer to this ideal are obviously the best ones to use.

    The goal of this in-game tier list is to recommend a select group of Pokemon for an efficient run through Pokemon Red, Blue, and Yellow. The Pokemon that fit most of the above requirements are placed in Top or High tier. Very inefficient Pokemon that lack these attributes are placed in Low tier. Pokemon that have some of these attributes but are let down by significant flaws are put in Mid tier. This list assesses Pokemon according to six criteria:
    • Availability: in general, Pokemon that are obtained earlier and more easily tend to be more useful. Availability mostly looks at how early the Pokemon can be caught, with some consideration of what level the Pokemon is at when it is caught.
    • Stats: for efficient runs, you obviously want Pokemon with good stats. However, it must be said that stats come into play far less in RBY than in later generations when talking about in-game play.
    • Movepool: Pokemon that learn strong moves by level-up and with little TM support are preferred because it allows you to conserve your valuable TMs for other Pokemon that need them. However, being TM dependent isn't necessarily a death sentence. For example, if a Pokemon requires TMs to get a useful moveset but is capable of learning so many TMs that it can run several different movesets to suit its team, TM dependency isn't as crippling. TM dependency becomes a problem if the Pokemon requires specific TMs that would prevent you from using a large number of other Pokemon effectively as teammates.
    • Type: the best typings are those that provide useful STABs with plenty of coverage while leaving the Pokemon with few relevant weaknesses. Typing often determines how a Pokemon will perform against Gym Leaders and the Elite 4.
    • Power: being able to defeat multiple Trainers quickly without having to heal is essential for an efficient run. Power looks at a combination of stats, movepool, and type to judge a Pokemon's ability to sweep through multiple Trainers.
    • Match-Ups: a Pokemon's ability to take on important Trainers is a strong point for consideration. Such Trainers include your rival, Gym Leaders, and the Elite 4.
    Don't confuse an efficient run with a speed run. Speed runs are often segmented and recorded with luck manipulation through resets; these runs aim for the absolute fastest in-game time, but the real time spent on them is usually much more. An "efficient" run simply assumes that you want to play through in a relatively short amount of real time.

    The most efficient team size for these types of runs is only one member. However, using this team size for the purposes of tiering would result in the list becoming incredibly centralized around Pokemon with specific coverage obtained early on in the game. Therefore, this list assumes teams will have at least 3 members.

    Due to the large effect they would have on the tier list, the Missingno. and Mew glitches are not considered in tiering.

    Note that the locations listed for each Pokémon represent what has been judged as the most efficient way of obtaining the Pokémon. There are many cases where a Pokémon may be obtainable before the location listed, but these tend to be less efficient due to low catch levels.

    Top Tier

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    Abra
    Availability: Route 24 (RB); Route 5 (Y) (Early)
    Stats: Great
    Movepool: Decent
    Additional Comments: Although it's annoying to catch and lacks power before it evolves, Abra is a very powerful attacker that is obtained early. It is very TM efficient, its STAB moves have excellent coverage by themselves, and its high Special and Speed allow it to steamroll most Trainers.


    [​IMG]
    Articuno
    Availability: Seafoam Islands (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Articuno has wonderful stats and it's caught at a very high level, so it can easily blast through most Trainers and make some of the later important match-ups quite trivial. It also learns its best moves without TM support. Articuno's only problem is that it's encountered late and in an inconvenient location.


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    Clefairy
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Clefairy can be caught and evolved very early, thereby providing you with an incredibly powerful early-game Pokemon that also remains useful late-game. Although it relies on TMs, it's compatible with a huge number of them and can acquire a good moveset without hindering its teammates.


    [​IMG]
    Diglett
    Availability: Diglett's Cave (Early)
    Stats: Average
    Movepool: Wide
    Additional Comments: Diglett is easy to catch and arrives right before the one Gym it dominates. Its excellent Speed and decent Attack let it sweep most Pokemon, and it gets great moves like Dig, Earthquake, and Slash by level-up, so it's very TM efficient. If you're lucky, it can even be caught as a high level Dugtrio.


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    Nidoran-F
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-F arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. It has a niche over Nidoran-M in that it can learn Body Slam as a Nidoqueen by level-up. It's mainly let down by its lack of powerful STAB for half of the game.


    [​IMG]
    Nidoran-M
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-M arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. Its access to Horn Attack at level 8 gives it an edge over Nidoran-F. It's mainly let down by its lack of powerful STAB for half of the game.


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    Squirtle (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Squirtle has the best typing and the widest movepool of all the starters. It's obtained early, it matches up well against many Gym Leaders and Elite 4 members, and its stats are good enough for it to be useful throughout most of the game.


    [​IMG]
    Zapdos
    Availability: Power Plant (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Zapdos's excellent stats, high catch level, and great dual STABs allow it to dominate late-game. Its late arrival time and slight reliance on the Thunderbolt TM prevent it from being perfect, however.


    High Tier

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    Bulbasaur (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur has a niche in that it is the best counter to Misty. It can also learn Razor Leaf, an incredibly powerful move than can KO many Pokemon easily. However, Bulbasaur is let down by its thin movepool before it learns Razor Leaf, which limits its power on some of the early routes, especially if it doesn't get Body Slam. Bulbasaur's use is also limited against your rival.


    [​IMG]
    Charmander
    Availability: Pallet Town (RB); Route 24 (Y) (Early)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Learning Ember actually makes Charmander the best starter for some of the earlier routes. When it evolves into Charizard, it becomes an excellent sweeper with Slash and potentially Dig. Unfortunately, Charmander is reliant on TMs mid-game, and it's somewhat let down by Charmeleon's mediocre offensive stats. Note that Yellow Charmander is worse because it arrives later and under-leveled, but it's still good because it can grind easily against the Grass-types nearby.


    [​IMG]
    Doduo
    Availability: Route 16 (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Doduo arrives later than the other Normal-type birds, but it can use Erika's Gym to gain experience and evolve easily. Its high Speed and Attack are perfect for cleaning up routes. Its access to Tri Attack gives it an edge over the other birds, though it's still let down by its limited coverage.


    [​IMG]
    Farfetch'd (RB)
    Availability: Vermillion City (Early)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Despite its terrible base stats, Farfetch'd's boosted experience and early access to Swords Dance makes it a surprisingly powerful attacker. It gains Slash later on, which gives it free kills without boosting, and it's one of the best HM slaves in the game. Its poor bulk and middling Speed tend to cause problems late-game though.


    [​IMG]
    Gastly
    Availability: Pokemon Tower (Mid-game)
    Stats: Great
    Movepool: Shallow
    Additional Comments: Gastly has an excellent typing and an ideal stat distribution for sweeping in-game, and it evolves very quickly. It performs very well against Gym Leaders and the Elite 4 if it is taught its best moves. However, Gastly has one of the worst level-up movepools in the game and is horribly TM dependent as a result.


    [​IMG]
    Jolteon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Jolteon has excellent Special and Speed from the moment it's obtained. It can make short work of entire routes with its STAB Thunderbolt. However, Jolteon's usefulness depends heavily on having access to Thunderbolt, and its usefulness drops drastically if Thunderbolt is not available.


    [​IMG]
    Jynx
    Availability: Cerulean City (Mid-game)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Jynx's STAB combination is fantastic. Although its stats are far from incredible, they are sufficient when supported by its boosted experience, which also mitigates the issue of obtaining it under-leveled. Note that while Jynx can cope without TMs better than some Pokemon, it will need the Psychic TM to reach its full potential.


    [​IMG]
    Krabby (BY)
    Availability: Seafoam Islands (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Despite its low Special, Crabhammer more than makes up for it with a high critical hit rate. Krabby's high Attack also gives Strength a nice kick and allows it to hit hard physically and specially. Sadly, it can't use its Ice-type attacks as effectively as other late-game Water-types (even Dragonite can survive them).


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    Mr. Mime
    Availability: Route 2 (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Mr. Mime has good Speed and Special stats, and it gains STAB on one of the best attacking types in the game. Boosted experience and Thunderbolt also give Mr. Mime advantages over Alakazam, who otherwise outclasses it. Mr. Mime is let down by TM dependency; it requires a TM to get Psychic, unlike Alakazam and Hypno.


    [​IMG]
    Omanyte
    Availability: Cinnabar Island (Late)
    Stats: Great
    Movepool: Decent
    Additional Comments: Omanyte has great Special and Defense, and its excellent typing makes it easy to grind against the Pokemon Mansion's Pokemon. Its coverage with Surf and an Ice-type move is excellent late-game too. Omastar is a bit slow though, so it will be outsped by certain Pokemon late-game.


    [​IMG]
    Sandshrew
    Availability: Route 4 (RB); Mt Moon (Y) (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: You can teach Sandshrew Dig soon after you get it, and Slash pairs well with Dig to provide near-perfect neutral coverage. Evolving early is the icing on the cake; once Sandshrew evolves, it's fantastic at cleaning up routes. Its dependence on Dig and its general lack of power before evolution are Sandshrew's main flaws.


    [​IMG]
    Seel
    Availability: Cinnabar Island (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Seel's (or Dewgong's, depending on which version you're playing) boosted experience arguably makes it the best late-game Water-type available. Dewgong's Ice-typing and access to Ice-type moves without TM support are also handy.


    [​IMG]
    Shellder
    Availability: Seafoam Islands (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Shellder has solid stats, a nice movepool, and can be evolved instantly. It isn't too TM dependent, and Tri Attack lets it deal with opposing Water-types better than some of the other Water-types. It is especially good in Yellow because it can be caught earlier than many other Water-type Pokemon. Shellder is overall very similar to Seel, but it lacks Seel's experience boost.


    [​IMG]
    Snorlax
    Availability: Route 16 or Route 12 (Mid-game)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Snorlax is very bulky and powerful, especially right when it is obtained. It learns a lot of great moves from level-up and TMs, and is caught at a high level. Snorlax's only real flaw is its terrible Speed. It's often on the receiving end of chip damage and annoyances like Confuse Ray, so you'll need to stock up on healing items.


    [​IMG]
    Squirtle (Y)
    Availability: Vermillion City (Early)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Squirtle is worse in Yellow because it arrives later and is very under-leveled, so another Water-type may be preferred. Squirtle can still be salvaged, however, because it is easy to grind against both the Trainers east of Vermillion City and the wild Pokemon in Diglett's Cave. Once it catches up, it plays just like it does in the other versions.


    [​IMG]
    Staryu
    Availability: Seafoam Islands (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Aside from being an excellent sweeper with its high Speed and Special stats, Staryu's movepool is particularly large for a Water-type, with access to Thunderbolt and Psychic alongside the usual Surf, Ice Beam, and Blizzard. Starmie is amazing if it gets all of these moves, but this requires substantial TM support.


    [​IMG]
    Tentacool
    Availability: Route 19 or Route 21 (Late)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Tentacruel has access to the most powerful Surf in the game, and Ice Beam, Blizzard, and even Mega Drain are options for coverage. It can be caught at high levels, evolves quickly, sweeps well, and has great match-ups late-game.


    [​IMG]
    Vaporeon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vaporeon has great Special, bulk, and just enough Speed to outpace most Pokemon encountered on regular routes. It's obtained earlier than most Water-types too. Its movepool is a bit thin, but Vaporeon can at least learn Aurora Beam by level-up in Yellow to avoid using up TMs for coverage.


    Mid Tier

    [​IMG]
    Bellsprout
    Availability: Route 24 (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Victreebel has excellent offensive stats and decent speed, learns Sleep Powder and Growth early, and is a good counter to Misty. However, Bellsprout performs worse against Trainers like Sabrina. It also learns Razor Leaf late and needs to stay unevolved to learn both Razor Leaf and Body Slam. Its offensive movepool before it gets these moves is very limited, but it can at least run a Growth boosting set to sweep enemies.


    [​IMG]
    Bulbasaur (Y)
    Availability: Cerulean City (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur no longer provides a free "no grinding required" win over Misty, and it now arrives later and under-leveled. It isn't particularly powerful at first and its limited movepool gives it some coverage issues, but it evolves fairly quickly and it improves significantly once it learns Razor Leaf.


    [​IMG]
    Drowzee
    Availability: Route 11 (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Hypno's high Special and STAB Psychic attacks allow it to deal significant damage to many Pokemon. However, Drowzee is a bit slow and weak before it evolves. Although Hypno learns Psychic by level-up, it is learned fairly late, so Hypno either has to push on with weaker or unreliable moves like Confusion and Dream Eater for a while or use up the Psychic TM to get its best attack earlier.


    [​IMG]
    Electabuzz
    Availability: Power Plant (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Electabuzz is a fast and powerful Electric-type. Access to Thunderpunch makes it less reliant on the Thunderbolt TM, and the ability to learn Psychic gives it another niche. However, it is obtained fairly late and under-leveled, and it faces a ton of competition from other Electric-types (notably Zapdos, who arrives at the same time as Electabuzz).


    [​IMG]
    Exeggcute
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Exeggutor is very powerful and bulky, and it has an excellent STAB combination for many of the upcoming match-ups. It is mostly let down by arriving late in the game. It also has middling Speed and relies on TMs for access to most of its good moves.


    [​IMG]
    Flareon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Flareon's attacking stats are among the highest in the game, and it's fast enough to sweep most regular Trainers. However, like most Fire-types, Flareon has a horrible movepool. Its strongest STAB moves are learned late, and it relies on moves like Body Slam for power. It also has limited use against most Gym Leaders and the Elite 4.


    [​IMG]
    Geodude
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Geodude is obtained early, it has great Attack and Defense, and its typing is perfect for certain match-ups. On the other hand, it is very slow, it's TM dependent, and its low Special and weaknesses allow it to be beaten easily by certain types. Geodude is a useful Pokemon, but its flaws ensure that it needs significant support from teammates.


    [​IMG]
    Goldeen
    Availability: Route 23 (RB); Route 24 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Goldeen has solid Special and Attack, and it is fast enough to function on regular routes. It provides Water/Ice coverage late-game, though it lacks a good physical movepool, meaning that its above average Attack is somewhat wasted. Also keep in mind that Goldeen is noticeably outclassed by the majority of the other Water-types.


    [​IMG]
    Growlithe (R)
    Availability: Route 8 (Mid-game)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe's high stats and superior availability give it an edge over most of the other Fire-types. However, Growlithe is heavily reliant on the Dig TM to abuse its high Attack and win match-ups, so Growlithe probably shouldn't be used if that isn't available to it. With Dig, it is a terrific sweeper that plays very similarly to Charmander.


    [​IMG]
    Hitmonlee
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Hitmonlee has a favourable stat distribution, and it's the only Fighting-type with access to good STAB moves. It is also obtained at a high level, so it requires little grinding. However, Hitmonlee's movepool and coverage are limited, it has few favorable match-ups, and its defenses are among the worst in the game.


    [​IMG]
    Horsea
    Availability: Seafoam Islands (R) (Late); Route 23 (B) (Mid-game); Route 12 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Horsea has good Special, Defense, and Speed, and its access to STAB Surf (with Ice-type moves for coverage) allows it to perform well late-game. Sadly, it provides little else outside of that, unlike other late-game Water-types. Horsea is good, but consider your other options first.


    [​IMG]
    Jigglypuff
    Availability: Route 3 (RB); Route 5 (Y) (Early)
    Stats: Mediocre
    Movepool: Very Wide
    Additional Comments: Despite its middling stats and difficulties in grinding, Jigglypuff is obtained early and can be evolved early, and it has a massive movepool. Wigglytuff's STAB Mega Punch is among the strongest attacks available to you at that point in the game. Its low stats cause it issues late-game though, and it is flat-out outclassed by Clefable.


    [​IMG]
    Kabuto
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kabuto is rather weak when it's first obtained, so it needs training before it can help you much. Thankfully, it grinds well in Cinnabar Mansion, and once it gains Slash and evolves, it is a powerful attacker that can sweep Trainers easily. Its Special is acceptable enough to use Surf and Ice Beam for late-game coverage, though its STAB Surf is one of the weakest in the game.


    [​IMG]
    Krabby (R)
    Availability: Route 23 (Mid-game)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kingler is under-leveled in Red, which leaves it very far away from Crabhammer and makes it less useful overall. Still, Kingler can at least use its physical moves to beat regular route Pokemon, and moves like BubbleBeam and Surf are usable for STAB in the meantime. Its match-ups are still very good late-game.


    [​IMG]
    Magikarp
    Availability: Route 4 (Early)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Magikarp is pathetically weak when you first obtain it, and grinding it to level 20 uses up a lot of experience that you could be using on other Pokemon. However, there's no denying that Gyarados is one of the strongest Pokemon available thanks to its huge stats, wide movepool, and great match-ups, so all that hard work pays off eventually.


    [​IMG]
    Magnemite
    Availability: Power Plant (RB) (Late); Route 10 (Y) (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Magnemite has great Special and acceptable Speed. Magneton's STAB Thunderbolt is capable of sweeping many Trainers on its own. However, Magnemite's coverage is limited, and it needs the Thunderbolt TM to be useful. It isn't as immediately powerful as Jolteon because it starts off under-leveled, and it is obtained fairly late in Red and Blue.


    [​IMG]
    Mankey
    Availability: Route 5 (R); Route 22 (Y) (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Mankey's early availability and good movepool make it superior to most of the other Fighting-types. It is also a great partner for the starter Pikachu in Yellow because it can beat Brock comfortably. Although is fast and strong, it lacks a strong and reliable STAB attack, and it relies on TMs for coverage beyond Fighting / Normal.


    [​IMG]
    Meowth
    Availability: Route 5 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Meowth is fast and can hurt things with its STAB attacks. It arrives early, and it learns a few nice coverage moves from TMs too. However, Meowth's stats besides Speed are rather low, which often limits its power. It also takes ages to learn Slash, its strongest attack, so it relies on TMs to have strong moves for most of the game.


    [​IMG]
    Oddish
    Availability: Route 24 (Early)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Oddish's Grass typing gives it decent coverage against certain Trainers like Hikers, and it has some good match-ups, the most notable of which is Misty. Oddish is mostly let down by its bad movepool, and its typing tends to fall short on certain routes mid-game. It's also completely outclassed by Bulbasaur and Bellsprout, so it should only be considered by Red players who didn't pick Bulbasaur.


    [​IMG]
    Pikachu (RB)
    Availability: Viridian Forest (Early)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Pikachu arrives much earlier than other Electric-types, which gives it a niche over its competition. It's fast and pretty powerful when it evolves, and Electric-type attacks are good for the common birds. It is fairly TM dependent though, and it's a little bit weak before it evolves in Celadon City.


    [​IMG]
    Pikachu (Y)
    Availability: Pallet Town (Early)
    Stats: Pathetic
    Movepool: Decent
    Additional Comments: Because it can't evolve, you are using one of the weakest Pokemon in the game for the entire time. Its stats besides Speed are poor, and it tends to faint often, but its ability to learn Thunderbolt by level-up gives it at least marginal usability. Pikachu is actually a decent attacker mid-game with STAB Thunderbolt, but it lags late-game.


    [​IMG]
    Poliwag
    Availability: Route 10 (RB); Route 23 (Y) (Mid-game)
    Stats: Decent
    Movepool: Wide
    Additional Comments: Poliwag can learn a variety of special and physical moves from level-up and TMs, and it even gets Amnesia to try boosting. In Yellow, its catch level is very high, and it requires no grinding at all. Its stats are far from outstanding though, so it can't sweep teams as effectively as would be ideal. It also has one of weakest STAB Surfs in the game.


    [​IMG]
    Psyduck (RB)
    Availability: Seafoam Islands (Late)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Psyduck has well-balanced stats and access to Water- and Ice-type moves, so it can perform the role of late-game Water-type reasonably well. It doesn't provide much over many of the other Water-types though, so you should consider using those first before you consider Psyduck.


    [​IMG]
    Rattata
    Availability: Route 1 (Early)
    Stats: Below Average
    Movepool: Wide
    Additional Comments: Rattata is strong early-game because it hits hard and fast with STAB Hyper Fang. It grows and evolves quickly, and learns a ton of coverage moves from TMs. However, its low stats tend to hurt it late-game, and most of its coverage moves are highly contested TMs that can be used better by other Pokemon.


    [​IMG]
    Slowpoke
    Availability: Seafoam Islands (Late)
    Stats: Average
    Movepool: Wide
    Additional Comments: Slowpoke has a large physical and special movepool, and it can also use Amnesia to boost and sweep. Its typing and coverage are invaluable late-game. However, Slowbro is horribly slow, its offensive stats are far from outstanding without boosts, and it is fairly weak as a Slowpoke.


    [​IMG]
    Spearow
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Spearow arrives early with STAB Peck, which is useful for the early-game Bug-types. However, it is only useful in spurts after Viridian Forest because its early-game attacks are weak or unreliable. It also has limited coverage, but gaining Drill Peck later on ensures that it won't drop off like some other early-game Pokemon.


    [​IMG]
    Voltorb
    Availability: Route 10 (RB) (Mid-game); Power Plant (Y) (Late)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Voltorb has insane Speed, decent Special, and a useful typing. STAB Thunderbolt hits hard against most Pokemon that don't resist it. Unfortunately, Voltorb is pretty weak before evolving, it is nearly useless without the Thunderbolt TM, it has limited coverage outside of its STAB moves, and it is obtained late in Yellow.


    Low Tier

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    Aerodactyl
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Although Aerodactyl has well-distributed stats and an interesting typing, it arrives late, its movepool is incredibly limited, its defenses are mediocre, and it has a few bad weaknesses. Its combined attributes give it poor match-ups against the more difficult Elite 4 members.


    [​IMG]
    Caterpie
    Availability: Viridian Forest (RY); Route 2 (B) (Early)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Caterpie's early access to status moves and Confusion are nice, but Caterpie ultimately has inferior stats, a poor level-up movepool, and few useful match-ups. It's also tedious to grind, as it is a horrible battler before it evolves and learns Confusion.


    [​IMG]
    Chansey
    Availability: Safari Zone (Late)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Although Chansey is a strong battler, thanks to its high Special, impressive bulk, and wide movepool, it's a rare Safari Zone Pokemon with a low catch rate, which pretty much prevents it from ever being a good choice.


    [​IMG]
    Cubone
    Availability: Pokémon Tower (Mid-game)
    Stats: Mediocre
    Movepool: Decent
    Additional Comments: Cubone has an advantage in that it grinds really well in Pokemon Tower and doesn't rely on the Dig TM as much as some of the other Ground-types, but ultimately Cubone's power is limited by its poor Speed and mediocre offenses.


    [​IMG]
    Ditto
    Availability: Route 13 (RB) (Mid-game); Pokémon Mansion (Y) (Late)
    Stats: Pathetic
    Movepool: Shallow
    Additional Comments: Ditto has awful stats and can only use Transform. It relies on a strategy that almost never works in your favor. There is nothing good about Ditto; it's the worst Pokemon in the game.


    [​IMG]
    Dratini
    Availability: Celadon City (RB) (Mid-Game); Safari Zone (Y) (Late)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Dragonite is incredible, but it evolves so late that there is a good chance that it won't evolve before you beat the Champion! Ultimately, you will be using Dragonair for most of the game, who has poor stats. Combine that with how difficult it is to obtain and grind, and you're left with one of the most useless Pokemon available.


    [​IMG]
    Ekans
    Availability: Route 4 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Ekans has middling stats and its level-up movepool is poor. It is compatible with some nice TMs, but this comes with an opportunity cost, and Ekans isn't good enough to justify the use of these TMs on itself over superior Pokemon.


    [​IMG]
    Farfetch'd (Y)
    Availability: Route 12 (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Yellow essentially took Farfetch'd and removed almost everything that was good about it in Red and Blue. It isn't obtained early in the game, it doesn't get boosted experience, and even its rare combination of Cut and Fly is near useless by the time you get it.


    [​IMG]
    Grimer
    Availability: Pokémon Mansion (RB); Power Plant (Y) (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Grimer arrives too late and its Speed is mediocre. It has a high Attack stat, but its physical movepool is very limited. It does learn a few neat special moves from TMs, but Muk's Special isn't impressive and there are better users of these moves.


    [​IMG]
    Growlithe (Y)
    Availability: Pokémon Mansion (Late)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe is locked away on Cinnabar Island in Yellow, which causes it to miss out on many parts of the game where it would have been useful. It's also less likely to have Dig available to it, which it pretty much needs to be good at anything.


    [​IMG]
    Hitmonchan
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Its Attack and Speed are good, but its small movepool gives it limited coverage. Its Special is dreadful and leaves it incapable of properly using the elemental punches it gets from leveling up, and it has no reliable STAB moves whatsoever. All it has going for it is the high level at which it's obtained, which gives it some use before it drops off quickly.


    [​IMG]
    Kangaskhan
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Kangaskhan is a rare Safari Zone Pokemon so planning on having it on your team is not a good idea. It's a powerful Pokemon with a great movepool, but it is too unavailable to be worth it.


    [​IMG]
    Koffing
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Koffing's offensive stats aren't too bad, but it isn't particularly fast. It's caught late in the game, has few notable match-ups, and has a poor level-up movepool, though it does learn a few powerful moves from TMs.


    [​IMG]
    Lapras
    Availability: Saffron City (Mid-game)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Lapras has nice stats, great dual typing, one of the best level-up movepools in the game, and interesting TM compatibility. However, Lapras is far too underleveled to be worth the time, especially when you consider the large number of other Pokemon that can play a similar role to Lapras more effectively.


    [​IMG]
    Lickitung (RB)
    Availability: Fuschia City (Late)
    Stats: Poor
    Movepool: Very Wide
    Additional Comments: Lickitung's movepool is huge, but its stats are far from ideal. It's slow, and it can't hit particularly hard. It also arrives late, and the only thing it has going for it, aside from its movepool, is boosted experience.


    [​IMG]
    Machop
    Availability: Rock Tunnel (RB); Route 5 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Machop is a slow and frail Pokemon that has few favorable match-ups and no reliable STAB moves. It does have a high Attack and good TM compatibility, but its flaws really hold it back. Not even the boosted experience it gets in Yellow is enough to boost it into the higher tiers.


    [​IMG]
    Magmar
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Magmar has terrible typing for when it arrives because the remaining Gym Leaders and Elite 4 members are unfavorable match-ups. It is also TM dependent because its early level-up moves are really weak.


    [​IMG]
    Moltres
    Availability: Victory Road (Late)
    Stats: Outstanding
    Movepool: Shallow
    Additional Comments: Moltres is pretty powerful, but that fact that it can't be caught until after you have gotten through most of the game limits its use. Its typing and thin movepool give it unimpressive match-ups against the Elite 4, so Moltres ends up being a waste of space.


    [​IMG]
    Onix
    Availability: Rock Tunnel (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Onix's typing gives it a few good match-ups, but its flaws outweigh its strengths. It has poor stats for sweeping routes, it's annoying to catch and grind, and it relies on valuable TMs that you should really be using on stronger Pokemon.


    [​IMG]
    Paras
    Availability: Mt Moon (Early)
    Stats: Mediocre
    Movepool: Shallow
    Additional Comments: Paras is very slow and has one of the worst typings in the game. Its movepool is also thin, and its STAB moves (Leech Life and Mega Drain) are pretty weak. Spore is really the best thing it has going for it but that isn't enough for a recommendation.


    [​IMG]
    Pidgey
    Availability: Route 1 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Pidgey is a highly available Pokemon with decent stats, but its movepool is horrible (its strongest move will be Quick Attack for half of the game) and it can't really help much against most Gym Leaders. It also evolves late for a Pokemon obtained so early in the game.


    [​IMG]
    Pinsir
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Pinsir's nice Attack stat is offset by its horrid movepool; it has no STAB moves and relies on moves like ViceGrip and Submission to do damage. It isn't the easiest Pokemon to obtain either.


    [​IMG]
    Ponyta
    Availability: Pokemon Mansion (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Ponyta has good stats, but its movepool is incredibly thin. Unless it gets Body Slam, it has to rely on Fire Spin and Stomp flinches to do damage until Fire Blast comes along. It also has a poor typing with few favorable match-ups.


    [​IMG]
    Porygon
    Availability: Celadon City (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Porygon needs to be obtained as soon as possible to be useful, but this is difficult to do given how much it costs. Its stats are low, it relies on TMs, and obtaining it is such a huge inconvenience that it isn't worth using.


    [​IMG]
    Psyduck (Y)
    Availability: Route 6 (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Psyduck is obtained at an incredibly low level in Yellow. Grinding Psyduck up to an acceptable level takes up a fair amount of time, to the point that it isn't worth using. Even Lapras is better than it.


    [​IMG]
    Rhyhorn
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Rhyhorn is obtained late in the game, it's very slow, and its level-up movepool is limited (although it learns some great moves from TMs). It also requires grinding to catch up to the rest of your team, and it evolves late.


    [​IMG]
    Scyther
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Scyther's lack of good STAB and availability are what hurt it most as a viable choice. If you can obtain it from the Game Corner, it can use Slash to decent effect, but it doesn't provide enough to justify spending your money on it.


    [​IMG]
    Tangela
    Availability: Route 21 (RB); Safari Zone (Y) (Late)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Tangela's movepool is incredibly thin. Its Attack is too low to use its Normal-type moves effectively, and it only has Vine Whip (Yellow only), Mega Drain, and SolarBeam to pick from for STAB. Tangela relies on status and set-up moves to sweep opponents, and this makes it an inferior choice.


    [​IMG]
    Tauros
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Tauros is the best of the rare Safari Zone-exclusive Pokemon, but it is still a rare Safari Zone-exclusive Pokemon. If you are lucky enough to encounter and catch this on your way to the Surf HM and you have some good TMs to spare then it's worth a look, but otherwise you should just ignore it.


    [​IMG]
    Venonat
    Availability: Route 12 (RB) (Mid-game); Route 24 (Y) (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Venonat takes too long to get its best moves, and until then you either have to feed it TMs to make it useful or put up with a terrible Pokemon until it learns some better attacks. Venomoth's performance is far from outstanding even with these moves.


    [​IMG]
    Vulpix
    Availability: Route 8 (B); Celadon City (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vulpix's niche over other Fire-types is that it has access to Flamethrower sooner than any of them. However, this still involves putting up with a weak Vulpix for nearly 20 levels, and skipping Flamethrower by evolving Vulpix straight away to get Ninetales sooner isn't much better.


    [​IMG]
    Weedle
    Availability: Route 2 (R); Viridian Forest (B) (Early)
    Stats: Poor
    Movepool: Shallow
    Additional Comments: Beedrill is the only Pokemon with STAB Twineedle, which is actually useful given how common Poison-types are. However, Beedrill's potential as a Psychic-type killer is wasted because most Psychic-type attacks will OHKO it. Weedle is also a pain to grind, and Beedrill's stats and movepool are poor.


    [​IMG]
    Zubat
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Zubat is easy to obtain, and Golbat's stats aren't too bad. However, Zubat has a horrible movepool; Bite is its strongest attack by level-up, and it has no good STAB moves. As a result, it isn't the most powerful attacker, and its use in important match-ups is limited.


    Untiered

    [​IMG]
    Lickitung (Y)
    Comments: It can only be obtained after you become Champion.

    [​IMG]
    Mew
    Comments: It can only be obtained via the abuse of glitches.

    [​IMG]
    Mewtwo
    Comments: It can only be obtained after you become Champion.

    Resources

    This list was compiled by members of the Orange Islands community in this forum thread. This thread contains more detailed information regarding how each Pokemon was assessed and is worth a look.
    Last edited: Aug 2, 2013
  2. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

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    Comments are welcome!

    Still need to go over this some more and polish up some stuff (some of the entries I wrote could be better) but I thought I might as well post what I had.
  3. Lucchini

    Lucchini

    Joined:
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    I would also add - Pokemon with specific coverage (i.e. not ones like Venusaur).

    Overall, a great summary of the community's effort to tier the RBY mons. Probably the most thorough effort as far as ingame tiering on the site goes, and I hope we can have similar efforts in the other games as well.
  4. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

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    I added that in. I'm not sure if "specific coverage" is neessarily the best way to make that point but I see where you're coming from. I might change it if I think of a better phrase...
    Thanks! I would also like to see the other lists completed. It's a shame that few people in OI seem interested in in-game tier lists at the moment (based on lack of activity in the threads), but I'm sure they will get done eventually.
  5. Oglemi

    Oglemi THE DREAM IS REAL
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Contributor to Smogonis a Smogon Media Contributoris an Administratoris a Tiering Contributor Alumnus
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    just a heads up that Trainer and Gym (and Badges) are always capitalized
  6. Hemp Man

    Hemp Man

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    I would change the sprites for Yellow-exclusive analysis, example:

    RB Bulbasaur
    [​IMG]

    Y Bulbasaur
    [​IMG]
  7. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

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    Ok added Yellow sprites for Krabby (for the BY entry), Squirtle, Bulbasaur, Pikachu, Farfetch'd, Growlithe, Psyduck, and Lickitung.
  8. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    This is ready for GP checks.
  9. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

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    Just updating to say that I added specific locations to each Pokémon's availability section. I felt like this was important because there are some Pokémon that can technically be obtained before the description that was listed before, whereas the description is supposed to represent the most efficient way of using the Pokémon (e.g. Slowpoke can be obtained Mid-game but it is more efficient to wait until later - hence why it was listed as "Late" rather than "Mid-game"). I think adding the locations make this a bit clearer. I also added a note to the introduction explaining this.

    This is still ready for GP checks though.
  10. Lemonade.

    Lemonade. fluffy bird
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    GP time

    apparently the new forums don't like a lot of c/p text :(

    Show Hide


    Introduction

    The best possible Pokemon for an in-game team is one that is obtained at the start of the game, can OHKO enemies easily, takes little damage in return, can learn useful moves upon levelling up, isn't too reliant on valuable TMs, and match-ups up well against all Gym Leaders and Elite 4 members. Naturally, such a Pokemon doesn't exist, but this means that Pokemon that are closer to this ideal are obviously the best ones to use.

    The goal of this in-game tier list is to recommend a select group of Pokemon for an efficient run through Pokemon Red, Blue, and Yellow. The Pokemon that fit most of the above requirements are placed in Top or High tier. Very inefficient Pokemon that lack these attributes are placed in Low tier. Pokemon that have some of these attributes, but are let down by significant flaws, are put in Mid tier. This list assesses Pokemon according to six criteria:
    • Availability: how easily the Pokemon can be obtained. This mostly looks at how early the Pokemon can be caught, with some consideration of what level the Pokemon is at when it is caught.
    • Stats: affect the Pokemon's ability to KO others and to take hits in-game. Obviously, you want Pokemon with good stats, since that means they can easily KO many other Pokemon without fainting. However, it must be said that stats come into play far less in RBY than in later generations when it comes to talking about* in-game play.
    • Movepool: the variety of attacks the Pokemon learns. In general, Pokemon that learn their best moves by level-up are preferred because it allows you to conserve your valuable TMs for other Pokemon that need them. However, being TM dependent isn't necessarily a death sentence. For example, if a Pokemon requires TMs to get a useful moveset, but is capable of learning so many TMs that it can run several different movesets to suit its team, TM dependency isn't as crippling to them. TM dependency becomes a problem if the Pokemon requires certain specific TMs that would prevent you from using a large number of other Pokemon effectively as teammates.
    • Type: the best typings are those that provide useful STABs with plenty of coverage, while leaving the Pokemon with few relevant weaknesses. Typing often determines how a Pokemon will perform against Gym Leaders and the Elite 4.
    • Power: looks at a combination of stats, movepool, and type to judge a Pokemon's ability to sweep through multiple Trainers.
    • Match-Ups: assesses a Pokemon's ability to take on important Trainers. Such Trainers include your rival, Gym Leaders, and the Elite 4.
    *Here we just want to remove a bit of the repetition: saying come and comes so close to each other sounds a bit off.

    Don't confuse an efficient run with a speed run. Speed runs are often segmented and recorded with luck manipulation through resets; these runs aim for the absolute fastest in-game time, but the real time spent on them is usually much more. An "efficient" run simply assumes that you want to play through in a relatively short amount of real time.

    The most efficient team size for these types of runs is only one member. However, using this team size for the purposes of tiering would result in the list becoming incredibly centralized around Pokemon with specific coverage obtained early on in the game. Therefore, this list assumes teams will have at least 3 members.

    Due to the large effect they would have on the tier list, the Missingno. and Mew glitches are not considered in tiering.

    Note that the locations listed for each Pokémon represent what has been judged as the most efficient way of obtaining the Pokémon. There are many cases where a Pokémon may be obtainable before the location listed, but these tend to be less efficient due to low catch levels.

    Top Tier

    [​IMG]Abra
    Availability: Route 24 (RB); Route 5 (Y) (Early)
    Stats: Great
    Movepool: Decent
    Additional Comments: Although it's annoying to catch and lacks power before it evolves, Abra is a very powerful attacker that is obtained early. It is very TM efficient, its STAB moves have excellent coverage by themselves, and its high Special and Speed allow it to steamroll most Trainers.

    [​IMG]Articuno
    Availability: Seafoam Islands (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Articuno has wonderful stats and it's caught at a very high level, so it can easily blast through most Trainers and make some of the later important match-ups quite trivial. It also learns its best moves without TM support. Its Articuno's only problem is that it's encountered late and in an inconvenient location.

    [​IMG]Clefairy
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Clefairy can be caught and evolved very early, providing you with an incredibly powerful early-game Pokemon that remains useful late-game too. Although it relies on TMs, it's compatible with a huge number of TMs and can get a good moveset without hindering its teammates.

    [​IMG]Diglett
    Availability: Diglett's Cave (Early)
    Stats: Average
    Movepool: Wide
    Additional Comments: Diglett is easy to catch and arrives right before the one Gym it dominates. It has excellent Speed and decent Attack that lets[remove s] it sweep most Pokemon, and it gets great moves like Dig, Earthquake, and Slash by level-up so it's very TM efficient. If you're lucky, it can even be caught as a high level Dugtrio at a very high level.

    [​IMG]Nidoran-F
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-F arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. It has a niche over Nidoran-M in that it can learn Body Slam as a Nidoqueen by level-up. It's mainly let down by its lack of powerful STAB for half of the game.

    [​IMG]Nidoran-M
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-M arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. Its access to Horn Attack at level 8 gives it an edge over Nidoran-F. It's mainly let down by its lack of powerful STAB for half of the game.

    [​IMG]Squirtle (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Squirtle has the best typing and the widest movepool of all the starters. It's obtained early, matches up well against many Gym Leaders and Elite 4 members, and its stats are good enough for it to be useful throughout most of the game.

    [​IMG]Zapdos
    Availability: Power Plant (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Zapdos's excellent stats, high catch level, and great dual STABs allow it to dominate late-game. Its late arrival time and slight reliance on the Thunderbolt TM prevent it from being perfect, however.

    High Tier

    [​IMG]Bulbasaur (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur has a niche in that it has is the best match-up against Misty. It can also learn Razor Leaf, an incredibly powerful move than can KO many Pokemon easily. However, it's Bulbasaur is let down by its thin movepool before it learns Razor Leaf, because it* limits its power on some of the early routes (especially if it doesn't get Body Slam isn't made available to it). It Bulbasaur also has limited use against your rival.

    *what does "it" refer to? I have sort of an idea but it isn't clear.

    [​IMG]Charmander
    Availability: Pallet Town (RB); Route 24 (Y) (Early)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Learning Ember actually makes Charmander the best starter for some of the earlier routes. When it evolves into Charizard, it becomes an excellent sweeper with Slash and potentially Dig. Unfortunately, Charmander is reliant on TMs mid-game, and it's somewhat let down by Charmeleon's mediocre offensive stats. Note that Yellow Charmander is worse because it arrives later and under-leveled, but it's still good because it can grind easily against the Grass-types nearby.

    [​IMG]Doduo
    Availability: Route 16 (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Doduo arrives later than the other Normal-type birds, but it still gets to can use Erika's Gym to gain experience and evolve easily. It's Its high Speed and Attack are perfect for cleaning up routes. Its access to Tri Attack gives it an edge over the other birds, although it's still let down by its limited coverage.

    [​IMG]Farfetch'd (RB)
    Availability: Vermillion City (Early)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Despite its terrible base stats, Farfetch'd's boosted experience and early access to Swords Dance makes it a surprisingly powerful attacker. It gains Slash later on, which gives it free kills without boosting, and it's one of the best HM slaves in the game. Its poor bulk and middling Speed tend to cause it[remove it] problems late-game though.

    [​IMG]Gastly
    Availability: Pokémon Tower (Mid-game)
    Stats: Great
    Movepool: Shallow
    Additional Comments: Gastly has an excellent typing and an ideal stat distribution for sweeping in-game, and it evolves very quickly. It performs very well against Gym Leaders and the Elite 4 if it learns its best moves. However, Gastly has one of the worst level-up movepools in the game and is horribly TM dependent as a result.

    [​IMG]Jolteon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Jolteon has excellent Special and Speed from the moment it's obtained. It can make short work of entire routes with its STAB Thunderbolt. However, Jolteon's usefulness depends heavily on having access to Thunderbolt. If it doesn't have the opportunity to learn Thunderbolt,[comma] can't be made available to it, Jolteon's usefulness drops significantly.

    [​IMG]Jynx
    Availability: Cerulean City (Mid-game)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Jynx's STAB combination is fantastic. Although its stats are far from incredible, they are sufficient when they are supported by its boosted experience, which also mitigates the issue of obtaining it it being under-leveled. Note that while it Jynx can cope without TMs better than some Pokemon, it will need the Psychic TM to reach its full potential.

    [​IMG]Krabby (BY)
    Availability: Seafoam Islands (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Despite its low Special, Crabhammer comes with a high critical hit rate, more than making up for it. Its Krabby's high Attack also gives Strength a nice kick and allows it to hit hard physically and specially. Sadly, it can't use its Ice-type attacks as effectively as other late-game Water-types (even Dragonite can survive them).

    [​IMG]Mr. Mime
    Availability: Route 2 (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Mr. Mime has good Speed and Special stats, and it gains STAB on one of the best attacking types in the game. Boosted experience and Thunderbolt also give Mr. Mime advantages over Alakazam, who otherwise outclasses it. Mr. Mime is let down by TM dependency; it requires a TM to get Psychic, unlike Alakazam and Hypno.

    [​IMG]Omanyte
    Availability: Cinnabar Island (Late)
    Stats: Great
    Movepool: Decent
    Additional Comments: Omanyte has great Special and Defense, and its excellent typing makes it easy to grind against the Pokemon Mansion's Pokemon. Its coverage with Surf and an Ice-type move is excellent late-game too. Omastar is a bit slow though, so it will be outsped by certain Pokemon late-game.

    [​IMG]Sandshrew
    Availability: Route 4 (RB); Mt Moon (Y) (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: You can teach Sandshrew can be taught Dig soon after you get it, and Slash pairs well with Dig to provide near-perfect neutral coverage. Evolving early is the icing on the cake; once it evolves, it's fantastic at cleaning up routes. Its dependence on Dig and its general lack of power before evolution are Sandshrew's main flaws.

    [​IMG]Seel
    Availability: Cinnabar Island (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Seel's (or Dewgong's, depending on which version you're playing) boosted experience arguably makes it the best late-game Water-type available. Dewgong's Ice-typing and access to Ice-type moves without TM support are also handy.

    [​IMG]Shellder
    Availability: Seafoam Islands (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Shellder has solid stats, a nice movepool, and it[remove it] can be evolved instantly. It isn't too TM dependent, and Tri Attack lets it deal with opposing Water-types better than some of the other Water-types. It is especially good in Yellow because it can be caught earlier than most of the other Water-types. Shellder is overall very similar to Seel, but it lacks Seel's experience boost.

    [​IMG]Snorlax
    Availability: Route 16 or Route 12 (Mid-game)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Snorlax is very bulky and powerful, especially for when it is obtained. It learns a lot of great moves from level-up and TMs, and it can be is caught at a high level. Snorlax's only real flaw is its terrible Speed. It's often on the receiving end of chip damage and annoyances like Confuse Ray, so you'll need to stock up on healing items.

    [​IMG]Squirtle (Y)
    Availability: Vermillion City (Early)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Squirtle is worse in Yellow because it arrives later and is very under-leveled, so another Water-type may be preferred. Squirtle can still be salvaged, however, because it is easy to grind against both the Trainers east of Vermillion City and the wild Pokémon in Diglett's Cave. Once it catches up, it plays just like it does in the other versions.

    [​IMG]Staryu
    Availability: Seafoam Islands (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Aside from being an excellent sweeper with its high Speed and Special stats, Staryu's movepool is particularly large for a Water-type, with access to Thunderbolt and Psychic alongside the usual Surf, Ice Beam, and Blizzard. Starmie is amazing if it gets all of these moves, but this requires substantial TM support.

    [​IMG]Tentacool
    Availability: Route 19 or Route 21 (Late)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Tentacruel has access to the most powerful Surf in the game, while and Ice Beam, Blizzard, and even Mega Drain are options for coverage. It can be caught at high levels, it evolves quickly, it sweeps well, and it has great match-ups late-game.

    [​IMG]Vaporeon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vaporeon has great Special and bulk, and it has just enough Speed to outpace most Pokemon encountered on regular routes. It's obtained earlier than most Water-types too. Its movepool is a bit thin, but Vaporeon can at least learn Aurora Beam by level-up in Yellow to avoid using up TMs for coverage.

    Mid Tier

    [​IMG]Bellsprout
    Availability: Route 24 (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Victreebel has excellent offensive stats and decent speed, it learns Sleep Powder and Growth early, and it has a good match-up against Misty. However, Bellsprout performs worse against Trainers like Sabrina. It also learns Razor Leaf late and needs to stay unevolved to learn both Razor Leaf and Body Slam. Its offensive movepool before it gets these moves is very limited, but it can at least run a Growth boosting set to sweep enemies.

    [​IMG]Bulbasaur (Y)
    Availability: Cerulean City (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur no longer provides a free "no grinding required" win over Misty, and it now arrives later and under-leveled. It isn't particularly powerful at first and its limited movepool gives it some coverage issues, but it evolves fairly quickly and it improves significantly once it learns Razor Leaf.

    [​IMG]Drowzee
    Availability: Route 11 (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Hypno's high Special and STAB Psychic attacks allow it to deal significant damage to many Pokemon. However, Drowzee is a bit slow and weak before it evolves. Although Hypno learns Psychic by level-up, it is learned fairly late, so it Hypno either has to push on with weaker or unreliable moves like Confusion and Dream Eater for a while or use up the Psychic TM to get its best attack earlier.

    [​IMG]Electabuzz
    Availability: Power Plant (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Electabuzz is a fast and powerful Electric-type. Access to Thunderpunch makes it less reliant on the Thunderbolt TM, and Psychic gives it another niche. However, it is obtained fairly late and under-leveled, and it faces a ton of competition from other Electric-types (notably Zapdos, who arrives at the same time as Electabuzz).

    [​IMG]Exeggcute
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Exeggutor is very powerful and bulky, and it has an excellent STAB combination for many of the upcoming match-ups. It is mostly let down by arriving late in the game. It also has middling Speed,[remove comma] and it relies on TMs to provide most of its good moves.

    [​IMG]Flareon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Flareon's attacking stats are among the highest in the game, and it's fast enough to sweep most regular Trainers. However, like most Fire-types, Flareon has a horrible movepool. Its strongest STAB moves are learned late, and it relies on moves like Body Slam for power. It also has limited use against most Gym Leaders and the Elite 4.

    [​IMG]Geodude
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Geodude is obtained early, it has great Attack and Defense, and its typing is perfect for certain match-ups. On the other hand, it is very slow, it's TM dependent, and its low Special and weaknesses allow it to be beaten easily by certain types. Geodude is a useful Pokemon, but its flaws ensure that it needs significant support from teammates.

    [​IMG]Goldeen
    Availability: Route 23 (RB); Route 24 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Goldeen has solid Special and Attack, and it is fast enough to function on regular routes. It provides Water/Ice coverage late-game, al[remove]though it lacks a good physical movepool, meaning that its above average Attack is somewhat wasted. Also keep in mind that Goldeen is blatantly outclassed by the majority of the other Water-types.

    [​IMG]Growlithe (R)
    Availability: Route 8 (Mid-game)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe's high stats and superior availability give it an edge over most of the other Fire-types. However, Growlithe is heavily reliant on the Dig TM to abuse its high Attack and win to provide it with good match-ups, so Growlithe and it probably shouldn't be used if that isn't available to it. With Dig, it is a terrific sweeper that plays very similarly to Charmander.

    [​IMG]Hitmonlee
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Hitmonlee has a favourable stat distribution, and it's the only Fighting-type with access to good STAB moves. It is also obtained at a high level so it requires little grinding. However, Hitmonlee's movepool and coverage are limited, it has few favourable match-ups, and its defenses are among the worst in the game.

    [​IMG]Horsea
    Availability: Seafoam Islands (R) (Late); Route 23 (B) (Mid-game); Route 12 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Horsea has good Special, Defense,[comma] and Speed, and its access to STAB Surf (with Ice-type moves for coverage) allows it to perform well late-game. Sadly, it provides little else outside of that, unlike other late-game Water-types. Horsea is good, but consider your other options first.

    [​IMG]Jigglypuff
    Availability: Route 3 (RB); Route 5 (Y) (Early)
    Stats: Mediocre
    Movepool: Very Wide
    Additional Comments: Despite its middling stats and difficulties in grinding, Jigglypuff is obtained and evolves early, and it has a massive movepool. Wigglytuff's STAB Mega Punch is among the strongest attacks available to you at that point in the game. Its low stats cause it issues late-game though, and it is flat-out outclassed by Clefable.

    [​IMG]Kabuto
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kabuto is rather weak when it's first obtained,[comma] so it needs training before it can help you much. Thankfully, it grinds well in Cinnabar Mansion and once it gains Slash and evolves, it is a powerful attacker that can sweep Trainers well. Its Special is acceptable enough to use Surf and Ice Beam for late-game coverage, although its STAB Surf is one of the weakest in the game.

    [​IMG]Krabby (R)
    Availability: Route 23 (Mid-game)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kingler is under-leveled in Red, which leaves it very far away from Crabhammer and makes it less useful overall. Still, Kingler can at least use its physical moves to beat regular route Pokemon, and moves like BubbleBeam and Surf are usable for STAB in the meantime.[period], and i Its match-ups are still very good late-game.

    [​IMG]Magikarp
    Availability: Route 4 (Early)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Magikarp is pathetically weak when you first obtain it, and grinding it to level 20 uses up a lot of experience that you could be using on other Pokemon. However, there's no denying that Gyarados is one of the strongest Pokemon available thanks to its huge stats, wide movepool, and great match-ups, so all that hard work pays off eventually.

    [​IMG]Magnemite
    Availability: Power Plant (RB) (Late); Route 10 (Y) (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Magnemite has great Special and acceptable Speed. Magneton's STAB Thunderbolt is capable of sweeping many Trainers on its own. However, Magnemite's coverage is limited and it needs the Thunderbolt TM to be useful. It isn't as immediately powerful as Jolteon because it starts off under-leveled, and it is obtained fairly late in Red and Blue.

    [​IMG]Mankey
    Availability: Route 5 (R); Route 22 (Y) (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Mankey's early availability and good movepool make it superior to most of the other Fighting-types. It is also a great partner for the starter Pikachu in Yellow because it can beat Brock comfortably. Although is fast and strong, it lacks a strong and reliable STAB attack, and it relies on TMs for coverage beyond Fighting/Normal.

    [​IMG]Meowth
    Availability: Route 5 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Meowth is fast and it[remove] can hurt things with its STAB attacks. It arrives early, and it learns a few nice coverage moves from TMs too. However, Meowth's stats besides Speed are rather low, which limits its power sometimes. It also takes ages to learn Slash (its strongest attack),[comma] so it relies on TMs to have strong moves for most of the game.

    [​IMG]Oddish
    Availability: Route 24 (Early)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Oddish's Grass typing gives it decent coverage against certain Trainers like Hikers, and it has some good match-ups, the most notable of which is Misty. Oddish is mostly let down by its bad movepool, and its typing tends to fall short on certain routes mid-game. It's also completely outclassed by Bulbasaur and Bellsprout, so it should only be considered by Red players who didn't pick Bulbasaur.

    [​IMG]Pikachu (RB)
    Availability: Viridian Forest (Early)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Pikachu arrives much earlier than other Electric-types, which gives it a niche over its competition. It's fast and pretty powerful when it evolves, and Electric-type attacks are good for the common birds. It is fairly TM dependent though, and it's a little bit weak before it evolves in Celadon City.

    [​IMG]Pikachu (Y)
    Availability: Pallet Town (Early)
    Stats: Pathetic
    Movepool: Decent
    Additional Comments: Because it can't evolve, you are using one of the weakest Pokemon in the game for the entire time. Its stats besides Speed are poor and it tends to faint often, but its ability to learn Thunderbolt by level-up gives it a niche. Pikachu is actually a decent attacker mid-game with STAB Thunderbolt, but it lags late-game.

    [​IMG]Poliwag
    Availability: Route 10 (RB); Route 23 (Y) (Mid-game)
    Stats: Decent
    Movepool: Wide
    Additional Comments: Poliwag can learn a variety of special and physical moves from level-up and TMs, and it even gets Amnesia to try boosting. In Yellow, its catch level is very high and it requires no grinding at all. Its stats are far from outstanding though, so it can't sweep teams as effectively as would be ideal. It also has one of weakest STAB Surfs in the game.

    [​IMG]Psyduck (RB)
    Availability: Seafoam Islands (Late)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Psyduck has well-balanced stats and access to Water- and Ice-type moves, so it can perform the role of late-game Water-type reasonably well. It doesn't provide much over many of the other Water-types though, so you should consider using those first before you consider using Psyduck.

    [​IMG]Rattata
    Availability: Route 1 (Early)
    Stats: Below Average
    Movepool: Wide
    Additional Comments: Rattata is strong early-game because it hits hard and fast with STAB Hyper Fang. It grows and evolves quickly, and it learns a ton of coverage moves from TMs. However, its low stats tend to hurt it late-game, and most of its coverage moves are highly contested TMs that can be used better by other Pokemon.

    [​IMG]Slowpoke
    Availability: Seafoam Islands (Late)
    Stats: Average
    Movepool: Wide
    Additional Comments: Slowpoke has a large physical and special movepool, and it can also use Amnesia to boost and sweep. Its typing and coverage are invaluable late-game. However, Slowbro is horribly slow, its offensive stats are far from outstanding without boosts, and it is fairly weak as a Slowpoke.

    [​IMG]Spearow
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Spearow arrives early with STAB Peck, which is useful for the early-game Bug-types. However, it is only useful in spurts after Viridian Forest because its early-game attacks are weak or unreliable. It also has limited coverage, but gaining Drill Peck later on ensures that it won't drop off like some other early-game Pokemon.

    [​IMG]Voltorb
    Availability: Route 10 (RB) (Mid-game); Power Plant (Y) (Late)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Voltorb has insane Speed, decent Special, and a useful typing. STAB Thunderbolt hits hard against most Pokemon that don't resist it. Unfortunately, Voltorb is pretty weak before evolving, it is nearly useless without the Thunderbolt TM, it has limited coverage outside of its STAB moves, and it is obtained late in Yellow.

    Low Tier

    [​IMG]Aerodactyl
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Although Aerodactyl has well-distributed stats and an interesting typing, it arrives late, its movepool is incredibly limited, its defenses are mediocre, and it has a few bad weaknesses. Its attributes combined give it poor match-ups against the more difficult Elite 4 members.

    [​IMG]Caterpie
    Availability: Viridian Forest (RY); Route 2 (B) (Early)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Caterpie's early access to status moves and Confusion are nice, but ultimately Caterpie has inferior stats, a poor level-up movepool, and few useful match-ups. It's also tedious to grind as it is a horrible battler before it evolves and learns Confusion.

    [​IMG]Chansey
    Availability: Safari Zone (Late)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Although Chansey is a strong battler (thanks to its high Special, impressive bulk, and wide movepool), it's a rare Safari Zone Pokemon with a low catch rate, which pretty much prevents it from ever being a good choice.

    [​IMG]Cubone
    Availability: Pokémon Tower (Mid-game)
    Stats: Mediocre
    Movepool: Decent
    Additional Comments: Cubone has an advantage in that it grinds really well in Pokemon Tower and doesn't rely on the Dig TM as much as some of the other Ground-types, but ultimately Cubone has poor Speed and mediocre offenses, which limits limit its power.

    [​IMG]Ditto
    Availability: Route 13 (RB) (Mid-game); Pokémon Mansion (Y) (Late)
    Stats: Pathetic
    Movepool: Shallow
    Additional Comments: Ditto has awful stats and can only use Transform. It relies on a strategy that almost never works in your favour. There is nothing good about Ditto; it's the worst Pokemon in the game.

    [​IMG]Dratini
    Availability: Celadon City (RB) (Mid-Game); Safari Zone (Y) (Late)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Dragonite is incredible, but it evolves so late that there is a good chance that it won't evolve before you beat the Champion! Ultimately you will be using Dragonair for most of the game, who has poor stats. Combine that with how difficult it is to obtain and grind, and you're left with one of the most useless Pokemon available.

    [​IMG]Ekans
    Availability: Route 4 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Ekans has middling stats and its level-up movepool is poor. It is compatible with some nice TMs,[comma] but this comes with an opportunity cost and Ekans isn't good enough to justify the use of these TMs on itself over superior Pokemon.

    [​IMG]Farfetch'd (Y)
    Availability: Route 12 (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Yellow essentially took Farfetch'd and removed almost everything that was good about it in Red and Blue. It isn't obtained early in the game, it doesn't get boosted experience, and even its rare combination of Cut and Fly is near useless by the time you get it.

    [​IMG]Grimer
    Availability: Pokémon Mansion (RB); Power Plant (Y) (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Grimer arrives too late and its Speed is mediocre. It has a high Attack stat, but its physical movepool is very limited. It does learn a few neat special moves from TMs, but Muk's Special isn't impressive and there are better users of these moves.

    [​IMG]Growlithe (Y)
    Availability: Pokémon Mansion (Late)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe is locked away on Cinnabar Island in Yellow, which causes it to miss out on many parts of the game where it would have been useful. It's also less likely to have Dig available to it, which it pretty much needs to be good at anything.

    [​IMG]Hitmonchan
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Its Attack and Speed are good, but its small movepool gives it limited coverage. Its Special is dreadful and leaves it incapable of properly using the elemental punches it gets from levelling up, and it has no reliable STAB moves whatsoever. All it has going for it is its high level when it's obtained, which gives it some initial use before it drops off quickly.

    [​IMG]Kangaskhan
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Kangaskhan is a rare Safari Zone Pokemon so planning on having it on your team is not a good idea. It's a powerful Pokemon with a great movepool but it is too unavailable to be worth it.

    [​IMG]Koffing
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Koffing's offensive stats aren't too bad but it isn't particularly fast. It's caught late in the game, it has few notable match-ups, and it has a poor level-up movepool, although it does learn a few powerful moves from TMs.

    [​IMG]Lapras
    Availability: Saffron City (Mid-game)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Lapras has nice stats, a great dual typing, one of the best level-up movepools in the game, and interesting TM compatibility. However, Lapras is far too underleveled to be worth the time, especially when you consider the large number of other Pokemon that can play a similar role to Lapras more effectively efficiently. (IMO effectively is the better word here)

    [​IMG]Lickitung (RB)
    Availability: Fuschia City (Late)
    Stats: Poor
    Movepool: Very Wide
    Additional Comments: Lickitung's movepool is huge but its stats are far from ideal. It's slow and it can't hit particularly hard. It also arrives late, and the only thing it has going for it, aside from its movepool, is boosted experience.

    [​IMG]Machop
    Availability: Rock Tunnel (RB); Route 5 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Machop is a slow and frail Pokemon that has few favourable match-ups and no reliable STAB moves. It does have a high Attack and good TM compatibility, but its flaws really hold it back. Not even the boosted experience it gets in Yellow is enough to boost it into the higher tiers.

    [​IMG]Magmar
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Magmar has a terrible typing for when it arrives because the remaining Gym Leaders and Elite 4 members are unfavorable match-ups. it gives it unfavourable match-ups against many of the Pokemon used by the remaining Gym Leaders and Elite 4 members. It is also TM dependent because its early level-up moves are really weak.

    [​IMG]Moltres
    Availability: Victory Road (Late)
    Stats: Outstanding
    Movepool: Shallow
    Additional Comments: Moltres is pretty powerful, but that fact that it can't be caught until after you have gotten through most of the game limits its use. Its typing and thin movepool give it unimpressive match-ups against the Elite 4, so Moltres ends up being a waste of space.

    [​IMG]Onix
    Availability: Rock Tunnel (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Onix's typing gives it a few good match-ups, but its flaws outweigh its strengths. It has poor stats for sweeping routes, it's annoying to catch and grind, and it relies on valuable TMs that you should really be using on stronger Pokemon.

    [​IMG]Paras
    Availability: Mt Moon (Early)
    Stats: Mediocre
    Movepool: Shallow
    Additional Comments: Paras is very slow and it has one of the worst typings in the game. Its movepool is also thin, and its STAB moves (Leech Life and Mega Drain) are pretty weak. Spore is really the best thing it has going for it but that isn't enough for a recommendation.

    [​IMG]Pidgey
    Availability: Route 1 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Pidgey is a highly available Pokemon with decent stats, but Pidgey's movepool is horrible (its strongest move will be Quick Attack for half of the game) and it can't really help much against most Gym Leaders because of that. It also evolves late for a Pokemon obtained so early in the game.

    [​IMG]Pinsir
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Pinsir's nice Attack stat is offset by its horrid movepool; it has no STAB moves and relies on moves like ViceGrip and Submission to do damage. It isn't the easiest Pokemon to obtain either.

    [​IMG]Ponyta
    Availability: Pokémon Mansion (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Ponyta has good stats but its movepool is incredibly thin. Unless it gets Body Slam, it has to rely on Fire Spin and Stomp flinches to do damage until Fire Blast comes along. It also has a poor typing with few favourable match-ups.

    [​IMG]Porygon
    Availability: Celadon City (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Porygon needs to be obtained as soon as possible to be useful, and this is difficult to do given how much it costs. Its stats are low, it relies on TMs, and obtaining it is such a huge inconvenience that it isn't worth using.

    [​IMG]Psyduck (Y)
    Availability: Route 6 (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Psyduck is obtained at an incredibly low level in Yellow. Grinding Psyduck up to an acceptable level takes up a fair amount of time, to the point that it isn't worth using. Even Lapras is better than it.

    [​IMG]Rhyhorn
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Rhyhorn is obtained late in the game, it's very slow, and its level-up movepool is limited (although it learns some great moves from TMs). It also requires grinding to catch up to the rest of your team, and it evolves late.

    [​IMG]Scyther
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Scyther's lack of good STAB and availability are what hurt it most as a viable choice. If you can obtain it from the Game Corner it can use Slash to decent effect, but it doesn't provide enough to justify spending your money on it.

    [​IMG]Tangela
    Availability: Route 21 (RB); Safari Zone (Y) (Late)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Tangela's movepool is incredibly thin. Its Attack is too low to use its Normal-type moves effectively, and it only has Vine Whip (Yellow only), Mega Drain,[comma] and SolarBeam to pick from for STAB. Tangela relies on status and set-up moves to sweep opponents,[comma] and this makes it an inferior choice.

    [​IMG]Tauros
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Tauros is the best of the rare Safari Zone-exclusive Pokemon, but it is still a rare Safari Zone-exclusive Pokemon. If you are lucky enough to encounter and catch this on your way to the Surf HM and you have some good TMs to spare then it's worth a look, but otherwise you should just ignore it.

    [​IMG]Venonat
    Availability: Route 12 (RB) (Mid-game); Route 24 (Y) (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Venonat takes too long to get its best moves, and until then you either have to feed it TMs to make it useful or put up with a terrible Pokemon until it learns some better attacks by level-up. Venomoth's performance is far from outstanding even with these moves.

    [​IMG]Vulpix
    Availability: Route 8 (B); Celadon City (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vulpix's niche over other Fire-types is that it has access to Flamethrower sooner than any of them. However, this still involves putting up with a weak Vulpix for nearly 20 levels, and skipping Flamethrower by evolving Vulpix straight away to get Ninetales sooner isn't much better.

    [​IMG]Weedle
    Availability: Route 2 (R); Viridian Forest (B) (Early)
    Stats: Poor
    Movepool: Shallow
    Additional Comments: Beedrill is the only Pokemon with STAB Twineedle, which is actually useful given how common Poison-types are. However, Beedrill's potential as a Psychic-type killer is wasted because most Psychic-type attacks will OHKO it. Weedle is also a pain to grind, and Beedrill's stats and movepool are poor.

    [​IMG]Zubat
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Zubat is easy to obtain, and Golbat's stats aren't too bad. However, Zubat has a horrible movepool; Bite is its strongest attack by level-up, and it has no good STAB moves. As a result, it isn't the most powerful attacker and its use in important match-ups is limited.

    Untiered

    [​IMG]Lickitung (Y)
    Comments: It can only be obtained after you become Champion.

    [​IMG]Mew
    Comments: It can only be obtained via the abuse of glitches.

    [​IMG]Mewtwo
    Comments: It can only be obtained after you become Champion.

    Resources

    This list was compiled by members of the Orange Islands community in this forum thread. This thread contains more detailed information regarding how each Pokemon was assessed and is worth a look.


    [​IMG] 1/2

    Nice job overall, just some little awkward wording things and such.
    I am a bit unsure of some of the conventions though I don't think there were many to take in to account for. I did look out for any "trainers" or "gyms" that were left uncapitalized.
    Last edited: Jul 31, 2013
    atsync likes this.
  11. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
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    Implemented that. Thanks for the check!
  12. Ender

    Ender #scrublyfe
    is a Contributor Alumnus

    Joined:
    Jul 31, 2013
    Messages:
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    [​IMG]

    GP Approved 2/2
    If you have questions about any of my changes, please feel free to talk to me.

    Additions
    Deletions
    [Comments]

    Proofread (open)

    NOTE: DO NOT COMMENT ON THE ACTUAL TIERS IN THIS THREAD. THIS THREAD IS FOR THE ARTICLE ONLY. IF YOU DON'T AGREE WITH WHERE A POKEMON IS PLACED, GO HERE.

    RBY In-Game Tiers

    Introduction

    The best possible Pokemon for an in-game team is one that is obtained at the start of the game, can OHKO enemies easily, takes little damage in return, can learn useful moves upon levelling leveling up, isn't too reliant on valuable TMs, and match-ups matches up well against all Gym Leaders and Elite 4 members. Naturally, such a Pokemon doesn't exist, but Pokemon that are closer to this ideal are obviously the best ones to use.

    The goal of this in-game tier list is to recommend a select group of Pokemon for an efficient run through Pokemon Red, Blue, and Yellow. The Pokemon that fit most of the above requirements are placed in Top or High tier. Very inefficient Pokemon that lack these attributes are placed in Low tier. Pokemon that have some of these attributes [removed comma, dependent clause] but are let down by significant flaws [removed comma] are put in Mid tier. This list assesses Pokemon according to six criteria: [due to the layout of the following section, I left things like "Availability: how ..." alone because even though they are mechanically incorrect, it appears to be a stylistic choice for readability. One recommendation I have is standardizing this a little bit. Some of the sentences immediately following the colon are actual sentences while the others are merely phrases. It might be better to choose one or the other and stick with it, but that's purely stylistic and up to you. If you would like me to fix this, just let me know and I would be happy to do so.]
    • Availability: how easily the Pokemon can be obtained. This mostly looks at how early the Pokemon can be caught, with some consideration of what level the Pokemon is at when it is caught.
    • Stats: affect the Pokemon's ability to KO others and to take hits in-game. Obviously, you want Pokemon with good stats, since that means they can easily KO many other Pokemon without fainting. However, it must be said that stats come into play far less in RBY than in later generations when talking about in-game play.
    • Movepool: the variety of attacks the Pokemon learns. In general, Pokemon that learn their best moves by level-up are preferred because it allows you to conserve your valuable TMs for other Pokemon that need them. However, being TM dependent isn't necessarily a death sentence. For example, if a Pokemon requires TMs to get a useful moveset [removed comma, dependent clause] but is capable of learning so many TMs that it can run several different movesets to suit its team, TM dependency isn't as crippling. TM dependency becomes a problem if the Pokemon requires specific TMs that would prevent you from using a large number of other Pokemon effectively as teammates.
    • Type: the best typings are those that provide useful STABs with plenty of coverage [removed comma] while leaving the Pokemon with few relevant weaknesses. Typing often determines how a Pokemon will perform against Gym Leaders and the Elite 4.
    • Power: looks at a combination of stats, movepool, and type to judge a Pokemon's ability to sweep through multiple Trainers.
    • Match-Ups: assesses a Pokemon's ability to take on important Trainers. Such Trainers include your rival [what's the standard for rival capitalization? It's not mentioned in Spelling and Grammar Standards], Gym Leaders, and the Elite 4.
    Don't confuse an efficient run with a speed run. Speed runs are often segmented and recorded with luck manipulation through resets; these runs aim for the absolute fastest in-game time, but the real time spent on them is usually much more. An "efficient" run simply assumes that you want to play through in a relatively short amount of real time.

    The most efficient team size for these types of runs is only one member. However, using this team size for the purposes of tiering would result in the list becoming incredibly centralized around Pokemon with specific coverage obtained early on in the game. Therefore, this list assumes teams will have at least 3 members.

    Due to the large effect they would have on the tier list, the Missingno. and Mew glitches are not considered in tiering.

    Note that the locations listed for each Pokémon represent what has been judged as the most efficient way of obtaining the Pokémon. There are many cases where a Pokémon may be obtainable before the location listed, but these tend to be less efficient due to low catch levels.

    Top Tier

    [​IMG]
    Abra
    Availability: Route 24 (RB); Route 5 (Y) (Early)
    Stats: Great
    Movepool: Decent
    Additional Comments: Although it's annoying to catch and lacks power before it evolves, Abra is a very powerful attacker that is obtained early. It is very TM efficient, its STAB moves have excellent coverage by themselves, and its high Special and Speed allow it to steamroll most Trainers.


    [​IMG]
    Articuno
    Availability: Seafoam Islands (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Articuno has wonderful stats and it's caught at a very high level, so it can easily blast through most Trainers and make some of the later important match-ups quite trivial. It also learns its best moves without TM support. Articuno's only problem is that it's encountered late and in an inconvenient location.


    [​IMG]
    Clefairy
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Clefairy can be caught and evolved very early,
    thereby providing you with an incredibly powerful early-game Pokemon that also remains useful late-game too. Although it relies on TMs, it's compatible with a huge number of TMs them and can get acquire a good moveset without hindering its teammates.

    [​IMG]
    Diglett
    Availability: Diglett's Cave (Early)
    Stats: Average
    Movepool: Wide
    Additional Comments: Diglett is easy to catch and arrives right before the one Gym it dominates. Its excellent Speed and decent Attack let it sweep most Pokemon, and it gets great moves like Dig, Earthquake, and Slash by level-up,
    [added comma] so it's very TM efficient. If you're lucky, it can even be caught as a high level Dugtrio.

    [​IMG]
    Nidoran-F
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-F arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. It has a niche over Nidoran-M in that it can learn Body Slam as a Nidoqueen by level-up. It's mainly let down by its lack of powerful STAB for half of the game.


    [​IMG]
    Nidoran-M
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Nidoran-M arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. Its access to Horn Attack at level 8 gives it an edge over Nidoran-F. It's mainly let down by its lack of powerful STAB for half of the game.


    [​IMG]
    Squirtle (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Squirtle has the best typing and the widest movepool of all the starters. It's obtained early,
    it [for consistency] matches up well against many Gym Leaders and Elite 4 members, and its stats are good enough for it to be useful throughout most of the game.

    [​IMG]
    Zapdos
    Availability: Power Plant (Late)
    Stats: Outstanding
    Movepool: Decent
    Additional Comments: Zapdos's excellent stats, high catch level, and great dual STABs allow it to dominate late-game. Its late arrival time and slight reliance on the Thunderbolt TM prevent it from being perfect, however.


    High Tier

    [​IMG]
    Bulbasaur (RB)
    Availability: Pallet Town (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur has a niche in that it is the best counter to Misty. It can also learn Razor Leaf, an incredibly powerful move than can KO many Pokemon easily. However, Bulbasaur is let down by its thin movepool before it learns Razor Leaf, which limits its power on some of the early routes, especially if it doesn't get Body Slam
    [removed parentheses and added comma]. Bulbasaur's use is also limited also has limited use against your rival.

    [​IMG]
    Charmander
    Availability: Pallet Town (RB); Route 24 (Y) (Early)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Learning Ember actually makes Charmander the best starter for some of the earlier routes. When it evolves into Charizard, it becomes an excellent sweeper with Slash and potentially Dig. Unfortunately, Charmander is reliant on TMs mid-game, and it's somewhat let down by Charmeleon's mediocre offensive stats. Note that Yellow Charmander is worse because it arrives later and under-leveled, but it's still good because it can grind easily against the Grass-types nearby.


    [​IMG]
    Doduo
    Availability: Route 16 (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Doduo arrives later than the other Normal-type birds, but it can use Erika's Gym to gain experience and evolve easily. Its high Speed and Attack are perfect for cleaning up routes. Its access to Tri Attack gives it an edge over the other birds, though it's still let down by its limited coverage.


    [​IMG]
    Farfetch'd (RB)
    Availability: Vermillion City (Early)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Despite its terrible base stats, Farfetch'd's boosted experience and early access to Swords Dance makes it a surprisingly powerful attacker. It gains Slash later on, which gives it free kills without boosting, and it's one of the best HM slaves in the game. Its poor bulk and middling Speed tend to cause problems late-game though.


    [​IMG]
    Gastly
    Availability: Pokémon Pokemon Tower (Mid-game)
    Stats: Great
    Movepool: Shallow

    Additional Comments: Gastly has an excellent typing and an ideal stat distribution for sweeping in-game, and it evolves very quickly. It performs very well against Gym Leaders and the Elite 4 if it is taught learns its best moves. However, Gastly has one of the worst level-up movepools in the game and is horribly TM dependent as a result.

    [​IMG]
    Jolteon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Jolteon has excellent Special and Speed from the moment it's obtained. It can make short work of entire routes with its STAB Thunderbolt. However, Jolteon's usefulness depends heavily on having access to
    Thunderbolt, and its usefulness drops drastically if Thunderbolt is not available. If it doesn't have the opportunity to learn Thunderbolt, Jolteon's usefulness drops significantly.

    [​IMG]
    Jynx
    Availability: Cerulean City (Mid-game)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Jynx's STAB combination is fantastic. Although its stats are far from incredible, they are sufficient when supported by its boosted experience, which also mitigates the issue of obtaining it under-leveled. Note that while Jynx can cope without TMs better than some Pokemon, it will need the Psychic TM to reach its full potential.


    [​IMG]
    Krabby (BY)
    Availability: Seafoam Islands (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Despite its low Special, Crabhammer
    more than makes up for it comes with a high critical hit rate, more than making up for it. Krabby's high Attack also gives Strength a nice kick and allows it to hit hard physically and specially. Sadly, it can't use its Ice-type attacks as effectively as other late-game Water-types (even Dragonite can survive them).

    [​IMG]
    Mr. Mime
    Availability: Route 2 (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Mr. Mime has good Speed and Special stats, and it gains STAB on one of the best attacking types in the game. Boosted experience and Thunderbolt also give Mr. Mime advantages over Alakazam, who otherwise outclasses it. Mr. Mime is let down by TM dependency; it requires a TM to get Psychic, unlike Alakazam and Hypno.


    [​IMG]
    Omanyte
    Availability: Cinnabar Island (Late)
    Stats: Great
    Movepool: Decent
    Additional Comments: Omanyte has great Special and Defense, and its excellent typing makes it easy to grind against the Pokemon Mansion's Pokemon. Its coverage with Surf and an Ice-type move is excellent late-game too. Omastar is a bit slow though, so it will be outsped by certain Pokemon late-game.


    [​IMG]
    Sandshrew
    Availability: Route 4 (RB); Mt Moon (Y) (Early)
    Stats: Average
    Movepool: Decent

    Additional Comments: You can teach Sandshrew Dig soon after you get it, and Slash pairs well with Dig to provide near-perfect neutral coverage. Evolving early is the icing on the cake; once it Sandshrew evolves, it's fantastic at cleaning up routes. Its dependence on Dig and its general lack of power before evolution are Sandshrew's main flaws.

    [​IMG]
    Seel
    Availability: Cinnabar Island (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Seel's (or Dewgong's, depending on which version you're playing) boosted experience arguably makes it the best late-game Water-type available. Dewgong's Ice-typing and access to Ice-type moves without TM support are also handy.


    [​IMG]
    Shellder
    Availability: Seafoam Islands (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Excellent
    Movepool: Decent

    Additional Comments: Shellder has solid stats, a nice movepool, and can be evolved instantly. It isn't too TM dependent, and Tri Attack lets it deal with opposing Water-types better than some of the many other Water-types Pokemon. It is especially good in Yellow because it can be caught earlier than most of the other Water-types. Shellder is overall very similar to Seel, but it lacks Seel's experience boost.

    [​IMG]
    Snorlax
    Availability: Route 16 or Route 12 (Mid-game)
    Stats: Excellent
    Movepool: Wide

    Additional Comments: Snorlax is very bulky and powerful, especially for right when it is obtained. It learns a lot of great moves from level-up and TMs, and is caught at a high level. Snorlax's only real flaw is its terrible Speed. It's often on the receiving end of chip damage and annoyances like Confuse Ray, so you'll need to stock up on healing items.

    [​IMG]
    Squirtle (Y)
    Availability: Vermillion City (Early)
    Stats: Above Average
    Movepool: Wide

    Additional Comments: Squirtle is worse in Yellow because it arrives later and is very under-leveled, so another Water-type may be preferred. Squirtle can still be salvaged, however, because it is easy to grind against both the Trainers east of Vermillion City and the wild Pokémon Pokemon in Diglett's Cave. Once it catches up, it plays just like it does in the other versions.

    [​IMG]
    Staryu
    Availability: Seafoam Islands (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Aside from being an excellent sweeper with its high Speed and Special stats, Staryu's movepool is particularly large for a Water-type, with access to Thunderbolt and Psychic alongside the usual Surf, Ice Beam, and Blizzard. Starmie is amazing if it gets all of these moves, but this requires substantial TM support.


    [​IMG]
    Tentacool
    Availability: Route 19 or Route 21 (Late)
    Stats: Excellent
    Movepool: Decent
    Additional Comments: Tentacruel has access to the most powerful Surf in the game, and Ice Beam, Blizzard, and even Mega Drain are options for coverage. It can be caught at high levels, evolves quickly, sweeps well, and has great match-ups late-game.


    [​IMG]
    Vaporeon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vaporeon has great Special, bulk, and just enough Speed to outpace most Pokemon encountered on regular routes. It's obtained earlier than most Water-types too. Its movepool is a bit thin, but Vaporeon can at least learn Aurora Beam by level-up in Yellow to avoid using up TMs for coverage.


    Mid Tier

    [​IMG]
    Bellsprout
    Availability: Route 24 (Early)
    Stats: Above Average
    Movepool: Shallow

    Additional Comments: Victreebel has excellent offensive stats and decent speed, learns Sleep Powder and Growth early, and has is a good match-up against Misty. However, Bellsprout performs worse against Trainers like Sabrina. It also learns Razor Leaf late and needs to stay unevolved to learn both Razor Leaf and Body Slam. Its offensive movepool before it gets these moves is very limited, but it can at least run a Growth boosting set to sweep enemies.

    [​IMG]
    Bulbasaur (Y)
    Availability: Cerulean City (Early)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Bulbasaur no longer provides a free "no grinding required" win over Misty, and it now arrives later and under-leveled. It isn't particularly powerful at first and its limited movepool gives it some coverage issues, but it evolves fairly quickly and it improves significantly once it learns Razor Leaf.


    [​IMG]
    Drowzee
    Availability: Route 11 (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Hypno's high Special and STAB Psychic attacks allow it to deal significant damage to many Pokemon. However, Drowzee is a bit slow and weak before it evolves. Although Hypno learns Psychic by level-up, it is learned fairly late, so Hypno either has to push on with weaker or unreliable moves like Confusion and Dream Eater for a while or use up the Psychic TM to get its best attack earlier.


    [​IMG]
    Electabuzz
    Availability: Power Plant (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Electabuzz is a fast and powerful Electric-type. Access to Thunderpunch makes it less reliant on the Thunderbolt TM, and
    the ability to learn Psychic gives it another niche. However, it is obtained fairly late and under-leveled, and it faces a ton of competition from other Electric-types (notably Zapdos, who arrives at the same time as Electabuzz).

    [​IMG]
    Exeggcute
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Decent

    Additional Comments: Exeggutor is very powerful and bulky, and it has an excellent STAB combination for many of the upcoming match-ups. It is mostly let down by arriving late in the game. It also has middling Speed and relies on TMs to provide for access to most of its good moves.

    [​IMG]
    Flareon
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Flareon's attacking stats are among the highest in the game, and it's fast enough to sweep most regular Trainers. However, like most Fire-types, Flareon has a horrible movepool. Its strongest STAB moves are learned late, and it relies on moves like Body Slam for power. It also has limited use against most Gym Leaders and the Elite 4.


    [​IMG]
    Geodude
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Geodude is obtained early, it has great Attack and Defense, and its typing is perfect for certain match-ups. On the other hand, it is very slow, it's TM dependent, and its low Special and weaknesses allow it to be beaten easily by certain types. Geodude is a useful Pokemon, but its flaws ensure that it needs significant support from teammates.


    [​IMG]
    Goldeen
    Availability: Route 23 (RB); Route 24 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Goldeen has solid Special and Attack, and it is fast enough to function on regular routes. It provides Water/Ice coverage late-game, though it lacks a good physical movepool, meaning that its above average Attack is somewhat wasted. Also keep in mind that Goldeen is
    blatantly noticeably outclassed by the majority of the other Water-types.

    [​IMG]
    Growlithe (R)
    Availability: Route 8 (Mid-game)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe's high stats and superior availability give it an edge over most of the other Fire-types. However, Growlithe is heavily reliant on the Dig TM to abuse its high Attack and win match-ups, so Growlithe probably shouldn't be used if that isn't available to it. With Dig, it is a terrific sweeper that plays very similarly to Charmander.


    [​IMG]
    Hitmonlee
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Hitmonlee has a favourable stat distribution, and it's the only Fighting-type with access to good STAB moves. It is also obtained at a high level,
    [added comma] so it requires little grinding. However, Hitmonlee's movepool and coverage are limited, it has few favourable favorable match-ups, and its defenses are among the worst in the game.

    [​IMG]
    Horsea
    Availability: Seafoam Islands (R) (Late); Route 23 (B) (Mid-game); Route 12 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent
    Additional Comments: Horsea has good Special, Defense, and Speed, and its access to STAB Surf (with Ice-type moves for coverage) allows it to perform well late-game. Sadly, it provides little else outside of that, unlike other late-game Water-types. Horsea is good, but consider your other options first.


    [​IMG]
    Jigglypuff
    Availability: Route 3 (RB); Route 5 (Y) (Early)
    Stats: Mediocre
    Movepool: Very Wide
    Additional Comments: Despite its middling stats and difficulties in grinding, Jigglypuff is obtained
    early and can be evolved evolves early, and it has a massive movepool. Wigglytuff's STAB Mega Punch is among the strongest attacks available to you at that point in the game. Its low stats cause it issues late-game though, and it is flat-out outclassed by Clefable.

    [​IMG]
    Kabuto
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kabuto is rather weak when it's first obtained, so it needs training before it can help you much. Thankfully, it grinds well in Cinnabar Mansion,
    [added comma] and once it gains Slash and evolves, it is a powerful attacker that can sweep Trainers easily well. Its Special is acceptable enough to use Surf and Ice Beam for late-game coverage, though its STAB Surf is one of the weakest in the game.

    [​IMG]
    Krabby (R)
    Availability: Route 23 (Mid-game)
    Stats: Above Average
    Movepool: Decent
    Additional Comments: Kingler is under-leveled in Red, which leaves it very far away from Crabhammer and makes it less useful overall. Still, Kingler can at least use its physical moves to beat regular route Pokemon, and moves like BubbleBeam and Surf are usable for STAB in the meantime. Its match-ups are still very good late-game.


    [​IMG]
    Magikarp
    Availability: Route 4 (Early)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Magikarp is pathetically weak when you first obtain it, and grinding it to level 20 uses up a lot of experience that you could be using on other Pokemon. However, there's no denying that Gyarados is one of the strongest Pokemon available thanks to its huge stats, wide movepool, and great match-ups, so all that hard work pays off eventually.


    [​IMG]
    Magnemite
    Availability: Power Plant (RB) (Late); Route 10 (Y) (Mid-game)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Magnemite has great Special and acceptable Speed. Magneton's STAB Thunderbolt is capable of sweeping many Trainers on its own. However, Magnemite's coverage is limited
    , [added comma] and it needs the Thunderbolt TM to be useful. It isn't as immediately powerful as Jolteon because it starts off under-leveled, and it is obtained fairly late in Red and Blue.

    [​IMG]
    Mankey
    Availability: Route 5 (R); Route 22 (Y) (Early)
    Stats: Average
    Movepool: Decent
    Additional Comments: Mankey's early availability and good movepool make it superior to most of the other Fighting-types. It is also a great partner for the starter Pikachu in Yellow because it can beat Brock comfortably. Although is fast and strong, it lacks a strong and reliable STAB attack, and it relies on TMs for coverage beyond Fighting / Normal
    [added spaces; not sure if this is necessary, but it is done for dual-typed Pokemon, so it might be appropriate here].

    [​IMG]
    Meowth
    Availability: Route 5 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Meowth is fast and can hurt things with its STAB attacks. It arrives early, and it learns a few nice coverage moves from TMs too. However, Meowth's stats besides Speed are rather low, which
    often limits its power sometimes. It also takes ages to learn Slash, its strongest attack, [changed parentheses to comma] so it relies on TMs to have strong moves for most of the game.

    [​IMG]
    Oddish
    Availability: Route 24 (Early)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Oddish's Grass-typing
    [added hyphen] gives it decent coverage against certain Trainers like Hikers, and it has some good match-ups, the most notable of which is Misty. Oddish is mostly let down by its bad movepool, and its typing tends to fall short on certain routes mid-game. It's also completely outclassed by Bulbasaur and Bellsprout, so it should only be considered by Red players who didn't pick Bulbasaur.

    [​IMG]
    Pikachu (RB)
    Availability: Viridian Forest (Early)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Pikachu arrives much earlier than other Electric-types, which gives it a niche over its competition. It's fast and pretty powerful when it evolves, and Electric-type attacks are good for the common birds. It is fairly TM dependent though, and it's a little bit weak before it evolves in Celadon City.


    [​IMG]
    Pikachu (Y)
    Availability: Pallet Town (Early)
    Stats: Pathetic
    Movepool: Decent
    Additional Comments: Because it can't evolve, you are using one of the weakest Pokemon in the game for the entire time. Its stats besides Speed are poor,
    [added comma] and it tends to faint often, but its ability to learn Thunderbolt by level-up gives it at least marginal usability a niche. Pikachu is actually a decent attacker mid-game with STAB Thunderbolt, but it lags late-game.

    [​IMG]
    Poliwag
    Availability: Route 10 (RB); Route 23 (Y) (Mid-game)
    Stats: Decent
    Movepool: Wide
    Additional Comments: Poliwag can learn a variety of special and physical moves from level-up and TMs, and it even gets Amnesia to try boosting. In Yellow, its catch level is very high,
    [added comma] and it requires no grinding at all. Its stats are far from outstanding though, so it can't sweep teams as effectively as would be ideal. It also has one of weakest STAB Surfs in the game.

    [​IMG]
    Psyduck (RB)
    Availability: Seafoam Islands (Late)
    Stats: Decent
    Movepool: Decent
    Additional Comments: Psyduck has well-balanced stats and access to Water- and Ice-type moves, so it can perform the role of late-game Water-type reasonably well. It doesn't provide much over many of the other Water-types though, so you should consider using those first before you consider Psyduck.


    [​IMG]
    Rattata
    Availability: Route 1 (Early)
    Stats: Below Average
    Movepool: Wide
    Additional Comments: Rattata is strong early-game because it hits hard and fast with STAB Hyper Fang. It grows and evolves quickly, and learns a ton of coverage moves from TMs. However, its low stats tend to hurt it late-game, and most of its coverage moves are highly contested TMs that can be used better by other Pokemon.


    [​IMG]
    Slowpoke
    Availability: Seafoam Islands (Late)
    Stats: Average
    Movepool: Wide
    Additional Comments: Slowpoke has a large physical and special movepool, and it can also use Amnesia to boost and sweep. Its typing and coverage are invaluable late-game. However, Slowbro is horribly slow, its offensive stats are far from outstanding without boosts, and it is fairly weak as a Slowpoke.


    [​IMG]
    Spearow
    Availability: Route 22 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Spearow arrives early with STAB Peck, which is useful for the early-game Bug-types. However, it is only useful in spurts after Viridian Forest because its early-game attacks are weak or unreliable. It also has limited coverage, but gaining Drill Peck later on ensures that it won't drop off like some other early-game Pokemon.


    [​IMG]
    Voltorb
    Availability: Route 10 (RB) (Mid-game); Power Plant (Y) (Late)
    Stats: Decent
    Movepool: Shallow
    Additional Comments: Voltorb has insane Speed, decent Special, and a useful typing. STAB Thunderbolt hits hard against most Pokemon that don't resist it. Unfortunately, Voltorb is pretty weak before evolving,
    it is nearly useless without the Thunderbolt TM, it has limited coverage outside of its STAB moves, and it is obtained late in Yellow.

    Low Tier

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    Aerodactyl
    Availability: Cinnabar Island (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Although Aerodactyl has well-distributed stats and an interesting typing, it arrives late, its movepool is incredibly limited, its defenses are mediocre, and it has a few bad weaknesses. Its
    combined attributes combined give it poor match-ups against the more difficult Elite 4 members.

    [​IMG]
    Caterpie
    Availability: Viridian Forest (RY); Route 2 (B) (Early)
    Stats: Poor
    Movepool: Decent

    Additional Comments: Caterpie's early access to status moves and Confusion are nice, but ultimately Caterpie ultimately has inferior stats, a poor level-up movepool, and few useful match-ups. It's also tedious to grind, [added comma] as it is a horrible battler before it evolves and learns Confusion.

    [​IMG]
    Chansey
    Availability: Safari Zone (Late)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Although Chansey is a strong battler, thanks to its high Special, impressive bulk, and wide movepool,
    [removed parentheses and added comma] it's a rare Safari Zone Pokemon with a low catch rate, which pretty much prevents it from ever being a good choice.

    [​IMG]
    Cubone
    Availability: Pokémon Tower (Mid-game)
    Stats: Mediocre
    Movepool: Decent
    Additional Comments: Cubone has an advantage in that it grinds really well in Pokemon Tower and doesn't rely on the Dig TM as much as some of the other Ground-types, but ultimately
    Cubone's power is limited by its has poor Speed and mediocre offenses, which limit its power.

    [​IMG]
    Ditto
    Availability: Route 13 (RB) (Mid-game); Pokémon Mansion (Y) (Late)
    Stats: Pathetic
    Movepool: Shallow

    Additional Comments: Ditto has awful stats and can only use Transform. It relies on a strategy that almost never works in your favour favor. There is nothing good about Ditto; it's the worst Pokemon in the game.

    [​IMG]
    Dratini
    Availability: Celadon City (RB) (Mid-Game); Safari Zone (Y) (Late)
    Stats: Outstanding
    Movepool: Wide
    Additional Comments: Dragonite is incredible, but it evolves so late that there is a good chance that it won't evolve before you beat the Champion! Ultimately,
    [added comma] you will be using Dragonair for most of the game, who has poor stats. Combine that with how difficult it is to obtain and grind, and you're left with one of the most useless Pokemon available.

    [​IMG]
    Ekans
    Availability: Route 4 (Early)
    Stats: Below Average
    Movepool: Decent
    Additional Comments: Ekans has middling stats and its level-up movepool is poor. It is compatible with some nice TMs, but this comes with an opportunity cost,
    [added comma] and Ekans isn't good enough to justify the use of these TMs on itself over superior Pokemon.

    [​IMG]
    Farfetch'd (Y)
    Availability: Route 12 (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Yellow essentially took Farfetch'd and removed almost everything that was good about it in Red and Blue. It isn't obtained early in the game, it doesn't get boosted experience, and even its rare combination of Cut and Fly is near useless by the time you get it.


    [​IMG]
    Grimer
    Availability: Pokémon Mansion (RB); Power Plant (Y) (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Grimer arrives too late and its Speed is mediocre. It has a high Attack stat, but its physical movepool is very limited. It does learn a few neat special moves from TMs, but Muk's Special isn't impressive and there are better users of these moves.


    [​IMG]
    Growlithe (Y)
    Availability: Pokémon Mansion (Late)
    Stats: Excellent
    Movepool: Shallow
    Additional Comments: Growlithe is locked away on Cinnabar Island in Yellow, which causes it to miss out on many parts of the game where it would have been useful. It's also less likely to have Dig available to it, which it pretty much needs to be good at anything.


    [​IMG]
    Hitmonchan
    Availability: Saffron City (Mid-game)
    Stats: Average
    Movepool: Shallow

    Additional Comments: Its Attack and Speed are good, but its small movepool gives it limited coverage. Its Special is dreadful and leaves it incapable of properly using the elemental punches it gets from levelling leveling up, and it has no reliable STAB moves whatsoever. All it has going for it is its the high level when at which it's obtained, which gives it some use before it drops off quickly.

    [​IMG]
    Kangaskhan
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Wide
    Additional Comments: Kangaskhan is a rare Safari Zone Pokemon so planning on having it on your team is not a good idea. It's a powerful Pokemon with a great movepool,
    [added comma] but it is too unavailable to be worth it.

    [​IMG]
    Koffing
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Koffing's offensive stats aren't too bad ,
    [added comma] but it isn't particularly fast. It's caught late in the game, has few notable match-ups, and has a poor level-up movepool, though it does learn a few powerful moves from TMs.

    [​IMG]
    Lapras
    Availability: Saffron City (Mid-game)
    Stats: Excellent
    Movepool: Wide

    Additional Comments: Lapras has nice stats, a great dual typing, one of the best level-up movepools in the game, and interesting TM compatibility. However, Lapras is far too underleveled to be worth the time, especially when you consider the large number of other Pokemon that can play a similar role to Lapras more effectively.

    [​IMG]
    Lickitung (RB)
    Availability: Fuschia City (Late)
    Stats: Poor
    Movepool: Very Wide
    Additional Comments: Lickitung's movepool is huge,
    [added comma] but its stats are far from ideal. It's slow, [added comma] and it can't hit particularly hard. It also arrives late, and the only thing it has going for it, aside from its movepool, is boosted experience.

    [​IMG]
    Machop
    Availability: Rock Tunnel (RB); Route 5 (Y) (Mid-game)
    Stats: Average
    Movepool: Decent

    Additional Comments: Machop is a slow and frail Pokemon that has few favourable favorable match-ups and no reliable STAB moves. It does have a high Attack and good TM compatibility, but its flaws really hold it back. Not even the boosted experience it gets in Yellow is enough to boost it into the higher tiers.

    [​IMG]
    Magmar
    Availability: Pokémon Mansion (Late)
    Stats: Average
    Movepool: Decent

    Additional Comments: Magmar has a terrible typing for when it arrives because the remaining Gym Leaders and Elite 4 members are unfavorable match-ups. It is also TM dependent because its early level-up moves are really weak.

    [​IMG]
    Moltres
    Availability: Victory Road (Late)
    Stats: Outstanding
    Movepool: Shallow
    Additional Comments: Moltres is pretty powerful, but that fact that it can't be caught until after you have gotten through most of the game limits its use. Its typing and thin movepool give it unimpressive match-ups against the Elite 4, so Moltres ends up being a waste of space.


    [​IMG]
    Onix
    Availability: Rock Tunnel (Mid-game)
    Stats: Poor
    Movepool: Decent
    Additional Comments: Onix's typing gives it a few good match-ups, but its flaws outweigh its strengths. It has poor stats for sweeping routes, it's annoying to catch and grind, and it relies on valuable TMs that you should really be using on stronger Pokemon.


    [​IMG]
    Paras
    Availability: Mt Moon (Early)
    Stats: Mediocre
    Movepool: Shallow

    Additional Comments: Paras is very slow and it has one of the worst typings in the game. Its movepool is also thin, and its STAB moves (Leech Life and Mega Drain) are pretty weak. Spore is really the best thing it has going for it but that isn't enough for a recommendation.

    [​IMG]
    Pidgey
    Availability: Route 1 (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Pidgey is a highly available Pokemon with decent stats, but
    its Pidgey's movepool is horrible (its strongest move will be Quick Attack for half of the game) and it can't really help much against most Gym Leaders because of that. It also evolves late for a Pokemon obtained so early in the game.

    [​IMG]
    Pinsir
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Pinsir's nice Attack stat is offset by its horrid movepool; it has no STAB moves and relies on moves like ViceGrip and Submission to do damage. It isn't the easiest Pokemon to obtain either.


    [​IMG]
    Ponyta
    Availability: Pokémon Pokemon Mansion (RB) (Late); Cycling Road (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Ponyta has good stats,
    [added comma] but its movepool is incredibly thin. Unless it gets Body Slam, it has to rely on Fire Spin and Stomp flinches to do damage until Fire Blast comes along. It also has a poor typing with few favorable favourable match-ups.

    [​IMG]
    Porygon
    Availability: Celadon City (Mid-game)
    Stats: Poor
    Movepool: Decent

    Additional Comments: Porygon needs to be obtained as soon as possible to be useful, and but this is difficult to do given how much it costs. Its stats are low, it relies on TMs, and obtaining it is such a huge inconvenience that it isn't worth using.

    [​IMG]
    Psyduck (Y)
    Availability: Route 6 (Late)
    Stats: Average
    Movepool: Decent
    Additional Comments: Psyduck is obtained at an incredibly low level in Yellow. Grinding Psyduck up to an acceptable level takes up a fair amount of time, to the point that it isn't worth using. Even Lapras is better than it.


    [​IMG]
    Rhyhorn
    Availability: Safari Zone (Late)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Rhyhorn is obtained late in the game, it's very slow, and its level-up movepool is limited (although it learns some great moves from TMs). It also requires grinding to catch up to the rest of your team, and it evolves late.


    [​IMG]
    Scyther
    Availability: Celadon City (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Scyther's lack of good STAB and availability are what hurt it most as a viable choice. If you can obtain it from the Game Corner,
    [added comma] it can use Slash to decent effect, but it doesn't provide enough to justify spending your money on it.

    [​IMG]
    Tangela
    Availability: Route 21 (RB); Safari Zone (Y) (Late)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Tangela's movepool is incredibly thin. Its Attack is too low to use its Normal-type moves effectively, and it only has Vine Whip (Yellow only), Mega Drain, and SolarBeam to pick from for STAB. Tangela relies on status and set-up moves to sweep opponents, and this makes it an inferior choice.


    [​IMG]
    Tauros
    Availability: Safari Zone (Late)
    Stats: Excellent
    Movepool: Wide
    Additional Comments: Tauros is the best of the rare Safari Zone-exclusive Pokemon, but it is still a rare Safari Zone-exclusive Pokemon. If you are lucky enough to encounter and catch this on your way to the Surf HM and you have some good TMs to spare then it's worth a look, but otherwise you should just ignore it.


    [​IMG]
    Venonat
    Availability: Route 12 (RB) (Mid-game); Route 24 (Y) (Early)
    Stats: Below Average
    Movepool: Shallow
    Additional Comments: Venonat takes too long to get its best moves, and until then you either have to feed it TMs to make it useful or put up with a terrible Pokemon until it learns some better attacks. Venomoth's performance is far from outstanding even with these moves.


    [​IMG]
    Vulpix
    Availability: Route 8 (B); Celadon City (Y) (Mid-game)
    Stats: Above Average
    Movepool: Shallow
    Additional Comments: Vulpix's niche over other Fire-types is that it has access to Flamethrower sooner than any of them. However, this still involves putting up with a weak Vulpix for nearly 20 levels, and skipping Flamethrower by evolving Vulpix straight away to get Ninetales sooner isn't much better.


    [​IMG]
    Weedle
    Availability: Route 2 (R); Viridian Forest (B) (Early)
    Stats: Poor
    Movepool: Shallow
    Additional Comments: Beedrill is the only Pokemon with STAB Twineedle, which is actually useful given how common Poison-types are. However, Beedrill's potential as a Psychic-type killer is wasted because most Psychic-type attacks will OHKO it. Weedle is also a pain to grind, and Beedrill's stats and movepool are poor.


    [​IMG]
    Zubat
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Shallow
    Additional Comments: Zubat is easy to obtain, and Golbat's stats aren't too bad. However, Zubat has a horrible movepool; Bite is its strongest attack by level-up, and it has no good STAB moves. As a result, it isn't the most powerful attacker,
    [comma added] and its use in important match-ups is limited.

    Untiered

    [​IMG]
    Lickitung (Y)
    Comments: It can only be obtained after you become Champion.

    [​IMG]
    Mew
    Comments: It can only be obtained via the abuse of glitches.

    [​IMG]
    Mewtwo
    Comments: It can only be obtained after you become Champion.

    Resources

    This list was compiled by members of the Orange Islands community in this forum thread. This thread contains more detailed information regarding how each Pokemon was assessed and is worth a look.
    Last edited: Aug 2, 2013
  13. Ender

    Ender #scrublyfe
    is a Contributor Alumnus

    Joined:
    Jul 31, 2013
    Messages:
    332
    Just a few small suggestions. Sorry for the double post to anyone who might care, but this is a different issue than what was taken care of above and thus warrants its own post.
    • Availability: in general, Pokemon that are obtained earlier and more easily tend to be more useful. Availability mostly looks at how early the Pokemon can be caught, with some consideration of what level the Pokemon is at when it is caught.
    • Stats: for efficient runs, you obviously want Pokemon with good stats, since that means they can easily KO many other Pokemon without fainting. [I personally think that's unnecessary because it's implied, but final call is up to you] However, it must be said that stats come into play far less in RBY than in later generations when talking about in-game play.
    • Movepool: Pokemon that learn strong moves by level-up and with little TM support are preferred because it allows you to conserve your valuable TMs for other Pokemon that need them. However, being TM dependent isn't necessarily a death sentence. For example, if a Pokemon requires TMs to get a useful moveset but is capable of learning so many TMs that it can run several different movesets to suit its team, TM dependency isn't as crippling. TM dependency becomes a problem if the Pokemon requires specific TMs that would prevent you from using a large number of other Pokemon effectively as teammates.
    • Type: the best typings are those that provide useful STABs with plenty of coverage while leaving the Pokemon with few relevant weaknesses. Typing often determines how a Pokemon will perform against Gym Leaders and the Elite 4.
    • Power: being able to defeat multiple Trainers quickly without having to heal is essential for an efficient run a useful trait for a Pokemon. Power looks at a combination of stats, movepool, and type to judge a Pokemon's ability to sweep through multiple Trainers.
    • Match-Ups: a Pokemon's ability to take on important Trainers is a strong point for consideration important in tiering. Such Trainers include your rival, Gym Leaders, and the Elite 4.
    Again, with this, you're probably fine with whatever. These are just my suggestions.
    atsync likes this.
  14. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,029
    Implemented all that as well. Thanks again for the help.

    This article is finally done and ready to go!
  15. Nexus

    Nexus Day 358: Believe
    is a member of the Site Staffis a Super Moderatoris a Contributor to Smogon
    Wi-Fi Commissioner

    Joined:
    Jun 21, 2009
    Messages:
    2,881
    k, so this just needs to be htmled, if anyone wants to do it post here if not then I'll get to it in a few days.
  16. Ender

    Ender #scrublyfe
    is a Contributor Alumnus

    Joined:
    Jul 31, 2013
    Messages:
    332
    I'm HTMLing it right now. Placeholder. Done.

    Edit: Sandshrew is also not found in Red version, so I took out the R in RB.

    Edit 2: Done. I validated both manually and electronically. I also added horizontal lines to separate tiers to make it look cleaner, but if there are objections, it would take me about 15 seconds to remove them, so just let me know.

    Code:
    [title]
    RBY In-Game Tiers
    [head]
    <meta name="description" content="A tier list of in-game Pokemon in RBY, thanks to atsync and various contributors" />
    <style type="text/css">
    li {margin-top:20px;}
    </style>
    [page]
    <div class="author">By <a href="/forums/members/atsync.84072/">atsync</a></div>
    <h2>Introduction</h2>
    <p>The best possible Pokemon for an in-game team is one that is obtained at the start of the game, can OHKO enemies easily, takes little damage in return, can learn useful moves upon leveling up, isn't too reliant on valuable TMs, and matches up well against all Gym Leaders and Elite 4 members. Naturally, such a Pokemon doesn't exist, but Pokemon that are closer to this ideal are obviously the best ones to use.</p>
    <p>The goal of this in-game tier list is to recommend a select group of Pokemon for an efficient run through Pokemon Red, Blue, and Yellow. The Pokemon that fit most of the above requirements are placed in Top or High tier. Very inefficient Pokemon that lack these attributes are placed in Low tier. Pokemon that have some of these attributes but are let down by significant flaws are put in Mid tier. This list assesses Pokemon according to six criteria:</p>
    <ul>
    <li>Availability: in general, Pokemon that are obtained earlier and more easily tend to be more useful. Availability mostly looks at how early the Pokemon can be caught, with some consideration of what level the Pokemon is at when it is caught.</li>
    <li>Stats: for efficient runs, you obviously want Pokemon with good stats. However, it must be said that stats come into play far less in RBY than in later generations when talking about in-game play.</li>
    <li>Movepool: Pokemon that learn strong moves by level-up and with little TM support are preferred because it allows you to conserve your valuable TMs for other Pokemon that need them. However, being TM dependent isn't necessarily a death sentence. For example, if a Pokemon requires TMs to get a useful moveset but is capable of learning so many TMs that it can run several different movesets to suit its team, TM dependency isn't as crippling. TM dependency becomes a problem if the Pokemon requires specific TMs that would prevent you from using a large number of other Pokemon effectively as teammates.</li>
    <li>Type: the best typings are those that provide useful STABs with plenty of coverage while leaving the Pokemon with few relevant weaknesses. Typing often determines how a Pokemon will perform against Gym Leaders and the Elite 4.</li>
    <li>Power: being able to defeat multiple Trainers quickly without having to heal is essential for an efficient run. Power looks at a combination of stats, movepool, and type to judge a Pokemon's ability to sweep through multiple Trainers.</li>
    <li>Match-Ups: a Pokemon's ability to take on important Trainers is a strong point for consideration. Such Trainers include your rival, Gym Leaders, and the Elite 4.</li>
    </ul>
    <p>Don't confuse an efficient run with a speed run. Speed runs are often segmented and recorded with luck manipulation through resets; these runs aim for the absolute fastest in-game time, but the real time spent on them is usually much more. An "efficient" run simply assumes that you want to play through in a relatively short amount of real time.</p>
    <p>The most efficient team size for these types of runs is only one member. However, using this team size for the purposes of tiering would result in the list becoming incredibly centralized around Pokemon with specific coverage obtained early on in the game. Therefore, this list assumes teams will have at least 3 members.</p>
    <p>Due to the large effect they would have on the tier list, the Missingno. and Mew glitches are not considered in tiering.</p>
    <p>Note that the locations listed for each Pokémon represent what has been judged as the most efficient way of obtaining the Pokémon. There are many cases where a Pokémon may be obtainable before the location listed, but these tend to be less efficient due to low catch levels.</p>
    <br />
    <hr />
    <h2>Top Tier</h2>
    <br />
    <p><img src="/download/sprites/rb/63.png" alt="" /></p>
    <p><strong>Abra</strong><br />
    Availability: Route 24 (RB); Route 5 (Y) (Early) <br />
    Stats: Great <br />
    Movepool: Decent <br />
    Additional Comments: Although it's annoying to catch and lacks power before it evolves, Abra is a very powerful attacker that is obtained early. It is very TM efficient, its STAB moves have excellent coverage by themselves, and its high Special and Speed allow it to steamroll most Trainers.</p>
    <br />
    <p><img src="/download/sprites/rb/144.png" alt="" /></p>
    <p><strong>Articuno</strong><br />
    Availability: Seafoam Islands (Late) <br />
    Stats: Outstanding<br />
    Movepool: Decent<br />
    Additional Comments: Articuno has wonderful stats and it's caught at a very high level, so it can easily blast through most Trainers and make some of the later important match-ups quite trivial. It also learns its best moves without TM support. Articuno's only problem is that it's encountered late and in an inconvenient location.</p>
    <br />
    <p><img src="/download/sprites/rb/35.png" alt="" /></p>
    <p><strong>Clefairy</strong><br />
    Availability: Mt Moon (Early)
    Stats: Average
    Movepool: Very Wide
    Additional Comments: Clefairy can be caught and evolved very early, thereby providing you with an incredibly powerful early-game Pokemon that also remains useful late-game. Although it relies on TMs, it's compatible with a huge number of them and can acquire a good moveset without hindering its teammates.</p>
    <br />
    <p><img src="/download/sprites/rb/50.png" alt="" /></p>
    <p><strong>Diglett</strong><br />
    Availability: Diglett's Cave (Early)<br />
    Stats: Average<br />
    Movepool: Wide<br />
    Additional Comments: Diglett is easy to catch and arrives right before the one Gym it dominates. Its excellent Speed and decent Attack let it sweep most Pokemon, and it gets great moves like Dig, Earthquake, and Slash by level-up, so it's very TM efficient. If you're lucky, it can even be caught as a high level Dugtrio.</p>
    <br />
    <p><img src="/download/sprites/rb/29.png" alt="" /></p>
    <p><strong>Nidoran-F</strong><br />
    Availability: Route 22 (Early)<br />
    Stats: Average<br />
    Movepool: Very Wide<br />
    Additional Comments: Nidoran-F arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. It has a niche over Nidoran-M in that it can learn Body Slam as a Nidoqueen by level-up. It's mainly let down by its lack of powerful STAB for half of the game.</p>
    <br />
    <p><img src="/download/sprites/rb/32.png" alt="" /></p>
    <p><strong>Nidoran-M</strong><br />
    Availability: Route 22 (Early)<br />
    Stats: Average<br />
    Movepool: Very Wide<br />
    Additional Comments: Nidoran-M arrives early, has solid stats and a huge movepool, and can be evolved before the second Gym. Its access to Horn Attack at level 8 gives it an edge over Nidoran-F. It's mainly let down by its lack of powerful STAB for half of the game.</p>
    <br />
    <p><img src="/download/sprites/rb/7.png" alt="" /></p>
    <p><strong>Squirtle (RB)</strong><br />
    Availability: Pallet Town (Early)<br />
    Stats: Above Average<br />
    Movepool: Wide<br />
    Additional Comments: Squirtle has the best typing and the widest movepool of all the starters. It's obtained early, it matches up well against many Gym Leaders and Elite 4 members, and its stats are good enough for it to be useful throughout most of the game.</p>
    <br />
    <p><img src="/download/sprites/rb/145.png" alt="" /></p>
    <p><strong>Zapdos</strong><br />
    Availability: Power Plant (Late)<br />
    Stats: Outstanding<br />
    Movepool: Decent<br />
    Additional Comments: Zapdos's excellent stats, high catch level, and great dual STABs allow it to dominate late-game. Its late arrival time and slight reliance on the Thunderbolt TM prevent it from being perfect, however.</p>
    <br />
    <hr />
    <h2>High Tier</h2>
    <br />
    <p><img src="/download/sprites/rb/1.png" alt="" /></p>
    <p><strong>Bulbasaur (RB)</strong><br />
    Availability: Pallet Town (Early)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Bulbasaur has a niche in that it is the best counter to Misty. It can also learn Razor Leaf, an incredibly powerful move than can KO many Pokemon easily. However, Bulbasaur is let down by its thin movepool before it learns Razor Leaf, which limits its power on some of the early routes, especially if it doesn't get Body Slam. Bulbasaur's use is also limited against your rival.</p>
    <br />
    <p><img src="/download/sprites/rb/4.png" alt="" /></p>
    <p><strong>Charmander</strong><br />
    Availability: Pallet Town (RB); Route 24 (Y) (Early)<br />
    Stats: Above Average<br />
    Movepool: Decent<br />
    Additional Comments: Learning Ember actually makes Charmander the best starter for some of the earlier routes. When it evolves into Charizard, it becomes an excellent sweeper with Slash and potentially Dig. Unfortunately, Charmander is reliant on TMs mid-game, and it's somewhat let down by Charmeleon's mediocre offensive stats. Note that Yellow Charmander is worse because it arrives later and under-leveled, but it's still good because it can grind easily against the Grass-types nearby.</p>
    <br />
    <p><img src="/download/sprites/rb/84.png" alt="" /></p>
    <p><strong>Doduo</strong><br />
    Availability: Route 16 (Mid-game)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Doduo arrives later than the other Normal-type birds, but it can use Erika's Gym to gain experience and evolve easily. Its high Speed and Attack are perfect for cleaning up routes. Its access to Tri Attack gives it an edge over the other birds, though it's still let down by its limited coverage.</p>
    <br />
    <p><img src="/download/sprites/rb/83.png" alt="" /></p>
    <p><strong>Farfetch'd (RB)</strong><br />
    Availability: Vermillion City (Early)<br />
    Stats: Poor<br />
    Movepool: Decent<br />
    Additional Comments: Despite its terrible base stats, Farfetch'd's boosted experience and early access to Swords Dance makes it a surprisingly powerful attacker. It gains Slash later on, which gives it free kills without boosting, and it's one of the best HM slaves in the game. Its poor bulk and middling Speed tend to cause problems late-game though.</p>
    <br />
    <p><img src="/download/sprites/rb/92.png" alt="" /></p>
    <p><strong>Gastly</strong><br />
    Availability: Pokemon Tower (Mid-game)<br />
    Stats: Great<br />
    Movepool: Shallow<br />
    Additional Comments: Gastly has an excellent typing and an ideal stat distribution for sweeping in-game, and it evolves very quickly. It performs very well against Gym Leaders and the Elite 4 if it is taught its best moves. However, Gastly has one of the worst level-up movepools in the game and is horribly TM dependent as a result.</p>
    <br />
    <p><img src="/download/sprites/rb/135.png" alt="" /></p>
    <p><strong>Jolteon</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Jolteon has excellent Special and Speed from the moment it's obtained. It can make short work of entire routes with its STAB Thunderbolt. However, Jolteon's usefulness depends heavily on having access to Thunderbolt, and its usefulness drops drastically if Thunderbolt is not available.</p>
    <br />
    <p><img src="/download/sprites/rb/124.png" alt="" /></p>
    <p><strong>Jynx</strong><br />
    Availability: Cerulean City (Mid-game)<br />
    Stats: Below Average<br />
    Movepool: Decent<br />
    Additional Comments: Jynx's STAB combination is fantastic. Although its stats are far from incredible, they are sufficient when supported by its boosted experience, which also mitigates the issue of obtaining it under-leveled. Note that while Jynx can cope without TMs better than some Pokemon, it will need the Psychic TM to reach its full potential.</p>
    <br />
    <p><img src="/download/sprites/rb/98.png" alt="" /></p>
    <p><strong>Krabby (BY)</strong><br />
    Availability: Seafoam Islands (Late)<br />
    Stats: Above Average<br />
    Movepool: Decent<br />
    Additional Comments: Despite its low Special, Crabhammer more than makes up for it with a high critical hit rate. Krabby's high Attack also gives Strength a nice kick and allows it to hit hard physically and specially. Sadly, it can't use its Ice-type attacks as effectively as other late-game Water-types (even Dragonite can survive them).</p>
    <br />
    <p><img src="/download/sprites/rb/122.png" alt="" /></p>
    <p><strong>Mr. Mime</strong><br />
    Availability: Route 2 (Early)<br />
    Stats: Below Average<br />
    Movepool: Shallow<br />
    Additional Comments: Mr. Mime has good Speed and Special stats, and it gains STAB on one of the best attacking types in the game. Boosted experience and Thunderbolt also give Mr. Mime advantages over Alakazam, who otherwise outclasses it. Mr. Mime is let down by TM dependency; it requires a TM to get Psychic, unlike Alakazam and Hypno.</p>
    <br />
    <p><img src="/download/sprites/rb/138.png" alt="" /></p>
    <p><strong>Omanyte</strong><br />
    Availability: Cinnabar Island (Late)<br />
    Stats: Great<br />
    Movepool: Decent<br />
    Additional Comments: Omanyte has great Special and Defense, and its excellent typing makes it easy to grind against the Pokemon Mansion's Pokemon. Its coverage with Surf and an Ice-type move is excellent late-game too. Omastar is a bit slow though, so it will be outsped by certain Pokemon late-game.</p>
    <br />
    <p><img src="/download/sprites/rb/27.png" alt="" /></p>
    <p><strong>Sandshrew</strong><br />
    Availability: Route 4 (B); Mt Moon (Y) (Early)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: You can teach Sandshrew Dig soon after you get it, and Slash pairs well with Dig to provide near-perfect neutral coverage. Evolving early is the icing on the cake; once Sandshrew evolves, it's fantastic at cleaning up routes. Its dependence on Dig and its general lack of power before evolution are Sandshrew's main flaws.</p>
    <br />
    <p><img src="/download/sprites/rb/86.png" alt="" /></p>
    <p><strong>Seel</strong><br />
    Availability: Cinnabar Island (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Seel's (or Dewgong's, depending on which version you're playing) boosted experience arguably makes it the best late-game Water-type available. Dewgong's Ice-typing and access to Ice-type moves without TM support are also handy.</p>
    <br />
    <p><img src="/download/sprites/rb/90.png" alt="" /></p>
    <p><strong>Shellder</strong><br />
    Availability: Seafoam Islands (RB) (Late); Cycling Road (Y) (Mid-game)<br />
    Stats: Excellent<br />
    Movepool: Decent<br />
    Additional Comments: Shellder has solid stats, a nice movepool, and can be evolved instantly. It isn't too TM dependent, and Tri Attack lets it deal with opposing Water-types better than some of the other Water-types. It is especially good in Yellow because it can be caught earlier than many other Water-type Pokemon. Shellder is overall very similar to Seel, but it lacks Seel's experience boost.</p>
    <br />
    <p><img src="/download/sprites/rb/143.png" alt="" /></p>
    <p><strong>Snorlax</strong><br />
    Availability: Route 16 or Route 12 (Mid-game)<br />
    Stats: Excellent<br />
    Movepool: Wide<br />
    Additional Comments: Snorlax is very bulky and powerful, especially right when it is obtained. It learns a lot of great moves from level-up and TMs, and is caught at a high level. Snorlax's only real flaw is its terrible Speed. It's often on the receiving end of chip damage and annoyances like Confuse Ray, so you'll need to stock up on healing items.</p>
    <br />
    <p><img src="/download/sprites/rb/7.png" alt="" /></p>
    <p><strong>Squirtle (Y)</strong><br />
    Availability: Vermillion City (Early)<br />
    Stats: Above Average<br />
    Movepool: Wide<br />
    Additional Comments: Squirtle is worse in Yellow because it arrives later and is very under-leveled, so another Water-type may be preferred. Squirtle can still be salvaged, however, because it is easy to grind against both the Trainers east of Vermillion City and the wild Pokemon in Diglett's Cave. Once it catches up, it plays just like it does in the other versions.</p>
    <br />
    <p><img src="/download/sprites/rb/120.png" alt="" /></p>
    <p><strong>Staryu</strong><br />
    Availability: Seafoam Islands (Late)<br />
    Stats: Excellent<br />
    Movepool: Wide<br />
    Additional Comments: Aside from being an excellent sweeper with its high Speed and Special stats, Staryu's movepool is particularly large for a Water-type, with access to Thunderbolt and Psychic alongside the usual Surf, Ice Beam, and Blizzard. Starmie is amazing if it gets all of these moves, but this requires substantial TM support.</p>
    <br />
    <p><img src="/download/sprites/rb/72.png" alt="" /></p>
    <p><strong>Tentacool</strong><br />
    Availability: Route 19 or Route 21 (Late)<br />
    Stats: Excellent<br />
    Movepool: Decent<br />
    Additional Comments: Tentacruel has access to the most powerful Surf in the game, and Ice Beam, Blizzard, and even Mega Drain are options for coverage. It can be caught at high levels, evolves quickly, sweeps well, and has great match-ups late-game.</p>
    <br />
    <p><img src="/download/sprites/rb/134.png" alt="" /></p>
    <p><strong>Vaporeon</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Vaporeon has great Special, bulk, and just enough Speed to outpace most Pokemon encountered on regular routes. It's obtained earlier than most Water-types too. Its movepool is a bit thin, but Vaporeon can at least learn Aurora Beam by level-up in Yellow to avoid using up TMs for coverage.</p>
    <br />
    <hr />
    <h2>Mid Tier</h2>
    <br />
    <p><img src="/download/sprites/rb/69.png" alt="" /></p>
    <p><strong>Bellsprout</strong><br />
    Availability: Route 24 (Early)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Victreebel has excellent offensive stats and decent speed, learns Sleep Powder and Growth early, and is a good counter to Misty. However, Bellsprout performs worse against Trainers like Sabrina. It also learns Razor Leaf late and needs to stay unevolved to learn both Razor Leaf and Body Slam. Its offensive movepool before it gets these moves is very limited, but it can at least run a Growth boosting set to sweep enemies.</p>
    <br />
    <p><img src="/download/sprites/rb/1.png" alt="" /></p>
    <p><strong>Bulbasaur (Y)</strong><br />
    Availability: Cerulean City (Early)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Bulbasaur no longer provides a free "no grinding required" win over Misty, and it now arrives later and under-leveled. It isn't particularly powerful at first and its limited movepool gives it some coverage issues, but it evolves fairly quickly and it improves significantly once it learns Razor Leaf.</p>
    <br />
    <p><img src="/download/sprites/rb/96.png" alt="" /></p>
    <p><strong>Drowzee</strong><br />
    Availability: Route 11 (Early)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Hypno's high Special and STAB Psychic attacks allow it to deal significant damage to many Pokemon. However, Drowzee is a bit slow and weak before it evolves. Although Hypno learns Psychic by level-up, it is learned fairly late, so Hypno either has to push on with weaker or unreliable moves like Confusion and Dream Eater for a while or use up the Psychic TM to get its best attack earlier.</p>
    <br />
    <p><img src="/download/sprites/rb/125.png" alt="" /></p>
    <p><strong>Electabuzz</strong><br />
    Availability: Power Plant (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Electabuzz is a fast and powerful Electric-type. Access to Thunderpunch makes it less reliant on the Thunderbolt TM, and the ability to learn Psychic gives it another niche. However, it is obtained fairly late and under-leveled, and it faces a ton of competition from other Electric-types (notably Zapdos, who arrives at the same time as Electabuzz).</p>
    <br />
    <p><img src="/download/sprites/rb/102.png" alt="" /></p>
    <p><strong>Exeggcute</strong><br />
    Availability: Safari Zone (Late)<br />
    Stats: Excellent<br />
    Movepool: Decent<br />
    Additional Comments: Exeggutor is very powerful and bulky, and it has an excellent STAB combination for many of the upcoming match-ups. It is mostly let down by arriving late in the game. It also has middling Speed and relies on TMs for access to most of its good moves.</p>
    <br />
    <p><img src="/download/sprites/rb/136.png" alt="" /></p>
    <p><strong>Flareon</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Flareon's attacking stats are among the highest in the game, and it's fast enough to sweep most regular Trainers. However, like most Fire-types, Flareon has a horrible movepool. Its strongest STAB moves are learned late, and it relies on moves like Body Slam for power. It also has limited use against most Gym Leaders and the Elite 4.</p>
    <br />
    <p><img src="/download/sprites/rb/74.png" alt="" /></p>
    <p><strong>Geodude</strong><br />
    Availability: Mt Moon (Early)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Geodude is obtained early, it has great Attack and Defense, and its typing is perfect for certain match-ups. On the other hand, it is very slow, it's TM dependent, and its low Special and weaknesses allow it to be beaten easily by certain types. Geodude is a useful Pokemon, but its flaws ensure that it needs significant support from teammates.</p>
    <br />
    <p><img src="/download/sprites/rb/118.png" alt="" /></p>
    <p><strong>Goldeen</strong><br />
    Availability: Route 23 (RB); Route 24 (Y) (Mid-game)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Goldeen has solid Special and Attack, and it is fast enough to function on regular routes. It provides Water/Ice coverage late-game, though it lacks a good physical movepool, meaning that its above average Attack is somewhat wasted. Also keep in mind that Goldeen is noticeably outclassed by the majority of the other Water-types.</p>
    <br />
    <p><img src="/download/sprites/rb/58.png" alt="" /></p>
    <p><strong>Growlithe (R)</strong><br />
    Availability: Route 8 (Mid-game)<br />
    Stats: Excellent<br />
    Movepool: Shallow<br />
    Additional Comments: Growlithe's high stats and superior availability give it an edge over most of the other Fire-types. However, Growlithe is heavily reliant on the Dig TM to abuse its high Attack and win match-ups, so Growlithe probably shouldn't be used if that isn't available to it. With Dig, it is a terrific sweeper that plays very similarly to Charmander.</p>
    <br />
    <p><img src="/download/sprites/rb/106.png" alt="" /></p>
    <p><strong>Hitmonlee</strong><br />
    Availability: Saffron City (Mid-game)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Hitmonlee has a favourable stat distribution, and it's the only Fighting-type with access to good STAB moves. It is also obtained at a high level, so it requires little grinding. However, Hitmonlee's movepool and coverage are limited, it has few favorable match-ups, and its defenses are among the worst in the game.</p>
    <br />
    <p><img src="/download/sprites/rb/116.png" alt="" /></p>
    <p><strong>Horsea</strong><br />
    Availability: Seafoam Islands (R) (Late); Route 23 (B) (Mid-game); Route 12 (Y) (Mid-game)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Horsea has good Special, Defense, and Speed, and its access to STAB Surf (with Ice-type moves for coverage) allows it to perform well late-game. Sadly, it provides little else outside of that, unlike other late-game Water-types. Horsea is good, but consider your other options first.</p>
    <br />
    <p><img src="/download/sprites/rb/39.png" alt="" /></p>
    <p><strong>Jigglypuff</strong><br />
    Availability: Route 3 (RB); Route 5 (Y) (Early)<br />
    Stats: Mediocre<br />
    Movepool: Very Wide<br />
    Additional Comments: Despite its middling stats and difficulties in grinding, Jigglypuff is obtained early and can be evolved early, and it has a massive movepool. Wigglytuff's STAB Mega Punch is among the strongest attacks available to you at that point in the game. Its low stats cause it issues late-game though, and it is flat-out outclassed by Clefable.</p>
    <br />
    <p><img src="/download/sprites/rb/140.png" alt="" /></p>
    <p><strong>Kabuto</strong><br />
    Availability: Cinnabar Island (Late)<br />
    Stats: Above Average<br />
    Movepool: Decent<br />
    Additional Comments: Kabuto is rather weak when it's first obtained, so it needs training before it can help you much. Thankfully, it grinds well in Cinnabar Mansion, and once it gains Slash and evolves, it is a powerful attacker that can sweep Trainers easily. Its Special is acceptable enough to use Surf and Ice Beam for late-game coverage, though its STAB Surf is one of the weakest in the game.</p>
    <br />
    <p><img src="/download/sprites/rb/98.png" alt="" /></p>
    <p><strong>Krabby (R)</strong><br />
    Availability: Route 23 (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Decent<br />
    Additional Comments: Kingler is under-leveled in Red, which leaves it very far away from Crabhammer and makes it less useful overall. Still, Kingler can at least use its physical moves to beat regular route Pokemon, and moves like BubbleBeam and Surf are usable for STAB in the meantime. Its match-ups are still very good late-game.</p>
    <br />
    <p><img src="/download/sprites/rb/129.png" alt="" /></p>
    <p><strong>Magikarp</strong><br />
    Availability: Route 4 (Early)<br />
    Stats: Outstanding<br />
    Movepool: Wide<br />
    Additional Comments: Magikarp is pathetically weak when you first obtain it, and grinding it to level 20 uses up a lot of experience that you could be using on other Pokemon. However, there's no denying that Gyarados is one of the strongest Pokemon available thanks to its huge stats, wide movepool, and great match-ups, so all that hard work pays off eventually.</p>
    <br />
    <p><img src="/download/sprites/rb/81.png" alt="" /></p>
    <p><strong>Magnemite</strong><br />
    Availability: Power Plant (RB) (Late); Route 10 (Y) (Mid-game)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Magnemite has great Special and acceptable Speed. Magneton's STAB Thunderbolt is capable of sweeping many Trainers on its own. However, Magnemite's coverage is limited, and it needs the Thunderbolt TM to be useful. It isn't as immediately powerful as Jolteon because it starts off under-leveled, and it is obtained fairly late in Red and Blue.</p>
    <br />
    <p><img src="/download/sprites/rb/56.png" alt="" /></p>
    <p><strong>Mankey</strong><br />
    Availability: Route 5 (R); Route 22 (Y) (Early)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Mankey's early availability and good movepool make it superior to most of the other Fighting-types. It is also a great partner for the starter Pikachu in Yellow because it can beat Brock comfortably. Although is fast and strong, it lacks a strong and reliable STAB attack, and it relies on TMs for coverage beyond Fighting / Normal.</p>
    <br />
    <p><img src="/download/sprites/rb/52.png" alt="" /></p>
    <p><strong>Meowth</strong><br />
    Availability: Route 5 (Early)<br />
    Stats: Below Average<br />
    Movepool: Decent<br />
    Additional Comments: Meowth is fast and can hurt things with its STAB attacks. It arrives early, and it learns a few nice coverage moves from TMs too. However, Meowth's stats besides Speed are rather low, which often limits its power. It also takes ages to learn Slash, its strongest attack, so it relies on TMs to have strong moves for most of the game.</p>
    <br />
    <p><img src="/download/sprites/rb/43.png" alt="" /></p>
    <p><strong>Oddish</strong><br />
    Availability: Route 24 (Early)<br />
    Stats: Decent<br />
    Movepool: Shallow<br />
    Additional Comments: Oddish's Grass typing gives it decent coverage against certain Trainers like Hikers, and it has some good match-ups, the most notable of which is Misty. Oddish is mostly let down by its bad movepool, and its typing tends to fall short on certain routes mid-game. It's also completely outclassed by Bulbasaur and Bellsprout, so it should only be considered by Red players who didn't pick Bulbasaur.</p>
    <br />
    <p><img src="/download/sprites/rb/25.png" alt="" /></p>
    <p><strong>Pikachu (RB)</strong><br />
    Availability: Viridian Forest (Early)<br />
    Stats: Decent<br />
    Movepool: Decent<br />
    Additional Comments: Pikachu arrives much earlier than other Electric-types, which gives it a niche over its competition. It's fast and pretty powerful when it evolves, and Electric-type attacks are good for the common birds. It is fairly TM dependent though, and it's a little bit weak before it evolves in Celadon City.</p>
    <br />
    <p><img src="/download/sprites/rb/25.png" alt="" /></p>
    <p><strong>Pikachu (Y)</strong><br />
    Availability: Pallet Town (Early)<br />
    Stats: Pathetic<br />
    Movepool: Decent<br />
    Additional Comments: Because it can't evolve, you are using one of the weakest Pokemon in the game for the entire time. Its stats besides Speed are poor, and it tends to faint often, but its ability to learn Thunderbolt by level-up gives it at least marginal usability. Pikachu is actually a decent attacker mid-game with STAB Thunderbolt, but it lags late-game.</p>
    <br />
    <p><img src="/download/sprites/rb/60.png" alt="" /></p>
    <p><strong>Psyduck (RB)</strong><br />
    Availability: Seafoam Islands (Late)<br />
    Stats: Decent<br />
    Movepool: Decent<br />
    Additional Comments: Psyduck has well-balanced stats and access to Water- and Ice-type moves, so it can perform the role of late-game Water-type reasonably well. It doesn't provide much over many of the other Water-types though, so you should consider using those first before you consider Psyduck.</p>
    <br />
    <p><img src="/download/sprites/rb/19.png" alt="" /></p>
    <p><strong>Rattata</strong><br />
    Availability: Route 1 (Early)<br />
    Stats: Below Average<br />
    Movepool: Wide<br />
    Additional Comments: Rattata is strong early-game because it hits hard and fast with STAB Hyper Fang. It grows and evolves quickly, and learns a ton of coverage moves from TMs. However, its low stats tend to hurt it late-game, and most of its coverage moves are highly contested TMs that can be used better by other Pokemon.</p>
    <br />
    <p><img src="/download/sprites/rb/79.png" alt="" /></p>
    <p><strong>Slowpoke</strong><br />
    Availability: Seafoam Islands (Late)<br />
    Stats: Average<br />
    Movepool: Wide<br />
    Additional Comments: Slowpoke has a large physical and special movepool, and it can also use Amnesia to boost and sweep. Its typing and coverage are invaluable late-game. However, Slowbro is horribly slow, its offensive stats are far from outstanding without boosts, and it is fairly weak as a Slowpoke.</p>
    <br />
    <p><img src="/download/sprites/rb/21.png" alt="" /></p>
    <p><strong>Spearow</strong><br />
    Availability: Route 22 (Early)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Spearow arrives early with STAB Peck, which is useful for the early-game Bug-types. However, it is only useful in spurts after Viridian Forest because its early-game attacks are weak or unreliable. It also has limited coverage, but gaining Drill Peck later on ensures that it won't drop off like some other early-game Pokemon.</p>
    <br />
    <p><img src="/download/sprites/rb/100.png" alt="" /></p>
    <p><strong>Voltorb</strong><br />
    Availability: Route 10 (RB) (Mid-game); Power Plant (Y) (Late)<br />
    Stats: Decent<br />
    Movepool: Shallow<br />
    Additional Comments: Voltorb has insane Speed, decent Special, and a useful typing. STAB Thunderbolt hits hard against most Pokemon that don't resist it. Unfortunately, Voltorb is pretty weak before evolving, it is nearly useless without the Thunderbolt TM, it has limited coverage outside of its STAB moves, and it is obtained late in Yellow.</p>
    <br />
    <hr />
    <h2>Low Tier</h2>
    <br />
    <p><img src="/download/sprites/rb/142.png" alt="" /></p>
    <p><strong>Aerodactyl</strong><br />
    Availability: Cinnabar Island (Late)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Although Aerodactyl has well-distributed stats and an interesting typing, it arrives late, its movepool is incredibly limited, its defenses are mediocre, and it has a few bad weaknesses. Its combined attributes give it poor match-ups against the more difficult Elite 4 members.</p>
    <br />
    <p><img src="/download/sprites/rb/10.png" alt="" /></p>
    <p><strong>Caterpie</strong><br />
    Availability: Viridian Forest (RY); Route 2 (B) (Early)<br />
    Stats: Poor<br />
    Movepool: Decent<br />
    Additional Comments: Caterpie's early access to status moves and Confusion are nice, but Caterpie ultimately has inferior stats, a poor level-up movepool, and few useful match-ups. It's also tedious to grind, as it is a horrible battler before it evolves and learns Confusion.</p>
    <br />
    <p><img src="/download/sprites/rb/113.png" alt="" /></p>
    <p><strong>Chansey</strong><br />
    Availability: Safari Zone (Late)<br />
    Stats: Average<br />
    Movepool: Very Wide<br />
    Additional Comments: Although Chansey is a strong battler, thanks to its high Special, impressive bulk, and wide movepool, it's a rare Safari Zone Pokemon with a low catch rate, which pretty much prevents it from ever being a good choice.</p>
    <br />
    <p><img src="/download/sprites/rb/104.png" alt="" /></p>
    <p><strong>Cubone</strong><br />
    Availability: Pokémon Tower (Mid-game)<br />
    Stats: Mediocre<br />
    Movepool: Decent<br />
    Additional Comments: Cubone has an advantage in that it grinds really well in Pokemon Tower and doesn't rely on the Dig TM as much as some of the other Ground-types, but ultimately Cubone's power is limited by its poor Speed and mediocre offenses.</p>
    <br />
    <p><img src="/download/sprites/rb/132.png" alt="" /></p>
    <p><strong>Ditto</strong><br />
    Availability: Route 13 (RB) (Mid-game); Pokémon Mansion (Y) (Late)<br />
    Stats: Pathetic<br />
    Movepool: Shallow<br />
    Additional Comments: Ditto has awful stats and can only use Transform. It relies on a strategy that almost never works in your favor. There is nothing good about Ditto; it's the worst Pokemon in the game.</p>
    <br />
    <p><img src="/download/sprites/rb/147.png" alt="" /></p>
    <p><strong>Dratini</strong><br />
    Availability: Celadon City (RB) (Mid-Game); Safari Zone (Y) (Late)<br />
    Stats: Outstanding<br />
    Movepool: Wide<br />
    Additional Comments: Dragonite is incredible, but it evolves so late that there is a good chance that it won't evolve before you beat the Champion! Ultimately, you will be using Dragonair for most of the game, who has poor stats. Combine that with how difficult it is to obtain and grind, and you're left with one of the most useless Pokemon available.</p>
    <br />
    <p><img src="/download/sprites/rb/23.png" alt="" /></p>
    <p><strong>Ekans</strong><br />
    Availability: Route 4 (Early)<br />
    Stats: Below Average<br />
    Movepool: Decent<br />
    Additional Comments: Ekans has middling stats and its level-up movepool is poor. It is compatible with some nice TMs, but this comes with an opportunity cost, and Ekans isn't good enough to justify the use of these TMs on itself over superior Pokemon.</p>
    <br />
    <p><img src="/download/sprites/rb/83.png" alt="" /></p>
    <p><strong>Farfetch'd (Y)</strong><br />
    Availability: Route 12 (Mid-game)<br />
    Stats: Poor<br />
    Movepool: Decent<br />
    Additional Comments: Yellow essentially took Farfetch'd and removed almost everything that was good about it in Red and Blue. It isn't obtained early in the game, it doesn't get boosted experience, and even its rare combination of Cut and Fly is near useless by the time you get it.</p>
    <br />
    <p><img src="/download/sprites/rb/88.png" alt="" /></p>
    <p><strong>Grimer</strong><br />
    Availability: Pokémon Mansion (RB); Power Plant (Y) (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Grimer arrives too late and its Speed is mediocre. It has a high Attack stat, but its physical movepool is very limited. It does learn a few neat special moves from TMs, but Muk's Special isn't impressive and there are better users of these moves.</p>
    <br />
    <p><img src="/download/sprites/rb/58.png" alt="" /></p>
    <p><strong>Growlithe (Y)</strong><br />
    Availability: Pokémon Mansion (Late)<br />
    Stats: Excellent<br />
    Movepool: Shallow<br />
    Additional Comments: Growlithe is locked away on Cinnabar Island in Yellow, which causes it to miss out on many parts of the game where it would have been useful. It's also less likely to have Dig available to it, which it pretty much needs to be good at anything.</p>
    <br />
    <p><img src="/download/sprites/rb/107.png" alt="" /></p>
    <p><strong>Hitmonchan</strong><br />
    Availability: Saffron City (Mid-game)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Its Attack and Speed are good, but its small movepool gives it limited coverage. Its Special is dreadful and leaves it incapable of properly using the elemental punches it gets from leveling up, and it has no reliable STAB moves whatsoever. All it has going for it is the high level at which it's obtained, which gives it some use before it drops off quickly.</p>
    <br />
    <p><img src="/download/sprites/rb/115.png" alt="" /></p>
    <p><strong>Kangaskhan</strong><br />
    Availability: Safari Zone (Late)<br />
    Stats: Above Average<br />
    Movepool: Wide<br />
    Additional Comments: Kangaskhan is a rare Safari Zone Pokemon so planning on having it on your team is not a good idea. It's a powerful Pokemon with a great movepool, but it is too unavailable to be worth it.</p>
    <br />
    <p><img src="/download/sprites/rb/109.png" alt="" /></p>
    <p><strong>Koffing</strong><br />
    Availability: Pokémon Mansion (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Koffing's offensive stats aren't too bad, but it isn't particularly fast. It's caught late in the game, has few notable match-ups, and has a poor level-up movepool, though it does learn a few powerful moves from TMs.</p>
    <br />
    <p><img src="/download/sprites/rb/131.png" alt="" /></p>
    <p><strong>Lapras</strong><br />
    Availability: Saffron City (Mid-game)<br />
    Stats: Excellent<br />
    Movepool: Wide<br />
    Additional Comments: Lapras has nice stats, great dual typing, one of the best level-up movepools in the game, and interesting TM compatibility. However, Lapras is far too underleveled to be worth the time, especially when you consider the large number of other Pokemon that can play a similar role to Lapras more effectively.</p>
    <br />
    <p><img src="/download/sprites/rb/108.png" alt="" /></p>
    <p><strong>Lickitung (RB)</strong><br />
    Availability: Fuschia City (Late)<br />
    Stats: Poor<br />
    Movepool: Very Wide<br />
    Additional Comments: Lickitung's movepool is huge, but its stats are far from ideal. It's slow, and it can't hit particularly hard. It also arrives late, and the only thing it has going for it, aside from its movepool, is boosted experience.</p>
    <br />
    <p><img src="/download/sprites/rb/66.png" alt="" /></p>
    <p><strong>Machop</strong><br />
    Availability: Rock Tunnel (RB); Route 5 (Y) (Mid-game)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Machop is a slow and frail Pokemon that has few favorable match-ups and no reliable STAB moves. It does have a high Attack and good TM compatibility, but its flaws really hold it back. Not even the boosted experience it gets in Yellow is enough to boost it into the higher tiers.</p>
    <br />
    <p><img src="/download/sprites/rb/126.png" alt="" /></p>
    <p><strong>Magmar</strong><br />
    Availability: Pokémon Mansion (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Magmar has terrible typing for when it arrives because the remaining Gym Leaders and Elite 4 members are unfavorable match-ups. It is also TM dependent because its early level-up moves are really weak.</p>
    <br />
    <p><img src="/download/sprites/rb/146.png" alt="" /></p>
    <p><strong>Moltres</strong><br />
    Availability: Victory Road (Late)<br />
    Stats: Outstanding<br />
    Movepool: Shallow<br />
    Additional Comments: Moltres is pretty powerful, but that fact that it can't be caught until after you have gotten through most of the game limits its use. Its typing and thin movepool give it unimpressive match-ups against the Elite 4, so Moltres ends up being a waste of space.</p>
    <br />
    <p><img src="/download/sprites/rb/95.png" alt="" /></p>
    <p><strong>Onix</strong><br />
    Availability: Rock Tunnel (Mid-game)<br />
    Stats: Poor<br />
    Movepool: Decent<br />
    Additional Comments: Onix's typing gives it a few good match-ups, but its flaws outweigh its strengths. It has poor stats for sweeping routes, it's annoying to catch and grind, and it relies on valuable TMs that you should really be using on stronger Pokemon.</p>
    <br />
    <p><img src="/download/sprites/rb/46.png" alt="" /></p>
    <p><strong>Paras</strong><br />
    Availability: Mt Moon (Early)<br />
    Stats: Mediocre<br />
    Movepool: Shallow<br />
    Additional Comments: Paras is very slow and has one of the worst typings in the game. Its movepool is also thin, and its STAB moves (Leech Life and Mega Drain) are pretty weak. Spore is really the best thing it has going for it but that isn't enough for a recommendation.</p>
    <br />
    <p><img src="/download/sprites/rb/16.png" alt="" /></p>
    <p><strong>Pidgey</strong><br />
    Availability: Route 1 (Early)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Pidgey is a highly available Pokemon with decent stats, but its movepool is horrible (its strongest move will be Quick Attack for half of the game) and it can't really help much against most Gym Leaders. It also evolves late for a Pokemon obtained so early in the game.</p>
    <br />
    <p><img src="/download/sprites/rb/127.png" alt="" /></p>
    <p><strong>Pinsir</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Pinsir's nice Attack stat is offset by its horrid movepool; it has no STAB moves and relies on moves like ViceGrip and Submission to do damage. It isn't the easiest Pokemon to obtain either.</p>
    <br />
    <p><img src="/download/sprites/rb/77.png" alt="" /></p>
    <p><strong>Ponyta</strong><br />
    Availability: Pokemon Mansion (RB) (Late); Cycling Road (Y) (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Ponyta has good stats, but its movepool is incredibly thin. Unless it gets Body Slam, it has to rely on Fire Spin and Stomp flinches to do damage until Fire Blast comes along. It also has a poor typing with few favorable match-ups.</p>
    <br />
    <p><img src="/download/sprites/rb/137.png" alt="" /></p>
    <p><strong>Porygon</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Poor<br />
    Movepool: Decent<br />
    Additional Comments: Porygon needs to be obtained as soon as possible to be useful, but this is difficult to do given how much it costs. Its stats are low, it relies on TMs, and obtaining it is such a huge inconvenience that it isn't worth using.</p>
    <br />
    <p><img src="/download/sprites/rb/54.png" alt="" /></p>
    <p><strong>Psyduck (Y)</strong><br />
    Availability: Route 6 (Late)<br />
    Stats: Average<br />
    Movepool: Decent<br />
    Additional Comments: Psyduck is obtained at an incredibly low level in Yellow. Grinding Psyduck up to an acceptable level takes up a fair amount of time, to the point that it isn't worth using. Even Lapras is better than it.</p>
    <br />
    <p><img src="/download/sprites/rb/111.png" alt="" /></p>
    <p><strong>Rhyhorn</strong><br />
    Availability: Safari Zone (Late)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Rhyhorn is obtained late in the game, it's very slow, and its level-up movepool is limited (although it learns some great moves from TMs). It also requires grinding to catch up to the rest of your team, and it evolves late.</p>
    <br />
    <p><img src="/download/sprites/rb/123.png" alt="" /></p>
    <p><strong>Scyther</strong><br />
    Availability: Celadon City (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Scyther's lack of good STAB and availability are what hurt it most as a viable choice. If you can obtain it from the Game Corner, it can use Slash to decent effect, but it doesn't provide enough to justify spending your money on it.</p>
    <br />
    <p><img src="/download/sprites/rb/114.png" alt="" /></p>
    <p><strong>Tangela</strong><br />
    Availability: Route 21 (RB); Safari Zone (Y) (Late)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Tangela's movepool is incredibly thin. Its Attack is too low to use its Normal-type moves effectively, and it only has Vine Whip (Yellow only), Mega Drain, and SolarBeam to pick from for STAB. Tangela relies on status and set-up moves to sweep opponents, and this makes it an inferior choice.</p>
    <br />
    <p><img src="/download/sprites/rb/128.png" alt="" /></p>
    <p><strong>Tauros</strong><br />
    Availability: Safari Zone (Late)<br />
    Stats: Excellent<br />
    Movepool: Wide<br />
    Additional Comments: Tauros is the best of the rare Safari Zone-exclusive Pokemon, but it is still a rare Safari Zone-exclusive Pokemon. If you are lucky enough to encounter and catch this on your way to the Surf HM and you have some good TMs to spare then it's worth a look, but otherwise you should just ignore it.</p>
    <br />
    <p><img src="/download/sprites/rb/48.png" alt="" /></p>
    <p><strong>Venonat</strong><br />
    Availability: Route 12 (RB) (Mid-game); Route 24 (Y) (Early)<br />
    Stats: Below Average<br />
    Movepool: Shallow<br />
    Additional Comments: Venonat takes too long to get its best moves, and until then you either have to feed it TMs to make it useful or put up with a terrible Pokemon until it learns some better attacks. Venomoth's performance is far from outstanding even with these moves.</p>
    <br />
    <p><img src="/download/sprites/rb/37.png" alt="" /></p>
    <p><strong>Vulpix</strong><br />
    Availability: Route 8 (B); Celadon City (Y) (Mid-game)<br />
    Stats: Above Average<br />
    Movepool: Shallow<br />
    Additional Comments: Vulpix's niche over other Fire-types is that it has access to Flamethrower sooner than any of them. However, this still involves putting up with a weak Vulpix for nearly 20 levels, and skipping Flamethrower by evolving Vulpix straight away to get Ninetales sooner isn't much better.</p>
    <br />
    <p><img src="/download/sprites/rb/13.png" alt="" /></p>
    <p><strong>Weedle</strong><br />
    Availability: Route 2 (R); Viridian Forest (B) (Early)<br />
    Stats: Poor<br />
    Movepool: Shallow<br />
    Additional Comments: Beedrill is the only Pokemon with STAB Twineedle, which is actually useful given how common Poison-types are. However, Beedrill's potential as a Psychic-type killer is wasted because most Psychic-type attacks will OHKO it. Weedle is also a pain to grind, and Beedrill's stats and movepool are poor.</p>
    <br />
    <p><img src="/download/sprites/rb/41.png" alt="" /></p>
    <p><strong>Zubat</strong><br />
    Availability: Mt Moon (Early)<br />
    Stats: Average<br />
    Movepool: Shallow<br />
    Additional Comments: Zubat is easy to obtain, and Golbat's stats aren't too bad. However, Zubat has a horrible movepool; Bite is its strongest attack by level-up, and it has no good STAB moves. As a result, it isn't the most powerful attacker, and its use in important match-ups is limited.</p>
    <br />
    <hr />
    <h2>Unteired</h2>
    <br />
    <p><img src="/download/sprites/rb/108.png" alt="" /></p>
    <p><strong>Lickitung (Y)</strong><br />
    Comments: It can only be obtained after you become Champion.</p>
    <br />
    <p><img src="/download/sprites/rb/151.png" alt="" /></p>
    <p><strong>Mew</strong><br />
    Comments: It can only be obtained via the abuse of glitches.</p>
    <br />
    <p><img src="/download/sprites/rb/150.png" alt="" /></p>
    <p><strong>Mewtwo</strong><br />
    Comments: It can only be obtained after you become Champion.</p>
    <br />
    <hr />
    <h2>Resources</h2>
    <br />
    <p>This list was compiled by members of the Orange Islands community in <a href="/forums/threads/pokemon-rby-in-game-tiers-mark-iii.3479999/">this forum thread</a>. This thread contains more detailed information regarding how each Pokemon was assessed and is worth a look.</p>
    
    Last edited: Aug 8, 2013
  17. Oglemi

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