Reckoning Night Well, it has been quite a while since I played competitive pokemon. I thought I'd give it another go since I now have a lot of free time on my hands with school just about over. So, I wanted to make a team revolving around Terrakion because from what I remember, he is just a total boss, and has been on all of my successful teams, so I figured why not? Now the funny part comes in. It took me a while to realize that 5 (now 4) of the 6 pokemon that I am using are from one of my old successful teams, Draconic Rebirth. After I noticed this, I decided to try out new sets on them for the element of surprise. With this in mind, I now bring you the team... Reckoning Night! Updates: June 9th: - Tyranitar given Chople Berry - Scizor changed EV spread June 13th: - Heatran replaced by Latias - Gliscor changed moveset and EV spread @ Rock Gem Ability: Justified EV: 252 Atk, 4 Def, 252 Spe Nature: Jolly - Substitute - Swords Dance - Close Combat - Stone Edge Terrakion. This is the reason I made this team in the first place. He is an amazing pokemon and just smashes through so much, it's ridiculous. I was debating between this set and a Choice Scarf set, but I decided to go for this set for surprise factor and it isn't as easily checked as the Scarf set. Substitute is used for when my opponent switches, and for scouting. It is a great move to avoid WoW and T-Wave. Swords Dance is here because I can take advantage of the free turn that I'm given with Sub. Earthquake and Stone Edge are great STAB moves that will plow through anything that doesnt resist after a Swords Dance. I am using Rock Gem because there are times where I just need that extra power with Stone Edge and Rock Gem gives me that opprotunity. @ Leftovers Ability: Levitate EV: 112 HP, 252 SpA, 144 Spe Nature: Modest - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Rotom-W. Another amazing pokemon that can help me block threats, nerf rain teams, and keep up momentum with Volt Switch. Whenever I use Rotom-W, I wind up using Scizor along with him. They make a great pair and can beat most defensive cores wit ease. Volt Switch is here, as I said before, to keep the momentum going and also to make escapes from the likes of Latios who otherwise wall me since I am using WoW over Hidden Power. Hydro Pump is crazy powerful, and with my luck, it always misses in vital stituations. Will-O-Wisp is to cripple physical attackers, while Pain Split is here to help me recover and deal damage at the same time when I am at low health. @ Choice Band Ability: Technician EV: 84 HP, 252 Atk, 160 SpD, 12 Spe Nature: Adamant - U-Turn - Bullet Punch - Superpower - Pursuit Scizor. He is one of my favorite pokemon and I am glad that I am able to use a favorite that happens to be a big threat in this tier. Paired with Rotom-W, they make such a great combo. U-Turn is for quickly switching out and just like Rotom-W's Volt Switch, to keep the momentum going. Bullet Punch is a great STAB move with priority so Scizor doesn't have to worry about speed because most of the time, Scizor will mostly be using Bullet Punch. Superpower is here for demolishing Nattorei and opposing Tyranitar. Pursuit is a great move if you want to give the middle finger to Lati@s and Gengar, and proves to be very helpful in general. @ Flying Gem Ability: Sand Veil EV: 252 Atk, 4 Def, 252 Spe Nature: Adamant - Swords Dance - Earthquake - Acrobatics - Substitute Gliscor. Great physical attacker, great physical wall, and even more surprise lulzness. What more can you ask for? I love using Gliscor because, well he's just great. Swords Dance is here to boost his attack which is very necessary because the more attack, the better. Acrobatics is his main attacking move, and can start to leave dents when it's at +2 with Flying Gem. I chose Earthquake over Taunt because there will be times when I just need that secondary dual STAB move on Gliscor to hit things I cannot hit with just Acrobatics alone. And lastly, Substitute to scout and for Sand Veil trolling, the funniest trolling of all. @ Life Orb Ability: Levitate EV: 152 HP, 176 SpA, 180 Spe Nature: Modest - Draco Meteor - Surf - Recover - Hidden Power [Fire] Latias. With Heatran out of the picture, I now have a better counter to rain teams, less water weakness, a dragon, and just better checks to things now. I have tested Celebi as well, but I just found this set of Latias to be more effective, and also added on to the surprise factor of the team. I've never, ever, seen this set of Latias, ever. It works better than it looks, and it has saved me so many times. My only concern with it is that it takes 16% damage a turn that it attacks from LO and Sandstorm, but it's fine because of Recover. Draco is her main attack, Surf and HP Fire are there for coverage, and Recover to get back precious health. @ Chople Berry Ability: Sand Stream EV: 252 HP, 64 SpA, 192 SpD Nature: Sassy - Stealth Rock - Crunch - Fire Blast - Ice Beam Tyranitar. This was surprisingly my last member that I chose. I originally opted for SpDefensive Jirachi because I needed something to tank those Dracos as well as set up rocks. But after taking the time to realize that my team would benefit from the sand, I decided to turn this into a Sand Team and slapped Tyranitar in the last slot. Stealth Rock because all teams that can set up entry hazard always get the upper hand. Crunch is Tyranitars STAB move, and it is also nice to bluff Pursuit for Lati@s when I can just go for Crunch for the guaranteed kill. Fire Blast, again, for the pesky steel types that always block my teams path. Ice Beam is here to kill Landorus, opposing Gliscor, and most importantly, dragons. Conclusion: In closing, I don't have much to say except that the only thing that bothers me is that I don't have a spinner nor a dragon type. They are not big issues, but if someone can effectively find a spot on the team that would serve to have more pros than cons, then please share your ideas. Thanks.