Although the 5th generation has brought with it seemingly endless potential gamebreakers, from Shanderaa to Speed Boost Chicken, I noticed this item in the midst of all these changes. Its ability, quoted from pokejungle, is: 'Red Card: Hold item that forces opponent to switch out pokemon after holder is attacked'. I can see several potential uses here immediately - it would seem to be a great addition to stall teams, for a start, guaranteeing them something slightly worse than a free whirlwind once per turn plus whatever move they would otherwise use, and, as a last resort method , stopping boosted opponents from sweeping. If it works with protect, then it could quickly become a hugely annoying combination against, well, anyone (first time round, anyway). Of course, on the other side of the spectrum, if it was a 1 use item it would be an almost total nerf. Certainly I don't think that this will be as game-changing as, say, Swimming Goggles or Aiming Mark, but even so I think that it's certainly worth discussion to try and theorise some strategies and movesets. And, more importantly, the idea of an ashen-faced Tyranitar sent scuttling to the dressing room for shoving the opponent greatly amuses me =P So, any thoughts on Red Card?