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Red Card

Discussion in 'Dragonspiral Tower' started by Coram_Boy, Sep 18, 2010.

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  1. Coram_Boy

    Coram_Boy

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    Although the 5th generation has brought with it seemingly endless potential gamebreakers, from Shanderaa to Speed Boost Chicken, I noticed this item in the midst of all these changes. Its ability, quoted from pokejungle, is:

    'Red Card: Hold item that forces opponent to switch out pokemon after holder is attacked'.

    I can see several potential uses here immediately - it would seem to be a great addition to stall teams, for a start, guaranteeing them something slightly worse than a free whirlwind once per turn plus whatever move they would otherwise use, and, as a last resort method , stopping boosted opponents from sweeping. If it works with protect, then it could quickly become a hugely annoying combination against, well, anyone (first time round, anyway). Of course, on the other side of the spectrum, if it was a 1 use item it would be an almost total nerf.

    Certainly I don't think that this will be as game-changing as, say, Swimming Goggles or Aiming Mark, but even so I think that it's certainly worth discussion to try and theorise some strategies and movesets.
    And, more importantly, the idea of an ashen-faced Tyranitar sent scuttling to the dressing room for shoving the opponent greatly amuses me =P

    So, any thoughts on Red Card?
  2. Raseri

    Raseri here to help
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    Edit: Stupid question, I can see this being used on some stall teams to try and counteract the big offensive threats. It does seem like a gimmick though
  3. srk1214

    srk1214 Epke Motherf**in Zonderland
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    If it is multi-use then any bulky pokemon with access to recovery is the ultimate staller. More importantly, it allows any team to be made knowing it has a gigantic weakness to Sub CM Shanderaa for example, because you can force Shanderaa to switch out and give up its sweep.

    What I wonder is whether or not there is some way around this...
  4. cozcozcoz

    cozcozcoz

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    i hope it's multi use.
    cause without it stall would be really ineffective cause of aiming mark rapid spin and the distribution of shadow tag


    i think one solution would be to remove the item via trick or knock off.
    Assuming that it wouldn't activate red card though
  5. giggity69

    giggity69

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    Would it still force an opponent out under ingrain? If so say goodbye to noob baton pass teams. I can definitely see Bronzong and Swampert using this; even many relatively strong attackers take two or three turns to actually kill them, so combine that forced switch in perts case with a roar, and you just made them take 3 X hazard damage. (One switching the initial poke in, then one on the red card, and then another on the roar). Get raped
  6. srk1214

    srk1214 Epke Motherf**in Zonderland
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    What happens if you put a Red Card on Shadow Tag Shanderaa? Does the opponent just explode or something?
  7. SalTheThief

    SalTheThief

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    Except it'd only switch twice because you can't attack and switch at the same time(unless u-turn would bring out the new pokemon and then switch them back out).
  8. cozcozcoz

    cozcozcoz

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    i wonder if it activates if it hits a substitute
    it would be awesome to have this on Walrein if it does
  9. NDenizen

    NDenizen

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    Heh, lots of these new items are Sports-based, i've noticed. I guess the Stadium is where you get them.

    And i'm assuming this is a one-use only item, right? Because if not it's going to be really quite annoying.
  10. greg3064

    greg3064

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    Even if it is one use, it could be useful to prevent sweeps. You make a mistake and DDGyara gets to +2 and your check has been KO'd. Switch in your Red Card in on its attack and you've potentially saved the game. Not hugely useful but could be worse. Maybe it could see use on pokes with priority moves to ensure that whatever is carded out will have a bit less HP.
  11. Smith

    Smith is a 90's bitch
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    I think giving Substitute Pokemon a set-up turn is going to be awesome, if it works behind Protect then this is really going to be an issue, Stallrein, Poison healers etc. using a sub + protect strategy or such like. Also if Axeface can somehow manage to waste a turn (again, possibly protect or maybe a haban berry or yache berry or focus sash if you can pull that off) and he can get a substitute, things are going to start dying with DD, Outrage and Earthquake.
  12. BAM33

    BAM33

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    If this shit isnt a one use only item... im having something with knock-off on my team at all times.

    If not one use.... give it to something with sticky hold ;)
  13. Ryanide

    Ryanide

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    Lol, I think this will be one-use. Still though...isn't there a pokemon who gets an ability that can do auto-recycle?
  14. howabe

    howabe

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    99% sure it disappears after use.

    Elaborating on this point... Shedinja.
    Does Wonder Guard actually allow hits to land but have no effect? If so, Shedinja could make a useful Phazer on the switch-in on anything boosted but unlikely to use something that can harm it.
    Of course, entry hazards and SS would render it obsolete...
  15. Shimrit As

    Shimrit As

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    Sturdy + Red Card would be a good combination as a last-resort answer to threatening sweepers. On the other hand, Protect/Substitute + Red Card + Set-up move would work well too..

    Opponent switched in Flygon!
    Kingdra used Dragon Dance!
    ...
    Kingdra used Protect!
    Flygon used Outrage!
    Kingdra protected itself!
    ...
    Opponent switched in something!
    Kingdra used Dragon Dance!
    ...
    Opponent has left the room. You win!
  16. Denchura

    Denchura

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    free focus paunch as well, but the free dragon dance seems the most viable option if it is just a one time use.
  17. Steven Snype

    Steven Snype
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    I don't believe it will necessarily be a free focus punch hit, since it seems that the attack still lands.

    How exactly does this work with U-turn and if a switch-in dies due to entry hazards? Would it be initial pokemon, then U-turn-Switch-in-then Red Card -pokemon? Suppose U-turn Switch-in pokemon dies? Then what happens to the Red-Card switchin and the upon-death switch-in?
  18. Mariachi

    Mariachi

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    Lol, i guess that the pokemon with red card will switch out, just like if it had used U-Turn
  19. kukki-sama

    kukki-sama

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    This item is going be hillarious on a stall team. I hope it does dissapear after the first hit...
  20. Mario With Lasers

    Mario With Lasers Self-proclaimed DEAD king
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    Aiming Mark doesn't work like that.


    We don't even know what it actually does, but it's not related to immunities.
  21. Farewell

    Farewell

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    Harvest Pokemon could use it if 1 time use...
  22. pokemon

    pokemon

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    This would be good, and I thought Aiming Mark was proved that it couldnt hit ghosts?

    Stall would have a field day with this. Set up Narrotei with this and sponge Neutral and NVE attacks all day, and when SE attack comes, BOOM Shandera comes in and Traps.
  23. thewetmop

    thewetmop

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    If its one time use, like i expect it to be, its probably not worth it on most pokemon. If it has unlimited uses, its going to be annoying as hell on anything bulky. Imagine being shuffled around by swampert/skarmory, only you're taking damage from moves as well as hazards.
  24. kyu

    kyu

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    It's possible that rather than being a single-use item, it has some *probability* of causing switches.
  25. Synral

    Synral

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    To my knowledge, Harvest only recycles berries.
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