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Completed Rediamond shamelessly plugs ASM! Vs. Terrador!

Discussion in 'ASB' started by Son_of_Shadoo, Dec 26, 2011.

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  1. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Team Rediamond:
    Gengar (open)


    [​IMG]
    Gengar* [Cloak] (Male)
    Nature: Timid (+Speed, +19% accuracy, -*Att)

    Cloak was one of Griffin's first Pokemon, and remains one of his most powerful, assissting in many of the most difficult battles Griffin enters. He was caught in the Pokemon Tower while Griffin was researching the ghost type, and the connection of life, death, and other worlds in the Mystery Dungeon legends. The prankster of the team, Cloak prefers to use indirect means to force his opponents into submission. Paradoxially, he is quite easy to scare due to being one of the weaker ghosts from Pokemon Tower at the time of his capture, and often being on the recieving end of other, slighly more malicious, tricks. He has developed a fairly close bond with Ninetales and Gardevoir due to being on the same team for a fairly long time. He is wary of many of the newcomer bugs though, and lacks respect of them due to their overreliance on brute force.

    Type:
    Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Att: Two (-)
    Def: Two
    SpAtt: Five
    SpDef: Three
    Spe+: 127
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Confuse Ray*
    Night Shade*
    Sucker Punch*
    Destiny Bond
    Dark Pulse
    Hex
    Nightmare
    Mean Look

    Fire Punch*
    Ice Punch *
    Will-o-Wisp*

    Pain Split
    Magic Coat

    Energy Ball*
    Psychic*
    Thunderbolt*
    Shadow Ball
    Sludge Bomb
    Substitute
    Focus Blast
    Venoshock
    Toxic
    Bide
    Taunt
    Torment
    Double Team
    Brick Break
    # of moves: 33

    Ninetales (open)



    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)

    Despite being apparently overlooked on Griffin's team, she is his favorite and most powerful team member. Originally a gift from his parents before going on a journey to discover more about the Mystery Dungeon legends and to gain more knowledge and power. She is indeed his starter and most trusted Pokemon. Her preffered strategy has always been to power through anything that comes at her with brutal fire attacks, and dealing with situations these can not resolve through the use of trickery, which she is also quite good at. While her skills do not approach Gengar or Gardevoir in this area, she is not too far behind. She views Scizor and Armaldo as crude due to their need to rely on physical blows, but respects Scylant's similar philosophy on battling.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin
    Inferno

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split
    Disable
    Hex

    Heat Wave
    Magic Coat

    HP Ground 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    # of moves: 36

    Diego Armaldo (open)


    [​IMG]
    Armaldo(M) Diego Armando
    Nature: Adamant (+Att, -SpAtt)

    Armaldo is Scizor's rival in most fields, and the two compete regularly over who is the strongest of the bugs. Griffin obtained the claw fossil during an early trip to Hoenn, but mostly forgot about it until a stop in Cinnabar Island during his Kanto journey, where he had it revived into an Anorith. While the Pokemon in new in evolution and as a main team member, it can hold its own due to a substantial amount of time pouring over the tactics of ancient and relatively recent masters with his trainer in his most recent project, to make a complete record of the events of the Nightblade revolution. His brute force and armor are virtually identical to Scizor, so the two compete regularly as rivals for the top bug on Griffin's team. In some contrast to Scizor, he chooses to use some hazard control alongside physical blows. His physical style and lack of trickery have alienated Griffin's first Pokemon, but earned the respect of Scylant, who views him as an older brother alongside Scizor.

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 2/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks: 31
    Scratch
    Harden
    Mud Sport
    Water Gun
    Protect
    Metal Claw
    Rock Blast
    Crush Claw
    Protect

    Rock Slide
    Rapid Spin
    Cross Poison

    Endure
    Aqua Tail

    X-Scissor
    Dig
    Double Team
    Stealth Rock
    Sunny Day
    Earthquake
    Hone Claws
    Return
    Brick Break
    Stone Edge
    Ariel Ace
    Facade
    Swagger
    Swords Dance
    Substitute
    Smack Down

    Scylant (open)


    [​IMG]
    Scylant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Scadi is the most recent addition to Red's team, and one of the most unique. While he's preferred strategy is fast special offense in the vein of Ninetales, she has a liking for powerful freezing blasts that her Compoundeyes make fairly accurate. In general, she is still training but will become one of the most diverse and dangerous offensive presences on Griffin's team when fully trained. Armaldo and Scizor view her as a younger sister that needs to be protected, and Ninetales has warmed up to her fairly quickly due to her fighting style. Gengar is generally displeased, but happy that she can at least take a prank without trying to freeze his face off. Gardevoir is neutral, but dislikes her slightly due to her typing. Scadi was caught in a remote region of the Orange Islands for the purpose of being on Griffin's bug gym team.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 27
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn


    To answer your question Red, no, no he didn't bring Tyranitar. What he did bring, however...

    Team Terrador:
    Celeste the Starmie @ Mystic Water (open)
    [​IMG]
    Starmie * [Celeste] (Genderless)
    Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
    Type:
    <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Ability 1: Natural Cure
    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Ability 2: Illuminate

    Type: Can be Activated

    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Command: (Ability: Illuminate [does not take up one of your three actions per round])

    Ability 3 (DW): Analytic

    Type: Can be Enabled

    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 + 15%)
    Size Class: 2
    Weight Class: 4
    BST: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle *
    Harden *
    Water Gun *
    Rapid Spin *
    Recover *
    Camouflage *
    Swift*
    Reflect Type*
    Power Gem*
    Hydro Pump*
    Light Screen

    Endure
    Pain Split
    Gravity
    Role Play

    Ice Beam*
    Thunderbolt*
    Psychic*
    Blizzard
    Protect
    Substitute
    Reflect
    Psyshock
    Thunder
    Bide
    Rain Dance
    Thunder Wave
    Dive
    Icy Wind
    Double Team
    Brine
    Grass Knot
    Swagger

    Total: 33

    Mighty the Garchomp @ Muscle Band (open)
    [​IMG]
    Garchomp(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 3
    Weight Class: 4
    BST: 22

    Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

    EC 9/9
    MC 0
    DC 5/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush
    Dig
    Fire Fang

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head
    Body Slam

    Tutor Moves
    Aqua Tail

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect
    Rock Slide
    Substitute
    Stealth Rock
    Dragon Tail
    Giga Impact
    Brick Break
    Stone Edge
    Aerial Ace
    Rain Dance
    Sunny Day
    Toxic
    Roar

    Total: 32

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Draco the Charizard @ Charcoal (open)
    [​IMG]
    Charizard [Draco] (Male)
    Nature: Rash (+1 SAtk -1 SDef)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    BST: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks:
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Rage
    Metal Claw
    Flamethrower
    Dragon Claw
    Shadow Claw
    Air Slash
    Flare Blitz
    Heat Wave
    Fire Spin
    Inferno

    Dragon Pulse
    Counter
    Belly Drum

    Blast Burn
    Endure
    Tailwind

    Fire Blast
    Protect
    Hidden Power Grass 7
    Substitute
    Brick Break
    Sunny Day
    Fly
    Solarbeam
    Reflect
    Bide
    Earthquake
    Dig
    Bulldoze
    Double Team
    Focus Blast

    Total: 37

    Apocalypse the Hydreigon @ Expert Belt (open)
    [​IMG]
    Hydreigon (Apocalypse) (F)
    Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 3
    Weight Class: 5
    BST: 22

    EC: 9/9
    MC: 0

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Dragon Rush
    Outrage
    Double Hit
    Tri Attack
    Body Slam
    Scary Face
    Hyper Voice
    Work Up

    Dark Pulse
    Earth Power
    Thunder Fang
    Fire Fang
    Head Smash
    Ice Fang

    Draco Meteor

    Taunt
    Torment
    Substitute
    Fly
    Fire Blast
    Hidden Power (Grass)
    Hyper Beam
    Protect
    Earthquake
    Double Team
    Reflect
    Flamethrower
    Rest
    Focus Blast
    Charge Beam
    Incinerate
    Acrobatics
    Payback
    Giga Impact
    Stone Edge
    Thunder Wave
    Bulldoze
    Rock Slide
    Dragon Tail
    Swagger
    U-Turn
    Flash Cannon
    Surf
    Rain Dance
    Sunny Day
    Thief
    Frustration
    Return

    Total: 57


    Yep. Rediamond, attach any items you wish, and choose your first mon. Then Terrador will choose his mon and order. Rediamond will order, and SoS will have himself a reffing.
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    This place

    Scylant. Let's go.
  3. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Rather a pity that you didn't take an item for Syclant, Rediamond; it might've helped stop this slaughter.

    Flamethrower ~ Heat Wave ~ Flamethrower
    IF (Syclant uses Dig), THEN (Use Fly and restart the queue)
    IF (Syclant uses Double Team), THEN (Use Heat Wave and restart the queue)
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    I have no good items.

    Evasive Dig~Stay Underground~Stay Underground

    Some matchups aren't worth fighting.
  5. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    To clarify Terrador, you're sending out Charizard, right?
  6. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Oh, yes. Sorry.

    Charizard is the only Pokemon for whom those orders are legal, anyhow.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Red, do I need to know what happens if someone tries to use a seismic attack in here, or is it up to me? Because if it is, I'm going to have SO much fun.

    On another note, don't be surprised if I'm slow this week - I'm doing a pantomime in the evenings (I'm the back end of the horse. No, really.) and studying during the day for an exam next Monday. I'll endeavour to ref though.

    I am almost certain I've messed up here by the way T_T

    Team Rediamond:
    [​IMG]
    Scadi@Nothing (CompoundEyes+Mountaineer+Technician)
    HP: 100
    Energy: 100
    Speed: 121
    Stats: 0
    Status: Fine
    Actions: Evasive Dig~Stay Underground~Stay Underground

    Team Terrador:
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 100
    Energy: 100
    Speed: 100
    Stats: 0
    Status: Fine
    Actions: Flamethrower ~ Heat Wave ~ Flamethrower
    IF (Syclant uses Dig), THEN (Use Fly and restart the queue)
    IF (Syclant uses Double Team), THEN (Use Heat Wave and restart the queue)

    Welcome to the fourth promotional match for Rediamond's Animé-Style-Mafia (TM), and tonight we seem to be deep under the sea, in a mysterious, disused building. What purpose could it have had in a previous life? Who knows... Rediamond. Tricky devil. We begin with Syclant, but with the worst possible matchup, versus Terrador's fierce Charizard! Knowing that he can't possibly win in this situation, Scadi ducks for cover under the floor, chuckling gleefully as Draco's attacks sail overhead. Will Rediamond now counterswitch to a better matchup? Time will tell.

    Calcs:
    Show Hide
    Syclant dug underground! (10 energy)
    Charizard flew up high! (10 energy)
    Charizard used Fly! (miss)
    Syclant remained underground! (6 energy)
    Charizard used Heat Wave! (miss, 6 energy)
    Syclant remained underground! (10 energy)
    Charizard used Flamethrower! (miss, 6 energy)


    Team Rediamond:
    [​IMG]
    Scadi@Nothing (CompoundEyes+Mountaineer+Technician)
    HP: 100
    Energy: 74
    Speed: 121
    Stats: 0
    Status: Fine

    Team Terrador:
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 100
    Energy: 78
    Speed: 100
    Stats: 0
    Status: Fine

    Red's orders.
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    It was his domain

    Yeaaaaaaaaaaaaaaaaaaaaaah, no.

    Switching to Armaldo @ Rawst Berry

    Counterswitch?
  9. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Um, no. You were underground at the end of the round; to the best of my knowledge, you cannot switch out. Furthermore, the EC for staying underground was handled incorrectly; I'm looking that up as we speak.

    Aight, found it. According to the OP of the most recent SotG, it costs 6 EN to stay underground, and consecutive EN cost is applied. Furthermore, SDS has given to no-go to switching out (backed by every other user who responded on IRC), so yeah, that's not going to happen either.
  10. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Hmm? We should probably update the data audit thread for that. Both the energy cost and the switching out. And I thought Deck just said he was considering doing it... didn't know he actually did it.

    But that aside, I will edit in orders after I see just how badly this went for energy.

    Dig~U-turn~Dig

    If Earthquake or Fly action Three, use counter instead
  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Gotta love Size Class Three; I'm not getting hit (bar U-Turn) this round! Yay!

    Fire Blast ~ Flamethrower ~ Fly
  12. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    I'll fix the energy stuff now then, and ref later tonight.
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Did you know that where I come from, "later tonight" can also mean tomorrow? Trufax.

    Team Rediamond:
    [​IMG]
    Scadi@Nothing (CompoundEyes+Mountaineer+Technician)
    HP: 100
    Energy: 74
    Speed: 121
    Stats: 0
    Status: Fine

    Team Terrador:
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 100
    Energy: 78
    Speed: 100
    Stats: 0
    Status: Fine

    The battle continues in these mysterious underwater ruins, and with Scadi trapped in the battle by refusing to resurface at the end of last round, Draco unleashes a furious firestorm for insane damage, boosted by his Charcoal! Scadi safely manages to U-Turn out, but with only a single hitpoint left, and having barely scratched the fearsome dragon. Rediamond's in a terrible position, right from the start. Can he turn it around?

    Show Hide
    Syclant used Dig! But it had no effect! (6 energy)
    Charizard used Fire Blast! (hit roll: 3135 - yes, crit roll: 922 - no, burn roll: 3956 - no) (45 damage, 7 energy)
    Syclant used U-Turn! (crit roll: 7759 - no) (4 damage, 4 energy)
    Charizard used Flamethrower! (crit roll: 7484 - no, burn roll: 2780 - no) (40 damage, 6 energy)
    Charizard flew up high! (10 energy)
    Charizard used Fly! (hit roll: 2444 - yes, crit roll: 2789 - no) (16 damage)
    Syclant fainted!


    Team Rediamond:
    [​IMG]
    Scadi@Nothing (CompoundEyes+Mountaineer+Technician)
    HP: 0
    Energy: 64
    Speed: 121
    Stats: 0
    Status: Fine

    Team Terrador:
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 96
    Energy: 55
    Speed: 100
    Stats: 0
    Status: Fine

    Red's new mon, Terrador's orders.
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    Then he lost it

    "Scylant, for the match-up you performed decently. Leave this fight to Armaldo."

    Armaldo@Rawst Berry
  15. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Uh, SoS...

    Two notable things are wrong with your reffing.
    1) Red's sub should've activated on A3, resulting in Syclant attempting to use Counter (more on this later)
    2) Flamethrower deals (10+3+3)*2.25+4=40 DMG, not 38. Syclant ends the round at -1 HP.

    TL;DR Syclant is dead. Rediamond, I assume that you still want to switch Armaldo in?
  16. Rediamond

    Rediamond

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    Aug 9, 2010
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    3,172
  17. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    I'll make a switch to Mighty the Garchomp; do you want to counterswitch?
  18. Rediamond

    Rediamond

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    Counterswitch to Gengar at nothing.
    Will-o-Wisp~Shadow Ball~Ice Punch
    IF Outrage or Dragon Rush, use Counter.
    Let's make the best of a bad situation.
  19. Terrador

    Terrador

    Joined:
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    Messages:
    3,079
    In your own words, let's make the best of a bad situation; guess what? Hazards WORK in ASB. Let this battle teach you that lesson!

    Protect ~ Stealth Rock ~ Dragon Tail
  20. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Oh Jesus, I completely missed that sub. I am so sorry.

    Second, that's odd. I'm pretty sure I calced it the same way the first time (during reffing) and second time (now), and came up with 38 then and 40 now. I don't even -_- Will ref at a later stage...
  21. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
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    Messages:
    2,958
    Or, y'know, a week later. That works too. Things should be less slow from now on though.

    By the way Red, your type descriptions on Gengar are outdated. I recommend fixing that.

    Team Rediamond:
    [​IMG]
    Cloak@Nothing (Levitate)
    HP: 90
    Energy: 100
    Speed: 127
    Stats: 0
    Status: Fine
    Actions: Will-o-Wisp~Shadow Ball~Ice Punch
    IF Outrage or Dragon Rush, use Counter.

    Team Terrador:
    Bench:
    Show Hide
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 96
    Energy: 55
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Mighty@Muscle Band (Sand Veil+Rough Skin)
    HP: 110
    Energy: 100
    Speed: 118
    Stats: 0
    Status: Fine
    Actions: Protect ~ Stealth Rock ~ Dragon Tail

    Both battlers switch to new Pokémon, with Cloak the Gengar now facing off versus Mighty the Garchomp, possibly the most obvious naming choice in the history of ASB. However, Mighty takes a decidedly defensive approach at first, erecting a green shield against Cloak's flame attack, protecting against a potential burn - smart move. Cloak follows up with a dark orb, that impacts on Mighty's scales for considerable damage, but Mighty seems disinterested, and simply throws rocks about the arena - a strange strategy, will it pay off? Well, as a frigid fist collides with him, Mighty uses Cloak's own momentum against him, smashing his tail into him so hard that he retreats to his Pokéball in favour of Sunshine the Ninetales! And now the rocks' purpose becomes clear, as they become sentient, and smack her about, made worse by her fire typing - and Drought won't help her here, beneath the sea!

    Calcs:
    Show Hide
    Garchomp used Protect! (7 energy)
    Gengar used Will-o-Wisp! (hit roll: irrelevant) (7 energy)
    Gengar used Shadow Ball! (crit roll: 2850 - no, drop roll: 4536 - no) (14 damage, 5 energy)
    Garchomp used Stealth Rock! (12 energy, Stealth Rock on Rediamond's field)
    Gengar used Ice Punch! (crit roll: 6340 - no, freeze roll: 6022 - no) (15 damage, 4 damage recoil, 6 energy)
    Garchomp used Dragon Tail! (crit roll: 4002 - no) (15 damage, 4 energy)
    Gengar returned to its Pokéball! (roll: 1/2 - Ninetales)
    Ninetales was sent out!
    The pointed rocks dug in to Ninetales! (15 damage)


    Team Rediamond:
    Bench:
    Show Hide
    [​IMG]
    Cloak@Nothing (Levitate)
    HP: 71
    Energy: 82
    Speed: 127
    Stats: 0
    Status: Fine

    [​IMG]
    Sunshine@??? (Flash Fire+Drought)
    HP: 85
    Energy: 100
    Speed: 115
    Stats: 0
    Status: Fine

    Team Terrador:
    Bench:
    Show Hide
    [​IMG]
    Draco@Charcoal (Blaze+Solar Power)
    HP: 96
    Energy: 55
    Speed: 100
    Stats: 0
    Status: Fine

    [​IMG]
    Mighty@Muscle Band (Sand Veil+Rough Skin)
    HP: 81
    Energy: 73
    Speed: 118
    Stats: 0
    Status: Fine

    Red, attach an item to Ninetales if you want, then Terrador orders.
  22. Rediamond

    Rediamond

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    Aug 9, 2010
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    And found it again

    Charcoal
  23. Terrador

    Terrador

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    3,079
    Switching to Celeste the Starmie. Problem?
  24. Rediamond

    Rediamond

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    I can identify when a situation can not be won. Ninetales, your time is not now. Let Gengar return and fight.

    Shadow Ball~Dark Pulse~Shadow Ball
    IF Bide, use Mean Look~Toxic~Shadow Ball with Mean Look correlating to the first action of Bide.
    IF Dive, use Counter for fun.
  25. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Well, Red, I'm happy for you, and I'mma let you finish, but Stealth Rock is the best move of all time.

    Of all time.

    12+((8+3+1.5(4-2))*1.5)+(13+3+1.5(4-3)+4~^)+((8+3+1.5(4-2))*1.5)=12+21+22+21=76>71, and I only take 39 DMG (barring crits and SpD drops) to boot. I could Double Team, but I'll take a clean skirmish victory here.

    Psyshock ~ Brine ~ Psyshock
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