Rediamond Vs CMFP

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issuing 2 separate 2v2 FE dubs, using fairly untrained mons

EDIT@below: training items
Taking CMFP's second challenge

2 Recoveries / 5 Chills
1 Day Player DQ / 3 Day Ref DQ
All Abilities
Training (Your Call)
2 Subs / Mon
C$FP's Team:

Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Ability 3 (DW) [unlocked]: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit

Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell

Thunder
Fire Blast
Double Team
Ice Beam

Moves: 25

Necturna (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.

Ability 2 (DW) [unlocked]: Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Shadow Ball

Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Snatch
Skill Swap
Synthesis
Sketch

Torment
Shadow Claw
Stone Edge

Moves: 24

Rediamond's Team:

Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks: 47
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm
Future Sight
Captivate

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore
Confuse Ray

Pain Split
Magic Coat

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
Toxic
Sunny Day
Hyper Beam
Shadow Ball
Rain Dance
Protect
Torment
Telekinesis
Safeguard
Rest
Attract
Thief
Round
Echoed Voice

Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

Heat Wave
Magic Coat
Endure

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
# of moves: 40


Rediamond orders first (I think we can skip the sending out phase since training outcomes won't impact orders).
 
Ninetales: Heat Wave~Hidden Power Cyclohm~Heat Wave
IF Necturna uses Torment Ninetales, use Magic Coat and push actions back
IF Necturna uses Skill Swap Ninetales, use Dig Cyclohm and push actions back

Gardevoir: Hidden Power Cyclohm~Shadow Ball Necturna~Hidden Power Cyclohm
IF Necturna uses Torment Gardevoir, use Skill Swap Ninetales that action
IF Necturna uses Pain Split, use Taunt that action and push actions back
IF Your target is KO'd, target the other opposing Pokemon left standing for all remaining actions
 
well this kinda sucks, especially since I needed to train these guys for Atheno and that is now not gonna work out

Cyclohm: Rain Dance, Thunder (Gardevoir), Thunder (Gardevoir)

Necturna: Super Fang (Gardevoir), Shadow Claw (Gardevoir), Shadow Ball (Gardevoir)
 

Zeus | Necturna
HP: 110 | 100
Energy: 100 | 100
Spe: 80 | 70
Status: N/A | N/A
Sun (Inf)​

Dreamer | Sunshine
HP: 100 | 100
Energy: 100 | 90
Spe: 80 | 115 (16)
Status: N/A | N/A​

Action 1:
Sunshine: Heat Wave (Z) - [10x0.75+3+3+(3-3)x1.5]x0.67 = [9 Damage] [6 Energy]
Heat Wave (N) - [10x0.75+3+3+(3-5)x1.5]x1.5 = [15.75 Damage]
Zeus: Rain Dance = [10 Energy]
Dreamer: Hidden Power (Z) - [7+(5-3)x1.5]x1.5 = [15 Damage] [5 Energy]
Necturna: Super Fang (D) = [20 Damage] [13 Energy]

Action 2:
Sunshine: Hidden Power (Z) - [7+(3-3)x1.5]x1.5 = [10.5 Damage] [5 Energy]
Zeus: Thunder (D) - 12+3+(5-4)x1.5 = [16.5 Damage] [7 Energy]
Dreamer: Shadow Ball (N) - [8+(5-5)x1.5]x1.5 = [12 Damage] [6 Energy]
Necturna: Shadow Claw (D) - [7+3+(5-4)x1.5]x1.5 = [17.25 Damage] [4 Energy]

Action 3:
Sunshine: Heat Wave (Z) - [10x0.75+3-3+(3-3)x1.5]x0.67 = [5 Damage] [6 Energy]
Heat Wave (N) - [10x0.75+3-3+(3-5)x1.5]x1.5 = [6.75 Damage]
Dreamer: Hidden Power (Z) - [7+(5-3)x1.5]x1.5 = [15 Damage] [5 Energy]
Zeus: Thunder (D) - 12+3+(5-4)x1.5 = [16.5 Damage] [11 Energy]
Necturna: Shadow Ball (D) - [8+3+(4-4)x1.5]x1.5 = [16.5 Damage] [5 Energy]



Zeus | Necturna
HP: 55 | 65
Energy: 72 | 78
Spe: 80 | 70
Status: N/A | N/A
Rain (3r)​

Dreamer | Sunshine
HP: 13 | 100
Energy: 84 | 73
Spe: 80 | 115 (16)
Status: N/A | N/A​
 
oh jeez I just realized how raised your mons are

Necturna: Shadow Sneak (Gardevoir), Shadow Ball (Gardevoir), Shadow Claw (Gardevoir)
IF Gardevoir uses a Protective action, THEN Stone Edge (Ninetales)
IF Gardevoir faints, THEN make remaining actions: Stone Edge (Ninetales), Shadow Claw (Ninetales), Stone Edge (Ninetales)

Cyclohm: Thunder (Ninetales), Hydro Pump (Ninetales), Thunder (Ninetales)
 
Wait... forgot to apply training items. Since it makes zero difference, I'll attach an EXP share to Ninetales

Gardevoir: Protect~Torment Necturna~Pain Split Necturna
Ninetales: Bide
 

Zeus | Necturna
Items: Exp. Share | Exp. Share
HP: 55 | 65
Energy: 72 | 78
Spe: 80 | 70
Status: N/A | N/A
Rain (3r)​

Dreamer | Sunshine
Items: Exp. Share | Exp. Share
HP: 13 | 100
Energy: 84 | 73
Spe: 80 | 115 (16)
Status: N/A | N/A​

Action 1:
Dreamer: Protect = [7 Energy]
Sunshine: Bide (Store)
Zeus: Thunder (S) - 12+3+(5-4)x1.5 = [16.5 Damage] [15 Energy]
Necturna: Stone Edge (S) - [10+(5-3)x1.5]x1.5 = [19.5 Damage] [7 Energy]

Action 2:
Sunshine: Bide (Store)
Dreamer: Torment (N) = [10 Energy]
Zeus: Hydro Pump (S) - [12+(5-4)x1.5]x1.5 = [20.25 Damage] [8 Energy]
Necturna: Shadow Ball = [Fail]

Action 3:
Sunshine: Bide (Z) = [98 Damage] [55 Energy]
Dreamer: Pain Split (N) = [25 Damage] [24 Energy] [+25 HP]
Necturna: Shadow Claw = [Fail]



Zeus | Necturna
Items: Exp. Share | Exp. Share
HP: 0 | 40
Energy: 49 | 71
Spe: 80 | 70
Status: KOed | Torment (4a)
Rain (2r)​

Dreamer | Sunshine
Items: Exp. Share | Exp. Share
HP: 38 | 44
Energy: 43 | 18
Spe: 80 | 115 (16)
Status: N/A | N/A​

Red, you're up.
 
Ninetales: Fire Blast~Chill~Fire Blast
Gardevoir: Shadow Ball~Psyshock~Shadow Ball
IF Skill Swap, use Taunt that action and push actions back
 
The win isn't really possible now, but we can come kinda close. If we get lucky, Forewarn will make that second Fire Blast miss.

Shadow Claw (Gardevoir), Pain Split (Ninetales), Shadow Sneak + Shadow Claw (Gardevoir)
 

Necturna
Items: Exp. Share
HP: 40
Energy: 71
Spe: 70
Status: Torment (4a)
Rain (2r)​

Dreamer | Sunshine
Items: N/A | Exp. Share
HP: 38 | 44
Energy: 43 | 18
Spe: 80 | 115 (16)
Status: N/A | N/A​

Action 1:
Sunshine: Fire Blast - [12+3-3+(3-5)x1.5]x1.5 = [13.5 Damage] [7 Energy]
Dreamer: Shadow Ball - [8+(5-5)x1.5]x1.5 = [12 Damage] [6 Energy]
Necturna: Shadow Claw - [7+3+(5-4)x1.5]x1.5 = [17.25 Damage] [4 Energy]

Action 2:
Sunshine: Chill = [+12 Energy]
Dreamer: Psyshock - 8+3+(5-4)x1.5 = [12.5 Damage] [5 Energy]
Necturna: Pain Split = [23 HP] [20 Energy]

Action 3:
Necturna: Shadow Sneak+Shadow Claw - [4/2+7+3+(5-4)x1.5]x1.5 = [20.25 Damage] [12 Energy]
Sunshine: Fire Blast - [12+3-3+(3-5)x1.5]x1.5 = [13.5 Damage] [7 Energy]



Necturna
Items: Exp. Share
HP: 9
Energy: 35
Spe: 70
Status: Torment (1a), Cooldown (A1)
Rain (1r)​

Dreamer | Sunshine
Items: N/A | Exp. Share
HP: 0 | 23
Energy: 32 | 16
Spe: 80 | 115 (16)
Status: KOed | N/A​
 

Necturna
Items: Exp. Share
HP: 9
Energy: 35
Spe: 70
Status: Torment (1a), Cooldown (A1)
Rain (1r)​

Sunshine
Items: Exp. Share
HP: 23
Energy: 16
Spe: 115 (16)
Status N/A​

Action 1:
Sunshine: Endure = [15 Energy]

Action 2:
Necturna: Shadow Sneak+Stone Edge: [2+10+(5-3)x1.5]x1.5 = [22.5 Damage (Endure)] [15 Energy]
Subshine: Psyshock - 8+(3-4)x1.5 = [6.5 Damage] [0 Energy]

Action 3:
Sunshine: Psyshock - 8+(3-4)x1.5 = [6.5 Damage] [0 Energy]



Necturna
Items: Exp. Share
HP: 0
Energy: 20
Spe: 70
Status: Torment (1a), Cooldown (A1)
Rain (1r)​

Sunshine
Items: Exp. Share
HP: 1
Energy: 1
Spe: 115 (16)
Status KOC​

Rewards:
C$FP: 1 CC
Cyclohm: 4 MC
Necturna: 4 MC, 1 KOC

Rediamond: 1 CC
Gardevoir: 3 MC
Ninetales: 4 MC, 2 KOC

Me: 4 UC
 
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