1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed Rediamond vs Dogfish44 in the Forest Temple!

Discussion in 'ASB' started by Leethoof, Mar 25, 2012.

Thread Status:
Not open for further replies.
  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Wooooshhh
    Rustle rustle
    chirp

    TEAM REDIAMOND:
    Diego Armaldo (open)


    [​IMG]
    Armaldo(M) Diego Armando
    Nature: Adamant (+Att, -SpAtt)

    Type: Bug/Rock
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:

    HP: 100
    Atk+: Rank 6
    Def: Rank 4
    SpA-: Rank 2
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 2/5

    Abilities:
    Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Attacks: 31
    Scratch
    Harden
    Mud Sport
    Water Gun
    Protect
    Metal Claw
    Rock Blast
    Crush Claw
    Protect

    Rock Slide
    Rapid Spin
    Cross Poison

    Endure
    Aqua Tail

    X-Scissor
    Dig
    Double Team
    Stealth Rock
    Sunny Day
    Earthquake
    Hone Claws
    Return
    Brick Break
    Stone Edge
    Ariel Ace
    Facade
    Swagger
    Swords Dance
    Substitute
    Smack Down

    Scylant (open)


    [​IMG]
    Scylant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 33
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter
    Superpower

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
    Hone Claws
    Toxic
    Venoshock
    Hidden Power Rock 6
    Hyper Beam
    Earthquake
    Focus Punch

    Volcarona (open)


    [​IMG]
    Volcarona [Flare] (F)
    Nature: Modest (+1SpAtt, -1Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def: Rank 3
    SpA+: Rank 6
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]

    Attacks: 40
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Hurricane
    Fiery Dance
    Quiver Dance
    Heat Wave
    Fire Spin
    Whirlwind
    Rage Powder
    Bug Buzz
    Flame Charge
    Bug Bite
    Amnesia

    Endure
    Magnet Rise
    Morning Sun
    String Shot

    SolarBeam
    Psychic
    Hidden Power (Water 7)
    Flamethrower
    Toxic
    Hyper Beam
    Light Screen
    Sunny Day
    Protect
    Safegaurd
    Double Team
    Fire Blast
    Rest
    Overheat
    Acrobatics
    Will-o-Wisp
    Struggle Bug
    Substitute
    U-Turn
    Wild Charge
    Fly

    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 43
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute


    TEAM DOGFISH44:
    Cyclohm (M) (open)
    [​IMG]
    Cyclohm [Nimbus] (M)
    Nature: Modest (+1 Sp.Atk, -1 Atk)
    Type: Electric/Dragon
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Charge
    Discharge
    Double Hit
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Growl
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thrash
    Thundershock
    Tri Attack
    Twister
    Weather Ball
    Whirlwind
    Zap Cannon

    Dragonbreath
    Dragon Dance
    Heal Bell
    Hydro Pump
    Magnet Rise
    Mud-Slap
    Power Gem
    Spark

    Blizzard
    Charge Beam
    Double Team
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Flash
    Hidden Power (Ground)
    Ice Beam
    Light Screen
    Protect
    Rest
    Roar
    Substitute
    Surf
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Waterfall
    Wild Charge

    Draco Meteor
    Headbutt
    Signal Beam
    Snore
    Swift
    Twister

    Total moves: 59


    Archeops (M) (open)
    [​IMG]
    Archeops [Rawk] (Male)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

    Stats:

    Archeops
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Acrobatics
    Agility
    AncientPower
    Crunch
    Double Team
    DragonBreath
    Dragon Claw
    Endeavor
    Leer
    Pluck
    Quick Attack
    Quick Guard
    Rock Slide
    Rock Throw
    Scary Face
    Thrash
    U-Turn
    Wing Attack

    Bite
    Dragon Pulse
    Earth Power
    Head Smash
    Steel Wing

    Dig
    Dragon Tail
    Earthquake
    Focus Blast
    Hone Claws
    Protect
    Roar
    Smack Down
    Stone Edge
    Substitute
    Taunt
    Torment
    Toxic

    ASM Unlocked Moves:
    Aerial Ace
    Knock Off
    Pluck
    Sandstorm
    Shadow Claw
    Swagger
    Rest


    Total Attacks: 35


    Cofagrigus (M) (open)
    [​IMG]
    Cofagrigus [Cizin] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    Cofagrigus
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 6
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 30
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Curse
    Destiny Bond
    Disable
    Haze
    Hex
    Mean Look
    Night Shade
    Ominous Wind
    Power Split
    Protect
    Scary Face
    Shadow Ball
    Will-O-Wisp

    Endure
    Fake Tears
    Imprison
    Nasty Plot

    Calm Mind
    Double Team
    Energy Ball
    Hidden Power (Fighting, 7)
    Psychic
    Rest
    Safeguard
    Substitute
    Telekinesis
    Toxic
    Trick Room

    ASM Unlocked Moves:
    Grass Knot
    Guard Split


    Total moves: 29


    Porygon-Z (N/A) (open)
    [​IMG]
    Porygon-Z [Data] (N/A)
    Nature: Modest (+1 Sp.Atk ; -1 Atk)
    Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    Porygon-Z
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Charge Beam
    Double Team
    Hyper Beam
    Ice Beam
    Psyshock
    Shadow Ball
    SolarBeam
    Toxic

    Endure
    Pain Split

    Total moves: 29


    1. Rediamond sends out
    2. Dogfish sends out and orders
    3. Rediamond orders
    4. If I'm completely wrong and this arena has special rules regarding that, then follow them
    5. I stall
    6. I ref
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Armaldo@Muscle Band

    Let's get this party started
  3. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Nimbus @ Expert Belt, demonstrate our power.

    Surf ~ Hydro Pump ~ Surf

    IF Swagger AND you don't have a substitute up, THEN Substitute (15)
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
  5. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Which means this is now ready to be reffed.
  6. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Diego Armaldo resolutely endures a round of beating to approach the next room. Nimbus happily blasts his foe with super-effective attacks, but Armaldo ignores it. Is it worth it? The bulky bug-type looks disappointed as he opens the heavy doors, only to find damp, swampy ruins. The air drips with moisture, and the rock-type unhappily wades into the depths.

    [​IMG]
    Diego Armaldo
    HP: 28
    EN: 100
    Status: OK!
    Location: Room A (Rain)

    [​IMG]
    Nimbus
    HP: 110
    EN: 81
    Status: OK!
    Location: Entry Room

    calcaucstuisitutions (open)

    Ohm=Surf (6 EN) [23 Damage]
    Ohm=Hydro Pump (7 EN) [26 Damage]
    Ohm=Surf (6 EN) [23 Damage]
    Armaldo=Advance
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Advance also.
  10. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Both Pokemon advance onwards. Diego Armaldo slides open the heavy doors into the next unexplored room, and enters a winter wonderland. Instead of soft snow calmly drifting down, heavy hail pelts the rock-type. Looking through the low visibility, he can see faint shadows of ice-type Pokemon running around, unappreciative of the intruder. He wanders around, awaiting his opponent again. Meanwhile, Nimbus disappointingly follows his escaping prey, and enters the refreshing swamp room.

    [​IMG]
    Diego Armaldo
    HP: 28
    EN: 100
    Status: OK!
    Location: Room B (Hail)

    [​IMG]
    Nimbus
    HP: 110
    EN: 81
    Status: OK!
    Location: Room A (Rain)
  11. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Switching to Syclant
  13. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Seeing that his beloved rock-type (honestly, who doesn't love rock-types?) is in grave danger, Rediamond recalls the wounded Armaldo, replacing it with the fierce Scadi, well-suited to this room's enviroments. Nimbus finally catches up with his opponent, only to fall into the waiting trap of a dozen Sneasels and their best friend Scadi.

    [​IMG]
    Scadi
    HP: 100
    EN: 100
    Status: OK!
    Location: Room B (Hail)

    [​IMG]
    Nimbus
    HP: 110
    EN: 81
    Status: OK!
    Location: Room B (Hail)

    Storage (open)

    [​IMG]
    Diego Armaldo
    HP: 28
    EN: 100
    Status: OK!
    Location: Room B (Hail)
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Blizzard~Ice Beam~Blizzard
    IF Light Screen, use Taunt
    IF Power Gem, use Double Team (4)
  15. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Power Gem * 3
  16. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Nimbus wastes no time running into the ambush, and begins firing out magical rocks blindly in the snowstorm. In the swirling hail, Scadi makes a large amount of illusionary clones...and then a larger amount...and a larger amount? That was exciting.

    [​IMG]
    Scadi
    HP: 100
    EN: 40
    Status: Double Team (3 Clones)
    Location: Room B (Hail)

    [​IMG]
    Nimbus
    HP: 110
    EN: 54
    Status: OK!
    Location: Room B (Hail)

    Storage (open)

    [​IMG]
    Diego Armaldo
    HP: 28
    EN: 100
    Status: OK!
    Location: Room B (Hail)


    cacls (open)

    Syclant=Double Team 4 (16 EN)
    Cyclohm=Power Gem (5 EN)

    Syclant=Double Team 4 (20 EN)
    Cyclohm=Power Gem (9 EN)

    Syclant=Double Team 4 (24 EN)
    Cyclohm=Power Gem (13 EN)
  17. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Earthquake ~ Power Gem ~ Earthquake
  18. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Blizzard~Dig~Chill

    I love resisting Earthquake.
  19. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Scadi launches a mighty Blizzard at his foe, while deftly dodging another barrage of rocks after his evasive clones are crushed. Taking a moment to rest in the favorable weather, Syclant seems to be turning this around.

    [​IMG]
    Scadi
    HP: 88
    EN: 35
    Status: Ok!
    Location: Room B (Hail)

    [​IMG]
    Nimbus
    HP: 71
    EN: 35
    Status: OK!
    Location: Room B (Hail)

    Storage (open)

    [​IMG]
    Diego Armaldo
    HP: 28
    EN: 100
    Status: OK!
    Location: Room B (Hail)


    calcsals (open)

    Syclant=Blizzard (7 EN) [27 Damage]
    Ohm=Earthquake (7 EN) [6 Damage]

    Syclant=Dig (10 EN) [12 Damage]
    Ohm=Power Gem (5 EN) [No damage]

    Syclant=chill (+12 EN)
    Ohm=Earthquake (7 EN) [6 Damage]

  20. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Neither of us are hail prone due to Overcoat / Typing.
  21. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Chill~Blizzard~Icicle Crash
    IF Power Gem, use double team (4) if no existing clone are up, and push actions back
    IF Bide, use Chill all actions of the Bide attack.
  22. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    Power Gem ~ Earthquake ~ Flamethrower + Fire Blast

    IF Power Gem hits A1, THEN Power Gem A2.
  23. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Additionally, fire-type attacks being used would greatly anger the Snover and Abomasnow, so it would be unwise to use any damaging fire moves.

    This part of the arena description basically means they shouldn't be used... or you can risk a KO... this wasn't actually very specific...

    I'll point this out now for ref interp/possible reorder before it gets reffed.
  24. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,019
    I assumed it meant something about being attacked by the Snover and co if you use any - And since I'm EN KOing myself anyhow, it seemed perfectly fine.

    Awaiting Leethoof's judgment before possible reordering.
  25. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,451
    Like df44 said, hes EN KOing himself anyways. However, for future references, the strongest SE hit possible from both a Sneasel and a Snover will happen. I'll ref this later.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)