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Completed Rediamond vs. Gerard! The Dance of the Gardevoir!

Discussion in 'ASB' started by The Wanderer, Mar 3, 2012.

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  1. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Good evening, ladies and gentlemen.

    Today's warriors are...

    Rediamond:
    Gardevoir (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 34
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate
    Dream Eater

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Scylant (open)


    [​IMG]
    Scylant (F) [Scadi]
    Type: Ice/Bug
    Nature: Mild (+SpAtt, -Def)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    EC: 6/6
    MC: 1
    DC: 5/5

    HP: 100
    Atk: Rank 4
    Def-: Rank 2
    SpA+: Rank 5
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Moves: 33
    Leer
    Leech Life
    Focus Energy
    Bug Bite
    Ice Shard
    Slash
    Icy Wind
    Icicle Spear
    Hail
    Icicle Crash
    Bug Buzz
    Avalanche
    Sheer Cold
    Icy Wind
    Ice Punch
    Ice Beam

    Earth Power
    Spikes
    Counter
    Superpower

    Blizzard
    X-Scissor
    Rock Slide
    Acrobatics
    Taunt
    Double Team
    Dig
    U-Turn
    Hone Claws
    Toxic
    Venoshock
    Hidden Power Rock 6
    Hyper Beam
    Earthquake
    Focus Punch
    Heracross (open)

    [​IMG]
    Heracross [Corpus] (M)
    Nature: Adamant (+1Att, -1SpAtt)

    Type:
    Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk+: Rank 6
    Def: Rank 3
    SpA-: Rank 1
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

    Attacks: 43
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Ariel Ace
    Brick Break
    Counter
    Megahorn
    Close Combat
    Reversal
    Feint

    Bide
    Revenge
    Flail
    Double Edge
    Focus Punch

    Earthquake
    Rock Slide
    Double Team
    Shadow Claw
    Rain Dance
    Frustration
    Smack Down
    Dig
    Rock Tomb
    Return
    Facade
    Rest
    Attract
    Thief
    Focus Blast
    False Swipe
    Fling
    Retaliate
    Giga Impact
    Stone Edge
    Struggle Bug
    Bulldoze
    Swagger
    Substitute


    VS.

    Gerard:
    Starmie (open)

    Starmie (Vogue) {O}
    [​IMG][​IMG]
    Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
    Type
    : Water / Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:


    • Illuminate: (Can be Activated)
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    • Natural Cure: (Innate)
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    • Analytic: (Innate)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
    Stats:

    HP: 90
    Atk: 2 (-)
    Def:
    3
    SpA: 4
    SpD: 3
    Spe: 133
    (115*1.15)
    SC: 2
    WC: 4
    BST: 19


    EC: 6/6
    MC: 4
    DC: 5/5



    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Light Screen
    Minimize
    Hydro Pump
    Confuse Ray

    Surf
    Ice Beam
    Thunderbolt
    Psychic
    Substitute
    Grass Knot
    Signal Beam
    Protect
    Reflect
    Thunder
    Blizzard
    Brine
    Zap Cannon
    Thunder Wave
    Double Team
    Thunder Wave
    Skill Swap
    Hidden Power Fire (7)
    Rain Dance

    Endure
    Dive


    Aurora Beam
    Barrier
    Supersonic

    Bide
    Gardevoir (open)

    Gardevoir (Katherine) {F}
    [​IMG][​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type
    : Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be activated)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy: (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP: 100
    Atk: 2 (-)
    Def:
    4
    (+)
    SpA: 5
    SpD: 4
    Spe: 80

    SC: 3
    WC: 3
    BST: 21


    EC: 9/9
    MC: 1
    DC: 5/5



    Attacks: 26

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Calm Mind
    Psychic
    Stored Power
    Healing Wish
    Wish


    Disable
    Confuse Ray
    Encore


    Thunderbolt
    Shadow Ball
    Will-O-Wisp

    Protect
    Reflect
    Light Screen
    Thunder Wave
    Taunt

    Ally Switch
    Focus Blast
    Safeguard
    Magic Coat

    Dragonite (open)

    Dragonair (Christine) {F}
    [​IMG][​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type
    : Dragon

    • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    • Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    • Multiscale: (Innate)
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
    Stats:

    HP: 100
    Atk:
    5
    Def:
    3
    SpA: 5
    (+)
    SpD:
    4
    Spe: 69
    (-)
    SC: 4
    WC: 6
    BST: 22


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks: 26

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Outrage
    Fire Punch
    Thunderpunch
    Roost
    Safeguard
    Hurricane

    Light Screen
    ExtremeSpeed
    Dragon Pulse

    Flamethrower
    Thunderbolt
    Ice Beam
    Surf
    Reflect
    Protect
    Earthquake
    Focus Blast
    Stone Edge

    Hydro Pump


    Order:
    Rediamond chooses items + abilities
    Gerard does the same + orders
    Rediamond orders
    I ref
  2. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Thankfully, your Illuminate description is outdated.

    Scylant: Rawst Berry, Compoundeyes
    Gardevoir: Trace, Macho Brace
    Heracross: Guts, Muscle Band
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Uh, Red? It's training items only.
  4. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Didn't see that, and assumed "items" meant that.

    I've always viewed training items on as a weak clause to get the best of two worlds, but whatever...

    No items then.
  5. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Well, the reason I put Training items is that all my good ones are in TLR, but whatever

    Well, well, we should start our little game like any show, with our shiny star on front, even with Illuminate being outdates one thing didn't change (at least according to what I asked on IRC) so let's start by blinding our foes as soon as we come into the field, Katherine you'll be supporting our powerful offense, we should be able to at least eliminate that annoying Syclant he's the biggest treath and we should try to do our best


    Vogue (Illuminate): Hidden Power (Scadi) - Hidden Power (Scadi)
    *If Hidden Power is Disabled A2 then use Hydro Pump (Scadi)

    Katherine (Telepathy): Reflect - Psychic (Scadi)
    *If Dreamer uses Light Screen then use Snatch on her unless you're taunted in which case use Psychic (Scadi) - Psychic (Corpus)
    *If Scadi uses Double Team then use Magical Leaf and push actions

    Christine (Multiscale): Flamethrower (Scadi) - Flamethrower (Scadi)
    *If Flamethrower is Disabled A2 then use Fire Punch on Scadi unless she uses Counter in which case use Hurricane
  6. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Scylant: X-Scissor Starmie~Icy Wind
    Gardevoir: Thunderbolt Starmie~Magical Leaf Starmie
    Heracross: Megahorn Starmie~Megahorn Starmie
    -If Starmie has been KO'd, redirect to Gardevoir.
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Rediamond:
    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 100 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    No ailments | No ailments | No ailments
    Illuminate (-1 Acc, 6 actions) | Illuminate (-1 Acc, 6 actions), Compoundeyes (Acc * 1.3) | Illuminate (-1 Acc, 6 actions)
    No other | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: 90 | HP: 100 | HP: 100
    EN: 100 | EN: 100 | EN: 100
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    No ailments | No ailments | No ailments
    Speed+ nature (+20 accuracy) | No stat changes | Speed- nature (-10 evasion)
    No other | No other | No other


    Movement 1: Waltz of the snow and stars
    ♫Four Seasons - Spring

    Ugh...I hate these high-class parties. I always feel so out of place here...wait, are we rolling? Oh shit, we are!

    Good evening, ladies and gentlemen! Looks like there's some charity ball going on down at the ASB arena tonight, but that won't get in the way of tonight's battle - a triple battle between Rediamond and Gerard! In Red's corner we have Dreamer the Gardevoir, Corpus the Heracross, and here's a pokemon I've seen before - Scadi the Syclant. Gerard's brought a few familiar faces as well, although Katherine and Christine have both evolved into their respective final forms. Oh yeah, he brought a Starmie named Vogue with him, too.

    Speaking of Vogue, it starts the battle with a bright flash, dropping the accuracy of Red's team a level, and then proceeds to let loose a ring of firey Hidden Power on Scadi, doing her Ice/Bug typing no favors! Red's Syclant counters by scratching at Vogue's core with an X-scissor; all those eyes of hers sure helped in hitting her target! Corpus has no such luck, his Megahorn missing Gerard's Starmie altogether. Dreamer and Katherine are both matched in agility, but it looks like the latter gets the first strike, surrounding both her and her comrades in metal bawkses Reflective shields! Dreamer continues Red's tactic of ganging up on Vogue, shooting Thunderbolts at it, while Christine continues Gerard's tactic of ganging up on Scadi, torching her with a nasty little Flamethrower!

    Vogue repeats its Hidden Power attack, leaving Scadi badly wounded! However, rather than aim for the Starmie, The frosty insect lets loose an Icy Wind, dropping the speed of Gerard's team! Corpus tries another Megahorn...and misses once again! Heracross must be really sensitive to light or something...that or he has a hangover, which I doubt. Dreamer now having speed dominance over Gerard's own Gardevoir, plucks a few Leaves from the local flora and starts Magically cutting up Vogue a bit, leaving the Starmie gravely injured. Katherine then uses her Psychic powers to throw Scadi around a bit, and Christine finishes her off with another Flamethrower!

    Only one round and it's already 1-0 Gerard. However, Vogue isn't very well off either. Can Red turn this around? Find out after the break!

    Calculations (open)
    Order: Starmie, Syclant, Heracross, Speed tie (Both Gardevoir), Dragonite

    Action 1
    Vogue used Hidden Power: Fire! (Target: Syclant)
    -Hit chance: Irrelevant = Hit
    -Crit chance (Crit <= 625 unless stated otherwise): 6941 = no
    -Damage: (7 + 6 - 4.5) * 2.25 = 19.12 damage
    Scadi used X-scissor! (Target: Starmie)
    -Hit chance (Hit <= 9750 (7500 * 1.3)): 8828 = Hit
    -Crit chance: 2976 = no
    -Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
    Corpus used Megahorn! (Target: Starmie)
    -Hit chance (Hit <= 6375): 7473 = miss
    -Speed tiebreaker (1-5000, Rediamond; 5001-10000, Gerard): 6338 = Gerard goes first
    Katherine used Reflect!
    Gerard's team was shielded! (1/2 final damage from physical attacks, 6 actions)
    Dreamer used Thunderbolt! (Target: Starmie)
    -Hit chance (Hit <= 7500): 2478 = hit
    -Crit chance: 8191 = no
    -Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
    -Paralysis chance (Paralyzed <= 1000): 4206 = no
    Christine used Flamethrower! (Target: Syclant)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9139 = no
    -Damage: (10 + 7.5 - 4.5) * 2.25 = 29.25 damage!
    -Burn chance (Burned <= 1000): 2114 = no
    Numbers:
    -Gardevoir (Rediamond): -7 EN
    -Syclant: -48.37(Holy shit!) HP, -5 EN
    -Heracross: -7 EN
    -Starmie: -38.25(Ouch!) HP, -5 EN
    -Gardevoir (Gerard): -7 EN
    -Dragonite: -7 EN

    Action 2
    Vogue used Hidden Power: Fire! (Target: Syclant)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9013 = no
    -Damage: (7 + 6 - 4.5) * 2.25 = 19.12 damage
    Scadi used Icy wind!
    -Hit chance (Starmie; Hit <= 9263): 6169 = Hit
    -Crit chance: 599 = Yes
    -Damage: ((6 * .75) + 3 + 3 + 7.5 - 4.5) * .67 = 9.05 damage
    -Effect chance: Irrelevant = -1 speed
    Vogue's speed fell! (-1 speed, 1 round)
    -Hit chance (Gardevoir (Gerard); Hit <= 9263): 5345 = Hit
    -Crit chance: 4915 = no
    -Damage: (6 * .75) + 3 + 7.5 - 6 = 9 damage
    -Effect chance: Irrelevant = -1 speed
    Katherine's speed fell! (-1 speed, 1 round)
    -Hit chance (Dragonite): Irrelevant = Hit
    -Crit chance: 131 = damn, Red's getting lucky today!
    -Damage: (((6 * .75) + 3 + 3 + 7.5 - 6) * 2.25) * .5 = 13.5 damage
    Effect chance: Irrelevant = -1 speed
    Christine's speed fell! (-1 speed, 1 round)
    Corpus used Megahorn! (Target: Starmie)
    -Hit chance (Hit <= 6375): 7389 = ...except with that Heracross.
    Dreamer used Magical leaf! (Target: Starmie)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1383 = no
    -Damage: (6 + 7.5 - 4.5) * 1.5 = 18 damage
    Katherine used Psychic! (Target: Syclant)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 1101 = no
    -Damage: 10 + 7.5 - 4.5 = 13 damage
    -Effect chance (-1 SpA <= 1000): 1312 = OHHHHHHHHHHH...
    -Energy cost: (5 + (4 / 2)) - 1 = 6 EN
    Christine used Flamethrower! (Target: Syclant)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 8289 = no
    -Damage: (10 + 7.5 - 4.5) * 2.25 = 29.25 damage!
    Scadi fainted!
    Numbers:
    -Gardevoir (Rediamond): -5 EN
    -Syclant: -51.63(Holy shit!) HP, -4 EN
    -Heracross: -11 EN
    -Starmie: -27.05(!) HP, -9 EN
    -Gardevoir (Gerard): -9 HP, -6 EN
    -Dragonite: -13.5 HP, -11 EN

    Final numbers:
    -Gardevoir (Rediamond): -12 EN
    -Syclant: -100 HP, -9 EN
    -Heracross: -19 EN
    -Starmie: -65 (65.3) HP, -14 EN
    -Gardevoir (Gerard): -9 HP, -13 EN
    -Dragonite: -14 (13.5) HP, -18 EN

    End Round 1 (open)
    Rediamond:
    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 100 | HP: KO | HP: 100
    EN: 88 | EN: 91 | EN: 81
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    No ailments | Faint | No ailments
    Illuminate (-1 Acc, 4 actions) | No changes | Illuminate (-1 Acc, 4 actions)
    No other | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: 25 | HP: 91 | HP: 86
    EN: 86 | EN: 87 | EN: 82
    Spe: 76 (133 / 1.75) | Spe: 46 (80 / 1.75) | Spe: 39 (69 / 1.75)
    Illuminate | Telepathy | Multiscale
    No ailments | No ailments | No ailments
    Speed+ nature (+20 accuracy), -1 Spe (1 round) | -1 Spe (1 round) | Speed- nature (-10 evasion), -1 Spe (1 round)
    Reflect (5 actions) | Reflect (5 actions) | Reflect (5 actions)


    Red, you're up!
  8. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Illuminate...

    Gardevoir: Trace Illuminate~Magical Leaf Starmie
    -If Starmie is using Protect, switch action to Psychic Dragonite.
    IF Starmie is KO'd, switch action to Psychic Dragonite

    Heracross: X-Scissor Starmie~Night Slash Starmie
    -If Starmie uses Protect, use Shadow Claw Gardevoir instead
    -If Starmie uses endure action one, use Sandstorm instead
    -If Starmie is KO'd, use Shadow Claw Gardevoir instead.

    Since Trace isn't a move (and isn't snatchable in game), I don't think that will work.
  9. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Looks like it's time for use to make it rain, so let's see how much Illuminate helps with a -- acc Hurricane, Ketherine your healing powers will be to great use to us, keep it strong, we'll survive and stay stronger than ever, let's hope no hax and we should be doing just fine

    Vogue: Rain Dance - Brine (Corpus)

    Katherine: Heal Pulse (Vogue) -
    Heal Pulse (Christine)
    *If Vogue is KOed (Damn Crit!) then use Heal Pulse (Christine) - Encore (Dreamer)
    Christine: Hurricane (Corpus) -
    Hurricane (Corpus)
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Rediamond:
    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 100 | HP: KO | HP: 100
    EN: 88 | EN: 91 | EN: 81
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    No ailments | Faint | No ailments
    Illuminate (-1 Acc, 4 actions) | No changes | Illuminate (-1 Acc, 4 actions)
    No other | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: 25 | HP: 91 | HP: 86
    EN: 86 | EN: 87 | EN: 82
    Spe: 76 (133 / 1.75) | Spe: 46 (80 / 1.75) | Spe: 39 (69 / 1.75)
    Illuminate | Telepathy | Multiscale
    No ailments | No ailments | No ailments
    Speed+ nature (+20 accuracy), -1 Spe (1 round) | -1 Spe (1 round) | Speed- nature (-10 evasion), -1 Spe (1 round)
    Reflect (5 actions) | Reflect (5 actions) | Reflect (5 actions)


    Movement 2: Concerto of Storms

    Welcome back, ladies and gentlemen! As you'll recall, Scadi went down in the first round, but let loose an Icy Wind that gives Red total dominance over speed this round. Having learned his lesson from two failed Megahorns, Corpus starts the match by scratching Vogue's core with an X-Scissor, while Dreamer Traces said Starmie and lets out a blinding flash at Gerard's team! Looks like the shoe is on the other foot now, huh? But it looks like this trio has other plans - Vogue crashes the party with a Rain Dance while Katherine tries to keep her ally alive for a little longer via Heal Pulse. Many a guest's evening was ruined by Vogue conjuring a rainstorm, but Christine only makes it worse (especially for Corpus) as she flaps her wings, summoning a violent Hurricane that not only wipes almost half of the Heracross's health, but badly disorients him as well!

    In spite of this, Corpus is still able to pull a Night Slash off against Vogue, and Dreamer starts throwing Magical Leaves...of the orchestra's sheet music, blown away by that hurricane. Now at Death's door, Gerard's Starmie tries to rub salt in Corpus's wounds with Brine, but he hasn't quite taken enough damage to suffer the full effect of the attack. Katherine renews Christine's Multiscale ability by using her last Heal Pulse, and the Dragonite conjures yet another Hurricane, no doubt going to provoke a lawsuit from one of the more disgruntled snobs at this party!

    Damn. To say it's looking bad for Red would be an understatement at this point. Can he possibly turn this around? Find out after the break, and after I clean up this mess here...

    calculations (open)
    Order: Heracross, Gardevoir (Rediamond), Starmie, Gardevoir (Gerard), Dragonite

    Action 1
    Corpus used X-scissor! (Target: Starmie)
    -Hit chance (Hit <= 7500): 4312 = Hit
    -Crit chance: 839 = no
    -Damage: ((8 + 3 + 8.5 - 4.5) * 1.5) * .5 = 11.25 damage
    Dreamer used Trace!
    Dreamer traced Vogue's Illuminate!
    The accuracy of Gerard's team fell! (-1 Acc, 6 actions)
    Vogue used Rain Dance!
    It started to rain! (4 rounds)
    Katherine used Heal Pulse! (Target: Starmie)
    Vogue recovered 20 HP!
    Christine used Hurricane! (Target: Heracross)
    -Hit chance: Irrelevant due to rain = Hit
    -Crit chance: 5656 = no
    -Damage: (12 + 3 + 7.5 - 4.5) * 2.25 = 40.5 DAMAGE!!!
    -Confusion chance (Confused <= 3000): 658 = confused
    Corpus was confused!
    -Confusion type (1-3333, slight; 3334-6666, severe; 6667-10000, intense): 8583 = intense confusion (4 actions)
    Numbers:
    -Gardevoir (Rediamond): -5 EN
    -Heracross: -40.5(Holy shit!) HP, -5 EN
    -Starmie: +8.75 HP, -9 EN
    -Gardevoir (Gerard): -13 EN
    -Dragonite: -7 EN

    Action 2
    -Hit self chance (Don't hit self <= 5000): 4754 = don't hit self
    Corpus used Night Slash! (Target: Starmie)
    -Hit chance (Hit <= 7500): 3576 = Hit
    -Crit chance (Crit <= 1250): 5285 = no
    -Damage: ((7 + 8.5 - 4.5) * 1.5) * .5 = 8.25 damage
    Dreamer used Magical Leaf! (Target: Starmie)
    -Hit chance: Irrelevant = Hit
    -Crit chance: 3868 = no
    -Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5 damage
    Vogue used Brine! (Target: Heracross)
    -Hit chance (Hit <= 9500): 7626 = Hit
    -Crit chance: 6501 = no
    -Damage: 7 + 3 + 3 + 6 - 4.5 = 14.5 Damage
    Katherine used Heal Pulse! (Target: Dragonite)
    Christine recovered 14 HP!
    Christine used Hurricane! (Target: Heracross)
    -Hit chance: Irrelevant due to weather = Hit
    -Crit chance: 5996 = no
    -Damage: (12 + 3 + 7.5 - 4.5) * 2.25 = 40.5 DAMAGE!!!
    -Confusion chance: Irrelevant = no
    Numbers:
    -Gardevoir (Rediamond): -5 EN
    -Heracross: -51(Holy shit!) HP, -5 EN
    -Starmie: -21.75(!) HP, -7 EN
    -Gardevoir (Gerard): -17 EN
    -Dragonite: +14 HP, -11 EN

    Final numbers:
    -Gardevoir (Rediamond): -10 EN
    -Heracross: -92 (91.5) HP, -10 EN
    -Starmie: -13 HP, -16 EN
    -Gardevoir (Gerard): -30 EN
    -Dragonite: +14 HP, -18 EN


    End Round 2 (open)
    Rediamond:
    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 100 | HP: KO | HP: 8
    EN: 78 | EN: 91 | EN: 71
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    No ailments | Faint | Confusion (3 actions)
    Illuminate (-1 Acc, 2 actions) | No changes | Illuminate (-1 Acc, 2 actions)
    Rain Dance (4 rounds) | No other | Rain Dance (4 rounds)

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: 12 | HP: 91 | HP: 100
    EN: 70 | EN: 57 | EN: 64
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    No ailments | No ailments | No ailments
    Speed+ nature (+20 accuracy), Illuminate (-1 acc, 5 actions) | Illuminate (-1 acc, 5 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 5 actions)
    Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds)


    Your turn, Gerard!
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Great Job to all of you, now it's time for us to use this rain to it's most, Vogue, let's surf, Katherine should be ok with a little drops in her beautiul dress and with multisale on Dragonite shouldn't take a lot either, after that it's time for use to eliminate Dreamer, she might be pretty but that doesn't make her less dangerous, don't let her cute face distract you

    Vogue: Surf - Hydro Pump (Dreamer)

    Katherine:
    Thunder Wave (Dreamer) - Shadow Ball (Dreamer)
    *If Corpus uses Endure A1 then use Encore on him A1 unless you're taunted and push actions *If you're taunted A1 then use Shadow Ball (Dreamer) instead
    Christine: Dragon Pulse (Dreamer) - Hurricane (Dreamer)
  12. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Gardevoir: Mega Shadow Sneak Starmie~Cooldown (Light Screen)
    Heracross: Endure~Megahorn Gardevoir

    This might end less poorly than I might've suspected.
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-Round (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 100 | HP: KO | HP: 8
    EN: 78 | EN: 91 | EN: 71
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    No ailments | Faint | Confusion (3 actions)
    Illuminate (-1 Acc, 2 actions) | No changes | Illuminate (-1 Acc, 2 actions)
    Rain Dance (4 rounds) | No other | Rain Dance (4 rounds)

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: 1 | HP: 91 | HP: 100
    EN: 70 | EN: 57 | EN: 64
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    No ailments | No ailments | No ailments
    Speed+ nature (+20 accuracy), Illuminate (-1 acc, 5 actions) | Illuminate (-1 acc, 5 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 5 actions)
    Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds)


    Round 3: Rondo of REDO!

    We're sorry, but due to the number of lawsuits that our guests have threatened against us, we must skip this round's fluff. We can say, however, that Rediamond's Heracross and Gerard's Starmie have both fallen within this round. We apologize for any inconvenience.

    -ASB Arena Staff

    Calculations (open)
    Order: Starmie, Heracross, Speed tie (Both Gardevoir), Dragonite

    Action 1 (Priority: Heracross, Dragonite, rest of pokemon)
    Corpus is confused!
    -Hit self chance (Don't hit self <= 5000): 7068 = Well that was anticlimactic...
    Corpus hit himself!
    -Damage: 4 + 8.5 - 4.5 = 8 damage
    Corpus fainted!
    Christine used Extremespeed! (Target shifted to Gardevoir (Rediamond))
    -Hit chance (Hit <= 7500): 9685 = miss
    Vogue used Recover!
    Vogue recovered 20 HP!
    -Energy cost: (90 / 10) + 2 = 11 EN
    -Speed Tiebreaker (1-5000, Rediamond; 5001-10000, Gerard): 469 = Rediamond
    Dreamer used Thunderbolt! (Target: Starmie)
    -Hit chance (Hit <= 7500): 4517 = hit
    -Crit chance: 7941 = no
    -Damage: (10 + 7.5 - 6) * 1.5 = 17.25 damage
    -Paralysis chance (Paralyzed <= 1000): 2833 = no
    Katherine used Thunder Wave! (Target: Gardevoir (Rediamond))
    -Hit chance (Hit <= 7500): 4897 = hit
    Dreamer was paralyzed! (25% paralysis)
    Numbers:
    -Gardevoir (Rediamond): -7 EN
    -Heracross: -8 HP, -3 EN
    -Starmie: +2.75 HP, -11 EN
    -Gardevoir (Gerard): -7 EN
    -Dragonite: -6 EN

    Action 2
    Vogue used Hydro Pump!
    -Hit chance (hit <= 8000): 583 = Hit
    -Crit chance: 6410 = no
    -Damage: 12 + 3 + 3 + 6 - 6 = 18 damage
    Katherine used Shadow Ball!
    -Hit chance (Hit <= 7500): 633 = Hit
    -Crit chance: 5150 = no
    -Damage: (8 + 7.5 - 6) * 1.5 = 14.25 damage
    -Effect chance (-1 SpD <= 2000): 6141 = no
    Christine used Hurricane!
    -Hit chance: Irrelevant due to weather = Hit
    -Crit chance: 2090 = no
    -Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
    -Confusion chance (Confused <= 3000): 3424 = no
    -Move chance (Paralyzed <= 2500): 3281 = move
    Dreamer used Thunderbolt! (Target: Starmie)
    -Hit chance (Hit <= 7500): 7311 = Hit
    -Crit chance: Doesn't matter at this point = No
    -Damage: (10 + 7.5 - 6) * 1.5 = 17.25 damage
    Vogue fainted!
    Numbers:
    -Gardevoir (Rediamond): -48.75(Holy shit!) HP, -11 EN
    -Starmie: -3.75 HP, -7 EN
    -Gardevoir (Gerard): -6 EN
    -Dragonite: -7 EN

    Final numbers:
    -Gardevoir (Rediamond): -49 (48.75) HP, -18 EN
    -Heracross: -8 HP, -3 EN
    -Starmie: -1 HP, -18 EN
    -Gardevoir (Gerard): -13 EN
    -Dragonite: -13 EN


    End Round 3 (again) (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 51 | HP: KO | HP: KO
    EN: 60 | EN: 91 | EN: 68
    Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    Paralysis (20%) | Faint | Faint
    No changes | No changes | No changes
    Rain Dance (3 rounds) | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: KO | HP: 91 | HP: 100
    EN: 52 | EN: 44 | EN: 51
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    Faint | No ailments | No ailments
    No changes | Illuminate (-1 acc, 3 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 3 actions)
    No other | Reflect (1 action), Rain Dance (3 rounds) | Reflect (1 action), Rain Dance (3 rounds)


    Okay Red, you're up now.
  14. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    1) Fuck Illuminate and the (critical) misses round one
    2) 50% multiplier Reflect would be broken. It's 0.5 to base power.
    3) Confusion hits through Endure. Cross is down.
    4) None of this actually matters. (Bar Illuminate HAX)

    So...

    Gardevoir: Shadow Sneak Starmie~Magical Leaf Starmie
    IF Starmie uses Endure action one...

    Confuse Ray Starmie~Magical Leaf Starmie

    IF Starmie is KO'd, Shadow Ball Dragonite.
  15. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Actually due to the Reflect mistake being present since last round Starmie should be dead by now (actually cause of the 11 Hp less since last round after the combo), which means Starmie's Surf and Hydro Pump wouldn't have happened and we're in a completely different situation, how should we proceed?
  16. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    The perfectly fair way to do it would be to restart from post round two with Starmie at 1 HP
  17. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    That sounds ok, and it barely changes my actions

    (Round 3 Do-Over)

    Great Job to all of you, now it's time for us to use this rain to it's most, Vogue, let's surf, Katherine should be ok with a little drops in her beautiul dress and with multisale on Dragonite shouldn't take a lot either, after that it's time for use to eliminate Dreamer, she might be pretty but that doesn't make her less dangerous, don't let her cute face distract you

    Vogue: Recover - Hydro Pump (Dreamer)
    *If Dreamer uses Shadow Snake A1 then use Endure - Recover Katherine: Thunder Wave (Dreamer) - Shadow Ball (Dreamer)
    *If Corpus uses Endure A1 then use Encore on him A1 unless you're taunted and push actions
    *If you're taunted A1 then use Shadow Ball (Dreamer) instead
    Christine: ExtremeSpeed (Corpus) - Hurricane (Dreamer)
  18. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Gardevoir: Thunderbolt Starmie~Thunderbolt Starmie
    IF Starmie has been KO'd use Shadow Ball Gardevoir instead

    Heracross: Endure~Megahorn Gardevoir
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Round 3 has been fixed.
  20. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Thunderbolt Gardevoir~Hidden Power Gardevoir
    iF Gardevoir uses Teleport or Protect, use Psychic Dragonite instead
  21. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Well, let's make sure we get this over asap, but be careful that thing is dangerous and we shouldn't count our chickens just yet

    Katherine: Light Screen - Shadow Ball (Dreamer)
    Christine: Dragon Pulse
    (Dreamer) - Hurricane (Dreamer)
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 51 | HP: KO | HP: KO
    EN: 60 | EN: 91 | EN: 68
    Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    Paralysis (20%) | Faint | Faint
    No changes | No changes | No changes
    Rain Dance (3 rounds) | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: KO | HP: 91 | HP: 100
    EN: 52 | EN: 44 | EN: 51
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    Faint | No ailments | No ailments
    No changes | Illuminate (-1 acc, 3 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 3 actions)
    No other | Reflect (1 action), Rain Dance (3 rounds
    ) | Reflect (1 action), Rain Dance (3 rounds)


    Movement 4: A one-sided Toccata

    We're back, ladies and gentlemen! It's looking really bad for Rediamond, as his last remaining Pokemon is not only outnumbered, but also paralyzed! Katherine opens up the round by setting up a Light Screen to protect from any oncoming attacks, like Dreamer's Thunderbolt, while Christine smacks the Gardevoir with a Dragon Pulse!

    Also, Shadow Ball, Hurricane, and holding on for dear life with a Hidden Power.

    Will the outcome be decided within the next turn? Will Rediamond be able to surmount this cruel situation? And will this snooty prick behind me go away and stop bitching about how I ruined his chance to score with some corporate bigwig's daughter?! All of these questions will be answered...right now. Yes, probably not, and-*BASH!* *Wilhelm Scream* Yes.

    Calculations (open)
    Order: Gardevoir (Gerard), Dragonite, Gardevoir (Rediamond)

    Action 1
    Katherine used Light Screen!
    Gerard's team was shielded! (6 actions)
    Christine used Dragon Pulse!
    -Hit chance (Hit <= 7500): 6710 = hit
    -Crit chance: 1778 = no
    -Damage: 9 + 3 + 7.5 - 6 = 13.5 damage
    -Move chance (Paralyzed <= 2000): 6610 = move
    Dreamer used Thunderbolt! (Target: Gardevoir (Gerard))
    -Hit chance: Irrelevant = Hit
    -Crit chance: 9481 = no
    -Damage: (10 * .66) + 7.5 - 6 = 8.1 damage
    -Paralysis chance (Paralyzed <= 1000): 4648 = no
    Numbers:
    -Gardevoir (Rediamond): -13.5 HP, -15 EN
    -Gardevoir (Gerard): -8.1 HP, -7 EN
    -Dragonite: -6 EN

    Action 2
    Katherine used Shadow Ball!
    -Hit chance (Hit <= 7500): 3499 = Hit
    -Crit chance: 385 = Crit
    -Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75 damage
    -Effect chance (-1 SpD <= 2000): 2146 = no
    Christine used Hurricane!
    -Hit chance: Irrelevant due to weather = Hit
    -Crit chance: 9563 = no
    -Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
    -Confusion chance (Confused <= 3000): 4289 = no
    -Move chance (Paralyzed <= 2000): 3067 = move
    Dreamer used Hidden Power: Ground! (Target: Gardevoir (Gerard))
    -Hit chance: Irrelevant = Hit
    -Crit chance: 4717 = no
    -Damage: (7 * .66) + 7.5 - 6 = 6.12 damage
    Numbers:
    -Gardevoir (Rediamond): -35.25(!) HP, -5 EN
    -Gardevoir (Gerard): -6.12 HP, -6 EN
    -Dragonite: -7 EN

    Final numbers:
    -Gardevoir (Rediamond): -49 (48.75) HP, -20 EN
    -Gardevoir (Gerard): -14 (14.22) HP, -13 EN
    -Dragonite: -13 EN

    End Round 4 (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 2 | HP: KO | HP: KO
    EN: 40 | EN: 91 | EN: 68
    Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    Paralysis (15%) | Faint | Faint
    No changes | No changes | No changes
    Rain Dance (2 rounds) | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: KO | HP: 77 | HP: 100
    EN: 52 | EN: 31 | EN: 38
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    Faint | No ailments | No ailments
    No changes | Illuminate (-1 acc, 1 action) | Speed- nature (-10 evasion), Illuminate (-1 acc, 1 action)
    No other | Light Screen (4 actions), Rain Dance (2 rounds) | Light Screen (4 actions), Rain Dance (2 rounds)


    Gerard, you're up!
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,331
    Well, unless we get REALLY illumihaxed then we should get this

    Katherine:
    Magical Leaf - Magical Leaf
    Christine: Extemespeed - Extemespeed
    *If Teleport is used then use Earthquake
  24. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,168
    Shadow Sneak+Shadow Sneak Gardevoir

    gg
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Pre-round (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: 2 | HP: KO | HP: KO
    EN: 40 | EN: 91 | EN: 68
    Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    Paralysis (15%) | Faint | Faint
    No changes | No changes | No changes
    Rain Dance (2 rounds) | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: KO | HP: 77 | HP: 100
    EN: 52 | EN: 31 | EN: 38
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    Faint | No ailments | No ailments
    No changes | Illuminate (-1 acc, 1 action) | Speed- nature (-10 evasion), Illuminate (-1 acc, 1 action)
    No other | Light Screen (4 actions), Rain Dance (2 rounds) | Light Screen (4 actions), Rain Dance (2 rounds)


    Movement 5: The Finale

    We're back, folks, and the end of the battle is at hand! Christine leads the round with an Extremespeed...but misses, allowing Dreamer one final attack: A double Shadow Sneak combo - Surprise, Sucker!! Although it takes a significant chunk out of Katherine's HP, it's not enough to prevent her countering with a Magical Leaf, taking Dreamer - and Red - down! This battle is over, folks; Gerard is the winner! Enjoy the rest of your party, ladies and gentlemen...well, what's left of it, anyway...

    Calculations (open)
    Order: Gardevoir (Gerard), Dragonite, Gardevoir (Rediamond)

    Action 1 (Priority: Dragonite, Gardevoir (Rediamond))
    Christine used Extremespeed!
    -Hit chance (Hit <= 7500): 7960 = miss
    -Move chance (Paralyzed <= 1500): 4091 = no
    Dreamer used Surprise, Sucker!! (Target: Gardevoir (Gerard))
    -Hit chance: Irrelevant = Hit
    -Crit chance: 448 = Crit
    -Damage: ((4 * 2.25) + 3 + 3 - 6) * 1.5 = 13.5 damage
    -Energy cost: (4 + 8) * 2 = 24 EN
    Katherine used Magical Leaf!
    -Hit chance: Irrelevant = Hit
    -Crit chance: Really doesn't matter at this point = no
    -Damage: 6 + 7.5 - 6 = 7.5 damage
    Dreamer fainted!
    Numbers:
    -Gardevoir (Rediamond): -2 HP, -24 EN
    -Gardevoir (Gerard): -14 (13.5) HP, -5 EN
    -Dragnoite: -6 EN

    The battle is over! Gerard is victorious! (open)
    Rediamond:

    [​IMG]|[​IMG]|[​IMG]
    Dreamer | Scadi | Corpus
    Nothing | Nothing | Nothing
    HP: KO | HP: KO | HP: KO
    EN: 16 | EN: 91 | EN: 68
    Spe: 80 | Spe: 121 | Spe: 85
    Trace | Compoundeyes | Guts
    Faint | Faint | Faint
    No changes | No changes | No changes
    No other | No other | No other

    VS.

    Gerard:
    [​IMG]|[​IMG]|[​IMG]
    Vogue | Katherine | Christine
    Nothing | Nothing | Nothing
    HP: KO | HP: 63 | HP: 100
    EN: 52 | EN: 26 | EN: 32
    Spe: 133 | Spe: 80 | Spe: 69
    Illuminate | Telepathy | Multiscale
    Faint | No ailments | No ailments
    No changes | No changes | Speed- nature (-10 evasion)
    No other | Light Screen (3 actions), Rain Dance (1 round) | Light Screen (3 actions), Rain Dance (1 round)


    Prizes
    Rediamond:
    2 CC
    Gardevoir: 3 MC and 1 KOC
    Syclant: 3 MC
    Heracross: 3 MC

    Gerard:
    2 CC
    Starmie: 3 MC
    Gardevoir: 3 MC and 1 KOC
    Dragonite: 3 MC and 2 KOC

    The Wanderer:
    7 UC

    Well done, gentlemen.
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