Completed Rediamond vs. Gerard! The Dance of the Gardevoir!

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#1
Good evening, ladies and gentlemen.

3 vs 3 FE Triples
48 hour DQ
2 Recover, 5 Chills
ASB Arena
2 Subs

Accepting


One Ability
Training Items
Switch = 0
Today's warriors are...

Rediamond:

Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

Attacks: 34
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm
Future Sight
Captivate
Dream Eater

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore
Confuse Ray

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
Toxic
Sunny Day
Hyper Beam

Scylant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

EC: 6/6
MC: 1
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Moves: 33
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam

Earth Power
Spikes
Counter
Superpower

Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
Hone Claws
Toxic
Venoshock
Hidden Power Rock 6
Hyper Beam
Earthquake
Focus Punch

Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. [DreamLocked]

Attacks: 43
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Ariel Ace
Brick Break
Counter
Megahorn
Close Combat
Reversal
Feint

Bide
Revenge
Flail
Double Edge
Focus Punch

Earthquake
Rock Slide
Double Team
Shadow Claw
Rain Dance
Frustration
Smack Down
Dig
Rock Tomb
Return
Facade
Rest
Attract
Thief
Focus Blast
False Swipe
Fling
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Swagger
Substitute


VS.

Gerard:
Starmie (Vogue) {O}

Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type
: Water / Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Illuminate: (Can be Activated)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
  • Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic: (Innate)
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 90
Atk: 2 (-)
Def:
3
SpA: 4
SpD: 3
Spe: 133
(115*1.15)
SC: 2
WC: 4
BST: 19


EC: 6/6
MC: 4
DC: 5/5



Attacks:

Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift

Light Screen
Minimize
Hydro Pump
Confuse Ray

Surf
Ice Beam
Thunderbolt
Psychic
Substitute
Grass Knot
Signal Beam
Protect
Reflect
Thunder
Blizzard
Brine
Zap Cannon
Thunder Wave
Double Team
Thunder Wave
Skill Swap
Hidden Power Fire (7)
Rain Dance

Endure
Dive


Aurora Beam
Barrier
Supersonic

Bide
Gardevoir (Katherine) {F}

Nature: Bold (+1 Def, -1 Atk)
Type
: Psychic

  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:


  • Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
  • Trace: (Can be activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:

HP: 100
Atk: 2 (-)
Def:
4
(+)
SpA: 5
SpD: 4
Spe: 80

SC: 3
WC: 3
BST: 21


EC: 9/9
MC: 1
DC: 5/5



Attacks: 26

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Calm Mind
Psychic
Stored Power
Healing Wish
Wish


Disable
Confuse Ray
Encore


Thunderbolt
Shadow Ball
Will-O-Wisp

Protect
Reflect
Light Screen
Thunder Wave
Taunt

Ally Switch
Focus Blast
Safeguard
Magic Coat
Dragonair (Christine) {F}

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type
: Dragon

  • Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:


  • Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Multiscale: (Innate)
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:

HP: 100
Atk:
5
Def:
3
SpA: 5
(+)
SpD:
4
Spe: 69
(-)
SC: 4
WC: 6
BST: 22


EC: 9/9
MC: 0
DC: 5/5


Attacks: 26

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Fire Punch
Thunderpunch
Roost
Safeguard
Hurricane

Light Screen
ExtremeSpeed
Dragon Pulse

Flamethrower
Thunderbolt
Ice Beam
Surf
Reflect
Protect
Earthquake
Focus Blast
Stone Edge

Hydro Pump


Order:
Rediamond chooses items + abilities
Gerard does the same + orders
Rediamond orders
I ref
 
#4
Didn't see that, and assumed "items" meant that.

I've always viewed training items on as a weak clause to get the best of two worlds, but whatever...

No items then.
 
#5
Well, the reason I put Training items is that all my good ones are in TLR, but whatever

Well, well, we should start our little game like any show, with our shiny star on front, even with Illuminate being outdates one thing didn't change (at least according to what I asked on IRC) so let's start by blinding our foes as soon as we come into the field, Katherine you'll be supporting our powerful offense, we should be able to at least eliminate that annoying Syclant he's the biggest treath and we should try to do our best


Vogue (Illuminate): Hidden Power (Scadi) - Hidden Power (Scadi)
*If Hidden Power is Disabled A2 then use Hydro Pump (Scadi)

Katherine (Telepathy): Reflect - Psychic (Scadi)
*If Dreamer uses Light Screen then use Snatch on her unless you're taunted in which case use Psychic (Scadi) - Psychic (Corpus)
*If Scadi uses Double Team then use Magical Leaf and push actions

Christine (Multiscale): Flamethrower (Scadi) - Flamethrower (Scadi)
*If Flamethrower is Disabled A2 then use Fire Punch on Scadi unless she uses Counter in which case use Hurricane
 
#6
Scylant: X-Scissor Starmie~Icy Wind
Gardevoir: Thunderbolt Starmie~Magical Leaf Starmie
Heracross: Megahorn Starmie~Megahorn Starmie
-If Starmie has been KO'd, redirect to Gardevoir.
 
#7
Rediamond:
|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
No ailments | No ailments | No ailments
Illuminate (-1 Acc, 6 actions) | Illuminate (-1 Acc, 6 actions), Compoundeyes (Acc * 1.3) | Illuminate (-1 Acc, 6 actions)
No other | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: 90 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
No ailments | No ailments | No ailments
Speed+ nature (+20 accuracy) | No stat changes | Speed- nature (-10 evasion)
No other | No other | No other


Movement 1: Waltz of the snow and stars
♫Four Seasons - Spring

Ugh...I hate these high-class parties. I always feel so out of place here...wait, are we rolling? Oh shit, we are!

Good evening, ladies and gentlemen! Looks like there's some charity ball going on down at the ASB arena tonight, but that won't get in the way of tonight's battle - a triple battle between Rediamond and Gerard! In Red's corner we have Dreamer the Gardevoir, Corpus the Heracross, and here's a pokemon I've seen before - Scadi the Syclant. Gerard's brought a few familiar faces as well, although Katherine and Christine have both evolved into their respective final forms. Oh yeah, he brought a Starmie named Vogue with him, too.

Speaking of Vogue, it starts the battle with a bright flash, dropping the accuracy of Red's team a level, and then proceeds to let loose a ring of firey Hidden Power on Scadi, doing her Ice/Bug typing no favors! Red's Syclant counters by scratching at Vogue's core with an X-scissor; all those eyes of hers sure helped in hitting her target! Corpus has no such luck, his Megahorn missing Gerard's Starmie altogether. Dreamer and Katherine are both matched in agility, but it looks like the latter gets the first strike, surrounding both her and her comrades in metal bawkses Reflective shields! Dreamer continues Red's tactic of ganging up on Vogue, shooting Thunderbolts at it, while Christine continues Gerard's tactic of ganging up on Scadi, torching her with a nasty little Flamethrower!

Vogue repeats its Hidden Power attack, leaving Scadi badly wounded! However, rather than aim for the Starmie, The frosty insect lets loose an Icy Wind, dropping the speed of Gerard's team! Corpus tries another Megahorn...and misses once again! Heracross must be really sensitive to light or something...that or he has a hangover, which I doubt. Dreamer now having speed dominance over Gerard's own Gardevoir, plucks a few Leaves from the local flora and starts Magically cutting up Vogue a bit, leaving the Starmie gravely injured. Katherine then uses her Psychic powers to throw Scadi around a bit, and Christine finishes her off with another Flamethrower!

Only one round and it's already 1-0 Gerard. However, Vogue isn't very well off either. Can Red turn this around? Find out after the break!

Order: Starmie, Syclant, Heracross, Speed tie (Both Gardevoir), Dragonite

Action 1
Vogue used Hidden Power: Fire! (Target: Syclant)
-Hit chance: Irrelevant = Hit
-Crit chance (Crit <= 625 unless stated otherwise): 6941 = no
-Damage: (7 + 6 - 4.5) * 2.25 = 19.12 damage
Scadi used X-scissor! (Target: Starmie)
-Hit chance (Hit <= 9750 (7500 * 1.3)): 8828 = Hit
-Crit chance: 2976 = no
-Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75 damage
Corpus used Megahorn! (Target: Starmie)
-Hit chance (Hit <= 6375): 7473 = miss
-Speed tiebreaker (1-5000, Rediamond; 5001-10000, Gerard): 6338 = Gerard goes first
Katherine used Reflect!
Gerard's team was shielded! (1/2 final damage from physical attacks, 6 actions)
Dreamer used Thunderbolt! (Target: Starmie)
-Hit chance (Hit <= 7500): 2478 = hit
-Crit chance: 8191 = no
-Damage: (10 + 7.5 - 4.5) * 1.5 = 19.5 damage
-Paralysis chance (Paralyzed <= 1000): 4206 = no
Christine used Flamethrower! (Target: Syclant)
-Hit chance: Irrelevant = Hit
-Crit chance: 9139 = no
-Damage: (10 + 7.5 - 4.5) * 2.25 = 29.25 damage!
-Burn chance (Burned <= 1000): 2114 = no
Numbers:
-Gardevoir (Rediamond): -7 EN
-Syclant: -48.37(Holy shit!) HP, -5 EN
-Heracross: -7 EN
-Starmie: -38.25(Ouch!) HP, -5 EN
-Gardevoir (Gerard): -7 EN
-Dragonite: -7 EN

Action 2
Vogue used Hidden Power: Fire! (Target: Syclant)
-Hit chance: Irrelevant = Hit
-Crit chance: 9013 = no
-Damage: (7 + 6 - 4.5) * 2.25 = 19.12 damage
Scadi used Icy wind!
-Hit chance (Starmie; Hit <= 9263): 6169 = Hit
-Crit chance: 599 = Yes
-Damage: ((6 * .75) + 3 + 3 + 7.5 - 4.5) * .67 = 9.05 damage
-Effect chance: Irrelevant = -1 speed
Vogue's speed fell! (-1 speed, 1 round)
-Hit chance (Gardevoir (Gerard); Hit <= 9263): 5345 = Hit
-Crit chance: 4915 = no
-Damage: (6 * .75) + 3 + 7.5 - 6 = 9 damage
-Effect chance: Irrelevant = -1 speed
Katherine's speed fell! (-1 speed, 1 round)
-Hit chance (Dragonite): Irrelevant = Hit
-Crit chance: 131 = damn, Red's getting lucky today!
-Damage: (((6 * .75) + 3 + 3 + 7.5 - 6) * 2.25) * .5 = 13.5 damage
Effect chance: Irrelevant = -1 speed
Christine's speed fell! (-1 speed, 1 round)
Corpus used Megahorn! (Target: Starmie)
-Hit chance (Hit <= 6375): 7389 = ...except with that Heracross.
Dreamer used Magical leaf! (Target: Starmie)
-Hit chance: Irrelevant = Hit
-Crit chance: 1383 = no
-Damage: (6 + 7.5 - 4.5) * 1.5 = 18 damage
Katherine used Psychic! (Target: Syclant)
-Hit chance: Irrelevant = Hit
-Crit chance: 1101 = no
-Damage: 10 + 7.5 - 4.5 = 13 damage
-Effect chance (-1 SpA <= 1000): 1312 = OHHHHHHHHHHH...
-Energy cost: (5 + (4 / 2)) - 1 = 6 EN
Christine used Flamethrower! (Target: Syclant)
-Hit chance: Irrelevant = Hit
-Crit chance: 8289 = no
-Damage: (10 + 7.5 - 4.5) * 2.25 = 29.25 damage!
Scadi fainted!
Numbers:
-Gardevoir (Rediamond): -5 EN
-Syclant: -51.63(Holy shit!) HP, -4 EN
-Heracross: -11 EN
-Starmie: -27.05(!) HP, -9 EN
-Gardevoir (Gerard): -9 HP, -6 EN
-Dragonite: -13.5 HP, -11 EN

Final numbers:
-Gardevoir (Rediamond): -12 EN
-Syclant: -100 HP, -9 EN
-Heracross: -19 EN
-Starmie: -65 (65.3) HP, -14 EN
-Gardevoir (Gerard): -9 HP, -13 EN
-Dragonite: -14 (13.5) HP, -18 EN

Rediamond:
|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 100 | HP: KO | HP: 100
EN: 88 | EN: 91 | EN: 81
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
No ailments | Faint | No ailments
Illuminate (-1 Acc, 4 actions) | No changes | Illuminate (-1 Acc, 4 actions)
No other | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: 25 | HP: 91 | HP: 86
EN: 86 | EN: 87 | EN: 82
Spe: 76 (133 / 1.75) | Spe: 46 (80 / 1.75) | Spe: 39 (69 / 1.75)
Illuminate | Telepathy | Multiscale
No ailments | No ailments | No ailments
Speed+ nature (+20 accuracy), -1 Spe (1 round) | -1 Spe (1 round) | Speed- nature (-10 evasion), -1 Spe (1 round)
Reflect (5 actions) | Reflect (5 actions) | Reflect (5 actions)


Red, you're up!
 
#8
Illuminate...

Gardevoir: Trace Illuminate~Magical Leaf Starmie
-If Starmie is using Protect, switch action to Psychic Dragonite.
IF Starmie is KO'd, switch action to Psychic Dragonite

Heracross: X-Scissor Starmie~Night Slash Starmie
-If Starmie uses Protect, use Shadow Claw Gardevoir instead
-If Starmie uses endure action one, use Sandstorm instead
-If Starmie is KO'd, use Shadow Claw Gardevoir instead.

Since Trace isn't a move (and isn't snatchable in game), I don't think that will work.
 
#9
Looks like it's time for use to make it rain, so let's see how much Illuminate helps with a -- acc Hurricane, Ketherine your healing powers will be to great use to us, keep it strong, we'll survive and stay stronger than ever, let's hope no hax and we should be doing just fine

Vogue: Rain Dance - Brine (Corpus)

Katherine: Heal Pulse (Vogue) -
Heal Pulse (Christine)
*If Vogue is KOed (Damn Crit!) then use Heal Pulse (Christine) - Encore (Dreamer)
Christine: Hurricane (Corpus) -
Hurricane (Corpus)
 
#10
Rediamond:
|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 100 | HP: KO | HP: 100
EN: 88 | EN: 91 | EN: 81
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
No ailments | Faint | No ailments
Illuminate (-1 Acc, 4 actions) | No changes | Illuminate (-1 Acc, 4 actions)
No other | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: 25 | HP: 91 | HP: 86
EN: 86 | EN: 87 | EN: 82
Spe: 76 (133 / 1.75) | Spe: 46 (80 / 1.75) | Spe: 39 (69 / 1.75)
Illuminate | Telepathy | Multiscale
No ailments | No ailments | No ailments
Speed+ nature (+20 accuracy), -1 Spe (1 round) | -1 Spe (1 round) | Speed- nature (-10 evasion), -1 Spe (1 round)
Reflect (5 actions) | Reflect (5 actions) | Reflect (5 actions)


Movement 2: Concerto of Storms

Welcome back, ladies and gentlemen! As you'll recall, Scadi went down in the first round, but let loose an Icy Wind that gives Red total dominance over speed this round. Having learned his lesson from two failed Megahorns, Corpus starts the match by scratching Vogue's core with an X-Scissor, while Dreamer Traces said Starmie and lets out a blinding flash at Gerard's team! Looks like the shoe is on the other foot now, huh? But it looks like this trio has other plans - Vogue crashes the party with a Rain Dance while Katherine tries to keep her ally alive for a little longer via Heal Pulse. Many a guest's evening was ruined by Vogue conjuring a rainstorm, but Christine only makes it worse (especially for Corpus) as she flaps her wings, summoning a violent Hurricane that not only wipes almost half of the Heracross's health, but badly disorients him as well!

In spite of this, Corpus is still able to pull a Night Slash off against Vogue, and Dreamer starts throwing Magical Leaves...of the orchestra's sheet music, blown away by that hurricane. Now at Death's door, Gerard's Starmie tries to rub salt in Corpus's wounds with Brine, but he hasn't quite taken enough damage to suffer the full effect of the attack. Katherine renews Christine's Multiscale ability by using her last Heal Pulse, and the Dragonite conjures yet another Hurricane, no doubt going to provoke a lawsuit from one of the more disgruntled snobs at this party!

Damn. To say it's looking bad for Red would be an understatement at this point. Can he possibly turn this around? Find out after the break, and after I clean up this mess here...

Order: Heracross, Gardevoir (Rediamond), Starmie, Gardevoir (Gerard), Dragonite

Action 1
Corpus used X-scissor! (Target: Starmie)
-Hit chance (Hit <= 7500): 4312 = Hit
-Crit chance: 839 = no
-Damage: ((8 + 3 + 8.5 - 4.5) * 1.5) * .5 = 11.25 damage
Dreamer used Trace!
Dreamer traced Vogue's Illuminate!
The accuracy of Gerard's team fell! (-1 Acc, 6 actions)
Vogue used Rain Dance!
It started to rain! (4 rounds)
Katherine used Heal Pulse! (Target: Starmie)
Vogue recovered 20 HP!
Christine used Hurricane! (Target: Heracross)
-Hit chance: Irrelevant due to rain = Hit
-Crit chance: 5656 = no
-Damage: (12 + 3 + 7.5 - 4.5) * 2.25 = 40.5 DAMAGE!!!
-Confusion chance (Confused <= 3000): 658 = confused
Corpus was confused!
-Confusion type (1-3333, slight; 3334-6666, severe; 6667-10000, intense): 8583 = intense confusion (4 actions)
Numbers:
-Gardevoir (Rediamond): -5 EN
-Heracross: -40.5(Holy shit!) HP, -5 EN
-Starmie: +8.75 HP, -9 EN
-Gardevoir (Gerard): -13 EN
-Dragonite: -7 EN

Action 2
-Hit self chance (Don't hit self <= 5000): 4754 = don't hit self
Corpus used Night Slash! (Target: Starmie)
-Hit chance (Hit <= 7500): 3576 = Hit
-Crit chance (Crit <= 1250): 5285 = no
-Damage: ((7 + 8.5 - 4.5) * 1.5) * .5 = 8.25 damage
Dreamer used Magical Leaf! (Target: Starmie)
-Hit chance: Irrelevant = Hit
-Crit chance: 3868 = no
-Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5 damage
Vogue used Brine! (Target: Heracross)
-Hit chance (Hit <= 9500): 7626 = Hit
-Crit chance: 6501 = no
-Damage: 7 + 3 + 3 + 6 - 4.5 = 14.5 Damage
Katherine used Heal Pulse! (Target: Dragonite)
Christine recovered 14 HP!
Christine used Hurricane! (Target: Heracross)
-Hit chance: Irrelevant due to weather = Hit
-Crit chance: 5996 = no
-Damage: (12 + 3 + 7.5 - 4.5) * 2.25 = 40.5 DAMAGE!!!
-Confusion chance: Irrelevant = no
Numbers:
-Gardevoir (Rediamond): -5 EN
-Heracross: -51(Holy shit!) HP, -5 EN
-Starmie: -21.75(!) HP, -7 EN
-Gardevoir (Gerard): -17 EN
-Dragonite: +14 HP, -11 EN

Final numbers:
-Gardevoir (Rediamond): -10 EN
-Heracross: -92 (91.5) HP, -10 EN
-Starmie: -13 HP, -16 EN
-Gardevoir (Gerard): -30 EN
-Dragonite: +14 HP, -18 EN


Rediamond:
|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 100 | HP: KO | HP: 8
EN: 78 | EN: 91 | EN: 71
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
No ailments | Faint | Confusion (3 actions)
Illuminate (-1 Acc, 2 actions) | No changes | Illuminate (-1 Acc, 2 actions)
Rain Dance (4 rounds) | No other | Rain Dance (4 rounds)

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: 12 | HP: 91 | HP: 100
EN: 70 | EN: 57 | EN: 64
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
No ailments | No ailments | No ailments
Speed+ nature (+20 accuracy), Illuminate (-1 acc, 5 actions) | Illuminate (-1 acc, 5 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 5 actions)
Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds)


Your turn, Gerard!
 
#11
Great Job to all of you, now it's time for us to use this rain to it's most, Vogue, let's surf, Katherine should be ok with a little drops in her beautiul dress and with multisale on Dragonite shouldn't take a lot either, after that it's time for use to eliminate Dreamer, she might be pretty but that doesn't make her less dangerous, don't let her cute face distract you

Vogue: Surf - Hydro Pump (Dreamer)

Katherine:
Thunder Wave (Dreamer) - Shadow Ball (Dreamer)
*If Corpus uses Endure A1 then use Encore on him A1 unless you're taunted and push actions *If you're taunted A1 then use Shadow Ball (Dreamer) instead
Christine: Dragon Pulse (Dreamer) - Hurricane (Dreamer)
 
#13
Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 100 | HP: KO | HP: 8
EN: 78 | EN: 91 | EN: 71
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
No ailments | Faint | Confusion (3 actions)
Illuminate (-1 Acc, 2 actions) | No changes | Illuminate (-1 Acc, 2 actions)
Rain Dance (4 rounds) | No other | Rain Dance (4 rounds)

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: 1 | HP: 91 | HP: 100
EN: 70 | EN: 57 | EN: 64
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
No ailments | No ailments | No ailments
Speed+ nature (+20 accuracy), Illuminate (-1 acc, 5 actions) | Illuminate (-1 acc, 5 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 5 actions)
Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds) | Reflect (3 actions), Rain Dance (4 rounds)


Round 3: Rondo of REDO!

We're sorry, but due to the number of lawsuits that our guests have threatened against us, we must skip this round's fluff. We can say, however, that Rediamond's Heracross and Gerard's Starmie have both fallen within this round. We apologize for any inconvenience.

-ASB Arena Staff

Order: Starmie, Heracross, Speed tie (Both Gardevoir), Dragonite

Action 1 (Priority: Heracross, Dragonite, rest of pokemon)
Corpus is confused!
-Hit self chance (Don't hit self <= 5000): 7068 = Well that was anticlimactic...
Corpus hit himself!
-Damage: 4 + 8.5 - 4.5 = 8 damage
Corpus fainted!
Christine used Extremespeed! (Target shifted to Gardevoir (Rediamond))
-Hit chance (Hit <= 7500): 9685 = miss
Vogue used Recover!
Vogue recovered 20 HP!
-Energy cost: (90 / 10) + 2 = 11 EN
-Speed Tiebreaker (1-5000, Rediamond; 5001-10000, Gerard): 469 = Rediamond
Dreamer used Thunderbolt! (Target: Starmie)
-Hit chance (Hit <= 7500): 4517 = hit
-Crit chance: 7941 = no
-Damage: (10 + 7.5 - 6) * 1.5 = 17.25 damage
-Paralysis chance (Paralyzed <= 1000): 2833 = no
Katherine used Thunder Wave! (Target: Gardevoir (Rediamond))
-Hit chance (Hit <= 7500): 4897 = hit
Dreamer was paralyzed! (25% paralysis)
Numbers:
-Gardevoir (Rediamond): -7 EN
-Heracross: -8 HP, -3 EN
-Starmie: +2.75 HP, -11 EN
-Gardevoir (Gerard): -7 EN
-Dragonite: -6 EN

Action 2
Vogue used Hydro Pump!
-Hit chance (hit <= 8000): 583 = Hit
-Crit chance: 6410 = no
-Damage: 12 + 3 + 3 + 6 - 6 = 18 damage
Katherine used Shadow Ball!
-Hit chance (Hit <= 7500): 633 = Hit
-Crit chance: 5150 = no
-Damage: (8 + 7.5 - 6) * 1.5 = 14.25 damage
-Effect chance (-1 SpD <= 2000): 6141 = no
Christine used Hurricane!
-Hit chance: Irrelevant due to weather = Hit
-Crit chance: 2090 = no
-Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
-Confusion chance (Confused <= 3000): 3424 = no
-Move chance (Paralyzed <= 2500): 3281 = move
Dreamer used Thunderbolt! (Target: Starmie)
-Hit chance (Hit <= 7500): 7311 = Hit
-Crit chance: Doesn't matter at this point = No
-Damage: (10 + 7.5 - 6) * 1.5 = 17.25 damage
Vogue fainted!
Numbers:
-Gardevoir (Rediamond): -48.75(Holy shit!) HP, -11 EN
-Starmie: -3.75 HP, -7 EN
-Gardevoir (Gerard): -6 EN
-Dragonite: -7 EN

Final numbers:
-Gardevoir (Rediamond): -49 (48.75) HP, -18 EN
-Heracross: -8 HP, -3 EN
-Starmie: -1 HP, -18 EN
-Gardevoir (Gerard): -13 EN
-Dragonite: -13 EN


Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 51 | HP: KO | HP: KO
EN: 60 | EN: 91 | EN: 68
Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
Paralysis (20%) | Faint | Faint
No changes | No changes | No changes
Rain Dance (3 rounds) | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: KO | HP: 91 | HP: 100
EN: 52 | EN: 44 | EN: 51
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
Faint | No ailments | No ailments
No changes | Illuminate (-1 acc, 3 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 3 actions)
No other | Reflect (1 action), Rain Dance (3 rounds) | Reflect (1 action), Rain Dance (3 rounds)


Okay Red, you're up now.
 
#14
1) Fuck Illuminate and the (critical) misses round one
2) 50% multiplier Reflect would be broken. It's 0.5 to base power.
3) Confusion hits through Endure. Cross is down.
4) None of this actually matters. (Bar Illuminate HAX)

So...

Gardevoir: Shadow Sneak Starmie~Magical Leaf Starmie
IF Starmie uses Endure action one...

Confuse Ray Starmie~Magical Leaf Starmie

IF Starmie is KO'd, Shadow Ball Dragonite.
 
#15
Actually due to the Reflect mistake being present since last round Starmie should be dead by now (actually cause of the 11 Hp less since last round after the combo), which means Starmie's Surf and Hydro Pump wouldn't have happened and we're in a completely different situation, how should we proceed?
 
#17
That sounds ok, and it barely changes my actions

(Round 3 Do-Over)

Great Job to all of you, now it's time for us to use this rain to it's most, Vogue, let's surf, Katherine should be ok with a little drops in her beautiul dress and with multisale on Dragonite shouldn't take a lot either, after that it's time for use to eliminate Dreamer, she might be pretty but that doesn't make her less dangerous, don't let her cute face distract you

Vogue: Recover - Hydro Pump (Dreamer)
*If Dreamer uses Shadow Snake A1 then use Endure - Recover Katherine: Thunder Wave (Dreamer) - Shadow Ball (Dreamer)
*If Corpus uses Endure A1 then use Encore on him A1 unless you're taunted and push actions
*If you're taunted A1 then use Shadow Ball (Dreamer) instead
Christine: ExtremeSpeed (Corpus) - Hurricane (Dreamer)
 
#21
Well, let's make sure we get this over asap, but be careful that thing is dangerous and we shouldn't count our chickens just yet

Katherine: Light Screen - Shadow Ball (Dreamer)
Christine: Dragon Pulse
(Dreamer) - Hurricane (Dreamer)
 
#22
Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 51 | HP: KO | HP: KO
EN: 60 | EN: 91 | EN: 68
Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
Paralysis (20%) | Faint | Faint
No changes | No changes | No changes
Rain Dance (3 rounds) | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: KO | HP: 91 | HP: 100
EN: 52 | EN: 44 | EN: 51
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
Faint | No ailments | No ailments
No changes | Illuminate (-1 acc, 3 actions) | Speed- nature (-10 evasion), Illuminate (-1 acc, 3 actions)
No other | Reflect (1 action), Rain Dance (3 rounds
) | Reflect (1 action), Rain Dance (3 rounds)


Movement 4: A one-sided Toccata

We're back, ladies and gentlemen! It's looking really bad for Rediamond, as his last remaining Pokemon is not only outnumbered, but also paralyzed! Katherine opens up the round by setting up a Light Screen to protect from any oncoming attacks, like Dreamer's Thunderbolt, while Christine smacks the Gardevoir with a Dragon Pulse!

Also, Shadow Ball, Hurricane, and holding on for dear life with a Hidden Power.

Will the outcome be decided within the next turn? Will Rediamond be able to surmount this cruel situation? And will this snooty prick behind me go away and stop bitching about how I ruined his chance to score with some corporate bigwig's daughter?! All of these questions will be answered...right now. Yes, probably not, and-*BASH!* *Wilhelm Scream* Yes.

Order: Gardevoir (Gerard), Dragonite, Gardevoir (Rediamond)

Action 1
Katherine used Light Screen!
Gerard's team was shielded! (6 actions)
Christine used Dragon Pulse!
-Hit chance (Hit <= 7500): 6710 = hit
-Crit chance: 1778 = no
-Damage: 9 + 3 + 7.5 - 6 = 13.5 damage
-Move chance (Paralyzed <= 2000): 6610 = move
Dreamer used Thunderbolt! (Target: Gardevoir (Gerard))
-Hit chance: Irrelevant = Hit
-Crit chance: 9481 = no
-Damage: (10 * .66) + 7.5 - 6 = 8.1 damage
-Paralysis chance (Paralyzed <= 1000): 4648 = no
Numbers:
-Gardevoir (Rediamond): -13.5 HP, -15 EN
-Gardevoir (Gerard): -8.1 HP, -7 EN
-Dragonite: -6 EN

Action 2
Katherine used Shadow Ball!
-Hit chance (Hit <= 7500): 3499 = Hit
-Crit chance: 385 = Crit
-Damage: (8 + 3 + 7.5 - 6) * 1.5 = 18.75 damage
-Effect chance (-1 SpD <= 2000): 2146 = no
Christine used Hurricane!
-Hit chance: Irrelevant due to weather = Hit
-Crit chance: 9563 = no
-Damage: 12 + 3 + 7.5 - 6 = 16.5 damage
-Confusion chance (Confused <= 3000): 4289 = no
-Move chance (Paralyzed <= 2000): 3067 = move
Dreamer used Hidden Power: Ground! (Target: Gardevoir (Gerard))
-Hit chance: Irrelevant = Hit
-Crit chance: 4717 = no
-Damage: (7 * .66) + 7.5 - 6 = 6.12 damage
Numbers:
-Gardevoir (Rediamond): -35.25(!) HP, -5 EN
-Gardevoir (Gerard): -6.12 HP, -6 EN
-Dragonite: -7 EN

Final numbers:
-Gardevoir (Rediamond): -49 (48.75) HP, -20 EN
-Gardevoir (Gerard): -14 (14.22) HP, -13 EN
-Dragonite: -13 EN

Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 2 | HP: KO | HP: KO
EN: 40 | EN: 91 | EN: 68
Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
Paralysis (15%) | Faint | Faint
No changes | No changes | No changes
Rain Dance (2 rounds) | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: KO | HP: 77 | HP: 100
EN: 52 | EN: 31 | EN: 38
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
Faint | No ailments | No ailments
No changes | Illuminate (-1 acc, 1 action) | Speed- nature (-10 evasion), Illuminate (-1 acc, 1 action)
No other | Light Screen (4 actions), Rain Dance (2 rounds) | Light Screen (4 actions), Rain Dance (2 rounds)


Gerard, you're up!
 
#23
Well, unless we get REALLY illumihaxed then we should get this

Katherine:
Magical Leaf - Magical Leaf
Christine: Extemespeed - Extemespeed
*If Teleport is used then use Earthquake
 
#25
Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: 2 | HP: KO | HP: KO
EN: 40 | EN: 91 | EN: 68
Spe: 20 (80 / 4) | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
Paralysis (15%) | Faint | Faint
No changes | No changes | No changes
Rain Dance (2 rounds) | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: KO | HP: 77 | HP: 100
EN: 52 | EN: 31 | EN: 38
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
Faint | No ailments | No ailments
No changes | Illuminate (-1 acc, 1 action) | Speed- nature (-10 evasion), Illuminate (-1 acc, 1 action)
No other | Light Screen (4 actions), Rain Dance (2 rounds) | Light Screen (4 actions), Rain Dance (2 rounds)


Movement 5: The Finale

We're back, folks, and the end of the battle is at hand! Christine leads the round with an Extremespeed...but misses, allowing Dreamer one final attack: A double Shadow Sneak combo - Surprise, Sucker!! Although it takes a significant chunk out of Katherine's HP, it's not enough to prevent her countering with a Magical Leaf, taking Dreamer - and Red - down! This battle is over, folks; Gerard is the winner! Enjoy the rest of your party, ladies and gentlemen...well, what's left of it, anyway...

Order: Gardevoir (Gerard), Dragonite, Gardevoir (Rediamond)

Action 1 (Priority: Dragonite, Gardevoir (Rediamond))
Christine used Extremespeed!
-Hit chance (Hit <= 7500): 7960 = miss
-Move chance (Paralyzed <= 1500): 4091 = no
Dreamer used Surprise, Sucker!! (Target: Gardevoir (Gerard))
-Hit chance: Irrelevant = Hit
-Crit chance: 448 = Crit
-Damage: ((4 * 2.25) + 3 + 3 - 6) * 1.5 = 13.5 damage
-Energy cost: (4 + 8) * 2 = 24 EN
Katherine used Magical Leaf!
-Hit chance: Irrelevant = Hit
-Crit chance: Really doesn't matter at this point = no
-Damage: 6 + 7.5 - 6 = 7.5 damage
Dreamer fainted!
Numbers:
-Gardevoir (Rediamond): -2 HP, -24 EN
-Gardevoir (Gerard): -14 (13.5) HP, -5 EN
-Dragnoite: -6 EN

Rediamond:

|
|

Dreamer | Scadi | Corpus
Nothing | Nothing | Nothing
HP: KO | HP: KO | HP: KO
EN: 16 | EN: 91 | EN: 68
Spe: 80 | Spe: 121 | Spe: 85
Trace | Compoundeyes | Guts
Faint | Faint | Faint
No changes | No changes | No changes
No other | No other | No other

VS.

Gerard:
|
|

Vogue | Katherine | Christine
Nothing | Nothing | Nothing
HP: KO | HP: 63 | HP: 100
EN: 52 | EN: 26 | EN: 32
Spe: 133 | Spe: 80 | Spe: 69
Illuminate | Telepathy | Multiscale
Faint | No ailments | No ailments
No changes | No changes | Speed- nature (-10 evasion)
No other | Light Screen (3 actions), Rain Dance (1 round) | Light Screen (3 actions), Rain Dance (1 round)


Prizes
Rediamond:
2 CC
Gardevoir: 3 MC and 1 KOC
Syclant: 3 MC
Heracross: 3 MC

Gerard:
2 CC
Starmie: 3 MC
Gardevoir: 3 MC and 1 KOC
Dragonite: 3 MC and 2 KOC

The Wanderer:
7 UC

Well done, gentlemen.
 
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