This thread will be moderated to keep discussion focused. Referee Payment Our current system is controversial to say the least. Let's toss it up: [box]Referees will be compensated for their time based on the complexity of the battle. A battle must be fought to completion for any rewards to be claimed. Even though Double and Triple battles ostensibly end sooner, they require much more skill and time to ref, as they are taking into account 12 or 18 Actions each round. Compensation for standard battles: A "Battle" is defined to be Singles, Doubles, or Triples. 1vs1 Battle: 2 UC 2vs2 Battle: 4 UC 3vs3 Battle: 7 UC 4vs4 Battle: 9 UC 5vs5 Battle: 12 UC 6vs6 Battle: 14 UC XvsX Battle: X≤6: 0.5 * (5X - 1), rounded down. X>6: 2X + 3 A "Melee" is defined to be a battle with more than two (2) trainers and/or a match whose format is above Triples. Melee Battles [Cap - 15]: 1 UC for each Pokemon in the match + 2 Multiple Melee Battles [Cap - 15]: 1 UC for each Pokemon in the match + 2 The ref is compensated an additional UC for each individual Pokemon KO'd, divided by the match format for battles above a 3v3. Some examples are shown below: 6vs6 Singles with 10 Mons KO'd: 14 + 10/1 = 24 UC. 6vs6 Doubles with 10 Mons KO'd: 14 + 10/2 = 19 UC 6vs6 Triples with 10 Mons KO'd: 14 + 10/3 = 17.33 (17) UC 6vs6 Brawl with 10 Mons KO'd: 12 + 2 + 10/6 = 15.66 (16) UC [15 Capped] Compensation for battles that end in Disqualification: A referee shall be compensated for a match ending is disqualification based on the cumulative number of Pokemon knocked out in battle. Below is a chart: 0-1 Pokemon knocked out: 1 UC 2-3 Pokemon knocked out: 2 UC 4-5 Pokemon knocked out: 4 UC 6-7 Pokemon knocked out: 7 UC 8-9 Pokemon knocked out: 9 UC 10-11 Pokemon knocked out: 12 UC X Pokemon knocked out: Take the largest even number less than or equal to X. Divide your result from Step 1 by two. Plug your result from Step 2 into the XvsX equation found above. The referee still receives the KO bonus if the match was above a 3vs3 fight. Rotation Battles count as a Singles Battle. A Disqualification can only occur after the first two Rounds of a battle have been reffed. If two Rounds have not been reffed, the battle is cancelled and no Counters are distributed. Compensation for battles that are Subreffed: IF You were not the last referee THEN Payout = FLOOR (Standard Counters for that Match * Rounds Reffed / Total Rounds Reffed) IF You were the last referee THEN Payout = CEILING (Standard Counters for that Match * (Rounds Reffed / Total Rounds Reffed) + KO Bonus if applicable) Once again, the KO Bonus only applies to battles above a 3vs3. Only the last referee receives the bonus for being dedicated.[/box] The largest issue here is with compensation for matches which end in disqualification, which is seriously underpaying. There is also a general concern that referee UC does not accurately represent work done in cases of matches involving Shuckle (Underpaid), or matches such as Cyclohm v Magikarp (Overpaid). There is a large number of solutions that have been presented, so I won't list them here - repost them if you feel they are suitable alongside arguments. Discussion here should focus on: How to fix issues with referee payment in the case of Player DQ Is representation of battle length feasible? A large number of people want a total overhaul of the system. If you are proposing a new system, make sure that the way it solves the current issue of referee payment in the case of player DQ is made clear. If the system doesn't solve that, then it is fundamentally flawed and should be reviewed.