Something must be done about how to handle speed boosts.
This is what now says the CAP Data Audit thread about speed:
When a Pokemon's speed is boosted, they will do more damage with full-on physical attacks because of increased velocity. They will also react slightly quicker. However, speed boosts do not translate into faster execution of attacks, just better ground/air speed.
Nothing about how this translate into numbers is specified. Moreover I disagree with the content, too. First of all, I don't agree with speed boosts not making Pokémon faster. That's the entire point of them, basically, and it would severely go against in-game experience - which, while not bad in itself, it should be something we should avoid whenever we can. Secondary of all, making speed boosts raising the might of physical attackers not only unjustifiably biases the entire stat towards physical sweepers, it could potentially make Dragon Dance unhealthy.
So, what to do? We could go with the in-game precedence, but it should quickly become obvious that it would severely diminish the effectiveness of speed boosting compared to how it works in-game.
Take a Pokémon with base 50 speed (neutral nature). In ASB, Rock Polish/Agility would boost his speed to base 100. But is that what happens in-game? Base 50 speed with max EVs gives 199 speed. After a +2 boost it becomes 398. That's almost as much as a Base 150 speed stat (neutral nature). Without assuming EVs, the difference is less steep, but still significant. Base 50 speed with 0 EVs equals 136 base speed. After a +2 boost it becomes 272 - which is the correspondant value of a base 118 stat. Considering Speed is way less influent in ASB than in-game as of now, the difference in power should be even more apparent.
So, what to do? My proposals are:
1) Let's have speed boost speed only, but let's make the speed boost more steep. A decent compromise in my opinion would be raising the boost by 50%. Then we would get the following chart:
-6 -82%
-5 -79%
-4 -75%
-3 -70%
-2 -60%
-1 -43%
+1 +75%
+2 +150%
+3 +225%
+4 +300%
+5 +375%
+6 +450%
2) Keep boosts as they work currently, but give also a slight boost in accuracy. It could be something like +4% or +5% per stat boost.
Personally I'd go with option 1), mainly for a reason. Any choice akin to 2) (i.e. making speed boosts affect something else, too) would affect Pokémon also in the reverse way, in the case of negative boosts. This, in the case of speed boosting accuracy, could give moves like Scary Face a much unwanted boost.
EDIT: Also, another thing I want to point out regards so called "combo-moves". I have no qualms against moves which are used in a creative way to create a sort of combo - say, using a Flamethrower to set something on fire, or even using Ice Beam to skate on frozen water. However, combo moves which utilizes to moves in the same action should be strictly forbidden. Stuff like Rapid Spin + Hydro Pump to spread the attack around should not be allowed.
Before uproar ensues, let me explain why. With each week passing, the need for impartial reffing rises. Think to the tournament we scheduled for May 20th. You explicitly say that "if bias [in reffing] is shown there will be unnamed consequences.". How can you tell if the referees are biased of not when you include arbitrary stuff like this? Say someone wants to use combo move 1 + move 2. Now, the referee could either allow it or refuse it, on some kind of basis (trust me, it's not hard to come up for a reason to allow/disallow EVERY type of combo you can think up, or almost). Now, who you are to judge if he did it using his own judgement or out of bias towards the unfavoured player?
Not only you end up allowing biased referees (if there are any) much more leeway than they would have otherwise, you put an unhealthy pressure on "honest" referees, who risk on each "personal call" to be accused of bias. For the better good, we should strive to standardize refering situations as much as we can, and for this reason combo moves have to go.
EDIT2: After speaking through IRC, I decided to retire my concern about combo moves. After all, we have means to decide in an impartial way.