Today, 3 days before my birthday, I will be reffing a 4v4 Doubles battle where, VirajVora and nightblitz42 fight! An awesome ASB mod, Frosty, will be supervising this battle.
All the rules will be standard.
Before I ramble, on VV's side...
Froakie[Male]
Types: Water
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Torrent/Protean (Hidden Ability Locked)
Torrent (Passive) - When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) - By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
TM/HM
Protect
Dig
U-Turn
Substitute
Dive
Egg Moves
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Gastly[Male]
Types: Ghost/Posion
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Levitate
Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
TM/HM
Taunt
Protect
Thunderbolt
Sludge Bomb
Dazzling Gleam
Egg Moves
Clear Smog
Disable
Perish Song
Psywave
Smog
Zoroark[Male]
Types: Dark
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities::
Illusion
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
Physical
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Fury Swipes
Knock Off
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn
Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Night Daze
Sludge Bomb
Other
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Nasty Plot
Psych Up
Scary Face
Snatch
Substitute
Taunt
Torment
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Rush
Bounce
Brave Bird
Brick Break
Bug Bite
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Dive
Double Edge
Double Hit
Double Slap
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
High Jump Kick
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Leech Life
Lick
Low Kick
Low Sweep
Mega Punch
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Slash
Outrage
Pay Day
Payback
Peck
Pluck
Poison Fang
Poison Jab
Pound
Power Whip
Power-Up Punch
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Shadow Claw
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Strength
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Vital Throw
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Air Slash
Ancient Power
Aura Sphere
Blast Burn
Blizzard
Brine
Bubble
Bug Buzz
Charge Beam
Clear Smog
Dark Pulse
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Draining Kiss
Dream Eater
Earth Power
Echoed Voice
Ember
Extrasensory
Final Gambit
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Mud-Slap
Night Daze
Night Shade
Overheat
Psybeam
Psychic
Psywave
Relic Song
Round
Shadow Ball
Sheer Cold
Shock Wave
Sludge Bomb
Smog
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunderbolt
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Attract
Barrier
Bulk Up
Calm Mind
Camouflage
Charm
Confide
Confuse Ray
Copycat
Cotton Guard
Crafty Shield
Curse
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Fairy Lock
Fake Tears
Focus Energy
Follow Me
Foresight
Forest's Curse
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Split
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Hypnosis
Imprison
Iron Defense
King's Shield
Leech Seed
Leer
Light Screen
Magic Coat
Magnet Rise
Me First
Mean Look
Meditate
Metal Sound
Mimic
Mind Reader
Mist
Morning Sun
Mud Sport
Nasty Plot
Nature Power
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Reflect Type
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Shell Smash
Sing
Sketch x 32
Skill Swap
Sleep Powder
Sleep Talk
Smokescreen
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tail Glow
Tailwind
Taunt
Telekinesis
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Toxic Spikes
Water Sport
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Worry Seed
Yawn
Nightblitz will need to pay attention to Zoroark. As a Zoroark user myself, I can safely assume there will be lots of Illusion shenanigans.
Now, on nightblitz42's side, we have..
Zoroark (Cobalt) (Male)
Types: Dark
Abilities:
Illusion
Nature: Naive (+Speed, -Special Defense, +13% Accuracy)
Stats:
HP: 90
Atk: 4
Def: 2
SpA: 5
SpD: 1 (-)
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
Attacks (30):
Level Up
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Torment
Imprison
Night Daze
Foul Play
Nasty Plot
Agility
Embargo
Punishment
Egg
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker Punch
TM/HM
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Substitute
Toxic
Delphox (Lucy) (Female)
Types: Fire / Psychic
Abilities:
Blaze / Magician (UNLOCKED)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (31):
Level Up
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Will-O-Wisp
Flamethrower
Psychic
Fire Blast
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
Move Tutor
Magic Room
Skill Swap
TM/HM
Dazzling Gleam
Echoed Voice
Light Screen
Psyshock
Round
Safeguard
Solar Beam
Sunny Day
Trick Room
Ekans (Pyrite) (Female)
Types: Poison
Abilities:
Intimidate, Shed Skin, Unnerve (H)
Nature: Relaxed (+Def, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 47 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: 1/6
MC: 0
AC: 1/5
Attacks (22):
Level Up
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Stockpile
Swallow
Spit Up
Acid Spray
Gastro Acid
Egg
Crunch
Disable
Iron Tail
Poison Fang
Sucker Punch
TM/HM
Infestation
Protect
Torment
Toxic
Venoshock
Skitty (Amethyst) (Male)
Types: Normal
Abilities:
Cute Charm, Normalize, Wonder Skin (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/6
MC: 0
AC: 3/5
Attacks (27):
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Double Slap
Assist
Charm
Disarming Voice
Captivate
Feint Attack
Heal Bell
Egg
Baton Pass
Psych Up
Simple Beam
Sucker Punch
Uproar
Zen Headbutt
TM/HM
Echoed Voice
Facade
Rain Dance
Round
Thunder
Thunder Wave
OH HELLO.Another Zoroark! More illusion shenanigans!
Now, for a coin flip for who goes first.
[HEADS = VV][TAILS = Night]
HEADS
Alright! VV will send out first.
All the rules will be standard.
Before I ramble, on VV's side...
Froakie[Male]
Types: Water
Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Torrent/Protean (Hidden Ability Locked)
Torrent (Passive) - When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) - By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
TM/HM
Protect
Dig
U-Turn
Substitute
Dive
Egg Moves
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Gastly[Male]
Types: Ghost/Posion
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities::
Levitate
Levitate (Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Nature: Timid (+15% Speed, +29% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
TM/HM
Taunt
Protect
Thunderbolt
Sludge Bomb
Dazzling Gleam
Egg Moves
Clear Smog
Disable
Perish Song
Psywave
Smog
Zoroark[Male]
Types: Dark
Dark - Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities::
Illusion
Illusion (Passive) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 4
Def: 1 (-)
SpA: 5
SpD: 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
Attacks:
Physical
Aerial Ace
Bounce
Counter
Dig
Feint Attack
Fury Swipes
Knock Off
Punishment
Pursuit
Scratch
Sucker Punch
U-Turn
Special
Dark Pulse
Extrasensory
Flamethrower
Focus Blast
Grass Knot
Night Daze
Sludge Bomb
Other
Agility
Copycat
Detect
Double Team
Embargo
Fake Tears
Hone Claws
Imprison
Leer
Nasty Plot
Psych Up
Scary Face
Snatch
Substitute
Taunt
Torment
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Acrobatics
Aerial Ace
Arm Thrust
Assurance
Astonish
Aqua Tail
Avalanche
Beat Up
Bide
Bind
Bite
Blaze Kick
Body Slam
Bone Rush
Bounce
Brave Bird
Brick Break
Bug Bite
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Covet
Cross Chop
Crunch
Crush Claw
Cut
Dig
Dive
Double Edge
Double Hit
Double Slap
Dragon Rush
Dragon Tail
Drain Punch
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Extreme Speed
Facade
Fake Out
False Swipe
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Fury Cutter
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
High Jump Kick
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Leech Life
Lick
Low Kick
Low Sweep
Mega Punch
Megahorn
Metal Burst
Metal Claw
Meteor Mash
Natural Gift
Night Slash
Outrage
Pay Day
Payback
Peck
Pluck
Poison Fang
Poison Jab
Pound
Power Whip
Power-Up Punch
Psycho Cut
Punishment
Pursuit
Quick Attack
Retaliate
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Secret Power
Seed Bomb
Shadow Claw
Skull Bash
Sky Attack
Sky Drop
Sky Uppercut
Slam
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Strength
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thief
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Vital Throw
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Air Slash
Ancient Power
Aura Sphere
Blast Burn
Blizzard
Brine
Bubble
Bug Buzz
Charge Beam
Clear Smog
Dark Pulse
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Draining Kiss
Dream Eater
Earth Power
Echoed Voice
Ember
Extrasensory
Final Gambit
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Mud-Slap
Night Daze
Night Shade
Overheat
Psybeam
Psychic
Psywave
Relic Song
Round
Shadow Ball
Sheer Cold
Shock Wave
Sludge Bomb
Smog
Snore
Solar Beam
Stored Power
Struggle Bug
Surf
Swift
Thunderbolt
Tri Attack
Trump Card
Uproar
Vacuum Wave
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Attract
Barrier
Bulk Up
Calm Mind
Camouflage
Charm
Confide
Confuse Ray
Copycat
Cotton Guard
Crafty Shield
Curse
Defense Curl
Defog
Detect
Destiny Bond
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Fairy Lock
Fake Tears
Focus Energy
Follow Me
Foresight
Forest's Curse
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Split
Guard Swap
Hail
Haze
Heal Bell
Heal Pulse
Helping Hand
Hypnosis
Imprison
Iron Defense
King's Shield
Leech Seed
Leer
Light Screen
Magic Coat
Magnet Rise
Me First
Mean Look
Meditate
Metal Sound
Mimic
Mind Reader
Mist
Morning Sun
Mud Sport
Nasty Plot
Nature Power
Odor Sleuth
Pain Split
Parting Shot
Perish Song
Poison Powder
Power Split
Power Swap
Power Trick
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Reflect Type
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Scary Face
Screech
Shell Smash
Sing
Sketch x 32
Skill Swap
Sleep Powder
Sleep Talk
Smokescreen
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tail Glow
Tailwind
Taunt
Telekinesis
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Toxic Spikes
Water Sport
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Worry Seed
Yawn
Now, on nightblitz42's side, we have..
Zoroark (Cobalt) (Male)
Types: Dark
Abilities:
Illusion
Nature: Naive (+Speed, -Special Defense, +13% Accuracy)
Stats:
HP: 90
Atk: 4
Def: 2
SpA: 5
SpD: 1 (-)
Spe: 121 (+17% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
Attacks (30):
Level Up
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Feint Attack
Scary Face
Taunt
Torment
Imprison
Night Daze
Foul Play
Nasty Plot
Agility
Embargo
Punishment
Egg
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker Punch
TM/HM
Double Team
Flamethrower
Focus Blast
Grass Knot
Hone Claws
Substitute
Toxic
Delphox (Lucy) (Female)
Types: Fire / Psychic
Abilities:
Blaze / Magician (UNLOCKED)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 1
AC: 5/5
Attacks (31):
Level Up
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Will-O-Wisp
Flamethrower
Psychic
Fire Blast
Egg
Heat Wave
Hypnosis
Magic Coat
Wish
Move Tutor
Magic Room
Skill Swap
TM/HM
Dazzling Gleam
Echoed Voice
Light Screen
Psyshock
Round
Safeguard
Solar Beam
Sunny Day
Trick Room
Ekans (Pyrite) (Female)
Types: Poison
Abilities:
Intimidate, Shed Skin, Unnerve (H)
Nature: Relaxed (+Def, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 2
SpD: 2
Spe: 47 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: 1/6
MC: 0
AC: 1/5
Attacks (22):
Level Up
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Stockpile
Swallow
Spit Up
Acid Spray
Gastro Acid
Egg
Crunch
Disable
Iron Tail
Poison Fang
Sucker Punch
TM/HM
Infestation
Protect
Torment
Toxic
Venoshock
Skitty (Amethyst) (Male)
Types: Normal
Abilities:
Cute Charm, Normalize, Wonder Skin (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/6
MC: 0
AC: 3/5
Attacks (27):
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Double Slap
Assist
Charm
Disarming Voice
Captivate
Feint Attack
Heal Bell
Egg
Baton Pass
Psych Up
Simple Beam
Sucker Punch
Uproar
Zen Headbutt
TM/HM
Echoed Voice
Facade
Rain Dance
Round
Thunder
Thunder Wave
OH HELLO.Another Zoroark! More illusion shenanigans!
Now, for a coin flip for who goes first.
[HEADS = VV][TAILS = Night]
HEADS
Alright! VV will send out first.
Orders
VirajVora sends out and equips
nightblitz42 sends out, equips, orders
VirajVora orders
I do this thing called reffing ok
VirajVora sends out and equips
nightblitz42 sends out, equips, orders
VirajVora orders
I do this thing called reffing ok
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