[Reffing 101] 2v2 LC doubles Mowtom VS Jay

2v2 LC Doubles
36 HR DQ
2 Subs
Training Items Only
All Abilities
0/2 Recovers/Chills
ASB Arena

Team Mowtom:

Shelmet [Shelby The Worm Who Lives In Jake's Viola] (M)

Shelby lived comfortably for a while after Kent left, but eventually found that missing his younger brother was too much to bear. He went off to travel across the land, searching far and wide for his brother. Shelby eventually found him with Mowtom, but was shocked by that fact that now, Kent is the big one. He joined Mowtom to hone his music skills and still stay near his—now older—brother.

Type: Bug
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Hydration / Shell Armor / Overcoat (Locked)
  • This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 21 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (17):

Physical
Bide
Feint
Leech Life

Special
Acid
Mega Drain
Struggle Bug
Venoshock

Status
Baton Pass
Curse
Encore
Endure
Protect
Rain Dance
Spikes
Substitute
Toxic
Yawn

Snorunt [Pac-Man] (M)

Pac-Man, in a cruel twist of fate, was brought up by the dot-munching, ghost-eating, fruit-chomping man himself. He eventually escaped an arrived in the world of Pokemon, where he currently resides. Mowtom was skeptical about taking Pac-Man with him—he already had Harley, after all—before he learned that this upbringing would influence Pac-Man's evolutionary path. Also, Pac-Man has never quite learned to speak the same language as most others, only being fluent in Pac.

Type: Ice
  • Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
    • Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Inner Focus / Ice Body / Moody (Locked)
  • When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks (19):

Physical
Avalanche
Bide
Bite
Headbutt
Ice Fang
Ice Shard

Special
Icy Wind
Powder Snow

Status
Disable
Double Team
Hail
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute
Switcheroo
Toxic

Cranidos [LEEROY JENKINS] (M)

Mowtom met LEEROY JENKINS when he stopped near the lab where Jurassic was raised to make sure the scientists weren't keeping any other Pokemon cooped up. They weren't, and LEEROY JENKINS had plenty of room to run around. However, evidently without thinking first, he ran straight into one of Mowtom's Pokeballs. From there, there was nothing to do but welcome him to the team.

Type: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Mold Breaker / Sheer Force (Locked)
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, seehttp://pastebin.com/sMZktgbV.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Attacks (17):

Physical
Assurance
Crunch
Hammer Arm
Headbutt
Pursuit
Rock Slide
Stomp
Take Down
Thrash

Special
Ice Beam

Status
Focus Energy
Leer
Protect
Scary Face
Substitute
Toxic
Whirlwind



Team Jay:

Syclar [M] [-----]
Types: Ice/Bug
Ice:
Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Compoundeyes | Snow Cloak | Technician (H)
Compoundeyes:
This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Nature: Jolly (+15% Speed, +25% Accuracy, -1 SpA)

Stats
HP: 90
Atk: 3
Def: 2
SpA: 2-
SpD: 2
Speed: 105+
Size Class (SC): 1
Weight Class (WC): 2
Base Rank Total (BRT): 15

EC: 0/6
MC: 0
AC: 0/5

Attacks
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icy Wind
X-Scissor

Tail Glow
Earth Power
Water Pulse
Pin Missile
Superpower

Toxic
Venoshock
Dig
Protect
Substitute

Rebble [-] [-----]
Types: Rock
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Levitate | Technician | Mold Breaker (H)
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker:
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, seehttp://pastebin.com/sMZktgbV.
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 3
SpD: 2
Speed: 104
Size Class (SC): 1
Weight Class (WC): 2
Base Rank Total (BRT): 14

EC: 0/9
MC: 0
AC: 0/5

Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Ancient Power
Earth Power
Stealth Rock
Swift
Giga Drain

Stone Edge
Flamethrower
Earthquake
Shadow Ball
Smack Down


Mowtom sends out, equips
jayelt413 sends out and equips and orders
Mowtom orders
I ref​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I put up the battle. I order second. Sending out Shelby The Worm Who Lives In Jake's Viola and LEEROY JENKINS, both with Lucky Eggs."
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Syclar: Focus Energy | Icicle Spear (Shelmet) | Icicle Spear (Shelmet)
Rebble: Rock Blast x3 (Shelmet)

Both Pokemon: IF Shelmet is KO'd, use Earth Power (Cranidos)
 

Mowtom

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"Shell Armor is a very interesting ability. Even though Rebble does bypass it."
"My shell makes the best music as it gets hit."
Bide~Hold~Release
"LEEROY JENKINS"
Hammer Arm (Rebble)~Rock Slide~Hammer Arm (Rebble)
IF
Rebble is KOed THEN Whirlwind (Syclar) the first time, Rock Slide each subsequent time
 
Action 1:
Shelmet used Bide!
-6EN

Syclar used Focus Energy!
Syclar is getting pumped!
-12EN

Rebble used Rock Blast!
Hits = 1, 2 Hits
Crit Rolls = 1989 NO, 5759 NO
((4*2)+3+1.5-4.5)*1.5 = 12 DMG
-8EN

Cranidos used Hammer Arm!
Hit Roll = 4919 YES
Crit Roll = 1249 NO
(10+7.5-3)*1.5 = 21.75 DMG
-7EN
Cranidos's speed fell!

Action 2:
Shelmet is storing energy!

Syclar used Icicle Spear!
Hit Roll = 3, 4 Hits
((3*4)+3+4.5-4.5) = 15 DMG
-6EN

Rebble used Rock Blast!
Hits Roll = 2, 2 Hits
Crit Rolls = 2418 NO, 6666 NO
((4*2)+3+1.5-4.5)*1.5 = 12 DMG
-12EN

Cranidos used Rock Slide!
Hit Rolls = 7829 YES, 4329 YES
Crit Rolls = 9215 NO, 4605 NO
((8*.75)+3+7.5-3)*2.25 = 30.375 DMG
((8*.75)+3+7.5-3) = 13.5 DMG
-5EN

Action 3:
Shelmet unleashed it's energy!
36*1.75 = 63 DMG
-31.5EN
Rebble Fainted!

Syclar used Icicle spear!
Hits Roll = 6, 5 Hits
((3*5)+3+4.5-4.5) = 18 DMG
-10EN

Cranidos used Whirlwind!
Syclar is disorientated, but seems fine
-7EN


Syclar: -30HP, -28EN
Rebble: -103HP, -20EN

Shelmet: -57HP, -38EN
Cranidos: -19EN


&

60 | 72 , KO | 80
3/2/2/2/105/1/2 , 1/2/3/2/104/1/2

VS

&

33 | 62 , 100 | 81
3/3/2/3/21/1/1 , 5/2/3/2/50(29)/2/3​
Mowtom orders
jayelt413 orders
I ref
 
Last edited:

Mowtom

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"How exactly were you rolling for the number of hits on a multi-hit move? I can't tell if Bug STAB was included or not."
 
"How exactly were you rolling for the number of hits on a multi-hit move? I can't tell if Bug STAB was included or not."
The first number is the roll from a d6, the second is the number of hits
1/2 = 2 hits
3/4 = 3 hits
5 = 4 hits
6 = 5 hits

Bug STAB just means you can't hit less that 3 iirc?

BTW Focus Energy + Multi-Hit makes the Crit modifier 5, not 3
That 3 was for STAB not crit
 

Mowtom

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The first number is the roll from a d6, the second is the number of hits
1/2 = 2 hits
3/4 = 3 hits
5 = 4 hits
6 = 5 hits

Bug STAB just means you can't hit less that 3 iirc?
"Not quite. It would change it to:

1/2 = 3 hits
3/4 = 4 hits
5/6 = 5 hits

So could you fix the reffing where appropriate?"
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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"Bide should have cost more EN, but I don't think it matters."
"Ooh, a KOC! Music to my ears."
Struggle Bug~Leech Life (Syclar)~Struggle Bug
IF
Syclar is under P/E OR under DE THEN Curse and replace the next action with Leech Life (Syclant)
"LEEROY JENKINS"
Rock Slide~Rock Slide~Rock Slide
IF
Syclar is under P/E OR under DE THEN Focus Energy the first time, Substitute (15) the second
 
Action 1:
Syclar used Icicle Spear!
Hits Roll = 3, 4 Hits
((3*4)+3+4.5-4.5) = 15 DMG
-14EN

Cranidos used Rock Slide!
Hit Roll = 3291 YES
Crit Roll = 171 YES
(8+3+3+7.5-3)*2.25 = 41.625 DMG
-5EN

Shelmet used Struggle Bug!
Crit Roll = 9392 NO
(5+3+3-3) = 8 DMG
-2EN
Syclar's special attack fell!

Action 2:
Syclar used Icicle Spear!
Hits Roll = 6, 5 Hits
((3*5)+3+4.5-4.5) = 18 DMG
-18EN
Shelmet fainted!

Cranidos used Rock Slide!
Hit Roll = 3719 YES
Crit Roll = 6913 NO
(8+3+7.5-3)*2.25 = 34.875 DMG
-9EN
Syclar fainted!

&

KO | 40 , KO | 80
3/2/2/2/105/1/2 , 1/2/3/2/104/1/2

VS

&

KO | 60 , 100 | 67
3/3/2/3/21/1/1 , 5/2/3/2/50(29)/2/3​

Mowtom gets 1CC
Shelmet gets 1EC/2MC/1AC/1LEC/1KOC
Cranidos get 1EC/2MC/1AC/1LEC/1KOC
jayelt413 gets 1CC
Syclar gets 1EC/2MC/1AC/1LEC/1KOC
Rebble gets 1EC/3MC/1AC

I get 6UC
 

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