[Reffing 202] Rainman Legends vs Geodude6

Geodude6

Look at my shiny CT!
5v5 FE Doubles
60 Hour Strict DQ
Switch = OK
Items = All On
Megas = 1
Abilities = All
Arena = ASB Arena
2 Recover/5 Chills
3 Subs per mon

Team Rainman Legends

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You

Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard
Substitute

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport
Grass Knot

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch
Helping Hand
Foul Play

Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn
Feint

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam
Hyper Beam
Steel Wing
Toxic
Surf

Move Tutors:
Magic Coat
Skill Swap
Helping Hand
Role Play

Sableye (Kefka Palazzo) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5


Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
Moonlight

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch
Substitute
Poison Jab
Low Sweep
Focus Punch

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch

Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam


Team Geodude6:

Hanako, the Skilled [Greninja] (F)
Nature: Naive (+15% Spe, +23% Acc, -1 SpD)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean: (Toggle) When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 141+
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(73/15) = 4 CC

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Feint Attack
Smack Down
Water Shuriken
Double Team
Substitute
Extrasensory
Bounce
Haze
Hydro Pump

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Toxic
Hidden Power [Fairy]
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Rock Tomb
Aerial Ace
Façade
Rest
Attract
Thief
Echoed Voice
Scald
Acrobatics
Giga Impact
Rock Slide
Grass Knot
Swagger
Sleep Talk
U-Turn
Secret Power
Dark Pulse
Power-up Punch
Confide
Cut
Surf
Strength
Rock Smash
Waterfall

Hydro Cannon
Gunk Shot
Ice Punch
Icy Wind
Low Kick
Snatch
Snore
Spite
Water Pledge

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn

Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang

Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive

Aqua Tail
Iron Tail
Knock Off
Snatch
Superpower

Victor [Gardevoir] (M)
Nature: Bold (+1 Def, -1 Atk)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: (Trigger) "When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Nature: Bold (+1 Def, -1 Atk)
Type:


Mega Ability:
Pixilate: (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 4+
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Attacks:
Healing Wish
Magical Leaf
Moonblast
Misty Terrain
Wish
Growl
Confusion
Disarming Voice
Double Team
Teleport
Draining Kiss
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Captivate
Hypnosis
Dream Eater
Stored Power

Ally Switch
Destiny Bond
Disable
Encore
Grudge
Mean Look
Skill Swap
Synchronoise

Psyshock
Toxic
Hidden Power (Fire)
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Shock Wave
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Flash
Thunder Wave
Grass Knot
Swagger
Trick Room
Dazzling Gleam

Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Magic Coat
Magic Room
Pain Split
Snatch
Swift
Wonder Room

Soldier [Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Soldier [Mega Gallade] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 95-
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Taunt
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Will-O-Wisp
Thunder Wave
Grass Knot
Dazzling Gleam

Focus Punch
Icy Wind
Pain Split
Snatch

Heavy [Snorlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

"<WHO TOUCHED MY GUN?!!>"

Abilities:
Immunity: (Passive) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains 1 additional HP per action when holding Leftovers, for a total of three (3) HP per action recovered.

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 25-
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Yawn
Chip Away
Recycle
Screech
Rollout
Body Slam
Rest
Sleep Talk
Harden
Block
Crunch
Heavy Slam
Giga Impact
Hyper Beam

Counter
Double-Edge
Fissure
Pursuit
Self-Destruct
Whirlwind

Toxic
Hidden Power [Fairy]
Ice Beam
Blizzard
Protect
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Pay Day
Flamethrower
Fire Blast
Skull Bash
Bide
Focus Blast
Incinerate
Endure
Retaliate
Rock Slide
Substitute
Wild Charge
Surf
Whirlpool

Block
Dynamic Punch
Focus Punch
Gunk Shot
Hyper Voice
Ice Punch
Iron Head
Mimic
Superpower

===

Yet to get:

1 MC: Belly Drum, Covet, Fling, Headbutt, Natural Gift, Snore, Stockpile, Swallow

2 MC: Attract, Bulldoze, Confide, Facade, Frustration, Power-up Punch, Rain Dance, Return, Rock Smash, Rock Tomb, Round, Sandstorm, Strength, Sunny Day, Swagger

3 MC: After You, Belch, Bubble Beam, Captivate, Charm, Covet, Curse, Fire Punch, Hyper Voice, Icy Wind, Iron Head, Last Resort, Lick, Mega Kick, Mega Punch, Metronome, Mud-Slap, Natural Gift, Outrage, Psych Up, Psywave, Rage, Recycle, Rock Climb, Rollout, Secret Power, Seed Bomb, Seismic Toss, Shock Wave, Submission, Take Down, Thunder Punch, Uproar, Water Gun, Water Pulse, Work Up, Zap Cannon, Zen Headbutt

Total: 182 MC


Order of Operations:
Rainman Legends sends out.
Geodude6 sends out and orders.
Rainman Legends orders.
Reffing ahoy!
 

Geodude6

Look at my shiny CT!
Uhh

Gardevoir @ Gardevoirite
Snorlax @ Leftovers

Gardevoir: [MEGA EVOLVE!] [Trace Filter] Hyper Voice~Dazzling Gleam~Hyper Voice
IF Hyper Voice is disabled when you would use it THEN use Swift.
IF Light Screen is used THEN use Snatch and push actions back.

Snorlax: Ice Beam Tomohawk~Crunch Tomohawk~Shadow Ball Tomohawk
IF you flinch THEN push actions back.
IF Ice Beam is super effective against Tomohawk THEN begin the action string Blizzard~Ice Beam Tomohawk.
IF "Tomohawk" uses Close Combat targeted at you THEN use Counter.
 
tomohawk
Role Play (Gardevoir)-->Focus Blast (Snorlax)-->Psychic (Snorlax)

Mr. Mime
Icy Wind-->Focus Blast (Snorlax)-->Psychic (snorlax)
 

Geodude6

Look at my shiny CT!
Tomohawk is an illusion. But you already knew that.

Rainman Legends: (OAAOO)

Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 110 (100%)
EN: 100%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva
Geodude6[/u]: (OOAOA)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: Trace Filter (6a)
Debuffs: N/A


Snorlax
Type: Normal
Status: Healthy
HP: 130 (100%)
EN: 100%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva​
A1
Gardevoir's Hyper Voice
-6 EN
On Mr Mime
Crit: (<625) 1010
[(9*0.75)+3+6(1.5)+1-6(1.5)+2]=12.75
On Aurumoth
Crit: (<625) 13
[(9*0.75)+3+3+6(1.5)+1-2(1.5)+2]=21.75
Mr Mime's Icy Wind
-5 EN
On Gardevoir
Hit: (<9500) 1207
Crit: (<625) 2573
[(6*0.75)+5(1.5)-5(1.5)]=4.5
On Snorlax
Crit: (<625) 7435
[(6*0.75)+5(1.5)-4(1.5)]*0.67=4.02
Aurumoth's Role Play
-6 EN
Gains Synchronize, Filter, Telepathy, Pixilate for 6a.
Snorlax's Ice Beam
-7 EN
Crit: (<625) 6454
[9+4(1.5)-2(1.5)]=12 dmg Auru
Effect: (<1000) 6495
+3 HP (Leftovers)

A2
Mr Mime's Focus Blast
-8 EN
Hit: (<8000) 6586
Crit: (<625) 3213
[12+5(1.5)-4(1.5)]*1.5=20.25 dmg Lax
Effect: (<1000) 7898
Aurumoth's Focus Blast
-8 EN
Hit: (<8000) 8347
Gardevoir's Dazzling Gleam
-5 EN
On Mr Mime
Crit: (<625) 2303
[(8*0.75)+3+6(1.5)+1-6(1.5)]=10
On Aurumoth
Crit: (<625) 977
[(8*0.75)+3+6(1.5)+1-2(1.5)]=16
Snorlax's Crunch
-6 EN
Crit: (<625) 2004
[8+4(1.5)-4(1.5)-2]*1.5=9 dmg Auru
Effect: (<2000) 9537
+3 HP (Leftovers)

A3
Mr Mime's Psychic
-9 EN
Crit: (<625) 9750
[6+9+3+5(1.5)-4(1.5)]=19.5 dmg Lax
Effect: (<1000) 7130
Aurumoth's Psychic
-9 EN
Crit: (<625) 5908
[6+9+3+6(1.5)-4(1.5)]=21 dmg Lax
Effect: (<1000) 3942
Gardevoir's Hyper Voice
-6 EN
On Mr Mime
Crit: (<625) 2297
[(9*0.75)+3+6(1.5)+1-6(1.5)+2]=12.75
On Aurumoth
Crit: (<625) 5726
[(9*0.75)+3+6(1.5)+1-2(1.5)+2]=18.75
Snorlax's Shadow Ball
-6 EN
Crit: (<625) 3581
[8+4(1.5)-2(1.5)-2]*1.5=13.5 dmg Auru
Effect: (<2000) 4551
+3 HP (Leftovers)

Rainman Legends: (OAAOO)

Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 55 (60.55%)
EN: 78%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: Role Play (Synchronize, Filter, Telepathy, Pixilate) (3a)
Debuffs: -10% Eva
Geodude6[/u]: (OOAOA)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 96 (96%)
EN: 83%
Item: Gardevoirite
Stats: 2/4/7/5/57
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: Trace Filter (3a)
Debuffs: -1 Spe


Snorlax
Type: Normal
Status: Healthy
HP: 74 (57.10%)
EN: 81%
Item: Leftovers
Stats: 4/3/4/4/14
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -1 Spe, -10% Eva​
 
Togekiss
Air Slash (Gardevoir)-->Sky Attack-->Air Slash (Gardevoir)
If Gardevoir targets you with taunt, Use Magic Coat and push actions back
If Gardevoir uses Encore OR Disable and you are faster and you are not paralyzed, Use Taunt Gardevoir and push actions back

Mr. Mime
Psychic (Snorlax)-->Focus Blast (Snorlax)-->Psychic (Snorlax)
If Gardevoir uses Light Screen, Use Snatch and push actions back
If Snorlax uses Bide, Use Encore (Snorlax) and push actions back
If Gardevoir targets you with Taunt, Use Magic Coat and push actions back
 

Geodude6

Look at my shiny CT!
Gardevoir: Helping Hand (Giga Impact)~Thunderbolt Togekiss~Hyper Beam Mr. Mime

Snorlax: Heavy Slam+Giga Impact Togekiss~Cooldown (Hyper Voice)~Tackle Mr. Mime

===

Rainman Legends: (OABOA)

Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 55 (60.55%)
EN: 78%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Togekiss
Type: Fairy/Flying
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A
Geodude6[/u]: (OOAOA)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 96 (96%)
EN: 83%
Item: Gardevoirite
Stats: 2/4/7/5/57
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: Trace Filter (3a)
Debuffs: -1 Spe


Snorlax
Type: Normal
Status: Healthy
HP: 74 (57.10%)
EN: 81%
Item: Leftovers
Stats: 4/3/4/4/14
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -1 Spe, -10% Eva​
A1
Gardevoir's Helping Hand
-22 EN
Togekiss' Air Slash
-5 EN
Crit: (<1250) Yes
[8+3+3+5(1.5)-5(1.5)]=14 dmg Garde
Mr Mime's Psychic
-13 EN
Crit: (<625) 1856
[6+9+3+5(1.5)-4(1.5)]=19.5 dmg Lax
Effect: (<1000) 5978
Snorlax's Heavy Impact
-36 EN
Hit: (<9500) 8623
Crit: (<625) 7296
[({4+2*[9-3]}+{12+9/1.5}*2)+4(1.5)-3(1.5)]*1.5=80.25 dmg Toge
+3 HP (Leftovers)

A2
Togekiss' Sky Attack
-9 EN
Togekiss is cloaked in a harsh light
Mr Mime's Focus Blast
-8 EN
Hit: (<8000) 6692
Crit: (<625) 5224
[12+5(1.5)-4(1.5)]*1.5=20.25 dmg Lax
Effect: (<1000) 9617
Gardevoir's Thunderbolt
-7 EN
Crit: (<625) 8558
[9+6(1.5)+1-4(1.5)]*1.5=19.5 dmg Toge
Togekiss faints.
Note: Togekiss took a total of 99.75 damage from both Lax's combo and Garde's TBolt, reducing it to 0.25 HP, which means it's KOed
+3 HP Snorlax (Leftovers)

A3
Mr Mime's Psychic
-9 EN
Crit: (<625) 3605
[6+9+3+5(1.5)-4(1.5)]=19.5 dmg Lax
Effect: (<1000) 6345
Gardevoir's Hyper Beam
-9 EN
Hit: (<9000) 8780
Crit: (<625) 2410
[15+3+6(1.5)+1-6(1.5)+2]=21 dmg Mime
Snorlax's Tackle
-4 EN
Crit: (<625)
[(3+CEIL{9/2})+3+4(1.5)-4(1.5)]=11 dmg Mime
Rainman Legends: (OABOX)

Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 23 (25.56%)
EN: 48%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A
Geodude6[/u]: (OOAOA)

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 45%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: N/A
Debuffs: Sluggish (1a)


Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva​

Order of Operations
Rainman Legends sends out a new Pokemon.
Geodude6 orders.
Rainman Legends orders.
Ref.
 

Geodude6

Look at my shiny CT!
Gardevoir: Swift~Dazzling Gleam~Swift
IF Mr Mime uses Rest AND you are not sluggish THEN use Taunt Mr Mime.
IF Mr Mime has fainted THEN begin the action string Hyper Voice~Moonblast Tomohawk~Hyper Voice Tomohawk

Greninja: Gunk Shot Mr Mime~Gunk Shot Mr Mime~Blizzard
IF Mr Mime is under the effects of Endure when you would attack THEN use Toxic Mr Mime and push actions back.
IF Mr Mime is under the effects of a p/e action THEN use Hidden Power Tomohawk and push actions back.
IF Mr Mime has fainted THEN begin the action string Hidden Power Tomohawk~Aerial Ace Tomohawk~Hidden Power Tomohawk
 
tomohawk:
Protect (Mr. Mime)-->Tailwind-->Taunt (Gardevoir)

Mr. Mime
Skill Swap (Gardevoir Pixilate<-->Mr. Mime Soundproof)-->Protect-->Skill Swap (Greninja Protean<-->Mr. Mime Technician, Mr. Mime Protean<-->Tomohawk Justified)
 

Geodude6

Look at my shiny CT!
Rainman Legends: (AABOX)

Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 23 (25.56%)
EN: 48%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 110 (100%)
EN: 100%
Item: Expert Belt
Stats: 1/3/5/3/85
Abilities: Inimidate, Prankster, Justified
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A
Geodude6: (OOAOA)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 45%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: N/A
Debuffs: Sluggish (1a), -1 Atk (Perm)


Greninja
Type: Water/Dark
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Protean
SC: 3
WC: 3
Buffs: +23% Acc
Debuffs: -1 Atk (Perm)​
A1
Tomohawk's Protect
-11.2 EN
Greninja's Hidden Power
-3 EN
Crit: (<625) 5419
[6+3+4(1.5)-3(1.5)+2]*1.5=18.75 Tomo
Gardevoir's Swift
-3 EN
On Mr Mime
[(6*0.75)+3+6(1.5)+1-6(1.5)+2]=10.5 "dmg"
On Tomohawk
Crit: (<625) 7905
[(6*0.75)+3+6(1.5)+1-3(1.5)+2]*1.5=22.5
Mr Mime's Skill Swap
-6 EN
Gardevoir: Synchronize, Trace, Telepathy, Soundproof
Mr Mime: Pixilate, Filter, Technician

A2
Mr Mime's Protect
-11 EN
Tomohawk's Tailwind
-9 EN
-11.2 EN
Greninja's Hidden Power
-7 EN
Crit: (<625) 8878
[6+3+4(1.5)-3(1.5)+2]*1.5=18.75 Tomo
Gardevoir's Dazzling Gleam
-5 EN
On Mr Mime
[(8*0.75)+3+6(1.5)+1-6(1.5)]=10 "dmg"
On Tomohawk
Crit: (<625) 5944
[(8*0.75)+3+6(1.5)+1-3(1.5)]*1.5=21.75

A3
Tomohawk's Taunt
-10 EN
Mr Mime's Skill Swap
-13 EN
Greninja: Torrent, Technician
Mr Mime: Pixilate, Filer, Justified
Tomohawk: Intimidate, Prankster, Protean
Greninja's Gunk Shot
-8 EN
Crit: (<625) 3208
[12+3(1.5)-4(1.5)-2]*1.5-2=10.75
Effect: (<3000) 1473
Gardevoir's Swift
-4 EN
On Mr Mime
Crit: (<625) 9881
[(6*0.75)+6(1.5)+1-6(1.5)]=5.5
On Tomohawk
Crit: (<625) 304
[(6*0.75)+3+6(1.5)+1-3(1.5)]=13
-2 HP Mime (PSN)

Rainman Legends: (AABOX)
- Tailwind (4a)

Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: PSN (2 dpa)
HP: 5 (5.56%)
EN: 18%
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 15 (13.86%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A
Geodude6: (OOAOA)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 33%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Soundproof
SC: 3
WC: 3
Buffs: N/A
Debuffs: Taunted (5a), -1 Atk (Perm)


Greninja
Type: Fairy
Status: Healthy
HP: 100 (100%)
EN: 82%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: +23% Acc
Debuffs: -1 Atk (Perm)​
Order of Operations
Rainman Legends orders.
Geodude6 orders.
Ref.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Nah. It stays forever (or until it changes again) on whatever typing it had. It was tested at some point. Don't have the link though.
 

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