[Reffing 202] Rainman Legends vs Geodude6

Geodude6

Look at my shiny CT!
Gardevoir: Dazzling Gleam x3

Greninja: Role Play Tomohawk~Blizzard~Blizzard

===

I realised I forgot Intimidate in the last round. Mr Mime gained 2 HP back.

Rainman Legends: (AABOX)
- Tailwind (4a)

Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: PSN (2 dpa)
HP: 5 (5.56%)
EN: 18%
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 15 (13.86%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A
Geodude6: (OOAOA)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 33%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Soundproof
SC: 3
WC: 3
Buffs: N/A
Debuffs: Taunted (5a), -1 Atk (Perm)


Greninja
Type: Fairy
Status: Healthy
HP: 100 (100%)
EN: 82%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: +23% Acc
Debuffs: -1 Atk (Perm)​
A1
Mr Mime's Dazzling Gleam
-5 EN
On Gardevoir
Crit: (<625) 4235
[(8*0.75)+3+5(1.5)-5(1.5)]=9
On Greninja
Crit: (<625) 761
[(8*0.75)+3+5(1.5)-2(1.5)]=13.5
Tomohawk's Air Slash
-5 EN
Hit: (<9500) 197
Crit: (<625) 3700
[8+3+5(1.5)-5(1.5)]=11 dmg Garde
Effect: (<3000) 5447
Greninja's Role Play
-7 EN
Gains Intimidate, Prankster, Protean
Gardevoir's Dazzling Gleam
-5 EN
On Mr Mime
Crit: (<625) 5423
[(8*0.75)+3+6(1.5)+1-6(1.5)]=10
On Tomohawk
Crit: (<625) 7441
[(8*0.75)+3+6(1.5)+1-3(1.5)]*1.5=21.75
Both fainted

Rainman Legends: (XXAAX)
- Tailwind (3a)

Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 0 (0%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Sableye
Type: Ghost/Dark
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: ???
Stats: 4/3/3/3/43
Abilities: Keen Eye, Stall, Prankster
SC: 1
WC: 2
Buffs: N/A
Debuffs: -10% Eva

Geodude6: (OOAOA)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 62 (62%)
EN: 28%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Soundproof
SC: 3
WC: 3
Buffs: N/A
Debuffs: Taunted (4a), -1 Atk (Perm)


Greninja
Type: Fairy
Status: Healthy
HP: 87 (87%)
EN: 75%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: Role Play (Intimidate, Prankster, Protean) (5a), +23% Acc
Debuffs: -1 Atk (Perm)​

Order of Operations
Aurumoth is automatically sent out.
Rainman Legends attaches an item to Sableye. Everstone ftw
Geodude6 orders.
Rainman Legends orders.
Ref.
 
Last edited:

Geodude6

Look at my shiny CT!
Switching Gardevoir for Gallade @ Focus Sash.

Gallade: Dazzling Gleam~Shadow Ball Aurumoth~Dazzling Gleam
IF Sableye uses a p/e action on itself when Greninja would use Taunt THEN use Imprison (Imprison, Taunt, Protect) and push actions back.
IF Aurumoth is under the effects of a p/e action when you would use Shadow Ball THEN use Calm Mind and push actions back.

Greninja: Taunt Sableye~Hidden Power Sableye~Hidden Power Sableye
IF Sableye uses a p/e action on itself when you would use Taunt THEN use Dark Pulse Aurumoth and push actions back.
IF you flinch THEN push actions back.
 
Sableye
Magic Coat-->Giga Impact+Poison Jab (Greninja)-->Cooldown (Giga Impact+Poison Jab Greninja)

Aurumoth
Steel wing (greninja)-->Helping Hand-->Steel Wing (greninja)
 

Geodude6

Look at my shiny CT!
I'm going to interpret Sableye's orders as Magic Coat~Poison Jab~Poison Jab seeing as Sableye doesn't learn Giga Impact.

Rainman Legends: (XXAAX)
- Tailwind (3a)

Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 0 (0%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 31 (28.18%)
EN: 77%
Item: Expert Belt
Stats: 5/4/6/2/162
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Sableye
Type: Ghost/Dark
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Everstone
Stats: 6/5/3/3/86
Abilities: Keen Eye, Stall, Prankster
SC: 1
WC: 2
Buffs: N/A
Debuffs: -10% Eva

Geodude6: (AOBAB)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 62 (62%)
EN: 28%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: N/A
Debuffs: N/A



Gallade
Type: Psychic/Fighting
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Focus Sash
Stats: 5/3/4/4/69
Abilities: Steadfast, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Greninja
Type: Fairy
Status: Healthy
HP: 87 (87%)
EN: 75%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: Role Play (Intimidate, Prankster, Protean) (5a), +23% Acc
Debuffs: -1 Atk (Perm)​

A1
Sableye's Magic Coat
-10 EN
Greninja's Taunt
-10 EN
Reflected
Aurumoth's Steel Wing
-5 EN
Hit: (<9000) Yes
Crit: (<625) 8174
[7+5(1.5)-3(1.5)+2]*1.5=18 dmg ninja
Effect: (<1000) 7339
Gallade's Dazzling Gleam
-6 EN
On Aurumoth
Crit: (<625) 2187
[(8*0.75)+4(1.5)-2(1.5)]=9
On Sableye
Crit: (<625) 8224
[(8*0.75)+4(1.5)-3(1.5)]*1.5=11.25

A2
Aurumoth's Helping Hand
-12 EN
Greninja's Hidden Power
-3 EN
Crit: (<625) 6375
[6+3+5(1.5)-3(1.5)+2]*1.5=21 dmg Sable
Sableye's Poison Jab
-6 EN
Crit: (<625) 695
[(8*2)+6(1.5)-3(1.5)]*1.5=24.75 dmg ninja
Effect: (<3000) 7650
Gallade's Shadow Ball
-6 EN
Crit: (<625) 1647
[8+4(1.5)-2(1.5)]*1.5=16.5 dmg Auru
Effect: (<2000) 1008

A3
Aurumoth's Steel Wing
-5 EN
Hit: (<9000) Yes
Crit: (<625) 320
[7+3+5(1.5)-3(1.5)+2]*1.5=22.5 dmg ninja
Effect: (<1000) 1339
Greninja's Hidden Power
-7 EN
Crit: (<625) 4560
[6+3+5(1.5)-3(1.5)+2]*1.5=21 dmg Sable
Sableye's Poison Jab
-10 EN
Crit: (<625) 6884
[8+6(1.5)-3(1.5)]*1.5=18.75
Effect: (<3000) 3708
Gallade's Dazzling Gleam
-6 EN
On Aurumoth
Crit: (<625) 9625
[(8*0.75)+4(1.5)-2(1.5)]-2=11
On Sableye
Crit: (<625) 1369
[(8*0.75)+4(1.5)-3(1.5)]*1.5=11.25
Aurumoth faints.

Rainman Legends: (XXXAX)

Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 0 (0%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Sableye
Type: Ghost/Dark
Status: Healthy
HP: 26 (28.33%)
EN: 74%
Item: Everstone
Stats: 6/5/3/3/43
Abilities: Keen Eye, Stall, Prankster
SC: 1
WC: 2
Buffs: N/A
Debuffs: -10% Eva

Geodude6: (AOBAB)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 62 (62%)
EN: 28%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: N/A
Debuffs: N/A



Gallade
Type: Psychic/Fighting
Status: Healthy
HP: 100 (100%)
EN: 82%
Item: Focus Sash
Stats: 5/3/4/4/69
Abilities: Steadfast, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Greninja
Type: Fairy
Status: Healthy
HP: 3 (3%)
EN: 55%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: Role Play (Intimidate, Prankster, Protean) (2a), +23% Acc
Debuffs: -1 Atk (Perm), Taunt (3a)​

Order of Operations
Rainman Legends orders.
I order and ref.
 
Fake Out (Greninja)-->Shadow Claw (Gallade)-->Shadow Claw (Gallade)
If Greninja is under the effects of a P/E move, Use Shadow Claw Gallade and push actions back. Do not trigger this sub consecutively
 

Geodude6

Look at my shiny CT!
Gallade: Quick Guard~Dazzling Gleam~Dazzling Gleam

Greninja: Hydro Cannon+Hydro Cannon Sableye~Cooldown (Surf)~Water Pulse Sableye

===

Rainman Legends: (XXXAX)

Togekiss
Type: Fairy/Flying
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Scope Lens
Stats: 1/3/5/4/92
Abilities: Hustle, Serene Grace, Super Luck
SC: 3
WC: 3
Buffs: +10% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Fainted
HP: 0 (0%)
EN: KO
Item: Odd Incense
Stats: 1/4/5/6/180
Abilities: Pixilate, Filter, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Tomohawk
Type: Fighting/Flying
Status: Healthy
HP: 0 (0%)
EN: 70%
Item: Expert Belt
Stats: 1/3/5/3/170
Abilities: Inimidate, Prankster, Protean
SC: 2
WC: 3
Buffs: N/A
Debuffs: N/A


Aurumoth
Type: Bug/Psychic
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Expert Belt
Stats: 5/4/6/2/81
Abilities: Weak Armor, No Guard, Illusion
SC: 4
WC: 5
Buffs: N/A
Debuffs: -10% Eva


Sableye
Type: Ghost/Dark
Status: Healthy
HP: 26 (28.33%)
EN: 74%
Item: Everstone
Stats: 6/5/3/3/43
Abilities: Keen Eye, Stall, Prankster
SC: 1
WC: 2
Buffs: N/A
Debuffs: -10% Eva

Geodude6: (AOBAB)

Snorlax
Type: Normal
Status: Healthy
HP: 24 (18.46%)
EN: 41%
Item: Leftovers
Stats: 4/3/4/4/25
Abilities: Immunity, Thick Fat, Gluttony
SC: 4
WC: 9
Buffs: N/A
Debuffs: -10% Eva


Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 62 (62%)
EN: 28%
Item: Gardevoirite
Stats: 2/4/7/5/100
Abilities: Synchronize, Trace, Telepathy, Pixilate
SC: 3
WC: 3
Buffs: N/A
Debuffs: N/A



Gallade
Type: Psychic/Fighting
Status: Healthy
HP: 100 (100%)
EN: 82%
Item: Focus Sash
Stats: 5/3/4/4/69
Abilities: Steadfast, Justified
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Greninja
Type: Fairy
Status: Healthy
HP: 3 (3%)
EN: 55%
Item: Rare Candy
Stats: 3/3/4/2/141
Abilities: Torrent, Technician
SC: 3
WC: 3
Buffs: Role Play (Intimidate, Prankster, Protean) (2a), +23% Acc
Debuffs: -1 Atk (Perm), Taunt (3a)​

A1
Gallade's Quick Guard
-5 EN
Sableye's Fake Out
-4 EN
Cockblocked
Greninja's Hydro Volley
-41 EN
Crit: (<625)
[(15*2.25)+3+5(1.5)-3(1.5)+2]=41.75
Sableye faints

Rewards:
Geodude6: 8 CC, 21 UC
- Colossoil: 3 MC
- Gardevoir: 3 MC
- Gallade: 3 MC
- Snorlax: 3 MC

Rainman Legends: 4 CC, 5 UC, decides whether tutee passed or failed
- Tomohawk: 3 MC
- Mr. Mime: 3 MC
- Aurumoth: 3 MC
- Sableye: 3 MC
- Togekiss: 3 MC


Have a nice day.
 
ok after consulting with frosty.

You did very well on the battling and reffing aspect. I didnt notice alot of errors besides the protean one, which can happen to anyone. The big issue I want to harp on here is DQ TIME. You passed DQ twice when the limit was once. The second one wasn't even a hard round to ref, it was more of my test to you to see if you can crank the round out quickly and you didnt. Rules are rules and the DQ limit was 1. So therefore i will give you two option. I will PM you 3 more mons and we will do 3vs3 doubles. No counters will be given (no CC, no UC and no MC). DQ for new battle is 2-days with no warning. If you don't get DQ'd (or play like shit) we will move towards verdict and all that shit and you will probably get approved. If you get DQ'd, you will need to go through the one-month cooldown and try again from scratch.

Same solution will be offered to other players which got DQ'd (or passed DQ 2-3 times).

Or you can just go to the one-month cooldown and try again later.

Let me know which option you prefer. If you want to continue, we can use this thread.
 

Geodude6

Look at my shiny CT!
3v3 FE Doubles
48 Hour Strict DQ
Switch = OK
Items = All On
Megas = 1
Abilities = All
Arena = ASB Arena
2 Recover/5 Chills
3 Subs per mon

Rainman Legends:

Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard
Substitute

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport
Grass Knot

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch
Helping Hand
Foul Play

*Sprite Courtesy of Dogfish44*
Gardevoir (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced

Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Timid: +1 Def, -1 Atk, +10% Accuracy Boost
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Nature: Timid: +1 Def, -1 Atk, +15% Accuracy Boost

*Sprite Courtesy of Dogfish44*
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25


Moves:

Level-Up:
Moonblast
Stored Power
Healing Wish
Draining Kiss
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater

Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look

TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Toxic
Light Screen
Protect
Safeguard
Shadow Ball
Double Team
Reflect
Rest
Echoed Voice
Focus Blast
Energy Ball
Will-o-wisp
Grass Knot
Substitute
Hyper Beam
Sleep Talk
Charge Beam
Hidden Power (Ground)

Move Tutors:
Endure
Swift
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Shock Wave
Signal Beam
Skill Swap
Snatch
Trick

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
1
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down
Hyper Beam

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard
Curse
Dragonbreath
Foresight

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute
Defog
Smack Down
Toxic
Rock Tomb
Theif
Mimic
Rock Polish
Bulldoze
Razor Wind
Sandstorm

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
Aqua Tail
Double-Edge


Geodude6:

Hades [Nidoking] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Toggle) At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 73-
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 1

Attacks:
Chip Away
Megahorn
Thrash
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand
Poison Jab
Toxic Spikes
Earth Power
Horn Drill

Counter
Disable
Endure
Head Smash
Sucker Punch

Ice Beam
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Earthquake
Dig
Shadow Ball
Double Team
Bide
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Skull Bash
Rock Slide

Drill Run
Fire Punch
Focus Punch
Ice Punch
Iron Tail
Stealth Rock
Super Fang
Thunder Punch

Lovely Kiss
Morning Sun
Sweet Kiss

Soldier [Gallade] (M)
Nature: Naive (+15% Spe, +10% Acc, -1 SpD)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

"<And then, he used his fight money to buy TWO of every animal on earth, herded them onto a boat, and then BEAT THE CRAP OUT OF EVERY SINGLE ONE.>"

Abilities:
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Soldier [Mega Gallade] (M)
Nature: Naive (+15% Spe, +19% Acc, -1 SpD)
Type:


Mega Ability:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Close Combat
Leaf Blade
Night Slash
Fury Cutter
Leer
Slash
Swords Dance
Quick Guard
Wide Guard
Growl
Confusion
Double Team
Disarming Voice
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Draining Kiss
Psycho Cut
Psychic
Helping Hand
Imprison
Feint
Future Sight
Charm
False Swipe
Hypnosis
Protect
Dream Eater
Stored Power

Confuse Ray
Destiny Bond
Disable
Encore
Mean Look
Misty Terrain
Shadow Sneak

Psyshock
Taunt
Hyper Beam
Light Screen
Thunderbolt
Earthquake
Shadow Ball
Torment
Façade
Focus Blast
Will-O-Wisp
Endure
Giga Impact
Stone Edge
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Substitute
Dazzling Gleam

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mimic
Pain Split
Skill Swap
Snatch
Thunder Punch
Vacuum Wave

Sing
Wish

===

2 (68 MC): Aerial Ace, Attract, Brick Break, Bulk Up, Bulldoze, Charge Beam, Confide, Cut, Echoed Voice, Flash, Fling, Frustration, Hidden Power, Low Sweep, Power-Up Punch, Psych Up, Rain Dance, Reflect, Rest, Retaliate, Return, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sleep Talk, Strength, Sunny Day, Swagger, Thief, Toxic, Trick Room, X-Scissor
3 (45 MC): Ally Switch, Body Slam, Captivate, Defense Curl, Double-Edge, Grudge, Headbutt, Memento, Mud-Slap, Natural Gift, Nightmare, Swift, Synchronoise, Telekinesis, Work Up

Total: 113 MC

Spy [Ditto] (-)
Nature: Docile (no effect on stats)
Type:

: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter: (Passive) Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: N/A
MC: 0
AC: 5/5

Moves:
Transform



Order of Operations:
Rainman Legends sends out.
Geodude6 sends out and orders.
Rainman Legends orders.
John Ing Reffing ahoy!
 

Geodude6

Look at my shiny CT!
Nidoking @ Life Orb
Ditto @ Metal Powder

Nidoking: Thunder Aerodactyl~Blizzard~Thunder Aerodactyl
IF Aerodactyl is in the semi-invulnerable stage of Fly when you would act AND Light Screen is up on the opponent's side THEN use Thunder Aerodactyl.
IF Light Screen is up on the opponent's side when you would act THEN begin the action string Thunder Punch~Ice Punch~Thunder Punch, all directed at Aerodactyl.
IF Aerodactyl is under the effects of a p/e action when you would act THEN use Poison Jab Mr Mime the first and third times, and Poison Sting (contact) the second time.
IF Aerodactyl has fainted when you would act THEN begin the action string Poison Jab~Poison Sting (Contact)~Poison Jab, all directed at Mr. Mime.

Ditto: [Imposter: Mr. Mime] Thunderbolt Aerodactyl~Shock Wave Aerodactyl~Thunderbolt Aerodactyl
IF Aerodactyl uses a p/e action THEN use Helping Hand and push actions back. Do not do so consecutively.
IF Aerodactyl uses a damaging evasive action AND Mr. Mime does not use Protect (Aerodactyl) THEN use Helping Hand and push actions back.
IF Aerodactyl uses Bide A1 THEN use Fake Out Aerodactyl A3.
IF Aerodactyl has fainted THEN begin the action string Helping Hand~Dazzling Gleam~Helping Hand.
 

Geodude6

Look at my shiny CT!
Rainman Legends:

Aerodactyl
Type: Rock/Flying
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Power Herb (5/5)
Stats: 4/3/1/3/150
Abilities: Rock Head, Pressure, Unnerve
SC: 4
WC: 4
Buffs: +26% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​

A0
Ditto's Impostor
-10 EN

A1
Mr. Mime's Light Screen
-9 EN
Aerodactyl's Reflect
-10 EN
Ditto's Thunderbolt
-9 EN
Crit: (<625) 892
[(9*2/3)+4(1.5)-3(1.5)]*1.5=11.25 dmg Aero
Effect: (<1000) 5829
Nidoking's Thunder Punch
-8 EN
Crit: (<625) 2084
[(8*2/3)+4(1.5)-3(1.5)+3+2]*1.5=17.75 dmg Aero

A2
Mr Mime's Fake Out
-4 EN
Crit: (<625) 852
[4+1.5-3(1.5)]=1 dmg Nido
Aerodactyl's Roost
-11 EN
+20 HP
Ditto's Shock Wave
-6 EN
Crit: (<625) 20
[6+3+4(1.5)-3(1.5)]=10.5

A3
Aerodactyl's Taunt
-10 EN
Mr. Mime's Psychic
-6 EN
Crit: (<625) 78
[(6+4)+3+3+5(1.5)-3(1.5)]*1.5=28.5
Effect: (<1000) 4566
Ditto's Thunderbolt
-9 EN
Crit: (<625) 5885
[(9*2/3)+4(1.5)-3(1.5)]*1.5=11.25 dmg Aero
Effect: (<1000) 7595
Nidoking's Thunder Punch
-8 EN
Crit: (<625) 3
[8+3+4(1.5)-3(1.5)+3+2]*1.5=26.25 dmg Aero


Rainman Legends:

Aerodactyl
Type: Rock/Flying
Status: Healthy
HP: 43 (43%)
EN: 69%
Item: Power Herb (5/5)
Stats: 4/3/1/3/150
Abilities: Rock Head, Pressure, Unnerve
SC: 4
WC: 4
Buffs: +26% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 81%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 71 (71%)
EN: 84%
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 76%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: Taunt (5a)
Debuffs: N/A​


Order of Operations
Rainman Legends orders.
Geodude6 orders.
Ref.
 
Last edited:
Mr. Mime
Psychic (Nidoking)-->Psyshock-->Psychic (Nidoking)
If Nidoking is under the effects of Bide, redirect to Ditto
If the move you would use is disabled, use Icy Wind
If Nidoking uses a damaging combo Use Protect and push actions back

Aerodactyl
Fly-->Sky Attack-->Fly
If you are targeted by thunder when you are in the evasive stage of fly, use sky attack and push actions back
if your target is under the effects of a p/e move redirect to ditto
 

Geodude6

Look at my shiny CT!
Nidoking: Thunder Aerodactyl~Blizzard~Thunder Aerodactyl
IF Aerodactyl has fainted when you would attack it THEN use Poison Sting Mr. Mime (contact).

Ditto: Infestation Mr. Mime~Thunderbolt Aerodactyl~Hyper Beam Mr. Mime


===

Mr. Mime
Psychic (Nidoking)-->Psyshock-->Psychic (Nidoking)
If Nidoking is under the effects of Bide, redirect to Ditto
If the move you would use is disabled, use Icy Wind
If Nidoking uses a damaging combo Use Protect and push actions back

Aerodactyl
Fly-->Sky Attack-->Fly
If you are targeted by thunder when you are in the evasive stage of fly, use sky attack and push actions back
if your target is under the effects of a p/e move redirect to ditto
Mr Mime's 2nd sub counts as two subs because it should be rewritten as "IF Psychic is disabled / IF Psyshock is disabled." Mr Mime's 3rd sub is illegal because its trigger is too broad+is technically a 4th sub. Aerodactyl's 1st sub is illegal because when it would activate Aero will have already been in the semi-invulnerable stage of Fly and will be unable to charge a Sky Attack. On that note, you need to specify that you are using Power Herb. Mr Mime's Psyshock and all of Aerodactyl's attacks lack a target, so their targets will be RNGed.

RNG rolls for targets:
[1=Target Nidoking | 2=Target Ditto | 3=Target your ally]
Psyshock: 2
Fly 1: 3
Sky Attack: 3
Fly 2: 1


Rainman Legends:

Aerodactyl
Type: Rock/Flying
Status: Healthy
HP: 43 (43%)
EN: 69%
Item: Power Herb (5/5)
Stats: 4/3/1/3/150
Abilities: Rock Head, Pressure, Unnerve
SC: 4
WC: 4
Buffs: +26% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 81%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 71 (71%)
EN: 84%
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 90 (100%)
EN: 66%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: Taunt (5a)
Debuffs: N/A​

A1
Aerodactyl's Fly
-10 EN
Ditto's Infestation
-5 EN
Crit: (<625) 9945
[4*0.67+4(1.5)-6(1.5)]=0~1 dmg Mime
Mr Mime's Psychic
-10 EN
Crit: (<625) 1738
[(6+4)+3+5(1.5)-3(1.5)]*1.5=24 dmg Nido
Effect: (<1000) 5432
Nidoking's Thunder
-10 EN
Hit: (<7000) 68
Crit: (<625) 7293
[(11*0.67+4(1.5)-3(1.5)+3+2]*1.5=20.805 dmg Aero
Effect: (<3000) 4912
Aerodactyl's Fly
Crit: (<625) 2676
[9+3+4(1.5)-4(1.5)]=12 dmg Mime
-2 HP Mime (Infestation)

A2
Aerodactyl's Sky Attack
-9 EN
Mr Mime's Psyshock
-5 EN
Crit: (<625) 3444
[8+3+4(1.5)-6(1.5)]*0.67=5.36 dmg Ditto
Ditto's Thunderbolt
-9 EN
Crit: (<625) 6576
[(9*2/3)+4(1.5)-3(1.5)]*1.5=11.25 dmg Aero
Effect: (<1000) 2337
Nidoking's Blizzard
-10 EN
On Aerodactyl
Hit: (<7000) 3863
Crit: (<625) 7792
[(11*0.75*0.67)+4(1.5)-3(1.5)+3+2]*1.5=18.04125
Aerodactyl fainted.
On Mr. Mime
Hit: (<7000) 8685
-2 HP Mime (Infestation)

A3
Mr Mime's Psychic
-6 EN
Crit: (<625) 162
[(6+4)+3+5(1.5)-3(1.5)]*1.5=28.5 dmg Nido
Effect: (<1000) 4308
Ditto's Hyper Beam
-10 EN
Hit: (<9000)
Crit: (<625)
[15+4(1.5)-6(1.5)]=12 dmg Mime
Nido's Poison Sting
-2 EN
Crit: (<625) Auto
[4+3+3+4(1.5)-4(1.5)+3-2+2]*1.5=19.5
Effect: (<3000) 301
-4 HP Mime (Infestation+PSN)


Rainman Legends:

Aerodactyl
Type: Rock/Flying
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Power Herb (5/5)
Stats: 4/3/1/3/150
Abilities: Rock Head, Pressure, Unnerve
SC: 4
WC: 4
Buffs: +26% Acc
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: PSN (2 dpa)
HP: 38 (41.67%)
EN: 60%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: Infestation (1a)
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 19 (19%)
EN: 62%
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 85 (94.44%)
EN: 42%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: Taunt (2a), Sluggish (1a)​

Order of Operations
Rainman Legends sends in Gardevoir with an item.
Geodude6 orders.
Rainman Legends orders.
I ref.
 

Geodude6

Look at my shiny CT!
Nidoking: Endure~Poison Sting Mr Mime (Contact)~Poison Sting Mr Mime (Contact)
IF you are tormented when you would use Poison Sting THEN use Sludge Bomb Mr Mime A2 and Poison Jab Mr Mime A3.
IF you are burned when you would act THEN use Sludge Wave.

Ditto: Icy Wind~Dazzling Gleam~Icy Wind
IF the move you would use is imprisoned THEN use Infestation Mr Mime
IF your above sub activates AND Mr Mime is under the effects of a damaging p/e move THEN redirect to Gardevoir.
 

Geodude6

Look at my shiny CT!
Rainman Legends:

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 100 (100%)
EN: 94%
Item: Gardevoirite
Stats: 2/3/5/4/92
Abilities: Synchronize, Trace, Telepathy
SC: 3
WC: 3
Buffs: +10% Acc, Trace (Sheer Force, 6a)
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: PSN (2 dpa)
HP: 38 (41.67%)
EN: 60%
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: Infestation (1a)
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 19 (19%)
EN: 62%
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 85 (94.44%)
EN: 42%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: Taunt (2a), Sluggish (1a)​

A1
Nidoking's Endure
-15 EN
Gardevoir's Will-O-Wisp
-7 EN
Hit: (<9500) 1411
BRN (Nidoking)
Ditto's Icy Wind
-5 EN
On Gardevoir
Hit: (<9500) 7227
Crit: (<625) 4267
[(6*0.75)+4(1.5)-4(1.5)]=4.5
-1 Spe
On Mr Mime
Hit: (<9500) 3729
Crit: (<625) 3416
[(6*0.75)+4(1.5)-6(1.5)]=1.5
-1 Spe
Mr Mime's Psychic
-10 EN
Crit: (<625) 5847
[(6+4)+3+5(1.5)-3(1.5)]*1.5=24 dmg Nido
-2 HP (Infestation)
-2 HP Nido (BRN)
Nidoking faints

A2
Mr Mime's Helping Hand
-19 EN
Ditto's Dazzling Gleam
-5 EN
On Gardevoir
Crit: (<625) 7468
[(8*0.75)+3+4(1.5)-4(1.5)]=9
On Mr Mime
Crit: (<625) 5832
[(8*0.75)+3+4(1.5)-6(1.5)]=6
Gardevoir's Hyper Beam
-10 EN
Crit: (<625) 5735
[(15*2)+5(1.5)-6(1.5)]=28.5 dmg Mime

A3
Ditto's Icy Wind
-5 EN
On Gardevoir
Hit: (<9500) 8603
Crit: (<625) 870
[(6*0.75)+4(1.5)-4(1.5)]=4.5
-1 Spe
On Mr Mime
Hit: (<9500) 6950
Crit: (<625) 2763
[(6*0.75)+4(1.5)-6(1.5)]=1.5
Mr Mime faints
Note: 0.5 and below HP KOs
Gardevoir's Swift
-4 EN
Crit: (<625)
[6+5(1.5)-6(1.5)-2]=2.5
[/center]

Rainman Legends:

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 73%
Item: Gardevoirite
Stats: 2/3/5/4/92
Abilities: Synchronize, Trace, Telepathy
SC: 3
WC: 3
Buffs: +10% Acc, Trace (Sheer Force, 3a)
Debuffs: N/A


Mr Mime
Type: Psychic/Fairy
Status: PSN (2 dpa)
HP: 0 (0%)
EN: KO
Item: Odd Incense
Stats: 1/4/5/6/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A
Geodude6:

Nidoking
Type: Poison/Ground
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Life Orb
Stats: 4/3/4/3/73
Abilities: Poison Point, Rivalry, Sheer Force
SC: 3
WC: 4
Buffs: N/A
Debuffs: -10% Eva


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 83 (92.22%)
EN: 27%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​

Order of Operations
Geodude6 sends in Gallade with an item.
Rainman Legends orders.
Geodude6 orders.
Ref.

===

Sending in Gallade @ Galladite.
 

Geodude6

Look at my shiny CT!
Gallade: [MEGA EVOLVE] Poison Jab Gardevoir~Giga Impact+Poison Jab Gardevoir (Precedent)~Cooldown (Poison Jab Gardevoir)

Ditto: Wide Guard~Helping Hand (Giga Impact)~Chill

===

Rainman Legends:

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 82 (82%)
EN: 73%
Item: Gardevoirite
Stats: 2/3/7/5/115
Abilities: Synchronize, Trace, Telepathy
SC: 3
WC: 3
Buffs: +15% Acc, Trace (Sheer Force, 3a)
Debuffs: N/A
Geodude6:

Gallade
Type: Psychic/Fighting
Status: Healthy
HP: 100 (100%)
EN: 100%
Item: Galladite
Stats: 7/3/3/3/127
Abilities: Steadfast, Justified, Inner Focus
SC: 3
WC: 4
Buffs: +19% Acc
Debuffs: N/A


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 83 (92.22%)
EN: 27%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​
A1
Ditto's Wide Guard
-7 EN
Gallade's Poison Jab
-6 EN
Crit: (<625)
[8+6(1.5)+1-3(1.5)]*1.5=20.25 dmg Garde
Effect: (<3000)
Gardevoir's Hyper Voice
-6 EN
Blocked by WG

A2
Ditto's Helping Hand
-19 EN
Gardevoir's Hyper Beam
-9 EN
Target: (1=Gallade | 2=Ditto) 2
Crit: (<625)
[15+3+6(1.5)+1-6(1.5)-2+2]=19 dmg Ditto
Gallade's Toxic Impact
-30.9 EN
Crit: (<625)
[(CEIL{12+4/1.5}*2+8)+6(1.5)+1-3(1.5)]*1.5=65.25 dmg Garde
Gardevoir fainted.

Rainman Legends:

Gardevoir
Type: Psychic/Fairy
Status: Healthy
HP: 0 (0%)
EN: KO
Item: Gardevoirite
Stats: 2/3/7/5/115
Abilities: Synchronize, Trace, Telepathy
SC: 3
WC: 3
Buffs: +15% Acc, Trace (Sheer Force, 3a)
Debuffs: N/A
Geodude6:

Gallade
Type: Psychic/Fighting
Status: Healthy
HP: 100 (100%)
EN: 63%
Item: Galladite
Stats: 7/3/3/3/127
Abilities: Steadfast, Justified, Inner Focus
SC: 3
WC: 4
Buffs: +19% Acc
Debuffs: N/A


Ditto
Type: Psychic/Fairy
Status: Healthy
HP: 64 (71.11%)
EN: 1%
Item: Metal Powder
Stats: 1/6/4/8/90
Abilities: Soundproof, Filter, Technician
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​

Rewards:
geodude6: A broken Game Boy

rainman legends: A shitty romance novel


Have a nice day.
 

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