Reflecting on BW and Looking Ahead to Gen VI - SEE POST #508

Discussion in 'BW OU' started by Huntofthelion, Jan 8, 2013.

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  1. Squidsauce

    Squidsauce

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    there's apparently a new dunsparce evolution and a new mewtwo form officially revealed. surprised there's no discussion on it
  2. Silent Storm

    Silent Storm

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    There is no Dunsparce evolution.
  3. G-Von

    G-Von

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    dunsparce evo? can you provide a link? we already know about the new mewtwo forme but i cannot find anything on dunsparce.
  4. dcae

    dcae naughty list

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    That's a good point you brought up. I suppose then in that case Rock Slide deserves perfect accuracy if Avalanche has it. Unfortunately we aren't GF and we can't modify stuff that should be.
  5. Kaos

    Kaos

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    Except with both Ice Shard and Mach Punch backed by base 140 attack it would still be amazing.
  6. kaps

    kaps

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    and then give it technician

    it would be my favorite pokemon
  7. Squidsauce

    Squidsauce

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    new dunsparce form: http://i.imgur.com/sdgdaje.jpg

    confirmed normal/ghost typing, presumably with roost and serene grace. probably bulky cause that's how dunsparce was. new awesome spin blocker? terrakion counter!?!?
  8. Chaoswalker

    Chaoswalker

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    It just happens to look like the new Mewtwo thing? Hmmm.....
  9. kalphiteman4

    kalphiteman4

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    The Dunsparce thing is only mentioned on a tumblr and cheezeburger.com, is there any more credible source to that? If not it's probably a fake.

    EDIT: yeah it's even posted with the caption "JUST KIDDING" on cheezburger.com where it was posted. It's a shame cause it actually looked pretty sweet haha.
  10. Darknut07

    Darknut07

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    This would be the laziest evolution ever. All they did was elongate its tail. Obviously a fake.
  11. Rackham

    Rackham

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    Like the majority of people posting (earlier) in this thread, I'd like weather nerf, more good defensive pokemon/offensive nerf and good bluky spinner(s).

    However, one of the main things I'd like to see -and maybe this is just a consequence of such an offensive meta- is a slower metagame. Last gen, base 100 was the speed to beat and now you need base 108 to realistically sweep without agility/rock polish.

    In addition, I feel like perhaps taking a harder look at toed/drizzle at the beginning of BW or BW2 as a suspect could have resulted in a more balanced metagame (or maybe that banning drizzle would have resulted in fewer overall bans?). To be perfectly honest, I'm not convinced that things wouldn't have ended up exactly the same, though I'd be interested in hearing other, more experienced players' opinions.
  12. LilOuOn

    LilOuOn

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    Well, they changed the design of the head too and now it looks more threatening! Maybe intimidate...(Im just kidding)

    We need a Ghost / Steel ...
  13. SHUCKLE MAN

    SHUCKLE MAN

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    For most of Pokemon moves had two main characteristics (Base Power and Accuracy). In Generation IV they added a third one (physical/special), as opposed to having it determined by the type of the move.

    I think to combat the power creep, they could add another characteristic to all the moves. A speed multiplier. If they gave weaker moves higher speed multipliers, and the better moves lower ones, then it would result in a lot of Pokemon opting for weaker moves, which would mean defensive play would stand a chance.

    Just a random example, but say Thunderbolt has a speed multiplier of 100%, and Shock Wave has a speed multiplier of 200%. Then a Pokemon with a speed stat of 200 using Shock Wave would move before a Pokemon with a speed stat of 350 using Thunderbolt, as the speed multiplier would give it a speed stat of 400 for that turn.

    Considering that items like Choice Scarf, and base 40 priority moves are used a lot, I think weaker moves with a high speed multiplier would see a large amount of use. An incentive for people to use weaker moves would definitely combat the power creep. Sometimes Gen V matches can consist of mainly 2HKOs, which I think is a bit extreme.
  14. blitzlefan

    blitzlefan stay stay stay
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    ^ Haven't we already heard something like this in the X / Y Discussion? It seems like it's just trying a little too hard to buff weak moves and weak attacks. Remember, most of the player base doesn't play competitively like we do, and having a "speed multiplier" would just be another statistic to memorize. pass.

    Also, as I've played a little bit more, I don't really want to see a defensive buff. Anything more than Ferrothorn would just be annoying. I don't really want the metagame to revolve around stall and Evolite and Leftovers and such. I'd rather just have a quick offensive battle and be done with it. True, it does take a lot more skill to successfully pull off a stall team, but having to play against them is really annoying. Defensive mons with good utility though, not just absurd defensive stats would be nice. Like the Steel / Ghost spinblocker that we want. With just decent stats, it would be nice.

    Lastly, Dunsparce!!! Come back!!! ;_;
  15. dcae

    dcae naughty list

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    I think we are regaining a competitive ground for stall. The thing is, all we need is a couple good defensive pokes each generation (Ferrothorn and Jellicent come to mind for fifth gen) that counter balance the incredible power creep. The thing is, the reason why Gen V became so offensive was that the amount of incredibly high stat offensive pokemon multiplied tenfold, completely outnumbering the meager defensive additions. If the ratios were more balanced, we could have a balanced, offensive yet stall viable metagame.
  16. victinivcreate1

    victinivcreate1

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    Hey I have a few things I want for 6th Gen.

    Hydreigon with Agility

    Draco Meteor/Fire Blast/Superpower/agility sweep.

    Ability that reverses priority and a movepool full of negative priority moves.

    Suddelny Scizor doesnt seem so threatning.

    So +1 Taunt becomes -1 taunt on a foe, but on a user, -7 Trick Room becomes +7 Trick Room. Hoever, this pokemon (or pokemons) should be destroyed by TR sweepers like Reuniclus.

    MORE TRICK ROOM SWEEPERS.
    Reuniclus is not enoough. How about a GOOD Dragon type TR sweeper (screw you Druggidon) with good coverage. Like this could be the Dragon/Fighting everyone raves about?

    More mixed sweepers, but with good offensive stats (think Tornadus), and great movepools. 100 speed.

    ENTRY HAZARDS
    Burning Spikes: Think Fire version of Stealth Rock. Fire types are immune and remove them from their side of the battle field. Flash Fire users gain an boost to their fire type attacks.

    Lasers: Electric version of stealth rock. ELectric and ground types are immune to this, but Electrics remove the lasers from the battlefield. Lightning rod users gain a SpA boost. Volt Absorbers gain 25% health back


    Priority for these attack types and physical and special variants
    Fire Priority: SCIZOR IN UU HOORAY!!!
    Electric Priority: Bye bye Gyarados
    Grass Priority: Rotom finished.
    Bug Priority: Celebi in UU xD
    Rock Priority: Volcarona screams in fear
    Psychic Priority: Umm. Idk
  17. blitzlefan

    blitzlefan stay stay stay
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    I don't think negative priority could work like that.
    Imagine scenario A:
    Pokemon with "priority reverse" and Stealth Rock up:
    Since Roar / Dragon Tail has the worst priority in the game, it would spam these moves until the opponent lost due to entry hazard damage. As phazing moves would be the fastest in the game, there would be nothing for the opponent to do.
  18. Eleman

    Eleman

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    Negative priority reverse would be a horrible idea because of the way it would overcentralize the entire metagame. At best it will be up for the first month of testing then be considered broken and banned. Trick room and phazing moves would suddenly become broken and pokemon that were originally good wouldn't be. That may be a good thing for variety but it just shows how much it would overcentralize the metagame. Almost every standard team would have to carry taunt to block it.
  19. SHUCKLE MAN

    SHUCKLE MAN

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    I remember in Generation III where Sleep Talk was really common in the competitive scene, sometimes you'd see something like Skarmory using Sleep Talk to get a Roar/Whirlwind in before the opponent would attack. A bit gimmicky really, but it makes me a bit worried for how it would turn out if you could do that just using an ability. Interesting concept though.

    The thing is, I've been playing since Generation I, and I joined Smogon in Generation III, at a time where even the likes of Claydol, Dusclops and Weezing were big players in OU (i.e. people played with a defensive mind-set), so I see this differently I guess. Ferrothorn's defensive capabilities are nothing compared to some of the Pokemon from previous metagames. It might seen annoying, but I suppose it's down to what people are used to really.

    However, I think what you say about competitive players not being the priority is correct, which is probably why we won't see something like this implemented.
  20. Aerodactyl Legend

    Aerodactyl Legend

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    I honestly doubt any big changes will happen. And I mean real changes, not extra abilities and small, stupid mechanic changes that make no sense. Things were going solid for three generations in a row, but it's obvious that Nintendo only makes the games to keep printing out the money and GF doesn't really know how to do things right anymore. Why reset the sleep counter by switching out? Why nerf Payback on the switch? Why make the stupidest ability ever, Moody? The list goes on. They nearly perfected battling with DPP. I'm pretty sure XY will feel like DP V3, just like how BW was V2.

    Yes, they are releasing the next generation too quickly, but honestly, after the mess that was BW, I'm hoping the time will fly by just to fool around with some new Pokemon for the first few months the game is out.

    Get ready for more weather wars though...
  21. vyomov

    vyomov

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    I would like an ability called Trickster which would call Trick Room for 7-8 turns if not like Drizzle(Forever)(Joimmons :))
    That would increase the viability of Trick Room :)
    Also, I would REALLY like a Dragon/Fighting type slow sweeper as mentioned above. Another cool typing would be Rock/Ghost type.
    I would also like a Grass-type hazard to balance out(Fire,Bug,Flying resist this but are SE by Stealth Rock, Ground types resist SR but hit by this, evens out).
    A Fire type hazard called Bushfire would be cool as well!
  22. SHUCKLE MAN

    SHUCKLE MAN

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    There were a lot of weird mechanics in Generation I which they fixed for the following generation (e.g. Hyper Beam not recharging after KO, freeze never defrosting, Psychic-type being overpowered, Slash/Razor Leaf/etc. always critical hitting, Wrap, etc.).

    So if we're lucky we might get similar treatment this time around, where they fix up lots of things.

    Making the perma-weather abilities last for 8 (or 5 or 10) turns instead of indefinitely would help a lot, it's a simple change that I hope they do.

    That would be cool. Even if it was just 5 turns it would probably be an awesome ability.
  23. victinivcreate1

    victinivcreate1

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    Unless its on a psychic type. Ttar comes in, Crunch.
  24. Box

    Box

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    Seriously though you can't give something 100 Base HP, decent special bulk, usable speed and an attack stat that rivals Conkeldurr.

    Ice/Fighting is definitely something we need to see though. Even with Breloom-esque mediocre stats, that offensive typing is so awesome (and god damn will it be cool). If GF trolls us and gives a special attacker then fuck them.

    @above: lol. And Sand Stream is horrible on TTar because Fighting type comes in. CC.
  25. DarkBlazeR

    DarkBlazeR

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    I personally hope that GF doesn't decide to create any new entry hazard moves. SR/Spikes/Toxic Spikes was honestly enough; adding more would just make the metagame messy in my opinion, as hazard strategies would become even more dominant and quite a number of things would see a drop in viability, leading to imbalance. While having auto-absorbers will mitigate the impact of your proposed hazard moves slightly, in the long run they will still create a metagame that is overly hazard-centric.

    Though on an unrealistic and even somewhat anarchistic frame of mind, an Ice-typed equivalent of Stealth Rock would be hilarious. Considering that a whopping 17 Pokémon in the current OU tier are weak to Ice, and that a reasonable proportion of that number are also Rock, its impact on the metagame would be immense. In combination with Stealth Rock, virtually all Flying types will no longer be viable in OU - those 'mons weak to only one of Ice/Rock will still take 37.5% damage upon switching in, and those weak to both could potentially take up to 75% damage (Dragon/Flying). The majority of OU dragons would most likely drop to UU, as they become too dependant on Rapid Spin support, and hence become more of a liability than anything else. Even if this move gets absorbed by Ice types, it will still break the metagame (although admittedly it would be an interesting way of making Hail teams more viable, lol).
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