Great post Pokemon Trainer R, a lot fo effort has gone into it. Im just gonna generalize a little here but essentially: Ho-oh= unstoppable force Lugia= Immovable object This is know to most ubers players and although i generalize a lot it is quite true. Now to the point of the topic; what does Regenerator and Multiscale do for Ho-oh and Lugia respectively? There is little more daunting to a player than a Ho-oh behind a sub right? well Regenerator essentially improves Ho-oh longevity and lets you pace its usage throughout the match. PLEASE DO NOT THINK OF AS SOMETHING TO REDUCE SR DAMAGE!!! That is one of the stupidest things i have heard! He is still equally weak to SR, like i mentioned before the main advantage with it improves its longevity, nothing more and nothing less. This is not necassarily a step-up from pressure as they both have unique niches however IMO Regenerator seems to make more sense. It basically lets you heal of BB and Sub damage if you can't pull off a roost/ recover (which should still be used!). It lets you heal off LO thus making an improved choice and it lets you use ho-oh like Tornadus-T in ou except MUCH tankier. One last thing PLEASE do not use Ho-oh in the rain! Ho-oh is viable in pretty much any weather except it so just don't okay!? Now onto Lugia. Why are people so tentative to except that Multiscale is an awesome ability and Lugia, The Great Wall, is the best use i can think of. It lets you play up the Base 110 Speed without forgoing much bulk which can be handy for crippling an opponent, setting up a very speedy screen or simply just roosting up on a scale. Honestly SR will be a problem for both pressure and multiscale lugia. Lugia can be an incredibly infuriating pokemon to deal with once it is in safely and with multiscale it got an awesome buff! On a side note Lugia has no business staying in on BK or WK (mainly WK) and if you are relying on it to check them then your team needs a serious rethink. Anyway i hope i could contribute.