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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. DTC

    DTC ˢᵉʳᶦᵒᵘˢ
    is a Smogon IRC SOPis a Battle Server Admin Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    May 8, 2011
    Messages:
    1,704
    Floraedit: See what I did with Ekans? Do that for Rhyhorn and Poliwag and you'll be set! Use Serebii.net/veekun to look up what abilities your Pokemon have. Here's the link to the data: http://www.smogon.com/forums/showthread.php?t=85754

    (My persons name is Ludwig)

    ChibiSerpent the ekans (open)

    [​IMG]
    Pokemon Species: Ekans

    Name: ChibiSerpent

    Gender: (M)

    Nature: Adamant (At+ Sat-)

    Type: Poison
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Ability 1: Intimidate
    Type: Can be activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Ability 2: Shed Skin
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Ability 3 (DW LOCKED): Unnerve
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 55

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Wrap (*)
    Leer (*)
    Poison Sting (*)
    Bite (*)
    Glare (*)
    Screech (*)
    Acid (*)
    Stockpile (*)
    Swallow (*)
    Spit Up (*)

    Sucker Punch (*)
    Scary Face (*)
    Disable (*)

    Toxic (*)
    Poison Jab (*)
    Bulldoze (*)

    Rocky the Rhyhorn (open)

    [​IMG]
    Pokemon Species: Rhyhorn
    Name: Rocky
    Gender: (F)
    Nature: Careful (Sdef+ Sat-)
    Moves:
    Horn Attack (*)
    Tail Whip (*)
    Stomp (*)
    Fury Attack (*)
    Scary Face (*)
    Rock Blast (*)

    Thunder Fang (*)
    Fire Fang (*)
    Crunch (*)

    Earthquake (*)
    Swords Dance (*)
    Protect (*)

    Whirlpool the poliwag (open)

    [​IMG]
    Pokemon Species: Poliwag
    Name Whirlpool
    Gender: (M)
    Nature: Modest (Sat+ At-)
    Moves:
    Water Sport (*)
    Bubble (*)
    Hypnosis (*)
    Water Gun (*)
    Double Slap (*)
    Rain Dance (*)
    Body Slam (*)
    Bubble Beam (*)

    Mist (*)
    Mud Shot (*)
    Encore (*)

    Scald (*)
    Ice Beam (*)
    Psychic (*)

    I'm sorry if I did this wrong. I'm new here and a bit confused even after I've read a few threads.
  2. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,662
    May 1st - current Day awaiting crew, sit tight a bit more! I'm sure the approvers will swing by soon enough.

    Anyway, noting that I've updated the OP with some missing people.

    Also, can you guys stop naming people fake names? SilentVerse is an example. =/ SilentVerse is totally not porygon3 lol.

    I have had to fix four users up. This is really tiring guys, c'mon!

    Five now...

    Six.
  3. Blue_Tornado

    Blue_Tornado

    Joined:
    Apr 14, 2009
    Messages:
    3,356
    Trainer Name: Blue_Tornado
    Pokemon: Dratini(*), Pawniard(*), Slowpoke(*), Larvesta, Tangela, Gastly
    W/L/T: 2-6-0
    Trainer Counter: 14

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    2vs2 Doubles vs Danmantincan

    Pokemon Team:

    Mystery the Dragonair (open)
    [​IMG]
    Dragonair(*) [Mystery] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70 / 1.15v)

    EC: 5/9
    MC: 2
    DC: 3/5

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Dragon Dance
    Outrage
    Aqua Tail
    Dragon Rush

    Dragon Pulse(*)
    Extremespeed(*)
    Light Screen(*)

    Flamethrower(*)
    Safeguard(*)
    Thunderbolt(*)
    Serene the Slowpoke (open)
    [​IMG]
    Slowpoke(*) [Serene] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+1)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (15 / 1.15v)

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Curse(*)
    Yawn(*)
    Tackle(*)
    Growl(*)
    Water Gun(*)
    Confusion(*)
    Disable(*)
    Headbutt(*)
    Zen Headbutt
    Slack Off

    Future Sight(*)
    Me First(*)
    Mud Sport(*)

    Dive(*)
    Ice Beam(*)
    Toxic(*)
    Trick Room
    Surf
    Needle the Pawniard (open)
    [​IMG]
    Pawniard(*) [Needle] (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 5/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch(*)
    Leer(*)
    Fury Cutter(*)
    Torment(*)
    Faint Attack(*)
    Scary Face(*)
    Metal Claw(*)
    Night Slash
    Iron Head
    Iron Defense
    Swords Dance

    Psycho Cut(*)
    Revenge(*)
    Sucker Punch(*)

    Dig(*)
    Brick Break(*)
    Taunt(*)
    Thunder Wave
    Panic the Larvesta (open)
    [​IMG]
    Larvesta [Panic] (M)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
    Type: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (60 * 1.15^)

    EC: 5/6
    MC: 0
    DC: 3/5

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Flare Blitz
    Double Edge
    Bug Buzz

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Flamethrower
    U-turn
    Wild Charge
    Fire Blast
    Messy the Tangela (open)
    [​IMG]
    Tangela [Messy] (F)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 60

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind
    Power Whip

    Giga Drain
    Leech Seed
    Rage Powder

    Hidden Power [Fire] (7)
    Sunny Day
    SolarBeam

    Synthesis
    Spook the Gastly (open)
    [​IMG]
    Gastly [Spook] (F)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (80 * 1.15^)

    EC: 3/9
    MC: 0
    DC: N/A

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Ball
    Hex

    Clear Smog
    Disable
    Scary Face

    Toxic
    Venoshock
    Taunt
    Thunderbolt
  4. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    deadfox081, Steampowered, TEA_DEMON, Xaqwais, C$FP, Blue Tornado are approved.

    DragonTamerChris is not approved. Take a gander at the correct format.

    That leaves me with two AC and 0 remaining.
  5. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,662
    Okay, I'm sorry about this post, but I really have to call it out. Who has been "updating" with the new members in the past? This is really... stupid for the lack of a better word. I am finding several links leading to the wrong person, and still counting. For example, about 8 links have been linking to Frosty under a different name. Like 6 of them have been linked to porygon3.

    Can you please make sure that you can do your job properly? Please? Otherwise, I'm just going to fix them all up and add them in myself in the future, which really isn't a problem for me, but it's time-consuming.

    19 total links were complete bogus.

    Okay, well, it's not that much of a big deal, it's just frustrating for me while making me more frustrated. I do wish we could be more organized though...
  6. Black Buddha

    Black Buddha

    Joined:
    Jul 17, 2008
    Messages:
    1,156
    Trainer Name: Black BUddha
    Pokemon: Phanpy, Elekid, Pawniard
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:0
    Business Tokens:0

    Pokemon Team
    Phanpy (open)

    [​IMG]
    Phanpy(*), Robophan (M)
    Nature: Adamant
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW) : (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Odor Sleuth (*)
    Growl (*)
    Defense Curl (*)
    Flail (*)
    Take Down (*)
    Rollout (*)
    Natural Gift (*)
    Slam (*)

    Ice Shard (*)
    Head Smash (*)
    Counter (*)

    Bulldoze (*)
    Rock Slide (*)
    Toxic (*)

    Elekid (open)

    [​IMG]
    Elekid (*), Faraday (M)
    Nature: Naive
    Type: Electric
    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 109 (95 * 1.15)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks
    Quick Attack (*)
    Leer (*)
    ThunderPunch (*)
    ThunderShock (*)
    Low Kick (*)
    Swift (*)
    Shock Wave (*)
    Light Screen (*)

    Fire Punch (*)
    Ice Punch (*)
    Meditate (*)

    Brick Break (*)
    Thunder Wave (*)
    Thunder (*)

    Pawniard (open)

    [​IMG]
    Pawniard (*), Shunt (M)
    Nature Adamant
    TypeDark / Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60

    EC: 0/6
    MC:0
    DC:0/5

    Abilities
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks
    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)

    Sucker Punch (*)
    Psycho Cut (*)
    Revenge (*)

    Swords Dance (*)
    Brick Break (*)
    Rock Tomb(*)
  7. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Sorry about the problems Flora, and thank you for addressing them. I will get a better hold over things, now that my extra-curricular activities are over with. This weekend, I'll go over all of the links and make sure that each of them works properly.

    Black Buddha: Phanpy does not learn Dig from BW TMs, so give it another TM move please. Other than that, approved.

    This makes five, so I'll claim another AC.

    0
  8. shadowbone66

    shadowbone66

    Joined:
    Aug 31, 2009
    Messages:
    296
    Shadowbone66's Team

    Trainer Name: Jonas
    Pokemon: Cubone, Durant, Deino, Slowpoke, Scratchet, Munna, Marill, Aron, Klink, Scyther, Nohface
    W/L/T: 2/11/1
    Trainer Counter: 2

    Backpack:

    Berry Pocket:
    2 Oran Berries
    2 Leppa Berries
    2 Cheri Berries
    2 Chesto Berries
    2 Pecha Berries
    2 Rawst Berries
    2 Aspear Berries

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    General Items Pocket:
    1 Thick Club

    Reffing Profile:
    http://www.smogon.com/forums/showpost.php?p=3555901&postcount=158

    Ongoing Battles:
    None atm.

    Completed Battles:

    Won Battles (open)


    Tied Battles (open)




    Pokemon Team:
    Guardia the Marowak (open)
    [​IMG]
    [​IMG]
    Marowak (*) [Guardia] (Female)
    Nature: Careful (+SpD, -SpA)
    Type: Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Rock Head (Innate)
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Lightningrod (Innate)
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Ability 3: Battle Armor (Innate, DW, Activated)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Growl(*)
    Tail Whip(*)
    Bone Club(*)
    Headbutt(*)
    Leer(*)
    Focus Energy(*)
    Bonemerang(*)
    Rage(*)

    Screech(*)
    Detect(*)
    Belly Drum(*)
    Iron Head

    Dig(*)
    Earthquake(*)
    Double Team(*)
    Smack Down
    Rock Slide
    Stone Edge

    Fire Punch
    Thunder Punch



    Leslie the Zweilous (open)

    [​IMG][​IMG]
    Zweilous [Leslie] (Female)
    Nature: Naive
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


    Abilities:
    Ability 1: Hustle(Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (lowered by nature)
    Spe: 67 (boosted by nature, 6.4% flat accuracy boost)

    EC: 4/9
    MC: 2

    Attacks:
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Rush
    Hyper Voice
    Outrage

    Fire Fang
    Thunder Fang
    Dark Pulse

    Work Up
    Substitute
    Return
    Taunt
    Dragon Tail


    Raptor the Scratchet (open)

    [​IMG]
    Scratchet [Raptor] (M)
    Nature: Adamant (+Attack, -Sp. Attack)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate, Dormant) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 40

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk Up
    Superpower

    Roost
    Confuse Ray
    Memento

    Brick Break
    Return
    Work Up


    Annabelle the Munna (open)

    [​IMG][​IMG]
    Munna [Annabelle] (F)

    Nature: Modest (+ Special Attack, - Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Synchronize: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy: (Hidden Ability, Dormant, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:

    HP: 100
    Atk: Rank 0 (lowered by nature)
    Def: Rank 2
    SpA: Rank 4 (boosted by nature)
    SpD: Rank 2
    Spe: 24

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Psywave
    Defense Curl
    Lucky Chant
    Yawn
    Psybeam
    Imprison
    Moonlight
    Hypnosis
    Zen Headbutt
    Synchronoise

    Helping Hand
    Barrier
    Magic Coat

    Calm Mind
    Psyshock
    Energy Ball


    Bouncy the Marill (open)

    [​IMG][​IMG]
    Marill [Bouncy] (F) {OT: dogfish44}
    Nature - Quiet (+Sp.Atk, -Speed)

    Type:
    Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2 (+)
    SpD: Rank 2
    Spe: 34 (-)

    Abilities:
    Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:
    Splash
    Charm
    Tail Whip
    Bubble
    Slam
    Water Gun
    Tackle
    Defense Curl
    Rollout
    BubbleBeam
    Aqua Ring
    Hydro Pump

    Muddy Water
    Sing
    Refresh

    Waterfall
    Work Up
    Toxic



    Steel Pokemon:

    Flik the Durant (open)
    [​IMG]
    Durant (*) Flik (Male)
    Nature: Adamant (+Att, -SpAtt)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ability 1: Swarm(Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Ability 2: Hustle(Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Ability 3: Truant(Innate, DW, Dormant, will remain Dormant as it's useless)
    This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Stats:

    HP: 90
    Atk: Rank 5 (boosted by nature)
    Def: Rank 4
    SpA: Rank 1 (lowered by nature)
    SpD: Rank 2
    Spe: 109

    MC: 1
    DC: 5/5

    Attacks:
    ViceGrip(*)
    Sand-Attack(*)
    Fury Cutter(*)
    Bite(*)
    Agility(*)
    Metal Claw(*)
    Iron Head
    Iron Defense

    Screech(*)
    Thunder Fang(*)
    Baton Pass(*)

    Claw Sharpen(*)
    X-Scissor(*)
    Thunder Wave(*)
    Dig
    Stone Edge
    Struggle Bug
    Rock Slide
    Aerial Ace
    Shadow Claw


    Vulcan the Aron (open)

    [​IMG][​IMG]
    Aron [Vulcan] (Male)
    Nature: Sassy
    Type: Rock/Steel

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Heavy Metal: (Innate, DW, Dormant) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (boosted by nature)
    Spe: 26 (lowered by nature, flat 10 point decrease in evasion)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Head Smash
    Superpower
    Endeavor

    Protect
    Iron Tail
    Shadow Claw


    Machinery the Klink (open)

    [​IMG][​IMG]
    Klink [Machinery] (Genderless)
    Nature: Quiet (+ Sp. Attack, - Speed)
    Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

    Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (boosted by nature)
    SpD: Rank 2
    Spe: 26 (lowered by nature)

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Vicegrip
    Charge
    Thundershock
    Gear Grind
    Bind
    Charge Beam
    Automotize
    Mirror Shot
    Gear Grind
    Shift Gear

    Flash Cannon
    Thunderbolt
    Protect
    Thunder Wave
    Toxic


    Ed the Scyther (open)
    [​IMG]
    [​IMG]
    Scyther [Ed] (Male) {OT: Venser}

    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

    Type: Bug / Flying
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 89 (-15%)

    EC: 2/6
    MC: 0
    DC: 2/5

    Abilities:
    Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    X-Scissor
    Air Slash

    Counter
    Silver Wind
    Swords Dance

    Roost
    Substitute
    Brick Break
    Safeguard


    Alex the Nohface (open)

    [​IMG]
    Nohface (Alex) [Female]
    Nature: Adamant
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 3 (boosted by nature)
    Def: Rank 3
    SpA: Rank 0 (lowered by nature)
    SpD: Rank 3
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse

    Yawn
    Flail
    Meteor Mash

    Will-O-Wisp
    Dig
    Taunt
  9. Pippy

    Pippy

    Joined:
    Apr 18, 2011
    Messages:
    646
    Trainer Name: Connor
    Pokemon: Empoleon, Eevee, Pikachu, Onix, Dratini, Riolu
    W/L/T: 2/4/0
    Trainer Counter: 8
    Universal Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Pippy the Empoleon (open)
    [​IMG]
    (Empoleon)* Pippy (M)
    Nature:*Modest (+1 SpA -1 Atk

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    HP: 100
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 5 (+1)
    SpD: Rank 4
    Spe: 60
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC:9/9
    MC:0
    DC:3/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
    Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two stages.

    Attacks:
    Pound*
    Growl*
    Bubble*
    Water Sport*
    Peck*
    BubbleBeam*
    Bide*
    Fury Attack*
    Agility*
    Hydro Pump*
    Supersonic*
    Ice Beam*
    Grass Knot*
    Surf*
    Mist
    Whirlpool
    Metal Claw
    Swords Dance
    Swagger
    Hydro Cannon

    Surprises the Eevee (open)
    [​IMG]
    (Eevee)*Surprises (F)
    Nature:*Naive (+15% Speed, +X% Accuracy, -1 SpD)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (55X1.15^)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:3/6
    MC:4
    DC:2/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

    Attacks:
    Helping Hand*
    Tackle*
    Tail Whip*
    Sand-Attack*
    Growl*
    Quick Attack*
    Covet*
    Detect*
    Natural Gift*
    Retaliate*
    Attract*
    Dig*

    Ukelele the Pikachu (open)
    [​IMG]
    (Pikachu)* Ukelele (M)
    Nature:*Naive (+15% Speed, +X% Accuracy, -1 SpD)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-1)
    Spe: 104 (90X1.15^)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:5/9
    MC:2
    DC:4/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one stage. This boost is maintained at the end of each round.

    Attacks:
    Charm*
    ThunderShock*
    Tail Whip*
    Thunder Wave*
    Sweet Kiss*
    Nasty Plot*
    Charge*
    Fake Out*
    Wish*
    Thunderbolt*
    Volt Switch*
    Grass Knot*
    Thunder
    Volt Tackle

    Rocky the Onix (open)
    [​IMG]
    (Onix) Rocky (M)
    Nature: Careful (+1 SpD -1 SpA)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 1 (-1)
    SpD: Rank 3 (+1)
    Spe: 70
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC:3/6
    MC:2
    DC:2/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one. The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
    Weak Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one stage for each hit.

    Attacks:
    Bind
    Harden
    Mud Sport
    Tackle
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Stealth Rock
    Flail
    Rock Climb
    Roar
    Earthquake
    Stone Edge
    Dig

    Anthony the Dratini (open)

    [​IMG]
    (Dratini) Anthony (M)
    Nature: Adament (+1 Atk -1 SpA)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC:0/9
    MC:0
    DC:0/5

    Abilities:
    Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (Innate)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Extremespeed
    Dragon Dance
    Dragon Rush
    Protect
    Dragon Tail
    Waterfall

    Cynthia the Riolu (open)

    [​IMG]
    (Riolu) Cynthia (F)
    Nature:*Rash (+1 SpA, -1 SpD)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+1)
    SpD: Rank 1 (-1)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:0/6
    MC:0
    DC:0/5

    Abilities:
    Steadfast: (Innate)*If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)*When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (DW) (Innate)*The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Vacuum Wave
    Crunch
    Circle Throw
    Focus Blast
    Earthquake
    Swords Dance
  10. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383

    Finished Reffings:
    http://www.smogon.com/forums/showthread.php?t=3448448
    http://www.smogon.com/forums/showthread.php?t=3452860

    Current Reffings:
    http://www.smogon.com/forums/showthread.php?t=3458736
  11. levren

    levren

    Joined:
    May 11, 2011
    Messages:
    101
    Trainer Name: Levren
    Pokemon: Snorlax, Syclar, Bulbasaur, Nohface
    W/L/T:1-3-0
    Trainer Counter:4

    Backpack:

    Berry Pocket:
    2x oran

    2x leppa
    2x cherri
    2x chesto
    2x pecha
    2x rawst
    2x aspear

    Token Pocket:
    Ref Tokens: 4
    Business Tokens:

    Battles (open)

    Vs. shyguy1221 completed
    Vs. elDino completed
    Vs. Engineer Pikachu completed
    Vs. Doran Dragon completed


    Battles reffed (open)



    Pokemon Team:


    Adam the Snorlax (open)

    [​IMG]
    Snorlax(*) Adam(M)
    Nature: impish [ increase defence by *, decrease sp. Attack by *]
    Type: normal
    normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (inate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony(DW): (inate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    HP: 125
    Atk: Rank 4
    Def: Rank 4(+)
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 30

    Attacks:
    Metronome(*)
    Oder sleuth(*)
    Tackle(*)
    Defense curl(*)
    Amnesia(*)
    Lick(*)
    Recycle(*)
    Screech(*)
    Chip away(*)
    Stockpile(*)
    Belly Drum
    Yawn

    Zen headbutt(*)
    Counter(*)
    Selfdestruct(*)

    Brick break(*)
    Bulldoze(*)
    Rock Slide(*)


    Hukarere the Syclar (open)
    [​IMG]
    Syclar(*)Hukarere(M)
    Nature: Sassy [increase special def. by *, 15% decrease in Speed]
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3(+)
    Spe: 77 (91/1.15v)

    EC:5/6
    MC:8
    DC:4/5


    Attacks:
    Leer (*)
    Leech Life(*)
    Sratch(*)
    Ice Shard(*)
    Focus Energy(*)
    Slash (*)
    Icy Wind(*)
    Bug bite(*)
    Icicle Spear(*)

    Signal Beam(*)
    Counter(*)
    Earth Power(*)

    U Turn(*)
    Toxic(*)
    Venoshock(*)


    Rosemary the Bulbasaur (open)
    [​IMG]

    Bulbasaur (Rosemary)(F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Poison
    Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities:
    Overgrowth: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll(DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39(45/1.15)

    EC:1/9
    MC:2
    DC:1/5

    Attacks:
    Tackle(*)
    Growl(*)
    Leech Seed(*)
    Vine Whip(*)
    Poison Powder(*)
    Sleep Powder(*)
    Take Down(*)
    Razor Leaf(*)
    Sweet Scent(*)
    Growth(*)

    Sludge Bomb(*)
    VenoShock(*)
    Toxic(*)

    Giga Drain(*)
    Leaf Storm(*)
    Magical Leaf(*)


    Kiana the Nohface (open)
    [​IMG]


    Nohface(Kiana)(F)
    Nature:Brave(Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 3(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 9(10/1.15)

    EC:1/6
    MC:2
    DC:1/5

    Attacks:
    Scratch(*)
    Tackle(*)
    Iron Defense(*)
    Lick(*)
    Leer(*)
    Odor Sleuth(*)
    Faint Attack (*)
    Shadow Sneak(*)
    Curse(*)

    Iron Tail(*)
    Meteor Mash(*)
    Yawn(*)

    Dig(*)
    Dream Eater(*)
    Will-o-Wisp(*)
  12. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    shadowbone66: APPROVED. Fixed up a few things, so now you're good to go.

    Pippy: APPROVED. Don't forget, we switched from the * ranking system to the "Rank" system. I changed it for you.

    Pikapwned: EDIT:APPROVED
    . All fixed.

    levren: APPROVED. Format was spot-on.

    That brings me to 7, giving me 1 AC and bringing my count to 2.
  13. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Thank you darkslay
  14. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,818
    [​IMG]
    Trainer Name: Spenser or Spenstar (will answer to either)
    Pokemon On Team: (14)Starmie, Revenankh, Scrafty, Breloom*, Stratagem, Duclohm, Syclar, Remoraid, Krilowatt, Grimer, Tomohawk, Munchlax*, Embirch, Dratini
    Pokemon Previously Owned: Staryu, Scraggy, Rebble, Stunfisk*, Bolderdash, Plicowatt, Monohm, Pinsir*, Scratchet
    (Italics mean the Pokemon previously owned since evolved, an asterisk means the Pokemon either left or joined the team in a trade)
    W/L/T: 18-3-3
    Currency Counters: 12
    Universal Counters: 0
    About the character: Spenser is somewhat of a twist on the standard Pokemon protagonists like Ash. He's ambitious, eager, and energetic, but he also has a level of maturity and passion that very few others posses, and it is this that gives Spenser his niche in a huge world of battling. He also cares for his Pokemon on a deep level. See, he has no real family, (aside from a sister named Roslyn who is more comparable to Azula than a normal human being) and as a result of that, he considers his Pokemon to be his family. He also develops intimate friendships as a way to compensate. For Spenser, almost every battle results in a lasting friendship. He aspires to be a truly great battler and his ultimate goal is to take the ASB world by storm, but he doesn't have much confidence in himself as of now. He'll have to earn his own confidence through victories and growth, of both himself and his team.

    Save for Ruby and Grave who he's had by his side for years, Spenser's Pokemon are all new captures or friendships gained since joining ASB, but even the newest members of his team feel just as much like family as Ruby and Grave, as they should.

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Amulet Coin
    1x Big Root

    Battles: (open)

    http://www.smogon.com/forums/showthread.php?t=3447759 (VS Steampowered, Won)
    http://www.smogon.com/forums/showthread.php?t=3447877 (VS Dark Pulse, Won)
    http://www.smogon.com/forums/showthread.php?t=3448031 (VS Objection, Lost)
    http://www.smogon.com/forums/showthread.php?t=3448566 (VS ElDino, Won)
    http://www.smogon.com/forums/showthread.php?t=3448773 (VS Objection, Won)
    http://www.smogon.com/forums/showthread.php?t=3448896 (VS TexasCloverleaf, Lost)
    http://www.smogon.com/forums/showthread.php?t=3448624 (VS Abinoloon, Won)
    http://www.smogon.com/forums/showthread.php?t=3448369 (VS Son Of Shadoo, Won)
    http://www.smogon.com/forums/showthread.php?t=3449271 (VS Rangnarokalex, Won)
    http://www.smogon.com/forums/showthread.php?t=3449821 (VS LoudKirbyKing, Won)
    http://www.smogon.com/forums/showthread.php?t=3457326 (VS Jayjinde, Lost)
    http://www.smogon.com/forums/showthread.php?t=3457457 (VS LouisCyphre, Won)
    http://www.smogon.com/forums/showthread.php?t=3457272 (VS [Lenneth]Temperantia, Won)
    http://www.smogon.com/forums/showthread.php?t=3458335 (VS C$FP, Won Twice)
    http://www.smogon.com/forums/showthread.php?t=3458067 (VS BlazikenMaster-Zeo, Draw)
    http://www.smogon.com/forums/showthread.php?t=3458108 (VS Doran Dragon, Won)
    http://www.smogon.com/forums/showthread.php?t=3457570 (VS Endquote, Draw)
    http://www.smogon.com/forums/showthread.php?t=3458741 (VS TalkingLion, Won)
    http://www.smogon.com/forums/showthread.php?t=3458592 (VS Leethoof, Draw)
    http://www.smogon.com/forums/showthread.php?t=3458626 (VS Glacier Knight, Won)
    http://www.smogon.com/forums/showthread.php?t=3459108 (VS Galladiator, Won)
    http://www.smogon.com/forums/showthread.php?t=3459530 (VS TalkingLion, Won)
    http://www.smogon.com/forums/showthread.php?t=3459622 (VS Dogfish44, Won)


    Pokemon On Team:

    Ruby (open)

    [​IMG]
    <Starmie> [Ruby] (No Gender)
    Nature: Modest (Special Attack increased by *; Attack reduced by *)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    About Ruby: Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and has evolved into a mighty Starmie. Both before and especially after evolution, Ruby has been an offensive powerhouse, a force that Spenstar could always count on in the heat of battle. Starmie has since gained the power of Analytic, and its future with Spenstar looks bright.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    Starmie
    HP: 90
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 5 (+1)
    SpD: Rank 3
    Spe: 115

    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED!

    Attacks:
    Level-Up:
    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camouflage(*)
    Swift(*)
    Bubblebeam(*)
    Power Gem(*)
    Cosmic Power(*)
    Light Screen
    Reflect Type
    Hydro Pump
    Confuse Ray

    TMs:
    Hidden Power (Fire, 7)(*)
    Ice Beam(*)
    Thunderbolt(*)
    Surf
    Grass Knot
    Psychic
    Scald
    Psyshock
    Thunder Wave
    Reflect
    Protect

    Tutor:
    Magic Coat
    Signal Beam
    Endure

    Total Moves: 28
    Grave (open)

    [​IMG]Revenankh [Grave] (Male)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Fighting/Ghost
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

    Since joining the ASB with Spenstar and Ruby, Grave has grown much stronger; he has learned new techniques and more powerful moves to use in battle. He is quite the powerful battler, having been to hell and back in one such match. Grave has also unlocked his hidden power: the ability Mummy.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 2 (-1)
    SpD: Rank 4
    Spe: 65

    MC: 1
    DC: 5/5 DW unlocked!

    Attacks:
    Level-Up Complete!
    Wrap(*)
    Bide(*)
    Sand Tomb(*)
    Wring Out(*)
    Rock Tomb(*)
    Arm Thrust(*)
    Mean Look(*)
    Glare(*)
    Shadow Punch(*)
    Revenge
    Power Whip
    Hammer Arm
    Punishment
    Moonlight
    Superpower

    Egg Moves
    Shadow Sneak(*)
    Force Palm(*)
    Curse(*)
    Memento

    TMs
    Drain Punch(*)
    Bulk Up(*)
    Substitute(*)
    Rock Slide
    Brick Break
    Focus Punch

    Total: 26
    Brick Breaker (open)

    [​IMG]
    Scrafty [Brick Breaker] (Male)
    Nature: Adamant
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    About Brick Breaker: After evolving in a battle literally in hell, Brick finally feels like a fully grown Pokemon in his own eyes, and has re-named himself Brick Breaker, for his determination and ability to shatter any obstacle, including a brick wall. Brick Breaker is a fierce Pokemon on Spenstar's team that he knows he can rely on in a time of need. With a powerful mix of tricks, power, and bulk, he is a nightmare on the battlefield to those on the other end. His abilities and determination make him a perfect fit on Spenstar's team.

    Stats:
    Scrafty
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    EC: 6/6
    MC: 0
    DC: 5/5 DW Unlocked!

    Abilities:
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Level-Up:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Focus Punch
    Crunch

    Egg Moves:
    Zen Headbutt
    Drain Punch
    Counter
    Fake Out
    Ice Punch
    Thunderpunch

    TMs:
    Toxic
    Rock Slide
    Bulk Up
    Poison Jab
    Protect
    Dragon Claw

    Total Moves: 23
    Emerald (open)
    [​IMG]
    Breloom* [Emerald] (Male) (originally owned by Kaxtar, obtained from Rediamond)
    Nature: Impish (+1 to Defense, -1 to Special Attack)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    About Emerald: Emerald joined Spenstar's team as a wanderer; this was the second time his Pokeball would change hands. Initially, therefore, it was hard for Emerald to fit into the social setting of Spenstar's team. He soon found that the team was casual and welcoming, and Emeraldquickly began to feel at home. This setting is still new to this Breloom, and he remains cautious of his teammates and his trainer. He has yet to battle with Spenstar, and fears that his new trainer might be underwhelmed by Emerald's abilities and send him off yet again. Only time will tell if Emerald will be able to settle in, or if he will end up packing his bags yet again.

    HP: 90
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70

    EC: 6/6
    MC: 3
    DC: 5/5 DW UNLOCKED!

    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

    Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks: 23

    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    Poison Powder
    Spore
    Worry Seed
    Counter
    Mach Punch
    Sky Uppercut
    Seed Bomb

    Bullet Seed
    Drain Punch
    Wake-Up Slap
    Focus Punch

    ThunderPunch

    Facade
    Swords Dance
    Substitute
    Stone Edge
    Protect
    Rabbi (open)
    [​IMG]
    Stratagem [Rabbi]
    Nature: Modest
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    About Rabbi: Rabbi's glorious evolution fron a Bolderdash into a Stratagem in the evolution forest gave Rabbi newfound power and courage it never could have forseen having when it was still a Rebble. Rabbi's desires to see the world and battle with a trainer have been realized beyond its wildest expectations, but that only means that this Stratagem is beyond ready for adventures down the road.

    Stats:
    Stratagem
    HP: 100
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 6(+1)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5 DW UNLOCKED!

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Level-Up:
    Weather Ball
    Giga Drain
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Metal Sound
    Paleo Wave
    Rock Polish
    Ancientpower
    Earth Power
    Electro Ball

    TMs:
    Flamethrower
    Sandstorm
    Hidden Power (Ice, 6)
    Protect
    Hyper Beam
    Stealth Rock

    Tutor:
    Swift
    Ominous Wind
    Mud-Slap

    Total Moves: 24
    Puff (open)
    [​IMG]
    Duclohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
    Nature: Modest
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    About Puff: Once a childish Monohm, Puff has matured immensely since evolving into Duclohm. While Puff hasn't gained any more powerful upon evolution, she has a greater foundation of stamina and wisdom. She is admired by the rest of the team for being incredibly intelligent for her age, and in general.

    Stats:
    Duclohm
    HP: 100
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5 DW UNLOCKED!

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Attacks:
    Level-Up:
    Double Hit
    Tackle
    Growl
    Twister
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Spark
    Sonicboom
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane

    Egg:
    Heal Bell
    Hydro Pump
    DragonBreath

    TMs:
    Flamethrower
    Thunderbolt
    Volt Switch
    Fire Blast
    Thunder
    Hidden Power (Grass, 7)
    Protect
    Substitute
    Light Screen

    Tutor:
    Draco Meteor

    Total Moves: 27
    Ant Arctica (open)
    [​IMG]
    Syclar [Ant Arctica] (Female)
    Nature: Mild (+1 Special Attack, -1 Defense)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

    Stats:
    Syclar
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 91

    EC: 2/6
    MC: 0
    DC: 3/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Attacks:
    Level-Up:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear

    Egg:
    Earth Power
    Tail Glow
    Signal Beam

    TMs:
    Hone Claws
    Ice Beam
    Swords Dance
    X-Scissor
    Acrobatics

    Total Moves: 17
    Waldo (open)

    [​IMG]
    Munchlax* (Waldo) (M) (Obtained from Ranger)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    About Waldo: Waldo was only recently hatched when he was traded to Spenser's team. A trade was agreed after Ranger had an encounter with Roslyn and Spenstar had Bugoff stay with Ranger and protect him. In exchange, Waldo was traded to Spenser's team and would grow with him. There are two traits that define Waldo: he is happy-go-lucky and a source of positive energy within the team. In addition, the extent Waldo cares for Spenser and the rest of the team is beyond mere childish loyalty: he will adamantly defend his friends through thick and thin. Waldo is also very affectionate, and loves giving hugs to Spenstar and the rest of the team.

    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a held item (its own or an opponent's) is used or knocked to the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to heat or extreme cold, reducing the type effectiveness of Fire- and Ice- typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW LOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Munchlax
    Hp: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 5
    Size Class: 1
    Weight Class: 5

    EC: 2/6
    MC: 2
    DC: 3/5

    Attacks:
    Level-Up:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Egg:
    Counter
    Substitute
    Zen Headbutt
    Pursuit

    TMs:
    Earthquake
    Brick Break
    Rock Slide

    Tutor:
    Fire Punch

    Total Moves: 20
    Pearl (open)

    [​IMG]
    <Remoraid> [Pearl] (Female)
    Nature: Quiet (+1 SpAtk, /1.15 speed, -10 (flat) evasion)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    About Pearl: Pearl is in part the result of Spenstar's first major encounter with the legendary trainer Deck Knight, during a fishing festival. With Deck's advice, Spenstar was able to use his fishing rod to save a school of Remoraid from being eaten by a Gyarados. (by tradition, he threw the Gyarados back) Later in the day, Spenstar hooked one of the Remoraid with his rod, and due to his earlier action, Deck allowed him to catch the Remoraid if possible. Pearl is mute and thus cannot speak or make any battle cries, but instead she speaks with her actions, investing all her focus in the matter at hand.

    Abilities:
    Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    Remoraid
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 57(/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Level-Up:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy
    Bullet Seed
    Ice Beam

    Egg Moves:
    Acid Spray
    Water Spout
    Screech
    Flail

    TMs:
    Thunder Wave
    Flamethrower
    Scald

    Total Moves: 15
    Battery (open)

    [​IMG]
    Krilowatt (Battery) (Male)
    Nature: Mild (+Sp.ATK, -DEF)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    About Battery: Battery evolved from a weak Protowatt into a mighty Krilowatt with the power of the sacred evolution stone, and there is nothing that could better have taken care of his inferiority complex better. Battery has a passion for knowledge and isexcited by the possibility of learning every possible type of attack and strategy available to the species.

    Stats:
    Krilowatt
    HP: 125
    Atk: Rank 3
    Def: Rank 2(-1)
    SpA: Rank 4(+1)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Level-Up:
    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprision
    Volt Switch
    Heart Swap

    Egg Moves:
    Me First
    Signal Beam
    Muddy Water

    TMs:
    Scald
    Thunderbolt
    Ice Beam
    Earthquake

    Total Moves: 20
    Playdoh (open)

    [​IMG]
    Playdoh [Grimer] (Male)
    Nature: Quiet (Special Attack increased by *; Speed divided by 1/15, evasion reduced by 10%(flat))
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    About Playdoh: On his wat to the hospital to visit his dear friend Zeo, Spenstar was ambushed by a group of Grimer and Muk. While the sludge team generally attacked in unison, Spenstar noticed one Grimer that was very energetic in battling, enough to significantly stand out. Spenstar promptly caught him and named him Playdoh. Playdoh, while energetic, playful, and powerful, suffers from a speech impediment that hunders his ability to communicate with the other Pokemon and Spenstar, though Spenstar still does his best to understand his Grimer's wishes. After a battle in the hospital, Spenstar and Playdoh were told by a doctor that if Playdoh gets enough love and care, his speech problem will be cured upon evolution. Because of this, Spenstar invests extra time and affection into Playdoh, especially when the other Pokemon are asleep, hoping that when the Grimer's time comes, he will be exactly the Muk he wants to be.

    Abilities:
    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Poison Touch: (Can be Disabled.) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:

    Grimer
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+1)
    SpD: Rank 2
    Spe: 22(/1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:
    Level-Up:
    Poison Gas
    Pound
    Harden
    Mud-slap
    Disable
    Sludge
    Minimize
    Mud Bomb
    Sludge Bomb
    Gunk Shot
    Sludge Wave

    Egg Moves:
    Acid Spray
    Shadow Sneak
    Stockpile

    TMs:
    Poison Jab
    Flamethrower
    Thunderbolt
    Giga Drain
    Taunt

    Total Moves: 19
    Ray (open)

    [​IMG]
    <Tomohawk> [Ray] (Male)
    Nature: Modest (Special Attack increased by *; Attack reduced by *)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    About Ray: Ray evolved in Spenstar's care soon after they met. Being a flying and fighting type, Ray is excited by battles both in open air and in close-range combat. While untalented at physical attacking, Ray makes up for it with the uncanny ability to unleash special or status moves as fast as most Pokemon use physical attacks, or faster. Ray loves exploring and flying, and spends at least an hour every day just flying and thinking.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Tomohawk
    HP: 110
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 5(-1)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 1/5

    Attacks:
    Level-Up:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Earth Power
    Air Slash

    Egg Moves:
    Roost
    Stealth Rock
    Nature Power

    TMs:
    Grass Knot
    Flash
    Taunt

    Total Moves: 15
    Pine (open)

    [​IMG]
    <Embirch> [Pine] (M)
    Nature: Brave (+Attack, -Speed, -10 Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    About Pine: The story of how Spenser and Pine met goes back to the team's visit to an icy mountain as part of Christmas preparations. The team saw an Abomasnow attacking and tormenting a small group of Embirch and Flarelm. With some encouragement, Pine stood up as the only Embirch in the group brave enough to take on the Abomasnow head-on. A battle ensued, and with the backing of Spenstar's team and the trainer's instructions, this brave Embirch proved powerful enough to win. Ultimately, Embirch ended up joining Spenser's team, and was named Pine.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 3/9
    MC: 0
    DC: 2/5

    Stats:
    Embirch
    HP: 90
    Atk: Rank 3(+1)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43(50/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    Moves:
    Level-Up:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Egg:
    Seed Bomb
    Water Sport
    Counter
    Aromatherapy
    Earth Power

    TMs:
    Flamethrower
    Solarbeam
    Rock Slide

    Total Moves: 17
    Rancour (open)

    [​IMG]
    Rancour [Dratini] (Male)
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    About Rancour: Coming soon

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Height Class: 2
    Weight Class: 1
    BRT: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level-Up:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Egg:
    Dragon Pulse
    Extremespeed
    Aqua Jet

    TMs:
    Flamethrower
    Thunderbolt
    Light Screen

    Total Moves: 13


    Pokemon Previously Owned:

    Ruby (open)

    [​IMG]
    <Staryu> [Ruby] (No Gender)
    Left Team By: Evolving into Starmie
    Nature: Modest (Special Attack increased by *; Attack reduced by *)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    About Ruby: Ruby was Spenstar's very first Pokemon. When Spenstar was eight years old, he found Ruby as a Staryu at a beach. Ruby was washed up on the shore, badly wounded, and Spenstar's parents agreed to let him take the Staryu in. Unlike the other household Pokemon, a Misdreavus that belonged to the family as a whole, (but later belonged to only Spenstar's sister) Ruby was the friend and responsibility of Spenstar alone. When Spenstar lost his parents, he and Ruby were both devestated, but at some point they realized they still had each other. When they lost Spenstar's sister to insanity, they had each other (and Grave) to keep them going.

    Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together. Since then, Ruby has grown stronger by leaps and bounds, and after establishing itself as a powerful force with Spenstar, evolved into a mighty Starmie just in time for their first tournament together.

    Stats:

    Staryu
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 85
    Brick (open)

    [​IMG]
    Scraggy [Brick] (Male)
    Left Team By: Evolving into Scrafty
    Nature: Adamant
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    About Brick: Spenstar found Brick Breaker as a Scraggy in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. Once a little kid, Brick's full potential was seen with Spenstar. He gained the power to indimidate foes and hold his own in battle. This climaxed in him evolving into Scrafty in a battle in the underworld.

    Stats:
    Scraggy
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 48
    Rabbi (open)
    [​IMG]
    Rebble [Rabbi]
    Left Team By: Evolving into Bolderdash
    Nature: Modest
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. The team then spent a week touring various parts of the known world, exploring and discovering, just like Rabbi always wanted to. The two bonded by exploring all the sights of the ASB area and sharing their fascination for what they haven't seen. Thanks to this, they grew close. Right as the trip was about to end, Rabbi evolved into a Bolderdash.

    Spenstar is proficient at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Hebrew accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 2
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 90

    (Stunfisk to be added here)
    Rabbi(2) (open)
    [​IMG]
    Bolderdash [Rabbi]
    Nature: Modest
    Left Team By: Evolving into Stratagem
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    About Rabbi: On the last stop of a sight-seeing trip Spenstar and Rabbi took with the rest of the team, it evolved into a Bolderdash. Evolution has made Rabbi stronger and more sure of its own abilities. At first, it had a hard time controlling its ancient powers, but with the support of the entire team to fall back on in times of need, he was able to adapt to his new situation and has become a powerful member of Spenstar's team.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 2
    SpA: Rank 5(+1)
    SpD: Rank 2
    Spe: 110
    Battery (open)

    [​IMG]
    Plicowatt (Battery) (Male)
    Nature: Mild (+Sp.ATK, -DEF)
    Left Team By: Evolving into Krilowatt

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    About Battery: Plicowatt belong to a large school, where they can combine their individually weak battle skills to be a potent force as one. When a Plicowatt evolves into Krilowatt, he either leads his old school or leaves to find another. Spenstar was ambushed by a school of Plicowatt after a rough battle and was nearly overwhelmed. He did manage to fend them off and capture the one closest to evolution. He named his new capture Battery. Battery, despite his potential power and readiness to evolve, is actually quite meek and mild-mannered. Being a Plicowatt, and having seen many of his kind evolve and grow tremendously in power, Battery initially suffered from an inferiority complex, and feared never being able to match up to the Krilowatt. Battery and Spenstar are working together to realize the former's full potential as a mighty Krilowatt, and perhaps being addressed individually, instead of as a fraction of a school of Plicowatt, is the first step.

    Stats:
    Plicowatt
    HP: 80
    Atk: Rank 2
    Def: Rank 0(-1)
    SpA: Rank 3(+1)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    Puff (open)
    [​IMG]
    Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
    Nature: Modest
    Left Team By: Evolving into Duclohm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

    Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

    Stats:
    HP: 90
    Atk: Rank 1(-1)
    Def: Rank 3
    SpA: Rank 4(+1)
    SpD: Rank 2
    Spe: 60
    Bugoff (open)

    [​IMG]
    Pinsir [Bugoff] (Male)
    Nature: Careful (+1 special defense, -1 special attack)
    Left Team By: Being traded for Ranger's Munchlax

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    About Bugoff: Bugoff was a member of a pack of Pinsir and served as the team's voice of reason; his cautious attitude and pseudo-anticipation saved the pack from many a threat many times. He ran into Spenstar while he was at the rainforest, and the two became fast friends. Spenstar wasn't the only one there, however, who had taken an interest in the pinsir. Spenstar's insane sister had followed him there, and brought with her an powerful Electivire that threatened to tear the entire pack (and that part of the rainforest) to shreds. Spenstar and Bugoff agreed to join forces to stop the powerful threat. They had impressive chemistry as trainer and Pokemon, and handily defeated the Electivire and temporarily drove Spenstar's sister away. The two then decided to join forces from then on, and Bugoff joined Spenstar's team.

    The two were great partners for a while, but fate had other plans. Roslyn's Electivire attacked again in an outdoor mall while Spenser and his friend Ranger were hanging out. Bugoff and Electivire fought again, but this time it was much more evenly matched due to the setting. Ranger's Riolu intervened and gave Bugoff the edge he needed to win, but afterward everyone involved knew that Roslyn would soon go after Ranger's throat. Spenstar traded Bugoff to Ranger for Ranger's Munchlax, so that Bugoff would be able to protect Ranger against Spenstar's psycho sister in the future.

    Stats:
    Pinsir
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1(-1)
    SpD: Rank 4(+1)
    Spe: 85
    Ray (open)

    [​IMG]
    <Scratchet> [Ray] (Male)
    Nature: Modest (Special Attack increased by *; Attack reduced by *)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    About Ray: Spenstar only had Ray on his team for a short time. He found a shiny Scratchet lost in the Perish Graveyard, trying in vain to fly. The Scratchet explained that he lost the rest of his pack and needs to fly to find them again, but it's unlikely that he'd be accepted into the pack again. Spenser's offer to join his team was enthusiastically accepted, and Scratchet was named Ray. He evolved into a Tomohawk soon after.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster:(Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    Scratchet
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14
  15. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG] [​IMG]
    [​IMG]
    Trainer Name: Glacier/????? (Credit to LaniceraCaprifolium)
    Pokemon: Mamoswine*, Xatu*, Simisear*, Machamp, Dusknoir, Krillowatt, Cloyster, Weavile, Walrein, Froslass, Jynx, Abomasnow, Syclant, Magcargo, Castform, Rotom-W, Tropius, Gallade, Vanilluxe, Piloswine, Lotad, Victrebel, Mr. Mime, Seel, Lapras, Cryogonal, Eevee, Beartic, Delibird, Goldeen, Kabuto, Tirtouga, Tomohawk, Remoraid, Infernape, Voltorb, Bronzor, Skuntank
    W/L/T: 52/26/3
    Trainer Counter: 5
    Valor Counters: 6
    About Glacier Knight: Glacier Knight has quit the elite knight guard. after ruthless training, bullying, and useless "quests", he had enough. Still a caring person, Glacier stripped himself of his knight title and became a traveler, happily finding a new job; a searcher. yes, Glacier has found his calling! He now cheerfully walks the large globe, finding many interesting places for battlers to duke it out. he goes to extreme measures to make sure fighters have interesting places to fight! why does he do this? he wants to make a contribution, and if there are more places to fight, then people will be happier. so with the help of his main team, legion of ice mons, and his best pal truffles the mamoswine, Glacier heads out into the world, bright-eyed and looking for adventure!

    From his horrible knight experience he has realized one thing; his love for ice types. His main party is still loyal to him and he appreciates everyone of them, but the icy variety of pokemon are what he looks for. after traveling the world he has collected quite a few wonders, and now trains them to create a most formidable and frosty team.

    -Pike Ref
    -Battle Hall Ref
    -Gym Ref
    -Battle Arcade Ref
    -TLR Ref
    -Approver
    -Gym Committee Member

    TO-DO LIST

    Get Registeel
    -Go to Iron Dungeon
    -Bring Gallade/Tomohawk/Fidgit
    -Evolve Scratchet
    -Get all three pokemon 40+ Moves
    -Stock up CC for items

    Get Articuno
    -Go to Glacial Cave
    -Bring Registeel/Eelektrik/???
    -Decide third pokemon to bring (Carracosta/Krilowatt/Etc)
    -Buy Tynamo
    -Evolve and Train Tynamo
    -Get Registeel
    -Get all three pokemon 40+ Moves
    -Stock up CC for Items

    Get Regice
    -Go to Ice Spire
    -Bring Machamp/Simisear/Gallade/Conkeldurr
    -Chat with Espy about said Conkeldurr
    -Get all three pokemon 40+ Moves
    -Stock Up CC for items

    PRIORITY LIST
    -Train Gallade 40+ Moves
    -Evolve Scratchet and get Tomohawk +40 Moves
    -Buy Tynamo and train it
    -Rack up the CC
    -Iron Dungeon -----> Glacial Cave (Ice Spire probably after those two, but maybe before)
    -Evolve Tirtouga and get 35+ Moves

    Items:
    Show Hide

    [​IMG]3x Exp. Share
    [​IMG]1x Razor Claw
    [​IMG]5x Mental Herb
    [​IMG]1x Link Cable
    [​IMG]1x Icy Rock
    [​IMG]1x Rotom Fridge
    [​IMG]1x Expert Belt
    [​IMG]1x Eviolite
    [​IMG]1x Focus Band
    [​IMG]2x Nevermeltice
    [​IMG]1x Dawn Stone
    [​IMG]1x Rare Candy
    [​IMG]1x Everstone
    1x Hard Stone
    1x Leaf Stone
    1x Fire Stone
    1x Rotom Wash Washer
    4x Amulet Coin

    2x Potion
    1x Super Potion
    1x Ether
    1x Revive
    10x Heal Balls
    5x Sport Balls

    1x Glyph of Thunderbolt
    1x Glyph of Meteor Mash
    1x Glyph of Gyro Ball

    [​IMG] 1 Charged Stone: Increases the BP of Electric-type attacks by three (3), and reduces the EN of Reflect and Light Screen by one (1).
    [​IMG] 1 Wand of Five Thunders: Increases the BP of Electric-type attacks by four (4) and the paralysis chance of all Electric-type attacks by a flat ten percent (10%) if it already has a paralysis chance.
    1X [​IMG] Badge of Valor


    Berry Pocket:
    Show Hide

    [​IMG]1x Oran Berry
    [​IMG]2x Leppa Berry
    [​IMG]2x Cheri Berry
    [​IMG]2x Chesto Berry
    [​IMG]2x Pecha Berry
    [​IMG]2x Rawst Berry
    [​IMG]2x Aspear Berry
    [​IMG]5x Figy Berry
    [​IMG]5x Wiki Berry
    [​IMG]5x Mago berry
    [​IMG]5x Tamato Berry
    [​IMG]5x Chople Berry
    [​IMG]5x Charti Berry
    [​IMG]5x Enigma Berry


    Token Pocket:
    UC: 3.8

    Finished battles
    Show Hide

    Vs Eternal_Drifter (Won)
    Vs Birkal (Won)
    Vs Entei999 (Won)
    Vs
    Akela (Won)
    Vs IAR (Tie)
    Vs RoyalKevin (Won)
    Vs RagnarokAlex (Lost)
    Vs Classy (Won)
    Vs RagnarokAlex (Lost)
    Vs SubwayJ (Won)
    Vs Flamestrike (Lost)
    Vs Lou (Lost)
    Vs Quagsires (Won)
    Vs The Scarlet Poet (Won)
    Vs RoyalKevin (Won)
    Vs Classical (Won)
    Vs Argetlam (Won)
    Vs EspyOwner (Won)
    VsTexas Cloverleaf (Won)
    Vs KingSerperior (Won)
    Vs Dogfish44 (Lost)
    Vs Mr. L (Won)
    Vs Flamestrike (Lost)
    Vs Terrador (Lost)
    Vs Dogfish44 (Lost)
    Vs ToastTyrant (Won)
    Vs Lou (Lost)
    Vs Leethoof (Won)
    Vs Flamestrike (Won)
    Vs Leethoof (Tie)
    Vs Engineer Pikachu (Won)
    Vs Shuckles my hero (Won)
    Vs SevenDeadlySins (Lost)
    Vs Terrador (Won)
    Vs Ullarwarlord (Lost)
    Vs Rediamond (Won)
    Vs Texascloverleaf (Won)
    Vs Zarator (Lost)
    Vs Mrcranger97 (Lost)
    Vs Arcanite (Lost)
    Vs TexasCloverleaf (Won)
    Vs Flamestrike (Lost)
    VsLady Salamence (lost)
    Vs Elevator Music (won)
    Vs Elevator Music (lost)
    Vs El Dino (Won)
    Vs Shyguy (lost)
    Vs Fire Blast (won)
    Vs TheWolfe (won)
    Vs Lord Jesseus (lost)
    Vs Steampowered and Lyris (with Pikapwnd)(Won)
    Vs Texas CloverLeaf (lost)
    Vs DarthVader317(won)
    Vs Alphajolt(lost)
    Vs Blazikenmaster(win)
    Vs Blazikenmaster(lost)
    Vs ToastTyrant13 (Fail)
    Avenge the combee battle!(Bugs Prevailed!)
    Vs Lou (Lost)
    Vs Spenstar (lost)
    Engineer's 3k melee! (WON!)
    Vs Lou (lost)
    Vs Spenstar (he Dq'd)
    Vs Leethoof (Lost)
    Vs Pikapwnd and Mrcranger (with Dogfish44, DQ Fail)
    Vs blue team (Cancelled)
    Vs Typon77 (Quagsires is an awful ref)
    Objection's 4K Onion_Bubs palooza!


    ongoing battles

    vs Lupus



    Ongoing Roleplays

    Finished Roleplays
    The Labyrinth! The Rogue Prince's Hideout with simon says http://www.smogon.com/forums/showthread.php?p=3971842#post3971842
    Battle Castle (Hazel, Ninja, and Fernando) http://www.smogon.com/forums/showthread.php?t=3457091
    Battle Hall (Drake) http://www.smogon.com/forums/showthread.php?t=3456501


    Pokemon Team:

    Truffles (open)

    [​IMG]


    Mamoswine(*) [Truffles, "The Boss"] (Male)

    Nature: Jolly (+Spe -Spa)

    Info on Truffles: Words cannot express the bond that Truffles and Glacier share. Since the beginning, when Glacier was just a little kid in a world of Knights and great expectations, Truffles has been by his trainer's side, and together they have grown and become one soul. Surely a Mamoswine can't be psychic, but it seems as though Truffles always knows how Glacier is feeling, or what needs to be done. Glacier has raised Truffles from runthood, to adolescene, and is proud of his huge wooly buddy. Glacier can trust Truffles to do absolutely anything, and is his rock. Likewise, Glacier is Truffle's rock; if the two were to be seperated, or one had fallen, the Other would be on high alert to remedy the situation.

    He was the very first. He is Glacier's very best. The pride and joy of the traveling explorer, Truffles is here to stay, and can rumble with the best of them.

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+Spe, +10% Accuracy)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist
    Thrash
    Double Hit
    Flail
    Fury Attack

    Curse*

    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite
    Sleep Talk
    Earth Power
    Iron Head
    Block
    Knock Off
    Double-Edge
    Take Down
    Endeavor
    Superpower

    Captivate
    Defense Curl
    Detect
    Fury Cutter
    Headbutt
    Mimic
    Mudshot

    Whirlwind
    Charm

    Ice Beam*

    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Stealth Rock
    Reflect
    Rest
    Hidden Power (Grass 7)
    Double Team
    Sandstorm
    Roar
    Attract
    Giga Impact
    Rock Climb
    Strength
    Frustration
    Rain Dance
    Natural Gift
    Rock Smash
    Return
    Round
    Hyper Beam
    Snore
    Swagger


    80 Moves

    ~FULL MOVEPOOL~

    need:



    Snuggles (open)


    [​IMG]
    Piloswine [Snuggles, "The Tank"] (Female)

    Nature: Sassy (+spd, -spe)

    About Snuggles: As you can tell from striking a conversation with him, Glacier is very fond of the Mamoswine family. Snuggles is actually one of Truffles's nieces: Being the litter of 6 swinub, Truffles has a very extensive family. His eldest brother, Hamhock, had twins, but Snuggles was unable to stay with family, due to unknown circumstances shrouded in mystery. Nevertheless, Glacier gladly adopted his best friend's Niece, and loves Snuggles like his own child.

    Snuggles used to be the baby of the whole team, guarded by her protective Uncle, but evolving has given her some strength and respect. She is still a young one, and wishes to prove herself to Glacier and Truffles that she can handle her own problems and situations. She can be headstrong and stubborn, but is willing to do anything for those two fellows that helped her get out of danger and live a life of adventure on the road.

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 43 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 5/9
    MC: 0
    DC: 5/5

    Attacks:
    Ancient Power
    Peck
    Horn Attack
    Ice Fang
    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Earthquake
    Ice Shard
    Take Down
    Flail
    Blizzard

    Icicle Crash
    Body Slam
    Rock Slide
    Super Power
    Bite
    Stealth Rock

    Protect
    Bulldoze
    Substitute
    Hail
    Giga Impact
    Double Team

    29 moves

    Fernando the flamboyant and classy fire monkey (open)


    [​IMG]
    Simisear(*) [Fernando] (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Info on Fernando: Fernando was the third of the three pokemon Glacier first received when beginning his pokemon journey. Fernando was given as a symbol of his Father's fiery passion and skill as the Inferno Knight.


    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 101
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5 DW unlocked

    Attacks:

    Scratch*
    Leer*
    Lick*
    Incinerate*
    Fury Swipes*
    Yawn*
    Bite*
    Flame Burst*
    Amnesia*
    Acrobatics
    Crunch
    Fire Blast
    Recycle

    Fire Punch*
    Low Kick*
    Tickle*
    Nasty Plot
    Heat Wave
    Helping Hand
    Role Play
    Low Kick
    Superpower
    Covet
    Fire Spin

    Hone Claws*
    Flamethrower*
    Solarbeam*
    Taunt
    Toxic
    Low Sweep
    Protect
    Dig
    Overheat
    Will-O-Wisp
    Rock Slide
    Grass Knot

    38 Moves (39 Moves)

    FLAME ON!

    00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.

    Richter the super buff and steriod-free Muscle Man (open)



    [​IMG]
    Machamp [Richter] (male)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Info on Richter: He could be different from the stereo-typcial "Beat'em up Fighting type", but Richter doesn't care. He knows he was made for Offense, so he works on perfecting that, not trying to better something he is not made for. Richter is a blunt, cut-throat pokemon who is fierce when it comes to not only winning a match but protecting his allies.


    Type:
    Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast: (DW, UNLOCKED) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wide Guard
    Low Kick
    Leer
    Focus Energy
    Karate chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Dynamic Punch
    Cross Chop
    Submisson
    Wake-Up Slap

    Light Screen
    Thunder Punch
    Rolling Kick
    Ice Punch
    Encore
    Bullet Punch
    Dual Chop
    Heavy Slam
    Rock Slide
    Helping Hand

    Bulk Up
    Brick Break
    Focus Blast
    Poison Jab
    Protect
    Payback
    Earthquake
    Smack Down
    Mega Kick
    Fire Punch
    Stone Edge

    Double Team
    Superpower
    Low Sweep

    39 Moves
    Hazel the Sketchy Spector of Silly Shenanigans (open)

    [​IMG]
    Dusknoir [Hazel] (Female)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Info on Hazel: Also finding herself in a state of solitude alongside Twila, Hazel yearns to get stronger. However, at the moment she is already a dastardly opponent, able to conjure up hundreds of nasty tricks, and when those are taken from her, she can use her decent offense to stop the enemy in their tracks.

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21


    EC: 9/9
    MC: 0


    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-O-Wisp
    Thunder Punch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch
    Hex
    Future Sight

    Ominous Wind
    Pain Split
    Skill Swap
    Dynamic Punch
    Snatch

    Ice Beam
    Psychic
    Payback
    Trick Room
    Shadow Ball
    Toxic
    Earthquake
    Protect
    Telekinesis
    Rock Slide

    32 Moves
    Rock-Paper-Scissors the Fidgit (open)

    [​IMG]
    Nature: Quiet (+SpAtk, -Speed)

    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-10 EVA) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Gravity
    Air Slash
    Toxic Spikes
    Heal Block
    Helping Hand
    Comet Punch
    Wonder Room
    Magic Room
    Circle Throw
    Wide Guard
    Body Slam

    Disable
    Heal Pulse
    Me First
    Metronome
    Spikes

    Earth Power
    After You
    Gastro Acid

    Reflect
    Light Screen
    Earthquake
    Sludge Bomb
    Sludge Wave
    Taunt
    Shadow Ball
    Protect
    Dig
    Torment
    Toxic
    Venoshock
    Bulldoze
    Endure
    Double Team
    Stealth Rock

    Total Moves: 41
    Chawhaw the Skuntank (open)

    [​IMG]
    Skuntank [Chawhaw] (M)
    NATURE: Brave (+1 Atk, -10% Evasion, -15% Speed)

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    ABILITIES
    Stench: (Innate) This Pokemon has a foul odour that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    STATS
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 73 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash
    Flamethrower
    Explosion
    Acid Spray
    Night Slash

    Crunch
    Haze
    Pursuit
    Scary Face
    Flame Burst
    Foul Play

    Snatch

    Protect
    Taunt
    Torment
    Poison Jab
    Dig
    Hone Claws

    26 Moves
    Purple Fizz the Lava Lamp (Cousin to Mollux (open)





    [​IMG]
    Purple Fizz the Slugma (M)

    Nature: Quiet (+special attack, - speed)

    Info on Quicksilver:

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    (DW UNLOCKED) Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.



    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Yawn
    Smog
    Ember
    Rock Throw
    Harden
    Recover
    Flame Burst
    Earth Power
    Body Slam
    Lava Plume
    Shell Smash
    Rock Slide
    Flamethrower
    Ancient Power

    Curse
    Heat wave
    Smokescreen
    Pain Split
    Endure
    Mimic
    Acid Armor
    Iron Defense

    Protect
    Rock Tomb
    Over Heat
    Double Team
    Flame Charge
    Gyro Ball
    Rock Polish
    Stealth Rock
    Stone Edge

    31 Moves
    Dexter the nerdy but lovable weather predictor (open)


    [​IMG]
    Dexter the Castform (M)


    Nature: Modest (+special attack, -attack)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18


    MC: 0


    Attacks:
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Ominous Wind
    Hex
    Amnesia

    Icy Wind
    Mimic
    Thunder Wave
    Tail Wind
    Endure
    Swift

    Ice Beam
    Flamethrower
    Thunder
    Energy Ball
    Solar Beam
    Protect
    Shadow Ball
    Scald
    Sandstorm
    Thief
    Substitute
    Return

    35 Moves
    Felix the sneaky and slippery Machine-o-phile (open)


    [​IMG]
    Felix the Rotom (none)

    Nature: Modest (+special Attack, -attack)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    (fridge rotom stats, for convenience)
    Rotom-F
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    MC: 0


    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Hex
    Discharge
    Electro Ball

    Sucker Punch
    Pain Split
    Signal Beam
    Spite
    Electroweb
    Dark Pulse
    Swift

    Will-o-Wisp
    Protect
    Toxic
    Substitute
    Thunderbolt
    Snatch
    Rest
    Volt Switch
    Shadow Ball
    Thief
    Telekinesis
    Rain Dance
    Thunder
    Natural Gift

    31 Moves
    Ponce De Leon the Leafy Explorer of the new world (open)

    [​IMG]
    Ponce De Leon, the Tropius (M)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Flying

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Harvest (DW locked): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 44 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC N/A
    MC 0
    DC 2/5


    Moves:
    Leer
    Gust
    Growth
    Razor Leaf
    Stomp
    Sweet Scent
    Whirlwind
    Leaf Tornado
    Leaf Storm
    Air Slash
    Solar Beam

    Dragon Dance
    Leaf Blade
    Leech Seed
    Razor Wind
    Nature Power

    Sunny Day
    Energy Ball
    Protect
    Earthquake
    Bulldoze

    21 Moves
    Mr. Mime (OT: Espy Owner) (open)

    [​IMG]
    Mr. Mime [Angela Petrelli] (Female) (OT: Espy Owner)
    Nature: Bold: (+1 Defense, -1 Attack)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Soundproof:
    Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

    Filter:
    Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 90
    Size Class: 1
    Weight Class: 2

    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:

    Barrier
    Confusion
    Copycat
    Doubleslap
    Encore
    Guard Swap
    Light Screen
    Magical Leaf
    Meditate
    Mimic
    Power Swap
    Psybeam
    Psychic
    Quick Guard
    Reflect
    Safeguard
    Substitute
    Tickle
    Wide Guard

    Fake Out
    Future Sight
    Icy Wind
    Teeter Dance
    Nasty Plot

    Counter
    Magic Coat
    Skill Swap

    Bide
    Hidden Power (Fire) (6)
    Protect
    Psyshock
    Snatch
    Taunt
    Teleport
    Thunder Wave
    Thunderbolt
    Torment
    Shadow Ball
    Energy Ball
    Toxic
    Trick Room
    Xena the Badass warrior princess THAT WILL SLICE YOU WITH SCYTHES (open)

    [​IMG]
    Xena the Kabuto (F)

    Mild Nature (+Spa, -Def)

    Types: Rock/Water
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Egg Group: Water 1/Water 3
    Abilities:
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Scratch
    Harden
    Absorb
    Leer
    Mud Shot
    Sand Attack
    Aqua Jet
    Ancient Power

    Confuse Ray
    Giga Drain
    Bubblebeam
    Icy Wind
    Rapid Spin

    Protect
    Rock Slide
    Smack Down
    Scald
    Ice Beam

    18 Moves
    Nala the Tomohawk (open)


    [​IMG]
    Scratchet (Nala) [F]
    Nature: Brave (+atk -spe)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 73 (-10%)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Moves
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Super Power
    Air Slash
    Hurricane
    Heat Wave

    Roost
    Confuse ray
    Stealth Rock
    Earth Power
    Drain Punch

    Taunt
    Brick Break
    Earthquake
    Strength
    Protect
    Sky Drop

    27 Moves
    Natalie the Cute battle-armored sea turtle (open)


    [​IMG]
    Natalie the Tirtouga (F)
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 19 (-)
    Size Class: 1
    Weight Class: 2

    EC: 4/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard
    Brine
    Rock Slide
    Shell Smash
    Aqua Tail
    Rain Dance
    Hydro Pump
    Curse

    Flail
    Knock Off
    Rock Throw
    Stealth Rock
    Earth Power

    Stone Edge
    Protect
    Smack Down
    Earthquake
    Dive

    27 Moves
    It's_A_Random the RAID MASTER (open)

    [​IMG]
    Its_A_Random the Goldeen (M)

    Nature:

    Type:

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilties:

    Swift Swim (Innate):
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

    Lightningrod (DW LOCKED): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 63
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attack:
    Peck
    Tail Whip
    Water Sport
    Super Sonic
    Horn Attack
    Water Pulse
    Flail
    Megahorn
    Soak
    Agility

    Hydro Pump
    Mud Slap
    Psybeam
    Signal Beam
    Mud Shot

    Scald
    Poison Jab
    Protect
    Ice Beam
    Surf

    20 Moves




    [​IMG]
    ????? Team


    Bidziil (open)

    [​IMG]

    Bidziil [Gallade] (M)

    Nature: Impish (+def, -spa)

    Type: Psychic/Fighting

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Leaf Blade
    Night Slash
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Slash
    Fury Cutter
    Psycho Cut
    Close Combat
    Swords Dance
    Feint
    False Swipe
    Helping Hand
    Imprison
    Hypnosis

    Disable
    Encore
    Shadow Sneak
    Destiny Bond
    Mean Look
    Grudge

    Ice Punch
    Fire Punch
    Thunder Punch
    Zen Headbutt
    Trick
    Drain Punch
    Magic Coat
    Skill Swap
    Pain Split
    Low Kick
    Icy Wind

    Protect
    Shadow Ball
    Thunder Wave
    Taunt
    Torment
    Snatch
    Endure
    Will-O-Wisp
    Low Sweep
    Brick Break

    47 Moves
    Dodola (open)



    [​IMG]
    <Lotad> Dodola (F)
    Nature: Quiet
    +1 SpA, - Speed
    Type: Grass/Water
    Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Swift Swim:(Innate)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish:(Innate)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo:(Innate)(DW LOCKED)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.



    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 26(-10% evasion)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 4/9
    MC: 0
    DC: 3/5

    Total Moves: 87
    Attacks: 22
    Absorb
    Astonish
    Bubblebeam
    Growl
    Mega Drain
    Mist
    Natural Gift
    Nature Power
    Rain Dance
    Zen Headbutt
    Energy Ball

    Counter
    Flail
    Teeter Dance
    Synthesis
    Leech Seed

    Blizzard
    Hidden Power(Fire, 7)
    Scald
    Protect
    Ice Beam

    Seed Bomb



    [​IMG]
    ???? Team


    Champ (open)


    [​IMG]
    Victreebel (Champ) (M)

    Nature: Quiet (+Spa, -Spe)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Swallow
    Spit Up
    Stock Pile
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poison Powder
    Stun Spore
    Acid
    Gastro Acid
    Knock Off
    Razor Leaf
    Wring Out
    Leaf Tornado
    Leaf Storm
    Leaf Blade
    Weather Ball
    Synthesis
    Worry Seed
    Giga Drain
    Encore
    Magical Leaf

    Seed Bomb
    Sleep Talk
    Bug Bite
    Sunny Day
    Sludge Bomb
    Protect
    Energy Ball
    Grass Knot
    Rest
    Solarbeam
    Toxic
    Venoshock
    Endure
    Bide
    Total Moves: 37
    Slider (open)


    Slider the Voltorb (-)
    Timid Nature

    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Soundproof: Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Static: Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    (Dream World) Aftermath: Type: Innate
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 115 (+)
    Size Class: 1
    Weight Class: 2
    Accuracy Bonus: +30%

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Self Destruct

    Magic Coat
    Mimic
    Foul Play
    Endure
    Explosion

    Taunt
    Thunderbolt
    Thunder Wave
    Torment
    Rain Dance

    18 Moves

    Adrian (open)

    [​IMG]
    Infernape (*) Adrian(M)
    *
    Nature: Hasty (+18% Accuracy)
    *
    Type: Fire/fighting
    *
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 125 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 9/9
    DC: 5/5
    MC: 0

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Non Damaging

    Leer
    Taunt
    Encore
    Nasty Plot
    Torment
    Slack off
    Swagger
    Substitute
    Protect
    will-O-Wisp
    Endure

    Damaging

    Fake Out
    Counter
    Thunder Punch
    Fury Swipes
    Flame Wheel
    Ember
    Scratch
    Acrobatics
    Mach Punch
    Fire spin
    Flare Blitz
    Close Combat
    Fire Punch
    Dual Chop
    Heat Wave
    Feint
    Dig
    Fire Blast
    Grass knot
    Brick Break

    Ice-Pokemon Team

    Drake (open)

    [​IMG]

    Cloyster [Drake "The Fortress"] (Male)
    Nature: Gentle (+1 SpD, -1 Def)

    Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

    when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Razor Shell
    Ice Beam
    Shell Smash
    Hydro Pump
    Icicle Crash
    Spikes
    Spike Cannon
    Iron Defense

    Rock Blast
    Bubble Beam
    Rapid Spin
    Mud shot
    Aqua Ring
    Explosion
    Barrier

    Hail
    Blizzard
    Substitute
    Icy Wind
    Double Team
    Surf
    Teleport
    Bide
    Brine
    Endure
    Posion Jab
    Dive
    Rain Dance
    Return
    Rest
    Sleep Talk
    Tri Attack
    Swift
    Torment
    Hidden Power Ground 7
    Mimic
    Frost Breath
    Payback
    Captivate
    Avalanche

    49 Moves
    Gavin (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind
    Fling
    Punishment
    Beat Up
    Foul Play

    Crush Claw
    Ice Punch
    Fake Out
    Foresight
    Counter
    Feint
    Pursuit
    Spite
    Low Sweep
    Bite
    Moonlight
    Whirlpool
    Assist
    Mud-Slap
    Fury Cutter

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    Focus Punch
    X-Scissor

    Hail
    Shadow Claw
    Reflect
    Surf
    Strength
    Cut
    Thief
    Retaliate
    Swagger

    62 Moves
    Norita (open)

    [​IMG]
    Walrein [Norita, "The Crash-Waker"] (Female)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Norita:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW Unlocked): (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.


    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (50/72):
    Defense Curl
    Powder Snow
    Growl
    Water Gun
    Encore
    Ice Ball
    Body Slam
    Aurora Beam
    Rest
    Snore
    Blizzard
    Hail
    Crunch
    Ice Fang
    Sheer Cold
    Swagger

    Curse
    Signal Beam
    Yawn
    Sleep Talk
    Aqua Tail
    Rollout
    Water Pulse
    Iron Head
    Mimic
    Super Fang
    Block
    Fury Cutter
    Aqua Ring

    Ice Beam
    Earthquake
    Hidden Power Psychic 7
    Surf
    Protect
    Iron Tail
    Brine
    Rock Tomb
    Bulldoze
    Rock Slide
    Avalanche
    Roar
    Dive
    Waterfall
    Giga Impact
    Frost Breath
    Toxic
    Rain Dance
    Round
    Echoed Voice
    Facade

    50 Moves

    Artica (open)


    [​IMG]
    Snorunt [Artica, "The Departed"] (Female)
    Nature: mild (+spa, -def)

    Info on Artica:

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Cursed Body (DW UNLOCKED): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3

    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC:
    DC: 5/5

    Attacks:
    Astonish
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Hail
    Ice Fang
    Crunch
    Destiny Bond


    Disable
    Fake Tears
    Hex
    Block
    Weather Ball
    Pain Split
    Signal Beam
    Snatch
    Sucker Punch
    Trick
    Ice Punch
    Spite
    Spikes
    Bide

    Safe Guard
    Light Screen
    Ice Beam
    Substitute
    Taunt
    Thunderbolt
    Thunder Wave
    Shadow Ball
    Psychic
    Telekinesis
    Embargo
    Endure
    Toxic
    Rain Dance
    Avalanche


    45 Moves
    Twiggy (open)





    [​IMG]
    Abomasnow [Twiggy "The Beserker"] (Female)
    Nature:

    Info on Twiggy:

    Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grass Whistle
    Swagger
    Mist
    Ice Shard
    Blizzard
    Wood Hammer
    Sheer Cold
    Ingrain

    Seed Bomb
    Stomp
    Leech Seed
    Role Play
    Worry Seed
    Synthesis
    Block
    Giga Drain
    Hail
    Ice Beam
    Swords Dance
    Protect
    Shadow Ball
    Earthquake
    Substitute
    Solarbeam
    Focus Punch
    Endure
    Rock Tomb
    Rock Slide
    Rock Smash
    Safeguard
    Double Team
    Brick Break
    Outrage
    Grass Knot
    Frost Breath
    Giga Impact
    Secret Power

    42 Moves

    Kelvin (open)

    [​IMG]

    Syclant [Kelvin, "The Recluse"] (Male)
    Nature: Mild (+spa, -def)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz
    Hail
    Icy Wind
    Ice Punch
    X-Scissor
    Avalanche
    Sheer Cold

    Tail Glow
    Earth Power
    Super Power
    Counter
    Water Pulse
    Signal Beam
    String Shot
    Giga Drain
    Knock Off
    Electro Web

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard
    Acrobatics
    Venoshock
    Aerial Ace
    Earthquake
    Substitute
    U-Turn
    Rock Slide
    Endure
    Taunt
    Toxic
    Quash
    Focus Blast
    Solar Beam
    Swords Dance
    Rain Dance
    HP Fire 6
    Sleep Talk
    Rest
    Stone Edge

    50 Moves
    Reika (open)

    [​IMG]
    Vanilluxe [Reika, "The Foreigner") (F) (OT: Engineer Pikachu)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats: 71 / 95 / 85 / 110 / 95 / 79

    HP: 100
    Atk-: ** (2)
    Def: *** (3)
    SpA+: ***** (5)
    SpD: ***
    Spe: 79

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 9 / 9
    Move Counter: 3
    Dream Counter: 5 / 5

    Attacks:
    Weather Ball
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt
    Hail
    Mirror Coat
    Mirror Shot
    Ice Beam
    Blizzard
    Acid Armor
    Sheer Cold

    Ice Shard
    Automonize
    Imprison
    Water Pulse
    Magnet Rise
    Iron Defense

    Light Screen
    Double Team
    Frost Breath
    Rain Dance
    Protect
    Substitute
    Flash Cannon

    29 Moves
    Marilyn (open)

    [​IMG]
    Jynx [Marilyn, "The Seductress"] (F)
    Nature: Timid (+spe -atk)
    Type: Ice/Psychic

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+15% acc)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Lick
    Sweet Kiss
    Powder Snow
    Confusion
    Sing
    Heart Stamp
    Mean Look
    Fake Tears
    Psychic
    Blizzard
    Copycat
    Perish Song
    Fake Out
    Wish
    Lovely Kiss
    Icy Wind

    Recycle
    Endure
    Sleep Talk
    Skill Swap
    Magic Coat
    Hyper Voice
    Role Play
    Wish
    Trick
    Helping Hand
    Counter

    Ice Beam
    Substitute
    Protect
    Rest
    Psyshock
    Grass Knot
    Shadow Ball
    Frost Breath
    Avalanche
    Light Screen
    Reflect
    Rain Dance
    Bide
    Dream Eater
    Nightmare
    Taunt
    Calm Mind
    Hidden Power Flying 7

    46 Moves
    Frost the Eevee (open)



    [​IMG]
    Frost the Eevee (Male)

    Nature: Calm (-atk, +spd)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away (Innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptibility (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two

    Anticipation (Innate, DW LOCKED): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Wish
    Yawn
    Synchronoise
    Endure
    Detect

    Shadow Ball
    Protect
    Substitute
    Dig
    Return

    19 Moves

    Theodore the Beartic (open)



    [​IMG]
    Theodore the Beartic (Male)

    Nature: Adamant (+atk, -spa)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Slash
    Hail
    Rest
    Flail
    Thrash
    Blizzard
    Sheer Cold
    Icicle Crash
    Charm
    Swagger

    Ice Punch
    Encore
    Yawn
    Night Slash
    Focus Punch
    Assurance

    Low Kick
    Sleep Talk
    Super Power
    Covet

    Protect
    Dig
    Aerial Ace
    Shadow Claw
    Grass Knot
    Substitute
    Hone Claws
    Stone Edge
    Bulldoze
    Brick Break
    Taunt
    Dive
    Swords Dance
    Facade
    Rock Slide
    Giga Impact
    Rain Dance
    Strength
    Cut
    Return

    48 Moves

    Nakaya the Cryogonal (open)



    [​IMG]
    Nakaya the Cryogonal (No Gender)

    Nature: Modest (+spa, -atk)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 105
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    MC: 0

    Attacks:
    Bind
    Ice Shard
    Sharpen
    Rapid Spin
    Icy Wind
    Mist
    Haze
    Aurora Beam
    Ice Beam
    Acid Armor
    Confuse Ray
    Recover
    Sheer Cold
    Solarbeam

    Knock Off
    Magic Coat
    Signal Beam
    Iron Defense
    Bind
    Sleep Talk

    Toxic
    Rest
    Hail
    Protect
    Double Team
    Flash Cannon

    26 Moves

    Lorelei the Lapras (open)



    [​IMG]
    Lorelei the Lapras (Female)

    Nature: Quiet (+spa, -speed)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Hydration (Innate, DW LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-10% Evasion)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    MC: 0
    DC: 2/5

    Attacks:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Brine

    Dragon Dance
    Future Sight
    Refresh
    Hyper Voice
    Zen Headbutt

    Thunderbolt
    Psychic
    Surf
    Protect
    Bulldoze
    Frost Breath

    23 Moves

    Glacia the Seel (open)


    [​IMG]

    Glacia the Seel (Female)

    Nature: Brave (+atk, -speed)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Ice Body (Innate, DW LOCKED): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)


    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-10% Evasion)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16


    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Headbutt
    Growl
    Aurora Beam
    Icy Wind
    Water Sport
    Encore
    Ice Shard
    Rest
    Aqua Ring
    Ice Beam
    Aqua Tail
    Take Down
    Safeguard

    Disable
    Fake Out
    Perish Song
    Signal Beam
    Icicle Spear

    Double Team
    Substitute
    Dive
    Surf
    Waterfall

    23 Moves

    Saint Nick the Delibird (open)

    [​IMG]
    Saint Nick the Delibird (m)

    NATURE: Naive (+speed, -spd)

    TYPE
    Ice: Ice STAB; immune to freezing & Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate & 30% Protect breaking Blizzard in Hail. Superior senses & mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Hustle: (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Insomnia (DW UNLOCKED): (Innate) This Pokémon is immune to sleep induced by other Pokémon. It's normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 87 (+9% Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 5/5

    ATTACKS:
    Present

    Fake Out
    Aurora Beam
    Ice Shard
    Future Sight
    Ice Ball
    Rapid Spin

    Sky Attack
    Bounce
    Recycle

    Ice Beam
    Aerial Ace
    Protect
    Fly
    Brick Break

    15 Moves



    Battle Pistol (open)

    [​IMG]
    <Remoraid> [Pistol] (Male)
    Nature: Mild (+spa -def)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (Dream World/Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    Remoraid
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Water Gun
    Lock-On
    Psybeam
    Aurora Beam
    BubbleBeam
    Focus Energy

    Acid Spray
    Mud Shot
    Water Spout
    Rock Blast
    Octazooka

    Thunder Wave
    Flamethrower
    Psychic
    Scald
    Surf

    16 Moves

    Battle Sheild (open)

    [​IMG]
    Bronzor [Sheild] (-)
    NATURE: Relaxed (+def -speed)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.

    ABILITIES
    Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
    Heatproof: (Innate) This Pokémon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

    STATS
    HP: 90
    Atk: Rank 1
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 (5)
    Base Rank Total: 19

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Safeguard

    Skill Swap
    Stealth Rock
    Trick
    Gravity
    Wonder Room

    Protect
    Light Screen
    Reflect
    Trick Room
    Substitute

    19 Moves

    Traded Away; You will never be forgotten </3
    Reginald the kick-ass Mini Shrimp of DOOM (open)


    [​IMG]
    Krillowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC:6/6
    MC: 4
    DC:5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison
    Discharge
    Thunder
    Bubble Beam
    Muddy Water
    Shock Wave
    Volt Switch
    Heart Swap
    Hydro Pump
    Copy Cat

    Counter
    Mirror Coat
    Metronome (:D)
    Signal Beam
    Earth Power
    Me First

    Thunderbolt
    Ice Beam
    Scald
    Safeguard
    Toxic
    Protect
    Substitute
    Thunder Wave
    Facade
    Double Team
    Low Sweep
    Dive
    Torment

    37 Moves

    Twila the silent but deadly See-er of the Future (open)


    Xatu(*) [Twila] (Female)



    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Info on Twila: A somber period of being unused turned Twila cold, and she vowed to become stronger and more of an asset. Training solo she now has returned, and is proving to be quite a force to be reckoned with. Her hidden Abilities shine bright, and her Support is bare none the best on the team. And she still yearns for more power......
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW Unlocked): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 82 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5 DW unlocked

    Attacks:

    Peck*
    Leer*
    Nightshade*
    Teleport*
    Lucky Chant*
    Miracle Eye*
    Me First*
    Confuse Ray*
    Tailwind
    Psycho Shift
    Future Sight
    Ominous Wind
    Stored Power
    Power Swap

    Roost*
    Haze*
    Quick Attack*
    Heat Wave
    Signal Beam
    Zen Headbutt
    Sky Attack
    Sucker Punch
    Foul Play

    Light Screen*
    Psychic*
    Aerial Ace*
    Toxic
    Protect
    Thunder Wave
    Reflect
    Flash
    Giga Drain
    Substitute

    31 Moves


    Reffed Battles:
    C$FP vs The Shiny Umbreon http://www.smogon.com/forums/showthread.php?p=3692703#post3692703
    Dogfish44 vs LupusAter http://www.smogon.com/forums/showthread.php?p=3692129#post3692129
    Texas Cloverleaf vs Objection http://www.smogon.com/forums/showthread.php?t=3448893
    Steampowered vs Quantum derp http://www.smogon.com/forums/showthread.php?t=3448954
    Rewindman vs Lyris1035 http://www.smogon.com/forums/showthread.php?p=3687452#post3687452
    Rewindman vs Leethoof http://www.smogon.com/forums/showthread.php?p=3687379#post3687379
    Little Battler vs Alchemator http://www.smogon.com/forums/showthread.php?p=3691268#post3691268
    Travellog vs Lyris1035 http://www.smogon.com/forums/showthread.php?p=3695581#post3695581
    Toasttyrant13 vs elevator_music http://www.smogon.com/forums/showthread.php?p=3910418#post3910418
    Metal Bagon vs RagnorakAlex http://www.smogon.com/forums/showthread.php?t=3459581
    Rediamond vs Shuckles My Hero http://www.smogon.com/forums/showthread.php?t=3459570
    Zarator vs UllarWarLord http://www.smogon.com/forums/showthread.php?p=4021251&posted=1#post4021251
    Flamestrike vs The Royal Guard http://www.smogon.com/forums/showthread.php?p=3997350#post3997350
    Lou vs Pwnemon
    Lou vs Terrador http://www.smogon.com/forums/showthread.php?t=3459670
    Eternal_Drifter vs Lupus Ater http://www.smogon.com/forums/showthread.php?t=3475112

    Still Reffing Battles:
    Simon's 1K! Simonsays vs Deck_Knight
    Glacier's 1K!


    Battle Pike Reffings
    Dogfish44
    King Serperior
    Metal Bagon
    Aweshucks
    Ziposaki
    Pwnemon
    Elevator_Music
    Rickheg
    Imanalt
    Texas CloverLeaf

    Frosty vs Pwnemon Grass Qualifier

    Show Hide

    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    Astrology Theme

    Aries- Whimiscott
    Taurus- Tauros
    Gemini- Doduo/Klink
    Cancer- Kingler/Crustle/Crawdaunt

    Leo- Luxray/Arcanine
    Virgo- Gothitelle/Gardevoir
    Libra- Girafarig
    Scorpio- Drapion

    Sagittarius- Rapidash
    Capricorn-
    Aquarius- Simipour
    Pisces-


    Glacier Stats
    Rock/Flying - Rock Head/Trace/Flame Body - 90/2/2/4/3/130 - 18 BRT - SC: 3 WC: 4

    Moves:

    Encore
    Taunt
    Role Play
    Transform
    Torment
    Snatch
    Paleo Wave
    Ancient Power
    Chatter
    Growl
    Agility
    Roost
    Screech
    Quick Attack
    Icy Wind
    Heat Wave
    Air Slash
    Air Cutter
    Gust
    Bounce
    Super Sonic
    Earthquake
    Whirlwind
    Stealth Rock
    Head Smash
    Rock Throw
    Protect
    Endure
    Double Team
    Toxic
    Return
    Frustration
    Substitute
    Roar
    Mimic
    Recycle
    Nasty Plot
    Trick
    Skill Swap
    Wing Attack
    Imprison
    Rest
    Sleep Talk
    Light Screen
    Reflect
    Bide
    Double Edge
    Mud Shot
    Earth Power
    Mud-Slap
    Rock Slide
    Power Gem
    Psychic
    Extrasensory
    Acrobatics
    Hurricane
    Aerial Ace
    Razor Wind
    Disable
    Mean Look
    Pain Split
    Hidden Power
    Extreme Speed
    Uproar
    Me First
    Fake Tears
    Flatter
    Switcheroo
    Knock Off
    Faint Attack
    Sand-Attack
    Dig
    Curse
    Sunny Day
    Sandstorm
    Focus Blast



    Shadow's Servants

    Vileplume
    Luxray
    Skarmory
    Houndooom
    Conkeldurr
    Venomoth
    Seismitoad
    Toxicroak
    Scrafty
    Malaconda
    [​IMG]


    [​IMG]

    [​IMG]
    trainer by LaniceraCaprifolium

    [​IMG]
    Trainer by Meishali

  16. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Trainer Name: Zeo Cross
    Pokemon: Blaziken, Gliscor, Salamence, Slowpoke, Gallade, Kitsunoh, Cyclohm, Emboar, Crobat, Tomohawk, Staraptor, Lucario, Nidorino, Gengar, Steelix, Misdreavus, Heracross, Weavile, Houndoom, Scizor, Rampardos, Magmar, Haxorus, Croconaw, Dragonair, Larvesta, Munchlax

    W/L/T: 15-17-1
    Currency Counter: 0
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Expert Belt
    1x Razor Claw
    1x EXP Share

    Token Pocket:
    Universal Counters: 8



    BattleHall
    <Additional RP Links (with Pokemon RPing)>
    <Gym Link> (If the user is in a Gym match [Mechanics TBD later])


    Team:
    Zoul the Blaziken (open)

    [​IMG]
    Blaziken* Zoul (Male)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Nature: Quiet (+SpA, -Speed)


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC:9/9
    MC:2
    DC:5/5

    Level Up Moves
    Hi Jump Kick
    Fire Punch
    Scratch*
    Growl*
    Focus Energy*
    Ember*
    Double Kick
    Peck*
    Sand-Attack*
    Quick Attack
    Blaze Kick
    Slash
    Fire Spin*
    Brave Bird
    Flare Blitz
    Sky Uppercut

    Egg Moves
    Baton Pass*
    Counter
    Crush Claw*
    Dynamic Punch
    Flame Burst*
    Night Slash

    Tutor Moves
    Blast Burn
    Bounce
    Thunder Punch
    Mud Slap
    Endure
    Magic Coat

    TM/HM Moves
    Toxic
    Roar
    Solar Beam
    Dig
    Focus Blast
    Over Heat
    Work Up
    Earthquake
    Brick Break
    Protect
    Flamethrower*
    Acrobatics
    Shadow Claw
    Giga Impact
    Stone Edge
    Sword dance*
    Will-o-Wisp*
    Rock Slide
    Work Up
    Substitute

    Total Moves: 45

    Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

    Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Kiki the Gliscor (open)

    [​IMG]


    Gliscor* Kiki (Female)
    Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Nature: Adamant (Plus Attack; Minus Special Attack)

    Stats-
    Hp: 100
    Atk: Rank 4(+1 adamant)
    Def: Rank 5
    SpA: Rank 1(-1 adamant)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18


    EC: 6/6
    MC:0
    DC:5/5

    Level Up Moves
    Fire Fang
    Ice Fang
    Thunder Fang
    Acrobatics
    Poison Sting*
    Sand-Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    U-Turn
    X-scissor
    Guillotine

    Egg Moves
    Agility*
    Cross Poison*
    Night Slash*

    Tutor Moves
    Aqua Tail

    TM/HM Moves
    Aerial Ace*
    Earthquake*
    Dig*
    Sludge Bomb
    Protect
    Substitute
    Roost
    Stone Edge
    Poison Jab

    Total Moves: 24

    Abilities:
    Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Fafnir the Salamence(OT:Terrador14) (open)

    [​IMG]
    Salamence [Fafnir] (Male)
    Type: Dragon/Flying
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Nature: Hasty(+15% Speed, +15 Acc, -1 Defence)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115(+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Level Up Moves
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Zen Headbutt
    Fly
    Crunch
    Dragon Claw
    Double Edge

    Egg Moves
    Hydro Pump
    Dragon Rush
    Dragon Pulse


    Tutor Moves
    Draco Meteor

    TM/HM Moves
    Earthquake
    Hyper Beam
    Protect
    Flame Thrower
    Fire Blast
    Shadow Claw
    Giga Impact
    Rock Slide
    Substitute
    Roost
    Stone Edge

    Total Moves: 28

    Abilities:
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Kansok the Slowpoke (open)

    [​IMG]
    Slowpoke (Kansok) (M)
    Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

    Type: Water / Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    HP: 100
    Atk: Rank 3
    Def:Rank 4(+)
    SpA:Rank 2
    SpD:Rank 2
    Spe:13(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse

    Future Sight
    Mud Sport
    Safeguard

    Boiling Water
    Ice Beam
    Toxic
    Flamethrower
    Protect

    Total Moves: 18

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
    Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Psycho the Gallade (open)

    [​IMG]
    Gallade,Psycho(M)
    Type: Psychic/Fighting
    Psychic- STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Brave(+Atk, -Speed, -10% Evasion)

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DW:5/5

    Level up moves
    Leaf Blade
    Night Slash
    Growl
    Confusion
    Double team
    Teleport
    Fury Cutter
    Slash
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Psycho Cut
    Close Combat
    Helping Hand

    Egg Moves

    Confuse Ray
    Disable
    Fire Punch
    Ice Punch
    Will-o-wisp

    TM/HM Moves
    Toxic
    Taunt
    Aerial Ace
    Protect
    Light Screen
    Thunder Bolt
    Reflect
    Shadow Ball
    Stone Edge
    Thunder Wave
    Rock Slide
    Grass Knot
    Trick Room


    Total Moves: 35

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


    Justified(DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Fog the Kitsunoh (open)


    [​IMG]

    Nohface(Fog) (Male)
    Typing: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Nature: Adamant (+Att, -SpA)

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC 6/6
    MC 0
    DW 5/5

    Level Up Moves
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadow Strike
    Metal Burst
    Fake-Out
    Iron Head
    Ice Fang
    Thunder Fang
    Shadow Claw
    Perish Song

    Egg Moves
    Yawn
    Metor Mash
    Psycho Shift

    TM/HM Moves
    Roar
    Toxic
    Taunt
    Earthquake
    Shadow Ball
    Brick Break
    Energy Ball
    Sucker Punch
    Giga Impact
    Double Team
    Dig

    Total Moves: 33

    Ability
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Cloudy the Cyclohm (open)


    [​IMG]

    Cyclohm (Cloudy) (Female)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)


    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 0
    DC 5/5

    Level Up Moves
    Tackle
    Growl
    Bide
    Weather ball
    Whirlwind
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Tri Attack
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Hurricane
    Slack Off

    Tutor moves
    Draco Metor

    Egg Moves
    Hydro Pump
    Power Gem
    Dragon Breath
    Magnet Rise

    HM/TM Moves
    Flamethrower
    Fire Blast
    Light Screen
    Ice Beam
    Torment
    Substitute
    Thunder Bolt
    Thunder
    Volt Switch
    Surf

    Total Moves: 34

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    King Pig the Emboar (open)

    [​IMG]
    Emboar(King Pig) (Male)
    Type: Fire/Fighting
    Nature: Adamant

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC:9/9
    MC: 0
    DC: 5/5

    Level up Moves
    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defence Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Assurence
    Head Smash
    Flare Blitz

    Egg Moves
    Curse
    Super Power
    Yawn

    TM/HM Moves
    Toxic
    Taunt
    Brick Break
    Earth Quake
    Giga Impact
    Rock Tomb
    Wild Charge

    Total Moves: 23

    Abilities
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless(DW):
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Tabba the Crobat (open)


    [​IMG]
    Crobat(Tabba)(male)
    Types: Flying/Poison
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Nature:Hasty (+15% speed, +26 acc, -Defense)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 150(+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC:0
    DC:5/5

    Level Up Moves:
    Cross Poison
    Leech Life
    Super Sonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Haze
    Air Slash

    Egg Moves:
    Giga Drain
    Pursuit
    Zen Headbutt

    Tutor Moves:
    Bide
    Whirlwind

    TM/HM Moves:
    Taunt
    Toxic
    Venoshock
    Shadow Ball
    Aerial Ace
    Torment
    Acrobatics
    Substitute
    Sludge Bomb
    Fly

    Total Moves: 25

    Abilties:
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator:
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Beo the Tomohawk (open)

    [​IMG]
    Tomohawk(Beo)(Male)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Nature: Bold (+Defence, -Attack)

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC:6/6
    MC: 0
    DC:5/5

    Level Up Moves:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Aerial Ace
    Morning Sun
    Whirlwind
    Focus Energy
    Rock Smash
    Roar
    Rain Dance
    Earth Power
    Air Slash
    Hurricane
    Heatwave
    Hyper voice
    Wish

    Egg Moves:
    Nature Power
    Roost
    Yawn

    TM/HM Moves
    Taunt
    Solar Beam
    Return
    Brick Break
    Echoed voice

    Total Moves: 25

    Abilities
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stars the Staraptor (open)




    [​IMG]

    Staraptor(Stars)(Male)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Nature: Adamant (+1 Attack, -1 SpA)

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC:0
    DC:3/5

    Level Up Moves
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Brave Bird
    Close Combat
    Agility
    Final Gambit

    Egg Moves
    Detect
    Foresight
    Roost

    TM/HM Moves
    Protect
    Double Team
    Steel Wing
    Fly

    Total Moves: 16

    Abilities
    Intimidate:
    Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Reckless(DW):
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Casshen the Lucario (open)

    [​IMG]
    Lucario(Casshen)(Male)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Nature: Native (+15% Speed, +12% Acc, -1 SpD)

    Stats

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 104(+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:4/5

    Level Up Moves
    Dark Pulse
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Bone Rush
    Metal Sound
    Aura Sphere
    Close Combat

    Egg Moves
    Detect
    Blaze Kick
    Hi Jump Kick
    Vacuum Wave

    Tutor Moves
    Thunder Punch

    TM/HM Moves
    Earthquake
    Drain Punch
    Psychic
    Substitute
    Shadow Claw

    Total Moves: 23

    Abilities
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified(DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Destroyer the Nidorino (open)

    [​IMG]
    Nidorino(Destroyer)(Male)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Nature: Quiet (+SpA, Divide base speed by 1.15, -10 Evasion)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 56(-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC:8/9
    MC:0
    DC:3/5

    Level Up Moves
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack

    Egg Moves
    Counter
    Disable
    Sucker Punch

    TM/HM Moves
    Toxic
    Blizzard
    Ice Beam
    Thunder Bolt
    Dig
    Thunder
    Sludge Bomb

    Total Moves: 16

    Abilities
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    George the Gengar (open)

    [​IMG]

    Gengar(George)(Male)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty(+15% speed, 21% Acc, -1 Defence)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127(+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC:9/9
    MC:
    DC:3/5

    Level Up Moves:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Confuse Ray
    Shadow Punch
    Sucker Punch
    Shadow Ball
    Hex

    Egg Moves
    Disable
    Psywave
    Perish Song

    TM/HM Moves
    Toxic
    Taunt
    Telekinesis
    Thunderbolt
    Sludge Bomb

    Total Moves: 17

    Abilities
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Rocky the Steelix (open)

    [​IMG]
    Steelix(Rocky)(Male)
    Type: Rock/Ground
    Rock:Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Nature: Brave (+Attack, Divide base speed by 1.15, -10 evasion)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26(-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC:6/6
    MC:1
    DC:3/5

    Level Up Moves
    Thunder Fang
    Ice Fang
    Fire Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Iron Tail
    Crunch
    Stone Edge

    Egg Moves
    Flail
    Rock Climb
    Rock Slide

    HM/TM Moves
    Taunt
    Earthquake
    Dragon Tail

    Total Moves: 23

    Abilities
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force:
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Gwen the Misdreavus (open)

    [​IMG]
    Misdreavus(Gwen)(Female)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Nature: Modest (+1 SpA, -1 Atk)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC:1/6
    MC:0
    DC:1/5

    Level Up Moves:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex

    Egg Moves:
    Destiny Bond
    Nasty Plot
    Ominous Wind

    TM/HM Moves:
    Calm Mind
    Taunt
    Psychic
    Thunderbolt
    Shadow Ball

    Total Moves: 15

    Abilities
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Sapdrinker the Heracross (open)

    [​IMG]
    Heracross(Sapdrinker)(Male)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Nature: Adamant (+1 atk, -1 SpA)

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC:0
    DC:3/5

    Level Up Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter
    Close Combat

    Egg Moves:
    Bide
    Double-Edge
    Mega Horn

    TM/HM Moves:
    Earthquake
    Dig
    Shadow Claw
    Stone Edge
    Protect

    Total Moves: 18

    Abilities
    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Claws the Weavile (open)

    [​IMG]
    Weavile(Claws)(Male)
    Type: Dark/Ice
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:6/6
    MC:0
    DC:4/5

    Level Up Moves:
    Scratch
    Embargo
    Revenge
    Assurence
    Leer
    Taunt
    Quick Attack
    Screech
    Faint attack
    Fury Swipe
    Agility
    Hone Claws
    Night Slash

    Egg Moves
    Counter
    Ice Punch
    Ice Shard

    TM/HM Moves
    Taunt
    Brick Break
    Dig
    Aerial Ace
    Torment
    Shadow Claw

    Total Moves: 24

    Abilties
    Pressure:
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket:
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Ralph the Houndoom (open)



    [​IMG]
    Houndoom(Ralph)(Male)
    Type: Fire/Dark
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Nature: Brave (+1 Atk, -15% speed, -10 Evasion)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 82(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC:6/6
    MC:0
    DC:2/5

    Level Up Moves:
    Thunder Fang
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Oder Sleuth
    Beat Up
    Fire Fang
    Crunch
    Nasty Plot
    Inferno

    Egg Moves
    Counter
    Sucker Punch
    Thunder Fang

    TM/HM Moves
    Protect
    Shadow Ball
    Flame Thrower

    Total Moves: 19

    Abilties
    Early Bird:
    Type: Innate
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Unnerve (DW):
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Cutmistress the Scizor (open)

    [​IMG]
    Scyther(Cutmistress)(Female)
    Type: Bug/Steel
    Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Nature: Careful(+SpD, -SpA)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4(+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 (118 kg)
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:1/5

    Level Up Moves
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Bullet Punch
    Metal Claw
    Iron Head
    Double Hit

    Egg Moves
    Counter
    Night Slash
    Steel Wing

    TM/HM Moves
    Double Team
    X-sissor
    U-turn

    Total Moves: 15

    Abilities
    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Light Metal(DW):
    Type: Innate
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Rictor the Rampardos (open)


    [​IMG]

    Rampardos (Rictor)(Male)
    Type: Rock
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:
    HP: 110
    Atk: Rank 7
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 50(58/1.15)(-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Level Up Moves
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Zen Headbutt
    Head Smash

    Egg Moves
    Crunch
    Iron Head
    Thrash

    TM/HM Moves
    Dig
    Thunderbolt
    Flamethrower
    Earthquake
    Substitute

    Total Moves: 17

    Abilties
    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force(DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Flamehands the Magmar (open)

    [​IMG]

    Magmar(Flamehands)(Male)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Nature: Quiet (+SpA, Speed/1.15, -10 evasion)

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 80(93/1.15)(-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC:4/9
    MC: 1
    DC:3/5

    Level Up Moves
    Ember
    Smog
    Leer
    Fire Punch
    Smoke Screen
    Sunny Day
    Faint Attack
    Fire Spin
    Confuse Ray
    Fire Blast

    Egg Moves
    Cross Chop
    Fire Blitz
    Thunder Punch

    TM/HM Moves
    Protect
    Psychic
    Flame Thrower

    Total Moves: 16

    Abilities
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit(DW):
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Vann the Haxorus (open)

    [​IMG]

    Haxorus(Vann)(Male)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 100
    Atk: Rank 7(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC:9/9
    MC:2
    DC:3/5

    Level Up Moves
    Scratch
    Leer
    Assurance
    Dragon Pulse
    Dual Chop
    Scary Face
    False Swipe
    Taunt
    Outrage

    Egg Moves
    Counter
    Endevor
    Night Slash

    TM/HM
    Dragon Claw
    Double Team
    Dig
    X-Scissor

    Total Moves: 16

    Abilities
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve(DW):
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Riptide the Croconaw (open)

    [​IMG]
    Croconaw(Riptide)(Male)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Adamant (+Atk, -SpA)

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 58
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC:5/9
    MC:0
    DC:2/5

    Level Up Moves:
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Ice Fang
    Scary Face
    Thrash
    Aqua Tail
    Super Power

    Egg Moves:
    Crunch
    Dragon Claw
    Rock Slide

    TM/HM Moves
    Brick Break
    Protect
    Dig
    Aerial Ace
    Shadow Claw

    Total Moves: 16

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Sheer Force(DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Metaknight the Dragonite (open)


    [​IMG]

    Dragonair(Metaknight)(Male)
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Nature: Hasty(-Defence, +15 Speed, +9.72(10)acc)

    Abilities:
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale:
    Type: Innate
    This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 92(+)(80*1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC:9/9
    MC:0
    DC:5/5

    Level Up Moves:
    Fire Punch
    Thunder Punch
    Roost
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Aqua Tail
    Outrage
    Safeguard
    Dragon Dance
    Hyper Beam
    Hurricane

    Egg Moves
    Aqua Jet
    Dragon Rush
    Extreme Speed

    TM/HM Moves
    Rain Dance
    Thunder bolt
    Thunder
    Ice Beam
    Protect

    Total Moves: 24

    Sun God the Larvesta (open)

    [​IMG]
    Larvesta(Sun God)(Male)
    Type: Bug/Fire
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Nature: Bold (+1 Def, -1 Atk)

    Abilities:

    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm(DW):
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3(+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Level Up Moves:
    Ember
    String Shot
    Leech life
    Take Down

    Egg Moves:
    Endure
    Morning Sun
    Zen Headbutt

    TM/HM Moves:
    Solar Beam
    Psychic
    Flamethrower

    Total Moves: 10

    Globe the Munchlax (open)

    [​IMG]
    Munchlax(Globe)(Male)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony(DW):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 4(-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 2/6
    MC: 0
    DC: 2/5

    Level Up Moves:
    Metronome
    Oder Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam

    Egg Moves:
    Counter
    Double-Edge
    Zen Headbutt

    Tutor Moves:
    Fire Punch
    Ice Punch
    Seed Bomb
    Thunder Punch

    TM/HM Moves:
    Toxic
    Earthquake
    Ice Beam
    Thunder Bolt
    Psychic
    Shadow Ball
    Flamethrower
    Rock Slide

    Total Moves: 25

    Cybermon the Porygon (open)

    [​IMG]
    Porygon(Cybermon)(Genderless)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Nature: Modest (+1 SpA, -1 Atk)

    Abilities:

    Trace:
    Type: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Download:
    Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic(DW):
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/9
    MC: 0
    DC: 0/5

    Level Up Moves:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise

    Tutor Moves:
    Icy Wind
    Pain Split
    Thunder Wave

    TM/HM Moves:
    Ice Beam
    Psychic
    Shadow Ball

    Total Moves:
    14


    Rigon the Embirch (open)

    [​IMG]
    Embirch(Rigon)(Male)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Nature: Brave (+Atk, -Spe, -10 Eva)

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43(50/1.15)(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Level Up Moves:
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Egg Moves:
    Blaze Kick
    Counter
    Psybeam

    TM/HM Moves:
    Sunny Day
    Solar Beam
    Flamethrower

    Total Moves:
    14

  17. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributor
    Moderator

    Joined:
    Apr 11, 2010
    Messages:
    2,367
    Lolcat does ASB

    Trainer Name: Lolcat
    Pokemon: Scyther, Larvitar
    W/L/T: 3-1-0
    Trainer Counter: 3

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Pokemon:

    Scizor (open)

    [​IMG]
    Scizor, Male
    Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Bug/Steel:
    Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Abilities: Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    (DW, Unlocked): Light Metal Type: Innate

    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.).
    Stats

    HP: 100
    Atk: Rank 6 (Adamant bonus +1)
    Def: Rank 4
    SpA: Rank 1 (Adamant penalty -1)
    SpD: Rank 3
    Spe: 65

    Counters:
    EC: 6/6
    MC: 1
    DC: 5/5

    Moves:

    Vacuum Wave*
    Quick Attack*
    Leer*
    Focus Energy*
    Pursuit*
    False Swipe*
    Agility*
    Wing Attack*
    Fury Cutter*
    Swords Dance
    Bullet Punch
    Iron Head

    Counter*
    Steel Wing*
    Reversal*

    Brick Break*
    X-Scissor*
    U-Turn*
    Substitute
    Roost


    Tyranitar (open)

    [​IMG]
    Tyranitar, male
    Nature
    : Jolly:

    (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Type: Rock/Dark
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities sand stream: Type: Innate

    When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    (DW, Locked)Type: Innate
    Unnerve:
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2 (Jolly Penalty)
    SpD: Rank 4
    Spe: 71 (Jolly Boost)

    Counters:
    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:

    Fire Fang
    Ice Fang
    Thunder Fang
    Bite*
    Leer*
    Sandstorm*
    Screech*
    Chip Away*
    Rock Slide*
    Scary Face*
    Thrash*
    Crunch

    Dragon Dance*
    Outrage*
    Iron Head*

    Earthquake*
    Stone Edge*
    Payback*
    Substitute
    Stealth Rock


    Revenankh (open)

    [​IMG]
    Revenankh, Male
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Summary Ghost STAB:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Abilities:Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4
    Spe: 65

    Counters:
    EC: lol
    MC: 0
    DC: 0/5

    Moves:
    Wrap*
    Bide*
    Sand Tomb*
    Wring Out*
    Rock Tomb*
    Arm Thrust*
    Mean Look*
    Glare*
    Shadow Punch*

    Shadow Sneak*
    Counter*
    Drain Punch*

    Bulk Up*
    Toxic*
    Protect*

    Current Battles:

    Battle Hall Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3452442

    Finished Battles:
    http://www.smogon.com/forums/showthread.php?p=3527601#post3527601 (Win)
    http://www.smogon.com/forums/showthread.php?t=3448352 (Loss)
    http://www.smogon.com/forums/showthread.php?p=3620553 (Win :DQ)
    http://www.smogon.com/forums/showthread.php?t=3450678 (Win)
    If I missed anything, sorry. Please approve this o_O!
  18. Spenstar

    Spenstar

    Joined:
    May 6, 2010
    Messages:
    1,818
    Will I have to wait until somebody approves this before I start battling?
  19. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributor
    Moderator

    Joined:
    Apr 11, 2010
    Messages:
    2,367
    I think so. Shouldn't be too long though.
  20. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Spenstar: approved.

    Glacier Knight: approved

    Blazekinmaster-Zeo: Lots of things are wrong. Firstly, don't have everything bolded; it's very difficult to read. Second, your pokemon both get moves learned by level up before level 25, so add those. Next, the DC counters should both be 0/5, and the MC should be at 0. Also, add in the dream world abilities, even though you haven't unlocked them in yet. When you have fixed all of this, VM me or another approver, and we'll approve you, but for now, not approved.

    DetroitLolcat: Approved, but Larvitar's DC should be 0/5, not 0. Also, larvitar gets Thrash at level 23 in Gen IV, so you might want to add that!

    4
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    WOOT BATTLE TIME
  22. Dark Pulse

    Dark Pulse

    Joined:
    Jul 11, 2010
    Messages:
    283
    with a bit of prompting, and lots of help (thanks a bunch flora :D) I've finally decided to sign up!
    Please tell me if I've missed anything

    Trainer Name: Dark Pulse
    Pokemon: Vulpix, Darumaka, Bulbasaur
    W/L/T: 1/2/1
    Trainer Counters: 8

    Backpack:

    Berry Pocket (open)

    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    1x Rawst Berry
    2x Aspear Berry


    Token Pocket
    Ref Tokens: 4
    Business Tokens: 0

    battles (open)


    Pokemon team
    Groudon (lolwut?) (open)


    [​IMG]
    Vulpix(*) (Groudon) (F)
    Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a (75^2/500 = 11.25%) increase in accuracy on this Pokemon's attacks; Attack reduced by *)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:

    HP: 90
    Atk: Rank 1 -
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 +

    EC: 2/6
    MC: 4
    DC: 2/5
    KOC: 1

    Attacks:
    Ember(*)
    Tail Whip(*)
    Roar(*)
    Quick Attack(*)
    Fire Spin(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)

    Egg Moves:
    Hex(*)
    Extrasensory(*)
    Power Swap(*)


    TM's
    Sunny Day(*)
    Overheat(*)
    Will-O-Wisp(*)


    trollface (open)

    [​IMG]
    Darumaka(*) (trollface) (M)
    Nature: Jolly (+15% speed, -1 SA, 58^2/500 = 6.7% acc. Boost)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 0 -
    SpD: Rank 2
    Spe: 58 +

    EC: 2/6
    MC: 4
    DC: 2/5

    Attacks:
    Tackle(*)
    Rollout(*)
    Incinerate(*)
    Rage(*)
    Fire Fang(*)
    Headbutt(*)
    Uproar(*)
    Facade(*)
    Fire Punch(*)
    Work Up(*)

    Egg Moves:
    Take Down(*)
    Endure(*)
    Flame Wheel(*)


    TM's:
    Brick Break(*)
    Rock Slide(*)
    U-turn(*)

    Rageface (open)

    [​IMG]
    Bulbasaur(*) (Rageface) (M)
    Nature: Naive (+15% spe, -1 SD, 52^2/350 = 7.7% acc. increase)
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 -
    Spe: 52 +

    EC: 4/9
    MC: 8
    DC: 4/5
    (2 KOC)

    :O
    Eeeevolution! :D
    Attacks:
    Tackle(*)
    Growl(*)
    Leech Seed(*)
    Vine Whip(*)
    PoisonPowder(*)
    Sleep Powder(*)
    Take Down(*)
    Razor Leaf(*)
    Sweet Scent(*)
    Growth(*)

    Egg Moves:
    Nature Power(*)
    Power Whip(*)
    Giga Drain(*)

    TM's
    Sunny Day(*)
    Hidden Power (Fire)(*)
    Sludge Bomb(*)
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    Blazikenmaster is approved.

    Dark Pulse is approved.

    I get a token.

    1
  24. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
  25. Dark Pulse

    Dark Pulse

    Joined:
    Jul 11, 2010
    Messages:
    283
    yay! now on to battling!!!

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