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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    [​IMG]
    Trainer Name: Korski
    Pokemon: Honchkrow, Snorlax, Gengar, Rhyperior, Unown, Cyclohm, Sableye, Scrafty, Krilowatt, Slowking, Pyroak, Milotic, Metagross, Syclant, Skuntank, Zoroark, Hitmonlee, Hydreigon, Sharpedo, Blaziken, Charizard
    W/L/T: 24-15-3


    Reffing (open)

    Tournaments (open)
    None

    Role Plays (open)

    Battle Hall

    Battle Subway

    Battle Castle

    The Legend Run
    Black Sulfur Caldera [DEFEATED]

    ASB Gym League

    Gym Leader (Dark):
    Gym Challenger:
    • NONE

    Backpack (open)
    Berry/Herb Pocket:
    2x Aspear Berry
    2x Cheri Berry
    2x Chesto Berry
    5x Chople Berry
    5x Custap Berry
    8x Enigma Berry
    2x Leppa Berry
    2x Oran Berry
    2x Pecha Berry
    2x Rawst Berry

    5x Mental Herb
    5x Power Herb

    Items:
    1x Exp. Share
    1x Glyph of Flash Cannon
    1x Glyph of Thunderbolt
    1x Leftovers
    1x Life Orb
    1x Light Clay
    1x Rocky Helmet
    1x Smoke Ball
    1x Soft Sand

    Pokeballs:
    4x Heal Ball
    4x Sport Ball
    5x Timer Ball

    Token Pocket:
    Currency Counters: 9
    Univeral Counters: 0
    Valor Counters (Raid Zone): 3
    Castle Points: 0

    THE TEAM:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Big Brass the HONCHKROW (open)
    [​IMG]
    Honchkrow Big Brass (M)

    Type: Dark/Flying
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Insomnia, Super Luck, Moxie
    • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    • Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    • Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (52):

    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Taunt
    Faint Attack
    Nasty Plot
    Mean Look
    Foul Play
    Tailwind
    Sucker Punch
    Night Slash
    Quash
    Dark Pulse

    Brave Bird
    Confuse Ray
    Drill Peck
    Featherdance
    Mirror Move
    Quick Attack
    Perish Song
    Psycho Shift
    Roost
    Sky Attack
    Whirlwind

    Endure
    Heat Wave
    Icy Wind
    Sleep Talk
    Superpower

    Toxic
    Hidden Power [Ground]
    Sunny Day
    Hyper Beam
    Protect
    Psychic
    Double Team
    Torment
    Facade
    Steel Wing
    Detect
    Rest
    Snatch
    Payback
    Giga Impact
    Thunder Wave
    Pluck
    Substitute
    Fly

    Bullshorts the SNORLAX (open)
    [​IMG]
    Snorlax Bullshorts (M)

    Type: Normal
    • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities: Immunity, Thick Fat, Gluttony
    • Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    • Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (31):

    Tackle
    Metronome
    Odor Sleuth
    Defense Curl
    Headbutt
    Amnesia
    Lick
    Recycle
    Belly Drum
    Screech
    Yawn
    Chip Away
    Rest
    Stockpile
    Swallow
    Body Slam
    Block
    Crunch
    Snatch
    Heavy Slam

    Counter
    Double-edge
    Zen Headbutt

    Ice Beam
    Protect
    Endure
    Earthquake
    Thunderbolt
    Flamethrower
    Bide
    Substitute

    Criminal the GENGAR (open)
    [​IMG]
    Gengar Criminal (F)

    Type: Ghost/Poison
    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Levitate
    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks (21):

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Hex

    Disable
    Explosion
    Will-o-Wisp

    Taunt
    Protect
    Thunderbolt
    Shadow Ball
    Bide
    Sludge Bomb
    Substitute

    Crumbles the RHYPERIOR (open)
    [​IMG]
    Rhyperior* Crumbles (M)

    Type: Ground/Rock
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Abilities: Lightningrod, Solid Rock, Reckless
    • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    • Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    Nature: Careful (+1 SpD, -1 SpA)

    Stats:

    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40

    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30):

    Poison Jab
    Horn Attack*
    Stomp*
    Tail Whip*
    Fury Attack*
    Scary Face*
    Rock Blast*
    Bulldoze
    Hammer Arm
    Drill Run
    Stone Edge
    Earthquake
    Megahorn
    Rock Wrecker

    Counter*
    Crush Claw*
    Dragon Rush
    Swords Dance*

    Bide
    Ice Punch
    Thunderpunch

    Focus Punch
    Toxic*
    Protect
    Dig*
    Sandstorm
    Payback
    Rock Polish*
    Stealth Rock
    Substitute

    Doodle Jump the UNOWN (open)
    [​IMG]
    Unown Doodle Jump

    Type: Psychic
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities:
    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Nature: Modest (+1 SpA, -1 Atk)

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank4 (+)
    SpD: Rank 2
    Spe: 48

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    MC: 0

    Moves (16):

    Hidden Power Bug : 50% Drain Effect (*)
    Hidden Power Dark : Taunt Effect (*)
    Hidden Power Dragon : Roar Effect (*)
    Hidden Power Electric : 30% Paralyze (*)
    Hidden Power Fighting : Calculates Damage Using Defense (*)
    Hidden Power Fire : 30% Burn (*)
    Hidden Power Flying : High Critical Hit Ratio (*)
    Hidden Power Ghost : 20% Special Defense Lower (*)
    Hidden Power Grass : 20% Sleep (*)
    Hidden Power Ground : 20% Accuracy Lower (*)
    Hidden Power Ice : 20% Freeze (*)
    Hidden Power Poison : 30% Toxic (*)
    Hidden Power Psychic : 20% Confusion (*)
    Hidden Power Rock : 20% Flinch (*)
    Hidden Power Steel : 20% Special Attack Lower (*)
    Hidden Power Water : 20% Speed Lower, and douse (*)

    Hidden Power Info:

    Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.

    Empire the CYCLOHM (open)
    [​IMG]
    Cyclohm Empire (F)

    Type: Electric/Dragon
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Shield Dust, Static, Overcoat
    • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    • Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (29):

    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Tri Attack
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Heal Bell
    Hydro Pump
    Magnet Rise

    Light Screen
    Protect
    Thunderbolt
    Fire Blast
    Endure
    Thunder Wave
    Trick Room

    Evol the SABLEYE (open)
    [​IMG]
    Sableye Evol (F)

    Type: Dark/Ghost
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities: Keen Eye, Stall, Prankster
    • Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    • Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    • Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks (69):

    Leer
    Scratch
    Foresight
    Night Shade
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Punishment
    Shadow Claw
    Confuse Ray
    Foul Play
    Zen Headbutt
    Shadow Ball
    Mean Look

    Feint
    Metal Burst
    Moonlight
    Recover
    Sucker Punch
    Trick

    Counter
    Double-edge
    DynamicPunch
    Endure
    Fire Punch
    Gravity
    Ice Punch
    Icy Wind
    Low Kick
    Metronome
    Mimic
    Pain Split
    Role Play
    Seismic Toss
    Spite
    ThunderPunch

    Focus Punch
    Water Pulse
    Toxic
    Hidden Power [Grass]
    Sunny Day
    Taunt
    Protect
    Rain Dance
    Telekinesis
    Dig
    Psychic
    Brick Break
    Double Team
    Shock Wave
    Aerial Ace
    Torment
    Facade
    Rest
    Attract
    Snatch
    Low Sweep
    Incinerate
    Will-o-Wisp
    Embargo
    Payback
    Dark Pulse
    Sleep Talk
    Poison Jab
    Substitute
    Snarl

    Ichabod the SCRAFTY (open)
    [​IMG]
    Scrafty Ichabod (M)

    Type: Dark/Fighting
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities: Shed Skin, Moxie, Intimidate
    • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    • Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Nature: Adamant (+1 Atk, -1 SpA)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (40):

    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Chip Away
    Hi Jump Kick
    Scary Face
    Crunch
    Facade
    Focus Punch
    Head Smash

    Counter
    Detect
    Dragon Dance
    Drain Punch
    Fake Out
    Fire Punch
    Ice Punch
    ThunderPunch
    Zen Headbutt

    Dragon Claw
    Roar
    Toxic
    Bulk Up
    Taunt
    Protect
    Dig
    Double Team
    Torment
    Rest
    Low Sweep
    Giga Impact
    Stone Edge
    Rock Slide
    Dragon Tail
    Substitute

    Itasca the KRILOWATT (open)

    [​IMG]
    Krilowatt Itasca (F)

    Type: Electric/Water
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Trace, Magic Guard, Shell Armor
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (61):

    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Bubblebeam
    Counter
    Imprison
    Volt Switch
    Copycat
    Heart Swap
    Zap Cannon
    Discharge
    Guillotine
    Thunder
    Hydro Pump
    Muddy Water

    Follow Me
    Me First
    Metronome
    Mind Reader
    Sheer Cold
    Shock Wave
    Signal Beam
    Whirlpool

    Dive
    Earth Power
    Helping Hand
    Ice Punch
    Icy Wind
    Low Kick
    ThunderPunch

    Hone Claws
    Toxic
    Hail
    Hidden Power [Fire]
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Safeguard
    Thunderbolt
    Earthquake
    Double Team
    Torment
    Rest
    Attract
    Scald
    Endure
    Thunder Wave
    Bulldoze
    Sleep Talk
    Natural Gift
    Substitute
    Wild Charge
    Surf
    Waterfall

    Ivory the SLOWKING (open)

    [​IMG]
    Slowking Ivory (F)

    Type: Water/Psychic
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities: Oblivious, Own Tempo, Regenerator
    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo:[/SIZE] (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Regenerator (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41):

    Power Gem
    Hidden Power (Electric)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Rain Dance
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot
    Trump Card

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure
    Bide
    Counter
    Magic Coat

    Rest
    Rain Dance
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Psyshock
    Protect
    Dig
    Double Team
    Reflect
    Fissure
    Focus Blast

    Kitch the PYROAK (open)

    [​IMG]
    Pyroak Kitch (M)

    Type: Fire/Grass
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Abilities: Rock Head, Battle Armor, Chlorophyll
    • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    • Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (36):

    Wood Hammer
    Flare Blitz
    Heat Wave
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume

    Aromatherapy
    Blaze Kick
    Counter
    Earth Power
    Revenge

    Worry Seed

    Roar
    Toxic
    Sunny Day
    Light Screen
    Protect
    SolarBeam
    Earthquake
    Facade
    Rest
    Endure
    Will-o-Wisp
    Stealth Rock
    Bulldoze
    Rock Slide
    Dragon Tail
    Substitute

    Leia the MILOTIC (open)

    [​IMG]
    Milotic Leia (F)

    Type: Water
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Marvel Scale, Cute Charm
    • Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    • Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Nature: Bold (+1 Def, -1 Atk)

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    E/C 6/6
    MC: 0
    DC: 5/5

    Moves (26):

    Splash*
    Tackle*
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Twister
    Recover
    Captivate
    Rain Dance
    Hydro Pump

    Hypnosis*
    Mirror Coat*
    Dragon Pulse*

    Toxic*
    Ice Beam*
    Surf*
    Rest
    Substitute
    Water Pulse
    Scald
    Protect
    Dive
    Double Team
    Light Screen

    Mecha the METAGROSS (open)

    [​IMG]
    Metagross Mecha

    Type: Steel/Psychic
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities: Clear Body
    • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
    • Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-)

    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks (13):

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Bullet Punch
    Psychic
    Hammer Arm
    Meteor Mash

    Iron Defense
    Iron Head
    Zen Headbutt

    Earthquake

    Mosquixote the SYCLANT (open)

    [​IMG]
    Syclant Mosquixote (M)

    Type: Ice/Bug
    • Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Abilities: Compoundeyes, Mountaineer, Technician
    • Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    • Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    • Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
    Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (23):

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Avalanche
    Bug Buzz

    Counter
    Earth Power
    Spikes
    Superpower

    Taunt
    Blizzard
    Protect
    Dig
    Focus Blast
    Stone Edge
    U-turn
    Substitute

    Polecat the SKUNTANK (open)
    [​IMG]
    Skuntank Polecat (M)

    Type: Poison/Dark
    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities: Stench, Aftermath, Keen Eye
    • Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    • Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    • Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 73 (-)

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (44):

    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Feint
    Slash
    Toxic
    Acid Spray
    Flamethrower
    Night Slash
    Memento
    Explosion

    Crunch
    Double-edge
    Haze
    Iron Tail

    Sucker Punch

    Roar
    Venoshock
    Hidden Power [Grass]
    Sunny Day
    Taunt
    Protect
    Dig
    Double Team
    Sludge Bomb
    Fire Blast
    Torment
    Facade
    Rest
    Attract
    Thief
    Snatch
    Endure
    Incinerate
    Payback
    Giga Impact
    Sleep Talk
    Poison Jab
    Substitute
    Defog
    Rock Smash

    Rebonita the ZOROARK (open)
    [​IMG]
    Zoroark Rebonita (F)

    Type: Dark
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities: Illusion
    • Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
    Nature: Timid (+15% Spe, +17% Accuracy, -1 Atk)

    Stats:

    HP: 90
    Atk: Rank 3 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:: 0

    Attacks (44):

    U-turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Night Slash
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Counter
    Dark Pulse
    Detect
    Extrasensory
    Memento
    Snatch
    Sucker Punch

    Calm Mind
    Roar
    Toxic
    Hidden Power [Ice]
    Sunny Day
    Hyper Beam
    Protect
    Dig
    Double Team
    Flamethrower
    Aerial Ace
    Attract
    Thief
    Low Sweep
    Focus Blast
    Payback
    Grass Knot
    Substitute

    Tetalos the HITMONLEE (open)
    [​IMG]
    Hitmonlee Tetalos (M)

    Type: Fighting
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities: Limber, Reckless, Unburden
    • Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    • Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
    • Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Nature: Lonely (+1 Atk, -1 Def)

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 87

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (19):

    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint

    Mach Punch
    Endure
    High Jump Kick

    Rock Slide
    Double Team
    Bulk Up

    Metronome

    Turvy the HYDREIGON (open)
    [​IMG]
    Hydreigon* Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 6

    Attacks (47):

    Tackle*
    Double Hit
    Tri Attack
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Dragon Pulse
    Work Up*
    Dragon Rush
    Scary Face
    Hyper Voice
    Outrage

    Dark Pulse*
    Earth Power*
    Head Smash
    Screech*
    Thunder Fang

    Draco Meteor

    Toxic
    Hidden Power [Grass]
    Sunny Day
    Taunt*
    Protect
    Rain Dance
    Earthquake
    Double Team
    Reflect
    Flamethrower
    Fire Blast
    Torment
    Focus Blast
    Charge Beam
    Incinerate
    Acrobatics
    Stone Edge
    Thunder Wave*
    Bulldoze
    Rock Slide
    Dragon Tail
    U-turn
    Substitute
    Fly
    Surf

    Vanity the SHARPEDO (open)
    [​IMG]
    Sharpedo Vanity (F)

    Type: Water/Dark
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities: Rough Skin, Speed Boost
    • Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Nature: Mild (+1 SpA, -1 SpD)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 95

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (48):

    Leer
    Bite
    Rage
    Focus Energy
    Scary Face
    Crunch
    Ice Fang
    Screech
    Swagger
    Aqua Jet
    Taunt
    Agility
    Skull Bash
    Night Slash

    Brine
    Double-edge
    Hydro Pump

    Bounce
    Endure
    Icy Wind
    Mud-Slap
    Spite
    Super Fang
    Zen Headbutt

    Roar
    Toxic
    Hidden Power [Fire]
    Ice Beam
    Blizzard
    Protect
    Rain Dance
    Earthquake
    Double Team
    Rock Tomb
    Torment
    Facade
    Scald
    Payback
    Giga Impact
    Avalanche
    Bulldoze
    Dark Pulse
    Poison Jab
    Substitute
    Surf
    Waterfall
    Whirlpool
    Dive

    Yonderwear the BLAZIKEN (open)
    [​IMG]
    Blaziken Yonderwear (M)

    Type: Fire/Fighting
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities: Blaze, Speed Boost
    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
    Nature: Mild (+1 SpA, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks (29):

    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Double Kick
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Blaze Kick
    Brave Bird
    Mirror Move
    Sky Uppercut
    Flare Blitz

    Counter
    Baton Pass
    Rock Slide

    Bounce
    Magic Coat
    Vacuum Wave

    Sunny Day
    Protect
    SolarBeam
    Dig
    Will-o-Wisp
    Flamethrower
    Substitute

    Zoan the CHARIZARD (open)

    [​IMG]
    Charizard Zoan (M)

    Type: Fire/Flying
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Blaze, Solar Power
    • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2) (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    • Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Nature: Lonely (+1 Atk, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves: (43):

    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse
    Blast Burn
    Tailwind
    Bide
    Endure

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Fly
    Roost
    Dig
    Reflect
    Rest
    Hyper Beam
    Giga Impact
    Will-O-Wisp
    Twister
  2. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    toshimelonhead: A few problems:
    -Solosis's Psychic STAB summary and Dratini's Dragon STAB summary are outdated. There should be no mention of Energy costs being lowered. You should get the newer one from here
    -Solosis's base stats are 90/2/2/4/2/20, so you should have Rank 1 attack and 20 speed, not Rank 2 and 17 speed. Right now your stats correspond to a Quiet nature, so maybe you changed you mind and went with that? In that case just change your nature to Quiet and put the appropriate summary, then remove the (-) beside attack and put (20/1.15v) beside your speed.
    -Dratini's Naughty nature should say what it does beside it, so (Adds one rank of Attack, subtracts one rank of Special Defense) or something similar.
    -Dratini has Marvel Scale as a DW ability, so that needs to be added.
    -The stats for both Dratini and Solosis need to use the Rank system detailed in the OP of this thread, not the outdated star system.
    -Your three Pokemon should have a star beside their names in the list at the top of your post and in their summaries to mark them as your starting Pokemon.

    NOT APPROVED until these are changed

    Crux: Pretty good, just make sure to put the summaries of your natures beside them and mark Dratini's Marvel Scale and Pawniard's Pressure as DW abilities. Provided these are changed, you are APPROVED

    Korski: Two minor changes, Deino should have 44 speed, not 43, and since Iron Tail isn't a Gen 5 TM Rhyhorn needs a new BW TM to replace it. Change these and you'll be APPROVED

    4
  3. pikabolter

    pikabolter

    Joined:
    May 18, 2011
    Messages:
    5
    Pikabolter, now with 0% thunderbolt!!!

    Trainer Name: Pikabolter
    Pokémon: Embirch & Revenanhk
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack (open)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    [Any Links to ongoing battles here]

    Pokémon Team:
    Ebony the Embirch (open)

    [​IMG]
    <Embirch> [Ebony] (Female)
    Nature: Adamant
    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Stats: 60 / 40 / 55 / 65 / 50 / 50
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 50

    EC:0/9
    MC:0
    DC:0/5

    Attacks:

    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Pound

    Egg Moves:
    Blaze Kick
    Seed Bomb
    Sleep Talk

    TMs:
    Rock Slide
    Sword Dance
    Rest

    Madness the Revenanhk (open)

    [​IMG]

    <Revenanhk> [Madness] (Male)
    Nature: Adamant
    Type: Ghost/Fighting

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats: 90 / 105 / 90 / 65 / 110 / 65
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65

    MC: 0
    DC: 0/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Egg Moves:
    Shadow Sneak
    Mach Punch
    Drain Punch

    TMs:
    Bulk Up
    Earthquake
    Taunt
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    toshi: A few more things unfortunately:
    -The summary for Psychic STAB on Solosis should be as follows:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    -I said Solosis's base stats are 90/2/2/4/2/20, but that doesn't account for nature, which you don't seem to have done either. It should lose 1 rank in attack and gain 1 rank in special attack, changing it to 90/1/2/5/2/20
    -Dratini's Marvel Scale isn't marked as a DW ability, and it should be.
    -You haven't put (*) next to the list of your Pokemon at the top of your post. Also since it's bugging me you have an extra s in Solosis up there :P
    Change these things and you'll be APPROVED

    pikabolter: APPROVED

    These two net me an AC with 1 remaining
  5. QuantumDerp

    QuantumDerp

    Joined:
    May 1, 2011
    Messages:
    76
    Trainer Name: Quantum Derp
    Pokemon: Rhyhorn*, Kabuto*, Horsea*, Weedle, Murkrow
    W/L/T: 1/2/0
    Trainer Counter: 0
    Backpack (open)
    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Battles (open)

    The Team
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Stampede the Rhydon (open)
    [​IMG]
    Rhydon(*) Stampede (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Lightningrod, Rock Head

    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (+)
    SpD: Rank 2
    Spe: 40

    EC: 4/9
    MC: 0
    DC: 3/6

    Attacks:

    Horn Attack(*)
    Stomp(*)
    Tail Whip(*)
    Fury Attack(*)
    Scary Face(*)
    Rock Blast(*)
    Earthquake
    Megahorn
    Stone Edge

    Roar(*)
    Substitute(*)
    Rock Polish(*)
    Rock Slide
    Swords Dance

    Crunch(*)
    Crush Claw(*)
    Dragon Rush(*)


    Broseidon the Horsea (open)
    [​IMG]
    Horsea(*) Broseidon (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Swift Swim, Sniper

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp: LOCKED (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 0 (-)
    Spe: 60

    EC: 1/9
    MC: 0
    DC: 1/6

    Attacks

    Bubble(*)
    SmokeScreen(*)
    Leer(*)
    Water Gun(*)
    Focus Energy(*)
    BubbleBeam(*)
    Agility(*)
    Dragon Dance
    Dragon Pulse

    Ice Beam(*)
    Surf(*)
    Waterfall(*)

    Outrage(*)
    DragonBreath(*)
    Signal Beam(*)


    Knives the Kabuto (open)
    [​IMG]
    Kabuto (*) Knives (F)
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
    Type: Water, Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Swift Swim, Battle Armor

    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Weak Armor: LOCKED (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats

    Kabuto
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 63 (+)

    EC: 1/6
    MC: 1
    DC: 1/6

    Attacks

    Scratch(*)
    Harden(*)
    Absorb(*)
    Leer(*)
    Mud Shot(*)
    Sand Attack(*)
    Aqua Jet

    Hone Claws(*)
    Rock Slide(*)
    Waterfall(*)

    Confuse Ray(*)
    Screech(*)
    Knock Off(*)


    Russell the Murkrow (open)

    [​IMG]
    Murkrow Russell (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Insomnia, Super Luck

    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster: (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 91

    EC: 1/6
    MC: 0
    DC: 1/6

    Attacks

    Peck(*)
    Astonish(*)
    Pursuit(*)
    Haze(*)
    Wing Attack(*)
    Night Shade(*)
    Assurance(*)
    Sucker Punch

    Calm Mind(*)
    Taunt(*)
    Thunder Wave(*)
    Shadow Ball

    Brave Bird(*)
    Roost(*)
    Whirlwind(*)


    Broseph the Weedle (open)

    [​IMG]
    Weedle Broseph (M)
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)
    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Shield Dust
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Run Away: (Locked) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 1
    Spe: 58 (+)

    EC: 0/5
    MC: 0
    DC: 0/6

    Attacks:

    Poison Sting(*)
    String Shot(*)
    Bug Bite(*)
  6. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    QuantamDerp: Add "Self-targeted attacks do not maintain boosts." to the end of Lightingrod's description. Make Rhyhorn's and Horsea's EC: 0/9 and Kabuto's 0/6. Make the DC for each of your Pokemon 0/5. Horsea should have Rank 0 SpD after the nature. Do all this and consider yourself Approved.

    3
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    kingofburgerz: You don't need to have a DC for Deino, since it gets no DW Ability. Mark which stats have been increased/decreased by your nature with a simple (+)/(-). Do that and consider yourself Approved. Welcome to ASB.

    4
  8. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,739
    Trainer Name: Texas Cloverleaf
    Pokemon: Garchomp, Cyclohm, Dragonite, Hydreigon, Kingdra, Haxorus, Druddigon, Flygon, Colossoil, Emboar, Kirlia, Charizard, Stratagem, Revenankh, Metagross, Gengar, Gastrodon, Slowking, Blastoise, Lucario, Dodrio, Syclant, Pyroak, Snorlax, Necturna, Aerodactyl, Honchkrow, Togetic, Growlithe, Starmie
    CC:
    30
    UC: 8.6

    Gym Badges:
    FLYING BADGE
    DRAGON BADGE (Gym Leader)

    Backpack:
    1x Dragon Fang
    1x Magnet
    2x Nevermeltice
    1x Sharp Beak

    3x Exp. Share

    20x Enigma Berry
    1x Mental Herb

    1x Dragon Scale
    1x Everstone
    1x Rare Candy
    1x Razor Claw
    1x Full Incense

    1x Brightpowder
    3x Expert Belt
    1x Float Stone
    1x Focus Sash
    1x Leftovers
    1x Life Orb
    1x Macho Brace
    1x Rocky Helmet
    1x Big Root

    1x Ice Sapphire

    2x Super Potion
    1x Revive
    1x Max Revive
    1x Heal Ball
    7x Sport Ball
    10x Cherish Ball
    5x Timer Ball

    Dragon Gym Pokemon (6/6 Pokemon, 504/504 Moves)

    Garchomp (open)

    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
    Type: Dragon/Ground
    Dragon:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:

    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (41):
    Aerial Ace
    Aqua Tail
    Body Slam*
    Brick Break
    Bulldoze
    Crunch
    Cut
    Dig
    Double-Edge
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Dual Chop
    Earthquake*
    Facade
    False Swipe
    Fire Fang
    Fury Cutter
    Headbutt
    Iron Head*
    Iron Tail
    Metal Claw
    Natural Gift
    Outrage*
    Poison Jab
    Return
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sand Attack*
    Sand Tomb*
    Secret Power
    Shadow Claw
    Slash*
    Stone Edge*
    Strength
    Tackle*
    Take Down*
    Thrash

    Special (20):
    Draco Meteor
    Dragon Pulse
    Dragon Rage*
    Dragonbreath
    Earth Power
    Fire Blast
    Flamethrower
    Fling
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hyper Beam
    Incinerate
    Mud Shot
    Mud-Slap
    Snore
    Surf
    Swift
    Twister
    Whirlpool

    Other (18):
    Attract
    Captivate
    Double Team
    Endure
    Hone Claws*
    Protect
    Rain Dance
    Rest
    Roar
    Sandstorm*
    Scary Face
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Total Moves: 79/79


    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust:
    (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5


    Physical (21):
    Aerial Ace
    Bulldoze
    Double Hit
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Earthquake
    Facade
    Frustration
    Giga Impact
    Headbutt
    Natural Gift
    Outrage
    Return
    Secret Power
    Spark
    Strength
    Tackle
    Thrash
    Waterfall
    Wild Charge

    Special (35):
    Blizzard
    Charge Beam
    Discharge
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Electroweb
    Fire Blast
    Flamethrower
    Gust
    Hidden Power Grass 7
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Mud-Slap
    Power Gem
    Round
    Shock Wave
    Signal Beam
    Snore
    Sonicboom
    Swift
    Surf
    Thunder
    Thunderbolt
    Thundershock
    Tri Attack
    Twister
    Volt Switch
    Water Pulse
    Weather Ball
    Zap Cannon

    Other (29):
    Attract
    Bide
    Captivate
    Charge
    Double Team
    Dragon Dance
    Endure
    Flash
    Growl
    Hail
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Magnet Rise
    Protect
    Sandstorm
    Slack Off
    Sleep Talk
    Substitute
    Sunny Day
    Rain Dance
    Rest
    Roar
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Whirlwind
    Total Moves: 85/85



    Dragonite (open)

    [​IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (48):
    Aerial Ace
    Aqua Jet
    Aqua Tail
    Bind
    Body Slam
    Brick Break
    Bulldoze
    Cut
    Dive
    Double-Edge
    Dragon Tail
    Dragon Rush
    Dynamicpunch
    Earthquake
    Extremespeed
    Facade
    False Swipe
    Fire Punch
    Fling
    Fly
    Focus Punch
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Horn Drill
    Ice Punch
    Iron Head
    Iron Tail
    Natural Gift
    Outrage
    Rage
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Secret Power
    Skull Bash
    Sky Drop
    Slam
    Steel Wing
    Stone Edge
    Strength
    Superpower
    Take Down
    Thunderpunch
    Wing Attack
    Wrap

    Special (34):
    Air Cutter
    Blizzard
    Bubblebeam
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power Grass (7)
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Mud-Slap
    Ominous Wind
    Razor Wind
    Round
    Shock Wave
    Snore
    Surf
    Swift
    Thunder
    Thunderbolt
    Twister
    Water Gun
    Water Pulse
    Waterfall
    Whirlpool
    Zap Cannon

    Other (35):
    Agility
    Attract
    Bide
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Dragon Dance
    Endure
    Hail
    Haze
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Mimic
    Mist
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sandstorm
    Sleep Talk
    Substitute
    Sunny Day
    Supersonic
    Swagger
    Tailwind
    Thunder Wave
    Toxic
    Whirlwind
    Total Moves: 117/117


    Hydreigon (open)

    [​IMG]
    Hydreigon, Maleficient (F)
    Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
    Type: Dark/Dragon
    Dark
    : Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 9/9
    MC: 0

    Physical (39):
    Acrobatics
    Assurance
    Astonish
    Aqua Tail
    Bite
    Body Slam
    Bulldoze
    Charge Beam
    Crunch
    Double Hit
    Dragon Rush
    Dragon Tail
    Earthquake
    Facade
    Fire Fang
    Fly
    Frustration
    Giga Impact
    Head Smash
    Headbutt
    Ice Fang
    Iron Tail
    Outrage
    Payback
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Screech
    Slam
    Stone Edge
    Strength
    Tackle
    Thief
    Thunder Fang
    U-turn
    Wing Attack
    Zen Headbutt

    Special (22):
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Earth Power
    Echoed Voice
    Fire Blast
    Flamethrower
    Flash Cannon
    Focus Blast
    Heat Wave
    Hidden Power Grass (7)
    Hyper Beam
    Hyper Voice
    Incinerate
    Signal Beam
    Snore
    Superpower
    Surf
    Tri Attack
    Uproar

    Other (22):
    Attract
    Double Team
    Focus Energy
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Scary Face
    Sleep Talk
    Spite
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Thunder Wave
    Torment
    Toxic
    Work Up
    Total Moves: 83/83


    Kingdra (open)

    [​IMG]
    Kingdra, Poseidon (M)
    Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
    Type: Water/Dragon
    Type
    : Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Kingdra
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (18):
    Body Slam
    Bounce
    Dive
    Double-Edge
    Flail
    Facade
    Frustration
    Giga Impact
    Headbutt
    Iron Head
    Natural Gift
    Outrage
    Rage
    Return
    Secret Power
    Skull Bash
    Take Down
    Waterfall

    Special (29):
    Aurora Beam
    Blizzard
    Brine
    Bubble
    Bubblebeam
    Clear Smog
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragonbreath
    Flash Cannon
    Hidden Power Grass (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Muddy Water
    Octazooka
    Razor Wind
    Round
    Scald
    Signal Beam
    Snore
    Surf
    Swift
    Twister
    Water Gun
    Water Pulse
    Whirlpool

    Other (25):
    Agility
    Attract
    Bide
    Captivate
    Curse
    Disable
    Double Team
    Dragon Dance
    Endure
    Focus Energy
    Hail
    Haze
    Leer
    Mimic
    Protect
    Quash
    Rain Dance
    Rest
    Smokescreen
    Splash
    Sleep Talk
    Substitute
    Swagger
    Toxic
    Yawn
    Total Moves: 72/72


    Haxorus (open)

    [​IMG]
    Haxorus, Slasher (M)
    Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
    Type: Dragon
    Dragon
    : Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Haxorus
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (34):
    Aerial Ace
    Assurance
    Aqua Tail
    Brick Break
    Bulldoze
    Cut
    Dig
    Dragon Claw
    Dragon Tail
    Dual Chop
    Earthquake
    False Swipe
    Facade
    Fling
    Frustration
    Giga Impact
    Guillotine
    Iron Tail
    Low Kick
    Night Slash
    Outrage
    Payback
    Poison Jab
    Return
    Reversal
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Slash
    Strength
    Superpower
    X-Scissor

    Special (12):
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Grass Knot
    Focus Blast
    Hidden Power Fire (7)
    Hyper Beam
    Incinerate
    Razor Wind
    Round
    Snore
    Surf

    Other (22):
    Attract
    Counter
    Double Team
    Dragon Dance
    Endeavor
    Endure
    Focus Energy
    Harden
    Hone Claws
    Leer
    Protect
    Rain Dance
    Rest
    Roar
    Scary Face
    Sleep Talk
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Taunt
    Toxic
    Total Moves: 68/68


    Dragon Gym In Training (2/2 Pokemon, 84/165 moves, 190 MC required)

    Druddigon (open)

    [​IMG]
    Druddigon (M)
    Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
    Type: Dragon
    Dragon:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Sheer Force:

    Type: Can Be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    (DW) Mold Breaker:
    Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    Druddigon
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 5/5

    Physical (22):
    Aqua Tail
    Bite
    Bulldoze
    Chip Away
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    Earthquake
    Fire Punch
    Gunk Shot
    Night Slash
    Outrage
    Pursuit
    Revenge
    Rock Climb
    Rock Slide
    Scratch
    Slash
    Sucker Punch
    Superpower
    Thunderpunch

    Special (9):
    Dark Pulse
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Flamethrower
    Focus Blast
    Heat Wave
    Sludge Bomb
    Surf

    Other (14):
    Double Team
    Glare
    Hone Claws
    Leer
    Protect
    Rest
    Scary Face
    Sleep Talk
    Snatch
    Stealth Rock
    Substitute
    Taunt
    Torment
    Toxic
    Total Moves: 45/80

    Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Thunder Fang (Total: 18 MC)

    Tutor Moves (2 MC): Iron Head, Iron Tail, Snore (Total: 6 MC)

    TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Smack Down, Return, Rock Tomb, Aerial Ace, Facade, Attract, Round, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Swagger, Flash Cannon, Rock Smash, Snarl, Cut, Strength (Total: 52 MC)


    Flygon (open)

    [​IMG]
    Flygon (F)
    Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
    Type: Ground / Dragon
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate

    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    Vibrava
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 86 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (21):
    Bite
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Tail
    Earthquake
    Faint Attack
    Feint
    Fire Punch
    Fissure
    Flail
    Fly
    Outrage
    Quick Attack
    Rock Slide
    Sand Tomb
    Stone Edge
    Superpower
    Thunderpunch
    U-turn

    Special (10):
    Draco Meteor
    Dragon Pulse
    Dragonbreath
    Earth Power
    Giga Drain
    Heat Wave
    Hyper Beam
    Mud-Slap
    Solarbeam
    Sonicboom

    Other (13):
    Bide
    Defog
    Double Team
    Endure
    Protect
    Roost
    Sandstorm
    Sand-Attack
    Screech
    Substitute
    Supersonic
    Tailwind
    Toxic
    Total Moves: 44/85

    Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)
    Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)
    Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift (15 MC)
    Current Gen Tutors (2 MC): Bug Bite, Iron Tail, Signal Beam, Sleep Talk, Snore (Total: 10 MC)
    Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Struggle Bug, Swagger, Rock Smash, Strength (Total: 42)


    Pokemon Team

    Colossoil (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts, Pressure
    • Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command ability: Rebound (Hazard)
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (+)

    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Physical (40):
    Aqua Tail
    Bite
    Body Slam
    Bounce
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dive
    Double-Edge
    Dragon Tail
    Drill Run
    Earthquake
    Facade
    Fake Out
    Fissure
    Flail
    Foul Play
    Giga Impact
    Horn Attack
    Horn Drill
    Iron Tail
    Knock Off
    Magnitude
    Megahorn
    Payback
    Peck
    Poison Jab
    Pursuit
    Rapid Spin
    Rock Slide
    Rock Smash
    Smack Down
    Stone Edge
    Sucker Punch
    Superpower
    Tackle
    Thief
    Thunder Fang
    U-turn

    Special (6):
    Bubblebeam
    Mud Bomb
    Mud Shot
    Muddy Water
    Spit Up
    Water Spout

    Other (20):
    Attract
    Double Team
    Encore
    Embargo
    Endure
    Leer
    Protect
    Quash
    Rain Dance
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Snatch
    Toxic
    Taunt
    Stockpile
    Substitute
    Swagger
    Swallow
    Total Moves: 66/90

    Egg: Fire Fang, Sand Tomb, Screech (9)
    Gen V Tutor: Dark Pulse, Earth Power, Snore (6)
    Gen IV Tutor: Ancientpower, Rollout (6)
    Gen V TM: Hidden Power, Sunny Day, Frustration, Sludge Wave, Sludge Bomb, Rock Tomb, Round, Echoed Voice, Retaliate, Snarl, Strength, Return (24)
    Gen IV TM: Hyper Beam, Secret Power, Captivate, Natural Gift (12)


    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (21):
    Arm Thrust
    Assurance
    Blast Burn
    Body Slam
    Bulldoze
    Earthquake
    Endeavor
    Flame Charge
    Flare Blitz
    Giga Impact
    Hammer Arm
    Head Smash
    Heat Crash
    Low Kick
    Rock Slide
    Rollout
    Stone Edge
    Superpower
    Tackle
    Take Down
    Wild Charge

    Special (10):
    Ember
    Fire Blast
    Flamethrower
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power Ice (7)
    Scald
    Smog
    Solarbeam

    Other (17):
    Curse
    Defense Curl
    Double Team
    Helping Hand
    Odor Sleuth
    Protect
    Rest
    Roar
    Sleep Talk
    Substitute
    Sunny Day
    Tail Whip
    Taunt
    Toxic
    Will-O-Wisp
    Work Up
    Yawn
    Total Moves: 48/79

    Egg: Heavy Slam, Magnitude, Thrash (9)
    Gen V Tutor: Block, Covet, Fire Pledge, Fire Punch, Iron Head, Iron Tail, Snore, Thunderpunch (16)
    Gen V TM: Attract, Brick Break, Bulk Up, Echoed Voice, Facade, Fling, Frustration, Gyro Ball, Hyper Beam, Incinerate, Low Sweep, Overheat, Poison Jab, Return, Rock Smash, Rock Tomb, Round, Smack Down, Strength, Swagger (40)



    Kirlia (open)
    [​IMG]
    Kirlia Quotient (M)

    Type: Psychic
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities: Synchronise, Trace
    • Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Nature: Impish (+1 Def, -1 SpA)

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 50

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 6/9
    MC: 0
    DC: 3/5

    Attacks (18):

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Destiny Bond
    Disable
    Encore

    Thunderbolt
    Will-o-Wisp
    Thunder Wave
    Substitute
    Trick Room


    Charizard (open)

    [​IMG]
    zoan the Charizard (M)

    Type: Fire/Flying
    • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities: Blaze, Solar Power
    • Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2) (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    • Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Nature: Lonely (+1 Atk, -1 Def)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves: (43):

    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse
    Blast Burn
    Tailwind
    Bide
    Endure

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Fly
    Roost
    Dig
    Reflect
    Rest
    Hyper Beam
    Giga Impact
    Will-O-Wisp
    Twister


    Stratagem (open)

    [​IMG]
    Stratagem
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate)
    The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Giga Drain
    Weather Ball
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Double-Edge
    Metal Sound
    Paleo Wave
    Rock Polish
    Ancientpower
    Earth Power
    Head Smash
    Electro Ball

    Heat Wave
    Mud-Slap
    Ominous Wind
    Sleep Talk
    Snore
    Swift
    Stealth Rock
    Trick
    Vacuum Wave

    Hone Claws
    Calm Mind
    Toxic
    Hidden Power Flying (6)
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Shadow Ball
    Double Team
    Flamethrower
    Sandstorm
    Fire Blast
    Aerial Ace
    Rest
    Round
    Echoed Voice
    Energy Ball
    False Swipe
    Endure
    Explosion
    Flash
    Stone Edge
    Volt Switch
    Rock Slide
    Swagger
    Substitute
    Flash Cannon
    Rock Climb
    Total Moves: 57/71

    Gen IV Tutor: Headbutt (3)
    Gen IV TM: Secret Power, Natural Gift (6)
    Gen V TM: Frustration, Smack Down, Earthquake, Return, Rock Tomb, Facade, Acrobatics, Embargo, Giga Impact, Rock Smash, Cut (22)


    Metagross (open)

    [​IMG]
    Metagross, Rocky
    Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:

    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Hammer Arm
    Hyper Beam

    Zen Headbutt
    Iron Defense
    Iron Head
    Thunderpunch

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Reflect
    Rock Smash
    Psychic
    Endure
    Explosion
    Rock Slide
    Selfdestruct
    Grass Knot
    Shadow Ball
    Block
    Sleep Talk
    Rest
    Hidden Power Grass (7)
    Aerial Ace
    Giga Impact
    Gyro Ball
    Bulldoze
    Flash Cannon
    Double Team
    Light Screen
    Substitute
    Icy Wind
    Gravity
    Trick
    Toxic
    Rock Polish
    Iron Head
    Total Moves: 47


    Gengar (open)

    [​IMG]
    Gengar, Phantom, Male
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Gengar
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 0/0

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Dream Eater

    Ice Punch
    Disable
    Will-o-Wisp
    Fire Punch
    Thunderpunch
    Bide
    Endure
    Counter
    Snatch
    Icy Wind

    Thunderbolt
    Shadow Ball
    Sludge Bomb
    Taunt
    Torment
    Substitute
    Pain Split
    Toxic
    Venoshock
    Total moves: 30


    Gastrodon (open)

    [​IMG]
    Gastrodon, Squishy, (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Pain Split
    Surf
    Stone Edge
    Sludge Bomb
    Muddy Water
    Earthquake
    Icy Wind
    Endure
    Rest
    Sleep Talk
    Hyper Beam
    Brine
    Bulldoze
    Total Moves: 34


    Slowking (open)

    [​IMG]
    Ivory the Slowking (F)

    Type: Water/Psychic
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Abilities: Oblivious, Own Tempo, Regenerator
    • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41):

    Power Gem
    Hidden Power (Electric)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Rain Dance
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot
    Trump Card

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure
    Bide
    Counter
    Magic Coat

    Rest
    Rain Dance
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Psyshock
    Protect
    Dig
    Double Team
    Reflect
    Fissure
    Focus Blast


    Blastoise (open)

    [​IMG]
    Blastoise, Shellshocker (M)
    Nature: Quiet (SpA: +1, Evasion -10%)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    (DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (-)
    Size Class: 3
    Weight Class: 4
    BRT: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Physical (12):
    Aqua Jet
    Aqua Tail
    Bite
    Dig
    Dive
    Dragon Tail
    Earthquake
    Fake Out
    Rapid Spin
    Skull Bash
    Tackle
    Zen Headbutt

    Special (13):
    Blizzard
    Brine
    Bubble
    Flash Cannon
    Focus Blast
    Hydro Cannon
    Hydro Pump
    Ice Beam
    Scald
    Surf
    Water Gun
    Water Pulse
    Water Spout

    Other (13):
    Bide
    Counter
    Endure
    Iron Defense
    Mirror Coat
    Protect
    Rain Dance
    Reflect
    Rest
    Tail Whip
    Toxic
    Substitute
    Withdraw
    Total Moves: 38/106

    Gen V Tutor: Ice Punch, Icy Wind, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (16)
    Gen V TM: Roar, Hail, Hidden Power, Hyper Beam, Frustration, Smack Down, Return, Double Team, Brick Break, Rock Tomb, Facade, Attract, Round, Fling, Giga Impact, Gyro Ball, Bulldoze, Rock Slide, Swagger, Rock Smash, Strength, Waterfall (44)
    Egg: Aqua Ring, Confusion, Flail, Foresight, Haze, Mist, Mud Sport, Muddy Water, Refresh, Yawn (30)
    Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
    Past-Gen TMs: Focus Punch, Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Avalanche, Natural Gift, Captivate, Rock Climb, Whirlpool (39)
    Event: Zap Cannon, Block, Follow Me, False Swipe (12)


    Syclant (open)

    [​IMG]
    Syclant, IceBug (M)
    Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Syclant
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 140 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Ice Punch
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    Sheer Cold
    Bug Buzz
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Spikes
    Counter
    Superpower
    Electroweb

    Double Team
    Protect
    U-turn
    Blizzard
    Frost Breath
    Solarbeam
    Substitute
    Taunt
    Focus Punch
    Toxic
    Venoshock
    Total Moves: 31


    Pyroak (open)

    [​IMG]
    Pyroak, Titan, (M)
    Nature: Brave (plus Attack, minus Speed, -10% Evasion)
    Type: Fire/Grass
    Fire
    : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Wood Hammer
    Flare Blitz
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Iron Defense
    Synthesis
    Lava Plume
    Zap Cannon

    Aromatherapy
    Counter
    Blaze Kick
    Seed Bomb
    Earth Power
    Stealth Rock
    Sleep Talk
    Low Kick

    Light Screen
    Rock Slide
    Swords Dance
    Hidden Power Ice (7)
    Substitute
    Toxic
    Sunny Day
    Double Team
    Rest
    Earthquake
    Solarbeam
    Endure
    Protect
    Dragon Tail
    Will-O-Wisp
    Grass Knot
    Total Moves: 38


    Snorlax (open)

    [​IMG]
    Snorlax, Hugabear, (M)
    Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
    Type: Normal
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

    Stats:
    Munchlax
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical (32):

    Block
    Body Slam
    Brick Break
    Bulldoze
    Chip Away
    Covet
    Crunch
    Double-Edge
    Earthquake
    Fire Punch
    Fissure
    Fling
    Giga Impact
    Gunk Shot
    Headbutt
    Heavy Slam
    Ice Punch
    Iron Head
    Last Resort
    Lick
    Natural Gift
    Outrage
    Pursuit
    Rock Slide
    Rollout
    Seed Bomb
    Selfdestruct
    Superpower
    Tackle
    Thunderpunch
    Wild Charge
    Zen Headbutt

    Special (15):
    Blizzard
    Fire Blast
    Flamethrower
    Focus Blast
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Psychic
    Shadow Ball
    Snore
    Solarbeam
    Surf
    Thunder
    Thunderbolt

    Other (23):
    After You
    Amnesia
    Belly Drum
    Bide
    Counter
    Defense Curl
    Double Team
    Harden
    Lovely Kiss
    Metronome
    Odor Sleuth
    Protect
    Recycle
    Rest
    Screech
    Sleep Talk
    Snatch
    Stockpile
    Substitute
    Swallow
    Toxic
    Whirlwind
    Yawn
    Total Moves: 70/118

    Event: Splash, Sweet Kiss, Refresh (9)
    Gen V Tutor: Uproar (2)
    Gen V TM: Hidden Power, Sunny Day, Rain Dance, Frustration, Smack Down, Return, Sandstorm, Rock Tomb, Facade, Attract, Round, Incinerate, Retaliate, Work Up, Swagger, Rock Smash, Strength (34)
    Egg: Charm, Curse (6)
    Past-Gen Tutors: Dynamicpunch, Endure, Mega Kick, Mega Punch, Mimic, Mud-Slap, Psych Up, Seismic Toss (24)
    Past-Gen TMs: Focus Punch, Water Pulse, Take Down, Bubblebeam, Water Gun, Zap Cannon, Pay Day, Submission, Rage, Reflect, Skull Bash, Psywave, Captivate, Whirlpool, Secret Power, Shock Wave, Rock Climb (51)


    Necturna (open)

    [​IMG]
    Necturna, Priestess, (F)
    Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:

    Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Thunder Fang
    Poison Fang
    Super Fang
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Shadow Ball
    Pain Split
    Power Whip

    Sketch
    Leaf Blade
    Gravity
    Synthesis
    Worry Seed
    Giga Drain
    Leaf Storm
    Ingrain

    Bind
    Covet
    Seed Bomb
    Sleep Talk
    Snatch
    Trick

    Toxic
    Torment
    Calm Mind
    Psychic
    Substitute
    Solarbeam
    Double Team
    Rest
    Stone Edge
    Shadow Claw
    Hidden Power Fire (7)
    Total Moves: 39


    Revenankh (open)

    [​IMG]
    Revenankh, Anubis (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Ghost/Fighting
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock:
    (Innate)
    This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (Dream World):
    (Innate)
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Vital Throw
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Punishment
    Grudge
    Moonlight

    Counter
    Curse
    Destiny Bond
    Mach Punch
    Shadow Sneak
    Wide Guard

    Drain Punch
    Dual Chop
    Helping Hand
    Ice Punch
    Pain Split
    Sleep Talk
    Sucker Punch
    Superpower
    Vacuum Wave

    Earthquake
    Taunt
    Torment
    Protect
    Telekinesis
    Safeguard
    Rock Slide
    Brick Break
    Focus Punch
    Rest
    Toxic
    Total Moves: 41


    Dodrio (open)

    [​IMG]
    Dodrio, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate):
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Dodrio
    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 5
    DC: 5/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Pluck
    Tri Attack
    Agility
    Endeavour
    Drill Peck
    Acupressure

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Double Team
    Facade
    Fly
    Total Moves: 21


    Lucario (open)

    [​IMG]
    Lucario, Rob Van Dam (Male)
    Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
    Type: Fighting
    Fighting
    : Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Copycat
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Dark Pulse
    Metal Claw
    Detect
    Quick Guard
    Bone Rush
    Me First
    Metal Sound
    Heal Pulse
    Aura Sphere
    Close Combat
    Dragon Pulse
    ExtremeSpeed
    Final Gambit

    Agility
    Blaze Kick
    Circle Throw
    Follow Me
    Hi Jump Kick
    Crunch
    Bullet Punch

    Dual Chop
    Ice Punch
    Helping Hand
    Thunder Punch
    Drain Punch
    Iron Defense
    Role Play

    Roat
    Toxic
    Protect
    Earthquake
    Dig
    Psychic
    Endure
    Shadow Claw
    Focus Blast
    Substitute

    Total Moves: 46


    Aerodactyl (open)

    [​IMG]
    Aerodactyl, Ptera (Male)
    Nature: Jolly (+20% Speed, -1 Special Attack, +26% Accuracy)
    Type: Rock / Flying
    Rock
    : Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure:
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (Dream World):
    Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Aerodactyl
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 2/5

    Attacks:

    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Crunch
    Sky Drop
    Rock Slide

    Pursuit
    Tailwind
    Whirlwind
    Roost
    Stealth Rock

    Stone Edge
    Earthquake
    Dragon Claw
    Taunt
    Total Moves: 22


    Honchkrow (open)

    [​IMG]
    Honchkrow (F)
    Nature: Quiet (+SpA, -Spe, -10 Evasion)
    Type: Dark / Flying
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia:
    (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Super Luck: (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Moxie *DW*: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 61 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Swagger
    Taunt
    Faint Attack
    Mean Look
    Tailwind
    Sucker Punch
    Torment

    Brave Bird
    Confuse Ray
    Psycho Shift
    Perish Song
    Whirlwind

    Heat Wave

    Taunt
    Protect
    Torment
    Roost
    Thunder Wave
    Fly

    Total Moves: 26


    Togetic (open)

    [​IMG]
    Togetic (M)
    Nature: Bold (+Def, -Atk)
    Type: Normal / Flying
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 8/9
    MC: 3
    DC: 5/5

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow

    Extrasensory
    Lucky Chant
    Morning Sun
    Nasty Plot
    Psycho Shift

    Counter
    Magic Coat
    Roost
    Tailwind

    Toxic
    Hyper Beam
    Protect
    Solarbeam
    Shadow Ball
    Fire Blast
    Substitute
    Fly
    Total Moves: 25


    Growlithe (open)

    [​IMG]
    Growlithe (F)
    Nature: Adamant (+Atk, -SpA)
    Type: Fire
    Fire:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 3/5

    Attacks:
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Helping Hand
    Flame Wheel
    Reversal
    Fire Fang
    Take Down
    Helping Hand
    Agility
    Crunch

    Close Combat
    Crunch
    Fire Spin
    Flare Blitz
    Morning Sun

    Toxic
    Protect
    Dig
    Overheat
    Will-O-Wisp
    Substitute
    Wild Charge

    Total Moves: 21


    Starmie (open)

    [​IMG]
    Starmie
    Nature: Timid (+Spe, -Atk, +20% Acc)
    Type: Water
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate:
    (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Physical (4):
    Dive
    Gyro Ball
    Rapid Spin
    Tackle

    Special (24):
    Aurora Beam
    Blizzard
    Brine
    Bubblebeam
    Flash Cannon
    Grass Knot
    Hidden Power Fire (7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Power Gem
    Psychic
    Psyshock
    Scald
    Signal Beam
    Surf
    Swift
    Thunder
    Thunderbolt
    Twister
    Water Gun
    Whirlpool
    Zap Cannon

    Other (30):
    Barrier
    Bide
    Camouflage
    Confuse Ray
    Cosmic Power
    Double Team
    Endure
    Gravity
    Harden
    Light Screen
    Magic Coat
    Minimize
    Pain Split
    Protect
    Rain Dance
    Recover
    Reflect
    Reflect Type
    Rest
    Skill Swap
    Sleep Talk
    Substitute
    Supersonic
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Total Moves: 58/87

    Event: Refresh (3)
    Gen V Tutors: Recycle, Snore (4)
    Gen IV Tutors: Double-Edge, Mimic, Nightmare, Rollout (12)
    Gen V TMs: Hail, Frustration, Return, Facade, Round, Giga Impact, Flash, Psych Up, Dream Eater, Swagger, Waterfall (24)
    Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Avalanche, Attract, Natural Gift, Psywave, Tri Attack, Secret Power (33)
    Last edited: Nov 3, 2013
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    Looks good Texas Cloverleaf. Consider yourself Approved. Welcome to ASB.

    That gives me a Counter. 0
  10. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116
    ToastTyrant13 CAP ASB Profile

    ToastTyrant13
    Pokemon: Gyarados, Cacturne, Toxicroak, Charizard, Bolderdash, Heracross, Arghonaut, Tomohawk, Gallade, Throh, Revenankh, Rotom, Nidoking, Voltorb, Wailmer, Duskull, Riolu, Krillowatt, Mr. Mime, Butterfree, Turtwig, Aron, Castform, Dratini, Bulbasaur, Metang, Bronzong

    Currency Counters: 4
    Backpack
    [​IMG]~[​IMG]~[​IMG]~[​IMG][​IMG]~[​IMG][​IMG]~[​IMG]~[​IMG]~[​IMG]
    Berry Pocket
    2x Oran Berry
    2x Leppa Berry
    1x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket
    Universal Tokens: 0


    Ongoing Battles (open)

    Gym Leader Battle
    Roleplays (open)

    Reffed (open)

    1
    2
    3
    4
    5
    6
    7
    8


    Team
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    Kuruk the Gyarados (open)


    Gyarados(*)[​IMG]Kuruk(M)

    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Intimidate
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20​

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Splash(*)
    Tackle(*)
    Flail (*)
    Bubble(*)
    Reversal(*)
    Bounce(*)
    ~~~~~~~~~
    Bite
    Ice Fang
    Dragon Dance
    Waterfall
    Earthquake
    Avalanche
    Taunt
    Outrage
    Protect
    Payback
    Iron Head

    Total Moves: 17

    Mai the Cacturne (open)


    Cacturne (*) [​IMG] Mai (F)
    Nature: Naughty (+1 to Attack, -1 to Special Defense)​

    Type: Grass / Dark
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17​

    EC: 6/6
    MC: 0
    DC: 5/5​

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (DW): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.​

    Attacks
    Poison Sting(*)
    Leer(*)
    Absorb(*)
    Growth(*)
    Leech Seed(*)
    Sand Attack(*)
    Pin Missile(*)
    Ingrain(*)
    Disable(*)
    Seed Bomb(*)
    Worry Seed(*)
    Double Team(*)
    Payback(*)
    Swords Dance(*)
    ~~~~~~~~~
    Hidden Power Ice 7
    Sucker Punch
    Poison Jab
    Toxic
    Sandstorm
    Revenge
    Magic Coat​
    Thunderpunch

    Total Moves: 22​

    Longshot the Toxicroak (open)

    Toxicroak(*) [​IMG]Longshot(M)​

    Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95)
    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Anticipation, Dry Skin
    Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).​

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (85/1.15^) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19​

    EC: 6/6
    MC: 0
    DC: 5/5 ​

    Attacks
    Astonish
    Mud Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger​

    Toxic
    Rock Slide
    Hidden Power Ice 7

    Drain Punch
    Me First
    Counter
    ~~~~~~~~~~
    Poison Jab
    Sucker Punch
    Venoshock
    Sludge Bomb
    Earthquake
    Vaccum Wave
    Shadow Ball
    Focus Blast
    Substitute
    Thunderpunch
    Fake Out
    Magic Coat
    Nasty Plot
    Rain Dance
    Protect
    Torment
    Dig
    Low Sweep
    Bounce
    Payback
    Smellingsalt​
    Icy Wind

    Total Moves: 36

    Azula the Charizard (open)

    Charizard(*)[​IMG] Azula(F)​

    Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.​
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Blaze, Solar Power
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power: (DW) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).​

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4

    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5​

    Attacks
    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang
    Leer
    Metal Claw
    Rage​

    Sunny Day
    Dig
    Hidden Power Water​

    Counter
    Dragon Pulse
    Dragon Dance
    ~~~~~~~~~~~~~~~
    Flamethrower
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Wing Attack
    Solarbeam
    Substitute

    Total Moves: 24

    The Boulder the Stratagem (open)



    Stratagem(*)[​IMG]The Boulder(U)​

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Levitate, Technician, Mold Breaker
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 6
    DC: 5/5

    Attacks
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    Earth Power
    Metal Sound

    Flamethrower
    Hidden Power Fighting 6
    Shadow Ball
    ~~~~~~~
    Heat Wave
    Sandstorm
    Double Team
    Toxic
    Ancient Power
    Substitute
    Ominous Wind
    Vaccuum Wave
    Endure
    Sunny Day
    Flash Cannon
    Weather Ball
    Giga Drain
    Rock Polish
    Electroball
    Calm Mind
    Volt Switch

    Total Attacks: 30

    Tyro the Heracross (open)

    Heracross(*)[​IMG]Tyro(M)​

    Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
    Type: Bug / Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Guts, Swarm, Moxie
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    MC: 1
    DC: 5/5​

    Attacks
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter​

    Focus Punch
    Megahorn
    Flail​

    Earthquake
    Stone Edge
    Substitute​
    ~~~
    Close Combat
    Feint
    Giga Impact
    Dig
    Double Team
    Close Combat
    Reversal
    Bulldoze
    Sleep Talk
    Smack Down

    Total Moves: 25

    Sokka the Arghonaut (open)

    Arghonaut(*) [​IMG] Sokka(M)​

    Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Unaware
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)​

    Stats
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 66 (75/1.15^) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21​

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust​

    Drain Punch
    Recover
    Ice Punch​

    Waterfall
    Rock Slide
    Earthquake
    ~~~~
    Aqua Jet
    Revenge
    Taunt
    Focus Punch
    Sludge Wave
    Hidden Power Grass 7
    Ice Beam
    Protect
    Brine
    Scald
    Dive
    Poison Jab
    Cross Chop
    Night Slash
    Thunderpunch

    Total Moves: 25

    Aang the Tomohawk (open)

    Tomohawk(*)[​IMG]Aang(M)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    EC 6/6
    MC 0
    DC 5/5​

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    Attacks
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar​

    Confuse Ray
    Yawn
    Roost​

    Brick Break
    Rock Slide
    Toxic
    ~~~~~~~~
    Hidden Power Ghost 7
    Taunt
    Sunny Day​
    Aura Sphere
    Whirlwind
    Earth Power
    Air Slash
    Hurricane
    Heat Wave
    Reflect
    Safeguard
    Solarbeam
    Fly
    Substitute
    Double Team
    Morning Sun
    Sky Drop
    Hyper Voice
    Rain Dance
    Hyper Beam
    Focus Blast
    Grass Knot

    Total Moves: 32

    Jet the Gallade (open)

    Gallade(*)[​IMG]Jet(M)
    Nature: Naive (+15% Sped, +10% Accuracy, -1 Rank Special Defense)
    Type: Psychic / Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW): (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (-)
    Spe: 92 (80*1.15^) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Calm Mind
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Shadow Sneak
    Encore
    Disable

    Thunderbolt
    Toxic
    Rest
    ~~~
    Will-o'-Wisp
    Hypnosis
    Taunt
    Future Sight
    Night Slash
    Leaf Blade
    Swords Dance
    Focus Blast
    Earthquake​
    Protect
    Brick Break
    Fire Punch

    Total Moves: 26

    Hippo the Throh (open)

    Throh(*)[​IMG]Hippo(M)​

    Nature: Careful (+1 Rank to Special Defense, -1 Rank to Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​

    Abilities: Guts, Inner Focus
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker: (DW Locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)​

    Stats
    HP: 120
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​

    MC: 0
    DC: 2/5​

    Attacks
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Storm Throw
    Bulk Up
    Superpower
    Body Slam​

    Payback
    Toxic
    Rock Slide
    ~~~
    Reversal
    Double Team
    Protect​

    Total Moves: 17

    Koh the Face Stealer the Revenankh (open)

    Revenankh(*)[​IMG]Koh the Face Stealer(M)
    Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters​

    Abilities: Shed Skin, Air Lock
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.​

    MC: 0
    DC: 5/5​

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20​

    Attacks
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch​

    Force Palm
    Counter
    Shadow Sneak​
    ~~~
    Toxic
    Taunt
    Rock Slide
    Power Whip
    Revenge
    Moonlight​
    Hammer Arm
    Ice Punch
    Sucker Punch
    Safeguard
    Protect

    Total Moves: 23

    Mechanic the Rotom (open)

    Rotom(*)[​IMG]Mechanic(U)​

    Nature: Calm (+1 Rank to Special Defense, -1 Rank to Attack)
    Type: Electric / Ghost
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.​

    Abilities: Levitate
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.​

    Stats
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 5 (+)
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20​

    MC: 0

    Attacks
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge​

    Protect
    Toxic
    Will-O-Wisp
    ~~~
    Pain Split​
    Sucker Punch
    Signal Beam

    Total Moves: 17

    King Bumi the Nidoking (open)

    Nidoking(*)[​IMG]King Bumi(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)​

    Type: Poison / Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

    Abilities: Poison Point, Rivalry
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 74 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18​

    EC: 9/9
    MC: 0
    DC: 5/5​

    Attacks
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Horn Attack
    Helping Hand​

    Ice Beam
    Thunderbolt
    Sludge Bomb​

    Counter
    Disable
    Sucker Punch
    ~~~
    Earth Power
    Megahorn
    Flamethrower
    Surf
    Dig
    Torment
    Taunt​
    Shadow Ball
    Venoshock
    Endure

    Total Moves: 24

    Combustion Man the Voltorb (open)

    Voltorb(*)[​IMG]Combustion Man(U)
    Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.​

    Abilities: Soundproof, Static
    Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.​

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 115 (100*1.15^) (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14​

    EC: 2/6
    MC: 0
    DC: 2/5 ​

    Attacks
    Charge
    Tackle
    Sonicboom
    Spark
    Rollout
    Screech
    Charge Beam
    Light Screen
    Explosion
    Mirror Coat​

    Thunder Wave
    Taunt
    Hidden Power Water 7
    ~~~
    Thunder
    Magnet Rise
    Substitute
    Magic Coat
    Endure​

    Total Moves: 18

    Pipsqueak the Wailmer (open)

    Wailmer(*)[​IMG]Pipsqueak(M)
    Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent)

    Type: Water ​
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Water Veil, Oblivious.
    Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5​
    Base Rank Total: 17

    EC: 3/6
    MC: 2
    DC: 4/5

    Attacks
    Splash
    Growl
    Water Gun
    Rollout
    Whirlpool
    Astonish
    Water Pulse
    Mist

    Surf​
    Ice Beam
    HP Grass 7

    Body Slam
    Zen Headbutt
    Curse
    ~~~
    Amnesia
    Dive
    Bounce

    Total Moves: 17

    Princess Yue the Duskull (open)

    Duskull(*)[​IMG]Princess Yue(F)
    Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).​

    Abilities: Levitate
    Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 25
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 2/9
    MC: 0

    Attacks
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Payback
    Toxic
    Substitute

    Pain Split
    Faint Attack
    Skill Swap
    ~~~
    Will-o-Wisp
    Curse

    Total Moves: 16

    Tai Li the Riolu (open)

    Riolu(*)[​IMG]Tai Li(F)
    Nature: Rash (+1 Rank to Special Attack, -1 Rank to Special Defense)

    Types: Fighting​
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Steadfast, Inner Focus​
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
    Prankster(DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 2​
    DC: 1/5

    Attacks
    Quick Attack​
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech​

    Substitute
    Earthquake​
    Rock Slide

    Vacuum Wave​
    Blaze Kick
    Crunch

    Total Moves: 14

    Katara the Krillowatt (open)

    Krillowatt(*)[​IMG]Katara(F)

    Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Trace, Magic Guard
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Counter
    Mirror Coat
    Me First

    Ice Beam
    Thunderbolt
    Hidden Power Fire 7
    ~~~
    Scald
    Metronome
    Surf
    Thunderwave
    Total Moves: 14

    Guru Pathik the Mr. Mime (open)

    Mr. Mime(*) [​IMG]Gury Pathik(M)

    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
    Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
    Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

    Attacks:
    Levelup:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Magical Leaf
    Quick Guard
    Wide Guard
    Power Swap
    Guard Swap
    Substitute
    Safeguard
    Roleplay

    BW TM:
    Thunderbolt
    Protect
    Shadow Ball
    Psyshock
    Taunt

    Egg:
    Nasty Plot
    Fake Out
    Charm
    Icy Wind

    Tutor:
    Magic Coat

    Move Total: 29

    Gan Jin the Butterfree (open)


    Buterfree(*) [​IMG]Gan Jin(M)
    Nature: Modest (+1 SpA; -1 Atk)

    Type: Bug/Flying
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Compoundeyes
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 70
    Size Class: Two
    Weight Class: Three
    Base Rank total: Fifteen

    EC: 5/5
    MC: 0
    DC: 3/5

    Attacks
    Tackle
    String Shot
    Bug Bite
    Snore
    Harden
    Confusion
    Poison Powder
    Sleep Powder
    Stun Spore
    Psybeam
    Gust
    Supersonic
    Whirlwind
    Bug Buzz
    Safegaurd

    Hidden Power Ground (7)
    Bide
    Venoshock

    Total Moves: 18

    Lion Turtle the Turtwig (open)

    Turtwig (*) [​IMG] Lion Turtle (M)
    Nature: Brave (+1 Rank to Attack, -15% Speed, +10% Accuracy to the Opponent)

    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities: Overgrow
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 2/5

    Moves
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Light Screen
    Reflect
    Protect

    Body Slam
    Seed Bomb
    Earth Power
    ~~~
    Leech Seed
    Giga Drain
    Leaf Storm
    Hidden Power Ice 7
    Crunch

    Total Moves: 18

    Toph the Aron (open)

    Aron(*)[​IMG]Toph (Female)

    Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

    Type: Steel / Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities: Sturdy, Rock Head
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW - LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 2/9
    MC: 0
    DC: 1/5

    Attacks
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Sandstorm
    Protect
    Earthquake

    Body Slam
    Head Smash
    Iron Head
    ~~~
    Metal Burst
    Double Edge

    Total Moves: 16

    Aunt Wu the Castform (open)

    Castform (*)[​IMG]Aunt Wu (F)

    Nature: Modest (+1 Rank to SpA, -1 Rank from Atk)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Ability: Forecast
    Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

    Stats
    HP: 100
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 4 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    MC: 0

    Moves
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt

    Flamethrower
    Thunderbolt
    Ice Beam

    Future Sight
    Disable
    Ominous Wind

    Total Moves: 11

    Fang the Dratini (open)

    Dratini (*)[​IMG]Fang (M)

    Nature: Quiet (+1 Rank to SpA, -Spe, -10 Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shed Skin
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW - LOCKED): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 9
    DC: 0/5

    Moves
    Wrap
    Leer
    Thunderwave
    Twister
    Dragon Rage
    Slam
    Agility

    Ice Beam
    Thunderbolt
    Flamethrower

    Extremespeed
    Aqua Jet
    Dragon Pulse

    Total Moves: 13

    Huu the Bulbasaur (open)

    Bulbasaur (*)[​IMG]Huu (M)

    Nature: Modest (+1 Rank to SpA, -1 Rank from Atk)

    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Overgrow
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW - LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poison Powder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Venoshock
    Hidden Power Fire (7)
    Sludge Bomb

    Giga Drain
    Leaf Storm
    Petal Dance

    Total Moves: 16

    Smellerbee the Metang (open)

    Metang (*)[​IMG]Smellerbee (U)

    Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

    Type: Steel / Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Clear Body
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 0/5

    Moves
    Take Down
    Zen Headbutt
    Iron Defense
    Iron Head
    ~~~
    Meteor Mash
    Agility
    Bullet Punch
    Pursuit
    Earthquake
    Ice Punch

    Total Moves: 10

    Master Piandao the Bronzong (open)


    Bronzong (*)[​IMG] Master Piandao(U)

    Nature: Brave (+1 Atk; Speed/1.15, Evasion -10)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Levitate, Heatproof, Heavy Metal
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate)This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats
    HP: 100
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 0/5

    Attacks
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory

    Reflect
    Light Screen
    Grass Knot

    Zen Headbutt
    Iron Head
    Endure
    Ancient Power
    Secret Power
    ~~~
    Gryo Ball
    Hidden Power Fire 7

    Total Moves: 18
  11. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    [​IMG]
    Credit to PinkCaptainFalcon for trainer sprite.
    Credit to Romeert for my Dragonite
    Credit to SimonSays for my Salamence Line Sprites
    Trainer Name: M.B
    Pokemon: Dragonite*, Excadrill*, Blaziken, Kitsunoh, Honchkrow, Toxicroak, Cyclohm, Zubat, Salamence, Whimsicott, Garchomp, Kingdra, Kirlia, Larvitar, Druddigon, Magby, Sylcar, Colloshale
    W/L/T: 12-9-3 (7 training matches)
    Currency Counters: 60
    Universal Counters: 38
    Backpack:

    Berry Pocket:
    5x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    4x Sitrus Berry
    2x Magnost Berry
    Items Pocket
    x1 Expert Belt
    x1 Life Orb
    x1 Lucky Egg

    Pokeball Pocket
    x1 Heal Ball's
    x4 Sports Ball's
    x2 Timer Ball's
    Healing Items Pocket
    x1 Super Potion

    Ongoing battles:

    Completed Battles:
    Completed Battles (in order of completion) (open)

    Note: Due to computer problems two of the three battles that I was in on 24th of september (Southern Hemisphere) have been lost.
    Roleplay's
    Battle Hall Challenge: 4 (Current Streak: None) (Highest Streak: 5)
    Battle Subway Challenge: 1 (Current Streak: None) (Highest Streak: 3)
    Battle Castle Challenge: 1 (Current Streak: None) (Highest Streak: 0)
    Legend Run with Terrador @ Mystery Cove (completed, lost)
    Raid with Temp @ Stormrage Depths (completed, won)
    Legend Run with Terrador @ Timeless Tower (completed, lost)


    Teams
    First Team

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Second Team
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Dragon Gym Team

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Pokemon Team:

    Gen I (Pre ASB hiatus (2011))

    [​IMG]
    Smiley the Happy Dragon the Dragonite (open)


    Dragonite (*) Smiley the Happy Dragon (M)
    Nature: Naughty (Attack increased by *; Special Defense reduced by *)

    Type: Dragon/Flying

    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Flying: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (43):
    Fire Punch
    Thunder Punch
    Roost
    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Dragon Rush
    Aqua Tail
    Outrage
    Wing Attack
    Safeguard
    Hurricane

    Hyper Beam(*)
    Thunder (*)
    Flamethrower (*)
    Ice Beam
    Surf
    Earthquake
    Protect
    Subsitute
    Light Screen
    Rain Dance
    Fly
    Brick Break
    Giga Impact
    Dive
    Toxic
    Aerial Ace
    Return

    Extreme Speed (*)
    Dragon Pulse (*)
    Dragon Dance (*)

    Draco Meteor
    Focus Punch
    Reflect
    Endure
    Ice Punch
    Superpower
    Heal Bell

    [​IMG]
    Drill Claw the Excadrill (open)

    Excadrill (*) Drill Claw (M)
    Nature: Jolly increaded by *; Special Attack reduced by *

    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (88 x 1.15=101.2 rounded up=102)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    Accuracy Boost: 12.5%

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

    Attacks (27):
    Scratch*
    Mud Sport*
    Rapid Spin*
    Mud Slap*
    Fury Swipes*
    Metal Claw*
    Dig*
    Hone Claws*
    Rock Slide
    Drill Run
    Slash
    Fissure

    Swords Dance*
    Earthquake*
    Sandstorm*
    Subsitute
    X-Sciccor
    Poison Jab
    Return
    Brick Break
    Aerial Ace
    Rest
    Toxic
    Double Team

    Iron Defense*
    Crush Claw*
    Submission*
    Rapid Spin

    [​IMG]
    KFC the Blaziken (open)

    Blaziken - KFC (F)
    Nature: Quirky (Neutral Nature)
    Type: Fire/Fighting
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..
    Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (25):
    Scratch
    Growl
    Focus Energy
    Ember
    Double-Kick
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Slash
    Sky Uppercut
    Flare Blitz

    Double Team
    Return
    Flame Charge
    Subsitute
    Swords Dance
    Brick Break
    Flamethrower
    Protect

    Agility
    Flame Burst
    Rock Slide

    Counter
    Overheat
    Endure

    [​IMG]
    Shadow Mafia the Kitsunoh (open)

    Kitsunoh- Shadow Mafia (M)

    Nature: Adamant Attack increased by *; Special Attack reduced by *
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks (30):
    Ice Fang
    Thunder Fang
    Tail Whip
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadow Strike
    Perish Song
    Fake Out
    Iron Head
    Revenge
    Foul Play

    Toxic
    Dig
    Subsitute
    Will-o-Wisp
    Rock Slide
    Taunt

    Yawn
    Meteor Mash
    Foul Play

    Pain Split
    Super Fang
    Superpower
    Mirror Coat


    [​IMG]
    Dark Death the Honchkrow (open)


    Honchkrow - Dark Death (M)
    Nature: Quirky Nature Neutral
    Type: Dark/Flying
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Attacks (26):
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Dark Pulse
    Night Slash
    Nasty Plot

    Payback
    Psychic
    Subsitute
    Fly
    Taunt
    Torment
    Shadow Ball
    Aerial Ace
    Thunder Wave

    Perish Song
    Roost
    Drill Peck
    Confuse Ray

    Heat Wave
    Superpower
    Brave Bird

    [​IMG]
    Crazy Frog the Toxicroak (OT: Flora) (open)

    Toxicroak - Crazy Frog (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks (23):
    Astonish
    Mud-slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab

    Protect
    Torment
    Rock Slide
    Stone Edge
    Dig
    Earthquake
    Taunt

    Counter
    Cross Chop
    Bullet Punch
    Drain Punch

    Bounce


    [​IMG]
    Zeus' Pet the Cyclohm (open)


    Cyclohm - Zeus' Pet (F)
    Nature: Modest Nature Special Attack increased by*; Attack reduced by*
    Type: Electric/Dragon
    Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 6
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Moves (33):
    Whirlwind
    Bide
    Tackle
    Growl
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball

    Hyper Beam
    Flamethrower
    Thunder Wave
    Thunder
    Protect
    Substitute
    Surf
    Toxic
    Light Screen
    Charge Beam
    Torment
    Volt Swtich

    Hydro Pump
    Magnet Rise
    Power Gem

    Signal Beam
    Draco Meteor
    Heal Bell

    [​IMG]
    Probat the Zubat (open)


    Zubat- Probat (M)
    Nature: Serious Nature, Neatral
    Type: Poison/Flying
    Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9MC: 0
    DC: 1/5

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Attacks (15):
    Leech Life
    Supersonic
    Astonish
    Bite
    Wing Attack
    Confuse Ray
    Air Cutter
    Aerobatics
    Poison Fang

    Taunt
    Toxic
    Fly

    Giga Drain
    Hypnosis
    Zen Headbutt


    [​IMG]
    Metal Salamence the Salamence (open)

    Salamece - Metal Salamence (M)
    Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%)

    Type: Dragon/Flying
    Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying STAB: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 87 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    10% decrese in evasion

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (29):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Crunch
    Protect
    Zen Headbutt
    Fly

    Dragon Claw
    Brick Break
    Flamethrower
    Substitute
    Hyper Beam
    Earthquake
    Giga Impact
    Rock Slide
    Protect

    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Endure
    Iron Defence
    Draco Meteor
    Outrage
    Aqua Tail


    [​IMG]
    Levi the Whimsicott (OT: Rickeg) (open)

    Whimsicott (Levi) (M)
    Nature: Modest (Adds to Special Attack; Subtracts from Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilties:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (DW unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Growth
    Gust
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    Poison Powder
    Giga Drain
    Sunny Day
    Endevour
    Solarbeam
    Hurricane

    Worry Seed
    GrassWhistle
    Encore

    Protect
    Substitute
    Energy Ball
    Hidden Power Fire (7)
    Psychic
    Shadow Ball
    Taunt
    Light Screen
    Hyper Beam
    Toxic

    [​IMG]
    Roar the Veil Hax Dragon the Garchomp (open)

    Gachomp - Roar the Veil Hax Dragon (or Rory for short) (M)
    Nature: Jolly, + Speed -1 in Sp.Attack
    Type: Dragon/Ground
    Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 117 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22
    EC: 9/9
    MC: 1
    DC: 5/5
    Attacks (33):
    Fire Fang
    Tackle
    Sand Attack
    Dragonm Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash
    Dragon Claw
    Dig
    Crunch
    Dragon Rush
    Earthquake
    Return
    Protect
    Dig
    Brick Break
    Rock Slide
    Substitute
    Giga Impact
    Stone Edge
    Swords Dance
    Dragon Tail
    Roar
    Toxic
    Double Team
    Shadow Claw
    Bulldoze
    Outrage
    Iron Head
    Double Edge
    Aqua Tail

    [​IMG]
    Charles the Water King Dragon the Kingdra (open)

    Kingdra - Charles the Water King Dragon (M)
    Nature: Quiet, +1 Special Attack /1.15 speed
    Type: Water
    Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon STAB: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 73 (-)
    Size Clas: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (26):
    Yawn
    Bubble
    SmokeScreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Dragon Pulse
    Dragon Dance
    Hydro Pump

    Ice Beam
    Surf
    Waterfall
    Hyper Beam
    Protect
    Substitute
    Return
    Double Team
    Rest
    Scald

    Outrage
    Disable
    Signal Beam

    Endure

    [​IMG]
    Gladiator the Kirlia (open)

    Kirlia - Gladiator (M)
    Nature: Adamant (+1 attack, -1 Sp.Attack)
    Type: Psychic
    Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks (16):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Shadow Sneak
    Destiny Bond
    Encore

    Return
    Light Screen
    Reflect

    Mud Slap
    Endure
    Mimic

    [​IMG]
    Bart the Larvitar (OT: Galladiator) (open)

    Larvitar - Bart (M)
    Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk)
    Type: Rock/Ground
    Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5

    Moves (15):
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Earthquake
    Dig
    Stone Edge
    Protect

    Outrage
    Iron Defense
    Pursuit


    [​IMG]
    Dave the Drunk Dragon the Druddigon (OT: Voldemort) (open)

    Druddigon - Dave the Drunk Dragon (M)
    Nature: Adamant (+1 attack -1 defence)
    Type: Dragon
    Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc).

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 48
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: N/A
    MC: 5
    DC: 5/5

    Attacks (15):
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw

    Sucker Punch
    Thunder Fang
    Poison Tail

    Dig
    Taunt
    Toxic


    [​IMG]
    Ares the Rampardos (open)

    Rampardos - Ares (M)
    Nature: Adamant (+Attack, -Sp.Attack)
    Type: Rock
    Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 110
    Atk: 8 (+)
    Def: 2
    SpA: 2 (-)
    SpD: 2
    Spe: 58
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance
    Chip Away
    Ancientpower
    Endeavor

    Dig
    Rock Slide
    Swords Dance

    Hammer Arm
    Iron Head
    Crunch


    Gen II (Post ASB Hiatus (2012))
    [​IMG]
    Magby (OT: Voldemort) (open)

    Magby* (M)
    Nature: Modest (+1 Sp.attack, -1 Attack)
    Type: Fire
    Fire: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 83

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks (15):
    Ember*
    Smog*
    Leer*
    Fire Punch*
    Smoke Screen*
    Faint Attack*
    Fire Spin*
    Confuse Ray*

    Barrier*
    Mach Punch*
    Screech*

    Psychic*
    Protect*
    Flamethrower*
    Substitute


    [​IMG]
    Cardrona the Syclar (OT: Voldemort) (open)

    Syclar - Cardrona (F)
    Nature: Hasty (+ Speed -Defence)
    Type: Ice/Bug
    Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    +30% accuracy

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (17)
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Counter
    Superpower
    Spikes

    Dig
    Struggle Bug
    Ice Beam



    [​IMG]
    Drill Nose the Colosshale (OT: Yarnus) (open)

    Colosshale - Drill Nose (M)
    Nature: Jolly (- SpA, +Speed)
    Type: Dark/Water
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats:
    HP: 100
    Atk: 2
    Def: 2
    SpA: 2 (-)
    SpD: 3
    Spe: 98 (+)

    +22 accuracy

    EC: 3/6
    MC: 0
    DC: 0/5

    Moves (13)
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Encore
    Sucker punch
    Dive

    Earthquake
    Substitute
    Protect


    To Do List (open)

    1. Get move wish lists for the following Pokemon: Druddigon, Gen II 'mons.
    2. Buy Enigma Berry's
    4. TLR's I want to challenge. Timless Tower (rock crag), Isle of Skye (Fathomless Trench), Ruined Eden (unquenchable storm), Ruined Eden (Tower of Ash), Origin's Gateway (Testament to Valor).



    Pokemon Wish List (open)

    Scyther 2 TC
    Deino 2 TC
    Riolu 2 TC
    Axew 2 TC
    Colosshale 2 TC
    Shellos 2 TC
    Onyx 2 TC
    Syclar 2 TC
    Plicowatt 2 TC

    Move Wish List (open)

    Dragonite
    Every move 2 MC unless overwise mentioned

    Sunny Day
    Facade
    Icy Wind 3 MC
    Mud-Slap 3 MC
    Double Team
    Ominus Wind 3 MC
    Iron Head 3 MC

    Total MC: 18

    Honchkrow
    Psych Up 2 MC
    Snarl 2 MC
    Mirror Move 3 MC
    Sky Attack 3 MC
    Psycho Shift 3 MC
    Brave Bird 3 MC

    Total MC: 19

    Kitsunoh
    First Priorty:
    Hone Claws 2 MC
    Toxic 2 MC
    Protect 2 MC
    Return 2 MC
    Sucker Punch 3 MC

    MC: 11

    Second Priority:
    Ice Punch 3 MC
    ThunderPunch 3 MC
    Torment 2 MC
    Rest 2 MC
    Retaliate 2 MC

    MC: 12

    Last Priority:
    Copycat 1 MC
    Roar 2 MC
    Secret Power 2 MC
    Attract 2 MC
    Thief 2 MC
    Payback 2 MC
    Iron Defence 3 MC
    Knock Off 3 MC

    MC: 17 MC

    Total MC: 48

    Toxicroak
    1st Priority
    Dig 2 MC
    Earthquake 2 MC
    Taunt 2 MC
    Toxic 2 MC
    Swords Dance 2 MC
    Subsitute 2 MC
    Fake Out 3 MC
    Focus Punch 3 MC
    Thunder Punch 3 MC
    Super Fang 3 MC
    Magic Coat 3 MC
    Bounce 3 MC

    MC: 33

    2nd Priority
    Return 2 MC
    Low Sweep 2 MC
    Retaliate 2 MC
    X-Scissor 2 MC
    Brick Break 2 MC
    Gunk Shot 3 MC

    MC: 13

    Total MC: 46

    Salamence

    Dragon Tail 1 MC
    Return 2 MC
    Brick Break 2 MC
    Aerial Ace 2 MC
    Roar 2 MC
    Toxic 2 MC
    Facade 2 MC
    Shadow Claw 2 MC
    Scary Face 1 MC
    Rock Tomb 2 MC

    Overall MC: 18

    Cyclohm
    Sandstorm 2 MC
    Hail 2 MC
    Sunny Day 2 MC
    Dragon Tail 1 MC
    Roar 2 MC
    Mud-Slap 3 MC

    Overall MC: 12

    Blaziken
    First Priority

    Aerial Ace 2 MC
    Overheat 2 MC
    Will-o-Wisp 2 MC
    Night Slash 3 MC
    Focus Punch 3 MC
    Bounce 3 MC
    Fire Punch 3 MC
    Thunder Punch 3 MC
    Vacuum Wave 3 MC

    First Priority MC: 31

    Mirror Move 1 MC
    Toxic 2 MC
    Facade 2 MC
    Focus Miss 2 MC
    Shadow Claw 2 MC
    Poison Jab 2 MC
    Feint 3 MC
    Reversal 3 MC
    Baton Pass 3 MC
    Dynamic Punch 3 MC

    Total MC for second Priority: 23

    Total MC: 54

    Garchomp

    Hone Claws 2 MC
    Poison Jab 2 MC
    Fury Cutter 3 MC

    Total MC overall: 7

    Kingdra
    First Priority

    Flash Cannon 2 MC
    Waterfall 2 MC
    Dive 2 MC
    Draco Meteor 2 MC
    Endure 3 MC
    Bounce 3 MC

    1st Priority MC: 24

    Twister 1 MC
    Toxic 2 MC
    Hidden Power (Fire) 2 MC
    Facade 2 MC
    Rain Dance 2 MC
    Swagger 2 MC
    Flail 3 MC
    Splash 3 MC

    2nd Priority MC: 17

    Total MC: 41

    Kirlia
    Moves in Italics can only be learnt by Gallade
    Moves in Bold can only be learnt by Kirlia.
    Hypnosis 1 MC
    Swords Dance 1 MC
    Psycho Cut 1 MC
    False Swipe 1 MC
    Protect 1 MC
    Feint 1 MC
    Subsitute 2 MC
    Will-o-Wisp 2 MC
    Thief 2 MC
    Thunder Wave 2 MC
    Psych Up 2 MC
    Safeguard 2 MC
    Earthquake 2 MC
    Brick Break 2 MC
    Rock Tomb 2 MC
    Aerial Ace 2 MC
    Torment 2 MC
    Poison Jab 2 MC
    Darin Punch 3 MC
    Pain Split 3 MC
    Magic Coat 3 MC
    Confuse Ray 3 MC
    Disable 3 MC
    Thunder Punch 3 MC
    Fire Punch 3 MC
    Ice Punch 3 MC



    Pokemon traded away
    [​IMG]
    Zeus' Pet the Monohm - Traded to Flora

    [​IMG]
    Buzz the Beedril - Traded to Rickeg

    [​IMG]
    Sora the Starly - Traded to Galladiator

    [​IMG]
    Metal Phoenix the Skarmory - Traded to Voldemort

    [​IMG]
    Still Rockin' the Roggenrola - Traded to Voldemort

    [​IMG]
    Giant Sun Stone the Solrock - Traded to Voldemort
    [​IMG]
    $$$ the Meowth - Traded to Yarnus

    Gym concept:
    Type: Dragon
    Pokemon: Dragonite, Cyclohm, Salamence, Garchomp, Kingdra, Druddigon.
    Badge: [​IMG]
    Credit to Northern Lights from Serebii.

    Arena: In the works.
  12. Woobly Cabbage

    Woobly Cabbage

    Joined:
    Jun 3, 2011
    Messages:
    19
    Woobly Oobly Oobly Oob

    Trainer Name: Woobly Cabbage
    Pokemon: Vullaby, Durant

    W/L/T: 1-0-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles (open)
    NOPE.wav
    Complete Battles (open)


    Pokemon Team:

    [​IMG][​IMG][​IMG][​IMG]
    Carria the Vullaby (open)
    [​IMG]
    Vullaby (*) Carria (F)
    Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack)

    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.


    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4(+)
    Spe: 60

    EC: 1/6
    MC: 2
    DC: 1/5

    Abilities:
    Big Pecks: (Innate)
    This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
    Weak Armor(DW): (Can be Enabled)
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Gust*
    Leer*
    Fury Attack*
    Pluck*
    Nasty Plot*
    Flatter*
    Faint Attack*

    Steel Wing*
    Roost*
    Scary Face*

    Protect*
    Toxic*
    Taunt*
    Brinkley the Durant (open)
    [​IMG]
    Durant (*) Brinkley (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Bug/Steel
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 109

    MC: 2
    DC: 1/5

    Abilities:
    Hustle: (Can be Enabled)
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Truant(DW): (Innate)
    This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

    Attacks:

    Vicegrip*
    Sand-attack*
    Fury Cutter*
    Bite*
    Agility*
    Metal Claw*

    Screech*
    Thunder Fang*
    Faint Attack*

    Stone Edge*
    Hone Claws*
    Thunder Wave*
    Taffy the Igglybuff (open)
    [​IMG]
    Igglybuff ( ) Taffy (F)
    Nature: Lax (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Special Defense)

    Type: Normal
    NORMAL: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 0 (-)
    Spe: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Friend Guard(DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Attacks:

    Sing
    Charm
    Defense Curl
    Pound
    Sweet Kiss
    Copycat

    Light Screen
    Reflect
    Psychic

    Wish
    Perish Song
    Gravity
    Patton the Treeko (open)
    [​IMG]
    Treeko ( ) Patton (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks:

    Pound
    Leer
    Absorb
    Quick Attack
    Pursuit
    Screech

    Rock Slide
    Protect
    Brick Break

    Leaf Storm
    Synthesis
    Bullet Seed
  13. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    [​IMG]
    "The Royal Duty has been accepted... And, in time, fulfilled."
    Trainer Name: SimonSays
    Pokemon: *Dragonite, *Arcanine, Sawsbuck, Espeon, Golem, Claydol, Slowking, Syclant, Lucario, Lopunny, Slaking, Swellow, Vespiquen, Revenankh, Clefable, Togekiss, Scratchet, Roselia, Machop, Prinplup, Zebstrika, Voodoll, Cubone, Vulpix, Kecleon, Ditto, Porygon2, Steelix, Munchlax, Nohface, Mollux, Ralts
    W/L/T: ??/??/?? (Lost Track)
    Counting Training Battles: ??/??/??
    Currency Counter: 33
    Universal Counter: 31

    Backpack (open)

    Berry Pocket:
    2x [​IMG] Leppa (+10En) Berry
    2x [​IMG] Cheri (PRZ) Berry
    2x [​IMG] Chesto (SLP) Berry
    2x [​IMG] Pecha (PSN) Berry
    2x [​IMG] Rawst (BRN) Berry
    1x [​IMG] Aspear (FRZ) Berry
    5x [​IMG] Pomeg (NP Ice) Berry
    5x [​IMG] Rabuta (NP Ghost) Berry
    5x [​IMG] Bluk (NP Fire) Berry
    5x [​IMG] Enigma (SE +10HP) Berry

    Herb Pocket
    5x [​IMG] Mental Herb
    5x [​IMG]Power Herb
    5x [​IMG] White Herb

    Item Pocket
    1x [​IMG] Expert Belt
    1x [​IMG] Eviolite
    1x [​IMG] Leftovers
    1x [​IMG] Life Orb

    1x [​IMG] Silk Scarf

    1x [​IMG] Link Cable
    1x [​IMG] Quick Powder
    1x [​IMG] Shiny Stone
    1x [​IMG] Thick Club

    1x [​IMG] Amulet Coin
    1x [​IMG] Exp. Share


    Battles:
    Completed Battles! (open)
    (Completed) The Forest Of Invincible Trees: Its_A_Random vs SimonSays (ref DA8828)
    (Completed) SimonSays vs. Deck Knight: Head-first (Korski refs)
    (Completed) Blazikenmaster-Zeo vs SimonSays: Battle on Sky Tower (2v2 singles)
    (Completed) 2v2 Doubles Ice Bug vs SimonSays, reffed by AJ
    (Completed) ASB Redemption! ASB Redemption! 1v1, SimonSays vs PinkCaptainFalcon (Ref: IceBug)
    (Completed) Metal Bagon vs SimonSays yet again! (Tie)
    (Completed) Fire Blast and SimonSays go at it! 3v3 Singles!
    (Completed) Battle through Time: iiMKUltra vs SimonSays
    (Completed) SimonSays and Kaxtar, 1v1, ASB Arena (With Items!)
    (Completed) SimonSays vs. DarkSlay: Time Travelers (Korski refs) (Cancelled)
    (Completed) It's Time to Brawl! SimonSays, Metal Bagon, Galladiator, and Leethoof Face Off!
    (Completed) Waiter, waiter! There's an ASB Match in my soup! Flora Vs SimonSays, 2v2!
    (Completed) Leethoof vs SimonSays: Duel in the Unown Soup!
    (Completed) Woodchuck vs. SimonSays
    (Completed) More Soup Battles! Its_A_Random Vs Korski Vs SimonSays
    (Completed) some battle. Orcinus Duo vs SimonSays vs Texas Cloverleaf vs C$MP!
    (Completed) SimonSays Alch will battle him
    (Completed) SimonSays kill Lou! Ref now Alch! Damn, caught out.
    (Completed) SimonSays vs McRanger97 on Objection's craziest arena yet! (Cancelled)
    (Completed) SimonSays vs. EndQuote. A literary battle in Maxim's mind. Oh crap
    (Ongoing) Its_A_Random's 3k! Lady Salemence, SimonSays, and C$FP join in on the celebrations!

    Giant Void of Unposted Battles

    (Completed) Espeon65 vs. SimonSays
    (Completed) Deck_Knight vs SimonSays, One year later! A battle of Epic Proportions!


    Completed Training Matches (open)

    (Completed) RisingDusk vs SimonSays-the arena with no floor, 1v1(Metal Bagon=ref TravelLog=tutor)
    (Completed) Training Match between rewindman & SimonSays
    (Completed) DARKAMBER HAS RETURNED (also, Metal Bagon vs SimonSays 2v2 Doubles)
    (Completed) SimonSays Vs. Flora at the Unown Soup! This seems familiar... (Tie)
    (Completed) Icebug vs SimonSays: Ohh boy this will be Epic (1v1 Combee, Ref Darkamber)
    (Completed) Orcinus Duo vs. SimonSays at Wario Ware Inc. (Ref DQ'd)
    (Completed) Combee Wars III - Revenge of the Bugs (Bugs Won)
    (Completed) XVIcalibur vs SimonSays, REALLY *CENSORED* COMPLICATED ARENA (3v3 Doubles, ref DA8828)
    (Completed) Return to Combeeland! SimonSays battles Voldemort over Aggron's dead body!
    (Completed) Albinoloon VS SimonSays (Ref: Wolfe)
    (Completed) Huge Brawl: Texas Cloverleaf vs SimonSays
    (Completed) 1v1 Flash Step [Athenodoros vs. Simon Says] Raining Ice Knives (Tie)
    (Completed) Another Sketchy Battle? It's Darkamber vs. SimonSays
    (Completed) zarator vs. SimonSays
    (Completed) SimonSays Vs Texas Cloverleaf (Ref: Wolfe)
    (Completed) Simon and Ullar fight with babbies!
    (Completed) SimonSays vs Lord Jessues, a babysitter brawl in No-Man's Land!
    (Completed) Temperantia vs SimonSays, an NFEpic training battle!
    (Completed) Simon Says lets have a Battle, SimonSays vs Appa
    (Completed) The Beauty of nature! SimonSays vs EndQuote
    (Completed) Simon Says stop wandering around! SimonSays and The Wanderer in a 2v2 Doubles.
    (Completed) SimonSays vs. Wobbanaut! A dual duel between a duo of duelists!
    (Completed) Super Happy Doubles Time! TRG and SS face off!
    (Completed) SimonSays vs. McRanger97! I can't think of a witty title! (Cancelled)
    (Completed) SimonSays IAR!

    Giant Void of Unposted Battles

    (Completed) Athenodoros vs SimonSays (4vs4 on the arena)


    Battles that still Rage! (open)

    Open Slot
    Open Slot
    Open Slot


    Roleplay:


    Roleplays that still Rage! (open)

    None atm


    Reffing Profile: (Now Full Fledged)
    Completed Battles (open)

    (Completed) 3v3 Doubles Arcanite vs iiMKUltra!
    (Completed) 1v1 in the Berry Forest! Arcanite vs Metal Bagon!
    (Completed) Beginner's Battle in the ASB Arena! 3v3 LevitatingLamprey Vs pimpgangster!
    (Completed) MaelStorm Battling, 3v3 Dogfish44 Vs Rewindman!
    (Completed) Random battling!! TheWolfe vs Alphajolt! (Subreffing)
    (Completed) Training battle in the Lighthouse! Metal Bagon vs Orcinus Duo 1v1! (Terrador Subrefs)
    (Completed) Just your average everyday 1v1 in the ASB Arena. Ragnarokalex Vs rewindman! (Terrador Subrefs)
    (Completed) jas61292 vs deadfox081: African Nights!
    (Completed) 1v1 smashlloyd20 VS Lord Jesseus!
    (Completed) Hey, guys! It's a Triples! 3v3 Temperantia vs TheWolfe!
    (Completed) The 3v3 Singles in a totally unique Arena! EndQuote vs Ziposaki!
    (Completed) Let's get Down and Dirty. Some Random and Jesseus, 2v2 Singles
    (Completed) EndQuote vs jas412839523592 in the ASB Arena!
    (Completed) Dragging IceBug and Leethoof's Strongmons through Time!
    (Completed) Bring your Jackets, Son_of_Shadoo vs Texas Cloverleaf in The Thunderstorm!
    (Completed) A new arena, every Round! Arcanite vs Limewire, 3v3 Doubles!
    (Completed) Final Destination Umpteen! Royal Guard vs Texas Cloverleaf! (SS Refs)
    (Completed) Athenodoros vs smashlloyd20! Faster than a +6 Ninjask! (SS Refs)
    (Completed Hipster Sandstorm! IAR vs Leethoof, 2v2 Singles!
    (Completed) HAPPY 3K ENGINEER PIKACHU!!!! (Subreffing, retaken by Its_A_Random)
    (Completed) 1 Hour DQ? Athenodoros vs LouisCyphre! (Tie)
    (Completed) Rocks vs Dragons! SDS vs jayjinde, 2v2 Doubles!
    (Completed) Babysitter Doubles! UllarWarlord vs jayjinde!
    (Ongoing) Child's play in Minnesota! Dummy007 vs Gerard, 6v6 Triples! (Subreffed Pending)
    (Ongoing) Return to the Forest! TheWolfe vs Tortferngatr, 3v3 Singles! (Subreffed by Dummy007)
    (Ongoing) Sarcrebleu! Bataille dans l'arène! waterwarrior vs. typon77!
    (Completed) Evo. Match in the ASB Arena! IAR vs. waterwarrior!
    (Completed) Doorknob vs. C$FP: Return to ASB
    (Completed) ASB's gone Artistic! TheWolfe vs. Maxim!



    Ongoing Battles (open)


    Reffing Profile Info


    The Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    Ace the DRAGONITE (open)

    [​IMG]
    Dragonite (*) Ace [F]
    Nature: Lonely [+Atk, -Def]
    Type: Dragon / Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Inner Focus:
    (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.


    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22


    EC: 9/9
    MC: 3
    DC: 5/5


    Attacks:
    ThunderPunch
    Fire Punch
    Roost
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail
    Hurricane
    Aqua Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse
    Aqua Jet
    Mist

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard
    Stone Edge
    Earthquake
    Fly
    Surf
    Protect
    Substitute
    Dive
    Sky Drop
    Hone Claws

    Superpower
    Hydro Pump
    Bide
    Water Gun

    Moves: 39


    Prometheus the ARCANINE (open)

    [​IMG]
    Arcanine (*) Prometheus [M]
    Nature: Naughty [+Atk, -SpDef]
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilites:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5


    Attacks:
    Thunder Fang
    Fire Fang
    Helping Hand
    Bite(*)
    Roar(*)
    Ember(*)
    Leer(*)
    Odour Sleuth(*)
    Flame Wheel(*)
    Reversal(*)
    Take Down(*)
    Crunch
    Flamethrower
    Flame Burst
    ExtremeSpeed
    Agility
    Heat Wave
    Outrage
    Retaliate

    Close Combat(*)
    Flare Blitz(*)
    Morning Sun(*)
    Body Slam
    Double Kick

    Dig(*)
    Flame Charge(*)
    Wild Charge(*)
    Substitute
    Giga Impact
    Protect
    SolarBeam
    Double Team

    Teleport
    Endure

    Moves: 35


    Prince the SAWSBUCK (open)

    [​IMG]
    Sawsbuck [Prince] [M]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Megahorn
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam
    Aromatherapy
    Horn Leech
    Double-Edge
    Charm

    Sythesis
    Agility
    Odour Sleuth
    Natural Gift
    Baton Pass

    Protect
    Return
    Wild Charge
    Sword Dance
    Sunny Day
    Toxic
    Giga Impact
    Thunder Wave
    Substitute
    Light Screen
    Facade
    Rest
    Attract
    Flash
    Double Team
    Safe Guard
    Retaliate

    Bounce
    Seed Bomb
    Last Resort
    Worry Seed
    Sleep Talk

    Moves: 43


    Fawkes the ESPEON (open)

    [​IMG]
    Espeon (Fawkes) [F]
    Nature: Bashful [No Effect]
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 110
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Growl
    Sand Attack
    Quick Attack
    Last Resort
    Focus Energy
    Baton Pass
    Trump Card
    Future Sight
    Psybeam
    Psychic
    Morning Sun

    Tickle
    Wish
    Yawn
    Stored Power
    Fake Tears
    Endure

    Sunny Day
    Shadow Ball
    Return
    Hidden Power [7, Fighting]
    Reflect
    Calm Mind
    Substitute
    Protect

    Signal Beam

    Moves: 29


    Solid the GOLEM (open)

    [​IMG]
    Golem [Solid] [M]
    Nature: Careful [+SpDef, -SpAtk]
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 7
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks:
    Steamroller
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down
    Earthquake
    Stealth Rock
    Explosion
    Bulldoze
    Heavy Slam

    Curse
    Hammer Arm
    Focus Punch
    Autotomize
    Endure
    Block

    Sunny Day
    Stone Edge
    Toxic
    Dig
    Rock Slide

    Fire Punch
    ThunderPunch
    Bide

    Moves: 30


    Regisand the CLAYDOL (open)

    [​IMG]
    Claydol (Regisand) [G]
    Nature: Relaxed [+Def, -Spe, -10 Eva.]
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 5
    Spe: 65 (75/1.15, rounded down)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20
    -10 Eva.


    EC: 6/6
    MC: 2
    DC: N/A


    Attacks:
    Teleport
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    SelfDestruct
    AncientPower
    Cosmic Power
    Earth Power
    Extrasensory
    Power Split
    Explosion
    Power Trick
    Sandstorm

    Calm Mind
    SolarBeam
    Bulldoze
    Rest
    Ally Swap
    Ice Beam
    Shadow Ball
    Earthquake
    Grass Knot
    Dig
    Psychic

    Signal Beam
    Mimic
    Skill Swap
    Stealth Rock
    Magic Coat
    Endure

    Moves: 32


    Sleuth the SLOWKING (open)

    [​IMG]
    Slowking [Sleuth] [M]
    Nature: Relaxed [+Def, -Spe, -10 Eva.]
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo:
    (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Passive) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 36 (30/1.15, rounded down)
    -10 Eva.
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 4
    DC: 5/5


    Attacks:
    Power Gem
    Hidden Power (Grass, 7)
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse
    Psychic
    Swagger
    Nasty Plot
    Water Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt
    Me First
    Future Sight
    Block

    Trick Room
    Telekinesis
    Fire Blast
    Scald
    Protect
    Toxic
    Dragon Tail
    Ice Beam
    Focus Blast
    Shadow Ball
    Light Screen
    Dive
    Surf
    Grass Knot
    Brick Break
    Thunder Wave

    Aqua Tail
    Pay Day
    Magic Coat
    Zap Cannon
    Bide
    DynamicPunch
    Drain Punch
    Recycle
    Skill Swap
    Icy Wind
    Foul Play
    Trick
    Signal Beam
    Avalanche
    Counter

    Moves: 54


    Viceroy the SYCLANT (open)

    [​IMG]
    Syclant (Viceroy) [M]
    Nature: Mild [+SpAtk, -Def]
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold
    Hail
    Icicle Crash

    Earth Power
    Tail Glow
    Counter
    Spikes
    Pin Missile

    Sword Dance
    X-Scissor
    Blizzard
    Ice Beam
    U-Turn
    Focus Blast

    Superpower

    Moves: 26


    ♣ King the LUCARIO (open)

    [​IMG]
    Lucario (♣ King) [M]
    Nature: Hasty [+Spe, -Def, +12 Acc.]
    Type: Fighting / Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15, rounded up)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    +12% Acc.


    EC: 6/6
    MC: 5
    DC: 5/5


    Attacks:
    Dark Pulse
    Quick Attack
    Detect
    Foresight
    Metal Claw
    Endure
    Counter
    Force Palm
    Feint
    Bone Rush
    Reversal
    Screech
    Metal Sound
    Copycat
    Nasty Plot
    Dragon Pulse
    Heal Pulse
    Aura Sphere
    Quick Guard
    Me First
    ExtremeSpeed

    Blaze Kick
    Crunch
    Hi Jump Kick
    Agility
    Circle Throw

    Earthquake
    Sword Dance
    Rock Slide
    Dig
    Payback
    Rest
    Focus Blast
    Double Team
    Stone Edge
    Substitute

    Ice Punch
    Focus Punch
    Drain Punch
    Helping Hand
    Dual Chop
    Magnet Rise

    Moves: 40


    Princess the LOPUNNY (open)

    [​IMG]
    Lopunny (Princess) [F]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    Limber (DW): (Passive) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Mirror Coat
    Magic Coat
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick
    Bounce
    Agility
    Entrainment
    Healing Wish
    After You
    Dizzy Punch
    Charm
    Return

    Encore
    Fake Out
    Switcheroo
    Circle Throw
    Sweet Kiss

    Dig
    Attract
    Substitute
    Toxic
    Protect

    Heal Bell
    Low Kick

    Moves: 30


    Creon the SLAKING (open)

    [​IMG]
    Slaking (Creon) [M]
    Nature: Lonely [+Atk, -Def]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Truant:
    (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


    Stats:
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 3 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25


    EC: 9/9
    MC: 0
    DC: N/A


    Attacks:
    Uproar
    Focus Energy
    Fury Swipes
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet
    Chip Away
    Punishment
    Swagger

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic
    Giga Impact
    Protect
    Taunt
    Shadow Claw
    Substitute
    Brick Break
    Aerial Ace
    Bulldoze
    Flamethrower
    SolarBeam
    Blizzard
    Ice Beam
    Thunderbolt
    Focus Blast
    Roar
    Work Up
    Hone Claws
    Strength
    Retaliate
    Attract
    Rest
    Fire Blast
    Low Sweep

    Fire Punch
    Ice Punch
    ThunderPunch
    Sucker Punch
    Shock Wave
    Low Kick
    After You
    Icy Wind
    Block
    Gunk Shot
    Sleep Talk
    Double-Edge
    DynamicPunch

    Moves: 66


    Tsar the SWELLOW (open)

    [​IMG]
    Swellow (Tsar) [M]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Normal/ Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Guts:
    (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (DW): (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 125
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Pluck
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Aerial Ace
    Agility
    Air Slash

    Brave Bird
    Sky Attack
    Steel Wing
    Pursuit
    Whirlwind
    Defog

    Toxic
    Facade
    Fly
    U-Turn
    Return
    Swagger
    Giga Impact
    Protect

    Counter
    Roost
    Tailwind
    Endure
    Natural Gift
    Mimic

    Moves: 30


    Duchess the VESPIQUEN (open)

    [​IMG]
    Vespiquen (Duchess) [F]
    Nature: Quiet; [+SpAtk, -Spe, -10 Eva.]
    Type: Bug/ Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 34 (40/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Sweet Scent
    Gust
    Bug Bite
    Poison Sting
    Confuse Ray
    Fury Cutter
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order
    Destiny Bond
    Air Slash
    Bug Buzz

    Venoshock
    Hidden Power (Ground, 7)
    U-Turn
    Protect
    Struggle Bug
    Acrobatics

    Air Cutter
    Mud Slap
    Ominous Wind
    Tailwind
    String Shot

    Moves: 27


    Pharaoh the REVENANKH (open)

    [​IMG]
    Revenankh (Pharaoh) [M]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Shed Skin:
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5


    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight
    Superpower
    Vital Throw

    Counter
    Force Palm
    Destiny Bond
    Wide Guard
    Mach Punch

    Smack Down
    Taunt
    Torment
    Drain Punch
    Earthquake
    Brick Break
    Protect
    Double Team
    Substitute
    Low Sweep
    Poison Jab

    Helping Hand

    Moves: 32


    Emira the CLEFABLE (open)

    [​IMG]
    Clefable (Emira) [F]
    Nature: Quiet [+SpAtk, -Spe, -10 Eva.]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Unaware (DW): (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15, rounded down)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17
    -10 Eva.


    EC: 9/9
    MC: 3
    DC: 5/5


    Attacks:
    Moonlight
    Pound
    Growl
    DoubleSlap
    Defence Curl
    Follow Me
    Bestow
    Wake-Up Slap
    Minimize
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf
    Cosmic Power

    Metronome
    Mimic
    Wish
    Aromatherapy
    Amnesia
    Stored Power

    Fire Blast
    SolarBeam
    Psychic
    Reflect
    Light Screen
    Ice Beam
    Toxic
    Thunderbolt
    Protect

    Moves: 29


    Dame the TOGEKISS (open)

    [​IMG]
    Togekiss (Dame) [F]
    Nature: Bold [+Def, -Atk]
    Type: Normal / Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.


    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks:
    Aura Sphere
    Air Slash
    ExtremeSpeed
    Sky Attack
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Baton Pass
    Safeguard

    Secret Power
    Mirror Move
    Psycho Shift
    Nasty Plot
    Stored Power

    Psyshock
    Flamethrower
    Shadow Ball
    Light Screen
    Reflect
    SolarBeam
    Thunder Wave
    Protect
    Substitute

    Roost
    Magic Coat
    Tailwind
    Tri-Attack
    Heat Wave
    Heal Bell

    Moves: 37


    Marquis the SCRATCHET (open)

    [​IMG]
    Scratchet (Marquis) [M]
    Nature: Adamant; [+Atk, -SpAtk]
    Type: Normal / Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Scrappy:
    (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14


    EC: 6/6
    MC: 0
    DC: 5/5


    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Superpower
    Retaliate
    Bulk Up
    Submission

    Baton Pass
    Rapid Spin
    Stealth Rock
    Confuse Ray
    Nature Power

    Toxic
    Brick Break
    Rock Slide
    Double Team
    Reflect
    Return
    Quash

    Snatch
    Bounce
    Roost
    After You
    Drain Punch

    Moves: 27


    Vigilante the ROSERADE (open)

    [​IMG]
    Roserade (Vigilante) [M]
    Nature: Bold [+Def, -Atk]
    Type: Grass / Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure:
    (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks:
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Water Sport
    Poison Sting
    Stun Spore
    Leech Seed
    Mega Drain
    Magical Leaf
    GrassWhistle
    Worry Seed
    Giga Drain
    Aromatherapy
    Petal Dance
    Toxic Spikes
    Synthesis
    Toxic

    Extrasensory
    Leaf Storm
    Sleep Powder
    Spikes
    Mind Reader
    Cotton Spore

    Venoshock
    Sludge Bomb
    Energy Ball
    Shadow Ball
    SolarBeam
    Protect
    Grass Knot

    Endure

    Moves: 32


    ♠ King the MACHOP (open)

    [​IMG]
    Machop (♠ King) [M]
    Nature: Brave [+Atk, -Spe, -10 Eva.]
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (35/1.15, rounded down)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 5/9
    MC: 0
    DC: 4/5

    Attacks:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Foresight
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch

    Counter
    Close Combat
    Ice Punch
    Encore
    Rolling Kick

    Earthquake
    Payback
    Rock Slide
    Facade
    Protect

    Fire Punch
    Helping Hand

    Moves: 22


    Bonaparte the PRINPLUP (open)

    [​IMG]
    Prinplup (Bonaparte) [M]
    Nature: Relaxed [+Def, -Spe, -10 Eva.]
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (50/1.15, rounded down)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17


    EC: 7/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Metal Claw
    Hydro Pump
    Brine

    Agility
    Aqua Ring
    Yawn
    Mud-Slap
    Mud Sport

    Toxic
    Surf
    Ice Beam
    Grass Knot
    Scald
    Protect
    Brick Break
    Dig

    Icy Wind

    Moves: 26



    Electress the ZEBSTRIKA (open)

    [​IMG]
    Zebstrika (Electress) [F]
    Nature: Rash [+Atk, -SpDef]
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    LightningRod:
    (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Motor Drive: (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 116
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack
    Tail Whip
    Charge
    Shock Wave
    Thunder Wave
    Flame Charge
    Pursuit
    Spark
    Discharge
    Agility
    Wild Charge

    Me First
    Endure
    Double Kick
    Double-Edge
    Rage

    Protect
    Volt Switch
    Thunder
    Charge Beam
    Overheat
    Double Team

    Bounce
    Signal Beam

    Moves: 24


    Knight the VOODOLL (open)

    [​IMG]
    Voodoll (Knight) [M]
    Nature: Lonely [+Atk, -Def]
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia:
    (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
    Cursed Body (DW): (Passive) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile

    Baton Pass
    Imprison
    Counter
    Focus Punch
    Pursuit

    Protect
    Taunt
    Psychic
    Return
    Thunder Wave

    Moves: 19


    Domino the MAROWAK (open)

    [​IMG]
    Marowak (Domino) [M]
    Nature: Brave [+Atk, -Spe, -10 Eva.]
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    LightningRod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armour (DW): (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (45/1.15, rounded down)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    -10 Eva.

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Bone Rush

    Iron Head
    Perish Song
    Belly Drum
    Endure
    Detect

    Smack Down
    Rock Slide
    Earthquake
    Brick Break
    Giga Impact
    Stone Edge
    Toxic

    ThunderPunch
    Knock Off
    Fire Punch
    Stealth Rock

    Moves: 25


    Celest the VULPIX (open)

    [​IMG]
    Vulpix (Celest) [F]
    Nature: Timid [+Spe, -Atk, +13 Acc.]
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 (65*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    +13% Acc.

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks:
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-O-Wisp
    Roar
    Confuse Ray
    Flame Burst
    Flamethrower
    Safeguard
    Fire Blast
    Inferno

    Disable
    Extrasensory
    Hypnosis
    Flare Blitz
    Spite

    Energy Ball
    Substitute
    Protect
    Hidden Power (Ice, 7)
    Toxic

    Bide

    Moves: 24


    Jester the KECLEON (open)

    [​IMG]
    Kecleon (Jester) [M]
    Nature: Impish [+Def, -SpAtk]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Colour Change:
    (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 5
    Spe: 40
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Thief
    Tail Whip
    Astonish
    Lick
    Scratch
    Bind
    Faint Attack
    Fury Swipes
    Feint
    Psybeam
    Screech
    Shadow Sneak
    Slash
    Sucker Punch

    Disable
    Fake Out
    Snatch
    Dizzy Punch
    Recover

    Return
    Brick Break
    Dig
    Rock Slide
    Double Team
    Protect
    Toxic

    Skill Swap

    Moves: 27


    Ancient the DITTO (open)

    [​IMG]
    Ditto (Ancient) [G]
    Nature: Impish [+Def, -SpAtk]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Limber:
    (Passive) This Pokemon’s body is well trained and immune to paralysis.
    Imposter (DW): (Passive) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 48
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Transform

    Moves: 1 (Complete)


    ??? the PORYGON2 (open)

    [​IMG]
    Porygon2 (???) [G]
    Nature: Timid [+Spe, -Atk, +8 Acc]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:
    (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18
    +8 Acc.

    EC: 6/9
    MC: 0
    DC: 4/5

    Moves:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Tri Attack
    Magic Coat
    Recycle

    Blizzard
    Thunderbolt
    Hyper Beam
    Shadow Ball
    Protect
    Toxic

    Gravity
    Thunder Wave
    Wonder Room
    Pain Split
    Trick

    Bide

    Moves: 23


    Cannon the STEELIX (OT: Texas Cloverleaf) (open)

    [​IMG]
    Steelix (Cannon) [M]
    Nature: Sassy (+SpD, -Spe, -10 Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Passive) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks:
    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse
    Rock Slide

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head
    Substitute
    Rest

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Bide
    Total Moves: 43


    Kingpin the MUNCHLAX (open)

    [​IMG]
    Munchlax (Kingpin) [M]
    Nature: Quiet (+SpAtk, -Spe, -10 Eva.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up:
    (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (5/1.15, rounded down)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 3/6
    MC: 4
    DC: 2/5

    Attacks:
    Metronome
    Odour Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Snatch
    Body Slam

    Counter
    Pursuit
    SelfDestruct
    Natural Gift
    Double-Edge

    Earthquake
    Protect
    Surf
    Thunderbolt
    Flamethrower

    Hyper Voice
    Focus Punch

    Moves: 24



    Patron the NOHFACE (open)

    [​IMG]
    Nohface (Patron) [F]
    Nature: Jolly (+Spe, -SpAtk, +5 Acc.)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Levitate (DW): (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 12 (10*1.15, rounded up)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Fake Out
    ShadowStrike
    Iron Head
    Revenge
    Copycat

    Meteor Mash
    Psycho Shift
    Yawn
    Foul Play
    FeatherDance

    Will-O-Wisp
    Taunt
    Trick Room
    Protect
    Toxic
    Torment

    Magic Coat
    Pain Split

    Move: 26


    Noble the MOLLUX (open)

    [​IMG]
    Mollux (Noble) [M]
    Nature: Timid (+Spe, -Atk, +9 Acc.)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76*1.15, rounded up)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Recover
    Eruption
    Heat Wave
    Toxic Spikes
    Acid Armour

    Aqua Ring
    Heal Pulse
    Rapid Spin
    Fire Spin
    Gastro Acid

    Flamethrower
    Sludge Bomb
    Thunder Wave
    Protect
    Light Screen
    Calm Mind
    Thunder
    Will-O-Wisp

    Stealth Rock
    Heal Bell
    Helping Hand

    Moves: 28



    Chihiro the RALTS (open)

    [​IMG]
    Ralts (Chihiro) [M]
    Nature: Bold (+Def, -Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Destiny Bond
    Encore
    Disable
    Skill Swap
    Confuse Ray

    Thunder Wave
    Taunt
    Thunderbolt
    Psyshock
    Shadow Ball

    Move: 18


    Pokemon Traded Away (open)

    Baron the AGGRON - Texas Cloverleaf


    Quests!
    Conquering:

    Moderators Battled: 9 (Deck Knight, Rising_Dusk, DarkSlay, Kaxtar, Flora, Alch, Its_A_Random, zarator, MK_Ultra)
    Moderators Defeated: 0
    Moderators To Challenge: >5

    Acquire:
    - Kabuto
    - 2 Scyther
    - Pawniard

    Miscellaneous:
    - Prove to everyone that Golem is better than Onix/Rhyperior
    - Have 3 Open Battle Slots, just to rest myself a little.
    - Become a really, really good ref.
    - Make a decent Normal-typed Gym team.
    - EVOLVE ALL THE POKEMON! (Except Scratchet)
    Sawsbuck's Movepool towards completion (open)

    Cut - 2 MC
    Echoed Voice - 2 MC
    Energy Ball - 1 MC
    Fake Tears - 3 MC
    Frustration - 2 MC
    Giga Drain - 2 MC
    Grass Knot - 2 MC
    GrassWhistle - 3 MC
    Hidden Power - 2 MC
    Hyper Beam - 2 MC
    Rain Dance - 2 MC
    Rock Smash - 2 MC
    Round - 2 MC
    Safeguard - 2 MC
    Shadow Ball - 2 MC
    Snore - 2 MC
    Swagger - 2 MC

    - 35 MC Required


    Slaking's Movepool towards completion (open)

    Bulk Up - 2 MC
    Captivate - 3 MC
    Curse - 3 MC
    Cut - 2 MC
    Fling - 1 MC
    Frustration - 2 MC
    Fury Cutter - 3 MC
    Headbutt - 3 MC
    Hidden Power - 2 MC
    Hyper Beam - 2 MC
    Incinerate - 2 MC
    Mega Kick - 3 MC
    Mega Punch - 3 MC
    Mimic - 3 MC
    Mud-Slap - 3 MC
    Natural Gift - 3 MC
    Quash - 2 MC
    Rain Dance - 2 MC
    Rock Climb - 3 MC
    Rock Smash - 2 MC
    Rock Tomb - 2 MC
    Round - 2 MC
    Secret Power - 3 MC
    Seismic Toss - 3 MC
    Shadow Ball - 2 MC
    Smack Down - 2 MC
    Snore - 2 MC
    Sunny Day - 2 MC
    Thunder - 2 MC
    Tickle - 3 MC
    Water Pulse - 3 MC

    - 73 MC required
    Last edited: Oct 23, 2013
  14. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    [​IMG]
    [​IMG]
    Trainer Name: Mog
    Pokemon: Ninetales(*), Magnezone(*), Gengar(*), Ambipom, Lilligant, Vaporeon, Lucario, Stuntank, Beldum, Karrablast
    W/L/T: 10/10/2 (+T: 11/11/2)
    Currency Counters: 28

    Backpack:

    Trainer Items
    [​IMG]Amulet Coin
    [​IMG]Leftovers
    [​IMG]Magnet
    [​IMG]Muscle Band

    Berry Pocket:
    2x Oran Berry (+Hp)
    2x Leppa Berry (+PP)
    2x Cheri Berry (PAR)
    2x Chesto Berry (SLP)
    2x Pecha Berry (POI)
    2x Rawst Berry (BUR)
    2x Aspear Berry (FOZ)

    Token Pocket:
    Universal Counters: 14
    Business Tokens: 0

    Current Battles:
    None
    Finished battles (open)

    Quests:
    The Battle Hall
    Winning streak: 1
    Pokemon Team:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Wish List (open)

    10 out of 12
    (Key, -- Have, 2 half way, 1 first stage, don't have)
    Ninetales
    2 Magnezone 2
    Gengar !
    Ambipom
    Lilligant
    Vaporeon !
    Lucario !
    Skuntank
    Honchcrow
    Garchomp/Cradily ??? which to do...
    1 Metagross 1
    1 Escalavier 1

    To give a sprite hint to what my pokemon teams videogame/movie/book counter parts are Key: !



    Vindaloo the Ninetales (open)

    [​IMG]
    Ninetales(*) [Vindaloo] (F)

    Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best.

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    (DW) Drought:(Innate)
    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED)

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Ember(*)
    Tail Whip(*)
    Quick Attack(*)
    Fire Spin(*)
    Will-O-Wisp(*)
    Roar(*)
    Confuse Ray(*)
    Imprison(*)
    Flame Burst(*)
    Flamethrower(*)
    Safeguard(*)
    Extrasensory
    Captivate
    Payback
    Nasty Plot
    Grudge

    Energy Ball(*)
    Hex(*)
    Psych Up(*)
    Ominous Wind

    Toxic(*)
    Fire Blast(*)
    Double Team(*)
    Sunny Day
    Dig
    Substitute
    Calm Mind
    Overheat
    (Attacks=26)

    Dish the Magnezone (open)

    [​IMG]
    Dish the Magnezone
    Magnezone(*) [Dish] (/)

    Nature:
    Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Personality:(to be added later)

    Type:
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull:(Can be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse))

    Sturdy:(Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    (DW)Analytic:(Can be Enabled)
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(UNLOCKED)

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4(+)
    Spe: 60
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC:9/9
    MC:0
    DC:5/5(unlocked)

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Electro Ball(*)
    Lock-On(*)
    Swift(*)
    Gyro Ball
    Zap-Cannon
    Tri-Attack
    Magnet Rise
    Mirror Coat
    Barrier
    Discharge

    Flash Canon(*)
    Thunder(*)
    Rain Dance(*)
    ThunderBolt
    Protect
    Hidden Power Ice (7)
    Reflect
    (Attacks=23)

    Aches the Gengar (open)

    [​IMG]
    Aches the Gengar
    Gengar(*) [Aches] (M)

    Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
    Personality:(to be added)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:(Trait)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    EC:9/9
    MC:0

    Stats:
    Gengar
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Acc Boost: 27%
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    Attacks:
    Level-up
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Dark Pulse
    Destiny Bond
    Payback
    Shadow Punch
    Hex

    Egg
    Haze(*)
    Ice Punch(*)
    Disable(*)

    TM
    Shadow Ball(*)
    Dream Eater(*)
    Venoshock(*)
    Sludge Bomb
    Taunt
    Toxic
    Focus Blast

    Tutor:
    Icy Wind
    (Attacks=23)

    Fork the Ambipom (open)
    [​IMG]
    Rarity:3
    Ambipom [Fork] (M)

    Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Personality: (to be added)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: (Innate)
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Pick Up: (Innate)
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    (DW)Skill Link: (Innate)
    This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED)

    Stats:
    Ambipom
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 132 (115 x 1.15^)(+)
    Acc Boost: 15%
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Tail whip
    Sand-Attack
    Astonish
    Baton pass
    Tickle
    Fury swipes
    Swift
    Screech
    Double Hit
    Last Resort

    Fake out
    Agility
    Counter

    Brick Break
    Shadow claw
    Grass knot
    Acrobatics
    Facade
    U-Turn
    Giga Impact
    Thunder Punch
    Taunt
    Ice Punch
    Dig
    (Attacks=23)

    Mint the Lilligant (open)

    [​IMG]
    Rarity:2
    Lilligant[Mint](F)
    Nature:Modest (+1 SpA, -1 Atk)

    Personality: (to be added)

    Type:Grass
    Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: (Innate)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    (DW)Leaf Guard: (Innate)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED)


    Stats:
    Lilligant
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC:6/6
    MC:0
    DC:3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Aromatherapy
    Energy Ball
    Leaf Storm
    Entrainment
    Giga Drain
    Quiver Dance
    Petal Dance

    Charm
    Healing Wish
    Ingrain

    Hidden Power (Fire[Attack:6])
    Toxic
    Dream Eater
    Solarbeam
    Sunny Day
    (Attacks=23)

    Olive Oil the Vaporeon (open)

    [​IMG]
    rarity:2
    Vaporeon [Olive Oil] (F)

    Nature: Bashful (no change)

    Personality: (to be added)

    Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

    (DW)Hydration: (Innate)
    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. (UNLOCKED)

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC:6/6
    MC:1
    DC:5/5(UNLOCKED!)

    Attacks:
    Level Up
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Water Gun
    Aurora beam
    Acid Armor
    Hydro Pump

    Egg
    Yawn
    Wish
    Flail

    TM
    Facade
    Work Up
    Toxic
    Frustration
    Protect
    Scald
    Ice beam
    Heal Bell
    Hidden Power Ground (7)
    (Attacks=21)

    Rum the Lucario (open)

    [​IMG]
    Rarity: 2
    Lucario [Rum] (M)

    Nature:Rash (+1 SpA, -1 SpD)

    Personality: (to be added)
    Quote: "But where is the Rum?"

    Type:
    Fighting:
    These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.
    Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Steel:
    Steel-types are similar to Rock-types in that their skin is durable; however, they have several key differences. Unlike Rocks, whose porous skin at once scatters fire moves and allows toxins to seep through, Steel skin is completely solid. Steel types still sense the environment around them; however, they are not quite as adept at it as their Rock- or Ground-type counterparts. Steel-type skin isn't permeable by most toxins; however, Acid and Acid Bomb can corrode it quickly leaving an opening (Body Purge and Iron Defense can remove this corrosion). Steel is also completely immune to roughing from Sandstorm, though Hail gives it dents and divots. Steel-types are easily magnetized and can be attracted or repulsed by the Magnet Pull ability.
    Summary: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    (DW)Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal sound
    Quick Guard
    Heal Pulse
    Aura Sphere
    Dragon Pulse
    ExtremeSpeed
    Close Combat
    Me First

    Bullet Punch
    Hi Jump Kick
    Blaze Kick
    Ice Punch
    Sky Uppercut

    Swords dance
    Brick Break
    Shadow Claw
    Substitute
    Earthquake
    Psychic
    (Attacks=31)

    Diet Poison the Skuntank (open)
    [​IMG]
    Skuntank[Diet Poison](M)
    Rarity: 2

    Nature:Lonely (+1 Atk, -1 Def)

    Type:
    Poison:
    Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.
    Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark:
    Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated.
    Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Stench:(Innate)
    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Aftermath:(Innate)
    If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

    (DW)Keen Eye:(Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(UNLOCKED)

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 2(-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 84
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC:6/6
    MC:0
    DC:5/5

    Attacks:
    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    SmokeScreen
    Toxic
    Feint
    Slash
    Acid Spray
    Night Slash

    Crunch
    Flame Burst
    Foul Play

    Venoshock
    Explosion
    Taunt
    Hone Claws
    Dark Pulse
    Fire Blast
    Facade
    Snatch
    (Attacks=21)

    Ender the Beldum (open)

    [​IMG]
    Rarity: 2
    Beldum [Ender] (/)

    Nature:Impish (+1 Def, -1 SpA)

    Personality: (To be added)

    Type:
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    (DW)Light Metal (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) (LOCKED)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 4(+)
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13


    EC:2/9
    MC:0
    DC:0/5

    Attacks:
    Take Down

    Iron Head
    Iron Defense
    Zen Headbutt
    (Attacks=4)

    Turkey the Karrablast (open)
    [​IMG]
    Karrablast [Turkey] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Bug:Bugs are a hardy, crafty sort of Pokemon who have adapted strategies from the plants they feed on and the birds that prey on them. Bugs often live in cramped, concealed places and so have excellent mobility in grasses and brush. They also attack fast and furiously, often in swarms, preferring to dispatch opponents with a thousand small attacks rather than one large one.
    Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.


    Abilities:
    Swarm: (Innate)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shed Skin: (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    No Guard: (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.(UNLOCKED)

    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60 *-1.15=52)
    -10% Evasion
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:3/6
    MC:0
    DC:5/5

    Attacks:
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    Double-edge
    Take-down
    Flail

    Megahorn
    Pursuit
    Counter
    Bug Bite

    Swords Dance
    Protect
    X-Scissor
    (Attacks=17)
  15. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,805
    ToastTyrant: You can add Flail to Magikarp's moveset. I'm not really sure what is going on with your Magnemite's nature. You have boosts to Attack and Speed, with a decrease to S.Defense. You are also missing the Accuracy boost, if you are going with a +Speed nature. There is a newer description for Analytic. Your Cacnea shouldn't have either Sucker Punch nor Drain Punch. Not Approved.

    Metal Bagon: Please use the Ability and Type descriptions from the Data Audit Thread. You need to mark which stats have been decreased on Weedle, due to its nature. You have Adamant listed as Dratini's nature, but the description and the effects on the stats are as if it has a Naughty nature. Dratini doesn't learn Giga Impact. Drilbur should only have 1 Sp Attack with a decreasing nature. Also, you cannot have part of a Speed stat. Round up when using a positive nature, and down when using a negative nature. You also need to include the accuracy boost for Pokemon with a positive Speed nature. Not Approved.

    Woobly Cabbage: You need to use the updated Flying description for Vullaby. Not Approved until you change that.

    SimonSays: Approved. Just make the DC for both of your Pokemon /5. (You also get cool points for getting 2 of the same starting Pokemon as me)

    TheMogRunner: Add a * next to the name of each of your Pokemon. You can add Safeguard to Vulpix's level-up moves. Mark the DW Abilities for Magnemite and Vulpix. You should mark Magnemite's stat changes with +/- not *s. You can choose 3 more level up moves for Magnemite. You don't need a DC for Gastly. Add the Accuracy boost for Gastly. Not Approved.

    That gives me a counter. 0
  16. ToastTyrant13

    ToastTyrant13

    Joined:
    Jun 13, 2010
    Messages:
    2,116

    All changes made. Thanks for pointing these out, and hopefully it's correct this time.
  17. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    637
    I think I got everything, however, I could not find any examples of the accuracy boost for gastly so I guessed as best I could. If you could check and correct me if I'm wrong I'd be more than happy to listen.
  18. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143

    Do I not get some bonus for being the only that was Approved in that post? Ho Rah!


    ... Did I say that right?
  19. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    ToastTyrant: Your accuracy boost on Magnemite is 7.8%, not 7.73%. Other than that, looks good now. Approved.

    TheMogRunner: Just note that Gastly's accuracy boost is 24.2% (you can find how to calculate it here). Other than that, Approved.

    2/5
  20. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Changes fixed don't know why I wasn't checked by zarator but O well I can be checked now.
  21. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    I didn't because you didn't say you fixed up. Moreover, Weedle's speed still is 57.5 instead of 58 like it should be, and you need to mark the accuracy boost for your Weedle and your Drillbur who have a Speed positive nature. Please check the Data Audit thread to learn more about it.

    Not approved.
  22. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I have a feeling that I have finally fixed my profile, I changed Weedles nature so it desn't need an accuracy boost and I think I got Drilburs accuracy boost fixed.

    I'll cross my fingers and hope that I finnaly see a bold approved by the name Metal Bagon, after all, thrid times the charm, I think
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    @Metal Bagon: Just add (+) next to Weedle's Attack and put 12.5% instead of 12.23 as Drillbur's acc boost (79*79= 6241, 6241/500 = 12.482, rounded up to 12.5), and you're set. Approved

    also, 4/5
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Alexander - The Azure Brigade!

    [​IMG]
    Thanks to NMx13 for my trainer sprite!
    Trainer Name: Alexander
    Pokemon (32): Gallade, Mismagius, Cyclohm, Nidoking, Porygon-Z, Hydreigon, Fidgit, Gardevoir, Gengar, Dusknoir, Electivire, Octillery, Infernape, Vulpix, Aggron, Lucario, Rhyperior, Chandelure, Eelektross, Pyroak, Altaria, Togekiss, Typhlosion, Blastoise, Clefable, Slowking, Necturine, Kadabra, Grotle, Rotom, Aurumoth, Dratini
    W/L/T: 36/12/1

    Backpack:

    [​IMG] Dawn Stone
    [​IMG] Dusk Stone
    [​IMG] Damp Rock
    [​IMG] Heat Rock
    [​IMG] 2x Life Orb
    [​IMG] 3x Expert Belt
    [​IMG] Leftovers
    [​IMG] Focus Sash
    [​IMG] Focus Band
    [​IMG] Rocky Helmet
    [​IMG]Rare Candy
    [​IMG] Light Clay
    [​IMG] Silk Scarf
    [​IMG] Spell Tag
    [​IMG] Mystic Water
    [​IMG] Charcoal
    [​IMG] Miracle Seed
    [​IMG] Big Root
    [​IMG] Binding Band
    [​IMG] Muscle Band
    [​IMG] King's Rock
    [​IMG] Reaper Cloth
    [​IMG] Link Cable
    [​IMG] 3x Exp. Share
    [​IMG] Amulet Coin
    [​IMG] 5x Mental Herb


    Gem Pocket:
    [​IMG] Water Gem
    [​IMG] Flying Gem x2
    [​IMG] Grass Gem
    [​IMG] Electric Gem
    [​IMG] Fighting Gem x2
    [​IMG] Rock Gem
    [​IMG] Ground Gem
    [​IMG] Ice Gem
    [​IMG] Psychic Gem
    [​IMG] Fire Gem
    [​IMG] Ghost Gem

    Berry Pocket:
    3x Oran
    3x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    7x Aspear
    5x Watmal
    4x Durin
    9x Enigma
    4x Sitrus
    1x Coba
    5x Jaboca
    5x Rowab

    Pokeball Pocket:
    3x Sports Ball
    3x Net Ball
    3x Nest Ball
    5x Dream Ball
    3x Poke Ball
    1x Cherish Ball

    Medicine Pocket:
    1x Potion
    1x Ether
    1x Revive

    Equipment Pocket:
    Everburning Torch
    Staff of the Black Rider

    Glyph Pocket:
    Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
    Glyph of Crunch: Raises the base power of Crunch by 1.
    Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage
    Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances
    Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%
    Glyph of Light Screen: Causes Light Screen to affect the entire team instead of three Pokémon only

    Artifact Pocket:
    [​IMG] Lightning Stone: Raises the base power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
    [​IMG] Wand of Ten Storms: Raises the base power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.

    Token Pocket:
    Currency Counters: 14
    Universal Counters: 50.1 (47.1)
    Valor Counters: 10
    Exploration Tokens: 3


    Ongoing Battles:
    Show Hide

    1.
    2.
    3.
    Battle Hall Here ACTIVE
    Battle Subway Here INACTIVE
    Current Raid: None
    Current TLR: Ice Spire
    Battle Pike: HereACTIVE
    Battle Arcade: Here INACTIVE
    Battle Factory: Round 2!


    Completed Battles:
    Show Hide

    WinStrongmon test against Matezoide
    WinBattle factory Tourny 1st Round
    Win4v4 Test match for objection's new arena
    LossBrawl Vs Texas
    Win4v4 Dubs against Wanderer in the hall of the mountain king!
    WinDoubles on the Grand on the Grand Oak against The Wolfe
    WinKevins 1k match
    WinStomp the Glacier Brawl
    Win1st Reentry Brawl with Texas
    WinReentry doubles against Yarnus
    LossLC Match against Imanalt
    WinDoubles vs Ziposaki
    WinBrawl Vs Flamestrike
    Win6v6 Brawl against EM
    LossQuick 1v1 against Zarator
    Win3v3 Doubles against LJ
    WinBrawl against Atheno
    WinBrawl against Galladiator
    WinSketch fight against DA
    Win3v3 singles against toast
    WinBrawl with Kaxter
    Win1st of many matches against Kevin
    WinDiablo Battle that was finished TOO handily
    Win8v8 Brawl against Alchemator
    LossTraining Doubles against Engineer
    Loss6v6 Test of Power against Terrador
    WinQuick Singles Vs. MrL
    Win1v1 against Lady Salamence
    WinTraining Doubles against IceBug
    Loss6th Brawl against Fire Blast
    Loss5th Brawl, vs Kaxter
    WinTraining Double Battle against Maxim
    WinTraining Doubles to try and trade off the magby
    WinSuper Fast 1v1 with Terrador
    Win4th Brawl, vs. Deadfox
    Tiefirst strongmon battle
    Win3rd Brawl fight, this time against Athenodoros
    Win4v4 Triples with thewolfe
    Win2nd brawl fight, close match against Tea
    Win1st Brawl fight against Jas
    Winfight against xaz
    Loss 3v3 Rematch against travel
    Win Another fight against tea
    Loss fight against TravelLog
    Win Quick fight against Tea
    Win Fight against IceBug where the mentor refs!
    Win 2v2 welcoming fight against Zaposki
    Loss 1st fight ever, vs spenstar
    Loss Quick fight for xp vs. Dragonboy
    Loss Quick Double Battle Against Lord Jesseus


    Currently Reffing
    Show Hide


    Completed Reffing
    Show Hide


    Pokemon Team:
    Ragnarok the Gallade ...............In Battle hall (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    *Gallade (Ragnarok) Male*
    Nature:
    Serious
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 125/125 Total
    Aerial Ace
    Ally Switch
    Attract
    Body Slam
    Brick Break
    Bulk Up
    Bulldoze
    Calm Mind
    Captivate
    Charge Beam
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Cut
    Defense Curl
    Destiny Bond
    Disable
    Double Edge
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Echoed Voice
    Encore
    Endure
    Facade
    False Swipe
    Feint
    Fire Punch
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Grudge
    Headbutt
    Heal Pulse
    Helping Hand
    Hidden Power (Water, 7)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Memento
    Mimic
    Mud Slap
    Natural Gift
    Night Slash
    Nightmare
    Pain Split
    Poison Jab
    Protect
    Psych Up
    Psychic
    Psycho Cut
    Psyshock
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shadow Sneak
    Shock Wave
    Signal Beam
    Sing
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Snore
    Stone Edge
    Stored power
    Strength
    Substitute
    Sunny Day
    Swagger
    Swift
    Swords Dance
    Synchronoise
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunder Bolt
    Thunder Punch
    Thunder Wave
    Torment
    Toxic
    Trick
    Trick Room
    Vacuum Wave
    Will o wisp
    Wish
    Wonder Room
    Work Up
    X-Scissor
    Zen Headbutt

    Amalia the Mismagius................ (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Mismagius (Amalia) Female
    Nature:
    Modest
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 105
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 4

    Attacks: 36 Total
    Astonish
    Confuse Ray
    Dark Pulse
    Destiny Bond
    Endure
    Energy Ball
    Growl
    Heal Bell
    Hex
    Hypnosis
    Icy Wind
    Imprison
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Nasty Plot
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Power Gem
    Protect
    Psychic
    Psywave
    Rest
    Shadow Ball
    Skill Swap
    Snatch
    Spite
    Taunt
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Will o Wisp

    Daezara the Cyclohm ............... (open)

    [​IMG]
    *Cyclohm (Daezara) Female*
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust:
    Type: Innate
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static:
    Type: Innate
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW):
    Type: Innate
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 58 Total
    Bide
    Blizzard
    Bulldoze
    Charge
    Discharge
    Double Hit
    Double Team
    Draco Metour
    Dragonbreath
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Earthquake
    Electroweb
    Endure
    Fire Blast
    Flamethrower
    Growl
    Gust
    Hail
    Heal Bell
    Hidden Power (Fighting, 7)
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Power Gem
    Protect
    Rain Dance
    Rest
    Roar
    Signal Beam
    Slack Off
    Sleep Talk
    Sonicboom
    Spark
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thunder
    Thundershock
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Weather Ball
    Whirlwind

    Gage the Nidoking............... (open)

    [​IMG]
    Nidoking (Gage) Male
    Nature:
    Mild
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 44 Total
    Bide
    Blizzard
    Chip Away
    Counter
    Dig
    Disable
    Dragon Tail
    Double Kick
    Earth Power
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Focus Energy
    Fury Attack
    Head Smash
    Helping Hand
    Horn Attack
    Horn Drill
    Ice Beam
    Icy Wind
    Leer
    Megahorn
    Pay Day
    Peck
    Protect
    Poison Jab
    Poison Sting
    Roar
    Shadow Ball
    Substitute
    Sucker Punch
    Super Fang
    Surf
    Swagger
    Tackle
    Taunt
    Thrash
    Thunderbolt
    Torment
    Toxic
    Toxic Spikes
    Venoshock

    Hacketia the Porygon-Z............... (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Porygon-Z (Hacketia)
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    Type: Innate
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download:
    Type: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW):
    Type: Can be Enabled
    If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 44 Total
    Agility
    Bide
    Blizzard
    Conversion
    Conversion2
    Dark Pulse
    Defense Curl
    Discharge
    Double Team
    Endure
    Gravity
    Hidden Power (Ground, 7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Magic Coat
    Magnet Rise
    Nasty Plot
    Pain Split
    Protect
    Psybeam
    Psychic
    Psyshock
    Rain Dance
    Recover
    Reflect
    Rest
    Sharpen
    Signal Beam
    Shadow Ball
    Sleep Talk
    Solar Beam
    Substitute
    Sunny Day
    Swagger
    Swift
    Tackle
    Thunder
    Thunderbolt
    Thunder Wave
    Teleport
    Toxic
    Tri Attack
    Trick Room

    Kormahs the Hydreigon............... (open)

    [​IMG]
    Hydreigon (Kormahs) Male
    Nature:
    Brave
    Type:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0

    Attacks: 44 Total
    Acrobatics
    Aqua Tail
    Bite
    Crunch
    Dark Pulse
    Double Hit
    Double Team
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dragonbreath
    Earth Power
    Earthquake
    Fire Blast
    Flamethrower
    Fly
    Focus Blast
    Focus Energy
    Headbutt
    Head Smash
    Hyper Voice
    Ice Fang
    Outrage
    Protect
    Reflect
    Rest
    Roar
    Roost
    Signal Beam
    Sleep Talk
    Stone Edge
    Substitute
    Superpower
    Surf
    Tackle
    Tailwind
    Taunt
    Thunder Fang
    Thunder Wave
    Tri Attack
    U-Turn
    Work Up
    Zen Headbutt

    Ryversha the Fidgit............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Fidgit (Ryversha) Female
    Nature:
    Modest
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (DW):
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 64 Total
    After You
    Air Slash
    Ally Switch
    Block
    Comet Punch
    Copycat
    Dig
    Disable
    Double Team
    Earthquake
    Earth Power
    Encore
    Endure
    Energy Ball
    Entrainment
    Follow Me
    Gastro Acid
    Gust
    Gravity
    Heal Block
    Heal Pulse
    Hidden Power (Ghost 7)
    Icy Wind
    Knock Off
    Light Screen
    Magic Room
    Me First
    Mimic
    Protect
    Quash
    Rain Dance
    Rapid Spin
    Razor Wind
    Reflect
    Rest
    Safeguard
    Sandstorm
    Sand Attack
    Sand Tomb
    Shadow Ball
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Toxic Spikes
    Trick Room
    U-Turn
    Venoshock
    Whirlwind
    Wide Guard
    Wish
    Wonder Room

    Keraia the Gardevoir............... (open)

    [​IMG]
    *Thanks to Ute for the Sprite*
    Gardevoir (Keraia) Female
    Nature:
    Modest
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 58 Total
    Ally Switch
    Attract
    Calm Mind
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Dream Eater
    Encore
    Endure
    Energy Ball
    Focus Blast
    Future Sight
    Grass Knot
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Fire, 7)
    Hyper Beam
    Hyper Voice
    Hypnosis
    Icy Wind
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Pain Split
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sunny Day
    Swagger
    Swift
    Taunt
    Telekinesis
    Teleport
    Thief
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick
    Will o Wisp
    Wish

    Maltia the Gengar............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 44 Total
    Bide
    Clear Smog
    Confuse Ray
    Counter
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Dream Eater
    Endure
    Energy Ball
    Focus Blast
    Giga Drain
    Hex
    Hidden Power (Fire, 7)
    Hypnosis
    Icy Wind
    Knock Off
    Lick
    Magic Coat
    Mean Look
    Nightmare
    Night Shade
    Pain Split
    Perish Song
    Protect
    Psychic
    Rest
    Scary Face
    Shadow Ball
    Shadow Punch
    Snatch
    Sludge Wave
    Spite
    Substitute
    Sucker Punch
    Taunt
    Thunder
    Thunderbolt
    Torment
    Toxic
    Venoshock
    Will o Wisp

    Cyvain the Dusknoir............... (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Dusknoir (Cyvain) Male
    Nature:
    Quiet
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure:
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 38 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks: 59 Total
    Astonish
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Confuse Ray
    Counter
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Earthquake
    Endure
    Faint Attack
    Fire Punch
    Focus Blast
    Focus Punch
    Foresight
    Future Sight
    Giga Impact
    Gravity
    Helping Hand
    Hex
    Hidden Power (Water 7)
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Imprison
    Leer
    Mean Look
    Nightshade
    Pain Split
    Payback
    Protect
    Psychic
    Pursuit
    Rain Dance
    Rapid Spin
    Rest
    Rock Slide
    Shadow Ball
    Shadow Punch
    Shadow Sneak
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thunder Punch
    Torment
    Toxic
    Trick
    Trick Room
    Will o Wisp

    Tahlzara the Electivire.............. (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Electivire (Tahlzara) Male
    Nature:
    Naughty
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit (DW):
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks: 46 Total
    Barrier
    Bide
    Brick Break
    Counter
    Cross Chop
    Dig
    Discharge
    Double Team
    Dynamic Punch
    Earthquake
    Endure
    Feint
    Fire Punch
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Helping Hand
    Ice Punch
    Leer
    Light Screen
    Low Kick
    Magnet Rise
    Protect
    Psychic
    Pursuit
    Quick Attack
    Rain Dance
    Reflect
    Rest
    Rock Slide
    Shock Wave
    Sleep Talk
    Substitute
    Swagger
    Swift
    Taunt
    Thunder
    Thunderbolt
    Thunder Punch
    Thunder Shock
    Thunder Wave
    Torment
    Toxic
    Volt Switch
    Wild Charge

    Feralyn the Octillery............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW):
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 39 Total
    Acid Spray
    Aurora Beam
    Blizzard
    Bounce
    Brine
    Bubble Beam
    Charge Beam
    Constrict
    Dive
    Endure
    Energy Ball
    Flail
    Flamethrower
    Focus Energy
    Gunk Shot
    Hidden Power (Ghost,7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Lock On
    Octazooka
    Payback
    Protect
    Psybeam
    Psychic
    Rain Dance
    Rock Blast
    Scald
    Seed Bomb
    Signal Beam
    Soak
    Substitute
    Surf
    Swift
    Thunder Wave
    Water Gun
    Water Spout
    Whirlpool
    Wring Out

    Malspar the Infernape............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 1


    Attacks: 71 Total
    Acrobatics
    Aerial Ace
    Assist
    Blast Burn
    Blaze Kick
    Brick Break
    Bulk Up
    Bulldoze
    Close Combat
    Counter
    Covet
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Feint
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Energy
    Focus Punch
    Fury Swipes
    Giga Impact
    Grass Knot
    Heat Wave
    Helping Hand
    Hidden Power (Ice 7)
    Hyper Beam
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Nasty Plot
    Overheat
    Protect
    Punishment
    Rest
    Retaliate
    Rock Slide
    Role Play
    Roar
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    Solar Beam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Swords Dance
    Taunt
    Thunder Punch
    Torment
    Toxic
    U-Turn
    Uproar
    Vacuum Wave
    Will o Wisp

    Ahri the Vulpix (open)

    [​IMG]
    Vulpix (Ahri) Female
    Nature:
    Modest
    Type:
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:
    Type: Passive
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Drought: (DW)
    Type: Trigger
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14


    EC: 2/6
    DC: 2/5
    MC: 0

    Attacks: 27 Total
    Confuse Ray
    Dark Pulse
    Dig
    Disable
    Ember
    Endure
    Energy ball
    Extrasensory
    Faint Attack
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hex
    Hypnosis
    Imprison
    Inferno
    Overheat
    Pain Split
    Protect
    Quick Attack
    Roar
    Safeguard
    Substitute
    Tail Whip
    Will o Wisp

    Malthir the Aggron............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Aggron (Malthir) Male
    Nature:
    Adamant
    Type:
    Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW):
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 7
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 8 (360kg) (10 with Heavy Metal)
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 55 Total
    Aerial Ace
    Aqua Tail
    Avalanche
    Brick Break
    Body Slam
    Bulldoze
    Counter
    Defense Curl
    Dig
    Double Team
    Dragon Rush
    Dragon Tail
    Earthquake
    Earth Power
    Endeavor
    Endure
    Fire Blast
    Fire Punch
    Focus Punch
    Harden
    Headbutt
    Head Smash
    Heavy Slam
    Hone Claws
    Icy Punch
    Incinerate
    Iron Defense
    Iron Head
    Iron Tail
    Magnet Rise
    Metal Burst
    Metal Claw
    Mud-Slap
    Protect
    Roar
    Rock Polish
    Rock Slide
    Rock Tomb
    Rollout
    Sandstorm
    Shadow Claw
    Smack Down
    Stealth Rock
    Stone Edge
    Substitute
    Superpower
    Tackle
    Take Down
    Taunt
    Thunderbolt
    Thunder Punch
    Thunder Wave
    Toxic
    Swagger
    Whirlpool

    Aerza the Lucario............... (open)

    [​IMG]
    *Thanks to Simonsays for the sprite*
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 64 Total
    Agility
    Aura Sphere
    Blaze Kick
    Bonemerang
    Bone Rush
    Brick Break
    Bulldoze
    Bullet Punch
    Close Combat
    Counter
    Crunch
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    Earthquake
    Endure
    Extreme Speed
    Facade
    Feint
    Flash Cannon
    Focus Punch
    Follow Me
    Force Palm
    Foresight
    Giga Impact
    Heal Pulse
    Helping Hand
    Hi Jump Kick
    Ice Punch
    Low Kick
    Low Sweep
    Magnet Rise
    Me First
    Metal Claw
    Metal Sound
    Payback
    Protect
    Psychic
    Quick Attack
    Rain Dance
    Rest
    Reversal
    Roar
    Rock Slide
    Role Play
    Screech
    Shadow Ball
    Shadow Claw
    Sky Uppercut
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Thunder Punch
    Toxic
    Vacuum Wave
    Water Pulse
    Zen Headbutt

    Gigaseth the Rhyperior (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Rhyperior(Gigaseth) Male
    Nature:
    Careful
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Lightning Rod:
    Type: Innate
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Solid Rock:
    Type: Innate
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 40
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 28 Total
    Brick Break
    Bulldoze
    Crunch
    Counter
    Dig
    Double Team
    Drill Run
    Earthquake
    Earth Power
    Fire Blast
    Fire Fang
    Focus Punch
    Fury Attack
    Horn Attack
    Ice Fang
    Megahorn
    Payback
    Pay Day
    Protect
    Reversal
    Rock Blast
    Rock Wrecker
    Sandstorm
    Scary Face
    Stomp
    Stone Edge
    Tail Whip
    Thunder Fang

    Zakireth the Chandelure............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Chandelure (Zakireth) Male
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body:
    Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire:
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW):
    Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    DC: 5/5
    MC: 0

    Attacks: 54 Total
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flamethrower
    Flame Burst
    Flame Charge
    Flash
    Haze
    Heat Wave
    Hex
    Hidden Power (Ice 7)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Psych Up
    Rest
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Snore
    Solar Beam
    Spite
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick
    Trick Room
    Will o Wisp

    Zaragoth the Eelektross (open)

    [​IMG]
    Thanks to Matezoide for the sprite!
    Eelektross (Zaragoth) Male
    Nature:
    Quirky

    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate:
    Type: Passive
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 50
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 33 Total
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Discharge
    Double Team
    Dragon Tail
    Drain Punch
    Fire Punch
    Flamethrower
    Giga Drain
    Grass Knot
    Headbutt
    Light Screen
    Protect
    Rest
    Sleep Talk
    Spark
    Super Fang
    Tackle
    Thunder
    Thunderbolt
    Thunder Wave
    U-Turn
    Wild Charge
    Zap Cannon

    Garakesh the Pyroak (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Pyroak (Garakesh) Male
    Nature:
    Brave
    Type:
    Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Leaf Guard:
    Type: Innate
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor:
    Innate
    This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW):
    Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 7
    DC: 5/5

    Attacks: 31 Total
    Aromatherapy
    Block
    Bullet Seed
    Counter
    Double Team
    Earth Power
    Earthquake
    Ember
    Endure
    Fire Spin
    Flamethrower
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Wave
    Inferno
    Lava Plume
    Leech Seed
    Light Screen
    Pound
    Protect
    Sand Tomb
    Seed Bomb
    Stealth Rock
    Sunny Day
    Sweet Scent
    Synthesis
    Toxic
    Will o Wisp
    Wood Hammer

    Armstrong the Golurk............... (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Golurk [Armstrong]
    Nature:
    Quiet
    Type:
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist:
    Type: Trait
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    No Guard (DW):
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: 57 Total
    Astonish
    Block
    Brick Break
    Bulldoze
    Curse
    Defense Curl
    Double Team
    Drain Punch
    Dynamicpunch
    Earthquake
    Earth Power
    Facade
    Fire Punch
    Fly
    Focus Blast
    Focus Punch
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Heavy Slam
    Hidden Power (Water 7)
    Hyper Beam
    Ice Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Low Kick
    Low Sweep
    Magic Coat
    Magnitude
    Mega Punch
    Mud Slap
    Pound
    Protect
    Psychic
    Rest
    Rock Polish
    Rock Slide
    Rock Tomb
    Rollout
    Safeguard
    Shadow Ball
    Shadow Punch
    Sleep Talk
    Solar Beam
    Stealth Rock
    Stone Edge
    Substitute
    Swagger
    Thief
    Thunderbolt
    Thunder Punch
    Toxic
    Zen Headbutt


    Azavel the Togekiss.............. (open)

    [​IMG]
    *Thanks to Matezoide for the sprite*
    Togetic (Azavel) Male
    Nature:
    Timid
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW):
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 92 (+) (+10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 1


    Attacks: 57 Total
    After You
    Air Cutter
    Air Slash
    Ancient Power
    Aura Sphere
    Baton Pass
    Bestow
    Brick Break
    Charm
    Counter
    Double Team
    Encore
    Endure
    Extrasensory
    Extreme Speed
    Fire Blast
    Flamethrower
    Fly
    Follow Me
    Foresight
    Future Sight
    Grass Knot
    Growl
    Heal Bell
    Heat Wave
    Helping Hand
    Hyper Beam
    Hyper Voice
    Light Screen
    Magic Coat
    Magical Leaf
    Metrenome
    Mirror Move
    Morning Sun
    Nasty Plot
    Pluck
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Roost
    Safeguard
    Shadow Ball
    Signal Beam
    Sky Attack
    Solar Beam
    Substitute
    Sunny Day
    Sweet Kiss
    Swift
    Tailwind
    Thunder Wave
    Toxic
    Tri Attack
    Trick
    Yawn
    Wish

    Sellian the Typlosion............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Typhlosion (Sellian) Male
    Nature:
    Modest
    Type:
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW):
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    DC: 5/5
    MC: 0

    Attacks: 40 Total
    Agility
    Blast Burn
    Bulldoze
    Counter
    Defense Curl
    Dig
    Double Kick
    Earthquake
    Ember
    Endure
    Eruption
    Extrasensory
    Fire Blast
    Flamethrower
    Flame Burst
    Flame Charge
    Flame Wheel
    Focus Blast
    Foresight
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Gyro Ball
    Inferno
    Lava Plume
    Leer
    Nature Power
    Overheat
    Protect
    Quick Attack
    Rest
    Sleep Talk
    Smokescreen
    Solar Beam
    Substitute
    Sunny Day
    Swift
    Tackle
    Toxic
    Will o Wisp

    Shorin the Blastoise............... (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Wartortle (Shorin) Male
    Nature:
    Modest
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW):
    Type: Innate
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 45 Total
    Aqua Jet
    Aqua Ring
    Aqua Tail
    Bide
    Bite
    Blizzard
    Brick Break
    Brine
    Bubble
    Counter
    Dig
    Dive
    Dragon Tail
    Endure
    Fake Out
    Flash Cannon
    Focus Blast
    Hail
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Protect
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Roar
    Scald
    Sleep Talk
    Substitute
    Surf
    Swagger
    Tackle
    Tail Whip
    Toxic
    Water Gun
    Water Pulse
    Water Spout
    Whirlpool
    Withdraw
    Yawn

    Clarwyn the Clefable (open)

    [​IMG]
    Thanks to Matezoide for the sprite!
    Clefable (Clarwyn) Female
    Nature:
    Modest
    Type:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    Type: Passive
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard:
    Type: Passive
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Unaware: (DW)
    Type: Passive
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 9/9
    DC: 5/5
    MC: 4


    Attacks: 57 Total
    Aromatherapy
    Bestow
    Bide
    Blizzard
    Bounce
    Bubble Beam
    Charm
    Copycat
    Cosmic Power
    Counter
    Defense Curl
    Double Slap
    Double Team
    Encore
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Follow Me
    Grass Knot
    Gravity
    Heal Bell
    Helping Hand
    Hyper Beam
    Hyper Voice
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Magical Leaf
    Metrenome
    Mimic
    Minimize
    Moonlight
    Pound
    Protect
    Psychic
    Reflect
    Rest
    Safeguard
    Shadow Ball
    Signal Beam
    Sing
    Sleep Talk
    Snatch
    Solar Beam
    Stealth Rock
    Stored Power
    Substitute
    Sweet Kiss
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Wake Up Slap
    Wish

    Arlin the Slowking............... (open)

    [​IMG]
    *Thanks to Ute for the Sprite*
    SlowKing (Arlin) Male
    Nature:
    Relaxed
    Type:
    Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious:
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo:
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW):
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-) (-10% Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 5


    Attacks: 55 Total
    Bide
    Blizzard
    Brine
    Confusion
    Counter
    Curse
    Disable
    Dive
    Double Team
    Fire Blast
    Flamethrower
    Focus Blast
    Focus Punch
    Foul Play
    Future Sight
    Grass Knot
    Growl
    Hail
    Headbutt
    Heal Pulse
    Hidden Power (TBD)
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Me First
    Mud Sport
    Nasty Plot
    Power Gem
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Safeguard
    Scald
    Shadow Ball
    Signal Beam
    Slack Off
    Sleep Talk
    Substitute
    Sunny Day
    Surf
    Swagger
    Tackle
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    Water Gun
    Yawn
    Zen Headbutt
    Zap Cannon

    Serah the Necturine............... (open)

    [​IMG]
    Necturine (Serah) Female
    Nature:
    Rash
    Type:
    Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation:
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW):
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/6
    DC: 2/5
    MC: 0

    Attacks: 17 Total
    Leer
    Energy Ball
    Future Sight
    Giga Drain
    Hex
    Ominous Wind
    Payback
    Power Whip
    Protect
    Psychic
    Shadow Ball
    Shadow Sneak
    Sketch
    Torment
    Toxic Spikes
    Vine Whip
    Will o Wisp

    Saris the Altaria............... (open)

    [​IMG]
    Altaria (Saris) Female
    Nature:
    Quiet
    Type:
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine (DW):
    Type: Trait
    Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 69 (-10% evasion)
    Size Class: 2
    Weight Class: 2
    Rank Total: 19


    EC: 6/6
    DC: 5/5
    MC: 0

    Attacks: 35 Total
    Agility
    Astonish
    Cotton Guard
    Double Team
    Draco Meteor
    Dragon Dance
    Dragon Pulse
    Dragonbreath
    Earthquake
    Endure
    Fire Blast
    Feather Dance
    Fly
    Fury Attack
    Growl
    Haze
    Heal Bell
    Heat Wave
    Hidden Power (Electric, 7)
    Hyper Beam
    Hyper Voice
    Ice Beam
    Mirror Move
    Mist
    Outrage
    Peck
    Perish Song
    Pluck
    Protect
    Roar
    Roost
    Safeguard
    Sing
    Sky Attack
    Tailwind

    Therail the Kadabra............... (open)

    [​IMG]
    Kadabra (Therail) Male
    Nature:
    Timid
    Type:
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW):
    Type: Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 121 (+25% Accuracy and Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/9
    DC: 5/5
    MC: 0


    Attacks: 36 Total
    Ally Switch
    Barrier
    Confusion
    Counter
    Dig
    Disable
    Double Team
    Encore
    Endure
    Energy Ball
    Future Sight
    Hidden Power (Ground, 7)
    Kinesis
    Knock Off
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psycho Cut
    Psyshock
    Recover
    Reflect
    Role Play
    Safeguard
    Shadow Ball
    Skill Swap
    Snatch
    Substitute
    Taunt
    Telekinesis
    Teleport
    Trick
    Torment
    Toxic

    Siegfried the Grotle............... (open)

    [​IMG]
    Grotle (Siegfried) Male
    Nature:
    Lonely
    Type:
    Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW):
    Type: Innate
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 36
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5


    Attacks: 23 Total
    Absorb
    Bite
    Crunch
    Curse
    Earth Power
    Giga Drain
    Leaf Storm
    Leech Seed
    Light Screen
    Mega Drain
    Protect
    Razor Leaf
    Reflect
    Sand Tomb
    Seed Bomb
    Stealth Rock
    Substitute
    Superpower
    Synthesis
    Tackle
    Wide Guard
    Withdraw
    Worry Seed

    Retriarch the Aurumoth (open)

    [​IMG]
    Thanks to Matezoide for the Sprite!
    Argalis (Aurumoth) Male
    Nature:
    Quiet
    Type:
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    Type: Toggle
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard:
    Type: Passive
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion (DW):
    Type: Passive
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:
    HP: 110
    Atk: 5
    Def: 4
    SpA: 5(+)
    SpD: 2
    Spe: 81 (-) (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    DC: 5/5
    MC: 24


    Attacks: 33 Total
    Ancient Power
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Disable
    Double Team
    Dragon Dance
    Feint
    Heal Pulse
    Helping Hand
    Hydro Pump
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Megahorn
    Protect
    Psychic
    Psyshock
    Quiver Dance
    Reflect
    Safeguard
    Shadow Ball
    String Shot
    Substitute
    Sunny Day
    Tackle
    Thunderbolt
    Toxic
    Willowisp
    Wish
    Zen Headbutt

    Cascade the Rotom (open)

    [​IMG][​IMG]
    Cascade (Rotom)
    Nature:
    Modest
    Type:
    Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    (Oven Form):
    Fire: STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Levitate:
    Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    Base Form:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Appliance Form:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Base Rank Total: 20
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)

    (Will add S/W for other forms as they become available to me)

    MC: 0


    Attacks: 28 Total
    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Hex
    Hidden Power (Fighting 7)
    Light Screen
    Pain Split
    Protect
    Reflect
    Rest
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Substitute
    Telekinesis
    Thunder
    Thunder Bolt
    Thunder Shock
    Thunder Wave
    Trick
    Uproar
    Willowisp

    Isaac the Dratini (open)

    [​IMG]
    Dratini (Isaac) Male
    Nature:
    Quiet
    Type:
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


    Abilities:
    Shed Skin:
    Type: Passive
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (DW)
    Type: Passive
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-) (-10%EVA)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    DC 2/5
    MC: 0


    Attacks: 36 Total
    Agility
    Aqua Jet
    Aqua Tail
    Bide
    Blizzard
    Double Team
    Draco Meteor
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Endure
    Extreme Speed
    Fire Blast
    Flamethrower
    Hyper Beam
    Ice Beam
    Icy Wind
    Iron Tail
    Leer
    Outrage
    Protect
    Rain Dance
    Reflect
    Rest
    Safeguard
    Slam
    Sleep Talk
    Substitute
    Surf
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Twister
    Wrap

    Bubbles the Poliwag (open)

    [​IMG]
    Poliwag (Bubbles) Female
    Nature:
    Modest
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    Type: Passive
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp:
    Type: Passive
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim:
    Type: Passive
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/9
    DC: 0/5
    MC: 0


    Attacks: 39 Total
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Double Slap
    Rain Dance
    Body Slam
    Bubble Beam

    Encore
    Endeavor
    Endure
    Mud Shot
    Refresh

    Ice Beam
    Dig
    Psychic
    Protect
    Scald
    Last edited: Oct 24, 2013
  25. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Ragnarokalex is Not Approved. Snatch is no longer a TM in the fifth generation, so you must choose another BW TM for Ralts. Moreover, the STAB description for Magby is outdated, as it still lists the energy reduction for Solarbeam. Use the new one instead. And finally, in the list of the Pokémon you own, you wrote "Eevee" instead of "Magby"

    Also, while this is only a suggestion, why using HP Bug on Monohm when you already have Signal Beam?

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