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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    OK i made the appropiate changes, is all the information correct now?

    Also the HP Bug was for the drain effect, I misread the description for HP and thought everyone got the side effects, not just the Unown
  2. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Yeah you're approved this time

    2, which means 1 Approver Counter for me and 1/5
  3. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,953
    This isn't an immediate concern, but is there a character limit for posts? If so, what should we do when our registration posts have too much information for the character limit? This might not happen soon, but as some of the veterans start getting lots of Pokemon it could become a problem.
  4. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    I've seen warstory posts that put our registration posts to shame. I'm 99.9% certain there's no character limit (there is an image limit for non-badgeholders iirc, but it's 100 and I can't see anyone getting that many Pokemon anytime soon).
  5. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Maxim Registration

    This sounds really interesting, I think I'll have a go at it. If I need to change anything, just inform me and I'll get it done
    [​IMG]
    Trainer Name: Maxim
    Pokemon (63): Volcarona(*), Arghonaut(*), Roserade(*), Stratagem, Snorlax, Bisharp, Aerodactyl, Crustle, Porygon-Z, Togekiss, Electivire, Dusknoir, Ursaring, Lopunny, Salamence, Castform, Blissey, Cinccino, Marowak, Scizor, Magneton, Lucario, Starmie, Colossoil, Blaziken, Nidorino, Gallade, Glaceon, Metagross, Necturna, Tauros, Druddigon, Hydreigon, Snover, Mismagius, Pignite, Krillowatt, Solosis, Camerupt, Dragonair, Revenankh, Mollux, Braviary, Tirtouga, Syclar, Cupra, Shellder, Timburr, Petilil, Throh, Karrablast, Rotom, Mime Jr., Ralts, Skitty, Bulbasaur, Charmander, Squirtle, Bronzor, Koffing, Kangaskhan, Igglybuff, Whismur
    W/L/T: 25-27-1
    Currency Counter: 6
    Backpack:

    Berry Pocket:
    1x Oran Berry
    7x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    1x Durin Berry
    1x Magost Berry
    2x Jaboca Berry
    2x Rowap Berry
    5x Lum Berry
    5x Enigma Berries

    Pokeball Pocket:
    2x Cherish Ball
    4x Sport Ball
    2x Poke Ball

    Item Pocket:
    3x White Herb
    1x Flame Orb
    2x Silk Scarf
    1x Leftovers
    1x Light Clay
    1x Hard Stone
    1x Life Orb
    2x Scope Lens
    1x King Rock
    1x Heat Rock
    1x Smoke Ball
    1x Big Root
    1x Dragon Fang
    1x Thick Club
    1x Electirizer
    1x Reaper Cloth
    1x Eviolite
    1x Charcoal
    1x Expert Belt
    1x Everstone
    1x Ice Rock
    1x Link Cable
    1x Moon Stone

    Appliances:
    1x Rotom Washing Machine

    Token Pocket:
    Universal Tokens: 86.5

    Raid Items (open)

    Raid Items:
    Valor Counters: 18
    Badge of Valor: 4
    Reputation (Bright Hope): 1500
    1x Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
    1x Glyph of Fiery Dance: Raises the secondary effect chance of Fiery Dance to 100%
    1x Glyph of Flamethrower: Reduces the threat generated by Flamethrower by 50%
    1x Glyph of Ice Beam: Lowers the threat generated by Ice Beam by 50%
    1xGlyph of Reflect:Causes Reflect to affect the entire team instead of three Pokémon only
    1x Glyph of Ice Shard:Raises the base power of Ice Shard by 4 and its energy cost by 3.
    1x Glyph of Icy Wind:Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.

    1x Glyph of X-Scissor: Raises the power of X-Scissor by (2).
    1x Glyph of Icicle Spear: Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
    1x Glyph of Ancientpower - Raises the secondary effect chance of Ancientpower to 30%.
    1x Glyph of Roost - Maintains the Fighting, Grass, and Bug resistances and gives a Ground resistance while roosting. Does not apply to non-Flying Pokemon. Reduces the Energy Cost of Roost by two (2) and increases its priority by one (1).
    1x Glyph of Crunch - Raises the base power of Crunch by 1
    1x Glyph of Rock Slide - Rock Slide maintains 8 BAP against multiple targets, and has its accuracy increased by 10%.

    [​IMG] Torch of Light: Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.
    [​IMG] Scythe of Northern Storms: Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally.
    [​IMG]Primal Amber: Increases the BP of Flying-type attacks by four (4), reduces the EN cost of all recoil attacks by one (1), and causes Roost to heal four (4) more HP.
    [​IMG]Bulwark of Impenetrable Darkness: Increases the BP of Dark-type attacks by five (5), the threat generated by the holder by one hundred percent (100%), and reduces the EN cost of Taunt by three (3).


    Useful Notes (mostly raid stuff) (open)

    Holy Shock: A powerful burst of light which cannot miss its target

    Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

    Holy Blade: A shining slash which ignores the foe's stat boosts

    Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

    Light is a new type, with its own chart:
    Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
    Light is not very effective against: Dragon, Steel
    Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
    Light is immune to: Dark, Ghost
    Light is weak to: Dragon, Light


    Shopping List (open)

    Pokemon:
    Flabebe: 2 CC
    Spritzee: 2 CC
    Skrelp: 2 CC
    Clauncher: 2 CC
    Dedenne: 7 CC
    Skiddo: 2 CC
    Noibat: 2 CC
    Carbink: 7 CC
    Male Burmy: 1 CC

    Modified Gym Team:
    Kanga: Kangaskhanite: 10 CC
    Wigglytuff: Moon Stone: 8 CC
    Braviary: Power Herb: 2 CC for 5
    Cinccino: King's Rock
    Porygon-Z: Silk Scarf
    Delcatty: Moon Stone
    Diggersby: Rare Candy: 15 CC + 2 CC
    Pyroar: Charcoal: 2 CC
    Heliolisk: Sun Stone: 8 CC + 2 CC
    Exploud: Rare Candy: 15 CC

    TLR:
    Windswept Meadow:

    2 Potions, 10 CC
    2 Super Potions, 16 CC
    2 Ethers, 10 CC
    1 Elixir, 10 CC
    2 Revives, 20 CC
    30 Sport Balls, 30 CC
    10 Heal Balls, 10 CC
    20 Fast Balls, 20 CC
    5 Charti Berries, 5 CC
    1 Ragecandybar, 3 CC

    Totals: 134 CC


    Archive (open)

    Battle Archive:
    1st match evar (Loss)
    Maxim vs. Iss (Loss)
    Maxim vs. Nightmare Jigglypuff (Draw)
    Maxim vs. Athenodoros (Win)
    Maxim vs. Lord Jesseus (Win)
    Maxim vs. Lyris1035 (Win)
    Maxim vs. jas61292 (Win)
    Maxim vs. Rediamond (Win)
    Maxim vs. undisputed (Win)
    Maxim vs. Darkamber (Win)
    Maxim vs. Athenodoros (Triples) (Loss)
    Maxim vs. Ragnorokalex (Loss)
    Maxim vs. Kaxtar (Loss)
    Maxim vs. Leethoof (Loss)
    Maxim vs. Temperantia (or is it Lenneth :p) (Loss)
    Maxim vs. TheWolfe (Loss)
    Maxim vs. Danmantincan (Loss)
    Maxim vs. Terrador (Loss)
    Maxim vs. Smashlloyd (Loss)
    Maxim vs. Rezzy (Loss)
    6-Way Brawl (Not a win)
    Maxim vs. Its A Random (Win)
    Maxim vs. Devoninja (Loss)
    Maxim vs. Arcanite (Loss)
    Maxim vs. Rickheg (Win)
    Maxim vs. Kaxtar Brawl (Training)
    Maxim vs. Elevator Music (Win)
    Maxim vs. Alchemator (Loss)
    Maxim vs. Orcinus Duo (Loss)
    Maxim vs. Temperantia 2 (At the Gym) (Loss)
    Maxim vs. Flamestrike (Loss)
    Maxim vs. lucarioisawesome (Win)
    Maxim vs. The Wanderer (Win)
    Maxim vs. Objection with Time Travel (Loss)
    Maxim vs. Galladiator Gym Arena Test (Win)
    Maxim vs. Talking Lion (Win)
    Maxim vs. Objection Balloonacy (Loss)
    Maxim vs. VFXCross (Win)
    Maxim vs. lucarioisawesome, Mixed style (Win)
    Elevators and Rotations (Loss)
    Maxim's Tag Battle (Loss)
    Maxim vs. Dragonboy (Win)
    Maxim vs. Demo Gorgon (Win)
    Maxim vs. Rediamond (Loss)
    Maxim vs. Mr L (Win)
    Maxim vs. King Serperior (Win)
    Maxim vs. SubwayJ (Win)
    Maxim vs. SubwayJ: Rock Paper Scissors (Loss)
    Maxim vs. Tort (Loss)
    Maxim vs. IAR (Loss)
    Maxim vs. Argetlam (Win)
    Maxim vs. Leethoof (Win)
    Maxim vs. Argetlam (Doubles) (Win)
    Maxim vs. The Wolfe (Win)
    Gym Leader Hopeful Grudgematch: Maxim vs. Yarnus (Enemy DQ)
    IAR's Melee (Loss)
    Maxim vs. The Royal Guard
    Maxim vs. Moai (Gym v.2 Test) (Enemy DQ)
    Maxim vs. C$FP (Tie)
    Maxim vs. AOPSUser (Loss)
    Maxim vs. Eternal Drifter (Training)
    Maxim vs. Simon Says (Win)
    Maxim vs. Zarator (Training)
    Maxim vs. Complications (Training)
    Maxim vs. SubwayJ (Loss)
    Maxim vs. Wanderer (Loss)
    Maxim vs. Elevator Music (Win)
    Maxim vs. King Serperior (Win)
    Maxim vs. IAR
    Maxim vs. Rickheg
    Maxim vs. Eternal Drifter (Win)
    Maxim vs. Someoneelse
    Maxim vs. Glacier (Loss)
    Maxim vs. Imanalt
    Maxim vs. Engineer Pikachu (Loss)
    Maxim vs. Elevator Music (Loss)
    Maxim vs. Birkal (Win)
    Hide Tags: Maxim vs. The Wanderer (Win)
    Eternal Drifter vs. Maxim (Win)
    Hide Tags 2: Maxim vs. The Wanderer (Win)

    Special Matches:
    1st Gym Match (Vs. Engineer) (Loss)
    Team Tournament: Maxim vs. Glacier Knight (Win)
    Maxim vs. Jas: Gym Battle (Loss)
    Team Tournament Match: Maxim vs. Engineer (Loss)
    Normal Qualifiers: Maxim vs. SimonSays (Win)
    Normal Qualifiers: Maxim vs. Yarnus (Win)
    Factory Tournament Match: vs. kingofburgerz (Win)

    Reffing Archive:
    nEsp vs Pippy
    Steampowered vs. Alpha Jolt (Cancelled)
    Random vs. Gerard
    Blazikenmaster-Zeo vs. rickheg
    Leethoof vs. Smashlloyd20
    End Quote vs. Danmantincan
    C$FP vs. Ice Bug
    Tortferngatr vs. Lord Jesseus
    Engineer vs. Iss
    Orcinus Duo vs. SimonSays (Ref DQ)
    Rediamond vs. Rewindman (ASM Promo match)
    MrcRanger vs. The Wanderer
    Dogfish vs. Mewtwo
    Deadfox vs. Doorknob
    Ice-Eyes vs. Ullar Warlord
    C$FP vs. Kaxtar Brawl
    Zarator vs. Waterwarrior
    Simon Says vs. EndQuote
    1K Rotation Match Celebration (Cancelled)
    Waterwarrior vs. Typon
    C$FP vs. Galladiator
    Team Tournament: Arcanite vs. Mr. L
    It's a Random vs. Classical

    Blazikenmaster-Zeo vs. Dogfish
    Team Tournament: Son of Shadoo vs. Smashlloyd
    Galladiator vs. Dummy
    The Wolfe vs. Pwnemon
    Team Tournament Match: Typon vs. Alchemator
    Rediamond vs. Frosty

    1K Redux: Around the World
    King Serperior vs. Simon Says
    Complications vs. Pwnemon
    Team Tournament Match: Athenodoros vs. Smashlloyd
    Engineer vs. Lockdown
    Complications vs. Elevator Music
    The Legend Run: Someoneelse
    The Legend Run: Pwnemon


    Ongoing Matches:
    Maxim vs. Crystaline
    Maxim vs. Canis Majoris 1
    Maxim vs. Canis Majoris 2

    Ongoing Reffings:
    The Legend Run: Athenodoros and Engineer Pikachu

    Battle Hall Reffings (Will be Deleted after Completion):

    Other Links:
    Battle Hall
    Battle Hall Data
    Battle Subway
    ASM General Thread
    ASB Raid Zone General Thread

    Pokemon Team:

    Special Teams:

    The Original Four:

    Nora (open)

    [​IMG]
    Volcarona(*) [Nora] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)
    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body:
    (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC:6/6
    MC:1
    DC:5/5

    Attacks (40):
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Gust
    Take Down(*)
    Amnesia
    Bug Buzz
    Flame Charge
    Flare Blitz
    Fire Spin
    Whirlwind
    Silver Wind
    Quiver Dance
    Heat Wave
    Hurricane
    Rage Powder
    Fiery Dance

    Foresight
    Endure
    Morning Sun(*)
    Harden(*)
    Magnet Rise(*)

    Roost
    Giga Drain
    Signal Beam
    Tailwind
    Sleep Talk

    Sunny Day
    Flamethrower
    Fire Blast
    Overheat
    Hidden Power Electric 7
    Solarbeam
    Safeguard
    Toxic
    Psychic(*)
    Will-o-Wisp(*)
    Protect(*)
    Substitute
    Swagger
    Struggle Bug
    U-Turn
    Fly

    Special Moves:
    Dispel

    Diagnos (open)

    [​IMG]
    Arghonaut(*) [Diagnos] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)
    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


    Abilities:
    Unaware:
    (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 75
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (34):
    Night Slash
    Waterfall
    Constrict
    Aqua Jet
    Bubble(*)
    Smokescreen(*)
    Yawn(*)
    Wrap(*)
    Arm Thrust(*)
    Mach Punch
    Taunt
    Revenge
    Submission
    Focus Punch

    Circle Throw
    Bulk Up (*)
    Recover(*)
    Ice Punch (*)
    Drain Punch
    Cross Chop

    Knock Off
    Soak
    Foul Play
    Gunk Shot
    Superpower
    Sleep Talk

    Endure
    Brick Break
    Protect (*)
    Earthquake (*)
    Bulldoze
    Substitute(*)
    Poison Jab
    Rock Slide
    Surf

    Alurani (open)

    [​IMG]
    Roselia(*) [Alurani] (F)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure:
    (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 4
    Spe: 104 (90*1.15^)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (36):
    Weather Ball
    Sweet Scent
    Absorb(*)
    Poison Sting
    Growth(*)
    Water Sport(*)
    Stun Spore(*)
    Mega Drain(*)
    Leech Seed
    Magical Leaf
    Grasswhistle
    Worry Seed(*)
    Giga Drain
    Toxic Spikes
    Toxic
    Aromatherapy
    Synthesis
    Petal Dance

    Sleep Powder (*)
    Spikes (*)
    Leaf Storm(*)
    Extrasensory
    Pin Missile

    Mimic

    Venoshock
    Hidden Power Ground (6)
    Endure
    Shadow Ball(*)
    Protect(*)
    Sludge Bomb(*)
    Double Team
    Sunny Day
    Solarbeam
    Grass Knot
    Substitute
    Cut

    Special Moves:
    Dispel

    Origin (open)

    [​IMG]
    Stratagem [Origin] (M)
    Modest Nature (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:9/9
    MC:0
    DC:5/5

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (32):
    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Rock Polish
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Electro Ball

    Paleo Wave
    Metal Sound
    Earth Power

    Heat Wave
    Swift
    Endure

    Stealth Rock
    Double Team
    Rain Dance
    Calm Mind
    Giga Drain
    Protect
    Energy Ball
    Flamethrower
    Hidden Power Water 6
    Toxic
    Substitute
    Shadow Ball
    Volt Switch

    Special Moves:
    Dispel


    Radiant Historia Team:

    Stocke (open)

    [​IMG]
    Blaziken [Stocke] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 69 (80/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (27):
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Ember
    Blaze Kick
    Double Kick
    Peck
    Sand Attack
    Fire Spin
    Quick Attack
    Brave Bird
    Flamethrower
    Sky Uppercut
    Flare Blitz

    Agility
    Counter
    Night Slash

    Thunderpunch

    Protect
    Hidden Power Electric 7
    Aerial Ace
    Fire Blast
    Dig
    Rock Slide
    Will-o-Wisp

    Raynie (open)


    [​IMG]
    Staryu [Raynie]
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:
    (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (23):
    Tackle
    Harden
    Water Gun
    Bubblebeam
    Minimize
    Rapid Spin
    Recover
    Camouflage
    Confuse Ray
    Swift
    Light Screen
    Power Gem
    Hydro Pump

    Aurora Beam
    Barrier
    Supersonic

    Gravity

    Protect
    Surf
    Thunderbolt
    Ice Beam
    Psychic
    Psyshock

    Gafka (open)

    [​IMG]
    Gafka [Nidorino] (M)
    Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

    Type:
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
    Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Hustle (DW): (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 56 (65/1.15)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5

    Attacks (23):
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Toxic Spikes
    Poison Jab

    Counter
    Disable
    Endure
    Sucker Punch
    Head Smash
    Iron Tail

    Toxic
    Protect
    Substitute
    Double Team
    Venoshock
    Ice Beam
    Thunderbolt

    Marco (open)

    [​IMG] Marco [Gallade] (M)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (32):
    Leaf Blade
    Night Slash
    Leer
    Growl
    Fury Cutter
    Confusion
    Slash
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Psychic
    Psycho Cut
    Close Combat

    Disable
    Encore
    Confuse Ray
    Mean Look
    Shadow Sneak

    Pain Split
    Fire Punch
    Ice Punch
    Thunderpunch

    Protect
    Reflect
    Light Screen
    Will-o-Wisp
    Thunder Wave
    Psyshock

    Eruca (open)

    [​IMG]
    Glaceon [Eruca] (F)
    Nature: Calm (Special Defense increased by *, Attack decreased by *)

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak:
    (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks (27):
    Helping Hand
    Baton Pass
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Icy Wind
    Bite
    Ice Fang
    Ice Shard
    Barrier
    Mirror Coat
    Hail
    Blizzard

    Wish
    Yawn
    Endure
    Synchronoise
    Stored Power

    Signal Beam

    Shadow Ball
    Ice Beam
    Protect
    Double Team
    Substitute
    Toxic

    Rosch (open)

    [​IMG]
    Colossoil [Rosch] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Dark:
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound:
    (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (32):
    Drill Run
    Horn Attack
    Peck
    Leer
    Tackle
    Bubblebeam
    Body Slam
    Bite
    Rapid Spin
    Pursuit
    Dig
    Bounce
    Magnitude
    Crunch
    Megahorn
    Horn Drill

    Encore
    Fake Out
    Thunder Fang
    Sucker Punch

    Aqua Tail
    Endure
    Snatch

    Taunt
    Brick Break
    Protect
    Earthquake
    Double Team
    Rock Slide
    Stone Edge
    Substitute
    U-Turn

    Heiss (open)

    [​IMG]
    Heiss [Metagross]
    Nature: Sassy (Special Defense increased by *, -15% Speed, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60 (70/1.15)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (34):
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Miracle Eye
    Pursuit
    Psychic
    Bullet Punch
    Meteor Mash
    Agility
    Hammer Arm
    Hyper Beam

    Iron Defense
    Iron Head
    Zen Headbutt

    Block
    Ice Punch
    Thunder Punch
    Stealth Rock
    Gravity
    Sleep Talk

    Toxic
    Aerial Ace
    Brick Break
    Bulldoze
    Endure
    Explosion
    Double Team
    Substitute
    Reflect
    Light Screen
    Earthquake
    Rock Slide


    Fire Emblem Team:

    Anna (open)

    [​IMG]
    Bulbasaur [Anna] (F)
    Nature: Relaxed (+1 Defense,-15% Speed, -10% Evasion)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Overgrow:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (45/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/9

    Attacks (20):
    Tackle
    Growl
    Leech Seed
    Vine Whip
    Poisonpowder
    Sleep Powder
    Take Down
    Razor Leaf
    Sweet Scent
    Growth

    Power Whip
    Grasswhistle
    Endure
    Sludge
    Magical Leaf

    Protect
    Double Team
    Substitute
    Safeguard
    Sludge Bomb

    Kellam (open)

    [​IMG]
    Squirtle [Kellam] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:
    (Passive) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW): (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 37 (43/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (19):
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Aqua Jet
    Mirror Coat
    Fake Out
    Water Spout
    Foresight

    Double Team
    Substitute
    Surf
    Ice Beam
    Dig


    Project Radiance:
    Smaug (open)

    [​IMG]
    Charmander [Smaug] (M)
    Nature: Quirky (No changes)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (20):
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Counter
    Crunch
    Dragon Pulse
    Ancientpower
    Focus Punch

    Protect
    Double Team
    Substitute
    Brick Break
    Shadow Claw

    Frederick (open)

    [​IMG]
    Bronzor [Frederick] ("M")
    Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (23/1.15)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (20):
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard

    Gravity
    Skill Swap
    Sleep Talk
    Stealth Rock
    Wonder Room

    Protect
    Double Team
    Substitute
    Earthquake
    Rock Slide

    Ozone (open)

    [​IMG]
    Koffing [Ozone] (M)
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

    Type:
    Poison:
    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks (18):
    Poison Gas
    Tackle
    Smog
    Smokescreen
    Assurance
    Clear Smog
    Selfdestruct
    Sludge

    Pain Split
    Psybeam
    Curse
    Destiny Bond
    Grudge

    Protect
    Double Team
    Substitute
    Flamethrower
    Shadow Ball


    By Typing:

    Normals (My Gym):
    Maya (open)

    [​IMG]
    Kangaskhan [Maya] (F)
    Nature: Docile (No effect on stats)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird:
    (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Scrappy: (Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 90
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    MC: 0
    DC: 0/5

    Attacks (19):
    Comet Punch
    Leer
    Fake Out
    Bite
    Tail Whip
    Double Hit
    Mega Punch
    Rage
    Dizzy Punch

    Counter
    Focus Energy
    Disable
    Endeavor
    Double-Edge

    Protect
    Substitute
    Double Team
    Flamethrower
    Earthquake

    Kimli (open)

    [​IMG]
    Snorlax [Kimli] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Immunity:
    (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
    Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

    Stats:

    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC:6/6
    MC:0
    DC:5/5

    Attacks (45):
    Headbutt
    Belly Drum
    Body Slam
    Yawn
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Rollout
    Crunch
    Sleep Talk
    Rest
    Heavy Slam
    Giga Impact
    Block

    Counter
    Double-Edge
    Zen Headbutt
    Selfdestruct
    Whirlwind

    Seed Bomb
    Fire Punch
    Thunderpunch
    Ice Punch
    Endure
    Dynamicpunch

    Bide
    Psychic
    Protect
    Reflect
    Earthquake
    Ice Beam
    Blizzard
    Hyper Beam
    Thunderbolt
    Thunder
    Zap Cannon
    Flamethrower
    Fire Blast
    Shadow Ball
    Brick Break
    Rock Slide
    Retaliate
    Surf

    Matrix (open)

    [​IMG]
    Porygon2 (Matrix)
    Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (48):
    Trick Room
    Nasty Plot
    Conversion 2
    Tackle
    Sharpen
    Defense Curl
    Conversion
    Agility
    Recover
    Magnet Rise
    Psybeam
    Embargo
    Magic Coat
    _____________________
    Tri Attack
    Signal Beam
    Discharge
    Lock-On
    Zap Cannon
    Hyper Beam

    Pain Split
    Sleep Talk
    Endure
    Gravity
    Icy Wind
    Electroweb
    Mimic
    Foul Play
    Wonder Room

    Toxic
    Bide
    Teleport
    Double Team
    Swift
    Protect
    Psychic
    Psych Up
    Dark Pulse
    Ice Beam
    Blizzard
    Shock Wave
    Thunderbolt
    Thunder
    Psyshock
    Shadow Ball
    Thunder Wave
    Solarbeam
    Hidden Power Fighting 7
    Substitute

    Major Ursa (open)

    [​IMG]
    Ursaring [Major Ursa] (M)
    Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Guts:
    (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (32):
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Rest
    Thrash

    Counter
    Close Combat
    Double-Edge
    Night Slash
    Yawn

    Sleep Talk
    Dynamic Punch
    Ice Punch
    Fire Punch
    Thunder Punch
    Seed Bomb
    Endure

    Protect
    Taunt
    Torment
    Earthquake
    Rock Slide
    Shadow Claw
    Swords Dance
    Double Team
    Brick Break
    Smack Down

    Serenity (open)

    [​IMG]
    Togekiss [Serenity] (F)
    Nature: Bold (Defense increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Hustle:
    (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (44):
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Baton Pass
    After You
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard

    Nasty Plot
    Extrasensory
    Substitute
    Mirror Move
    Foresight
    Morning Sun

    Body Slam
    Counter
    Heat Wave
    Heal Bell
    Endure
    Tailwind
    Tri Attack
    Magic Coat

    Roost
    Psyshock
    Protect
    Reflect
    Light Screen
    Hyper Beam
    Flamethrower
    Fire Blast
    Shadow Ball
    Shock Wave
    Thunder Wave
    Grass Knot
    Defog

    Cumulus (open)

    [​IMG]
    Cumulus - Castform (N/A)
    Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 18

    EC: 0/0
    MC: 1
    DC: 0/0

    Abilities:
    Forecast:
    (Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction.

    Attacks (26):
    Tackle
    Water Gun
    Ember
    Powder Snow
    Headbutt
    Rain Dance
    Sunny Day
    Hail
    Weather Ball
    Hydro Pump
    Fire Blast
    Blizzard

    Clear Smog
    Disable
    Hex
    Endure
    Future Sight
    Psych Up

    Icy Wind
    Tailwind

    Protect
    Flamethrower
    Solarbeam
    Thunder
    Thunderbolt
    Ice Beam
    Shadow Ball
    Thunder Wave
    Double Team
    Substitute

    Special Moves:
    Dispel

    Bergas (open)

    [​IMG]
    Tauros [Bergas] (Male)
    Nature: Hasty (+ 16.5 spe, + 19 Acc, - 1 Def)
    OT: Ute

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 0/5

    Attacks (19):
    Tackle
    Stomp
    Tail Whip
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest
    Payback

    Body Slam
    Double Edge
    Endure
    Headbutt
    Mimic

    Protect
    Double Team
    Substitute
    Earthquake
    Rock Slide

    Aht (open)

    [​IMG]
    Cinccino [Aht] (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 115
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (33):
    Bullet Seed
    Rock Blast
    Pound
    Growl
    Helping Hand
    Tickle
    Doubleslap
    Wake-Up Slap
    Encore
    Swift
    Sing
    Tail Slap
    After You
    Last Resort

    Aqua Tail
    Iron Tail
    Endure
    Knock Off
    Sleep Talk
    Mud Slap
    Gunk Shot

    Toxic
    Facade
    Light Screen
    Safeguard
    Retaliate
    Protect
    Dig
    Thunder Wave
    U-Turn
    Giga Impact
    Double Team
    Substitute

    Niki (open)

    [​IMG]
    Lopunny [Niki] (Female)
    Nature: Jolly (+15% Speed, -1 Special Attack, +17% Accuracy)

    Type: Normal
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    Limber (DW): (Passive) This Pokemon’s body is well trained and immune to paralysis.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 121 (+)
    Size Class: 2
    Weight Class: 3

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (25):
    Agility
    Bounce
    Defense Curl
    Endure
    Entrainment
    Frustration
    Jump Kick
    Magic Coat
    Mirror Coat
    Pound
    Quick Attack
    Splash

    Encore
    Fake Out
    Focus Punch
    Fire Punch
    Ice Punch
    Thunderpunch

    Heal Bell

    Dig
    Iron Tail
    Return
    Substitute
    Protect
    Double Team

    Captain Falcon (open)


    [​IMG]
    Braviary [Captain Falcon] (M)
    Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye:
    (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 92 (80*1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    EC: 6/6
    MC: 0
    DC: 5/5
    Attacks (24):
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Sky Drop
    Defog
    Whirlwind
    Tailwind
    Brave Bird

    Roost
    Sky Attack
    Superpower
    Tailwind
    Sleep Talk
    Heat Wave

    Protect
    Rock Slide
    U-Turn
    Shadow Claw
    Substitute
    Double Team

    Protea (open)

    [​IMG]
    Blissey [Protea] (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Natural Cure:
    (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Healer (DW): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:

    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 55
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC:9/9
    MC:0
    DC: 5/5

    Attacks (30):
    Bestow
    Defense Curl
    Pound
    Growl
    Tail Whip
    Softboiled
    Doubleslap
    Minimize
    Sing
    Charm
    Copycat
    Refresh
    Egg Bomb
    Sweet Kiss
    Safeguard
    Light Screen
    Heal Pulse

    Aromatherapy
    Counter
    Endure
    Gravity
    Mud Bomb
    Metronome

    Block
    Helping Hand
    Mimic

    Protect
    Toxic
    Ice Beam
    Blizzard
    Flamethrower
    Fire Blast
    Thunderbolt
    Thunder Wave
    Shadow Ball
    Reflect

    Special:
    Dispel

    Top Cat (open)

    [​IMG]
    Skitty [Top Cat] (M)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Normalize: (Toggle) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
    Wonder Skin (DW): (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks (25):
    Fake Out
    Growl
    Tail Whip
    Tackle
    Foresight
    Attract
    Sing
    Copycat
    Doubleslap
    Assist
    Charm
    Faint Attack
    Wake Up Slap
    Double-Edge
    Heal Bell

    Simple Beam
    Sucker Punch
    Last Resort
    Psych Up
    Helping Hand

    Protect
    Substitute
    Dig
    Safeguard
    Wild Charge

    Serena (open)

    [​IMG]
    Igglybuff [Serena] (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm:
    (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Friend Guard (DW): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 13 (15/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (16):
    Sing
    Charm
    Pound
    Defense Curl
    Sweet Kiss
    Copycat

    Gravity
    Perish Song
    Wish
    Last Resort
    Faint Attack

    Protect
    Substitute
    Double Team
    Flamethrower
    Psychic

    Shriek (open)

    [​IMG]
    Whismur [Shriek] (M)
    Nature: Quirky (No effect on stats)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Soundproof:
    (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled (DW): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 28
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (16):
    Pound
    Uproar
    Astonish
    Howl
    Supersonic
    Stomp

    Circle Throw
    Extrasensory
    Endeavor
    Hammer Arm
    Smoke Screen

    Protect
    Double Team
    Substitute
    Ice Beam
    Flamethrower

    Normals Wishlist (open)

    Kimli:
    Last Resort
    Substitute
    Pursuit
    Gunk Shot
    Iron Head
    Mimic
    Outrage
    Psych Up
    Swagger
    Focus Punch
    Bubblebeam
    Attract
    Hidden Power Flying
    Return
    Pay Day
    Smack Down
    Frustration
    Double Team
    Bulldoze
    Wild Charge
    Incinerate
    Superpower

    Major Ursa:
    Aerial Ace
    Hammer Arm
    Body Slam
    Substitute
    Focus Punch
    Dig
    Roar
    Zap Cannon
    Stone Edge
    Bulldoze
    Retaliate
    Avalanche
    Gunk Shot
    Low Kick
    Mimic
    Fury Cutter
    Facade
    Giga Impact
    Bulk Up
    Swagger
    Natural Gift
    Strength
    Rock Climb

    Matrix:

    Serenity (Consider nature change to +Atk, if so, check data again to find new moves):
    After You
    Baton Pass
    Softboiled
    Signal Beam
    Mud-Slap
    Trick
    Sleep Talk
    Psych Up
    Swift
    Double Team
    Incinerate

    Cumulus:
    Swift
    Scald
    Rest
    Sleep Talk
    Energy Ball
    Ice Beam
    Ominous Wind
    Hidden Power (Ground or Psychic)
    Icy Wind

    Aht (COMPLETE):

    Bergas:
    Unknown

    Captain Falcon:
    Unknown

    Niki:
    Unknown

    Protea:
    Unknown

    Top Cat:
    Unknown


    Fire:
    Ian (open)

    [​IMG]
    Camerupt [Ian] (M)
    Nature: Quiet (Increases Special Attack by *, -15% Speed, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor:
    (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40/1.15)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (27):
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Yawn
    Amnesia
    Rock Slide
    Lava Plume
    Flamethrower
    Earthquake
    Earth Power
    Eruption

    Mud Bomb
    Ancientpower
    Endure
    Scary Face
    Body Slam

    Heat Wave

    Protect
    Double Team
    Substitute
    Will-o-Wisp
    Fire Blast
    Stone Edge

    Salazar (open)

    [​IMG]
    Salazar [Tepig] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Thick Fat (DW): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (55/1.15)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks (20):
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Assurance
    Head Smash
    Flamethrower
    Flare Blitz

    Endeavor
    Magnitude
    Yawn

    Protect
    Fire Blast
    Scald
    Wild Charge
    Grass Knot

    Fighting:
    Skyla (open)

    [​IMG]
    Lucario [Skyla] (F)
    Nature: Lonely (Attack increased by *, Defense decreased by *)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (46):
    Dark Pulse
    Copycat
    Me First
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Swords Dance
    Calm Mind
    Nasty Plot
    Quick Guard
    Heal Pulse
    Aura Sphere
    Close Combat
    Dragon Pulse
    Extremespeed
    Final Gambit

    Agility
    Blaze Kick
    Bullet Punch
    Follow Me
    Hi Jump Kick

    Ice Punch
    Thunderpunch
    Dual Chop
    Drain Punch
    Magnet Rise
    Low Kick
    Vacuum Wave
    Zen Headbutt

    Protect
    Brick Break
    Double Team
    Rock Slide
    Stone Edge
    Earthquake
    Dig
    Substitute

    Imhotep (open)

    [​IMG]
    Revenankh [Imhotep] (M)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (65/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 1/5

    Attacks (17):
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Punishment
    Power Whip

    Counter
    Wide Guard
    Mach Punch

    Protect
    Earthquake
    Rock Slide

    Brute (open)

    [​IMG]
    Timburr [Brute] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Fighting:
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts:
    (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks (16):
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Rock Slide
    Hammer Arm

    Counter
    Endure
    Wide Guard

    Protect
    Brick Break
    Dig

    Chuckster (open)

    [​IMG]
    Throh [Chuckster] (M)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:

    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    MC: 0
    DC: 1/5

    Attacks (20):
    Bind
    Leer
    Bide
    Focus Energy
    Seismic Toss
    Vital Throw
    Revenge
    Wide Guard
    Storm Throw
    Circle Throw

    Fire Punch
    Ice Punch
    Thunder Punch
    Low Kick
    Helping Hand

    Protect
    Substitute
    Double Team
    Taunt
    Earthquake



    Water:
    Reginald (open)


    [​IMG]
    Krillowatt [Reginald] (male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Shed Skin (DW): (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 22

    EC:6/6
    MC: 4
    DC:5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Imprison
    Discharge
    Thunder
    Bubble Beam
    Muddy Water
    Shock Wave
    Volt Switch
    Heart Swap
    Hydro Pump
    Copy Cat

    Counter
    Mirror Coat
    Metronome
    Signal Beam
    Earth Power
    Me First

    Thunderbolt
    Ice Beam
    Scald
    Safeguard
    Toxic
    Protect
    Substitute
    Thunder Wave
    Facade
    Double Team
    Low Sweep
    Dive
    Torment

    37 Moves

    Shellby (open)

    [​IMG]
    Shellder [Shellby] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor:
    (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Brine
    Razor Shell

    Rock Blast
    Avalanche
    Rapid Spin

    Surf
    Dive
    Explosion


    Flying:
    N/A

    Grass:
    Celeste (open)

    [​IMG]
    Petilil [Celeste] (F)
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll:
    (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks (16):
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Giga Drain
    Aromatherapy

    Bide
    Healing Wish
    Worry Seed

    Protect
    Safeguard
    Energy Ball


    Poison:
    Lux (open)

    [​IMG]
    Mollux [Lux] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type:
    Fire:
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin:
    (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Illuminate (DW): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Attacks:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume

    Heal Pulse
    Helping Hand
    Rapid Spin

    Protect
    Thunder Wave
    Sludge Bomb


    Electric:
    Zant (open)


    [​IMG]
    Electivire [Zant] (M)
    Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Motor Drive:
    (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (22):
    Quick Attack
    Leer
    Thunderpunch
    Thundershock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunderbolt
    Thunder

    Fire Punch
    Ice Punch
    Cross Chop

    Endure
    Dual Chop

    Protect
    Counter
    Thunder Wave
    Psychic
    Brick Break
    Earthquake
    Volt Switch

    Kirchhoff (open)

    [​IMG]
    Rotom [Kirchhoff]
    Nature: Modest (+1 SpA, -1 Atk)

    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20

    Attacks (18):
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Charge
    Hex
    Discharge

    Dark Pulse
    Pain Split
    Swift

    Protect
    Thunderbolt
    Shadow Ball

    Form Move: (Depends on Current Rotom Form)
    Hydro Pump
    Overheat

    Leaf Storm
    Blizzard
    Air Slash


    Ground:
    Quartz (open)

    [​IMG]
    Marowak [Quartz] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
    Battle Armor (DW): (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (23):
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Double-Edge
    Bone Rush
    Endeavor

    Detect
    Endure
    Belly Drum
    Perish Song

    Fire Punch
    Knock Off
    Low Kick

    Toxic
    Brick Break
    Dig
    Earthquake
    Aerial Ace
    Thunderpunch
    Rock Slide
    Protect


    Psychic:
    Elincia (open)

    [​IMG]
    Ralts [Elincia] (F)
    Nature: Bold (+1 Def, -1 Atk)

    Type:
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 2 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks (20):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Hypnosis
    Psychic

    Confuse Ray
    Disable
    Encore
    Skill Swap
    Mean Look

    Protect
    Safeguard
    Will-o-Wisp
    Shadow Ball
    Thunderbolt

    Cosmo (open)

    [​IMG]
    Solosis [Cosmo] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat:
    (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 17 (20/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks (18):
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power Ground 7
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split

    Acid Armor
    Confuse Ray
    Trick

    Signal Beam

    Protect
    Thunder
    Shadow Ball

    Jack of Diamonds (open)

    [​IMG]
    Mime Jr. [Jack of Diamonds] (M)
    Nature: Bold (Defense increased by *, Attack decreased by *)

    Type:
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:
    (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
    Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks (25):
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Recycle
    Trick
    Psychic
    Role Play
    Baton Pass
    Safeguard

    Hypnosis
    Fake Out
    Magic Room
    Power Split
    Confuse Ray

    Magic Coat

    Protect
    Substitute
    Double Team
    Thunderbolt
    Shadow Ball


    Rock:
    Korangir (open)

    [​IMG]
    Aerodactyl [Korangir] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks (30):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Crunch
    Scary Face
    Roar
    Agility
    Ancientpower
    Rock Slide
    Sky Drop
    Iron Head
    Giga Impact

    Roost
    Tailwind
    Foresight

    Aqua Tail
    Double-Edge
    Sky Attack

    Taunt
    Bide
    Aerial Ace
    Stone Edge
    Smack Down
    Dragon Claw
    Earthquake
    Protect
    Fly

    Nya (open)

    [​IMG]
    Crustle [Nya] (F)
    Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Sturdy:
    (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Weak Armor (DW): (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC:6/6
    MC:1
    DC:5/5

    Attacks (31):
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Slide
    X-Scissor
    Shell Smash
    Slash
    Flail
    Rock Wrecker

    Block
    Counter
    Curse
    Sand Tomb
    Night Slash
    Spikes
    Endure

    Knock Off
    Sleep Talk
    Iron Defense
    Snore

    Toxic
    Earthquake
    Dig
    Stone Edge
    Protect
    Aerial Ace
    Shadow Claw
    Substitute

    Sentinel (open)

    [​IMG]
    Tirtouga [Sentinel] (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 19 (22/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks (20):
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancientpower
    Crunch
    Wide Guard
    Shell Smash
    Rock Slide
    Brine
    Hydro Pump

    Iron Defense
    Knock Off
    Rock Throw

    Earthquake
    Stone Edge
    Rain Dance


    Ice:
    Vexen (open)

    [​IMG]
    <Snover> [Vexen] (Male)
    Nature:Rash
    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning:
    (Trigger) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
    Soundproof (DW): (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 40
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5


    Attacks (15):
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Ice Shard

    Avalanche
    Leech Seed
    Stomp

    Blizzard
    Energy Ball
    Frost Breath
    Shadow Ball
    Protect

    Athena (open)

    [​IMG]
    Syclant [Athena] (F)
    Nature: Mild (Def lowered; Sp. Atk raised)

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Compoundeyes:
    (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (33 Official):
    Ice Punch
    Fury Attack
    Leer
    Leech Life
    Ice Shard
    Focus Energy
    Icy Wind
    X-Scissor
    Scratch
    Ice Shard
    Slash
    Hail
    Avalanche
    Bug Bite
    Icicle Spear
    Ice Beam
    Icicle Crash
    Bug Buzz
    Sheer Cold

    Earth Power
    Tail Glow
    Silver Wind
    Counter
    Spikes
    Water Pulse

    Electroweb
    Superpower

    Protect
    Endure
    Blizzard
    Solarbeam
    Double Team
    Dig

    Holy Shock
    Holy Blade



    Bug:
    Imoji (open)

    [​IMG]
    Scizor [Imoji] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Swarm:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats: 70 / 110 / 80 / 55 / 80 / 105

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65
    Size Class: 3
    Weight Class: 5 [4 Light Metal]
    Base Rank Total: 20

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bullet Punch
    Vacuum Wave
    Quick Attack
    Leer
    Metal Claw
    Focus Energy
    Double Team
    Pursuit
    False Swipe
    Agility
    Feint
    Wing Attack
    Fury Cutter
    X-Scissor
    Double Team
    Swords Dance

    Counter
    Endure
    Night Slash
    Reversal

    Tailwind
    Roost
    Iron Head
    Superpower
    Knock Off

    Rain Dance
    Safeguard
    Brick Break
    Substitute
    Protect

    Move Count: 30

    Lyastra (open)

    [​IMG]
    Cupra [Lyastra] (F)
    Nature: Gentle (+1 SpD, -1 Def)

    Type:
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Shield Dust:
    (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks (16):
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse

    Close Combat
    Hydro Pump
    Bug Buzz
    Feint
    Megahorn
    Disable

    Protect
    Psychic
    Safeguard
    Substitute
    Double Team

    Sir Lance-a-lot (open)

    [​IMG]
    Karrablast [Sir Lance-a-lot] (M)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type:
    Bug:
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Swarm:
    (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    No Guard (DW): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks (15):
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    Slash
    Scary Face
    False Swipe
    Swords Dance
    Double-Edge

    Counter
    Megahorn
    Pursuit

    Protect
    Double Team
    X-Scissor


    The Dragons:
    Bahamut (open)


    [​IMG]
    Salamence [Bahamut] (Male)
    Nature: Lonely (+ to Attack; - from Defense)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate:
    (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (30):
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Dragonbreath
    Fly
    Crunch
    Zen Headbutt
    Dragon Claw
    Double Edge
    Dragon Tail

    Dragon Dance
    Hydro Pump
    Shadow Claw
    Dragon Pulse

    Draco Meteor
    Outrage
    Heat Wave
    Roost
    Refresh

    Protect
    Fire Blast
    Brick Break
    Rock Slide
    Shadow Claw
    Substitute

    Jenga (open)

    [​IMG]
    Dragonair [Jenga] (F)
    Nature: Quiet (+Sp Atk, -Spe)

    Type: Dragon

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin:
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (70/1.15)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 4/9
    MC: 0
    DC: 5/5

    Attacks (26):
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility
    Safeguard
    Dragon Dance
    Dragon Rush
    Hyper Beam
    Dragon Tail
    Aqua Tail
    Outrage
    Hyper Beam

    ExtremeSpeed
    Icy Wind
    Aqua Jet
    Dragon Pulse

    Thunderbolt
    Double Team
    Ice Beam
    Flamethrower
    Hidden Power (Grass 7)
    Protect
    Substitute

    Ivan (open)

    [​IMG]
    Hydreigon [Ivan] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Defense)

    Type:
    Dragon
    : Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15^)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: N/A


    Attacks (34):
    Tri Attack
    Double Hit
    Bite
    Crunch
    DragonBreath
    Dragon Rage
    Dragon Rush
    Focus Energy
    Headbutt
    Hyper Voice
    Roar
    Slam
    Body Slam
    Scary Face
    Tackle
    Work Up
    Dragon Pulse
    Outrage

    Earth Power
    Fire Fang
    Ice Fang
    Thunder Fang
    Head Smash

    Draco Meteor
    Aqua Tail
    Superpower

    Dragon Tail
    Hidden Power (Grass) (7)
    Earthquake
    Rock Slide
    Protect
    Taunt
    Thunder Wave
    Torment
    Surf

    Goliath (open)

    [​IMG]
    Goliath [Druddigon] (M)
    Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 41 (-10% Evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    MC: 0
    DC: 1/5

    Abilities:
    Rough Skin:
    (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks (16):
    Leer
    Scratch
    Hone Claws
    Bite
    Scary Face
    Dragon Rage
    Slash
    Crunch
    Dragon Claw
    Revenge

    Sucker Punch
    Pursuit
    Glare

    Protect
    Earthquake
    Rock Slide


    Ghost:
    Sovereign (open)

    [​IMG]
    Dusknoir [Sovereign] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure:
    (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks (35):
    Fire Punch
    Ice Punch
    Thunder Punch
    Shadow Punch
    Gravity
    Bind
    Leer
    Nightshade
    Disable
    Foresight
    Future Sight
    Astonish
    Curse
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Mean Look
    Payback

    Faint Attack
    Imprison
    Pain Split
    Skill Swap

    Spite
    Endure
    Dynamic Punch

    Protect
    Taunt
    Shadow Ball
    Earthquake
    Ice Beam
    Brick Break
    Rock Slide
    Trick Room

    Special Moves:
    Shadow Mend

    Pandora (open)

    [​IMG]
    Necturna [Pandora] (F)
    Nature: Bashful (No effect on stats)

    Type:
    Grass:
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Forewarn:
    (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5
    Spe: 81
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (31):
    Thunder Fang
    Poison Fang
    Super Fang
    Vine Whip
    Leer
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Horn Leech
    Pain Split
    Shadow Ball
    Power Whip

    Shell Smash
    Leaf Blade
    Natural Gift
    Gravity

    Seed Bomb
    Giga Drain
    Knock Off
    Synthesis

    Protect
    Payback
    Psychic
    Hidden Power Ground 7
    Solarbeam
    Grass Knot
    Double Team
    Shadow Claw
    Stone Edge

    Special:
    Shadow Mend
    Dispel

    Shadow (open)

    [​IMG]
    Mismagius [Shadow] (F)
    Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

    Type:
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 4
    Spe: 121 (105*1.15^)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks (24):
    Lucky Chant
    Magical Leaf
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Hex
    Mean Look
    Psybeam
    Perish Song
    Grudge
    Power Gem

    Nasty Plot
    Imprison
    Ominous Wind

    Heal Bell
    Inferno

    Protect
    Hidden Power Fire 7
    Thunderbolt
    Thunder Wave
    Shadow Ball
    Zap Cannon

    Special Moves:
    Shadow Mend


    Dark:
    Fischer (open)

    [​IMG]
    Bisharp [Fischer] (M)
    OT: Galladiator
    Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

    Type:
    Dark:
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Defiant:
    (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW): (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (20):
    Metal Burst
    Torment
    Scratch
    Leer
    Fury Cutter
    Torment
    Faint Attack
    Scary Face
    Metal Claw
    Swords Dance
    Iron Head
    Night Slash

    Sucker Punch
    Psycho Cut
    Pursuit
    Revenge

    Taunt
    Brick Break
    Aerial Ace
    Low Sweep
    Thunder Wave


    Steel:
    Calculus the User of Bossosaurus Lesseruses. (open)

    [​IMG]
    MagneTON (Calculus) (M)
    Nature
    : Timid (+15% Speed, +11% Accuracy, -1 Atk)

    Type:
    <Electric>: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    <Steel>: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (70*1.15^)
    Diameter (Size) Class: 2
    Magnetic Force (Weight) Class: 3

    EC:9/9
    MC:0
    DC:5/5

    Attacks (21):
    Metal Sound
    Tackle
    Thundershock
    Supersonic
    Sonic Boom
    Thunder Wave
    Spark
    Mirror Shot
    Zap Cannon
    Tri Attack

    Magnet Rise
    Discharge
    Lock-On
    Signal Beam
    Bide
    Teleport
    Magic Coat

    Endure
    Hidden Power Water 7
    Thunderbolt
    Reflect
    Light Screen
    Flash Cannon


    Other:

    Loaned Pokemon:
    None

    Loaned Out Pokemon:
    None
    Last edited: Oct 27, 2013
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Maxim, just a few things.
    -The summary for Budew's Timid nature is outdated. The new one is this:

    Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    However, instead of putting in the massive formula, you should just put the accuracy boost you receive, which is 12%. So it would look like this:

    Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Finally, you should mark next to Budew's speed stat that it is boosted. This is usually done by putting (55*1.15^) beside it, to denote that the new speed is Budew's base speed (55) multiplied by 1.15 then rounded up.

    -Privatyke and Budew should have (*) next to their names just like Larvesta does, and their names in the list at the top of your post should also have (*) beside them.

    Make these changes and consider yourself APPROVED. Welcome to ASB!

    2
  7. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Ok, I made the changes you wanted.

    EDIT: Ah, okay, fixed
  8. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Just a note, you took out Budew's new speed when you added what I told you to add. It should read 64 (55*1.15^). Thanks!
  9. iss

    iss happily ever after
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jun 5, 2009
    Messages:
    2,091
    Trainer Name: iss
    Pokemon: Chinchou, Gastly, Snover
    W/L/T: 4-2-0
    Trainer Counter: 3

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 5
    Business Tokens: 0

    Battles:
    vs. Maxim (W)
    vs. Galladiator (W)
    vs. shadowbone66 (W)
    vs. Fire Blast (DQ-L)
    vs. GoldenKnight (L)
    vs. Darkamber8828 (W)
    vs. Darkamber8828

    Reffings:
    AlphaJolt vs. Gerard (Completed)
    iiMKUltra vs. Terrador14 (Completed)
    Terrador14 vs. Engineer Pikachu (Completed)
    Engineer Pikachu vs. Elevator Music (Ongoing)

    Active Slots:
    Battle Slot 1: None
    Battle Slot 2: None
    Battle Slot 3: vs. Darkamber8828
    Tournament: None
    RP: None
    RP: None
    Gym: None

    Pokemon Team:

    Lamps the Chinchou (open)

    [​IMG]
    Chinchou(*) Lamps (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 67

    EC: 3/6
    MC: 0
    DC: 4/5

    Attacks:
    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)
    Hydro Pump
    Signal Beam
    Discharge
    Charge

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)

    Thunderbolt(*)
    Dive(*)
    Ice Beam (*)
    Substitute
    Surf

    Air the Gastly (open)

    [​IMG]
    Gastly(*) Air (F)
    Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
    Type: Ghost / Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (80 * 1.15) (+) (24% accuracy boost)

    EC: 3/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Hex
    Destiny Bond

    Will-O-Wisp(*)
    Disable(*)
    Explosion(*)

    Shadow Ball(*)
    Sludge Bomb(*)
    Thunderbolt(*)
    Toxic
    Venoshock

    Shrug the Snover (open)

    [​IMG]
    Snover(*) Shrug (F)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Ice / Grass
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 37 (40 / 1.15) (-) (10% decrease in evasion)

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Powder Snow(*)
    Leer(*)
    Razor Leaf(*)
    Icy Wind(*)
    GrassWhistle(*)
    Swagger(*)
    Mist(*)
    Ice Shard
    Wood Hammer

    Leech Seed(*)
    Bullet Seed(*)
    Avalanche(*)

    Magic Coat

    Blizzard(*)
    Frost Breath(*)
    Substitute(*)
    Giga Drain

    Joel the Eevee (open)

    [​IMG]
    Eevee: Joel (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55

    EC: 5/6
    MC: 3
    DC: 3/5

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand Attack
    Growl
    Quick Attack

    Wish
    Yawn
    Stored Power

    Shadow Ball
    Substitute
    Hidden Power (Fighting, 7)

    !kunc the Zorua (open)

    [​IMG]
    Zorua: !kunc (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65

    EC: 2/6
    MC: 0

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Night Daze

    Counter
    Snatch
    Sucker Punch

    Shadow Ball
    Substitute
    Hidden Power (Fighting, 7)
    Snarl

    Vader the Porygon (open)

    [​IMG]
    Porygon: Vader (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (40 / 1.15) (-) (10% Evasion Decrease)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Tri Attack
    Magic Coat

    Ice Beam
    Return
    Trick Room

    Emma the Rebble (open)

    Rebble: Emma (U)
    [​IMG]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 90

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave
    AncientPower
    Earth Power

    Flamethrower
    Energy Ball
    Substitute
  10. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    iss, just two minor things. Snover's defense should be rank 2, not rank 1, and it's speed should be 46, not 48. As a final note, you should add the accuracy boost that you get from the Naive nature beside the little calculation by your Speed stat. Change these things and consider yourself APPROVED. Welcome to ASB!

    3
  11. iss

    iss happily ever after
    is a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Jun 5, 2009
    Messages:
    2,091
    Fixed. For the Accuracy boost I did (46^2) / 500 = 4.232 = 5, is that right?
  12. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    That's perfect, thanks!
  13. nEsp

    nEsp

    Joined:
    Mar 27, 2011
    Messages:
    99
    I think I'll try this. If anything needs to be changed, let me know.

    Trainer Name: nEsp
    Pokemon: Cottonee(*), Riolu(*), Chimchar(*), Charmander, Vulpix
    W/L/T: 1-3-0
    Trainer Counter: 9
    BP: 3

    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Current activities:
    <Battle Slot 1 >
    <Battle Slot 2 >
    <Battle Slot 3 Link>
    <Tournament Link> (If the user is in a tournament )
    <RP Link>
    <Additional RP Links (with Pokemon RPing)>
    <Gym Link> (If the user is in a Gym match [Mechanics TBD later])


    Pokemon Team:

    Cottonee (open)
    [​IMG]
    Cottonee(*) (M)

    Nature: Bold (Defense increased by *; Attack reduced by *)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Prankster: Type: Innate

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Infiltrator: Type: Innate

    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Chlorophyll (DW): Type: Innate

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 66
    Size Class: 1
    Weight Class: 1

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:

    Absorb(*)
    Growth(*)
    Leach Seed(*)
    Stun Spore(*)
    Mega Drain(*)
    Cotton Spore(*)
    Razor Leaf(*)
    PoisonPowder(*)
    Sunny Day
    Charm
    Helping Hand
    Cotton Guard
    Helping Hand
    Sunny Day

    Encore(*)
    Memento(*)
    Worry Seed(*)

    Substitute(*)
    Taunt(*)
    Hidden Power (Fire, 7)(*)
    Double Team

    Aura (open)

    [​IMG]
    Riolu(*) Aura (F)

    Nature: Adamant (Attack increased by *; Special Attack reduced by *)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Innate

    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Inner Focus: Type: Innate

    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (DW): Type: Innate

    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    EC: 3/6
    MC: 1
    DC: 3/5

    Attacks:

    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)

    Cross Chop(*)
    Blaze Kick(*)
    Detect(*)

    Magic Coat
    Thunderpunch

    Rock Slide(*)
    Frustration(*)
    Earthquake(*)
    Dig

    Inferno (open)
    [​IMG]
    Chimchar(*) Inferno (M)

    Nature: Hasty (Multiples Base Speed by 1.15 and provides a 17% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..

    Abilities:

    Blaze: Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)


    Iron Fist (DW): Type: Innate

    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 71 (61 x 1.15^) (+)
    Size Class: 1
    Weight Class: 1

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:

    Scratch(*)
    Leer(*)
    Ember(*)
    Taunt(*)
    Fury Swipes(*)
    Flame Wheel(*)
    Nasty Plot(*)
    Torment(*)

    Thunderpunch(*)
    Focus Punch(*)
    Double Kick(*)
    Counter

    Protect(*)
    Grass Knot(*)
    Fire Blast(*)
    Dig


    Pyripnon (open)
    [​IMG]
    Charmander [Pyripnon] (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


    Abilities:
    Blaze: Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (DW): Type: Innate

    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1

    EC: 3/9
    MC: 1
    DC: 3/5

    Attacks:

    Scratch
    Growl
    Ember
    Smokescreen
    Dragon Rage
    Scary Face
    Fire Fang

    Crunch
    Flare Blitz
    Outrage

    Rock Slide
    Toxic
    Will-o-Wisp
    Dig
    Bide

    Vulpix (open)
    [​IMG]
    Vulpix (M)
    Nature: Timid (Multiples Base Speed by 1.15 and provides a 19% ((75^2)/290) flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Fire:

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Flash Fire:

    Type: Innate

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.


    Drought (DW):

    Type: Innate

    When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.


    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 1

    EC: 1/6
    MC: 2
    DC: 2/5

    Attacks:

    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Will-o-Wisp
    Confuse Ray
    Imprison
    Flame Burst
    Flamethrower
    Safeguard
    Grudge
    Extrasensory
    Fire Blast

    Hypnosis
    Disable
    Energy Ball

    Toxic
    Dig
    Double Team
    Bide
  14. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    nEsp, one very minor nitpick; Chimchar's accuracy boost should be 15%, not 11% (71*71/350=14.4, which rounds up to 15). Everything else is fine, so APPROVED. Welcome to ASB!

    4
  15. BiGGiE

    BiGGiE bangin' on a trash can
    is a Battle Server Moderator

    Joined:
    Sep 28, 2010
    Messages:
    1,000
    Let's give this a shot...

    Trainer Name:
    BiGGiE
    Pokemon: Colosshale, Litwick, Shelgon, Scyther
    W/L/T: 1-2-0
    Trainer Counter: 4
    Backpack:

    Berry Pocket:

    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 2
    Business Tokens:

    Battles:
    Ongoing:
    Show Hide
    None.

    Completed:
    Show Hide


    Pokemon Team:

    Show Hide
    [​IMG]
    Colosshale (*) Torpedoh (M)
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

    Type: Dark/Water

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:

    Leer (*)
    Tackle (*)
    Mud Shot (*)
    Bubblebeam (*)
    Rapid Spin (*)
    Mud Bomb (*)
    Pursuit (*)
    Dig
    Stockpile

    Fake Out (*)
    Sucker Punch (*)
    Encore (*)
    Aqua Tail

    Earthquake (*)
    U-Turn (*)
    Rock Slide (*)


    Show Hide
    [​IMG]

    Litwick (*) Del (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

    Type: Ghost/Fire

    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20

    EC: 2/9
    MC: 0
    DC: 0/5

    Attacks:
    Ember (*)
    Astonish (*)
    Minimize (*)
    Smog (*)
    Fire Spin (*)
    Confuse Ray (*)
    Night Shade (*)
    Will-O-Wisp (*)
    Flame Burst (*)
    Imprison (*)
    Pain Split
    Hex


    Heat Wave (*)
    Clear Smog (*)
    Acid Armor (*)

    Substitute (*)
    Energy Ball (*)
    Toxic (*)
    Trick Room
    Protect


    Show Hide
    [​IMG]
    Buster (*) Shelgon (M)

    Nature:
    Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

    Type: Dragon

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Attacks:

    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Zen Headbutt
    Crunch

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)

    Brick Break(*)
    Dragon Claw(*)
    Rock Slide(*)
    Flamethrower


    Show Hide
    [​IMG]
    Scyther, Royce (M)

    Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Bug/Flying:

    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 105

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team

    Safeguard
    U-Turn
    Brick Break

    Counter
    Reversal
    Steel Wing


    Reffing profile:
    Ongoing:
    Show Hide


    Completed:
    Show Hide
  16. Millzgudino

    Millzgudino

    Joined:
    Jun 9, 2011
    Messages:
    7
    Trainer Name: Mili
    Pokemon: Ralts, Pichu, Growlithe
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing Battles:

    My Pokemon:

    Ralts (Natalique) Female
    Show Hide
    [​IMG]
    Nature: Timid
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 46 (+) +6.1% Accuracy Boost

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl*
    Confusion*
    Teleport*
    Double Team*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*

    Will o Wisp*
    Confuse Ray*
    Destiny Bond*

    Thunderbolt*
    Shadowball*
    Psyshock*


    Pichu (Rylann) Female
    Show Hide
    [​IMG]
    Nature: Naive
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    Abilities:
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Lightning Rod:(Innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+) +13.7% Accuracy Boost


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Thundershock*
    Charm*
    Tail Whip*
    Thunder Wave*
    Sweet Kiss*
    Nasty Plot*

    Wish*
    Volt Tackle*
    Charge*

    Grass Knot*
    Toxic*
    Protect*


    Growlithe (Haden) Male
    Show Hide
    [​IMG]
    Nature: Adamant
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire:(Innate)This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Intimidate:(Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Justified:(Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Dreamworld)


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 60


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bite*
    Roar*
    Ember*
    Leer*
    Odor Sleuth*
    Take Down*
    Helping Hand*
    Flame Wheel*
    Reversal*

    Close Combat*
    Morning Sun*
    Crunch*

    Wild Charge*
    Aerial Ace*
    Dig*
  17. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    BiGGiE and Millzgudino are approved. Welcome to ASB.

    Millzgudino, accuracy boosts for Ralts and Pichu are 6.1% and 13.7% respectively.

    3/5
  18. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    [​IMG]
    Trainer Name: Ana

    Ana is a young researcher for the Shadow Laboratories, the only child working there. Despite the eerie name, the Shadowed Laboratories isn't evil and instead deals with pokemon with darker color schemes then normal, as if they were encased in a permanent shadow. The pokemon seemed to have unique personalities and slightly higher thought capabilities than normal, but otherwise seem the same. They haven't yet figured out the cause of this strange occurence. One aspect they haven't been able to test was battling, as the pokemon seemed to know it wasn't a true battle when they were in the lab, so they didn't try so the scientists couldn't figure out whether they were better battlers or not. That's where Ana came in, as she was the only one who showed remote battling skills. Taking some of the shadowed pokemon of her choosing, she went to a more free yet still controlled environment, CAP ASB. Here, she gathers information and data, while having a hint of fun along the way.

    Pokemon: Xatu(*), Lanturn(*), Hariyama, Dodrio, Darumaka, Snorunt, Cubone, Turtwig, Stunky
    W/L/T: 1-6-1
    Currency Counter: 12
    Universal Counters: 28

    Backpack:

    Berry Pocket:
    2x Oran Berry ([​IMG])
    2x Leppa Berry ([​IMG])
    2x Cheri Berry ([​IMG])
    2x Chesto Berry ([​IMG])
    2x Pecha Berry ([​IMG])
    2x Rawst Berry ([​IMG])
    2x Aspear Berry ([​IMG])

    Training Items:
    1x Exp. Share ([​IMG])

    Battle Items:
    1x Thick Club ([​IMG])
    1x Light Clay ([​IMG])
    1x Flame Orb ([​IMG])



    Roleplays (open)


    Pokemon Team:

    Xatu (open)

    [​IMG]
    Xatu(*) [X] (M)

    Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

    Type: Psychic/Flying

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Peck(*)
    Leer(*)
    Night Shade(*)
    Teleport(*)
    Lucky Chant(*)
    Miracle Eye(*)
    Me First(*)
    Confuse Ray(*)
    Stored Power
    Wish
    Ominous Wind
    Tailwind

    Drill Peck(*)
    Roost(*)
    Quick Attack(*)
    Heat Wave
    Signal Beam
    Air Cutter
    Twister

    Psychic(*)
    Shadow Ball(*)
    Reflect(*)
    Giga Drain
    Protect
    Light Screen
    Calm Mind
    Toxic
    Thunder Wave
    Psyshock
    Silver Wind

    Total: 28

    X was Ana's first pokemon, as well as first shadowed pokemon. He was what made Ana discover what shadowed pokemon were and the Shadowed Laboratories. She received him as present as an egg, so she didn't realize it was a shadow pokemon at first. He has a rough telepathic connection with Ana, though it only functions outside of battle as X cannot withstand the strength needed to focus on battling and keeping up with the telepathy. He is the calm one of the group, often keeping the other rambunctious members in line. X is also Ana's most trusted partner, helping her judge and pick new members of the team. He finds other Xatu crazy for staring into the sun all day, even if it is how they see the future. because he thinks they will hurt their eyes. Thus, he wears a pair of Black Glasses to protect his eyes. This, incidentally, is why he cannot tell the future.

    Lanturn (open)

    [​IMG]
    Lanturn(*) [L] (F)

    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type: Water/Electric

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:

    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Bubble(*)
    Thunder Wave(*)
    Supersonic(*)
    Flail(*)
    Water Gun(*)
    Confuse Ray(*)
    Spark(*)
    Take Down(*)
    Signal Beam
    Hydro Pump
    Electro Ball
    Aqua Ring

    Agility(*)
    Whirlpool(*)
    Shock Wave(*)
    Psybeam
    Dive

    Thunderbolt(*)
    Scald(*)
    Ice Beam (*)
    Discharge
    Surf
    Toxic
    Charge Beam
    Protect
    Icy Wind
    Brine
    Substitute

    Total: 28

    L is the "sunshine and rainbows", forever positive girl of the team, which irritates X a lot. X personally thinks L absorbed one too many volts as a child and that's what made her like this, and someday those volts are going to fly out of her and she's going to become sane. There is so far no backing to this theory. L has this strange obsession with mascara, which is strange since she has no eyelashes to apply it to. Everyday she just paints it on to her eyelids (she's found the Kingdra's Ink brand is the most water-resistant) and at the end of the day, she can usually just rinse it off with a special saltwater solution (that's why L only swims in freshwater). How L applies the mascara with stubby arms that can't reach her face, no one is quite sure.

    Hariyama (open)

    [​IMG]
    Hariyama [H] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Focus Energy
    Sand Attack
    Brine
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    Smelling Salt
    Belly Drum
    Force Palm
    Heavy Slam
    Endure

    Bullet Punch
    Revenge
    Faint Attack
    Ice Punch
    Thunder Punch
    Fire Punch
    Foresight
    Body Slam

    Rock Slide
    Poison Jab
    Brick Break
    Bulldoze
    Protect
    Bulk Up
    Substitute
    Smack Down
    Earthquake
    Payback
    Facade

    Total: 32

    H is basically the Snorlax of the team: eats constantly, sleeps constantly, and hits like a truck. The most people can get out of him when he's awake is he's pretty relaxed and laid-back, not really getting into or intervening in fights. However, he is very sensitive about his missing belly spot, and flies into a rage if you mention it.

    Dodrio (open)

    [​IMG]
    Dodrio [D] (M)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Normal/Flying

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:

    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Tangled Feet (DW): (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:

    Peck
    Growl
    Pursuit
    Quick Attack
    Pluck
    Fury Attack
    Tri Attack
    Rage
    Uproar
    Drill Peck
    Acupressure

    Faint Attack
    Quick Attack
    Supersonic
    Body Slam

    Return
    Toxic
    Facade
    Steel Wing
    Protect
    Substitute
    Reflect

    Total: 21

    D is the one who likes to argue and nag over every little thing. At least it is mainly restricted to his own heads instead of the trickster and pranksters of the group. His left and right heads are constantly arguing over everything they can think of, while the center just yells at both of them. The only thing they can agree on is the magnificence of their tail feathers, which are exceptionally long for a Dodrio (and exceptionally shiny and well preened, the left head claims, before the right head retorts they should use especially instead of exceptionally, to which they start arguing before the center screams at them to shut up and anyways, they shouldn't brag).

    Darumaka (open)

    [​IMG]
    Darumaka [D2] (F)

    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:

    Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Inner Focus (DW): (Innate) (Locked) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:

    Tackle
    Rollout
    Incinerate
    Rage
    Fire Fang
    Headbutt
    Uproar
    Facade
    Fire Punch
    Work Up
    Taunt

    Focus Punch
    Encore
    Yawn

    Rock Slide
    U-Turn
    Dig
    Protect
    Brick Break
    Flame Charge
    Sunny Day
    Will-O-Wisp

    Total: 22

    Snorunt (open)

    [​IMG]
    Snorunt [F] (F)

    Nature: Naive (+15% Speed, +8% Accuracy, -1 SpD)

    Type: Ice

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) (Locked) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:

    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Ice Beam
    Ice Shard

    Hex
    Weather Ball
    Rollout
    Disable

    Toxic
    Hail
    Shadow Ball
    Double Team
    Water Pulse

    Total: 19

    Cubone (open)


    [​IMG]
    Cubone [M] (M)

    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Ground

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor (DW): (Innate) (Locked) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 0
    DC: 3/5

    Attacks:

    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Double-Edge
    Bone Rush

    Iron Head
    Swords Dance
    Rock Slide
    Fire Punch
    Thunder Punch

    Protect
    Toxic
    Earthquake

    Total: 17

    Turtwig (open)


    [​IMG]
    Turtwig [T] (F)

    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type: Grass

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of a grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW): (Innate) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 27 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain
    Synthesis
    Leech Seed
    Crunch

    Body Slam
    Amnesia
    Seed Bomb

    Rock Smash
    Swords Dance
    Protect

    Total: 16

    Stunky (open)


    [​IMG]
    Stunky (M)

    Nature: Quirky (No effect on stats)

    Type: Poison/Dark

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
    Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Keen Eye (DW): (Innate) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 74
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Scratch
    Focus Energy
    Poison Gas
    Screech
    Fury Swipes
    Smokescreen
    Toxic
    Feint
    Slash

    Crunch
    Flame Burst
    Iron Tail

    Venoshock
    Shadow Ball
    Dig

    Total: 15
  19. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Ziposaki, Giga Drain is a Gen 4 TM, so you need to replace it on Natu with a Gen 5 TM. APPROVED once this is done, welcome to ASB!

    EDIT: That's great, good luck battling!

    That gives me an AC and puts me back to 0
  20. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Fixed. Switched Giga Drain for Reflect.
  21. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Hey, if I wanted to get a third 'mon, but I have partaken in any battles to claim from, do I have to post it in the Prize-claiming thread? Or, If I don't, am I allowed to *Star* everything?

    EDIT: Thanks Flamestrike.
  22. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    Simon, you would claim it in the Prize Thread, and you wouldn't put stars on it or any of its moves. Even though you haven't battled you've already chosen your starting Pokemon, so it wouldn't be a starting Pokemon, hence the lack of stars.
  23. Xav

    Xav

    Joined:
    Nov 30, 2009
    Messages:
    785
    I am pretty sure this is right. Looks interesting and I can't wait to get involved.

    Trainer Name: Xav
    Pokemon: Wooper, Voodoll, Togepi, Monohm, Porygon, Tangela
    W/L/T: 2-5-0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    1x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing

    Completed
    vs. deadfox081 (AR:ShyGuy1221, TR:GoldenKnight) (Loss)
    vs. Ragnarokalex (Solstice Refs, Fire Blast Tutors) (Loss)
    vs. rickheg,(Ref: Blazikenmaster-Zeo) (Win)
    vs lord jesseus (Ref: TEA DEMON) (Loss)
    vs. Woodchuck (Ref: BM-Zeo) (Win)
    vs. ToastTyrant13 (Ref: rickheg) (DQ Loss)
    vs. levren (Ref: DFrog SubRef: Son_of_Shadoo) (DQ Loss)

    Pokemon Team:
    Show Hide

    [​IMG]
    Wooper(*) Trevor (Male)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 1
    Spe: 13 (15 / 1.15v)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Water Gun(*)
    Tail Whip(*)
    Mud Sport(*)
    Mud Shot(*)
    Slam(*)
    Mud Bomb(*)
    Amnesia(*)
    Yawn
    Rain Dance

    Recover(*)
    Curse(*)
    Acid Spray(*)

    Ice Beam(*)
    Earthquake(*)
    Protect(*)

    Show Hide

    [​IMG]
    Voodoll(*) Karma (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
    Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 70
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 4/6
    MC: 2
    DC: 4/5

    Moves:
    Astonish(*)
    Copycat(*)
    Mimic(*)
    Pain Split(*)
    Spite(*)
    Grudge(*)
    Charge(*)
    Follow Me(*)
    Pin Missile(*)
    Dark Pulse
    Substitute

    Mach Punch(*)
    Psycho Cut(*)
    Snatch(*)

    Thunder Wave(*)
    Taunt(*)
    Payback(*)
    Protect
    Toxic

    Show Hide

    [​IMG]
    Togepi (Revelry) (F)
    Nature: Modest (+SpA -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 3/9
    MC: 0
    DC: 3/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow

    Nasty Plot
    Morning Sun
    Substitute

    Reflect
    Flamethrower
    Toxic
    Protect
    Light Screen
    Counter

    Show Hide

    [​IMG]
    Monohm (Kinto'un) (M)
    Nature: Modest (+SpA -Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 0
    DC: 1/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane

    Hydro Pump
    Heal Bell
    Signal Beam

    Thunder
    Flamethrower
    Taunt

    Show Hide


    [​IMG]
    Porygon (Zim)
    Nature: Modest (+SpA -Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Magnet Rise
    Discharge
    Tri Attack
    Magic Coat

    Ice Beam
    Shadow Ball
    Protect

    Show Hide

    [​IMG]
    Tangela Mumbo (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3 (+)
    Spe: 52 (60/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    PoisonPowder
    Vine Whip
    Bind

    Leech Seed
    Leaf Storm
    Giga Drain

    Sunny Day
    SolarBeam
    Hidden Power [Ice: 7]
  24. toshimelonhead

    toshimelonhead Raising Whitney's Miltank

    Joined:
    Nov 24, 2009
    Messages:
    1,043
    Do you mind if you could check my profile again? Thanks :)
  25. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    840
    toshi, I went through your profile a second time here after you edited last time, so fix those things and you're good to go. Welcome to ASB!

    xav is APPROVED, welcome to ASB!

    1

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