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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    Rezzy: APPROVED. Welcome to ASB.
  2. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Trainer Name: TalkingLion
    Pokemon: Electabuzz, Bayleef, Hariyama, Mime Jr., Seadra, Skorupi, Froslass, Growlithe, Rebble, Combee, Whismur, Drilbur
    W/L/T: 5-13-0
    Currency Counter: 10

    Backpack:

    Training Pocket:
    1x Amulet Coin

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens: 3
    Business Tokens:0

    Battles:
    2v2 Singles Vs EndQuote(Lost)
    3v3 Singles Vs Son_of_Shadoo(Lost)
    2v2 Doubles Vs Solstice(Won)
    1v1 Singles Vs MrcRanger97(Won)
    3v3 Singles Vs Limewire(Lost)
    1v1 Singles Vs Metal Bagon(Won)
    2v2 Doubles Vs ToastTyrant13(Lost)
    2v2 Singles Vs Spenstar(Lost)
    2v2 Doubles vs Orcinus Duo(Lost)
    1v1 Singles vs Maxim(Lost)
    1v1 Singles vs Spenstar(Lost)
    1v1 Singles vs Arcanite(Lost)
    2v2 Singles vs Galladiator(Won)
    2v2 Singles vs lucarioisawesome(Won)
    Heroic Mafia Brawl(Ongoing)
    5v5 Doubles vs Objection(Lost)
    1v1 Singles vs typon77(Lost)
    1v1 Singles vs Elevator Music(Lost)
    4v4 Doubles vs Rajaion Tagami(Lost)

    Roleplays:
    Battle Hall

    Pokemon Team:
    Electabuzz(Sparkplug):Mafia Brawl (open)
    [​IMG]
    Electabuzz*[Sparkplug](M)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Vital Spirit(DW) (Can be enabled): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 105
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 7/9
    MC: 2
    DC: 5/5

    Attacks: (19)
    Quick Attack(*)
    Leer(*)
    ThunderPunch(*)
    Thundershock(*)
    Low Kick(*)
    Swift(*)
    Shock Wave(*)
    Light Screen(*)
    Screech

    Ice Punch(*)
    Fire Punch(*)
    Meditate(*)

    Thunder Wave(*)
    Charge Beam(*)
    Psychic(*)
    Protect
    Volt Switch
    Wild Charge
    Thunderbolt
    Bayleef(Petals):Available (open)
    [​IMG]
    Bayleef*[Petals](F)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 1
    DC: 3/5

    Attacks: (17)
    Tackle(*)
    Growl(*)
    Razor Leaf(*)
    Reflect(*)
    Poison Powder(*)
    Synthesis(*)
    Magical Leaf(*)
    Natural Gift(*)
    Solarbeam
    LightScreen

    Nature Power(*)
    Leech Seed(*)
    AncientPower(*)
    Counter

    Energy Ball(*)
    Toxic(*)
    Protect(*)
    Hariyama(Sumo): Available (open)
    [​IMG]
    Hariyama[Sumo](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force(DW) (Can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 125
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks: (22)
    Tackle
    Focus Energy
    Sand Attack
    Arm Thrust
    Vital Throw
    Fake Out
    Whirlwind
    Knock Off
    SmellingSalt
    Belly Drum
    Force Palm
    Seismic Toss
    Heavy Slam

    Cross Chop
    Faint Attack
    Revenge
    Bullet Punch

    Bulk Up
    Earthquake
    Rock Slide
    Retaliate
    Payback

    Ice Punch
    Thunderpunch
    Mime Jr.(Clown):Available (open)
    [​IMG]
    Mime Jr.[Clown](M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician(DW) (Can be enabled): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 5/6
    MC: 2
    DC: 3/5

    Attacks: (20)
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Mimic
    Light Screen
    Reflect
    Psybeam
    Safeguard

    Confuse Ray
    Hypnosis
    Nasty Plot

    Thunderbolt
    Shadow Ball
    Psyshock
    Double Team
    Solarbeam
    Thunder Wave
    Seadra(Queendra): Mafia Brawl (open)
    [​IMG]
    Seadra[Queendra](F)
    Nature: Naive (x1.15 Spe, -1 SpDef, +15% Acc)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Poison Point (Can be disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp(DW) (Can be enabled): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC:
    4/9
    MC: 0
    DC: 3/5

    Attacks: (17)
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    BubbleBeam
    Agility
    Brine
    Dragon Pulse

    Signal Beam
    Dragon Breath
    Disable

    Ice Beam
    Scald
    Rain Dance
    Waterfall
    Hidden Power (Electric, 7)
    Skorupi(Scorpio):Vs Available (open)
    [​IMG]
    Skorupi[Scorpio](M)
    Nature: Adamant (+1 Atk, -1 SpAtk)
    Type: Poison/Bug
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:
    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye(DW) (Can be enabled): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 2
    DC: 2/5

    Attacks:(14)
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Scary Face

    Poison Tail
    Night Slash
    Confuse Ray

    AerialAce
    X-Scissor
    Toxic
    Dig
    Froslass(Snowstorm): Available (open)
    [​IMG]
    Froslass[Snowstorm](F)
    Nature: Bashful (No effect on stats)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilites:
    Snow Cloak
    (Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body(DW) (Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:(23)
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Ice Shard
    Crunch
    Ice Beam
    Astonish
    Confuse Ray
    Ominous Wind

    Avalanche
    Spikes
    Disable

    Frost Breath
    Shadow Ball
    Water Pulse
    Substitute
    Light Screen
    Thunderbolt
    Psychic
    Growlith(Kelev): Available (open)
    [​IMG]
    Growlithe[Kelev](M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:3/6
    MC:1
    DC:2/5

    Attacks:(17)
    Bite
    Roar
    Ember
    Leer
    Odor Sleuth
    Take Down
    Helping Hand
    Flame Wheel
    Reversal
    Agility

    Crunch
    Close Combat
    Morning Sun

    Flamethrower
    Aerial Ace
    Dig
    Wild Charge
    [
    Bolderdash(Paleolithic): Available (open)
    [​IMG]
    Bolderdash[Paleolithic]
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 110
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 3/5

    Attacks: (17)
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Acupressure
    Mud Shot
    Power Gem
    Paleo Wave

    Flamethrower
    Shadow Ball
    Energy Ball

    Earth Power
    Heat Wave
    Vacuum Wave
    Double Team
    Stealth Rock
    Combee(Honeycomb): Available (open)
    [​IMG]
    Combee [Honeycomb] (F)
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:

    Honey Gather(Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC:
    1/5

    Attacks:(6)
    Sweet Scent
    Gust
    Bug Bite

    Tailwind
    Ominous Wind
    Endeavor
    Whismur(Vocal): Available (open)
    [​IMG]
    Whismur [Vocal] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Sounproof
    (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
    Rattled(Innate): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 24 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC:
    2/9
    MC: 3
    DC: 2/5

    Attacks:(12)
    Pound
    Upproar
    Howl
    Astonish
    Supersonic
    Stomp
    Hyper Voice

    Extrasensory
    Fake Tears
    Endeavor

    Ice Beam
    Flamethrower
    Shadow Ball
    Drillbur(SpinDrill): Available (open)
    [​IMG]
    Drilbur [SpinDrill] (M)
    Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Rush
    (Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Stats:
    Drilbur
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 78 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:(16)
    Scratch
    Mud Sport
    Rapid Spin
    Mud-Slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run
    Rock Slide

    Submission
    Rock Climb
    Iron Defense

    X-Scissor
    Shadow Claw
    Aerial Ace
  3. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    TalkingLion, just two things:
    -You need to add the Base Rank Totals and Size and Weight Classes to your Pokemon. These can be found in the Data Audit thread, in the Stats and Rarity Listing along with the stats of the Pokemon. Also, you should count the amount of moves your Pokemon knows and add it in as well.
    -Chikorita can't take Giga Drain as a TM move because it isn't a TM in Gen 5. You'll need to replace it with a TM from BW.

    EDIT: APPROVED after changes, welcome to ASB!

    2
  4. Beirion

    Beirion

    Joined:
    Sep 30, 2011
    Messages:
    6
    Trainer Name: Beirion
    Pokemon: Dratini, Eevee, Mienfoo
    W/L/T: 0/0/0
    Trainer Counters: 0
    Backpack:
    Show Hide
    Berry Pocket: Oran x 2
    Leppa x 2
    Cheri x 2
    Chesto x 2
    Pecha x 2
    Rawst x 2
    Aspear x 2



    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Matches:
    Ongoing:
    Show Hide
    None yet

    Completed:
    Show Hide
    None yet


    Pokemon Team:
    Dratini
    Show Hide

    [​IMG][​IMG]
    Dratini (*) Rats (Male)
    Nature: Docile: (No change)
    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale:
    (Innate, DW LOCKED) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)

    Extremespeed (*)
    Dragon Dance (*)
    Dragon Rush (*)

    Rain Dance (*)
    Thunder (*)
    Protect (*)


    Eevee
    Show Hide

    [​IMG][​IMG]
    Eevee (*) Silva (Male)
    Nature: Adamant: (Attack increased by *; Special Attack decreased by *)
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation: (Innate, DW LOCKED) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand Attack (*)
    Growl (*)
    Quick Attack (*)

    Detect (*)
    Charm (*)
    Flail (*)

    Double Team (*)
    Dig (*)
    Shadow Ball (*)


    Mienfoo
    Show Hide

    [​IMG][​IMG]
    Mienfoo (*) Tsuki (Female)
    Nature: Serious: (No change)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Reckless: (Innate, DW LOCKED) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 0/6
    MC: 0
    DC: 0/5



    Attacks:
    Pound (*)
    Meditate (*)
    Detect (*)
    Fake Out (*)
    Doubleslap (*)
    Swift (*)
    Calm Mind (*)

    Vital Throw (*)
    Feint (*)
    Baton Pass (*)

    Aerial Ace (*)
    Stone Edge (*)
    Swords Dance (*)


    ...I think I did it right...
  5. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    Alright Beirion, just a few things.
    -> You need to have sprites for your Pokemon, the easiest was to do this is with [ img][ /img] tags, just right-click the sprite and choose Copy Image Location, then post it between the tags (take out the spaces inside the tags!).
    -> Dratini needs a gender.
    -> Eevee can't take Iron Tail as a TM move because it isn't a 5th Gen TM, you'll need to replace it with a TM from Black and White.

    Make these changes, and you're APPROVED. Welcome to ASB!

    3
  6. Beirion

    Beirion

    Joined:
    Sep 30, 2011
    Messages:
    6
    I do hope I did this right...

    Also, just out of curiosity, would we be allowed to have alternate-colored sprites? (Better known as shinies...)
  7. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,564
    Yes, that is fine.
  8. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,574
    Heck, you can even have custom sprites for your mons (as long as they are recognisable as the mon that they are).
  9. Beirion

    Beirion

    Joined:
    Sep 30, 2011
    Messages:
    6
    yay!

    Let my times here begin!
  10. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    [​IMG]
    Surf's Up.

    Trainer Name: Box
    Pokemon: Riolu, Dratini, Ralts, Lileep, Munchlax, Lampent, Petilil, Embirch, Lileep, Necturine, Sunflora
    Gym Team: Azurill, Lotad, Lapras, Protowatt, Slowpoke, Horsea
    W/L/T: idrc

    Backpack:
    Items:
    2x Exp. Share
    1x Amulet Coin

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    CC: 21
    UC: 72

    Matches:

    Aqua Boys:
    Armstrong the Squirtle (open)

    [​IMG]
    Armstrong (Squirtle (M))
    Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)
    Type:

    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent (Type: Passive)

    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish (Type: Passive; DW Locked)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 37 (-)
    -10 Evade
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks (45):
    Tackle (*)
    Tail Whip (*)
    Bubble (*)
    Withdraw (*)
    Water Gun (*)
    Bite (*)
    Rapid Spin (*)
    Protect (*)
    Water Pulse (*)
    Aqua Tail
    Skull Bash
    Iron Defense
    Rain Dance
    Hydro Pump

    Aqua Jet
    Aqua Ring
    Brine
    Confusion
    Fake Out
    Flail
    Foresight
    Haze (*)
    Mirror Coat (*)
    Mud Sport (*)
    Refresh (*)
    Water Spout (*)

    Counter
    Ice Punch
    Icy Wind
    Sleep Talk
    Zen Headbutt

    Bide
    Brick Break
    Dig (*)
    Dive
    Double Team (*)
    Endure
    Hidden Power (Electric, 7)
    Ice Beam (*)
    Reflect
    Rest
    Rock Tomb
    Substitute (*)
    Surf (*)
    Toxic
    Alexander the Azurill (open)

    [​IMG]
    Alexander (Azurill (M))
    Nature: Adamant (Attack increased by * ; Special Attack decreased by *)

    Type:

    Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Thick Fat (Type: Passive)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Huge Power (Type: Passive)
    This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

    Sap Sipper (Type: Passive; DW Locked)
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

    Stats:

    HP: 90
    Atk: Rank 2 [3 Huge Power] (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 9 [10 Huge Power]

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves (26 Moves):

    Splash (*)
    Charm (*)
    Bubble (*)
    Tail Whip (*)
    Water Sport (*)
    Water Gun (*)
    BubbleBeam (*)
    Helping Hand (*)
    Slam (*)
    Bounce (*)

    Body Slam (*)
    Encore (*)
    Muddy Water (*)
    Refresh (*)
    Sleep Talk
    Tickle (*)

    Double Team (*)
    Endure
    Ice Beam (*)
    Light Screen (*)
    Protect (*)
    Rain Dance
    Rest
    Substitute
    Surf (*)
    Toxic
    Pablo the Lotad (open)

    [​IMG]
    Pablo (Lotad (M))
    Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

    Type:

    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim (Type: Passive)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.


    Rain Dish (Type: Passive)
    This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo (Type: Passive; DW Locked)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    -10 Evasion

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves (29):

    Astonish (*)
    Growl (*)
    Absorb (*)
    Nature Power (*)
    Mist (*)
    Natural Gift (*)
    Mega Drain (*)
    BubbleBeam (*)
    Rain Dance
    Energy Ball
    Zen Headbutt

    Counter (*)
    Flail (*)
    Leech Seed (*)
    Teeter Dance (*)
    Water Gun (*)

    Giga Drain
    Icy Wind
    Sleep Talk
    Synthesis

    Double Team
    Endure
    Hidden Power (Ground, 7)
    Ice Beam (*)
    Protect (*)
    Rest (*)
    Solarbeam (*)
    Substitute
    Surf
    Toxic (*)
    Persephone the Lapras (open)

    [​IMG]
    Persephone (Lapras (F))
    Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

    Type:

    Water
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Ice
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb (Type: Passive)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Shell Armor (Type: Passive)The Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Hydration (Type: Passive; DW Locked)This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)
    -10 Evasion

    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: -
    MC: 0
    DC: 0/5

    Moves (56):

    Sing (*)
    Water Gun (*)
    Growl (*)
    Mist (*)
    Confuse Ray (*)
    Ice Shard (*)
    Water Pulse (*)
    Body Slam (*)
    Rain Dance (*)
    Confuse Ray (*)
    Perish Song (*)
    Ice Beam
    Brine
    Safeguard
    Hydro Pump

    AncientPower (*)
    Curse (*)
    Dragon Dance (*)
    Foresight (*)
    Future Sight (*)

    Aqua Tail
    Dragon Pulse
    Drill Run
    Endure
    Icy Wind
    Iron Head
    Heal Bell
    Outrage
    Signal Beam
    Sleep Talk
    Zen Headbutt

    Attract
    Bide
    Bulldoze
    Dive
    Double Team
    Dragon Rage
    Facade
    Frost Breath
    Giga Impact
    Hail
    Protect (*)
    Psychic (*)
    Reflect
    Rest
    Return
    Roar (*)
    Shock Wave
    Solarbeam
    Substitute
    Surf
    Thunder
    Thunderbolt (*)
    Toxic (*)
    Waterfall
    Whirlpool
    Junior the Protowatt (open)

    [​IMG]
    Junior (Protowatt (M))
    Nature: Naive (Speed increased by 15%, Acc +30% ; Special Defense decreased by *)

    Type:

    Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace (Type: Trigger)
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Magic Guard (Type: Passive)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shed Skin (Type: Passive; DW Locked)
    (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2

    SpD: Rank 0 (-)
    Spe: 109 (+)
    Accuracy +30%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 4/6
    MC: 11
    DC: 4/5
    KOC: 2

    Moves (18):
    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)

    Counter (*)
    Me First (*)
    Metronome (*)
    Mirror Coat (*)
    Sheer Cold (*)

    Dive (*)
    Endure
    Hidden Power Grass 7 (*)
    Ice Beam
    Substitute (*)
    Rain Dance
    Toxic (*)
    Thunderbolt (*)
    Prince the Slowpoke (open)

    [​IMG]
    Nicholson (Slowpoke (M))
    Nature: Quiet (Special Attack increased by * ; Speed decreased by 1%, -10 Evasion)

    Type:

    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Type: Passive)
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Own Tempo - (Type: Passive)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator (Type: Passive; DW Locked)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    (+)
    SpD: Rank 2
    Spe: 13
    (-)
    Evasion -10

    Height Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 3/6
    MC: 8
    DC: 3/5
    KOC: 2


    MOVES (31):
    Curse (*)
    Yawn (*)
    Tackle (*)
    Growl (*)
    Water Gun (*)
    Confusion (*)
    Disable (*)
    Headbutt (*)
    Heal Pulse
    Slack Off
    Psychic

    Block (*)
    Future Sight (*)
    Magic Coat
    Me First (*)
    Mud Sport (*)
    Sleep Talk
    Stomp (*)

    Bide
    Dig
    Endure
    Earthquake
    Flamethrower
    Grass Knot
    Light Screen (*)
    Pay Day
    Rain Dance (*)
    Reflect
    Safeguard (*)
    Substitute (*)
    Toxic (*)

    Fraulein the Horsea (open)

    [​IMG]
    Horsea (F)
    Nature:
    Timid (Speed increased by 15%, Acc +16% ; Attack decreased by *)

    Type:
    Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Swift Swim (Type: Passive)

    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper (Type: Passive)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Type: Passive; DW Locked)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1
    Spe: 69 (+)
    Accuracy +16%

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 4
    DC: 2/5
    KOC: 13


    Moves (37):
    Bubble (*)
    SmokeScreen (*)
    Leer (*)
    Water Gun (*)
    Focus Energy (*)
    BubbleBeam (*)
    Agility (*)
    Hydro Pump
    Dragon Dance
    Dragon Pulse
    Brine

    Bounce
    Clear Smog (*)
    Dragon Rage (*)
    Flail (*)
    Icy Wind
    Muddy Water (*)
    Outrage
    Razor Wind (*)
    Signal Beam
    Sleep Talk

    Attract
    Bide
    Dive
    Double Team (*)
    Endure
    Flash Cannon
    Hidden Power Grass 7
    Ice Beam (*)
    Rain Dance
    Rest
    Protect
    Scald
    Substitute (*)
    Surf (*)
    Toxic (*)
    Whirlpool

    Pokemon Team:
    Andromeda the Necturine (open)

    [​IMG]
    Andromeda
    Necturine (F)
    Nature:
    Impish (Defense increased by * ; Special Attack decreased by *)
    Type:
    Grass

    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation (Type: Innate)

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    EC: 3/6
    MC: 6
    DC: 3/5
    KOC: 3


    Moves:

    Leer (*)
    Vine Whip (*)
    Ominous Wind (*)
    Shadow Sneak (*)
    Toxic Spikes (*)
    Will-O-Wisp (*)
    Hex (*)
    Power Whip
    Pain Split

    Sketch (*)
    Ingrain (*)
    Leaf Blade (*)

    Toxic (*)
    Substitute (*)
    Protect (*)
    Facade
    Goliath the Embirch (open)

    [​IMG]
    Goliath
    Embirch (M)
    Nature:
    Brave (Attack increased by * ; Speed decreased by *)
    Type:
    Fire

    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard (Type: Innate)

    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor (Type: Innate)
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Type: Innate, DW Locked)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 4/9
    MC: 4
    DC: 4/5
    KOC: 0


    Attacks:
    Bullet Seed (*)
    Sweet Scent (*)
    Absorb (*)
    Growth (*)
    Ember (*)
    Leech Seed (*)
    Flame Wheel (*)
    Giga Drain (*)
    Fire Spin (*)
    Synthesis
    Petal Dance

    Earth Power (*)
    Water Sport (*)
    Seed Bomb (*)
    Counter
    Revenge

    Low Kick

    Rock Slide (*)
    Flamethrower (*)
    Protect (*)
    Sunny Day
    Light Screen
    Hidden Power (Ice, 7)
    Substitute
    Solarbeam
    Safeguard
    Rock Tomb
    Endure
    Will-O-Wisp
    Overheat
    Melina the Lileep (open)
    [​IMG]
    Melina
    Lileep (F)
    Nature:
    Relaxed (Defense increased by *, Speed decreased by *)
    Type:
    Rock

    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups (Type: Innate)

    This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

    Storm Drain (Type: Innate, DW Locked)
    This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 20 (-)
    -10 Evade

    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 3/6
    MC: 8
    DC: 3/5
    KOC: 2


    Attacks:

    Astonish (*)
    Constrict (*)
    Acid (*)
    Ingrain (*)
    Confuse Ray (*)
    Energy Ball
    Gastro Acid

    Barrier (*)
    Endure (*)
    Mirror Coat (*)
    Synthesis

    Smack Down (*)
    Rock Tomb (*)
    Grass Knot (*)
    Protect
    Toxic
    Solarbeam
    Rock Slide
    Sludge Bomb
    Apollo the Sunflora (open)
    [​IMG]
    Sunflora Apollo Male
    Nature: Modest (Special Attack increased by * ; Speed decreased by *)
    Type:
    Grass

    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Type: Innate)

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Solar Power (Type: Innate)
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Early Bird (Type: Innate)
    This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 26
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5
    KOC: 2

    Attacks:
    Absorb (*)
    Growth (*)
    Mega Drain (*)
    Ingrain (*)
    Leech Seed (*)
    Grasswhistle
    Endeavor
    Worry Seed

    Endure (*)
    Encore (*)
    Bide (*)

    Toxic (*)
    Energy Ball (*)
    Protect (*)
    Sunny Day
    Synthesis
    Light Screen
    Giga Drain
    Solarbeam
    Substitute
    Sludge Bomb
    Jade the Riolu (open)

    [​IMG]
    Riolu Jade (Female)
    Nature: Brave (Attack increased by * ; Speed decreased by 1.15x, -10 Evasion)
    Type:
    Fighting

    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast (Type: Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (Type: Innate, DW Locked)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (60 / 1.15)
    -10 Evade

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC : 0/6
    MC : 0
    DC : 0/5


    Attacks (19 Total):
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Final Gambit

    Agility
    Hi Jump Kick
    Crunch
    ThunderPunch
    Ice Punch
    Magic Coat

    Earthquake
    Poison Jab
    Substitute
    Double Team
    Horatio the Dratini (open)

    [​IMG]
    Dratini Horatio (Male)
    Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
    Type:
    Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin (Type: Innate)

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Type: Innate)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC : 3/9
    MC : 2
    DC : 1/9


    Attacks (13 Total):
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Dragon Rush
    Extremespeed
    Dragon Pulse

    Draco Meteor
    Ice Beam
    Thunderbolt
    Flamethrower
    Light Screen
    Wing the Ralts (open)

    [​IMG]
    Ralts Wing (Male)
    Nature: Jolly (Speed increased by * ; Special Attack decreased by *)
    Type:
    Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Trace (Type: Can be Activated)

    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Synchronize (Type: Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Telepathy (Type: Innate, DW Locked)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)
    +7 Accuracy

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 4/9
    MC: 0
    DC: 0/5


    Attacks (17 Total):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Will-O-Wisp
    Encore
    Fire Punch

    Light Screen
    Reflect
    Taunt
    Substitute
    Torment
    Toxic
    Thunder Wave
    Vladmir the Munchlax (open)

    [​IMG]
    Munchlax Vladmir (Male)
    Nature: Quiet (Special Attack increased by * ; Speed decreased by *)
    Type:
    Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up (Type: Innate)

    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat (Type: Innate)
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (Type: Innate, DW Locked)
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 4 (-)
    -10 Evasion

    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 1/6
    MC: 2
    DC: 1/5


    Attacks (21 Total):
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Rollout
    Body Slam

    Counter
    Double Edge
    Zen Headbutt
    Outrage

    Thunderbolt
    Flamethrower
    Ice Beam
    Surf
    Earthquake
    Brick Break
    Protect
    Romeo the Lampent (open)

    [​IMG]
    Lampent (*) Romeo (Male)
    Nature: Modest (Special Attack increased by * ; Attack decreased by *)
    Types:
    Ghost

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire (Type: Innate)

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (Type: Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Shadow Tag (Type: Innate, DW Locked)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 55
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 2/5


    Attacks (20 Total):
    Ember (*)
    Astonish (*)
    Minimize (*)
    Smog (*)
    Fire Spin(*)
    Confuse Ray (*)
    Night Shade (*)
    Will-O-Wisp (*)
    Flame Burst (*)
    Imprison (*)
    Pain Split
    Hex

    Acid Armor (*)
    Clear Smog (*)
    Endure (*)

    Overheat (*)
    Shadow Ball (*)
    Toxic (*)
    Substitute
    Priscilla the Petilil (open)

    [​IMG]
    Petilil (*) Priscilla (Female)
    Nature: Modest (Special Attack increased by * ; Attack decreased by *)
    Type:
    Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll (Type: Innate)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo (Type: Innate)
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Leaf Guard (Type: Innate, DW Locked)
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC : 5/6
    MC : 2
    DC : 3/5


    Attacks (18 Total):
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sleep Power (*)
    Mega Drain (*)
    Synthesis (*)
    Magical Leaf (*)
    Stun Spore (*)
    Giga Drain
    Sunny Day
    Aromatherapy
    Leaf Storm

    Healing Wish (*)
    Ingrain (*)
    Charm (*)

    Solarbeam (*)
    Substitute (*)
    Grass Knot (*)
    Last edited: Oct 30, 2013
  11. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    You go to the Battle Tower thread and propose a NFE battle so you don't get the battle FE pokemon. Someone will accept that battle and then you'll need a ref. A qualifyed ref will then post in the thread something along the lines of
    Then you will PM that ref your team and they will start your battle thread. From, it's pretty obvious. YOU BATTLE!!!
  12. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Kevin's Team :The Royal Guard!


    Trainer Name: Kevin and Claire
    [​IMG][​IMG]
    Alternate costumes
    Wardrobe (open)

    [​IMG]
    [​IMG][​IMG]

    Pokemon: Lucario, Arcanine, Revenankh, Weavile, Cradily, Starmie, Serperior, Blastoise, Seviper, Meganium, Flarem, Cyclohm, Vaporeon, Necturine, Shinx, Rapidash, Turtwig, Simisage, Frillish, Rufflet, Piplup, Leafeon, Rebbel, Lotad, Budew
    W/L/T: 17/22/4
    76 Completed Matches to date!

    Backpack:
    X1 Expert Belt
    X2 EXP Share
    X1 Amulet Coin
    X1 Water Stone
    X1 Miracle Seed
    X1 Everstone
    X2 Lucky Egg

    Ball Pocket:
    2x Heal Ball
    2x Sport Ball
    1x Ultra Ball

    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear
    1 Magost

    Token Pocket:
    Currency Counter:4
    Universal Tokens:0
    Business Tokens:0

    Roleplays
    Hall:
    Subway:
    Arcade

    Past fights (open)

    http://www.smogon.com/forums/showthread.php?t=3456128 Vs Flora Won
    http://www.smogon.com/forums/showthread.php?t=3456681 VS Jas Won
    http://www.smogon.com/forums/showthread.php?t=3456154 With Alex vs Woodchuck & Rediamond Won
    http://www.smogon.com/forums/showthread.php?t=3456324 VS Alex Lost
    http://www.smogon.com/forums/showthread.php?t=3457007 VS Rickheg Won by DQ
    http://www.smogon.com/forums/showthread.php?t=3457312 VS Alex Lost
    http://www.smogon.com/forums/showthread.php?t=3457523 VS Texas Cloverleaf Won
    http://www.smogon.com/forums/showthread.php?t=3458303 VS Alex(Flash) Won
    http://www.smogon.com/forums/showthread.php?t=3458301 VS Alex(Flash) Won
    http://www.smogon.com/forums/showthread.php?t=3457571 VS Deck_Knight Lost
    http://www.smogon.com/forums/showthread.php?t=3457869 VS Alex(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3458633 VS LouisCyphre(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3458627 VS LouisCyphre(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3458794 VS Toast(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3458773 VS Athenordoros(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3458728 VS Athenordoros(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3458724 VS Athenordoros(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3459413 VS Terrador(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3457013 VS Melee Won
    http://www.smogon.com/forums/showthread.php?t=3459598 VS Terrado(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3459586 VS Ranger(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3458823 VS FlameStrike Lost
    http://www.smogon.com/forums/showthread.php?t=3460252 VS Ullar Warlord Won
    http://www.smogon.com/forums/showthread.php?t=3460393 VS LouisCyphre(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3459924 VS Professor Lamb Won
    http://www.smogon.com/forums/showthread.php?t=3460788 VS LouisCyphre Lost
    http://www.smogon.com/forums/showthread.php?t=3458632 VS Son of Shadoo Lost
    http://www.smogon.com/forums/showthread.php?t=3460936 VS Lady Salamence Won
    http://www.smogon.com/forums/showthread.php?t=3460757 VS Alex Lost
    http://www.smogon.com/forums/showthread.php?t=3462227 VS Dogfish44 Lost by DQ
    http://www.smogon.com/forums/showthread.php?t=3463651 VS Alchemator Tie by DQ
    http://www.smogon.com/forums/showthread.php?t=3461138 VS Battle Royal Lost
    http://www.smogon.com/forums/showthread.php?t=3465067 VS Alex(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3465598 VS FlameStrike Lost
    http://www.smogon.com/forums/showthread.php?t=3465916 VS Glacier Knight Lost
    http://www.smogon.com/forums/showthread.php?t=3463554 VS Alex Lost
    http://www.smogon.com/forums/showthread.php?t=3466628 VS Dummy007 Won
    http://www.smogon.com/forums/showthread.php?t=3466493 VS Wobbanaut(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3466494 VS Wobbanaut(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3466830 VS Alex Lost
    http://www.smogon.com/forums/showthread.php?t=3466866 VS Alex(Training) Tie
    http://www.smogon.com/forums/showthread.php?t=3466869 VS WaterWarrior Won
    http://www.smogon.com/forums/showthread.php?t=3461949 VS Dummy007 DQ Tie
    http://www.smogon.com/forums/showthread.php?t=3466886 VS CMFP Lost
    http://www.smogon.com/forums/showthread.php?t=3467018 VS Alex(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3467356 VS EspyOwner(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3466868 VS SimonSays Lost
    http://www.smogon.com/forums/showthread.php?t=3467554 VS Lou(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3467559 VS Glacier Knight Lost
    http://www.smogon.com/forums/showthread.php?t=3467560 VS LouisCyphre Won
    http://www.smogon.com/forums/showthread.php?t=3467643 VS Moai(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3468193 VS Alex(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3468197 VS UllarWarlord(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3468192 VS Pwnemon Lost
    http://www.smogon.com/forums/showthread.php?t=3468356 VS Elevator Music Lost
    http://www.smogon.com/forums/showthread.php?t=3468544 VS LouisCyphre(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3468235 VS MrcRanger97(Training) Won By DQ
    http://www.smogon.com/forums/showthread.php?t=3468561 VS LouisCyphre Won
    http://www.smogon.com/forums/showthread.php?t=3468588 VS Maxim Won
    http://www.smogon.com/forums/showthread.php?t=3468706 VS Athenrodoros(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3468256 VS Arcanite Lost
    http://www.smogon.com/forums/showthread.php?t=3468701 VS Enigineer Pikachu Won
    http://www.smogon.com/forums/showthread.php?t=3468890 VS Alex Tie by DQ
    http://www.smogon.com/forums/showthread.php?t=3469694 VS Melee Lost
    http://www.smogon.com/forums/showthread.php?t=3470881 VS Zarator Tie
    http://www.smogon.com/forums/showthread.php?t=3471629 VS Orcinus Duo(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3471096 VS Danmantincan Lost By DQ
    http://www.smogon.com/forums/showthread.php?t=3472149 VS Glacier Knight Won
    http://www.smogon.com/forums/showthread.php?t=3472407 VS Texas Cloverleaf(Training) Won
    http://www.smogon.com/forums/showthread.php?t=3472135 vs Matezoide Lost
    http://www.smogon.com/forums/showthread.php?t=3473158 VS Alex(Training) Tie
    http://www.smogon.com/forums/showthread.php?t=3473329 VS Rickheg(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3473348 VS Texas Cloverleaf(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3471911 VS TheWolfe Lost
    http://www.smogon.com/forums/showthread.php?t=3474344 VS TheWolfe(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3474519 VS Matezoide(Training) Lost
    http://www.smogon.com/forums/showthread.php?t=3473544 With Alex VS Rickheg & CMFP Won(My 1K)


    So fight, fight like it's the last, last night of your life, life, show them your bite,

    *Credit to Objection for doing my sprites!

    Standing Royal Guard

    Isaac the Lucario (open)

    [​IMG]
    *<Lucario> [Isaac] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Total Moves: 101
    Attacks:(66)
    *Counter
    *Endure
    *Feint
    *Force Palm
    *Foresight
    *Quick Attack
    *Reversal
    *Screech
    Aura Sphere
    Bone Rush
    Calm Mind
    Close Combat
    Copycat
    Dark Pulse
    Detect
    Dragon Pulse
    Extremespeed
    Heal Pulse
    Me First
    Metal Claw
    Metal Sound
    Quick Guard

    *Agility
    *Blaze Kick
    *Vacuum Wave
    Bullet Punch
    Cross Chop
    Hi-Jump Kick
    Sky Uppercut
    Zen Headbutt

    *Brick Break
    *Earthquake
    *Rock Slide
    *Shadow Claw
    Bulldoze
    Dig
    Double Team
    Drain Punch
    Dual Chop
    Earthquake
    Facade
    Flash Cannon
    Focus Blast
    Focus Punch
    Giga Impact
    Helping Hand
    Hone Claws
    Ice Punch
    Iron Defense
    Iron Tail
    Magic Coat
    Magnet Rise
    Mud Slap
    Psychic
    Rain Dance
    Rest
    Retaliate
    Return
    Roar
    Role Play
    Shadow Ball
    Sleep Talk
    Snore
    Substitute
    Thunder Punch
    Toxic

    Casalimai the Revenankh (open)

    [​IMG]
    <Revenankh> [Casalimai] (Male)
    Nature: Adamant
    Type: Fighting/Ghost
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator:(Innate)(DW)(UNLOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 3
    DC: 5/5

    Total Moves: 90
    Attacks:(33)
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Drain Punch
    Mach Punch
    Shadow Sneak
    Submisson
    Wide Guard

    Ice Punch
    Pain Split
    Protect
    Rock Slide
    Earthquake
    Substitute
    Endure
    Rest
    Poison Jab
    Taunt

    Luke the Toxicroak (open)

    [​IMG]
    Toxicroak (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting/Posion
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:

    Anticipation:

    Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Dry Skin:

    Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Poison Touch:

    Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Stats:
    Toxicroak
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks: 23
    Astonish
    Mud-Slap
    Posion Sting
    Taunt
    Pursuit
    Faint Attack
    Flatter
    Revenge
    Swagger
    Poison Jab
    Sucker Punch
    Sludge Bomb

    Bullet Punch
    Counter
    Drain Punch
    Dynamic Punch
    Fake Out

    Protect
    Torment
    Helping Hand
    Toxic
    Ice Punch
    Bounce

    Andrew the Hitmonchan (open)

    [​IMG]
    Hitmonchan (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Keen Eye:

    Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Iron Fist:

    Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Inner Focus:

    Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    Hitmonchan
    HP: 90
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks: 28
    Fake Out
    Foresight
    Helping Hand
    Tackle
    Revenge
    Agility
    Ice Punch
    Thunder Punch
    Fire Punch
    Comet Punch
    Mach Punch
    Bullet Punch
    Focus Punch
    Mega Punch
    Drain Punch
    Close Combat
    Counter
    Quick Guard
    Sky Uppercut

    Endure
    Feint
    Pursuit
    Rapid Spin
    Hi Jump Kick

    Protect
    Substitute
    Toxic
    Earthquake
    Double Team
    Stone Edge
    Metronome
    Rest
    Sleep Talk

    Richard the Tomohawk (open)

    [​IMG]
    <Tomohawk>(Richard)(M)
    Nature: Modest(+ SpA, - Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    6/6 EC
    0 MC
    2/5 DC


    HP: 110
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Moves:(26)

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Hurricane
    Heat Wave
    Earth Power
    Rest

    Confuse Ray
    Nature Power
    Stealth Rock
    Roost
    Yawn

    Tailwind
    Protect
    Taunt
    Toxic
    Focus Blast
    Reflect

    Henry the Machop (open)

    [​IMG]
    Machop (M)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts:

    Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard:

    Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast:

    Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


    Stats:
    Machop
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 35
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks: 20
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Foresight
    Dynamic Punch

    Close Combat
    Ice Punch
    Thunder Punch
    Encore
    Counter

    Light Screen
    Protect
    Toxic
    Fire Punch
    Dig
    Earthquake

    Agapios the Kirlia (open)

    [​IMG]
    Kirlia (M)

    Nature: Rash
    +1 SpA, -1 SpD

    Type:Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Synchronize:

    Type: Passive: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace:

    Type: Trigger: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Telepathy:

    Type: Passive(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


    Stats:
    Kirlia
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 1(-)
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks: 19
    Growl
    Calm Mind
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Psychic
    Hypnosis
    Future Sight
    Stored Power

    Disable
    Encore
    Shadow Sneak
    Will-O-Wisp
    Skill Swap

    Protect
    Torment
    Toxic
    Shadow Ball
    Taunt

    Cadence the Dratini (open)

    [​IMG]
    <Dratini> [Cadence] (Female)
    Nature: Mild
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin:(Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


    Marvel Scale(DW LOCKED):(Innate)
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:(17)
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Aqua Jet
    Light Screen
    Iron Tail
    Dragon Pulse
    Super Sonic

    Protect
    Thunder
    Blizzard
    Fire Blast
    Toxic

    Gabrielle the Gible (open)

    [​IMG]
    <Gible> [Gabrielle] (Male)
    Nature: Jolly
    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:

    Sand Veil:

    Type: Passive

    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin:(DW LOCKED)

    Type: Passive

    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



    Gible
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 63(+)(+13.68 Accuracy)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:(21)
    Tackle
    Sand-Attack
    Dragon Age
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Outrage
    Iron Tail
    Double-Edge
    Iron Head
    Thrash

    Earthquake
    Protect
    Stone Edge
    Shadow Claw
    Bulldoze

    Edward the Arcanine (open)

    [​IMG]
    *<Arcanine> [Korlyam] (Male)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-)
    Spe: 95
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 1
    DC: 5/5

    Total Moves: 81
    Attacks:(40)
    *Bite
    *Ember
    *Flame Wheel
    *Helping Hand
    *Leer
    *Odor Sleuth
    *Reversal
    *Roar
    *Take Down
    Agility
    Crunch
    Extremespeed
    Fire Fang
    Flame Burst
    Flamethrower
    Flare Blitz
    Retaliate
    Thunder Fang

    *Close Combat
    *Heat Wave
    *Morning Sun
    Double Edge
    Howl
    Outrage
    Thrash


    *Aerial Ace
    *Dig
    *Flame Charge
    *Wild Charge
    Bide
    Double Team
    Endure
    Mimic
    Protect
    Safeguard
    Toxic
    Will-O-Wisp
    Teleport
    Substitute

    Luna the Rapidash (open)

    [​IMG]
    Rapidash- Luna (F)
    Nature: Mild (SpA raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 4
    DC: 5/5

    Total Moves: 67
    Attacks:(30)
    Agility
    Bounce
    Ember
    Fire Blast
    Fire Spin
    Flame Charge
    Flame Wheel
    Flare Blitz
    Fury Attack
    Growl
    Inferno
    Megahorn
    Poison Jab
    Quick Attack
    Stomp
    Tackle
    Tail Whip
    Take Down


    Drill Run
    Hypnosis
    Low Kick
    Morning Sun
    Captivate
    Charm

    Flamethrower
    Hidden Power (Water, 7)
    Protect
    Overheat
    Will-O-Wisp
    Solarbeam

    RU-6383-D4F the Metagross (open)

    [​IMG]
    Metang [RU-6383-D4F]
    Nature: Brave (+Atk., -Spe)
    Type: Psychic/Steel
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60(-)
    Size Class: 4
    Weight Class: 9 [7 Light Metal]
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 4/5

    Attacks:16
    Agility
    Brick Break
    Confusion
    Earthquake
    Headbutt
    Iron Defense
    Iron Head
    Magnet Rise
    Metal Claw
    Meteor Mash
    Psychic
    Pursuit
    Scary Face
    Take Down
    Zen Headbutt
    Ice Punch

    Catherine the Kitsunoh (open)

    [​IMG]
    <Kitsunoh>(Catherine)(F)
    Nature: Jolly
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 127(+19% Acc)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    6/6 6C
    0 MC
    2/5 DC

    Moves:20

    Scratch
    Tackle
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    Shadow Strike
    Perish Song
    Metal Claw
    Copycat
    Imprison
    Fake Out
    Iron Head

    Psycho Shift
    Yawn
    Hex
    Meteor Mash
    Feather Dance

    Dig
    Toxic
    Taunt
    Torment
    Will-O-Wisp

    Aceladus the Vaporeon (open)

    [​IMG]
    Vaporeon (Aceladus) Male
    Nature:Bold
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    Type: Innate

    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Hydration:
    Type: Innate

    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    Vaporeon
    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20



    EC: 6/6
    MC: 4
    DC: 5/5

    Total Moves: 88
    Attacks: (36)
    Acid Armor
    Aqua Ring
    Bite
    Growl
    Helping Hand
    Hydro Pump
    Mist
    Muddy Water
    Quick Attack
    Sand-Attack
    Tackle
    Tail Whip
    Take Down
    Trump Card
    Water Gun

    Detect
    Endure
    Flail
    Signal Beam
    Wish
    Yawn

    Brine
    Dig
    Dive
    Heal Bell
    Hyper Voice
    Ice Beam
    Icy Wind
    Protect
    Rain Dance
    Scald
    Shadow Ball
    Substitute
    Surf
    Swagger
    Toxic

    Vonuath the Glaceon (open)

    [​IMG]
    Glaceon (Vonuath) Male
    Nature: Calm
    Type:
    Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


    Abilities:
    Snow Cloak:
    Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Ice Body (DW):
    Type: Innate
    This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

    Stats:
    HP: 100
    Atk: 1 (-)
    Def: 4
    SpA: 5
    SpD: 4 (+)
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5


    Attacks: 21 Total
    Bite
    Growl
    Helping Hand
    Ice Fang
    Icy Win
    Mirror Coat
    Quick Attack
    Sand Attack
    Shadow Ball
    Tackle
    Tail Whip

    Wish
    Yawn
    Flail
    Charm
    Endure

    Blizzard
    Ice Beam
    Protect
    Shadow Ball
    Dig

    Lasfirlian the Weavile (open)

    [​IMG]
    <Weavile> [Lasfirlian] (Male)
    Nature: Lonely (+1 to Attack, -1 to Def)
    Type: Ice/Dark
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 2(-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Total Moves: 101
    Attacks:(42)
    Agility
    Assurance
    Beat Up
    Dark Pulse
    Embargo
    Faint Attack
    Fling
    Fling
    Fury Swipes
    Hone Claws
    Ice Shard
    Icy Wind
    Leer
    Metal Claw
    Nasty Plot
    Night Slash
    Punishment
    Quick Attack
    Revenge
    Scratch
    Screech
    Slash
    Snatch
    Taunt

    Avalanche
    Bite
    Counter
    Crush Claw
    Double Hit
    Dynamic Punch
    Fake Out
    Feint
    Ice Punch

    Dig
    Focus Punch
    Protect
    Reflect
    Shadow Claw
    Sleep Talk
    Snore
    Torment
    Hail
    Endure
    X-Scissor

    Symond the Piplup (open)

    [​IMG]
    Piplup (Symond) Male
    Nature: Modest
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 3/9
    MC: 2
    DC: 1/5


    Total Moves: 88
    Attacks:(18)

    Bide
    Bubble
    Bubble Beam
    Fury Attack
    Growl
    Peck
    Pound
    Water Sport

    Agility
    Aqua Ring
    Yawn
    Bide
    Supersonic

    Ice Beam
    Rain Dance
    Toxic
    Blizzard
    Scald

    Zephyr the Cyclohm (open)

    [​IMG]
    <Cyclohm> [Zephyr] (Male)
    Nature: Modest
    Type: Dragon/Electirc
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 5(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Total Moves: 65
    Attacks:(34)
    Charge
    Double Hit
    Dragon Rage
    Growl
    Hurricane
    Rain Dance
    Slack Off
    Sonicboom
    Tackle
    Thundershock
    Twister
    Weather Ball
    Zap Cannon

    Dragon Breath
    Dragon Dance
    Hydro Pump
    Mud-Slap
    Shock Wave
    Heal Bell

    Blizzard
    Draco Meteor
    Fire Blast
    Flamethrower
    Flash
    Hail
    Light Screen
    Magnet Rise
    Protect
    Sunny Day
    Thunder
    Thunder Wave
    Torment
    Toxic
    Volt Switch

    Vonlafera the Seviper (open)

    [​IMG]
    Seviper [Vonlafera] (M)
    Nature: Brave (+*Att, -15% speed)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

    Abilities:
    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Infiltrator (DW UNLOCKED):
    Type: Innate
    Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    MC: 1
    DC: 5/5

    Total Moves: 72
    Attacks:(36)
    Bite
    Coil
    Crunch
    Glare
    Haze
    Lick
    Night Slash
    Poison Fang
    Poison Jab
    Poison Tail
    Screech
    Swagger
    Venoshock
    Wrap
    Wring Out


    Bind
    Body Slam
    Iron Tail
    Night Slash
    Stockpile
    Spit Up

    Aqua Tail
    Dark Pulse
    Dig
    Earthquake
    Endure
    Flamethrower
    Protect
    Rest
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snore
    Substitute
    Taunt
    Toxic
    X-Scissor

    Leonard the Luxray (open)

    [​IMG]
    <Leonard>[Luxray] [Male]
    Nature: Jolly(+Speed -Special Attack)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Rivalry: Innate

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Intimidate:Can be Activated

    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Guts: Innate
    DW UNLOCKED:
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



    Luxray
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 81(+)(+7.54 Accuracy)
    Size Class: 4
    Weight Class: 3
    Base Rank Total: 20



    EC:9/9
    MC:0
    DC:5/5

    Total Moves: 59
    Moves:(30)

    Bite
    Charge
    Crunch
    Discharge
    Leer
    Roar
    Scary Face
    Spark
    Swagger
    Discharge
    Tackle
    Thunder Fang
    Wild Charge

    Fire Fang
    Helping Hand
    Howl
    Ice Fang
    Night Slash
    Quick Attack

    Double Team
    Light Screen
    Superpower
    Endure
    Protect
    Roar
    Snarl
    Substitute
    Thunder Wave
    Toxic
    Volt Switch

    Zheslid the Frillish (open)

    [​IMG]
    Frillish (Zheslid) Male
    Nature:Modest
    Type: Water/Ghost
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Water Absorb:(Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body:(Innate)
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp:(DW LOCKED)(Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



    Stats:
    Frillish
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 3/6
    MC: 2
    DC: 2/5

    Total Moves: 61
    Attacks: (20)
    Absorb
    Brine
    Bubble
    BubbleBeam
    Hydro Pump
    Night Shade
    Recovery
    Water Pulse
    Water Sport
    Water Spout

    Acid Armor
    Confuse Ray
    Pain Split
    Recovery
    Mist

    Protect
    Taunt
    Toxic
    Shadow Ball
    Will-O-Wisp

    Matthew the Rebble (open)

    [​IMG]
    Matthew [Rebble] [Male]
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:0/9
    MC:0
    DC:0/5

    Total Moves: 70
    Moves:(16)

    Acupressure
    Defense Curl
    Disable
    Mud Shot
    Power Gem
    Rock Blast
    Rollout
    Tackle

    Earth Power
    Energy Ball
    Giga Drain
    Heat Wave
    Protect
    Toxic
    Magnet Rise
    Stealth Rock

    Steelix (open)

    [​IMG]
    <Steelix> [Steelix] (Male)
    Nature: Brave
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    (Passive)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


    Sheer Force:(DW LOCKED)(Toggle)
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Steelix
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26(-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 1/5


    Attacks:(29)
    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    Dragons Breath
    Fire Fang
    Ice Fang
    Thunder Fang
    Sandstorm
    Iron Tail
    Stone Edge

    Heavy Slam
    Rollout
    Rock Slide
    Flail
    Rock Climb

    Protect
    Taunt
    Torment
    Rest
    Dragon Tail

    Kethzyal the Starmie (open)

    [​IMG]
    Kethzyal(Starmie) (Male)
    Nature: Modest (+ to S.Attack, - to Attack)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 19

    EC:6/6
    MC:8
    DC:5/5

    Total Moves: 86
    Moves:(16)

    Camouflage
    Confuse Ray
    Harden
    Hydro Pump
    Light Screen
    Power Gem
    Rapid Spin
    Recover
    Swift
    Tackle
    Water Gun

    Dive
    Ice Beam
    Pain Split
    Protect
    Psychic
    Reflect
    Thunder
    Thunder Wave
    Zap Cannon

    Crash the Buizel (open)

    [​IMG]
    Buizel [Crash] (M)
    NATURE: Mild

    TYPE
    Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    ATTACKS (22/65)
    PHYSICAL
    Aqua Jet
    Aqua Tail
    Brick Break
    Dive
    Fury Cutter
    Pursuit
    Quick Attack

    SPECIAL
    Hydro Pump
    Ice Beam
    Mud-Slap
    Razor Wind
    Sonicboom
    Swift
    Water Gun
    Whirlpool

    OTHER
    Agility
    Aqua Ring
    Growl
    Me First
    Protect
    Substitute
    Water Sport

    Sumvin the Blastoise (open)

    [​IMG]
    <Blastoise> [Sumvin] (Male)
    Nature: Rash
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent:(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 3(-)
    Spe: 78
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Total Moves: 102
    Attacks:(24)
    Aqua Tail
    Bite
    Bubble
    Hydro Pump
    Protect
    Rain Dance
    Rapid Spin
    Skull Bash
    Tackle
    Tail Whip
    Water Gun
    Water Pulse
    Withdraw

    Hydro Cannon
    Mirror Coat
    Muddy Water
    Refresh
    Water Spout
    Yawn

    Blizzard
    Brick Break
    Brine
    Ice Beam
    Scald

    Ifrit the Cyndaquil (open)

    [​IMG]
    Cyndaquil- Ifrit (M)
    Nature: Modest (SpA raised by 1, Atk decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:

    Cyndaquil
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 2
    DC: 1/5

    Total Moves: 91
    Attacks:(23)
    Defense Curl
    Ember
    Flame Charge
    Flame Wheel
    Leer
    Quick Attack
    SmokeScreen
    Tackle

    Extrasensory
    Flame Burst
    Flare Blitz
    Thrash
    Crush Claw

    Protect
    Toxic
    Will-O-Wisp
    Overheat
    Rest

    Auron the Monferno (open)

    [​IMG]
    Chimchar-Auron (M)
    Nature: Lonely (Atk raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Passive
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist:(DW LOCKED)Passive
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    Chimchar
    Monferno
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 4/5

    Total Moves: 100
    Attacks:(27)
    Acrobatics
    Ember
    Flame Wheel
    Fury Swipes
    Leer
    Nasty Plot
    Scratch
    Slack Off
    Taunt
    Torment
    Close Combat
    Acrobatics

    Counter
    Encore
    Fire Punch
    Thunder Punch
    Focus Punch
    Fake Out

    Protect
    Shadow Claw
    Toxic
    Torment
    Will-O-Wisp
    U-Turn

    Ethan the Lairon (open)

    [​IMG]
    <Larion> [Ethan] (Male)
    Nature: Lonely (+Attack, -Defense)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


    Abilities:
    Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Passive) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Lairon
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 4(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 2
    Weight Class: 5 [6 Heavy Metal]
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 1/5

    Attacks:21
    Level Up:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head
    Double Edge
    Metal Burst

    Egg:
    Head Smash
    Stomp
    Stealth Rock
    Superpower
    Dragon Rush

    Tutor:

    TM:
    Earthquake
    Dig
    Double Team
    Sandstorm
    Rock Tomb

    Eirlasdar the Serperior (open)
    [​IMG]
    <Serperior> [Eirlasdar] (Male)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Total Moves: 69
    Attacks:(33)
    Coil
    Gastro Acid
    Giga Drain
    Growth
    Leaf Blade
    Leaf Storm
    Leaf Torando
    Leech Seed
    Leer
    Mega Drain
    Slam
    Tackle
    Vine Whip
    Wrap

    Captivate
    Glare
    Magical Leaf
    Mirror Coat
    Synthesis

    Bind
    Dragon Pulse
    Energy Ball
    Frenzy Plant
    Grass Pledge
    Light Screen
    Protect
    Reflect
    Safeguard
    Solarbeam
    Snatch
    Substitute
    Sunny Day
    Taunt

    Vaem the Necturine (open)

    [​IMG]
    Necturine (Vaem) Female
    Nature:
    Naughty
    Type:
    Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation:
    Type: Innate
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy
    Type: Innate
    This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/6
    MC: 0
    DC: 1/5

    Total Moves: 66
    Attacks: 15 Total
    Hex
    Leer
    Ominous Wind
    Power Whip
    Shadow Sneak
    Toxic Spikes
    Vine Whip
    Willowisp

    Giga Drain
    Leaf Blade
    Sketch

    Pay Back
    Protect
    Shadow Ball
    Toxic

    Marluxia the Meganium (open)

    [​IMG]
    <Meganium> [Marluxia] (Male)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Leaf Guard:(Innate)(DW UNLOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


    Stats:
    Meganium
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 4
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 80
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Total Moves: 75
    Attacks:(23)
    Aromatherapy
    Body Slam
    Growl
    Light Screen
    Magical Leaf
    Natural Gift
    Poison Powder
    Razor Leaf
    Reflect
    Safeguard
    Synthesis
    Tackle

    GrassWhistle
    Leaf Storm
    Leech Seed
    Magic Coat
    Wring Out

    Energy Ball
    Protect
    Sunny Day
    Toxic
    Earthquake
    Reflect

    Axel the Pyroak (open)

    [​IMG]
    <Pyroak> [Axel] (Male)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



    Stats:
    Pyroak
    HP: 120
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52(-)(-10% evasion)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 3/5

    Attacks:(24)
    Absorb
    Bullet Seed
    Ember
    Fire Spin
    Flame Wheel
    Giga Drain
    Growth
    Heat Crash
    Lava Plume
    Leech Seed
    Petal Dance
    Sweet Scent
    Synthesis
    Zap Cannon

    Blaze Kick
    Counter
    GrassWhistle
    Psybeam
    Seed Bomb

    Energy Ball
    Fire Blast
    Sunny Day
    Toxic
    Will-o-Wisp

    Ramza the Leafeon (open)

    [​IMG]
    Leafeon(TBD) (M)
    Nature: Adamant
    +1 Atk, -1 SpA
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard:
    (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll (DW):
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 5
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Total Moves: 84
    Attacks: 25
    Bite
    Covet
    Giga Drain
    GrassWhistle
    Growl
    Helping Hand
    Last Resort
    Leaf Blade
    Magical Leaf
    Quick Attack
    Razor Leaf
    Sand Attack
    Tackle
    Tail Whip
    Take Down

    Endure
    Flail
    Yawn
    Wish
    Detect

    Aerial Ace
    Protect
    Toxic
    Energy Ball
    X-Scissor

    Ancientflower the Cradily (open)

    [​IMG]
    Ancientflower - Cradily (M)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 38 (43/1.15 ^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:0
    DC:4/5

    Total Moves 73
    Attacks (18):
    Acid
    Astonish
    Confuse Ray
    Constrict
    Energy Ball
    Gastro Acid
    Ingrain

    Barrier
    Endure
    Mirror Coat
    Recover
    Stealth Rock
    Wring Out

    Double Team
    Giga Drain
    Protect
    Rock Slide
    Toxic
    Sandstorm
    Earthquake

    Lazarus the Torterra (open)
    [​IMG]
    <Torterra> [Lazarus] (Male)
    Nature: Brave
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Shell Armor:Innate(DW LOCKED)
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


    Torterra
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48(-)(-10% evasion)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 1/5

    Total Moves: 79
    Attacks:(21)
    Absorb
    Bite
    Curse
    Earthquake
    Giga Drain
    Mega Drain
    Razor Leaf
    Tackle
    Withdraw
    Wood Hammer

    Sand Tomb
    Superpower
    Worry Seed
    Stockpile
    Swallow

    Frenzy Plant
    Iron Head
    Protect
    Reflect
    Stealth Rock
    Toxic

    Gabrielle the Flygon (open)

    [​IMG]
    <Flygon> [Gabrielle] (Female)
    Nature: Naive
    Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


    Abilities:

    Levitate:

    Type: Passive

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



    Flygon
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2(-)
    Spe: 115(+)(+15% acc)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC:9/9
    MC: 0


    Attacks:(23)
    Bite
    Sand-Attack
    Faint Attack
    Sand Tomb
    Mud Slap
    Bide
    Bulldoze
    Rock Slide
    Earthpower
    Fissure
    Sand Storm
    Screech
    Superpower

    Endure
    Signal Beam
    Flail
    Gust
    Bug Bite

    Earthquake
    Protect
    Stuggle Bug
    Solarbeam
    Toxic
    Fire Punch



    Unused mons

    Sealeo (open)

    [box]Sealeo:
    [​IMG] (X)
    Nature: Quiet (+SpA; -15% Spe, -10 EVA)
    Type: Ice / Water
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 39 (45/1.15v) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 4/9
    MC: 2
    DC: 1/5

    Attacks:
    Aurora Beam
    Body Slam
    Defense Curl
    Encore
    Growl
    Ice Ball
    Powder Snow
    Water Gun

    Aqua Ring
    Signal Beam
    Water Pulse
    Water Sport
    Yawn

    Frost Breath
    Ice Beam
    Rock Slide
    Earthquake
    Surf[/box]
  13. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    I can not do approvals right now, but Royal Guard, you have made a very obvious error. Sneasel costs 3 rarity points, and Scylar and Riolu both cost 2. This total of seven exceeds your rarity allowance as a staring trainer. Therefore, you have to get rid of one of your pokemon, or replace Sneasel with a 2 TC cost pokemon.
  14. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,465
    Alright, I've switched guys. can I be approved now?
  15. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    803
    Box, a few things:
    -All your Pokemon are missing Size and Weight classes, Base Rank Totals, and Total Moves. The first three can be found in the Data Audit Thread, while you just need to count the moves your Pokemon knows for Total Moves.
    -Vulpix can't take Skull Bash as a TM move to start because only Gen 5 TMs are eligible. You'll have to change it to a BW TM.
    -Litwick's stats have not been adjusted to reflect his nature. He should have a rank higher in Special Attack and a rank lower in Attack. Change these to reflect the changes and mark the stats with a (+) and a (-) respectively. The same applies to Petilil.

    NOT APPROVED until these are fixed, once they are contact me or another approver to give your profile another look.

    Royal Guard, Syclar's speed should be 79, 91/1.15 rounded down, and you need to add your Pokemon's Total Moves (just count the moves you have). Fix those and you're APPROVED, welcome to ASB!

    That gives me an AC and puts me back to 0
  16. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Box, you physically have to CHANGE the stats that are affected by your natures. For example, Petilil's base stats a Rank 2 Attack and Rank 3 Special Attack. With a modest nature, those become Rank 1 (-) Attack and Rank Four (+) Special Attack. Fix this on all of your pokemon, please.

    2
  17. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Done. Okay now?

    Edit: Thanks Kaxtar!
  18. Nightrise

    Nightrise

    Joined:
    Oct 9, 2011
    Messages:
    51
    Trainer Name: Nightrise
    Pokemon: Golett, Mudkip, Zubat
    W/L/T: 0/1/0

    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear

    Token Pocket:
    Trainer Counters: 2
    Universal Counters:
    Ongoing Battles:


    Quise the Golett (open)

    [​IMG]
    Golett(Quise)(Male)*
    Type:Ghost/Ground
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Nature: Adamant(+Atk, -SpA)


    Stats:
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 35
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC:1/5


    Level-up Moves
    Pound*
    Astonish*
    Defense Curl*
    Mud-Slap*
    Rollout*
    Shadow Punch*
    Iron Defense*
    Mega Punch*
    Magnitude*
    Dynamic Punch*
    Night Shade*
    Curse*
    Earthquake
    Hammer Arm

    TM/HM Moves
    Toxic
    Protect*
    Rock Slide*
    Substitute*

    Total Moves:16

    Abilities
    Iron Fist:
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz:
    Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard:
    Type: Innate
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Sesi the Mudkip (open)

    [​IMG]
    Mudkip(Sesi)(Female)*
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Quiet(+SpA, -Speed)


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 35(-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Level up Moves
    Tackle*
    Growl*
    Mud-Slap*
    Water Gun*
    Bide*
    Foresight*
    Mud Sport*

    Egg Moves
    Counter*
    Mirror Coat*
    Wide Guard*

    TM/HM Moves
    Toxic*
    Ice Beam*
    Dig*
    Waterfall

    Total Moves: 14

    Abilities
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp:
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Zip the Zubat (open)

    [​IMG]
    Zubat(Zip)(Male)
    Type: Flying/Poison
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Nature: Hasty(+Speed, +14 Acc, -Defense

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 63(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Level-up Moves
    Leech Life*
    Supersonic*
    Astonish*
    Bite*
    Wing Attack*
    Confuse Ray*
    Air Cutter*

    Egg Moves
    Brave Bird*
    Defog*
    Quick Attack*

    TM/HM Moves
    Toxic*
    Venoshock*
    Torment*

    Total Moves:13

    Abilities
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator:
    Type: Innate
    Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Nightrise is approved.

    ^_^
  20. Voldemort

    Voldemort

    Joined:
    Oct 11, 2011
    Messages:
    33
    Trainer Name:Tom Riddle
    Pokemon: Skarmory Magby, Syclar
    W/L/T: 1-1-0
    Trainer Counters: 2
    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry
    Items Pocket


    Pokeball Pocket

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0
    BP: 0

    Ongoing battles:
    vs SimonSays
    Completed Battles:
    vs IceBug (W)
    vs C$FP (L)
    vs MB (1) (L)


    Roleplay's:

    Pokemon Team:
    [​IMG]
    Metal Phoenix the Skarmory (OT: Metal Bagon) (open)


    Skamory - Metal Phoenix (M)
    Nature: Careful Special Defence increased by*; Special Attack reduced by *

    Type: Steel/Flying
    Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:
    Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (15):
    Leer
    Peck
    Sand-Attack
    Swift
    Agility
    Fury Attack
    Feint
    Air Cutter

    Drill Peck
    Whirlwind
    Pusuit

    Taunt
    Toxic
    Fly


    [​IMG]
    Magby (open)

    Magby* (M)
    Nature: Modest (+1 Sp.attack, -1 Attack)
    Type: Fire
    Fire: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

    Stats:
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 83

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks (15):
    Ember*
    Smog*
    Leer*
    Fire Punch*
    Smoke Screen*
    Faint Attack*
    Fire Spin*
    Confuse Ray*

    Barrier*
    Mach Punch*
    Screech*

    Psychic*
    Protect*
    Flamethrower*
    Substitute


    [​IMG]
    Syclar (open)

    Syclar (F)
    Nature: Hasty (+ Speed -Defence)
    Type: Ice/Bug
    Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    +30% accuracy

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks: (17)
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Counter
    Superpower
    Spikes

    Dig
    Struggle Bug
    Ice Beam

  21. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,659
    I'm not an approver, but I can see a couple of things Voldemort (really, you chose that name?).

    #1: No Druddigon sprite.
    #2: Magby doesn't have the total # of attacks anywhere.
    #3: You have this weird imcomplete hide tag below completed battles.
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Looks ok Voldemort.

    Approved.
  23. Voldemort

    Voldemort

    Joined:
    Oct 11, 2011
    Messages:
    33
    Thanks so much! Onto battling now!
  24. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    Approved by rediamond
    trainer name: Oddysey
    Pokemon: revenankh*, scylar*, embrich, nohface
    W/L/T: 0/4/0
    CC's: 4

    okay, if you see any descriptions of things like tokens, please know that they are there only to benefit me as i cant remeber what they actually do.

    Backpack:
    [B (open)
    berry pocket:[/B] ]
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    [B (open)
    token pocket:[/B] ]
    ref tokens:0 (Tokens recieved as payment for reffing battles. Can be used to increase the Trainer Counter)

    business tokens:0 (Tokens recieved for mantaining a business and serving customers.)

    ongoing battles: (open)


    [/





    pokemon:

    revenankh* (unwilling) (open)

    [​IMG]
    revenankh* (Unwilling)(male)
    Nature: Careful (+1 SpD, -1 SpA)
    Height: 6' 0"
    Weight: 96.8 lbs / 44 kg
    type/s:
    fighting: will ignore weight restrictions of throwing/grappling moves, Superior reaction time in close quarters.

    ghost: Has brief intangibility that nullifies Normal and Fighting-type attacks, and can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Ability/s:

    shed skin: (innate)
    this pokemon regularly sheds its skin and any impurities contained in its body if afflicted with a status condition, this pokemon has a 33% percent chance of removing all status conditions at the end of the round.


    airlock:
    (Innate)
    This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    (DW(not unlocked)) Mummy: (Innate)
    This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3-1 (2)
    SpD: Rank 4+1 (5)
    Spe: 65
    size class: 3
    weight class: 3
    base rank total: 20


    EC: 0/0 (cant use)
    MC: 1 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
    1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    2 MC: BW TMs, BW Tutors.
    3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
    DC: 0/5 (used to unlock DW ability)

    Attacks:
    level up:
    0 Wrap (*)
    0 Bide (*)
    0 Sand Tomb (*)
    6 Wring Out (*)
    9 Rock Tomb (*)
    14 Arm Thrust (*)
    17 Mean Look (*)
    22 Glare (*)
    25 Shadow Punch (*)
    Moonlight


    TM/HM:
    bulk up(*)
    drain punch (*)
    rock slide(*)

    egg moves:

    Shadow Sneak (*)
    Mach Punch(*)
    Force Palm(*)



    Scylar*(infestation) (open)

    [​IMG]
    Scylar* (infestation) (female)
    Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
    Height: 1'7"
    Weight: 44 lbs / 20 kg

    Type/s:
    bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.

    Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.



    Ability/s:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round

    techinician:Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


    Stats: 40 / 76 / 35 / 74 / 34 / 91


    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2-1
    Spe: 91 x 1.15 (105)

    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 2/6 (used to evovle a poke)
    MC: 0 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
    1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    2 MC: BW TMs, BW Tutors.
    3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
    DC: 2/5 (used to unlock DW ability)
    Ko counters: 1

    moves:
    level up:
    0 Leer(*)
    0 Leech Life(*)
    4 Scratch(*)
    9 Focus Energy(*)
    13 Ice Shard(*)
    17 Slash(*)
    21 Bug Bite(*)
    25 Icicle Spear(*)

    TM/HM moves:
    avalanche (*)
    Water Pulse (*)
    protect(*)

    egg moves:
    earth power(*)
    Super power(*)
    spikes(*)


    Embrich (the burned) (open)

    [​IMG]
    Embrich (The Burned)(M)

    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2+1 (3)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (50*1.15)(-10% evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13



    EC: 1/9 (used to evovle a poke)
    MC: 2 (Each time a Pokemon enters battle, their Move Counter goes up by two. Move Counters are used to add new moves to your Pokemon. Here are the costs associated with Move Counters:
    1 MC: Level-Up Moves from any Pokemon at or below the current Evolution stage, Pledge Moves.
    2 MC: BW TMs, BW Tutors.
    3 MC: Egg Moves, Event Moves, Past Gen TMs, Past Gen Tutors)
    DC: 1/5 (used to unlock DW ability)

    5th gen level-up moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain

    TM/HM-
    4th Gen:

    5th Gen:
    Will-O-Wisp
    substitute
    double team

    Egg moves-
    4th Gen:

    5th Gen:
    counter
    earth power
    dragon breath

    4th Gen tutor moves:



    despair (open)

    [​IMG]

    Nohface M (despair)
    Height: 1’4”
    Weight: 66 lbs / 30 kg
    Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats: 80 / 53 / 85 / 25 / 80 / 10

    Jolly (+1.15% spE, -1.15% spA. Provides a 13% accuracy boost to all attacks)
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 (1-1)
    SpD: Rank 3
    Spe: 12 (10*1.15)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    5th Gen Level-Up:
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Egg Moves:
    Meteor Mash
    Yawn
    Metal Sound
    perish song

    5th Gen TM's:
    Protect
    Double Team
    Will-o-Wisp



    UPDATES
    Show Hide
    14/10/11:started making CAP ASB team.
    15/10/11: finished CAP ASB team, and is waiting approval
    24/10/11: first use of prize claiming thread.
  25. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,056
    Alright, let's have a look. I know you're not done yet, but I'll save you time by pointing this out.
    1) Scylar needs a sprite. This is minor, but fairly important at the same time.
    2) Your Pokemon need Size, Weight, and Base Rank Totals. These can be found in the DA thread.
    3) A Pokemon doesn't start with all the moves it can learn. It only gets the following:
    All level up moves learned at or before 25 in any generation.
    Three egg moves of your choice
    3 BW TM's of your choice.
    Not approved for now, fix these and I'll look back over it.
    4
    E.: Approved. Welcome to ASB.

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