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Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Epik777: Everything looks good, except you also get 2 Cheri Berries to start with. Just add those in and you're approved. Welcome to Smogon and ASB!
  2. S0L1D G0LD

    S0L1D G0LD

    Joined:
    Nov 27, 2012
    Messages:
    2,704
    [​IMG]
    Trainer Name:
    S0L1D G0LD
    Pokemon: Nidoran♂ , Gible, Larvitar, Yanma, Grimer, Aron, Golett



    Backpack:

    Berry Pocket:
    x2 Oran
    x2 Pecha
    x2 Leppa
    x2 Rawst
    x2 Cheri
    x2 Chesto
    x2 Aspear

    Item Pocket:

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 2

    Battle Slots:
    [Any links to ongoing battles here]

    Pokemon Team:
    Tyrannus Mactator the Nidoran♂ (open)

    [​IMG]
    Old sprite in hide tags.
    Show Hide
    [​IMG]

    Nidoran♂ (Tyrannus Mactator) (Male)
    Nature: Rash
    Type:
    Poison
    : Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point
    :
    Type: Toggle
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Rivalry :
    Type: Passive
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Hustle (DW locked):
    Type: Toggle
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 1(-)
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12


    EC: 3/9
    MC: 0
    DC: 3/5
    KOC: 0


    Attacks:
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Horn Drill

    Counter
    Disable
    Endure
    Head Smash
    Sucker Punch

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Substitute

    Flamethrower


    SKORGE the Gible (open)

    Show Hide
    old sprite.[​IMG]
    [​IMG]
    Gible (SKORGE) (Male)
    Nature: Naive
    Type: Dragon/Ground
    Dragon:
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ability:
    Sand Veil:
    Type: Passive
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW locked):
    Type: Passive
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1(-)
    Spe: 49 (+15%spe +8%acc)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 3/5
    KOC: 0


    Attacks:
    Tackle
    Sand Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash

    Body Slam
    Dragonbreath
    Outrage
    Thrash
    Rock Climb

    Dragon Claw
    Dig
    Earthquake
    Double Team
    Stone Edge
    Fire Blast
    Substitute

    RAAM the Larvitar (open)

    [​IMG]
    Larvitar (RAAM) (Male)
    Nature: Quiet
    Type:
    Rock:
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ability:
    Guts:
    Type: Passive
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW locked):
    Type: Passive
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 35 (-15% spe, -10 Evasion)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC:1/9
    MC: 0
    DC: 1/5


    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Dragon Dance
    Pursuit
    Stealth Rock
    Focus Energy
    Curse

    Taunt
    Earthquake
    Dig
    Stone Edge
    Protect

    Superpower


    Tempest the Yanma (open)

    [​IMG]
    Tempest (Yanma) (M)
    Nature: Modest
    Type: Bug/Flying
    Bug:

    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).


    Flying:

    Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:


    Speed Boost:

    Type: Passive

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Compoundeyes:

    Type: Passive

    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Frisk: (DW Locked)

    Type: Passive

    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0

    Attacks:

    Tackle
    Foresight
    Quick Attack
    Double Team
    Hypnosis
    Detect
    Supersonic

    U-Turn
    Dream Eater
    Giga Drain
    Substitute
    Toxic

    Faint Attack
    Feint
    Reversal
    Signal Beam
    Whirlwind


    Imulsion the Grimer (open)

    [​IMG]
    Imulsion (Grimer) (M)
    Nature: Quiet
    Type: Poison

    Poison (close)

    Poison:

    Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Stench:

    Type:
    Passive

    This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move

    Sticky Hold:

    Type: Passive

    This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Pokemon with this ability: Shroomish, Breloom, Gliscor.

    Poison Touch:

    Type: Toggle

    By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 21 (-15% spe, -10% evasion flat)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Poison Gas
    Pound
    Harden
    Mud-Slap
    Disable
    Sludge
    Minimize
    Mud Bomb

    Sludge Wave
    Thunderbolt
    Flamethrower
    Dig
    Protect

    Acid Spray
    Haze
    Imprison
    Shadow Sneak
    Stockpile


    Metalhead the Aron (open)

    [​IMG]
    Aron (M)
    Nature: Brave
    Type:
    Steel/Rock

    Steel:

    Steel STAB; Immune to sandstorm, highly to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock:

    Rock STAB; Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:

    Sturdy:

    Type: Passive

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:

    Type: Passive

    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.


    Heavy Metal (DW Locked):

    Type: Passive

    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:


    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 25.5 (26 rounded) (-15% spe, -10 evasion)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5
    KOC: 0

    Moves:

    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Iron Head

    Toxic
    Earthquake
    Protect
    Rock Slide
    Substitute

    Body Slam
    Endeavor
    Head Smash
    Stealth Rock
    Superpower


    01000011 01101000 01110010 01101111 01101101 01100101 the Golett (open)

    [​IMG]
    Golett (01000011 01101000 01110010 01101111 01101101 01100101) [-]
    Nature: Brave
    Type: Ground/Ghost
    Ground:
    Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost:
    Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Iron Fist:
    Type: Passive
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
    Klutz:
    Type: Toggle
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
    No Guard (DW Locked):
    Type: Passive
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 30 (29.75, rounded. - 15% speed, - 10 evasion flat.)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13
    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud Slap
    Rollout
    Shadow Sneak
    Iron Defense
    Mega Punch
    Magnitude
    Protect
    Telekinesis
    Shadow Ball
    Substitute
    Rock Slide
    Drain Punch
    Gravity
    Fire Punch
    Ice Punch
    ThunderPunch
    Last edited: Oct 27, 2013
  3. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    • cxinlee: You may want to get some sprites for your Pokemon. You can fetch them from Veekun (or the DAT in the CAPs' case) and then put them in image tags like so: [img]http://veekun.com/dex/media/pokemon/main-sprites/black-white/270.png[/img] becomes
      [​IMG]
      Also your Treecko and Magikarp's stats have not been altered to match their natures, and since Magikarp gets no egg moves, it starts with 5 tutor/event moves (though Magikarp only knows 4 such moves: Bounce, Bubble, Reversal and Hydro Pump). Fix these things and you're APPROVED.
    • S0L1D G0LD: I'd suggest shrinking your Nidoran's sprite, and when you give a Pokemon a +speed nature, the speed always rounds up to the nearest whole number and the accuracy boost rounds using normal rounding rules, so Gible's speed should be 49 and its accuracy boost should be 8%. Fix the speed thing on Gible and you're APPROVED.

      This brings my UC to 15.9. SELF-APPROVED
    Last edited: Aug 17, 2013
  4. Sergetank

    Sergetank

    Joined:
    Aug 17, 2013
    Messages:
    75
    Now officially finished.

    [​IMG]
    Trainer Name :
    Karl Stein

    Pokemon :
    Minccino | Azurill | Pichu

    W/L/T :
    0 / 0 / 0

    Backpack :
    Show Hide

    Berry Pocket :
    [​IMG]
    x2 Oran Berry
    - restores 10 HP

    [​IMG]
    x2 Leppa Berry
    - restores 10 PP

    [​IMG]
    x2 Cheri Berry
    - cures paralysis

    [​IMG]
    x2 Chesto Berry
    - cures sleep

    [​IMG]
    x2 Pecha Berry
    - cures poison

    [​IMG]
    x2 Rawst Berry
    - cures burn

    [​IMG]
    x2 Aspear Berry
    - cures freeze

    Item Pocket :
    nothing!

    Token Pocket:
    Currency Counters : 0
    Universal Counters : 0

    Battle Slots :
    Show Hide


    Pokemon Team :
    Akane the Minccino (open)
    [​IMG][​IMG]
    Minccino [ Akane ] ( ♀ )
    Nature : Naive (+15% Speed, +17% Accuracy, -1 Special Defense)
    Type : [​IMG]
    Normal : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Cute Charm (Passive) : This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician (Passive) : This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Skill Link (Passive) [Locked] : This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats
    Minccino
    HP : 90
    Atk : Rank 2
    Def : Rank 2
    SpA : Rank 2
    SpD : Rank 1 (-)
    Spe : 87 (+)
    Size Class : 1
    Weight Class : 1
    Base Rank Total : 13

    Evolution Counter : 0 / 6
    Move Counter : 0
    DreamWorld Counter : 0 / 5

    Move List (open)

    Level
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap

    Egg
    Knock Off
    Tail Whip
    Iron Tail
    Aqua Tail
    Mud Slap

    TM
    Substitute
    Thief
    Protect
    Work Up
    Attract

    Extra

    Aoi the Azurill (open)
    [​IMG][​IMG]
    Azurill [ Aoi ] ( ♀ )
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type : [​IMG]
    Normal : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities
    Thick Fat (Passive) : This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Huge Power (Passive) : This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
    Sap Sipper (Passive)[Locked] : This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats
    Azurill
    HP : 90
    Atk : Rank 2 [3 HugePower] (+)
    Def : Rank 2
    SpA : Rank 0 (-)
    SpD : Rank 2
    Spe : 20
    Size Class : 1
    Weight Class : 1
    Base Rank Total : 9 [10 Huge Power]

    Evolution Counter : 0 / 9
    Move Counter : 0
    DreamWorld Counter : 0 / 5

    Move List (open)

    Level
    Splash
    Charm
    Bubble
    Tail Whip
    Slam
    Water Sport
    Water Gun
    Bubblebeam
    Helping Hand
    Bounce

    Egg
    Belly Drum
    Tickle
    Superpower
    Sing
    Aqua Jet

    TM
    Rain Dance
    Waterfall
    Protect
    Double Team
    Substitute

    Extra

    Himawari the Pichu (open)
    [​IMG][​IMG]
    Pichu [ Himawari ] ( ♀ )
    Nature : Hasty (+15% Speed, 16% Accuracy, -1 Defense)
    Type : [​IMG]
    Electric : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Static (Passive) : This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod (Passive)[Locked] : These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Stats
    Pichu
    HP : 80
    Atk : Rank 2
    Def : Rank 0 (-)
    SpA : Rank 2
    SpD : Rank 2
    Spe : 69 (+)
    Size Class : 1
    Weight Class : 1
    Base Rank Total : 10

    Evolution Counter : 0 / 9
    Move Counter : 0
    DreamWorld Counter : 0 / 5

    Move List (open)

    Level
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot

    Egg
    Charge
    Volt Tackle
    Fake Out
    Endure
    Reversal

    TM
    Substitute
    Toxic
    Double Team
    Protect
    Volt Switch

    Extra

    Last edited: Aug 29, 2013
  5. ViralN9

    ViralN9

    Joined:
    Aug 18, 2013
    Messages:
    45
    [​IMG]
    Trainer Name: ViralN9
    Pokemon: Deino|Ralts|Drifloon
    W/L/T: 0/1/0

    Backpack:
    Show Hide

    Berry Pocket:
    Oran x1
    -restores 10 HP

    Leppa x2
    -restores 10 PP

    Chesto x2
    -cures sleep

    Pecha x2
    -cures poison

    Rawst x2
    -cures burns

    Aspear x2
    -cures freezing

    Cheri x2
    -cures paralysis

    Item Pocket:
    Nothing

    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0


    Battle Slots:
    Show Hide
    VS akela [DEFEAT]


    Pokemon Team:

    Tenebre (open)
    [​IMG]
    Deino [Tenebre] (F)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Hustle:
    (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 -
    SpA: Rank 3 +
    SpD: Rank 2
    Spe: 38
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    EC: 1/9
    MC: 0

    Attacks:
    Tackle*
    Dragon Rage*
    Focus Energy*
    Bite*
    Headbutt*
    Dragonbreath*
    Roar*
    Crunch*
    Hyper Voice
    Outrage

    Dark Pulse*
    Earth Power*
    Fire Fang*
    Ice Fang*
    Thunder Fang*

    Double Team*
    Work Up*
    Thunder Wave*
    Dragon Tail*
    Protect*


    Excalibur (open)
    [​IMG]
    Ralts [Excalibur] (M)
    Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy: (Passive) [LOCKED] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 0 -
    SpA: Rank 2
    SpD: Rank 2
    Spe: 46 (40 + (40 * .15 = 46) +
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 1/9[/hide
    MC: 0
    DC: 1/5

    Attacks:
    Growl*
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Calm Mind*
    Heal Pulse*

    Shadow Sneak*
    Disable*
    Confuse Ray*
    Grudge*
    Encore*

    Psych Up*
    Thunder Wave*
    Toxic*
    Telekinesis*
    Protect*
    Pain Split


    Hindenburg (open)
    [​IMG]
    Drifloon [Hindenburg] (M)
    Nature: Calm (+1 SpD, -1 Atk)
    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath:
    (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
    Flare Boost: (Passive) [LOCKED] This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 1 -
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3 +
    Spe: 70
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Constrict*
    Minimize*
    Astonish*
    Gust*
    Focus Energy*
    Payback*
    Ominous Wind*
    Stockpile*
    Hex*

    Disable*
    Defog*
    Weather Ball*
    Hypnosis*
    Haze*

    Thunderbolt*
    Calm Mind*
    Toxic*
    Shadow Ball*
    Thunder Wave*
    Pain Split


    Behemoth (open)
    [​IMG]
    Aron [Behemoth] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Rock
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (Passive) [LOCKED] The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:
    HP: 90
    Atk: Rank 4+
    Def: Rank 4
    SpA: Rank 1-
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle*
    Harden*
    Mud Slap*
    Headbutt*
    Metal Claw*
    Iron Defense*
    Roar*
    Take Down*
    Iron Head*

    Body Slam*
    Curse*
    Dragon Rush*
    Head Smash*
    Superpower*

    Earthquake*
    Protect*
    Shadow Claw*
    Toxic*
    Rock Polish*
    Last edited: Oct 30, 2013
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Sergetank: Excellent job! Your profile looks correct minus the small thing that your azurill is missing slam from its pre-25 LU movepool, other than that everything is fine, welcome to ASB!

    Viraln9: Elevator_music will be approving you shortly.



    42.3
  7. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    @ViralN9: just three things~

    1) You also start with 2 Cheri Berries. :)

    2) Put +'s next to stats boosted by nature and -'s next to stats decreased by nature, or some sort of indication. This just makes it easier for refs and approvers so there's no misunderstandings.

    3) Pokemon start with all the level-up moves they learn before 25 in any game, so Ralts also gets Calm Mind (it learns it before 25 in past gens) and Ddrifloon also gets Hex (it learns it at level 22 in Black/White).

    Once you edit those in you're all good to go. Welcome to Smogon and to ASB!
  8. Keerak

    Keerak

    Joined:
    Aug 23, 2013
    Messages:
    22
    [​IMG]
    Keera

    Pokemon:
    Absol, Duskull, Nohface, Riolu

    W/L/T: 2/1/0

    Backpack:
    Pack (open)

    Berry Pocket:
    2 Oran
    2 Leppa
    2 Cheri
    2 Chesto
    2 Pecha
    2 Rawst
    2 Aspear

    Item Pocket:

    Token Pocket:

    Counters:
    CC - 0
    UC - 0

    Battle Slots:
    2v2 Doubles (Geodude vs Keerak) (open)

    Pokemon Team:
    Absol (open)

    [​IMG]
    Absol [Abigail] (F)

    Nature:
    Rash (+1 SpA, -1 SpD)

    Type: [​IMG]
    Dark STAB - immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure(Passive) - This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck(Passive) - This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
    Justified(DW)(Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP - 100
    Atk - Rank 5
    Def - Rank 2
    SpA - Rank 4 (+)
    SpD - Rank 1 (-)
    Spe - 75
    Size Class - 3
    Weight Class - 3
    Base Rank Total - 18

    Counters:
    MC - 2
    DC - 1/5

    Attacks:
    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Pursuit
    Bite
    Double Team
    Swords Dance

    Magic Coat
    Mega Horn
    Zen Headbutt
    Hex
    Faint Attack

    Ice Beam
    Thunderbolt
    Flamethrower
    Protect
    Shadow Claw

    Duskull (open)

    [​IMG]
    Duskull [Anam] (M)

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type: [​IMG]
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP - 80
    Atk - Rank 2
    Def - Rank 3
    SpA - Rank 3 (+)
    SpD - Rank 3
    Spe - 21 (-)(-10% Evasion)
    Size Class - 1
    Weight Class - 2
    Base Rank Total - 12

    Counters:
    EC - 3
    MC - 2

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Dark Pulse
    Destiny Bond
    Imprison
    Pain Split
    Skill Swap

    Taunt
    Will-O-Wisp
    Psychic
    Torment
    Ice Beam
    Protect

    Nohface (open)

    [​IMG]
    Nohface [Aerix] (M)

    Nature: Adamant (+1 Atk, -1 SpA)

    Type: [​IMG]/[​IMG]
    Steel STAB - immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost STAB - brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Levitate(DW)(Passive) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP - 100
    Atk - Rank 3 (+)
    Def - Rank 3
    SpA - Rank 0 (-)
    SpD - Rank 3
    Spe - 10
    Size Class - 1
    Weight Class - 3
    Base Rank Total - 13

    Counters:
    EC - 0
    MC - 0
    DC - 0/5

    Attacks:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Foul Play
    Psycho Shift
    Yawn
    Flail

    Substitute
    Protect
    Taunt
    Will-O-Wisp
    Dig

    Riolu (open)

    [​IMG]
    Riolu [Artyc] (M)

    Nature:
    Serious (No change)

    Type: [​IMG]
    Fighting STAB - ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast(Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus(Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster(DW)(Passive) - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP - 90
    Atk - Rank 3
    Def - Rank 2
    SpA - Rank 2
    SpD - Rank 2
    Spe - 60
    Size Class - 1
    Weight Class - 2
    Base Rank Total - 13

    Counters:
    EC - 0
    MC - 0
    DC - 0/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech

    Blaze Kick
    Cross Chop
    Bullet Punch
    Detect
    Follow Me

    Toxic
    Substitute
    Earthquake
    Dig
    Shadow Claw
    Last edited: Aug 28, 2013
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Aha, through my tutelage Keerak is Approved! Welcome to ASB (BAN ME PLEASE)!

    43.6
  10. Crystaline

    Crystaline

    Joined:
    Sep 10, 2013
    Messages:
    82
    Hello I'm new to the forums here (Well I've been lurking around CAP for ages...) but this seems like fun! Here's my profile!
    Trainer Name: Crystaline
    Pokemon: Jolteon, Eevee, Eevee, Eevee and Porygon
    W/L/T: 0/0/0


    Backpack:

    Berry Pocket:2 Oran Berries, 2 Rawst Berries, 2 Leppa Berries 2 Cheri Berries, 2 Chesto Berries, 2 Aspear Berries, and 2 Pecha Berries

    Item Pocket: 1 Amulet Coin

    Token Pocket:
    Currency Counters:0
    Universal Counters:0

    Battle Slots:
    Battle hall here http://www.smogon.com/forums/threads/battle-hall-challenge-crystaline.3488232/
    Pokemon Team:
    Sparky (open)

    [​IMG]
    Jolteon [Sparky] (M)[/B]
    Sparky is a loyal and energetic companion to Crystaline. Normally mild mannered, he is very defensive of his Trainer and friend Crystaline.
    Modest Nature (+1 Spa -1Att)
    Electric Type: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Volt Absorb:


    Type: Passive

    This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    DW UnLocked Quick Feet:

    Type: Passive

    This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.


    HP: 100
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20

    EC:6/6
    DC:5/5
    MC: 0

    Moves
    Level up Moves

    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Thundershock
    Double Kick
    Pin Missile
    Thunder Fang
    Bite
    Focus Energy
    Covet
    Take Down
    Trump Card
    Thunder
    Discharge
    Double Edge
    Thunder Wave
    Agility
    Tutor moves
    Hyper Voice

    Egg Moves
    Detect
    Yawn
    Fake Tears
    Stored Power
    Endure

    BW2 TMs
    Bide
    Shadow Ball
    Double Team
    Work up
    Hidden Power Ice(7)
    Substitute
    Hyper Beam
    Zap Cannon

    Moonlight (open)

    [​IMG]
    Eevee [Moonlight] (F)
    Moonlight was abandoned by her original trainer but got past her trust issues and made friends with Crystaline.
    Bold Nature (+1 Def -1Att)

    Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:


    Type: Passive

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:

    Type: Passive

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation: (DW Locked)

    Type: Passive

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:2/6
    DC:2/5
    MC: 0

    Moves
    Level up Moves

    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down
    Last Resort
    Trump Card
    Double Edge

    Egg Moves
    Detect
    Yawn
    Wish
    Tickle
    Endure

    BW2 TMs
    Shadow Ball
    Double Team
    Toxic
    Substitute
    Attract


    Glade (open)

    [​IMG]
    Eevee [Glade] (M)
    Glade was the protecter of a small forest in Unova. He is solitary and takes his fighting very seriously.
    Serious Nature (No change)

    Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:


    Type: Passive

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:

    Type: Passive

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation: (DW Locked)

    Type: Passive

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:2/6
    DC:2/5
    MC: 0

    Moves
    Level up Moves

    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down
    Last Resort
    Double Edge

    Egg Moves
    Detect
    Yawn
    Curse
    Flail
    Endure

    BW2 TMs
    Dig
    Facade
    Work up
    Double Team
    Retaliate

    Purity (open)


    [​IMG] Eevee [Purity] (M)
    Purity is the most peaceful of the Eevee family but he always stands his ground for his friends in need.
    Modest Nature (+1 Spa -1Att)

    Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:


    Type: Passive

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability:

    Type: Passive

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation: (DW Locked)

    Type: Passive

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:0/6
    DC:0/5
    MC: 0

    Moves
    Level up Moves

    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Focus Energy
    Covet
    Take Down

    Egg Moves
    Wish
    Yawn
    Stored Power
    Fake Tears
    Endure

    BW2 TMs
    Shadow Ball
    Double Team
    Rain Dance
    Toxic
    Work up

    Dexter (open)

    [​IMG]
    Porygon [Dexter] (Sexual preference = Cryonogal)[/B]
    Dexter just wants to be like his grandfather, Ash's Pokedex
    Modest Nature (+1 Spa -1Spe)

    Normal Type : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace:


    Type: Trigger

    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Download:

    Type: Passive

    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. If the opponent's Defense rank is less than the opponent's Special Defense rank, the Pokemon's Attack and natural Attack stage increase by one (1). Otherwise, its Special Attack and natural Special Attack stage increase by one (1). When there is more than one opponent, add the Defense ranks together and the Special Defense ranks together.

    Analytic(DW LOCKED):

    Type: Passive

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC:1/9
    DC:1/5
    MC: 0

    Moves
    Level up Moves

    Conversion
    Conversion 2
    Tackle
    Sharpen
    Psybeam
    Agility
    Recover
    Magnet Rise
    Tri-Attack

    Tutor moves
    Ice Beam
    Thunderbolt
    Pain Split
    Thunder Wave
    Magic Coat
    Foul Play

    BW2 TMs
    Solarbeam
    Thunder
    Hyper Beam
    Psychic
    Shadow Ball

    Komodo (open)

    [​IMG]
    Axew [Komodo] (M)[/B]

    Lonely Nature (+1Att -1 Def)
    Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry:


    Type: Passive

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker:

    Type: Passive

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve DW LOCKED:

    Type: Passive

    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Axew
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 57
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC:0/9
    DC:0/5
    MC: 0

    Moves
    Level up Moves

    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Tutor moves


    Egg Moves
    Counter
    Dragon Pulse
    Endeavor
    Iron Tail
    Night Slash

    BW2 TMs
    Hone Claws
    Protect
    Dig
    Giga Impact
    X-Scissor

    Frieza (open)

    [​IMG]
    Nidoran [Frieza] (M)[/B]

    Mild Nature (+1 Spa -1 Def)
    Poison Type: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Rivalry:


    Type: Passive

    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Poison Point:

    Type: Toggle

    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Hustle DW LOCKED:

    Type: Toggle

    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Nidoran M
    HP: 90
    Atk: Rank 2
    Def: Rank 1(-)
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC:0/9
    DC:0/5
    MC: 0

    Moves
    Level up Moves

    Leer
    Tackle
    Horn Attack
    Peck
    Focus Energy
    Double Kick
    Fury Attack
    Poison Sting
    Helping Hand
    Tutor moves


    Egg Moves
    Confusion
    Counter
    Head Smash
    Sucker Punch
    Take Down
    BW2 TMs
    Ice Beam
    Thunderbolt
    Sludge Bomb
    Protect
    Substitute
    Last edited: Oct 18, 2013
  11. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,661
    Excellent work Crystalline, I see no flaws with your profile. Welcome to ASB.

    APPROVED +0.2
  12. Audiosurfer

    Audiosurfer have one on me
    is a Tutoris a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Moderator

    Joined:
    Apr 24, 2012
    Messages:
    1,847
    [​IMG]
    Trainer Name:
    Audiosurfer
    Pokemon: Vulpix, Larvesta, Embirch

    Backpack:
    backpack (open)

    Berry Pocket:
    x2 Oran
    x2 Pecha
    x2 Leppa
    x2 Rawst
    x2 Cheri
    x2 Chesto
    x2 Aspear

    Item Pocket:
    Token Pocket:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    battle slots (open)

    Pokemon Team:
    Vulpix (open)

    [​IMG]
    Vulpix [Summer] (Female)
    Nature: Timid
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.



    Abilities:
    Flash Fire:
    Type:
    Passive
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Drought (DW) (Locked):
    Type:
    Trigger
    When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14
    +13% Accuracy


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Level Up Moves

    Ember
    Tail Whip
    Roar
    Quick Attack
    Will-O-Wisp
    Fire Spin
    Confuse Ray
    Imprison
    Flamethrower
    Faint Attack
    Flame Burst
    Safeguard

    Egg Moves
    Disable
    Hypnosis
    Faint Attack
    Extrasensory
    Spite

    TM Moves
    Dig
    Energy Ball
    Substitute
    Protect
    Toxic


    Larvesta (open)

    [​IMG]
    Larvesta [Derrick] (Male)
    Nature: Bold
    Type: Fire/Bug
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Bug: Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Abilities:
    Flame Body:
    Type:
    Passive
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW) (Locked):
    Type:
    Passive
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13


    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Level Up Moves

    Ember
    String Shot
    Leech Life
    Take Down

    Egg Moves:
    Endure
    Foresight
    Magnet Rise
    Morning Sun
    Zen Heatbutt


    TM Moves:
    U-Turn
    Will-O-Wisp
    Substitute
    Solarbeam
    Flamethrower


    Embirch (open)

    [​IMG]
    Embirch [Oakley] (Male)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Reckless:
    Type:
    Passive
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Leaf Guard:
    Type
    : Passive
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Chlorophyll (DW) (Locked):
    Type: Passive
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13
    -10% Evasion



    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Level Up Moves:

    Sweet Scent
    Bullet Seed
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Egg Moves:
    Blaze Kick
    Counter
    Seed Bomb
    Aromatherapy
    Earth Power

    TM Moves:
    Substitute
    Flamethrower
    Double Team
    Rock Slide
    Low Sweep
    Last edited: Sep 16, 2013
  13. Pwnemon

    Pwnemon judges silently
    is a Tutoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributor
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,774
    Audiosurfer:

    Note that you have 0 CC and UC instead of just leaving those blank
    Note that vulpix/larvesta's EC is /6 and DC /5. Note that embirch's EC is /9 and DC /5.
    Vulpix gets Safeguard as a pre-25 move
    I'm getting +13% acc for vulpix—use the adjusted speed, not the base
    How the fuck did you get 43 spe for embirch, it should be 52

    Other than that, you've got some weird formatting, but i assume that's just ipod residue that you will fix when you're next on a computer. Fix these and you'll be

    Approved +.2 UC
  14. Millky95

    Millky95

    Joined:
    Aug 7, 2013
    Messages:
    303
    Trainer Name: Millky
    Pokemon:
    [​IMG]Burnout[​IMG]Eon[​IMG]Draco

    W/L/T:
    0/0/0

    Backpack:
    Show Hide
    Berry Pocket :
    [​IMG] x2 Oran Berry
    - restores 10 HP

    [​IMG] x2 Leppa Berry
    - restores 10 PP

    [​IMG] x2 Cheri Berry
    - cures paralysis

    [​IMG] x2 Chesto Berry
    - cures sleep

    [​IMG] x2 Pecha Berry
    - cures poison

    [​IMG] x2 Rawst Berry
    - cures burn

    [​IMG] x2 Aspear Berry
    - cures freeze

    Item Pocket :
    None

    Token Pocket:
    Currency Counters : 0
    Universal Counters : 0


    Battle Slots:
    Show Hide
    None

    Pokemon Team:

    Burnout the Cyndaquill (open)

    [​IMG]
    Cyndaquil [Burnout] (Male)
    Nature: Modest
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze:
    Type: Passive
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2)

    Flash Fire (DW)
    Type: Passive
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Leer
    Smokescreen
    Ember
    Quick Attack
    Flame Wheel
    Defense Curl

    Extrasensory
    Flame Burst
    Reversal
    Double Kick
    Flare Blitz

    Hidden Power (Grass) 7
    Flamethrower
    Sunny Day
    Will-o-wisp
    Protect


    Eon the Eevee (open)

    [​IMG]
    Eevee [Eon] (Female)
    Nature: Modest
    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away:
    Type: Passive
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Adaptability
    Type: Passive
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Anticipation (DW) (LOCKED)
    Type: Passive
    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Helping Hand
    Tackle
    Tail Whip
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covert
    Take Down

    Wish
    Detect
    Yawn
    Charm
    Synchronise

    Shadow Ball
    Hidden Power (Ice) 7
    Toxic
    Rest
    Double Team


    Draco the Bagon (open)

    [​IMG]
    Bagon [Draco] (Male)
    Nature: Adamant
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rock Head
    Type: Passive
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sheer Force (DW) (LOCKED)
    Type: Toggle
    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember

    Dragon Rush
    Hydro Pump
    Fire Fang
    Dragon Dance
    Shadow Claw

    Dragon Claw
    Fire Blast
    Aerial Ace
    Rock Slide
    Brick Break
    Last edited: Sep 26, 2013
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Burnout and Eon don't have base attack power listed for their Hidden Powers; you probably want 7. Also, Draco's stats haven't been altered by his Adamant nature. Fix this and you're approved, Millky! Welcome to ASB!

    (Also, the extra line break in Eon's Adaptability made me think the description was missing for a second, if that bothers you at all.)
    Last edited: Sep 26, 2013
  16. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    This is a copy of my other profile. It is getting "502 Bad Gateway" errors when I try to edit it. Also, prize claims from recent times are edited in.

    [​IMG]
    Trainer Name: Someoneelse or Alakazam
    Pokemon:
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]

    W/L/T: I've/Lost/Track
    I want to be the Fire Gym Leader!

    Backpack (open)

    Item Pocket (open)

    Amulet Coin*1
    Exp. Share*2
    Lucky Egg*2

    Charcoal*1
    Dusk Stone*1
    Expert Belt*1
    Everstone*1
    Rare Candy*1
    Rotom Oven*1

    Heal Ball*4
    Sport Ball*5


    Berry Pocket (open)

    Oran Berry x2
    Pecha Berry x2
    Rawst Berry x2
    Cheri Berry x2
    Aspear Berry x2
    Leppa Berry x2
    Chesto Berry x2
    Enigma Berry x5



    Token Pocket:
    Currency Counters: 34
    Universal Counters: 14

    Battle Slots:
    Ongoing:
    1. Versus deadfox01
    2. 5v5 Team Brawl
    3. Versus Geodude6

    Completed (open)

    Will put here at some point.

    Battle Facilities / Roleplays (open)

    Will put here at some point.


    Pokemon Team:

    Fire-types (open)

    Volcarona (open)

    [​IMG]
    Volcarona* [Firefly] (F)
    Nature: Timid
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body (Passive):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (Passive) (DW, unlocked):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)
    +15% Accuracy
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Amnesia
    Bug Buzz
    Double Team
    Ember*
    Endure*
    Fiery Dance
    Fire Blast
    Flamethrower*
    Fly
    Foresight
    Giga Drain
    Gust
    Harden
    Heat Wave
    Hidden Power (Rock, 7)
    Hurricane
    Hyper Beam
    Incinerate
    Leech Life*
    Magnet Rise
    Morning Sun*
    Overheat
    Protect
    Psychic*
    Quiver Dance
    Rest
    Roost
    Safeguard
    Sleep Talk
    SolarBeam
    String Shot*
    Struggle Bug
    Substitute
    Sunny Day
    Take Down*
    Toxic
    U-turn
    Wild Charge*
    Zen Headbutt*
    40/64

    Rotom (open)

    [​IMG]
    [​IMG]
    Rotom [Plasma] (N)
    Nature: Modest
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Other Forms (open)


    Grass (Cut): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Ice (Fridge): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Fire (Heat): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying (Spin): Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Water (Wash): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Levitate (Passive):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Other Forms (open)


    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20



    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Astonish
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Electro Ball
    Electroweb
    Flash
    Hex
    Hidden Power (Ice, 7)
    Light Screen
    Mud-Slap
    Ominous Wind
    Pain Split
    Protect
    Rain Dance
    Reflect
    Rest
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Swift
    Telekinesis
    Thunder
    Thunderbolt
    ThunderShock
    Thunder Wave
    Toxic
    Trick
    Uproar
    Will-O-Wisp
    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash
    41/??

    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Flame Body (Passive):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (Passive) (DW, unlocked):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: Complete
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Astonish
    Attract
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Dream Eater
    Embargo
    Ember
    Endure
    Energy Ball
    Facade
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Payback
    Protect
    Psychic
    Psych Up
    Rest
    Return
    Round
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    Snore
    SolarBeam
    Spite
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Toxic
    Trick
    Trick Room
    Will-O-Wisp
    62/62

    Camerupt (open)

    [​IMG]
    Camerupt [Vesuvius] (M)
    Credit for the sprite goes to Canis Majoris
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Passive):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Passive):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Passive) (DW, unlocked):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Attract
    Body Slam
    Bulldoze
    Curse
    Dig
    Double Team
    Earthquake
    Earth Power
    Ember
    Endure
    Eruption
    Fire Blast
    Fissure
    Flame Burst
    Flame Charge
    Flamethrower
    Focus Energy
    Giga Impact
    Growl
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Iron Head
    Lava Plume
    Magnitude
    Protect
    Rest
    Roar
    Rock Polish
    Rock Slide
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Tackle
    Take Down
    Toxic
    Will-O-Wisp
    Yawn
    42/??

    Infernape (open)

    [​IMG]
    Infernape [Mischief] (M)
    Nature: Lonely
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist (Passive) (DW, unlocked):
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acrobatics
    Assist
    Blast Burn
    Brick Break
    Bulldoze
    Calm Mind
    Close Combat
    Counter
    Dig
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endeavor
    Endure
    Facade
    Fake Out
    Fire Punch
    Flamethrower
    Flame Wheel
    Flare Blitz
    Focus Energy
    Focus Punch
    Fury Swipes
    Grass Knot
    Gunk Shot
    Helping Hand
    Leer
    Low Sweep
    Mud-Slap
    Nasty Plot
    Protect
    Quick Guard
    Rest
    Roar
    Rock Smash
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    SolarBeam
    Stone Edge
    Substitute
    Swagger
    Taunt
    ThunderPunch
    Torment
    U-turn
    49/100

    Pyroak (open)

    [​IMG]
    Pyroak [Australia] (F)
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Passive):
    This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Passive) (DW, unlocked):
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Absorb
    Attract
    Blaze Kick
    Block
    Bulldoze
    Bullet Seed
    Double Team
    Dragon Tail
    Earth Power
    Earthquake
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flame Wheel
    Flare Blitz
    Giga Drain
    Giga Impact
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leaf Tornado
    Leech Seed
    Low Sweep
    Petal Dance
    Protect
    Rest
    Roar
    Rock Slide
    Seed Bomb
    Sleep Talk
    SolarBeam
    Stealth Rock
    Substitute
    Swagger
    Sweet Scent
    Synthesis
    Toxic
    Will-O-Wisp
    Wood Hammer
    Zap Cannon
    45/94

    Pignite (open)

    [​IMG]
    Pignite [Roast] (M)
    Nature: Quiet
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Thick Fat (Passive) (DW, locked):
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 47 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 15


    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Arm Thrust
    Assurance
    Body Slam
    Brick Break
    Bulldoze
    Defense Curl
    Double Team
    Ember
    Endeavor
    Flame Charge
    Flamethrower
    Focus Blast
    Grass Knot
    Head Smash
    Heat Crash
    Heavy Slam
    Odor Sleuth
    Protect
    Roar
    Rollout
    Smog
    SolarBeam
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Wild Charge
    Yawn
    28/??

    Growlithe (open)

    [​IMG]
    Growlithe [Howler] (M)
    Nature: Mild
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Intimidate (Trigger):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Justified (Passive, DW locked):
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 1/5

    Attacks:
    Agility
    Bide
    Bite
    Body Slam
    Close Combat
    Crunch
    Dig
    Double Team
    Ember
    Endure
    Fire Fang
    Flamethrower
    Flame Wheel
    Flare Blitz
    Heat Wave
    Helping Hand
    Leer
    Mimic
    Morning Sun
    Odor Sleuth
    Outrage
    Protect
    Reversal
    Rest
    Roar
    Sleep Talk
    Take Down
    Wild Charge
    28/??

    Charmander (open)

    [​IMG]
    Charmander [Monitor] (M)
    Nature: Naughty
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Blaze (Passive):
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power (Passive) (DW, locked):
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Aerial Ace
    Brick Break
    Counter
    Crunch
    Dig
    Dragon Claw
    Dragon Pulse
    Dragon Rage
    Ember
    Fire Fang
    Flame Burst
    Flamethrower
    Flare Blitz
    Focus Punch
    Growl
    Inferno
    Leer
    Metal Claw
    Outrage
    Protect
    Rage
    Rest
    Rock Slide
    Scary Face
    Scratch
    Shadow Claw
    Slash
    Sleep Talk
    SmokeScreen
    ThunderPunch
    30/??


    Chess Team (open)

    Seadra (open)

    [​IMG]
    Seadra [King] (M)
    Nature: Hasty
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Poison Point (Toggle):
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Sniper (Passive):
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Passive) (DW, locked):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    +16% Accuracy
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: 3/5

    Attacks:
    Agility
    Bubble
    BubbleBeam
    Clear Smog
    Disable
    Dive
    Dragon Pulse
    Focus Energy
    Hidden Power (Fire, 7)
    Hydro Pump
    Ice Beam
    Icy Wind
    Leer
    Outrage
    Protect
    Razor Wind
    Signal Beam
    SmokeScreen
    Substitute
    Surf
    Water Gun
    21/??

    Combee (open)

    [​IMG]
    Combee [Queen] (F)
    Nature: Quiet
    Type:
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Honey Gather (Passive):
    This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Hustle (Toggle) (DW, locked):
    No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 4/6
    MC: 2
    DC: 1/5

    Attacks:
    Air Cutter
    Bug Bite
    Endeavor
    Gust
    Ominous Wind
    Snore
    Sweet Scent
    Tailwind
    8/??

    Blitzle (open)

    [​IMG]
    Blitzle [Knight] (M)
    Nature: Hasty
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Lightningrod (Passive):
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

    Motor Drive (Passive):
    This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Sap Sipper (Passive) (DW, locked):
    This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 88 (+)
    +18% Accuracy
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Charge
    Double-Edge
    Double Kick
    Double Team
    Endure
    Flame Charge
    Hidden Power (Grass, 7)
    Me First
    Pursuit
    Quick Attack
    Sand-Attack
    Shock Wave
    Spark
    Tail Whip
    Thunder
    Thunder Wave
    Volt Switch
    Wild Charge

    18/??


    Others (open)

    Swampert (open)

    [​IMG]
    Swampert* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent (Passive):
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Damp (Passive) (DW, unlocked):
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Avalanche*
    Bide*
    Bite*
    Brick Break
    Bulldoze
    Counter
    Dig*
    Double-Edge*
    Double Team
    Earthquake
    Endeavor
    Foresight*
    Growl*
    Mirror Coat
    Mud Bomb
    Mud Shot
    Mud-Slap*
    Mud Sport*
    Protect
    Rain Dance
    Roar
    Rock Slide*
    Rock Smash
    Stone Edge
    Substitute
    Tackle*
    Toxic
    Waterfall*
    Water Gun*
    29/??

    Roselia (open)

    [​IMG]
    Roselia* [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point (Toggle):
    By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

    Natural Cure (Passive):
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Leaf Guard (Passive) (DW, locked):
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75
    +10% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 4/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb*
    Extrasensory*
    Giga Drain*
    GrassWhistle
    Growth*
    Leaf Storm
    Leech Seed
    Magical Leaf
    Mega Drain*
    Poison Sting*
    Protect
    Shadow Ball
    Spikes
    Stun Spore
    Synthesis*
    Toxic*
    Venoshock*
    Water Sport*
    Worry Seed*
    19/??

    Weavile (open)

    [​IMG]
    Weavile [UU] (M)
    Nature: Adamant
    Type:
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure (Passive):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (Trigger) (DW, unlocked):
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Agility
    Assurance
    Beat Up
    Brick Break
    Counter
    Cut
    Dig
    Double Team
    Embargo
    Faint Attack
    Fake Out
    Feint
    Frustration
    Fury Swipes
    Hone Claws
    Ice Punch
    Ice Shard
    Icy Wind
    Leer
    Low Sweep
    Metal Claw
    Nasty Plot
    Night Slash
    Protect
    Punishment
    Quick Attack
    Return
    Revenge
    Scratch
    Screech
    Shadow Claw
    Slash
    Snatch
    Taunt
    Torment
    X-Scissor
    37/??

    Golbat (open)

    [​IMG]
    Golbat [Echo] (M)
    Nature: Jolly
    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Infiltrator (Passive) (DW, locked):
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 104 (+)
    +19% Accuracy
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 8/9
    MC: 0
    DC: 4/5

    Attacks:
    Acrobatics
    Air Cutter
    Astonish
    Bite
    Brave Bird
    Confuse Ray
    Fly
    Leech Life
    Protect
    Pursuit
    Screech
    Snatch
    Steel Wing
    Supersonic
    Swift
    Taunt
    Thief
    Torment
    U-turn
    Whirlwind
    Wing Attack
    Zen Headbutt
    22/??

    Haxorus (open)

    [​IMG]
    Haxorus [Helicopter] (F)
    (Get it? As in Chopper? No… Okay)
    Nature: Jolly
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker (Passive):
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry (Passive):
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

    Unnerve (Passive) (DW, unlocked):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    +14% Accuracy
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Aerial Ace
    Assurance
    Brick Break
    Counter
    Cut
    Dig
    Dragon Rage
    Dual Chop
    Endure
    False Swipe
    Focus Energy
    Guillotine
    Leer
    Night Slash
    Outrage
    Rest
    Reversal
    Scary Face
    Scratch
    Slash
    Superpower
    Swords Dance
    Taunt
    X-Scissor
    24/64

    Alakazam (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature: Modest
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize (Passive):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (Passive) (DW, unlocked):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Ally Switch
    Bide
    Calm Mind
    Confusion
    Counter
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Light Screen
    Magic Guard
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Skill Swap
    Teleport
    Thunder Wave
    27/??

    Aerodactyl (open)

    [​IMG]
    Aerodactyl [Missingno.] (M)
    Nature: Adamant
    Type:
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure (Passive):
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (Passive):
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 1/5

    Attacks:
    Agility
    AncientPower
    Bite
    Crunch
    Earthquake
    Fire Fang
    Fly
    Foresight
    Ice Fang
    Protect
    Pursuit
    Roar
    Roost
    Scary Face
    Sky Attack
    Steel Wing
    Stone Edge
    Supersonic
    Tailwind
    Taunt
    Thunder Fang
    Torment
    Wing Attack
    23/??

    Lairon (open)

    [​IMG]
    Lairon [TM28 TOMBSTONER] (M)
    Death Heavy Metal Rock Band
    Nature: Brave
    Type:
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy (Passive):
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head (Passive):
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (Passive) (DW, locked):
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    -10% Evasion
    Size Class: 2
    Weight Class: 5 [6 Heavy Metal]
    Base Rank Total: 16

    EC: 7/9
    MC: 0
    DC: 4/5

    Attacks:
    Body Slam
    Bulldoze
    Curse
    Dig
    Earthquake
    Endeavor
    Harden
    Headbutt
    Head Smash
    Heavy Slam
    Iron Defense
    Iron Head
    Metal Burst
    Metal Claw
    Mud-Slap
    Protect
    Roar
    Rock Slide
    Substitute
    Superpower
    Tackle
    Take Down
    Toxic
    23/??

    Gyarados (open)

    [​IMG]
    Gyarados [Skulkraken] (F)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate (Trigger):
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Command: (Ability: Intimidate)

    Moxie (Passive) (DW, locked):
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:

    HP: 100 (+)
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Aqua Tail
    Bounce
    Bubble
    Dragon Dance
    Dragon Rage
    Dragon Tail
    Earthquake
    Flail
    Ice Fang
    Leer
    Reversal
    Splash
    Tackle
    Thrash
    14/??

    Shellder (open)

    [​IMG]
    Shellder [Walter] (M)
    Nature: Mild
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Shell Armor (Passive):
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Skill Link (Passive):
    This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Overcoat (Passive) (DW, locked):
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Aqua Ring
    Aurora Beam
    Clamp
    Dive
    Hidden Power (Grass, 7)
    Ice Beam
    Icicle Spear
    Leer
    Protect
    Rapid Spin
    Rest
    Rock Blast
    Supersonic
    Surf
    Tackle
    Toxic
    Twineedle
    Water Pulse
    Withdraw
    19/??

    Riolu (open)

    [​IMG]
    Riolu [Aura] (M)
    Nature: Hasty
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Steadfast (Passive):
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Prankster (Passive) (DW, locked):
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 69 (+)
    +11% Accuracy
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Agility
    Blaze Kick
    Copycat
    Counter
    Crunch
    Dig
    Earthquake
    Endure
    Feint
    Force Palm
    Foresight
    Protect
    Quick Attack
    Reversal
    Rock Slide
    Screech
    Shadow Claw
    Sky Uppercut
    Vacuum Wave
    19/??

    Dratini (open)

    [​IMG]
    Dratini [Hermes] (M)
    Nature: Rash
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin (Passive):
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Marvel Scale (Passive) (DW, locked):
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 50
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 2
    DC: 2/5

    Attacks:

    Agility
    Aqua Jet
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    ExtremeSpeed
    Flamethrower
    Ice Beam
    Leer
    Light Screen
    Outrage
    Protect
    Slam
    Surf
    Thunderbolt
    Thunder Wave
    Twister
    Wrap
    19/??

    Treecko (open)

    [​IMG]
    Treecko [Silva] (F)
    Nature: Hasty
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow (Passive):
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Unburden (Passive) (DW, locked):
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 81 (+)
    +23% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Absorb
    Acrobatics
    Brick Break
    Crunch
    Dig
    Endeavor
    Leaf Storm
    Leech Seed
    Leer
    Pound
    Protect
    Pursuit
    Quick Attack
    Rock Slide
    Screech
    Synthesis

    16/??

    Last edited: Oct 12, 2013
  17. HanzoX`

    HanzoX`

    Joined:
    Oct 15, 2013
    Messages:
    88
    Trainer Name: HanzoX
    Pokemon: Gastly, Dratini, Horsea
    W/L/T: idrc

    Backpack :
    Amulet Coin (1)
    Exp Share (1)

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    CC: 0
    UC: 0

    Boom the Horsea (open)


    [​IMG]
    Boom the Horsea (M)
    Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

    Abilities:
    Swift Swim (Type: Passive)
    The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Sniper (Type: Passive)
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Damp (Type: Passive; DW Locked)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 1
    Spe: 69 (+)
    Accuracy +16%
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves:
    Bubble (*)
    SmokeScreen (*)
    Leer(*)
    Water Gun (*)
    Focus Energy (*)
    BubbleBeam (*)
    Agility (*)
    Hydro Pump
    Brine

    Egg Moves:
    Clear Smog (*)
    Dragon Rage (*)
    Flail (*)
    Muddy Water (*)
    Razor Wind (*)

    TM:
    Surf (*)
    Ice Beam (*)
    Dive (*)
    Toxic (*)
    Protect (*)


    Reem the Haunter (open)


    [​IMG]
    Reem the Haunter (F)
    Nature: Naive (+15% Speed, +(New Speed^2 / 580)% Accuracy, -1 Special Defense)
    Type: Ghost, Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities :

    Levitate (Type: Passive)

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 110 (+)
    Accuracy: +21%
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15


    EC: 6/9
    MC: 6
    DC: 2/5

    Moves :

    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)
    Dark Pulse
    Hex

    Egg Moves :
    Clear Smog (*)
    Disable (*)
    Fire Punch (*)
    Ice Punch (*)
    Haze (*)

    TM :
    Toxic (*)
    Venoshock (*)
    Taunt (*)
    Shadow Ball (*)
    Thunderbolt (*)
    Psychic
    Protect
    Giga Drain
    Round


    Tail the Dratini (open)

    [​IMG]
    Tail the Dratini (M)
    Nature : Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities :

    Marvel Scale (Type: Passive) (DW LOCKED)

    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Shed Skin: (Type: Passive)

    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-) (-10 evade)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 1
    DC: 2/5

    KOC: 1

    Moves:

    Wrap (*)
    Leer (*)
    Thunder Wave (*)
    Twister (*)
    Dragon Rage (*)
    Slam (*)
    Agility (*)
    Dragon Rush

    Egg Moves:

    Dragon Dance (*)
    Haze (*)
    Light Screen (*)
    Extremespeed (*)
    Iron Tail (*)

    TM:

    Flamethrower (*)
    Dragon Pulse (*)
    Surf (*)
    Substitute (*)
    Thunder (*)
    Substitute


    Buggie the Heracross (open)


    [​IMG]
    Buggie (M)
    Nature: Adamant (+1 Atk , -1 SpA)
    Type: Bug, Fight

    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities :

    Swarm
    -When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Guts
    -This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Moxie (DW LOCKED)
    -This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Rank Total : 19


    EC: -
    MC: 0
    DC: 0/5

    Moves:

    Night Slash (*)
    Tackle (*)
    Leer (*)
    Horn Attack (*)
    Endure (*)
    Fury Attack (*)
    Aerial Ace (*)
    Chip Away (*)
    Counter (*)
    Brick Break (*)

    Egg Moves:

    Revenge (*)
    Focus Punch (*)
    Flail (*)
    Bide (*)
    Mega Horn (*)

    TM:

    Earthquake (*)
    Facade (*)
    Brick Break (*)
    Dig (*)
    Giga Impact (*)

    Last edited: Oct 30, 2013
  18. Neomance

    Neomance

    Joined:
    Oct 15, 2013
    Messages:
    59
    [​IMG]
    Trainer Name:
    Neomance
    Pokemon: Umbreon, Absol, Nohface
    W/L/T: 2/1/1
    Hall Games : 1
    Farthest record : 0

    Backpack:
    Items:


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    CC:
    1
    UC: 0
    Matches: 5
    Completed Matches (open)

    Neomance Vs Hanzox The First (TIE)
    Neomance 'Absol' Hall (Not even One)
    Battle IAR VS Neomance (LOSS)
    Battle Box VS Neomance (WIN)
    Battle Hanzox VS Neomance (WIN)


    Pokemon Team:
    Cloud the Absol (open)

    [​IMG]

    Cloud
    Absol (M)


    Nature:
    Rash
    (Special attack increased by * ; Special Defence decreased by *)

    Type:
    Dark

    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure:
    (Type: Passive)
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Super Luck: (Type: Passive)
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Hidden Abilities:
    Justified:
    (Type: Passive)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

    Stats:
    HP:
    100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4 +
    SpD: Rank 1 -
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: -
    MC:
    1
    DC: -
    KOC:
    0

    Moves:
    Scratch (*)
    Feint (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Razor Wind (*)
    Pursuit (*)
    Bite (*)
    Double Team (*)
    Swords Dance (*)

    Egg Moves:
    Magic Coat (*)
    Me First (*)
    Megahorn (*)
    Zen Headbutt (*)
    Sucker Punch (*)

    Machine:
    Flamethrower (*)
    Ice Beam (*)
    Thunderbolt (*)
    Hyper Beam (*)
    Protect (*)
    Counter
    Substitute
    Role Play
    Iron Tail
    Pay Back
    Glade the Umbreon (open)

    [​IMG]

    Glade
    Umbreon (F)


    Nature:
    Calm
    (Special defence increased by * ; Attack decreased by *)

    Type:
    Dark
    Dark STAB:
    immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Synchronize:
    (Type: Passive)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Hidden Abilities:
    Inner Focus:
    (Type: Passive)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Stats:
    HP: 100
    Atk: Rank 2 -
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 6 +
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: -
    MC:
    6
    DC: -
    KOC:
    1

    Moves:
    Helping Hand (*)
    Tackle (*)
    Tail Whip (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)
    Bite (*)
    Covet (*)
    Takedown (*)
    Pursuit (*)
    Confuse Ray (*)
    Faint Attack (*)
    Assurance (*)

    Egg Moves:
    Wish (*)
    Yawn (*)
    Charm (*)
    Detect (*)
    Endure (*)

    Machine:
    Sunny Day (*)
    Substitute (*)
    Toxic (*)
    Double Team (*)
    Protect (*)
    Shadow Ball
    Shadow the Nohface (open)

    [​IMG]
    Shadow
    Nohface (M)


    Nature:
    Jolly
    (Speed increased by * ; Special Attack decreased by *)

    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    (Passive)
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP:
    100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0 -
    SpD: Rank 3
    Spe: 12 +
    Accuracy: +5%
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 1/6
    MC: 2
    DC: 1/5
    KOC: 1

    Moves:
    Scratch (*)
    Iron Defence (*)
    Lick (*)
    Odor Sleuth (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)
    Metal Burst (*)


    Egg Moves:
    Flail (*)
    Psycho Shift (*)
    Meteor Mash (*)
    Yawn (*)
    Hex (*)

    Machine:
    Toxic (*)
    Taunt (*)
    Torment (*)
    Will-o-Wisp (*)
    Dig (*)
    Saber the Sableye (open)

    [​IMG]
    Saber
    Sableye (M)

    Nature:
    Brave
    (Attack increased by * ; Speed Decreased by * )
    Type:
    Dark/Ghost

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye:
    (Type : Passive)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stall: (Type : Passive)
    This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.

    Hidden Abilities:
    Prankster
    [DW Locked]: (Type : Passive)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP:
    90
    Atk: Rank 4 +
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 -
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    EC: -
    MC: 0
    DC: 0/5
    KOC: 0

    Moves:
    Leer (*)
    Scratch (*)
    Foresight (*)
    Night Shade (*)
    Astonish (*)
    Fury Swipes (*)
    Fake Out (*)
    Detect (*)
    Shadow Sneak (*)

    Egg Moves:
    Metal Burst (*)
    Recover (*)
    Sucker Punch (*)
    Feint (*)
    Psych Up (*)

    Machine Moves:
    Taunt (*)
    Brick Break (*)
    Shadow Claw (*)
    Will-o-Wisp (*)
    Toxic (*)
    Last edited: Oct 30, 2013
  19. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    EDIT:

    HanzoX: APPROVED
    Neomance: APPROVED

    Welcome to ASB you two. As a side effect of approving you, my UC goes to 0.6.
    Last edited: Oct 15, 2013
  20. Neomance

    Neomance

    Joined:
    Oct 15, 2013
    Messages:
    59
  21. CorruptedCheese

    CorruptedCheese

    Joined:
    Oct 20, 2013
    Messages:
    461
    I have come to do battle.

    Name: Cheese
    Pokemanz: Eevee, Ralts, Trapinch
    WLT: 0/0/0

    Backpack:
    Berries:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Items:
    Empty

    Wallet:
    Currency Counters: 0
    Universal Counters: 0

    Battle Slots:
    1. vs Canis Majoris
    2. Empty
    3. Empty

    Epsilon the Eevee (open)
    [​IMG]
    Epsilon (f)
    Nature: Brave (+1 Atk, -15%Sp. -10%EVa)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Adaptability:


    Type: Passive

    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Run Away:

    Type: Passive

    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Anticipation (DW):

    Type: Passive

    This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats:
    HP: 90
    Atk: Rank 3 +
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Tail Whip
    Helping Hand
    Sand Attack
    Growl
    Quick Attack
    Bite
    Covet
    Take Down

    Yawn
    Synchronoise
    Fake Tears
    Tickle
    Charm

    Dig
    Shadow Ball
    Attract
    Retaliate
    Work Up



    Athena the Ralts (open)
    [​IMG]
    Athena (f)
    Nature: Brave (+1Atk, -15%Spe -10%EVa)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Synchronize:


    Type: Passive

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace:

    Type: Trigger
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Telepathy (DW):

    Type: Passive

    This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
    Stats:
    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (40/1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10
    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Shadow Sneak
    Mean Look
    Encore
    Destiny Bond
    Confuse Ray

    Psyshock
    Thunderbolt
    Shadow Ball
    Attract
    Fling


    Lanayru the Trapinch (open)
    [​IMG]
    Lanayru (m)
    Nature: Impish (1+Def, 1- SpA)
    Type: Ground
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Abilities:
    Arena Trap:


    Type: Passive

    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap.
    Hyper Cutter:

    Type: Passive

    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sheer Force:

    Type: Toggle

    No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 3 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 10
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5
    Attacks:
    Bite
    Sand Attack
    Faint Attack
    Sand Tomb
    Mud Slap
    Bide
    Bulldoze
    Rock Slide

    Gust
    Mud Shot
    Focus Energy
    Signal Beam
    Bug Bite

    Toxic
    Sandstorm
    Rock Tomb
    Rest
    Facade
    Last edited: Oct 29, 2013
  22. Chinchou111

    Chinchou111

    Joined:
    Oct 26, 2013
    Messages:
    72
    Name: Chinchou111
    W/L/T: 0/0/0
    CC: 0
    UC: 0
    Backpack (open)

    x2 Oran Berry
    x2 Leppa Berry
    x2 Cheri Berry
    x2 Chesto Berry
    x2 Pecha Berry
    x2 Rawst Berry
    x2 Aspear Berry


    Battles:
    1. (None)
    2. (None)
    3. (None)

    Pokémon:
    Staryu (open)

    [​IMG]
    Staryu (-)
    Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic (DW locked): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98+
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    Bubblebeam
    Minimize

    Aurora Beam
    Barrier
    Supersonic

    Protect
    Thunder
    Scald
    Substitute
    Dive
    Lapras (open)

    [​IMG]
    Lapras (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW locked): (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 51-
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    EC: N/A
    MC: 0
    DC: 0/5

    Moves:
    Sing
    Growl
    Water Gun
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Perish Song

    Avalanche
    Fissure
    Foresight
    Future Sight
    Whirlpool

    Hyper Beam
    Protect
    Thunderbolt
    Surf
    Dive
  23. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,661
    Terribly sorry its taken so long to get to you.

    Your Eevee is great, only thing is that speed lowering natures Floor,, so Eevee should be at 47 Speed. Same thing for Ralts, 34 speed instead of 35. Ralts also gets Calm Mind as a pre-25 move from Gen 3 (Veekun is a great resource for this). Trapinch looks good (typo on Sand Tomb). Fix the aforementioned things and you're approved.


    Lapras should have 52 Speed (60/1.15). Lapras also gets Rain Dance as a pre-25 move. Add these things and APPROVED.


    +0.4 UC
  24. colourcodedchaos

    colourcodedchaos

    Joined:
    May 28, 2013
    Messages:
    231
    Trainer Name: Colour Coded Chaos/THE DEMENTED DOCTOR SPOON! MWAHAHAHAHAHAHAHAAA (evil laugh optional though preferred).
    Pokemon: Tynamo, Magnemite, Joltik
    W/L/T: 0/0/0 (Doubtless, the L section will fill up with astounding swiftness...)
    CC: 0
    UC: 0

    Backpack Contents (open)

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Aspear
    2x Chesto
    2x Cheri
    2x Pecha
    2x Rawst

    Item Pocket:

    Token Pocket:


    Battle Slots:

    Pokemon Team:

    Igor the Tynamo (open)
    [​IMG]
    Tynamo [Igor] (Male)
    Nature: Quiet (+1 Rank in Special Attack, -15% Speed, -10% Evasion)
    Type:
    Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Levitate:
    (Innate)

    Type: Passive

    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0 (15 upon evolution as per Special Case rules)


    Attacks:
    Tackle
    Thunder Wave
    Charge Beam
    Spark
    Magnet Rise
    Frike the Magnemite (open)
    [​IMG]
    Magnemite [Frike] (Genderless)
    Nature: Modest (+1 Rank in Special Attack, -1 Rank in Attack)
    Type:
    Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel-type STAB, immune to Sandstorm, highly insusceptible to toxic attacks but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Magnet Pull: (Can Be Activated)

    Type: Trigger

    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

    Sturdy: (Innate)

    Type: Passive

    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic: (DW - LOCKED.)

    Type: Passive

    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Metal Sound
    Tackle
    Supersonic
    Thunder Shock
    Sonic Boom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot

    (N.B.: Move Tutor Moves on account of it being a Strange Genderless Blob-Thingy)
    Swift
    Electroweb
    Signal Beam
    Iron Defence
    Magic Coat

    Volt Switch
    Flash Cannon
    Rain Dance
    Thunder
    Toxic
    Kornata the Joltik (open)
    [​IMG]
    <Joltik> [Kornata] (Female)
    Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
    Type:
    Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Bug: Bug-type STAB, more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:

    Compound Eyes: (Innate)

    Type: Passive

    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Unnerve: (Innate)

    Type: Passive

    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Swarm: (DW - LOCKED) (Innate)

    Type: Passive

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 1

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    Cross Poison
    Faint Attack
    Pin Missile
    Disable
    Pursuit

    Volt Switch
    Energy Ball
    Light Screen
    Charge Beam
    Toxic
    Last edited: Nov 1, 2013
  25. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,315
    colourcodedchaos: Everything looks fine now, as I sorted out with you on IRC, so... APPROVED. Welcome to ASB! ^_^

    On a tangent, but I now have 2/10 C.C.

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