1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Registration Tower (Retrieve Teams only, do not post or update profiles)

Discussion in 'Registration Center' started by Deck Knight, Feb 13, 2011.

  1. playforkeeps123

    playforkeeps123

    Joined:
    Oct 9, 2009
    Messages:
    59
    Register

    Trainer Name: Hitch
    Pokemon: Ralts; Pawniard; Treeko
    W/L/T/DQ: 0/0/0/2 :(
    Trainer Counter: 0

    Backpack:
    Show Hide


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry


    Token Pocket:
    Ref Tokens: 0 gained, 0 spent, 0 left
    Business Tokens: 0

    Token Pocket

    Finished Battles: (in order of finishing)
    None.

    Reffed Battles (ongoing): (in order of starting)
    None.

    Reffed Battles (finished): (in order of finishing)
    None.

    Pokemon Team:

    Show Hide

    [​IMG]
    Ralts* (Edge) (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)


    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    HP: 90
    Atk: **(+)
    Def: *
    SpA: **
    SpD: *(-)
    Spe: 40


    Evolution Counter: 1 / 9
    Move Counter: 1
    Dream Counter: 1

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Attacks:

    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Calm Mind (*)
    Magical Leaf (*)
    Heal Pulse (*)

    Shadow Sneak (*)
    Destiny Bond (*)
    Disable (*)

    Will-O-Wisp (*)
    Thunder wave (*)
    Psychic (*)

    Show Hide
    [​IMG]
    Treeko* (Blitz) (M)
    Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)


    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    HP: 90
    Atk: **
    Def: *(-)
    SpA: ***
    SpD: **
    Spe: 81(+)

    Evolution Counter: 0 / 9
    Move Counter: 0
    Dream Counter: 0

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks:

    Pound (*)
    Leer (*)
    Absorb (*)
    Quick Attack (*)
    Pursuit (*)
    Screech (*)

    Leaf Storm (*)
    GrassWhistle (*)
    Crunch (*)

    Swords Dance (*)
    Sunny Day (*)
    Solarbeam (*)


    Show Hide
    [​IMG]
    Pawniard* (Blade) (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)


    Type: Dark/Steel
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    HP: 90
    Atk: ****(+)
    Def: ***
    SpA: *(-)
    SpD: **
    Spe: 60

    Evolution Counter: 1 / 6
    Move Counter: 1
    Dream Counter: 1

    Abilities:
    Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:

    Scratch (*)
    Leer (*)
    Fury Cutter (*)
    Torment (*)
    Faint Attack (*)
    Scary Face (*)
    Metal Claw (*)

    Sucker Punch (*)
    Psycho Cut (*)
    Stealth Rock (*)

    Rock Polish (*)
    Swords Dance (*)
    X-Scissor (*)
  2. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    Dude... totally friggin' stole my idea for a swordsmen team. Right down to the same 3 starting Pokemon. xD ROFL.
  3. playforkeeps123

    playforkeeps123

    Joined:
    Oct 9, 2009
    Messages:
    59
    Haha, great minds think alike. Now, getting Ralts up there will be problematic... XD
  4. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,741
    Yeah well, good luck with that. Okay we better not flood this thread with conversational stuff any more now...

    EDIT: yikes, dunno if I'd use the natures you picked, though. D: Naughty is gonna be really detrimental to Ralts in all stages of Evolution, I'd go Lonely or Hasty if I were you. For Treecko, Hasty is allright, but you might consider a neutral nature too. Neutral natures are actually quite good in this ASB thing... just some suggestions in case you want to change anything before it gets approved.
  5. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    Pokemon:
    Scolipede, Ampharos, Honchkrow, Tangrowth, Roserade, Cloyster, Jumpluff, Nidoking, Staraptor, Poliwag, Buneary, Venonat, Cincinno, Teddiursa, Deerling, Cleffa, Toxicroak, Froslass, Vespiquen, Chandelure, Lickitung, Reuniclus, Exeggutor, Tentacool, Drifblim, Tynamo, Lileep, Weepinbell, Ludicolo, Horsea, Necturine, Munchlax


    W/L/T: 24 (DQ: +4)/13 (DQ:+0)/3
    Contest Ribbons: 1
    Currency Counters: 6
    UC: 4
    VC: 1

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear
    5x Sitrus
    5x Lum

    Items:
    Leftovers
    Heat Rock
    Miracle Seed
    Expert Belt
    Exp. Share
    Soothe Bell


    Ongoing:
    Vs. Engineer

    Roleplaying:
    Battle Pike
    Battle Subway
    Battle Arcade
    Battle Hall
    PMD

    Completed:
    v. El Dino: (in which my Croagunk beats a Gyarados): http://www.smogon.com/forums/showthread.php?t=3447879

    Reffing:

    Pokemon:

    Dokuto the Scolipede (open)



    [​IMG]
    Scolipede(*) Dokuto (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Quick Feet (DW=Unlocked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

    Stats:
    HP: 90
    Atk(+): 4
    Def: 3
    SpA(-): 1
    SpD: 3
    Spe: 112
    SC: 5
    WC: 3
    BRT: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Megahorn
    Defense Curl(*)
    Rollout(*)
    Poison Sting(*)
    Screech(*)
    Pursuit(*)
    Protect(*)
    Poison Tail(*)
    Iron Defense
    Bug Bite(*)
    Steamroller
    Baton Pass
    Agility

    Spikes(*)
    Toxic Spikes(*)
    Twinneedle(*)

    Poison Jab(*)
    Double Team(*)
    Payback(*)
    Rock Slide
    Earthquake
    Swords Dance
    Dig
    Facade
    Bulldoze

    Total Moves: 25


    Mr. Bubbles the Toxicroak (open)



    [​IMG]
    Toxicroak(*) Mr. Bubbles (M)
    Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type: Poison/Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW=Unlocked): (Can Be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Stats:
    HP: 100
    Atk(+): 5
    Def: 3
    SpA: 3
    SpD(-): 2
    Spe: 85
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Astonish(*)
    Mud Slap(*)
    Poison Sting(*)
    Taunt(*)
    Pursuit(*)
    Faint Attack(*)
    Revenge(*)
    Swagger(*)
    Sucker Punch
    Nasty Plot
    Mud Bomb
    Venoshock

    Vacuum Wave(*)
    Cross Chop(*)
    Fake Out(*)
    Drain Punch
    Counter

    Bounce
    Ice Punch

    Rain Dance(*)
    Poison Jab(*)
    Earthquake(*)
    Stone Edge
    Swords Dance

    Total Moves: 24


    Cyndi the Ampharos (open)



    [​IMG]
    Ampharos(*) Cyndi (F)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA(+): 5
    SpD: 3
    Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Punch
    Tackle(*)
    Growl(*)
    Thundershock(*)
    Thunder Wave(*)
    Cotton Spore(*)
    Charge(*)
    Signal Beam
    Electro Ball
    Power Gem
    Cotton Guard
    Discharge
    Thunder

    Agility(*)
    Body Slam(*)
    Screech(*)
    Reflect

    Heal Bell

    Light Screen(*)
    Thunderbolt(*)
    Charge Beam (*)
    Hidden Power(Ice, 7)
    Hyper Beam
    Brick Break
    Protect
    Substitute

    Total Moves: 26


    Black Swan the Froslass (open)



    [​IMG]
    Froslass- Black Swan (F)
    Nature: Modest (Sp Atk increases by *, Atk decreases by *)
    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW=Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 110
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Astonish
    Bite
    Icy Wind
    Confuse Ray
    Ominous Wind
    Headbutt
    Protect
    Hail
    Blizzard
    Destiny Bond
    Ice Shard

    Hex
    Disable
    Fake Tears
    Bide
    Spikes

    Pain Split

    Ice Beam
    Toxic
    Shadow Ball
    Thunderbolt
    Thunder Wave
    Water Pulse
    Substitute
    Protect

    Total Moves: 28


    Eclipse the Honchkrow (open)



    [​IMG]
    Honchkrow- Eclipse (M)
    Nature: Lonely (Adds * to Attack, Subtracts * from Defense)
    Type: Dark/Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilties:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie (DW=Unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 110
    Atk(+): 6
    Def(-): 1
    SpA: 4
    SpD: 2
    Spe: 71
    SC: 2
    WC: 3
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Taunt
    Nasty Plot
    Dark Pulse
    Tailwind

    Roost
    Sky Attack
    Psycho Shift

    Beat Up

    Heat Wave
    Superpower

    Thunder Wave
    Snarl
    Toxic
    Fly
    Substitute

    Total Moves: 23


    Iseria the Vespiquen (open)



    [​IMG]
    Vespiquen- Iseria (F)
    Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
    Type: Bug/Flying
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW=Unlocked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 3
    Def: 4
    SpA: 3
    SpD(+): 5
    Spe: 34 (40/1.15= 34.78, rounded down)
    SC: 3
    WC: 3
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Sweet Scent
    Gust
    Poison Sting
    Confuse Ray
    Fury Cutter
    Bug Bite
    Defend Order
    Pursuit
    Fury Swipes
    Power Gem
    Heal Order
    Toxic
    Attack Order
    Destiny Bond
    Bug Buzz
    Air Slash

    Ominous Wind
    Mud-Slap
    Tailwind

    Acrobatics
    Hidden Power (Fire, 7)
    Venoshock
    U-Turn
    Protect

    Total Moves: 25


    King Malboro the Tangrowth (open)



    [​IMG]
    Tangrowth- King Malboro (M)
    Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 110
    Atk(+): 5
    Def: 5
    SpA: 4
    SpD: 2
    Spe(-): 43 (50/1.15= 43.5... truncated down to 43)
    SC: 4
    WC: 5
    BRT: 21

    EC: 6/6
    MC: 4
    DC: 5/5

    Attacks:
    Ingrain
    Constrict
    Sleep Powder
    Absorb
    Growth
    Poisonpowder
    Vine Whip
    Bind
    Stun Spore
    Power Whip
    Block
    Wring Out
    Tickle

    Giga Drain
    Leech Seed
    Flail
    Worry Seed

    Sludge Bomb
    Swords Dance
    Solarbeam
    Hidden Power (Fire, 7)
    Sunny Day
    Toxic
    Earthquake
    Giga Impact
    Rock Slide
    Bide
    Protect
    Substitute
    Brick Break
    Aerial Ace
    Payback
    Reflect

    Total Moves: 33


    Persphone the Chandelure (open)



    [​IMG]
    Chandelure- Persephone (F)
    Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW=Unlocked) : (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk(-): 1
    Def: 3
    SpA(+): 7
    Spd: 3
    Spe: 80
    SC: 2
    WC: 3
    BRT: 19

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Hex
    Pain Split
    Inferno
    Memento

    Haze
    Heat Wave
    Acid Armor
    Endure

    Shadow Ball
    Solarbeam
    Flamethrower
    Energy Ball
    Psychic
    Telekinesis
    Hidden Power (Ground, 7)
    Sunny Day
    Protect
    Substitute

    Total Moves: 28


    Titania the Roserade (open)



    [​IMG]
    Roserade- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [104^2/870= 12%]
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Technician (DW=Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Stats:

    HP: 90
    Atk(-): 2
    Def: 2
    SpA: 5
    SpD: 4
    Spe: 104 (90*1.15=103.5, rounded up)
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 5
    DC: 5/5

    Attacks:
    Weather Ball
    Sweet Scent
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis
    Magical Leaf

    Sleep Powder
    Giga Drain
    Extrasensory

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground, 6)
    Rain Dance
    Sunny Day
    Swagger
    Shadow Ball
    Protect
    Substitute

    Total Moves: 29


    Augustus the Lickitung (open)



    [​IMG]
    Lickitung- Augustus (M) (OT: RagnarokAlex)
    Nature: Brave (Increase Atk, Speed divided by 1.15 and Evasion decreased by 10%)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Cloud Nine (DW): (Trait) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


    Stats:

    HP: 100
    Atk(+): 3
    Def: 3
    SpA: 2
    SpD: 3
    Spe(-): 26
    SC: 3
    WC: 4
    BRT: 15

    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:
    Lick
    Wrap
    Supersonic
    Defense Curl
    Knock Off
    Stomp
    Disable
    Refresh
    Power Whip
    Wring Out

    Body Slam
    Hammer Arm
    Zen Headbutt

    Mimic
    Fire Punch

    Protect
    Toxic
    Earthquake
    Rock Slide
    Brick Break
    Fire Blast
    Ice Beam
    Thunderbolt
    Surf
    Substitute
    Psych Up
    Endure
    Bide

    Total Moves: 28


    Boreas the Cloyster (open)



    [​IMG]
    Cloyster- Boreas (M)
    Nature: Hasty (Def decreased by 1, Spe increased by 15%, Accuracy also increased) [81^2/870= 8%]
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Overcoat (DW=Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    Hp: 90
    Atk: 3
    Def(-): 6
    SpA: 3
    SpD: 2
    Spe: 81 (70x1.15=80.5)
    SC: 3
    WC: 5
    BRT: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Spike Cannon
    Tackle
    Aurora Beam
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Ice Shard
    Shell Smash
    Hydro Pump
    Razor Shell
    Brine
    Spikes

    Rock Blast
    Rapid Spin
    Bubblebeam

    Ice Beam
    Surf
    Payback
    Hidden Power (Electric, 7)
    Substitute
    Teleport
    Torment
    Poison Jab
    Explosion
    Dive
    Bide

    Total Moves: 32


    Florence the Reuniclus (open)



    [​IMG]
    Reuniclus- Florence (F)
    Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Regenerator (DW=Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    Hp: 110
    Atk: 3
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 26 (30/1.15=26.1, rounded down to 26)
    SC: 2
    WC: 2
    BRT: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Psywave
    Reflect
    Rollout
    Snatch
    Hidden Power (Fighting, 7)
    Light Screen
    Charm
    Recover
    Psyshock
    Psychic
    Pain Split
    Wonder Room
    Future Sight
    Heal Block

    Imprison
    Acid Armor
    Trick

    Calm Mind
    Shadow Ball
    Trick Room
    Thunder Wave
    Energy Ball
    Telekinesis
    Toxic
    Thunder
    Focus Blast
    Rock Slide

    Total Moves: 27


    Iris the Jumpluff (open)



    [​IMG]
    Jumpluff- Iris (F)
    Nature: Jolly (Decrease SpA by 1, Increase Spe by 15%) [Acc modifier: 127^2/870=19%]
    Type: Grass/Flying
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats:

    Hp: 100
    Atk: 2
    Def: 3
    SpA(-): 1
    SpD: 3
    Spe: 127 (110x1.15=92)
    SC: 1
    WC: 1
    BRT: 17

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Splash
    Synthesis
    Tail Whip
    Tackle
    Poisonpowder
    Stun Spore
    Sleep Powder
    Bullet Seed
    Leech Seed
    Mega Drain
    Worry Seed
    Bounce
    Giga Drain
    U-Turn
    Memento
    Rage Powder

    Aromatherapy
    Encore
    Seed Bomb

    Acrobatics
    Reflect
    Sunny Day
    Substitute
    Toxic
    Double Team
    Protect
    Attract
    Swagger

    Total Moves: 28


    Valentine the Exeggutor (open)



    [​IMG]
    Exeggutor- Valentine (M)
    Nature: Modest (SpA increased by 1; SpD decreased by 1)
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    Hp: 100
    Atk(-): 2
    Def: 3
    SpA(+): 6
    SpD: 3
    Spe: 55
    SC: 3
    WC: 5
    BRT: 19

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Psyshock
    Seed Bomb
    Stomp
    Confusion
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder
    Solarbeam
    Worry Seed

    Giga Drain
    Synthesis
    Leaf Storm

    Gravity

    Psychic
    Telekinesis
    Light Screen
    Hidden Power (7, Fire)
    Grass Knot

    Total Moves: 25


    Goliath the Nidoking (open)




    [​IMG]
    Nidoking- Goliath (M)
    Nature: Naive (Speed increased by 15%, Accuracy increased, SpD decreased by 1) [98^2/870= 11%]
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force (DW=Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    Hp: 100
    Atk: 3
    Def: 3
    SpA: 3
    SpD(-): 2
    Spe(+): 98 (85x1.15=97.75, rounded up)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Chip Away
    Tackle
    Horn Attack
    Helping Hand
    Leer
    Peck
    Focus Energy
    Double Kick
    Poison Sting
    Fury Attack
    Toxic Spikes
    Poison Jab
    Earth Power
    Megahorn

    Counter
    Head Smash
    Sucker Punch

    Sludge Bomb
    Thunderbolt
    Ice Beam
    Venoshock
    Shadow Claw
    Fire Blast
    Surf

    Total Moves: 24


    Medea the Tentacool (open)




    [​IMG]
    Tentacool- Medea (F)
    Nature: Modest (+1 to SpA; -1 to Atk)
    Type: Water/Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    Hp: 90
    Atk:2
    Def: 2
    SpA(+): 3
    SpD: 4
    Spe: 70
    SC: 2
    WC: 3
    BRT: 15

    EC: 4/6
    MC: 0
    DC: 3/5

    Attacks:
    Water Gun
    Poison Sting
    Acid
    Supersonic
    Constrict
    Toxic Spikes
    Bubblebeam
    Wrap
    Acid Spray
    Hex
    Sludge Wave
    Hydro Pump

    Aqua Ring
    Confuse Ray
    Mirror Coat

    Ice Beam
    Scald
    Toxic
    Venoshock

    Total Moves: 19


    Balthier the Staraptor (open)



    [​IMG]
    Staraptor- Balthier (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Reckless (DW=Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.


    Stats:

    Hp: 100
    Atk(+): 6
    Def: 3
    SpA(-): 1
    SpD: 2
    Spe: 100
    SC: 2
    WC: 2
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Agility
    Brave Bird
    Close Combat

    Double-Edge
    Roost
    Foresight

    U-Turn
    Fly
    Toxic
    Facade

    Total Moves: 18


    Nyx the Drifblim (open)



    [​IMG]
    Drifblim- Nyx (F)
    Nature: Serious (No effect)
    Type: Ghost/Flying
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Aftermath: (Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
    Flare Boost (DW=Unlocked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:
    Hp: 125
    Atk: 3
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 80
    SC: 2
    WC: 2
    BRT: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Constrict
    Minimize
    Astonish
    Gust
    Focus Energy
    Payback
    Hex
    Shadow Ball
    Stockpile
    Swallow
    Spit Up
    Explosion

    Haze
    Disable
    Weather Ball

    Pain Split

    Will-O-Wisp
    Thunderbolt
    Acrobatics
    Thunder Wave
    Substitute
    Hidden Power (Ground, 7)
    Sunny Day
    Fly

    Total Moves: 23


    Nereid the Poliwag (open)



    [​IMG]
    Poliwag- Nereid (F)
    Nature: Brave (Atk increased by 1, Spe decreased by 15%, flat 10% Evasion decrease
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    Hp: 90
    Atk(+): 3
    Def: 2
    SpA: 2
    SpD: 2
    Spe(-): 78 (90/1.15=78.3)

    EC: 1/9
    MC: 0
    DC: 1/5


    Attacks:
    Water Sport
    Bubble
    Hypnosis
    Water Gun
    Doubleslap
    Rain Dance
    Body Slam
    Bubblebeam

    Encore
    Mind Reader
    Refresh

    Ice Beam
    Scald
    Return
    Dig

    Total Moves: 15


    Shibimaru the Eelektrik (open)



    [​IMG]
    Eelektrik- Shibimaru (M)
    Nature: Quiet (SpA increased, Speed decreased by 15%, Evasion decreased by flat 10%)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, Thunder has perfect accuracy and 30% chance of breaking Protect during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 3
    Spe: 35 (40/1.15= 34.8)
    SC: 2
    WC: 2
    BRT: 17

    EC: 4/9
    MC: 0

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Bind
    Acid
    Crunch
    Thunderbolt
    Acid Spray
    Coil

    Hidden Power (Ice, 7)
    Acrobatics
    Volt Switch

    Total Moves: 13


    Marisol the Lileep (open)



    [​IMG]
    Lileep- Marisol (F)
    Nature: Relaxed (+Def; 15% decrease to Speed; 10% flat increase to opponents' attacks)
    Type: Rock/Grass
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    Hp: 100
    Atk: 2
    Def(+): 4
    SpA: 3
    SpD: 3
    Spe(-): 20 (23/1.15=20)
    SC: 2
    WC: 2
    BRT: 15

    EC: 3/6
    MC: 0
    DC: 2/5

    Attacks:
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Stockpile
    Swallow

    Barrier
    Mirror Coat
    Recover

    Toxic
    Rock Slide
    Energy Ball
    Hidden Power (Fire, 7)

    Total Moves: 14


    Mothra the Venonat (open)



    [​IMG]
    Venonat- Mothra (F)
    Nature: Timid (Speed increases by 15%; -Atk; Acc Increase) [52^2/435=6%]
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    Hp: 90
    Atk(-): 1
    Def: 2
    SpA: 2
    SpD: 2
    Spe(+): 52 (45*1.15=51.75)
    SC: 2
    WC: 3
    BRT: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    PoisonPowder
    Leech Life
    Stun Spore
    Psybeam
    Sleep Powder
    Signal Beam

    Giga Drain
    Morning Sun
    Toxic Spikes

    Toxic
    Venoshock
    Psychic

    Total Moves: 17



    Karas the Weepinbell (open)



    [​IMG]
    Weepinbell- Karas (M)
    Nature: Mild (+1 SpA; -1 Def)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilites:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    Hp: 100
    Atk: 3
    Def(-): 1
    SpA(+): 4
    SpD: 2
    Spe: 55
    SC: 2
    WC: 1
    BRT: 15

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poisonpowder
    Stun Spore
    Acid

    Power Whip
    Encore
    Weather Ball

    Giga Drain

    Solarbeam
    Sludge Bomb
    Hidden Power (Ground, 7)
    Toxic
    Venoshock
    Protect

    Total Moves: 17


    Foxy Brown the Cincinno (open)



    [​IMG]
    Cinccino- Foxy Brown (F) [OT: rickheg]
    Nature: Jolly (Speed increases by 15%; Subtracts 1 from Special Attack, Acc boost) [133^2/870= 20%]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
    Skill Link (DW=Unlocked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats:

    HP: 100
    Atk: 3
    Def: 2
    SpA(-): 2
    SpD: 2
    Spe(+): 133 (115*1.15=132.25)
    SC: 1
    WC: 1
    BRT: 17

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:
    Bullet Seed
    Rock Blast
    Pound
    Growl
    Helping Hand
    Tickle
    DoubleSlap
    Encore
    Swift
    Sing
    Tail Slap
    Wake-Up Slap

    Aqua Tail
    Iron Tail
    Flail

    Thunder Wave
    U-Turn
    Dig
    Double Team
    Protect
    Substitute

    Total Moves: 21


    Marina the Ludicolo (open)



    [​IMG]
    Ludicolo- Marina (F)
    Nature: Quiet (SpA increased by 1; Spe decreased by 15% and evasion decreased by a flat 10%)
    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW=Unlocked): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    Hp: 100
    Atk: 3
    Def: 3
    SpA(+): 4
    SpD: 4
    Spe(-): 61 (70/1.15=60.86)
    SC: 3
    WC: 4
    BRT: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Fake Out
    Fury Swipes
    Water Sport
    BubbleBeam
    Hydro Pump

    Leech Seed
    Giga Drain
    Counter
    Teeter Dance

    Fire Punch

    Rain Dance
    Ice Beam
    Scald
    Toxic
    Substitute
    Protect
    Surf
    Dive

    Total Moves: 25


    Leviathan the Horsea (open)



    [​IMG]
    Leviathan- Horsea (M)
    Nature: Modest (SpA raised by 1, Atk decreased by 1)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    Hp: 90
    Atk(-): 1
    Def: 3
    SpA(+): 4
    SpD: 1
    Spe: 60
    SC: 1
    WC: 1
    BRT: 13

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility

    Clear Smog
    Razor Wind
    Signal Beam

    Scald
    Hidden Power (Electric, 7)
    Ice Beam

    Total Moves: 13


    Bridget the Deerling (open)



    [​IMG]
    Deerling- Bridget (M)
    Nature: Adamant (Atk raised by 1, SpA decreased by 1)
    Type: Normal/Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilites:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:

    Hp: 90
    Atk(+): 3
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 75
    SC: 1
    WC: 2
    BRT: 13

    EC: 0/6
    MC: 0
    DC: 0/5


    Attacks:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick

    Agility
    Synthesis
    Worry Seed

    Return
    Wild Charge
    Thunder Wave

    Total Moves: 15


    Alraune the Necturine (open)



    [​IMG]
    Necturine- Alraune (F)
    Nature: Bashful (No effect on stats)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    Hp: 90
    Atk: 2
    Def: 2
    SpA: 2
    SpD: 3
    Spe: 51
    SC: 1
    WC: 1
    BRT: 13

    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex

    Ingrain
    Leaf Blade
    Soak
    Giga Drain

    Hidden Power (Fire, 7)
    Shadow Ball
    Psychic

    Total Moves: 14


    Haruhi the Cleffa (open)



    [​IMG]
    Cleffa- Haruhi (F) [OT: King Serperior]
    Nature: Modest (SpA increased by 1, Atk decreased by 1)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 90
    Atk(-): 0
    Def: 2
    SpA(+): 3
    SpD: 2
    Spe: 15
    SC: 1
    WC: 1
    BRT: 10

    EC:0/9
    DC:0/5
    MC:0


    Attacks:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Aromatherapy
    Substitute
    Mimic

    Shadow Ball
    Protect
    Fire Blast

    Total Moves: 13


    Electra the Buneary (open)



    [​IMG]
    Buneary- Electra (F) [OT: King Serperior]
    Nature: Impish (+Def, - SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:

    HP: 90
    Atk: 3
    Def(+): 3
    SpA(-): 1
    SpD: 2
    Spe: 85
    SC: 1
    WC: 1
    BRT: 14

    EC: 2/6
    MC: 0
    DC: 1/5


    Attacks:
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick
    Agility
    Bounce

    Ice Punch
    Fake Out
    Encore

    Substitute
    Protect
    Double team

    Total Moves: 16


    Montblanc the Teddiursa (open)



    [​IMG]
    Teddiursa- Montblanc (M) [OT: The Royal Guard]
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Stats:

    HP: 90
    Atk(+): 4
    Def: 2
    SpA(-): 1
    SpD: 2
    Spe: 40
    SC: 1
    WC: 1
    BRT: 13

    EC:2/6
    MC:0
    DC:1/5


    Attacks:
    Covet
    Scratch
    Lick
    Leer
    Fake Tears
    Fury Swipes
    Sweet Scent
    Faint Attack

    Close Combat
    Counter
    Yawn

    Ice Punch

    Toxic
    Protect
    Taunt

    Total Moves: 16


    Biggoron the Munchlax (open)



    [​IMG]
    Munchlax- Biggoron (M) [OT: SubwayJ]
    Nature: Quiet (Increase Sp Atk by 1, divide speed by 1.15, decrease Evasion by flat 10%)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 120
    Atk: 3
    Def: 2
    SpA(+): 3
    SpD: 3
    Spe(-): 4 (5/1.15=4.34~4)
    SC: 1
    WC: 5
    BRT: 16

    EC: 2/6
    MC: 0
    DC: 2/5


    Attacks:
    Metronome
    Oder Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch

    Counter
    Double-Edge
    Zen Headbutt

    Fire Blast
    Ice Beam
    Thunderbolt
    Brick Break

    Total Moves: 19

  6. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,326
    Temperantia: All good now. Thanks.

    APPROVED

    playforkeeps123:
    Everything checks out. You're good to go.

    APPROVED

    This will make five approvals, earning me one token.
  7. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,326
    EDIT: Whoops, my mistake guys. I actually didn't look down the TM list and realize that the TM number changed after Gen III. It does indeed get Explosion. Thank you very much for telling me, Flora. And many apologies, zdrup.

    zdrup15: APPROVED

    Have fun. :)
  8. deoxys314

    deoxys314

    Joined:
    Mar 10, 2011
    Messages:
    56
    Trainer Name: Deoxys314
    Pokemon: Treecko, Roggenrola, Haunter, Klink
    W/L/T: 0/2/0
    Trainer Counter: 2

    Backpack: (open)


    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    Completed Battles: (open)

    Vs. Ducklett Stare Complete: DQ'd limit
    Vs Fire Blast Complete: Loss
    Vs. Temperantia


    Ongoing Battles: (open)


    Pokemon Team:
    Treecko (open)

    [​IMG]
    Treecko(*) [Dino] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Overgrow: [Innate] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Unburden (DW): [Innate] This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: *** (+)
    Def: **
    SpA: ** (-)
    SpD: **
    Spe: 70

    EC: 1/9
    MC: 1
    DC: 1

    Pound (*)
    Leer (*)
    Absorb (*)
    Quick Attack (*)
    Pursuit (*)
    Screech (*)

    Brick Break (*)
    Aerial Ace (*)
    Facade (*)

    Crunch (*)
    Leech Seed (*)
    Magical Leaf (*)

    Roggenrola (open)

    [​IMG]
    Roggenrola (*) [Regolith] (F)
    Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Sand Force: (DW) [Innate] This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Stats:

    HP: 90
    Atk: **** (+)
    Def: ***
    SpA: *
    SpD: *
    Spe: 13 (15/1.15)

    EC: 0/9
    MC: 0
    DC: 0

    Attacks:

    Tackle (*)
    Harden (*)
    Sand-Attack (*)
    Headbutt (*)
    Rock Blast (*)
    Mud-Slap (*)
    Iron Defense (*)
    Smack Down (*)

    Earthquake (*)
    Sandstorm (*)
    Flash Cannon (*)

    Autotomize (*)
    Lack-On (*)
    Gravity (*)

    Haunter (open)

    [​IMG]
    Gastly (*) [Ghostfreak] (M)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: *****(+)
    SpD: **
    Spe: 95



    EC: 5/9
    MC: 2

    Attacks:

    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Confuse Ray (*)
    Night Shade (*)
    Sucker Punch (*)

    Thunderbolt (*)
    Shadow Ball (*)
    Sludge Bomb (*)

    Astonish (*)
    Psywave (*)
    Disable (*)

    Dark Pulse
    Venoshock

    Klink (open)

    [​IMG]
    Type: Steel
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Plus: [Innate] This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
    Minus: [Innate] This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
    Clear Body: [Innate] (DW) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

    Nature: Sassy Adds * to Special Defense and a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
    HP: 90
    Atk: **
    Def: ***
    SpA: **
    SpD: **** (+)
    Spe: 26 (-)

    EC: 2/9
    MC: 2
    DC: 2

    Moves:

    ViceGrip
    Charge
    Thundershock
    Gear Grind
    Bind

    Lock-On
    Zap Cannon
    Shift Gear

    Volt Switch
    Charge Beam
    Double Team
  9. doominic77

    doominic77

    Joined:
    Jul 3, 2010
    Messages:
    394
    Trainer Name: doominic77
    Pokemon: Chorphish, Vibrava, Aron, Scyther
    W/L/T: 1/2/1
    Trainer Counters: 3

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    Ongoing battles:
    (MATCH OVER) coolking49 vs doominic77
    [Won by Temperantia] Battle! Doominic77 vs Temperantia (ref: Zarator)
    Lord Jesseus Vs doominic77! (Ref: danmantincan) [DRAW!]
    [-Charmander- wins!!] -Charmander- vs doominic77 [1 vs 1 singles] (Ref: Fire Blast)

    Show Hide

    [​IMG]
    Corphish (*) [Corph] (M)
    Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Hyper Cutter: [Innate] This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Shell Armour: [Innate] This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Adaptability (DW): [Innate] The moves that match this Pokemon’s type deal two (2) more damage.

    Stats:

    HP: 90
    Atk: **** (+)
    Def: ***
    SpA: **
    SpD: **
    Spe: 30 (-)

    EC: 1/6
    MC: 1
    DC: 1

    Attacks:
    Bubble (*)
    Harden (*)
    Vicegrip (*)
    Leer (*)
    Bubblebeam (*)
    Protect (*)

    Dragon Dance (*)
    Metal Claw (*)
    Superpower (*)

    Swords Dance (*)
    Sharpen Claws (*)
    X-Scissor (*)

    [​IMG]
    Vibrava [Chomp] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Ground/Dragon
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: ****(+)
    Def: **
    SpA: *(-)
    SpD: **
    Spe: 70

    EC: 4/9
    MC: 1
    DC: 2

    Moves:
    Bite(*)
    Sand-Attack (*)
    Faint Attack (*)
    Sand Tomb (*)
    Crunch
    SonicBoom

    Quick Attack (*)
    Bug Bite (*)
    Endure (*)

    Earthquake (*)
    Dig (*)
    Toxic (*)
    [​IMG]
    Aron (*) [HardHead] (M)
    Nature: Impish (Adds * to Defense; Subtracts * From Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Sturdy: [Innate] This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Rock Head: [Innate] This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal (DW): [Innate] The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Stats:
    HP: 90
    Atk: ***
    Def: *****(+)
    SpA: *(-)
    SpD: **
    Spe: 30

    EC: 1/9
    MC: 1
    DC: 1
    KOC: 1

    Moves:
    Tackle (*)
    Harden (*)
    Mud-Slap (*)
    Headbutt (*)
    Iron Claw (*)
    Iron Defense (*)
    Roar (*)
    Take Down(*)

    Head Smash (*)
    Dragon Rush (*)
    Superpower (*)

    Earthquake (*)
    Sandstorm (*)
    Rock Polish (*)

    [​IMG]
    Scyther [Scyth] (M)
    Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack) Type: Bug
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Abilities:
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Stats:

    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: *(-)
    SpD: ***
    Spe: 105

    EC: 0/6
    MC: 0
    DC: 0

    Moves:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter

    Night Slash
    Reversal
    Steel Wing

    Aerial Ace
    X-Scissor
    U-Turn
  10. Alex Practice

    Alex Practice

    Joined:
    Feb 9, 2009
    Messages:
    686
    Trainer Name: Alex Practice
    Pokemon: Nohface, Timburr, Larvitar
    W/L/T: 0-0-0
    Trainer Counters: 0

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    Battles:
    N/A

    Pokemon Team:

    [​IMG]
    Nohface
    Show Hide

    (*) Nohface [Alice] (F)
    Nature: Adamant (+Attack, -Special Attack)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk: *** (+)
    Def: ***
    SpA: (-)
    SpD: ***
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Level Up:
    (*) Scratch
    (*) Tackle
    (*) Iron Defense
    (*) Lick
    (*) Odor Sleuth
    (*) Leer
    (*) Faint Attack
    (*) Shadow Sneak
    (*) Curse

    Egg Moves:
    (*) Yawn
    (*) Meteor Mash
    (*) Foul Play

    5th Gen TMs:
    (*) Toxic
    (*) Protect
    (*) Will-o-Wisp

    [​IMG]

    Timburr
    Show Hide

    (*) Timburr [Hawksley] (M)
    Nature: Brave (+Attack, -Speed)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 80
    HP: 100
    Atk: *** (+)
    Def: **
    SpA: *
    SpD: **
    Spe: 30 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Level Up:

    (*) Pound
    (*) Leer
    (*) Focus Energ
    (*) Bide
    (*) Low Kick
    (*) Rock Throw
    (*) Wake Up Slap
    (*) Chip Away

    Egg Moves:
    (*) Drain Punch
    (*) Mach Punch
    (*) Counter

    B/W TMs:
    (*) Bulk Up
    (*) Payback
    (*) Rock Slide

    [​IMG]
    Larvitar
    Show Hide

    (*) Larvitar [Havok] (M)
    Nature: Rash (+Speed, -Special Defense)

    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

    Abilities:
    Guts: (Innate)
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: * (-)
    Spe: 47 (+)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Level Up:
    (*) Bite
    (*)Leer
    (*) Sandstorm
    (*) Screech
    (*) Chip Away
    (*) Rock Slide
    (*) Scary Face

    Egg Moves:
    (*) Dragon Dance
    (*) Pursuit
    (*) Stealth Rock

    B/W TMs:
    (*) Earthquake
    (*) Stone Edge
    (*) Rock Polish
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    doominic and deoxys are approved.

    Alex, when you edit your second Pokémon in I'll edit an approval into here.

    2
  12. Alex Practice

    Alex Practice

    Joined:
    Feb 9, 2009
    Messages:
    686
    K, edited. Let me know if I messed anything up.
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    The nature that you're thinking of on Larvitar is Naive, not Rash.

    Otherwise approved :)

    3
  14. Alex Practice

    Alex Practice

    Joined:
    Feb 9, 2009
    Messages:
    686
    KK I changed it to Hasty, it's a better personality IMO o___o
  15. Orkonaut

    Orkonaut

    Joined:
    Aug 27, 2010
    Messages:
    46
    Trainer Name:Orko
    Pokemon: Staryu, Trapinch, Torchic
    W/L/T:0-0-0
    Trainer Counter:0

    Backpack:

    Berry Pocket:
    2x Oran Berry
    2x Leppa Berry
    2x Cheri Berry
    2x Chesto Berry
    2x Pecha Berry
    2x Rawst Berry
    2x Aspear Berry

    Token Pocket:
    Ref Tokens:
    Business Tokens:

    [Any Links to ongoing battles here]

    Victory the Staryu (open)

    [​IMG]
    Staryu(*) Victory
    Nature:Modest (Add * to Special Attack; Subtract * from Attack*)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1)


    HP: 90
    Atk: *(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 85

    Abilities
    Illuminate:
    Type: Can be Activated
    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW):
    Type: Can be Enabled
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (Locked)

    Attacks:
    Tackle (*)
    Harden (*)
    Water Gun (*)
    Rapid Spin (*)
    Recover (*)
    Camouflage (*)
    Swift (*)

    Hydro Pump (*)
    Cosmic Power (*)
    Light Screen (*)

    EC: 1/6
    MC:1
    DC:1/5


    Jitterbug the Trapinch (open)

    [​IMG]
    Trapinch (*), Jitterbug
    Nature: Serious (Neutral)

    Type:Ground
    Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    HP: 90
    Atk: ****
    Def: **
    SpA: **
    SpD: **
    Spe: 10

    Abilites:
    Hyper Cutter:
    Type: Innate
    This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Arena Trap:
    Type: Innate
    This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sheer Force (DW):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.(LOCKED)


    Attacks:
    Bite (*)
    Sand Attack (*)
    Faint Attack (*)
    Sand Tomb (*)

    Focus Energy (*)
    Fury Cutter (*)
    Quick Attack (*)

    Earthquake (*)
    Toxic (*)
    Rest (*)

    EC: 1/9
    MC:1
    DC: 0/5


    Freckles the Torchic (open)

    [​IMG]
    Torchic(*), Freckles
    Nature: Adamant (Add * to Attack; Subtract * from Special Attack)

    Type:Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    HP: 90
    Atk: ****(+)
    Def: **
    SpA: **(-)
    SpD: **
    Spe: 45

    Abilites:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost(DW):
    Type: Innate
    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).(LOCKED)

    Attacks:
    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Agility (*)
    Crush Claw (*)
    Rock Slide (*)

    Swords Dance (*)
    Fire Blast (*)
    Flame Charge (*)
    EC:0/9
    MC:0
    DC: 0/5
  16. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    The above two look good, approved.

    5, yummy approval counter for me!
  17. Omegaman

    Omegaman

    Joined:
    Feb 10, 2011
    Messages:
    42
    I had to get in on this, I love me some RPing. Now I can use all my favorite Pokemon.

    Trainer Name: Ryuu
    Pokemon: Ralts, Munchlax
    W/L/T: 0/1/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens:
    Business Tokens:


    2v2 Doubles against Danmantincan

    Pokemon Team:
    Show Hide
    [​IMG]
    Ralts(*) [Shizuka] (Male)
    Nature: Serious (Neutral)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Synchronize:
    Type: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace:
    Type: Can be Activated
    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy:(DW)
    Type: Innate
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


    Stats:

    HP: 90
    Atk: *
    Def: *
    SpA: **
    SpD: **
    Spe: 40

    EC: 1/9
    MC: 0
    DC: 1/5


    Attacks:

    Growl(*)
    Confusion(*)
    Double Team(*)
    Teleport(*)
    Lucky Chant(*)
    Magical Leaf(*)
    Heal Pulse(*)
    Calm Mind(*)
    Psychic

    Disable(*)
    Shadow Sneak(*)
    Confuse Ray(*)

    Light Screen(*)
    Protect(*)
    Reflect(*)


    [​IMG]
    Munchlax(*) [Bastion] (M)
    Nature: Docile (Neutral)
    Type: Normal
    Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance. (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony:(DW)
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).


    Stats:

    HP: 120
    Atk: ***
    Def: **
    SpA: **
    SpD: ***
    Spe: 5

    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:

    Metronome(*)
    Odor Sleuth(*)
    Tackle(*)
    Defense Curl(*)
    Amnesia(*)
    Lick(*)
    Recycle(*)
    Chip Away(*)
    Stockpile(*)
    Body Slam

    Counter(*)
    Pursuit(*)
    Curse(*)

    Brick Break(*)
    Rock Slide(*)
    Substitute(*)

    [​IMG]
    Snorunt [Lexera] (F)
    Nature: Modest (+1 * Special Attack, -1 * Attack)
    Type:
    Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 50

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect

    Disable
    Hex
    Weather Ball

    Toxic
    Blizzard
    Shadow Ball
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Omegaman: Approved

    1
  19. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,069
    This looks really fun, so I'm in!

    Trainer Name: Lupus Black
    Pokemon: Houndoom, Servine, Totodile, Larvitar
    CC: 13
    UC: 0
    VC: 8

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    1x Exp. Share
    1x Rock Gem (5 uses)
    1x Rare Candy
    1x Expert Belt
    1x Life Orb

    Active Slots:
    <Battle Slot 3 Link>
    <Tournament Link> (If the user is in a tournament )
    <RP Link (Pokemon RPing)> (If the user is in an RP)
    <Additional RP Links (with Pokemon RPing)>
    <Gym Link> (If the user is in a Gym match [Mechanics TBD later])


    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0
    Completed:
    http://www.smogon.com/forums/showthread.php?t=102692 VS Frosty!
    http://www.smogon.com/forums/showthread.php?t=102716 VS Limewire!
    http://www.smogon.com/forums/showthr...56#post3411856 VS Darkamber!



    Pokemon Team:

    Fenris (open)

    [​IMG]
    Houndoom(*) [Fenris] (M)
    Nature: Rash
    Type:
    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash fire:
    (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5 +
    SpD: Rank 2 -
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Leer(*)
    Ember(*)
    Howl (*)
    Smog(*)
    Roar(*)
    Bite(*)
    Odor Sleuth(*)
    Beat Up(*)
    Nasty Plot
    Flamethrower
    Crunch
    Thunder Fang
    Inferno
    Foul Play
    Fire Fang
    Embargo

    Will-O-Wisp(*)
    Fire Spin(*)
    Sucker Punch(*)
    Counter
    Feint

    Shadow Ball(*)
    Sludge Bomb(*)
    Flame Charge(*)
    Dark Pulse
    Taunt
    Solarbeam
    Sunny Day
    Hidden Power (Electric, 7)
    Snarl
    Protect
    Torment
    Fire Blast
    Double Team
    Substitute
    Endure

    Swift
    Spite

    38 moves


    Nidhogg (open)

    [​IMG](M)
    Nature: Serious
    Type:
    Grass:
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
    Abilities:
    Overgrow:
    (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (Can Be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 113
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC 9/9
    MC 1
    DC 5/5

    Tackle (*)
    Leer(*)
    Vine Whip(*)
    Wrap(*)
    Growth(*)
    Leaf Tornado(*)
    Leech Seed(*)
    Mega Drain (*)
    Slam(*)
    Leaf Blade
    Leaf Storm
    Wring Out
    Giga Drain
    Gastro Acid

    Glare(*)
    Iron Tail(*)
    Mirror Coat(*)
    Twister
    Pursuit

    Aerial Ace(*)
    Taunt (*)
    Swords Dance(*)
    Protect
    Toxic
    Hyper Beam
    Reflect
    Light Screen
    Safeguard
    Double Team
    Hidden Power Fire (7)
    Dragon Pulse

    31 moves

    Fafnir (open)

    [​IMG]
    Feraligatr(*) [Fafnir] (M)
    Nature: Lonely
    Type:
    Water:
    Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities:
    Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force: (Can Be Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    HP: 100
    Atk: Rank 5+
    Def: Rank 3-
    SpA: Rank 3
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC 9/9
    MC 2
    DC 5/5

    Scratch(*)
    Leer(*)
    Water Gun(*)
    Rage(*)
    Bite(*)
    Scary Face(*)
    Ice Fang(*)
    Flail(*)
    Thrash(*)
    Superpower
    Agility
    Aqua Tail

    Aqua Jet(*)
    Dragon Claw(*)
    Dragon Dance(*)
    Ice Punch
    Crunch
    Hydro Pump

    Waterfall(*)
    Shadow Claw(*)
    Rock Slide(*)
    Ice Beam
    Rain Dance
    Outrage
    Endure
    Counter
    Protect
    Substitute

    28 moves

    Thrym (open)

    [​IMG]
    Tyranitar Thrym (M)
    Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
    Type:
    Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Glyph of Crunch: Raises the base power of Crunch by 1

    Stats:
    HP: 110
    Atk: Rank 6 +
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3 -
    Spe: 61

    EC 9/9
    MC 0
    DC 5/5

    Abilities:
    Sand Stream (Innate):When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
    Unnerve (DW Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Attacks:
    Thunder Fang
    Fire Fang
    Ice Fang
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Crunch
    Dark Pulse
    Giga Impact

    Dragon Dance
    Ancient Power
    Iron Head
    Aqua Tail
    Assurance

    Snarl
    Stone Edge
    Earthquake
    Thunderbolt
    Hone Claws
    Ice Beam
    Flamethrower
    Aerial Ace
    Dynamicpunch
    Dragon Tail
    Dig
    Superpower
    Fire Punch
    Ice Punch
    Thunder Punch
    Stealth Rock
    Low Kick
    Protect
    Substitute
    Payback
    Brick Break
    Counter
    Endure
    Double Team

    43 moves


    Hraesvelgr (open)
    [​IMG]
    Braviary Hraesvelgr (M)
    Nature: Adamant
    Type: Normal/Flying
    Normal:Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
    Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
    Abilities:
    Keen Eye : (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
    Sheer Force: (Activated)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant: (DW locked)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    HP: 110
    Atk: Rank 6 +
    Def: Rank 3
    SpA: Rank 1 -
    SpD: Rank 3
    Spe: 80
    Spe: 61
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    6/6 EC
    0 MC
    2/5 DC

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Brave Bird
    Crush Claw
    Sky Drop
    Tailwind
    Superpower
    Thrash
    Whirlwind

    Shadow Claw
    U-Turn
    Rock Tomb
    Protect
    Doublet Team
    Substitute

    Sky Attack
    Roost

    22 moves


    Fjalar (open)
    [​IMG]
    Blaziken Fjalar (M)
    Nature: Lonely
    Type: Fire/Fighting
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Abilities:
    Blaze: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 6 +
    Def: Rank 2 -
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    9/9 EC
    0 MC
    5/5 DC

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Flamethrower
    Double Kick
    Sky Uppercut
    Flare Blitz
    Fire Punch
    Hi Jump Kick
    Brave Bird
    Mirror Move
    Blaze Kick

    Crush Claw
    Counter
    Reversal
    Endure
    Night Slash

    Rock Slide
    Swords Dance
    Shadow Claw
    Acrobatics
    Thunder Punch
    Protect
    Mega Punch

    28 moves


    Thor (open)
    [​IMG]
    Electivire Thor (M)
    Nature: Lonely

    Type: Electric
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Motor Drive(Innate):This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


    HP: 100
    Atk: Rank 6 +
    Def: Rank 2 -
    SpA: Rank 3
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    9/9 EC
    0 MC
    5/5 DC

    Attacks:
    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Light Screen
    Thunderbolt

    Fire Punch
    Ice Punch
    Cross Chop
    Focus Punch
    Feint

    Toxic
    Wild Charge
    Thunder Wave
    Earthquake
    Rock Slide
    Psychic
    Brick Break

    21 moves


    Skadi (open)
    [​IMG]
    Weavile Skadi (F)
    Nature: Jolly (+Spe, - SAtk)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Abilities:
    Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket: (Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 144 (+) +24% Acc
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC 6/6
    MC 0
    DC 3/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Night Slash
    Metal Claw
    Snatch
    Ice Shard
    Punishment

    Ice Punch
    Reflect
    Counter
    Fake Out
    Assist
    Feint

    Aerial Ace
    Dig
    Double Team
    Dynamicpunch
    Cut
    X-Scissor
    Low Kick
    Protect
    Substitute

    29 moves


    Muninn (open)
    [​IMG]
    Honchkrow Muninn (M)
    Nature: Relaxed (+Def, -Spe)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Insomnia: (Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    HP: 110
    Atk: Rank 5
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 2
    Spe: 61(-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 0
    DC 5/5

    Peck
    Astonish
    Wing Attack
    Night Shade
    Assurance
    Faint Attack
    Sucker Punch
    Taunt
    Pursuit
    Haze
    Dark Pulse
    Night Slash
    Quash
    Torment

    Featherdance
    Brave Bird
    Roost
    Drill Peck
    Perish Song

    Psychic
    Payback
    Double Team
    Fly
    Heat Wave
    Superpower
    Toxic
    Tailwind
    Endure
    Icy Wind
    Substitute
    Sky Attack
    Thief
    Protect

    33 moves

    Mani (open)
    [​IMG]

    Umbreon Mani (M)
    Nature: Bold (+Def, -Atk)
    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus (Locked):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    HP: 100
    Atk: Rank 2 -
    Def: Rank 5 +
    SpA: Rank 2
    SpD: Rank 5
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC 6/6
    MC 1
    DC 1/5

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Pursuit
    Confuse Ray
    Faint Attack

    Detect
    Tickle
    Wish
    Assist Power
    Endure
    Stored Power

    Substitute
    Shadow Ball
    Double Team
    Calm Mind
    Protect
    20 moves


    Hel (open)

    [​IMG]
    Absol (F) Hel
    Nature:Brave
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Pressure: (Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified: (DW locked)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Atk: Rank 6 +
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65 -
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18
    MC 0
    DC 3/5

    Scratch
    Feint
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Bite
    Pursuit
    Swords Dance
    Psycho Cut
    Night Slash
    Detect
    Perish Song
    Me First
    Double Team
    Future Sight

    Zen Headbutt
    Hex
    Sucker Punch
    Magic Coat
    Megahorn

    Toxic
    Payback
    Rock Slide
    X-Scissor
    Bounce
    Stone Edge
    Torment
    Substitute
    29 moves


    Jormungandr (open)

    [​IMG]
    Colossoil Jormungandr (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    6/6 EC
    0 MC
    5/5 DC

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Attacks:
    Drill Run
    Peck
    Bite
    Horn Attack
    Body Slam
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Dig
    Muddy Water
    Bounce
    Crunch
    Megahorn
    Horn Drill

    Fire Fang
    Sucker Punch
    Aqua Tail
    Fake Out
    Encore

    Earthquake
    Rock Slide
    Payback
    U-Turn
    Taunt
    Snatch
    Superpower
    Brick Break
    Poison Jab
    Snarl
    Giga Impact
    Knock Off
    Protect
    Substitute
    Double Team

    38 moves


    Tyr (open)

    [​IMG]
    Scrafty Tyr (M)
    Nature: Impish (+1 Def, -1 SpA)
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Moxie: (Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Intimidate: (Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    6/6 EC
    0 MC
    5/5 DC

    HP: 100
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Crunch
    Hi Jump Kick
    Head Smash
    Focus Punch
    Chip Away
    Facade
    Rock Climb
    Scary Face

    Fire Punch
    Ice Punch
    Thunderpunch
    Fake Out
    Counter

    Dragon Claw
    Stone Edge
    Protect
    Drain Punch
    Poison Jab
    Dig
    Taunt
    Substitute
    Zen Headbutt
    Super Fang
    Double Team


    32 moves


    Typhon (open)

    [​IMG]
    Hydreigon Typhon (M)
    Nature: Rash(+Sp.Atk, -Sp.Def)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ability:Levitate(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading all the seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC:9/9
    MC: 0

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Pulse
    Outrage

    Dark Pulse
    Earth Power
    Fire Fang
    Assurance
    Ice Fang

    Taunt
    Protect
    Thunder Wave
    Hyper Voice
    Flamethrower
    Surf
    Charge Beam
    Draco Meteor
    Tailwind
    Focus Blast
    Reflect
    Stone Edge
    Roost
    Spite
    Substitute
    Fly
    Double Team
    Dragon Tail
    36 moves


    Baldr (open)

    [​IMG]
    Lanturn Baldr (M)
    Nature: Modest

    Type:Electric/Water
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Water:Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Volt Absorb(Innate):This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate(Can be enabled):This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Water Absorb(Unlocked, Innate):This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Stats:
    HP: 120
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 67
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC 6/6
    MC 0
    DC 5/5

    Bubble
    Thunder Wave
    Supersonic
    Flail
    Water Gun
    Confuse Ray
    Spark
    Take Down
    Discharge
    Aqua Ring
    Signal Beam
    Hydro Pump
    Charge

    Brine
    Agility
    Shock Wave
    Psybeam
    Water Pulse

    Rain Dance
    Thunder
    Surf
    Ice Beam
    Volt Switch
    Double Team

    24 moves


    Kraken (open)

    [​IMG]
    Arghonaut Kraken (M)
    Nature: Brave
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC 6/6
    MC 0
    DC 4/5

    Moves:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach Punch
    Focus Punch
    Revenge
    Waterfall

    Cross Chop
    Recover
    Soak
    Octazooka
    Rock Blast

    Surf
    Dive
    Drain Punch
    Substitute
    Rock Slide
    Protect
    Thunderpunch

    23 moves


    Sigyn (open)

    [​IMG]
    Sableye Sigyn (F)
    Nature: Quiet (+Sp. Atk,-Spe)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Abilities:
    Keen Eye:This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall:This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (Innate):The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16

    MC 0
    DC5/5

    Attacks:
    Leer
    Scratch
    Night Shade
    Foresight
    Astonish
    Fury Swipes
    Fake Out
    Detect
    Shadow Sneak
    Knock Off
    Faint Attack
    Power Gem
    Shadow Claw
    Zen Headbutt
    Punishment
    Confuse Ray
    Foul Play

    Sucker Punch
    Recover
    Metal Burst
    Feint
    Trick

    Protect
    Substitute
    Payback
    Shadow Ball
    Psychic
    Taunt
    Toxic
    Will-O-Wisp
    Torment
    Double Team

    Dark Pulse

    33 moves


    Yggdrasil (open)

    [​IMG]
    Brattler, Yggdrasil, (M)
    Nature: Brave (+Atk, -Spe)
    Type: Grass/Dark
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities
    Harvest: (Passive) At the end of each round, this Pokémon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.
    Infiltrator (DW LOCKED): (Passive) Through a combination of speed and cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 3
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Vine Whip
    Pursuit
    Wrap
    Grass Knot
    Sucker Punch

    Glare
    Night Slash
    Poison Powder
    Haze
    Aromatherapy

    Protect
    Substitute
    Payback
    Dragon Tail
    Wild Charge

    15 moves
    Last edited: Aug 7, 2013
  20. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    LupusAter: Approved

    2
  21. assassinfred

    assassinfred

    Joined:
    Aug 27, 2008
    Messages:
    692
    Trainer Name: Riley
    Pokemon: Ralts, Turtwig, Joltik
    W/L/T: 0/0/0
    Trainer Counter: 0

    Backpack:

    Berry Pocket:
    2x Oran
    2x Leppa
    2x Cheri
    2x Chesto
    2x Pecha
    2x Rawst
    2x Aspear

    Token Pocket:
    Ref Tokens: 0
    Business Tokens: 0

    [Any Links to ongoing battles here]

    Pokemon Team:
    Show Hide

    [​IMG]
    Ralts (*) Blade (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (DW) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: ** (+)
    Def: *
    SpA: * (-)
    SpD: **
    Spe: 40


    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Heal Pulse (*)

    Shadow Sneak (*)
    Will-O-Wisp (*)
    Encore (*)

    Psychic (*)
    Reflect (*)
    Return (*)


    [​IMG]
    Turtwig (*) Gaia (F)
    Nature: Impish (Increases Defense by *; Reduces Special Attack by *)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Shell Armor: (DW) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 90
    Atk: ***
    Def: ****(+)
    SpA: *(-)
    SpD: **
    Spe: 31

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)

    Superpower (*)
    Seed Bomb (*)
    Earth Power (*)

    Energy Ball (*)
    Sunny Day (*)
    SolarBeam (*)


    [​IMG]
    Joltik (*) Peter (M)
    Nature: Modest (Increase Special Attack by *; Reduces Attack by *)
    Type: Bug/Electric
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Stats:
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ****(+)
    SpD: **
    Spe: 65

    EC: 0/5
    MC: 0
    DC: 0/5

    Attacks:
    String Shot (*)
    Leech Life (*)
    Spider Web (*)
    Thunder Wave (*)
    Screech (*)
    Fury Cutter (*)
    Electroweb (*)
    Bug Bite (*)
    Gastro Acid (*)

    Cross Poison (*)
    Faint Attack (*)
    Disable (*)

    Volt Switch (*)
    Charge Beam (*)
    Energy Ball (*)
  22. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    AssassinFred: Approved

    3
  23. RitterCat

    RitterCat
    is an Artistis a Forum Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Aug 28, 2010
    Messages:
    1,878
    Trainer Name: RitterCat


    Pokemon: Zweilous, Mienfoo, Nohface, Litwick, Staryu, Monohm, Ferroseed

    W/L/T: 2/2/0

    Trainer Counter: 6



    Backpack:


    Berry Pocket:

    2x Oran Berry

    2x Leppa Berry

    2x Cheri Berry

    2x Chesto Berry

    2x Pecha Berry

    2x Rawst Berry

    2x Aspear Berry










    Token Pocket:

    Ref Tokens: 0
    Business Tokens: 0

    Battles:
    Finished:
    vs Frosty
    vs Dummy007
    vs playforkeeps123

    Pokemon Team: Zweilous, Mienfoo, Nohface, Litwick, Staryu, Monohm, Ferroseed

    Ringo the Zweilous (open)

    [​IMG]
    Zweilous [Ringo] (Male)
    Nature: Modest

    Type:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 90
    Atk: **(-1)
    Def: ***
    SpA:****(+1)
    SpD: ***
    Spe: 38

    EC: 4/9
    MC: 1
    DC: 3/5

    Abilities:
    Ability 1: Hustle
    Type: Can be Enabled

    This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dark Pulse
    Earth Power
    Ice Fang
    Taunt
    Protect
    Swagger
    Toxic

    Grace the Mienfoo (open)

    [​IMG]
    Mienfoo [Grace] (Female)
    Nature: Hasty

    Type:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Stats:
    HP: 90​
    Atk: ***
    Def: *(-1)
    SpA: **
    SpD: **
    Spe: 75(65x1.15)

    EC: 3/6
    MC: 2
    DC: 2/5

    Abilities:

    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Regenator
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

    Ability 3: Reckless (Dream World)
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

    Attacks:

    Pound
    Meditate
    Detect
    Fake Out
    Double Slap
    Swift
    Calm Mind
    Knock Off
    Low Kick
    Vital Throw
    Dig
    Stone Edge
    Swords Dance

    Shade the Nohface (open)

    [​IMG]

    Nohface [Shade] (Female)
    Nature: Adamant

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinese, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure ghosts only: moving through walls.)

    Stats:

    HP:90
    Atk: Rank 3(+1)
    Def: Rank 2
    SpA: Rank 1(-1)
    SpD: Rank 3
    Spd:10

    EC: 3/6
    MC: 1
    DC: 2/5

    Abilities:
    Ability 1: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground and Magnitude. Other Ground moves can still hit.

    Attacks:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth ​
    Faint Attack
    Shadow Sneak
    Curse
    Tackle
    Leer

    FeatherDance
    Yawn
    Meteor Mash
    Dig
    Will-o-Wisp​

    Dream Eater


    Protect

    Max the Litwick (open)


    [​IMG]
    Litwick- Max (M)​

    Nature: Bold (Defense increased by *, Attack decreased by *)
    Type: Ghost/Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)​


    Stats:

    HP: 90
    Atk: *(-)
    Def: ***(+)
    SpA: ***
    SpD: **
    Spe: 20​

    EC: 0/9
    MC: 0
    DC: 0/5​

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.​

    Attacks:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison​

    Acid Armor
    Clear Smog
    Heat Wave​

    Protect
    Psychic
    Fire Blast​


    Misty the Staryu (open)

    [​IMG]
    Staryu [Misty] (genderless)

    Nature: Timid

    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***
    SpD: **
    Spe: 97(85x1.15)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Illuminate: Type: Can be Activated
    At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure: Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic: Type: Can be Enabled (Dream World)
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camoflage
    Swift
    Aurora Beam
    Barrier
    Supersonic
    Toxic
    Ice Beam
    Protect

    Fluffles the Monohm (open)

    [​IMG]
    Monohm [Fluffles] (M)

    Nature: Brave

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Stats:
    HP: 90
    Atk: **
    Def: ***
    SpA: ***
    SpD: **
    Spe: 60
    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Hydro Pump
    Dragon Dance
    Magnet Rise
    Toxic
    Protect
    Thunder Wave

    Barbara the Ferroseed (open)

    [​IMG]
    Ferroseed [Barbara] (F)

    Nature: Relaxed

    Type: Steel/Grass
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
    Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: **
    Def: ***
    SpA: *
    SpD: ***
    Spe: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Iron Barbs: Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Leech Seed
    Rock Slide
    Seed Bomb
    Toxic
    Protect
    Explosion


  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,761
    Ritter, I'll look at that more closely when the paragraphing is sorted.
  25. RitterCat

    RitterCat
    is an Artistis a Forum Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Aug 28, 2010
    Messages:
    1,878
    Sorry Alch, when I copied it from Word, all the spacing got stuffed up. I've tried to fix it, but it just keeps going weird. Sorry =(

Users Viewing Thread (Users: 0, Guests: 0)