Related Moves Section Workshop

Oglemi

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Secret Boss Mod
#1
OK we kinda got a standard going in the other thread with the help of Jellicent. Here's the post for those that missed it.

Ember
- Flamethrower is a more powerful version of this move
- Fire Blast is a less accurate but more powerful alternative
- Lava Plume is a more powerful version with a higher chance to burn

U-turn
- Volt Switch is an Electric-type equivalent

Assurance
- Payback has the same Base Power, but its power doubles if the opponent moves first
- Crunch is a more powerful alternative with a chance of lowering the opponent's Defense

Avalanche
- Revenge is a Fighting-type equivalent
- Ice Punch is a more powerful alternative with normal priority and a chance to freeze
- Icicle Crash is an even more powerful alternative with normal priority and a chance to flinch, but lower accuracy
- Payback is a similar Dark-type attack with normal priority and lower Base Power
So basically, here's how those entries will look in the SCMS:

<h2>Related Moves</h2>
<p>Flamethrower is a more powerful version of this move.</p>
<p>Fire Blast is a less accurate but more powerful alternative.</p>
<p>Lava Plume is a more powerful version with a higher chance to burn.</p>


<h2>Related Moves</h2>
<p>Volt Switch is an Electric-type equivalent.</p>


<h2>Related Moves</h2>
<p>Payback has the same Base Power, but its power doubles if the opponent moves first.</p>
<p>Crunch is a more powerful alternative with a chance of lowering the opponent's Defense.</p>


<h2>Related Moves</h2>
<p>Revenge is a Fighting-type equivalent.</p>
<p>Ice Punch is a more powerful alternative with normal priority and a chance to freeze.</p>
<p>Icicle Crash is an even more powerful alternative with normal priority and a chance to flinch, but lower accuracy.</p>
<p>Payback is a similar Dark-type attack with normal priority and lower Base Power.</p>


If a move has no related moves, leave the section blank.

Basically, reserve which moves you want to do, and I, bmb, or one of our helpers will look them over and upload them.

If an entry is fine as is onsite, you do not need to fill it out, simply say in your post that it's fine. However, if something needs to be deleted or added, be sure to post that here.

EDIT: also, you should be linking to all of the moves in the section.

So the Volt Switch example should look like:

<p><a href="/bw/moves/volt_switch">Volt Switch</a> is an Electric-type equivalent.</p>

notice the underscore for the space between the two words of volt switch


Here are some more concrete ground rules to follow when doing entries:

Only list equivalents if the side effect is 30% or greater (ie. the burn chance of Scald), and/or the side effect is the reason why the move is used. So in this case, we wouldn't list Bug Buzz, Psychic, and Earth Power as equivalents. This is because if someone is looking at our move pages, like at Bug Buzz, knowing that Psychic is an equivalent doesn't tell them really anything at all. Plus, nobody is using Bug Buzz for the 10% Special Defense drop, they're using it as special Bug STAB. Whereas a move like Scald, they're probably using it for its burn chance, same with Lava Plume.

Further, even though Brave Bird and Wood Hammer inflict recoil and have the same Base Power, nobody uses the moves for the recoil damage. They are used as strong STAB moves. Therefore, they shouldn't be listed as related moves.

Don't list weaker moves as alternatives for stronger/better moves. ie. don't list Mud Shot or Mud Bomb as alternatives to Earth Power, since Earth Power is the best special Ground-type move. However, if there is a weaker move that offers advantages over the stronger one, it should be listed, such as Drill Peck to Brave Bird (lack of recoil) as well as Surf to Hydro Pump (better accuracy).

If a move were to be used as a STAB move in battle, and there is a better alternative, list it. This is the case for something like Echoed Voice and False Swipe. There aren't any moves that have the same effect as those two, but in a competitive environment, they would probably be used as STAB moves. Therefore, Hyper Voice and Return should be listed as alternatives, respectively.

Only list competitive alternatives. Even though there are a ton of moves that are stronger than Tackle and have uses, the only ones really worth considering over Tackle are Return and Double-Edge.

So dragonboy, for example ViceGrip:

The only moves that should be listed as alternatives are Return and Double-Edge.

Frustration doesn't need to be listed if Return is, ExtremeSpeed is used as a priority move most commonly, Facade is rare at best and normally uncompetitive, Double-Edge is more popular than Head Charge (it's only seen on Bouffalant), and Take Down is uncompetitive.
 

DTC

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#2
Tackle
Tail Glow
Tail Slap
Tail Whip
Tailwind
Take Down
Taunt
Techno Blast
Teeter Dance
Telekinesis
Teleport
Thief
Thrash
Thunder
Thunder Fang
Thunder Wave
Thunderbolt
ThunderPunch
ThunderShock
Tickle
Torment
Toxic
Toxic Spikes
Transform
Tri Attack
Trick
Trick Room
Triple Kick
Trump Card
Twineedle
Twister
Reserving all T moves.

<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> and <a href="/bw/moves/frustration">Frustration</a> are more powerful equivalents.</p>
<p><a href="/bw/moves/double-edge">Double-Edge</a> is an even more powerful equivalent that deals recoil damage.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> and <a href="/bw/moves/frustration">Frustration</a> are more powerful and accurate equivalents that don't have recoil.</p>
<p><a href="/bw/moves/double-edge">Double-Edge</a> is an even more powerful and accurate equivalent.</p>


No related moves


No related moves


No related moves


<p><a href="/bw/moves/outrage">Outrage</a> is a Dragon-type equivalent</p>


<h2>Related Moves</h2>
<a href="/bw/moves/spikes">Spikes</a> is similar to Toxic Spikes, but does 12.5% damage and can be stacked up to three times for 25% damage.
<a href="/bw/moves/stealth_rock">Stealth Rock</a> is similar to Toxic Spikes, but does varying damage depending on the Pokemon it hits with the base damage being 12.5%.


No related moves




No related moves
 
#4
i will start to help finish this off by reserving Spore - Wake-Up Slap

EDIT:
Oglemi said:
Spore
Steamroller
Steel Wing
Stockpile
Stomp
Stone Edge
Stored Power
Strength

String Shot
Struggle Bug
Stun Spore
Submission
Substitute
Sucker Punch
Sunny Day

Super Fang
Superpower
Supersonic
Surf

Swagger
Swallow
Sweet Kiss
Sweet Scent
Swift
Switch Gear
Switcheroo
Swords Dance
Synchronoise
Synthesis

Uproar
Wake-Up Slap
the list

Status: 15/31 completed
Out of those done, those with no needed entry: 3

♪ the on-site entry looks all sexy ♪

<h2>Related Moves</h2>
<p><a href="/bw/moves/megahorn">Megahorn</a> is a superior STAB for the one Pokemon that would actually use this move.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/brave_bird">Brave Bird</a> is a Flying-type attack that has STAB on every Pokemon that has access to Steel Wing, boasting much better coverage and a higher Base Power.</p>
<p><a href="/bw/moves/iron_head">Iron Head</a> is a more powerful Steel-type STAB and boasts a 30% chance of flinching the target.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/cosmic_power">Cosmic Power</a> is a Psychic-type equivalent that can be used until the user's stats are maxed out.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> is a much more powerful alternative.</p>
<p><a href="/bw/moves/double-edge">Double Edge</a> is an even more powerful alternative that inflicts recoil damage upon the user.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/rock_slide">Rock Slide</a> is a significantly less powerful but more accurate alternative.</p>
<p><a href="/bw/moves/cross_chop">Cross Chop</a> is a Fighting-type equivalent.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/psychic">Psychic</a> is a much more reliable alternative with a significantly higher immediate Base Power.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> is a more powerful alternative.</p>
<p><a href="/bw/moves/double-edge">Double-Edge</a> is an even powerful alternative but has recoil.</p>
<p><a href="/bw/moves/dragon_claw">Dragon Claw</a> is a Dragon-type equivalent.</p>
<p><a href="/bw/moves/seed_bomb">Seed Bomb</a> is a Grass-type equivalent.</p>
<p><a href="/bw/moves/x-scissor">X-Scissor</a> is a Bug-type equivalent.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/icy_wind">Icy Wind</a> and <a href="/bw/moves/low_sweep">Low Sweep</a> are better options to lower Speed, as they deals damage.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/x-scissor">X-Scissor</a> is a much more powerful alternative for a Bug-type attack.</p>
<p><a href="/bw/moves/megahorn">Megahorn</a> is an even more powerful alternative but has a lower 85% accuracy.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/thunder_wave">Thunder Wave</a> is perfectly accurate, but Ground-types are immune to it, while Stun Spore has no Pokemon immune to it outside of those gifted with the rare ability Sap Sipper.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/close_combat">Close Combat</a> and <a href="/bw/moves/superpower">Superpower</a> are much more powerful alternatives, each with their own specific set of drawbacks, but are still much superior to Submission.</p>

lol nope

<h2>Related Moves</h2>
<p><a href="/bw/moves/night_slash">Night Slash</a> is a more reliable alternative for a Dark-type attack but lacks priority.</p>

nada because guess what no move has the same effect as sunny day *gasp*
 

NixHex

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#5
Reserving Hyper Beam - Spike Cannon (Not done)

<h2>Related Moves</h2>
<p><a href="/bw/moves/frenzy_plant">Leaf Storm</a> is a Grass-type equivalent.</p>
<p><a href="/bw/moves/blast_burn">Blast Burn</a> is a Fire-type equivalent.</p>
<p><a href="/bw/moves/hydro_cannon">Hydro Cannon</a> is a Water-type equivalent.</p>
<p><a href="/bw/moves/giga_impact">Giga Impact</a> is a physical equivalent.</p>
<p><a href="/bw/moves/rock_wrecker">Rock Wrecker</a> is a physical, Rock-type equivalent.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/headbutt">Headbutt</a> has a lower base power but a higher chance to flinch the opponent.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/bug_buzz">Bug Buzz</a> is a Bug-type equivalent that may lower the foe's Special Defense.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/sleep_powder">Sleep Powder</a> is a more accurate, Grass-type equivalent.</p>
<p><a href="/bw/moves/spore">Spore</a> is a Grass-type equivalent with 100% accuracy.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/cotton_spore">Cotton Spore</a> is a Grass-type equivalent with 100% accuracy.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> is a more powerful equivalent.</a>
<p><a href="/bw/moves/double_edge">Double Edge</a> is a more powerful equivalent that deals recoil damage.</p>


<h2>Related Moves</h2>
<p><a href="/bw/move/metal_sound">Metal Sound</a> is an equivalent that lowers Special Defense.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/fire_blast">Fire Blast</a> is a more powerful equivalent with lower accuracy and lower burn chance.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/return">Return</a> is a more powerful equivalent with a chance of paralysis.</p>


<h2>Related Moves</h2>
<p>Psyshock is a slightly less powerful equivalent Psychic-type equivalent.</p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/energy_ball">Energy Ball</a> is an equivalent that deals special damage.</p>
<p><a href="/bw/moves/power_whip">Power Whip</a> is a more powerful but less accurate equivalent.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/energy_ball">Energy Ball</a> is a less powerful equivalent with a smaller chance of lowering the opponent's Special Defense and by only one stage.</p>
<p><a href="/bw/moves/focus_blast">Focus Blast</a> is a less accurate Fighting-type equivalent with a smaller chance of lowering the opponent's Special Defense and by only one stage.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/energy_ball">Energy Ball</a> is a Grass-type equivalent.</p>
<p><a href="/bw/moves/psychic">Psychic</a> is a more powerful Psychic-type equivalent.</p>
<p><a href="/bw/moves/bug_buzz">Bug Buzz</a> is a more powerful Bug-type equivalent.</a>


<h2>Related Moves</h2>
<p><a href="/bw/moves/slash">Slash</a> is a Normal-type equivalent.</p>
<p><a href="/bw/moves/night_slash">Night Slash</a> is a Dark-type equivalent.</p>


<h2>Related Moves</h2>
<p></p>


<h2>Related Moves</h2>
<p></p>

<h2>Related Moves</h2>
<p><a href="/bw/moves/bounce">Bounce</a> is a less powerful, less accurate Flying-type equivalent with a chance of paralysis.</p>
<p><a href="/bw/moves/fly">Fly</a> is a less powerful, less accurate Flying-type equivalent.</p>
<p><a href="/bw/moves/sky_attack">Sky Attack</a> is a more powerful, less accurate Flying-type equivalent with no immunity.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/howl">Howl</a> is an equivalent.</p>
<p><a href="/bw/moves/swords_dance">Swords Dance</a> is an equivalent that raises the user's Attack by 2 stages instead of 1.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/horn_drill">Horn Drill</a> is a Normal-type equivalent.</p>
<p><a href="/bw/moves/guillotine">Guillotine</a> is a Normal-type equivalent.</p>
<p><a href="/bw/moves/fissure">Fissure</a> is a Ground-type equivalent.</p>


<h2>Related Moves</h2>
<p><a href="/bw/moves/swords_dance">Swords Dance</a> raises only the user's Attack by 2 stages and does not lower the user's defenses.</p>
<p><a href="/bw/moves/nasty_plot">Nasty Plot</a> raises only the user's Special Attack by 2 stages and does not lower the user's defenses.</p>
<p><a href="/bw/moves/agility">Agility</a> raises only the user's Speed by 2 stages and does not lower the user's defenses.</p>


<h2>Related Moves</h2>
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bugmaniacbob

Was fun while it lasted
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#6
Update:

I went through all the H, S, and T moves and added the necessary sections on-site. I believe Oglemi added DittoCrow's L moves.

So everything in the OP is done!

Now, I admit that I haven't been keeping as close an eye on this as I should have been, and as such I can't say for certain that we've put related moves sections on everything. So I'll have to check.

Anyway, once I've had a rest I'll see where we go from here. Cheerio.
 

Oglemi

oh my gosh you found me
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Secret Boss Mod
#7
Yeah so unbeknownst to me, when I made that last post bmb was already slaving away doing the last few related moves entries himself directly through the SCMS.

So, I think we're done here, afaik anyway.

We're going to be doing a sweep through all of the entries to see if we missed any soon, but I think for the most part this thread has served its purpose.

Thanks to all those that contributed, and sorry pokemon and Nix for cockblocking you half way through your work on this last spot!

We'll update you later on what's the next step in this project.

EDIT: In the meantime, if you catch any errors or find that sections are missing, please post in the massive Items thread, or in the Small Changes thread should the error fit under its description. Thanks again!