Reliablemons

Approved by The Eevee General

How often have you wished that a particular Pokemon got a powerful STAB move when it has so much coverage but no good STAB? How often have you seen a powerful move and thought "man, that move would be so good if it was just another type"? Did you ever wish for a steel typed version of ice beam or thunderbolt? Or perhaps you've always wanted a Fighting Acrobatics, or a Rock Overheat. This OM attempts to satisfy all those desires. The main rule is:
  • The first move in a Pokemon's moveslot will be the type of it's primary type
  • The second move in a Pokemon's moveslot will be its secondary type (if applicable)
  • All moves retain their effects. The only thing changed is typing
All Pokemon will now have reliable STAB, even if its type is missing good STAB, so long as it has a diverse movepool. Pokemon with desirable high power moves like boomburst or extremespeed will benefit a lot from an added 50% damage and better coverage with using them. Additionally, moves that are utility like volt switch, u-turn, knock off, and rapid spin will increase in usage, while moves that have good secondary effects like poison jab and discharge can be retyped for coverage and damage while still having their secondary effects. What interesting combinations with typing, coverage, and abilities can you find with these new mechanics?

Example sets:

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave / Sludge Wave
- Nasty Plot
- Focus Blast
By putting Thunder Wave in the second moveslot, it becomes flying type, allowing Thundurus to now paralyze pesky ground types like Excadrill and Garchomp. Alternatively, Sludge Wave or Volt Switch can be used in the second slot allowing Thundurus to use flying STAB without needing to resort to HP flying.


Barbaracle @ White Herb
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Poison Jab
- Cross Chop
- Shell Smash
Barbaracle's biggest problem is a lack of contact STAB moves to abuse Tough Claws with, but no longer is that the case! With powerful contact STAB moves in the form of (rock) return and (water) Poison Jab, Barbaracle becomes a frightening shell smash sweeper, and a 30% chance of poison along with a tough claws boosted STAB Poison Jab is just the cherry on top for this NU Pokemon.


Druddigon @ Life Orb
Ability: Sheer Force
EVs: 216 HP / 252 Atk / 20 SpA / 20 Spe
Lonely Nature
- Gunk Shot / Sucker Punch
- Flamethrower
- Earthquake
- Substitute
Sheer Force users will appreciate the ability to pick a new move to act as STAB. Druddigon is a good example of this, as it can now choose between a base 120bp move backed by Sheer Force, STAB, and Life Orb, or it can opt for a +1 priority 80 base power Dragon STAB move, mitigating its low speed.


Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Drain Punch
- Knock Off
- Ice Punch
What's scarier than a base 140 atk pokemon in trick room with a guts boosted 140 base power attack? A base 140 atk pokemon in trick room with a guts boosted 210 base power attack! Physical attackers really benefit from this meta, as they now can all add Facade and Return into their arsenal for a reliable damage dealer.


Aerodactyl @ Aerodactylite / Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Return
- Ice Fang
- Earthquake
Aerodactyl always dreams of having Brave Bird and Head Smash, but this isn't STABmons, so it will just have to settle for Double-Edge and Return. While the damage output is lower, it gives Aerodactyl some much needed STAB, and coupled with its high stats and mega evolution, Aerodactyl becomes much, much stronger.


Banlist:
Standard OU banlist
Kyurem-B

FAQ:
What if my Pokemon only has one type? What happens to the move in its second slot?
Nothing changes for the move in the second slot!

What about moves that target the opposite defense (secret sword and psyshock)?
They will work as normal, just type changed.

What about Freeze Dry?
Freeze Dry will be type-changed if it's able to, but it will still hit water super effectively (like in inverse)

What about Flying Press?
It will be flying + whatever type it was changed to

What if I want to use a Pokemon to have coverage moves without having them type-changed?
Put status moves in the first or second slots, and keep coverage types in the third/fourth slots

What about hidden power?
If hidden power is in the first or second moveslot, it will have its type changed

What about mega evolutions or protean?
Whether or not a move will have its type changed is decided before the Pokemon makes the move (and before protean activates, but after mega evolution and form changes)

Does Gale Wings give +1 priority to other moves?
Sadly, it does not. It seems the check for gale wings is before the check for type-changing


Now playable on AQUA!
 
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Beta.

Ruff Ruff amirite?
Kyurem, oo bby a triple!

Yet this game looks really great. Many things that didn't have that reliable of a stab will surely benefit to this. Adaptability and technician will be a great threat this tier. Scratch that. Any ability that raises attack will be a threat.
I may consider running this for a test drive some time in a tour in Othermetas room sometime. Yet tempo-san, welcome to the legun of OM submitters. It's a very easy club to get inducted to, and we do nothing but laugh at lowly peasents.
 
This is an example of a unique om that surprisingly hasn't been suggested before and can be used to great advantage on multiple pokemon(such as return oh god no not e-speed again dragonite and bulk up talon as well as rapid spin of varying types)
Edit: explode all the pokemon
 
Noivern becomes a huge threat with Boomburst. It's either Dragon type or Flying type, the latter being incredibly lethal. It's also worth mentioning that any phyiscal mon with low BP STAB, such as Steel types/Iron Head, can use Return instead of what it normally uses.
 

z0mOG

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I made some fun sets to play with:

Noivern @ Life Orb/Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Boomburst
- Draco Meteor
- Flamethrower
- U-turn

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Crunch
- Dragon Dance
- Earthquake/Ice Punch

Pangoro @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Parting Shot
- Stone Edge

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 184 SpD / 76 Spe
Careful Nature
- Facade
- Toxic
- Taunt
- Protect


Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- Giga Impact
- Brave Bird
- U-turn

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Body Slam
- Return
- Dragon Dance
- Earthquake


and for shits and gigs

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Head Smash
- Shadow Sneak
- Sacred Sword
- Swords Dance
 
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This meta does seem like kind of a mix between Metagamiate (but without that stupid 1.3x boost to moves) and Camomons (the ability to make every move STAB but by changing the type of the move instead of the Pokemon). What seems to really matter in this meta are Pokemon with good offensive typing and abilities as well as moves which have good power and utility regardless of their type. As The Lucky Absol said, Knock Off is a great move to have as STAB. There are also going to be a lot more great Volt-turners in this meta due to the ability to change the types of these moves. Moves with high power but poor typing like Megahorn and Gunk Shot all of the sudden become great moves.

Some ideas:

Mega Charizard Y can use Solarbeam as its Fire type STAB and Fire Blast as its Flying type STAB. I know that's really confusing.

Landorus now gets to use one of its coverage moves as Flying type STAB.

Thundurus gets Flying STAB with Psychic.

Mega Mawile gets STAB Sucker Punch while it's still legal in OU.

Landorus-T gets excellent Flying STAB with Knock Off (or you can use Return as the Flying STAB and Knock Off as Ground). U-turn is also available as a STAB move.

Mega Charizard X gets a more powerful Dragon type STAB with Return or Double Edge. It can also use Return as a less suicidal Fire type STAB.

I'll think of some more stuff later.
 
Victini @ Choice Band/Choice Scarf/Expert Belt
Ability: Victory Star
EVs: 252 Atk/ 252 Spe/ 4 SpD
Jolly Nature
- V-Create/Bolt Strike
- Bolt STrike/V-create
- U-Turn
- Final Gambit

2 strong STABs in V-Create and Bolt Strike, amazing Coverage and U-Turn. Final Gambit because Yolo.
Have fun...

Landorus-Therian @ Choice Scarf/Band/Life Orb/Leftovers/whatever
Ability: Imtimidate
EVs: 252 Atk/ 252 Spe/ 4 HP
Jolly Nature
- Knock Off/EXPLOSION
- Return/EXPLOSION
- U-Turn
- Stone Edge

252 Atk Choice Band Landorus-T Explosion vs. 252 HP / 252+ Def Suicune: 433-511 (107.1 - 126.4%) -- guaranteed OHKO


Landorus @ Life Orb
Ability: Sheer Force
EVS: 252 SpA/ 252 Spue/ 4 HP
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Knock Off
 
This is something that I thought up that I could see as fairly useful.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch/thunderbolt
- Hex
- Will-O-Wisp
- Rest

Will-O your opponents and then you get a 130 base power STAB water move with 100 accuracy.
 

EV

Banned deucer.
Can suddenly start abusing STAB Iron Fist without relying on the shitty Shadow Punch, that or No Guard Ghost/Ground Dynamic Punch.
Double-edge can now be a pseudo Brave Bird/Head Smash. Yay! Edit: already in the OP.
Pure Power STAB Fake Outs and Bullet Punches.
Steel Double Hit, Bug Quick Attack, or Acrobatics of either one. Why is Scizor always so good?
 
Prepare to have your minds blown... Stealth Rock can be almost any type.
Stealth Rock's hazard damage is completely independent of the move's typing, other metagames consistently altering it notwithstanding.

Rock type priority: Archeops and Terrakion with Quick Attack, Kabutops with Feint, and Corsola, Golem, and Sudowoodo with Sucker Punch. These are Pokemon to beware if you have a double Rock weakness, even if you should outspeed.

Meloetta can turn Relic Song into a non-crappy type.

Beware Terrakion with Rock Close Combat.

In general, a tricky thing is just because you saw a move used doesn't mean you know its type. You might think that Infernape's Earthquake is Fire or Fighting and things go horribly wrong when you switch in Tentacruel expecting it to be tough for Infernape to do good damage on. Or you might have determined that Infernape is Banded and switch in Heatran on their Flare Blitz, and whoops it's Fighting Flare Blitz ouch.
 
Stealth Rock's hazard damage is completely independent of the move's typing, other metagames consistently altering it notwithstanding.

Rock type priority: Archeops and Terrakion with Quick Attack, Kabutops with Feint, and Corsola, Golem, and Sudowoodo with Sucker Punch. These are Pokemon to beware if you have a double Rock weakness, even if you should outspeed.

Meloetta can turn Relic Song into a non-crappy type.

Beware Terrakion with Rock Close Combat.

In general, a tricky thing is just because you saw a move used doesn't mean you know its type. You might think that Infernape's Earthquake is Fire or Fighting and things go horribly wrong when you switch in Tentacruel expecting it to be tough for Infernape to do good damage on. Or you might have determined that Infernape is Banded and switch in Heatran on their Flare Blitz, and whoops it's Fighting Flare Blitz ouch.
ditto has a good niche here because of being able to determine move order
also psychic is still a crappy typing.
 
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 184 SpD / 76 Spe
Careful Nature
- Facade
- Toxic
- Taunt
- Protect
Flying type toxic sounds really cool, but alas, Steels are immune to poison (tested with a normalize Delcatty's toxic). Facade is a 40% stronger eq though.
Mega Charizard Y can use Solarbeam as its Fire type STAB and Fire Blast as its Flying type STAB. I know that's really confusing.

Mega Mawile gets STAB Sucker Punch while it's still legal in OU.

Landorus-T gets excellent Flying STAB with Knock Off (or you can use Return as the Flying STAB and Knock Off as Ground). U-turn is also available as a STAB move.

Mega Charizard X gets a more powerful Dragon type STAB with Return or Double Edge. It can also use Return as a less suicidal Fire type STAB.
Yup! Lots of mons get more coverage or better STAB moves, but you can also mix and match moves (like, Talonflame can have priority [flying] flare blitz over brave bird for the 10% to burn)

This is something that I thought up that I could see as fairly useful.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch/thunderbolt
- Hex
- Will-O-Wisp
- Rest
I'd personally put Volt Switch in the second option, as that almost guarantees the ability to keep momentum (unless water absorbing abilities of course). Part of what makes this meta great in my opinion is the utility of momentum moves. For example, Talonflame with [flying] U-turn now has +1 priority on it!

Flying Press Hawlucha actualy has an impressive damage output, due to hitting flying weak mons at 4x power. (it's in the mechanics).
Flying + Flying is still Flying type, sorry :(

Prepare to have your minds blown... Stealth Rock can be almost any type
Also Psyshock of good offensive typing is great.
Stealth Rock will still do rock damage even if it's another type (since its still rocks being thrown out, despite the type). Psyshock and Secret Sword will definitely improve though.

prepare yourselves for extreme speed if you see any of the following:
  • Arcanine
  • Lucario
  • Togekiss
  • Zygarde
  • Dragonite
  • Entie
  • or pikachu
My biggest worry was that this meta might turn into something like metagamiate with E-speed spam, but without a 30% damage boost, I feel it's better. Arcanine has to compete with Entei and already has a decent Fire option (Flare Blitz). Lucario's Extremesteel and Extremefight can be blocked effectively. Pikachu is really really frail, and Togekiss only has the equivalent of a base 100 attack if hustle and adamant 252. Zygarde and Dragonite will be able to make use of a faster dragon claw, but dragon is no longer the best offensive typing attack it was in gen 5.
 
I want to point out that fletchinder now has a niche in eviolite flying WoW(or the worse option of toxic). unfortunately it doesn't bypass water veil(who uses it anyway) or flash fire(they're all fire types).
 
Rock has consistent access to Special Rock moves, for those Pokemon that care. (eg Diancie can run Moon Blast and Psychic with one acting as its Rock move and the other its Fairy move)

The depressing number of Special-favoring Flying types with mediocre Special Flying options are much improved.

Malamar can now run Dark or Psychic Superpower if it likes. Disadvantage: it really struggles to hurt Dark types if it can't having Fighting Superpower. It does get Reversal as a back-up I guess.

Sun and Rain teams have weird implications when any move can potentially be turned into a weather-benefiting type, and also when moves that benefit for their own reasons can be turned into also benefiting from the damage boost, or even into unrelated coverage: Rotom-Mow for instance could provide Grass-typed Thunder to take down Quagsire.

My biggest worry was that this meta might turn into something like metagamiate with E-speed spam, but without a 30% damage boost, I feel it's better. Arcanine has to compete with Entei and already has a decent Fire option (Flare Blitz). Lucario's Extremesteel and Extremefight can be blocked effectively. Pikachu is really really frail, and Togekiss only has the equivalent of a base 100 attack if hustle and adamant 252. Zygarde and Dragonite will be able to make use of a faster dragon claw, but dragon is no longer the best offensive typing attack it was in gen 5.
My main concern is that, compared to Metagamiate the dual-typed instances can elect to take either Extreme Speed type, which makes them less predictable (Whimisicott switches in on Dragonite's Extreme Speed! It's Super Effective!) and also means that if one type is overall superior they don't have to worry about being locked into the other one like in Metagamiate. The lack of an intrinsic Life Orb-level boost does at least mean the Extreme Speeds are less overwhelming in brute power: a Metagamiate Extreme Speed is more powerful than an unboosted Return/Frustration, and of course has STAB and +2 priority and oy vey.
 

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