Relicanth

R Inanimate

It's Lunatic Time
is a Forum Moderator Alumnusis a Contributor Alumnus
#1

Not even a mass extinction event can eliminate Relicanth. Thank god for Sturdy.

[Overview]

<p>Relicanth is an underappreciated Swift Swim Pokemon, similar in role to Kabutops. While it lacks the Speed and power of its ancient brethren, it makes up for this with a sizable amount of added bulk and access to Head Smash. While Relicanth's Water / Rock typing doesn't do it many favors, making it weak to many of the common types in the metagame, it can become a serious threat if taken lightly.</p>

[SET]
name: Swift Swim Attacker
move 1: Waterfall / Aqua Tail
move 2: Rock Slide
move 3: Head Smash / Earthquake / Rain Dance
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Waterfall is Relicanth's primary STAB move. In the rain, it is effectively a 120 Base Power STAB move with an added chance of flinching. Aqua Tail can be used instead of Waterfall, trading the flinching and some accuracy for a bit more power, but as Relicanth's other moves aren't 100% accurate, it will lose out on its only reliable attack. Rock Slide allows Relicanth to hit both of its opponents for decent damage and, once again, cause the opponent to flinch. For Relicanth's third move, it has a bit of choice. Head Smash can used for its sheer power, hitting even harder than a rain boosted Waterfall, but the recoil from it can really add up. Alternatively, Earthquake provides Relicanth with a secondary spread move and allows it to damage Pokemon it couldn't otherwise, such as Toxicroak and Empoleon. However, it is a bit unwieldy to use due to many of Relicanth's best partners not being immune to Ground-type moves. Lastly, Rain Dance can be used as a way to manually set up the weather. Relicanth's final move is Protect, a staple move on many Pokemon in the VGC metagame.</p>

[ADDITIONAL COMMENTS]

<p>204 Speed EVs provide Relicanth with 101 Speed, allowing it to outrun base 130s, such as Crobat and Jolteon, in rain. If you don't worry about those Pokemon, a bulkier spread of 156 HP / 236 Atk / 116 Spe can be used, outspeeding Pokemon such as Latios and Thundurus and having enough bulk to survive a Jolly Terrakion's Close Combat when at full HP. Life Orb is the preferred item, boosting all of Relicanth's moves; however, other items such as damage-boosting Gems, type-resist Berries, and Sitrus Berry make good substitutes.</p>

<p>As Relicanth will often need the rain, Politoed aids it tremendously. Dragon-type Pokemon, such as Dragonite, Hydreigon, and Latios, can provide a switch-in opportunity for Relicanth, as they are able to take most types of attacks that are threatening to it. Lightningrod Pokemon, such as Manectric or Seaking, can redirect away harmful Electric-type moves, but must be wary of oncoming Earthquakes. Gravity users, such as Cresselia and Starmie, can remove the risk of Relicanth missing with its attacks. If you manage to get both rain and Gravity set up, Relicanth can go all out without worrying about Speed or accuracy. Finally, Pokemon with Transform, namely Ditto and Smeargle, can work as partners for Relicanth to pull off the legendary Double Relicanth strategy.</p>

[Other Options]

<p>Relicanth's alternate ability, Rock Head can be utilized, negating the heavy recoil of Head Smash and allowing Relicanth to act as a Trick Room attacker. Relicanth's Dream World ability Sturdy can also be used, providing Relicanth a safety net against any one attack, but due to its sizable bulk, its other abilities are better suited for it. Relicanth has a few support moves in the form of Safeguard and Icy Wind, stopping the threat of Thunder Waves and slowing down the opponent, respectively. Double-Edge may be used when running Rock Head, providing a decently powerful attack that hits most things for neutral damage. Stone Edge can be used on a Swift Swim set if you feel that the recoil from Head Smash is too much. Lastly, Relicanth can use Substitute on its moveset, as it will find a number of opportunities to set up when in the rain.</p>

[Checks and Counters]

<p>Ludicolo is Relicanth's biggest hurdle, easily outrunning it and draining it dry with Giga Drain. Zapdos, Thundurus, and Rotom-A are also dangerous due to their STAB Thunderbolts; however, they do not like taking Head Smashes straight on. Toxicroak, Ferrothorn, and Gastrodon are immune or resistant to Relicanth's STAB moves and can hit back hard with their own STAB moves. While Trick Room can stop Swift Swim Relicanth, one must be wary of slower varieties of Relicanth that can function well under the influence of Trick Room.</p>
 

evan

I did my best -- I have no regrets
is a Forum Moderator Alumnusis a Live Chat Contributor Alumnus
#2
make sure to mention ditto/transform smeargle as a partner to pull off the legendary double relicanth strategy.
 
#3
Mention that you can't use Head Smash in conjunction with Sturdy for obvious reasons.

Double-Edge is worth a mention with Rock Head, dealing good damage without fear of recoil is awesome.

Although Stone-Edge lacks the spread, it's also worth a mention due to its high power and high critical rate without recoil.

Gravity users can also assist Relicanth pretty well, giving Head Smash and Rock Slide some well-needed accuracy.
 

R Inanimate

It's Lunatic Time
is a Forum Moderator Alumnusis a Contributor Alumnus
#4
Although I've heard of the legendary Double Relicanth strategy, I'm not too familiar with the details of how it works. I'll add a comment about it in AC, but will probably need a bit more detail about it for it to be in the paragraph version of the analysis.

Mention that you can't use Head Smash in conjunction with Sturdy for obvious reasons.

Double-Edge is worth a mention with Rock Head, dealing good damage without fear of recoil is awesome.

Although Stone-Edge lacks the spread, it's also worth a mention due to its high power and high critical rate without recoil.

Gravity users can also assist Relicanth pretty well, giving Head Smash and Rock Slide some well-needed accuracy.
-Well, it CAN use Head Smash with Sturdy, it just defeats the purpose of the ability.

-Double-Edge is only as strong as Relicanth's Waterfall, so it's only really useful against Toxicroak and Gastrodon, and even then not really. Will add it to OO though

-Head Smash is usually superior to Stone Edge, since it has the same accuracy and 1.5x the power. Will add Stone Edge to OO, for the people who really dislike the recoil

-Will add Gravity users in, but Gravity + TR or Rain is a bit high on the setup needed
 
#5
-Well, it CAN use Head Smash with Sturdy, it just defeats the purpose of the ability.

-Will add Gravity users in, but Gravity + TR or Rain is a bit high on the setup needed
Solid response.

Gravity + Rain is actually quite good, allowing the boost Hydro Hydro Pump to never miss. Rain is easily set-up by Politoed and Starmie sets up Gravity very easy, but resetting Gravity is a pain.
 

Solace

audere est facere
is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
#6
[qc]1/2[/qc]

The Rain Gravity strategy is cool but the set up makes it difficult, it should be mentioned in some form though
 
#8
Amateur GP check. Take whatever you think is useful from it.
Additions in Blue
Subtractions in Red
Comments in Purple

[Overview]

<p>Relicanth is a an underappreciated physical Swift Swim Pokemon, similar in role to that of Kabutops. While it lacks the Speed and Power of its fellow ancient bretheren brethren, it makes it up for this with a sizable amount of added bulk, (remove comma) and access to Head Smash. While its Water/Rock Relicanth's Water / Rock typing doesn't do it many favours for Relicanth favors, making it weak to many of the common types in the metagame, it can become a serious threat if taken lightly.</p>

[SET]
name: Swift Swim Attacker
move 1: Waterfall / Aqua Tail
move 2: Rock Slide
move 3: Head Smash / Earthquake / Rain Dance
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Waterfall is Relicanth's primary STAB move. When in In the rain, it is effectively a 120 power STAB move with a chance of flinching. Aqua Tail can be used instead of Waterfall, trading the flinching and some accuracy for a bit more power (not saying you have to put anything in if you don't think it's necessary, but you might want to mention why Waterfall is the primary STAB option / that the accuracy and flinch chance are better generally). Rock Slide allows Relicanth to hit both of its opponents for decent damage, (remove comma) and (add comma) once again, cause the opponent to flinch. For Relicanth's third move, it has a bit of choice: (start new sentence) Head Smash is can used for its sheer strength power, hitting even harder than a rain boosted Waterfall, but the recoil from it can really add up. Alternatively, Earthquake provides Relicanth with a secondary spread move, (remove comma) and allows it to damage Pokemon it couldn't otherwise, such as Toxicroak and Empoleon. However, it is a bit unweildy unwieldy to use due to many of its Relicanth's best partners not being immune to Ground-type moves. Lastly, Rain Dance can be used as a way to manually set up the weather. Relicanth's final move is Protect, a staple move on many Pokemon in the VGC metagame.</p>

[ADDITIONAL COMMENTS]

<p>204 Speed EVs provide Relicanth with 101 Speed, allowing it to outrun Base 130s, such as Crobat and Jolteon (add comma) in rain. If you don't worry about those Pokemon, a bulkier spread of 156 HP / 236 Atk / 116 Spe may be used, outspeeding Pokemon such as Latios and Thundurus, (remove comma) and having enough bulk to survive a Jolly Terrakion's Close Combat when at full HP. Life Orb is the perferred preferred item, boosting all of Relicanth's moves, (change to semicolon) however (add comma) other items such as Type-boosting Gems, Type-resist Berries, and Sitrus Berries Berry make good substitute items substitutes.</p>

<p>As it Relicanth will often need the rain, Politoed aids Relicanth it tremendously, providing the rain it needs upon entering the battle. Dragon-type Pokemon, such as Dragonite, Hydreigon, and Latios, can provide a switching option for Relicanth, as they are able to take most types of attacks that are threatening to the fish it. Lightiningrod Lightningrod Pokemon, such as Manectric or Seaking, can redirect away harmful Electric-type moves, but must be wary of oncoming Earthquakes. Gravity users, such as Cresselia and Starmie, can remove the risk of Relicanth missing with its attacks. If you manage to get both rain and gravity Gravity set up, Relicanth can go all out without worry of speed worrying about Speed or accuracy. Finally, Pokemon with Transform, such as / namely/specifically (I don't know if anything else in VGC has access to Transform; if there are any others, use 'such as', if not use 'namely' or 'specifically') Ditto and Smeargle, can work as partners for Relicanth to pull off the legendary Double Relicanth strategy.</p>

[Other Options]

<p>Relicanth's alternate ability in Rock Head can be utilized, negating the heavy recoil of Head Smash, (remove comma) and allowing Relicanth to act as a Trick Room attacker. Relicanth's hidden ability Sturdy can also be used, providing Relicanth a safety net against any one attack, but due to its sizable bulk, its other abilities are better suited for it. Relicanth has a few support moves, (remove comma) in the form of Safeguard, (remove comma) and Icy Wind, stopping the threat of Thunder Waves, (remove comma) and slowing down the opponent, respectively. Double-Edge may be used when running Rock Head, providing a decently powerful attack that hits most things for neutral damage. Stone Edge can be used on a Swift Swim set if you feel that the recoil from Head Smash is too much. Lastly, Relicanth can use Substitute on its moveset, as it will find a number of opportunities to set up when in the rain.</p>

[Checks and Counters]

<p>Ludicolo is Relicanth's biggest hurdle, as it is able to easily outrun the ancient fish outrunning it and drain draining it dry with Giga Drain. Zapdos, Thundurus, and Rotom-A are also dangerous with due to their STAB Thunderbolts, (change to semicolon) however (add comma) they do not like taking Head Smashes straight on. Toxicroak, Ferrothorn, and Gastrodon are immune or resistant to Relicanth's STAB moves, (remove comma) and can hit back hard with their own STAB moves. While Trick Room can stop Swift Swim relicanth (capitalize Relicanth), one must be wary of slower varieties of Relicanth, (remove comma) that can function well under the influence of Trick Room.</p>
 

michael

m as in mancy
is a Battle Server Admin Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
#11
Amateur check incoming

removals additions

[Overview]

<p>Relicanth is an underappreciated physical Swift Swim Pokemon, similar in role to Kabutops. While it lacks the Speed and Ppower of its ancient brethren, it makes up for this with a sizable amount of added bulk and access to Head Smash. While Relicanth's Water / Rock typing doesn't do it many favors, making it weak to many of the common types in the metagame, it can become a serious threat if taken lightly.</p>

[SET]
name: Swift Swim Attacker
move 1: Waterfall / Aqua Tail
move 2: Rock Slide
move 3: Head Smash / Earthquake / Rain Dance
move 4: Protect
item: Life Orb
ability: Swift Swim
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]

<p>Waterfall is Relicanth's primary STAB move. In the rain, it is effectively a 120 pBase Power STAB move with an added chance of flinching. Aqua Tail can be used instead of Waterfall, trading the flinching and some accuracy for a bit more power, but sinceas Relicanth's other moves aren't 100% accurate, it will lose out on its only reliable attack. Rock Slide allows Relicanth to hit both of its opponents for decent damage and, once again, cause the opponent to flinch. For Relicanth's third move, it has a bit of choice. Head Smash can used for its sheer power, hitting even harder than a rain boosted Waterfall, but the recoil from it can really add up. Alternatively, Earthquake provides Relicanth with a secondary spread move and allows it to damage Pokemon it couldn't otherwise, such as Toxicroak and Empoleon. However, it is a bit unwieldy to use due to many of Relicanth's best partners not being immune to Ground-type moves. Lastly, Rain Dance can be used as a way to manually set up the weather. Relicanth's final move is Protect, a staple move on many Pokemon in the VGC metagame.</p>

[ADDITIONAL COMMENTS]

<p>204 Speed EVs provide Relicanth with 101 Speed, allowing it to outrun Bbase 130s, such as Crobat and Jolteon, in rain. If you don't worry about those Pokemon, a bulkier spread of 156 HP / 236 Atk / 116 Spe maycan be used, outspeeding Pokemon such as Latios and Thundurus and having enough bulk to survive a Jolly Terrakion's Close Combat when at full HP. Life Orb is the preferred item, boosting all of Relicanth's moves; however, other items such as Typdamage-boosting Gems, Ttype-resist Berries, and Sitrus Berry make good substitutes.</p>

<p>As Relicanth will often need the rain, Politoed aids it tremendously. Dragon-type Pokemon, such as Dragonite, Hydreigon, and Latios, can provide a switch-ing optionportunity for Relicanth, as they are able to take most types of attacks that are threatening to it. Lightningrod Pokemon, such as Manectric or Seaking, can redirect away harmful Electric-type moves, but must be wary of oncoming Earthquakes. Gravity users, such as Cresselia and Starmie, can remove the risk of Relicanth missing with its attacks. If you manage to get both rain and Gravity set up, Relicanth can go all out without worrying about sSpeed or accuracy. Finally, Pokemon with Transform, namely Ditto and Smeargle, can work as partners for Relicanth to pull off the legendary Double Relicanth strategy.</p>

[Other Options]

<p>Relicanth's alternate ability, Rock Head, can be utilized, negating the heavy recoil of Head Smash and allowing Relicanth to act as a Trick Room attacker. Relicanth's hiddenDream World ability, Sturdy, can also be used, providing Relicanth a safety net against any one attack, but due to its sizable bulk, its other abilities are better suited for it. Relicanth has a few support moves in the form of Safeguard and Icy Wind, stopping the threat of Thunder Waves and slowing down the opponent, respectively. Double-Edge may be used when running Rock Head, providing a decently powerful attack that hits most things for neutral damage. Stone Edge can be used on a Swift Swim set if you feel that the recoil from Head Smash is too much. Lastly, Relicanth can use Substitute on its moveset, as it will find a number of opportunities to set up when in the rain.</p>

[Checks and Counters]

<p>Ludicolo is Relicanth's biggest hurdle, easily outrunning it and draining it dry with Giga Drain. Zapdos, Thundurus, and Rotom-A are also dangerous due to their STAB Thunderbolts; however, they do not like taking Head Smashes straight on. Toxicroak, Ferrothorn, and Gastrodon are immune or resistant to Relicanth's STAB moves and can hit back hard with their own STAB moves. While Trick Room can stop Swift Swim Relicanth, one must be wary of slower varieties of Relicanth that can function well under the influence of Trick Room.</p>


Thanks to Redew for talking over afterwards on IRC~